Difference between revisions of "Chadius: SJSMovieMsWand"
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Hit Points: 50<BR> | Hit Points: 50<BR> | ||
Initiative: 7 | Initiative: 7 | ||
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+ | ==Dynamic Powers, Weather== | ||
+ | Your magic tends to focus on altering weather, in particular lightning but you have your bases covered with wind, sunlight, rain and all that. This is a very open-ended ability, and you can attempt pretty much anything as long as it uses weather control in some way. | ||
+ | |||
+ | After declaring what you want to do, you make a roll and get a +2 bonus. The GM decides on the target number and which stat (Body Mind or Soul) you get to add. If successful you can do it. | ||
+ | |||
+ | Examples include: | ||
+ | *A wind barrier to deflect projectiles. | ||
+ | *Using wind to hover or even fly. | ||
+ | *Rainfall to weaken robot joints (technology? Ha!) | ||
==Attack== | ==Attack== | ||
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If you hit, deal 22 damage and bypass 4 armor. The target must also make a body check (Target Number 12, -1 penalty) or be blinded by light. They are blind for a number of rounds equal to how much they failed the check. | If you hit, deal 22 damage and bypass 4 armor. The target must also make a body check (Target Number 12, -1 penalty) or be blinded by light. They are blind for a number of rounds equal to how much they failed the check. | ||
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==Defense== | ==Defense== | ||
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Special Defense, Age: You age very slowly (and gracefully, might I add.) | Special Defense, Age: You age very slowly (and gracefully, might I add.) | ||
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==Movement== | ==Movement== | ||
− | Teleport, 1 km, 10 targets | + | ===Teleport, 1 km, 10 targets=== |
− | + | ||
− | + | ||
− | + | You and up to 10 adjacent targets (or 500kg, whichever comes first) can teleport up to 1 kilometer away. You must know the destination well to teleport (ie, you've seen it before.) | |
− | You can | + | You (and only you) can teleport to your home magitower whenever and wherever you desire. Because it's your sanctuary, and no one is going to ruin it (OK maybe The Slash can.) You can bring others to your home through specific points in the world (like the Justice Mansion.) |
==Features== | ==Features== | ||
− | Elves are naturally beautiful. Oh, how others wish they were as beautiful as you. | + | Elves are naturally beautiful. Oh, how others wish they were as beautiful as you. Although that cosplay website Victory showed you a week ago was quite disturbing. |
You are also a speed reader, a natural side effect from reading tomes and magic books. | You are also a speed reader, a natural side effect from reading tomes and magic books. | ||
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|Skill name ||Stat Used ||Level ||Specialization | |Skill name ||Stat Used ||Level ||Specialization | ||
|- | |- | ||
− | |Animal Training||Soul|| | + | |Animal Training||Soul||2 ||Pseudodragon |
|- | |- | ||
|Cultural Arts||Mind||2 ||Elven History | |Cultural Arts||Mind||2 ||Elven History | ||
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|Etiquette||Mind||3 ||Upper Class | |Etiquette||Mind||3 ||Upper Class | ||
|- | |- | ||
− | |Languages||Mind||3|| | + | |Languages||Mind||3||Elveran and 3 more |
|- | |- | ||
|Occult||Mind ||4 ||Spirits | |Occult||Mind ||4 ||Spirits | ||
|- | |- | ||
− | |Performing Arts||Average of Body/Mind/Soul|| | + | |Performing Arts||Average of Body/Mind/Soul||2 || Music |
|- | |- | ||
|Riding||Body, Mind or Soul||1 || Horsey! | |Riding||Body, Mind or Soul||1 || Horsey! | ||
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Stats (4+10+8) = 220 | Stats (4+10+8) = 220 | ||
Special Defense 2 | Special Defense 2 | ||
− | |||
Features 4 | Features 4 | ||
Teleport 33 | Teleport 33 | ||
− | Skills | + | Skills 25 |
Lightning Booyah 20 | Lightning Booyah 20 | ||
− | |||
Heightened Hearing 2 | Heightened Hearing 2 | ||
Supersense 2 | Supersense 2 | ||
Environmental Influence 2 | Environmental Influence 2 | ||
− | |||
− | |||
Marked -1 | Marked -1 | ||
Nemesis -1 | Nemesis -1 | ||
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Tech? Huh? -2 | Tech? Huh? -2 | ||
Easily Distracted -2 | Easily Distracted -2 | ||
+ | Dynamic Powers (Weather) (30, level 2) 60 | ||
Total 350 | Total 350 |
Latest revision as of 22:21, 13 January 2009
Contents
Main Stats
Body 4
Mind 10
Soul 8
Hit Points: 50
Initiative: 7
Dynamic Powers, Weather
Your magic tends to focus on altering weather, in particular lightning but you have your bases covered with wind, sunlight, rain and all that. This is a very open-ended ability, and you can attempt pretty much anything as long as it uses weather control in some way.
After declaring what you want to do, you make a roll and get a +2 bonus. The GM decides on the target number and which stat (Body Mind or Soul) you get to add. If successful you can do it.
Examples include:
- A wind barrier to deflect projectiles.
- Using wind to hover or even fly.
- Rainfall to weaken robot joints (technology? Ha!)
Attack
Attack Combat Value: 7
Lightning Booyah
Lightning Booyah: +8 bonus to hit. 100 m range, 3 m radius. You can aim Lightning Booyah at an indirect arc with a -1 penalty. If you can't see the target you take a -7 penalty.
If you hit, deal 22 damage and bypass 4 armor. The target must also make a body check (Target Number 12, -1 penalty) or be blinded by light. They are blind for a number of rounds equal to how much they failed the check.
Defense
Defense Combat Value: 6
Special Defense, Age: You age very slowly (and gracefully, might I add.)
Movement
Teleport, 1 km, 10 targets
You and up to 10 adjacent targets (or 500kg, whichever comes first) can teleport up to 1 kilometer away. You must know the destination well to teleport (ie, you've seen it before.)
You (and only you) can teleport to your home magitower whenever and wherever you desire. Because it's your sanctuary, and no one is going to ruin it (OK maybe The Slash can.) You can bring others to your home through specific points in the world (like the Justice Mansion.)
Features
Elves are naturally beautiful. Oh, how others wish they were as beautiful as you. Although that cosplay website Victory showed you a week ago was quite disturbing.
You are also a speed reader, a natural side effect from reading tomes and magic books.
Senses
Heighted Senses, Hearing: Those long ears aren't just for beauty. These grant +4 to hearing checks.
Supersense, Infravision: You have 10 meters of darkvision. Victory said some gibberish of "You can detect heat signatures, even in the dark" or some nonsense like that. He's a human, what does he know?
Environmental Influence
You can generate a passive light spell, up to a 10 meter radius. It provides enough light for people to see. You don't really need it thanks to your darkvision. This also tends to generate some static electricity, and you hate when your hair gets all frazzly.
Skills
Skill name | Stat Used | Level | Specialization |
Animal Training | Soul | 2 | Pseudodragon |
Cultural Arts | Mind | 2 | Elven History |
Etiquette | Mind | 3 | Upper Class |
Languages | Mind | 3 | Elveran and 3 more |
Occult | Mind | 4 | Spirits |
Performing Arts | Average of Body/Mind/Soul | 2 | Music |
Riding | Body, Mind or Soul | 1 | Horsey! |
Wilderness Survival | Mind (sometimes Body) | 2 | Forest |
Defects
Even a High Elf (yes there are subbreeds, don't ask you wouldn't understand) has problems. And by problems I mean things humans can barely comprehend!
Nemesis
Drazzle mah Nazzle is the most annoying person ever. He looks like a medium-build dark elf, with silver hair. He is a skilled stalker and annoys you at the worst times. Usually he says something stupid like "ur hot" or he blows your cover. Sometimes he can interrupt your spells by saying something so mind-numbing you waste 10 minutes trying to parse it.
Even if you blast him, he manages to come back later. He's a strange one. Is he an elf? He's kinda cute for a dro*cough* I mean, stupid drow have to die.
Easily Distracted (Magical Artifacts)
Magic tomes, Mystical artifacts, Long forgotten eldritch races tickle your fancy. And to find them outside of the magitower is such a rare occurence. You simply MUST know everything about it right now! No one else understands how important it is. Distractions like "It's a trap, don't pick it up" and "we're in the middle of a fight here!" don't work on you.
Marked (Ears)
You have long, pointy Elven ears. Victory complains that they're hard to conceal, but what does he know?
Inept Defense
Who needs to dodge when you have MAGIC?
Not So Tough
Elves aren't very resilient.Elves would never dirty themselves in a drawn-out brawl. You are more likely to retreat from a fight than the other SJS members are.
Tech? What?
Magic is better than this new-fangled magic people call "technology." It's not that you're bad with it, it's more like you don't need to learn an inferior art.
Famous
Being the only Elf, and a superhero at that, makes you pretty well known. Oh, and all of those stories about you and The Slash. All untrue, of course. Kneepads are useless when you can levitate.
Equipment
Your master spellbook
Your favorite elven songs
Your favorite magic wand
Magical Tower with a HUGE library filled with elven lore and magic cookbooks
Point Count
Stats (4+10+8) = 220 Special Defense 2 Features 4 Teleport 33 Skills 25 Lightning Booyah 20 Heightened Hearing 2 Supersense 2 Environmental Influence 2 Marked -1 Nemesis -1 Inept Defense -10 Not so tough -4 Tech? Huh? -2 Easily Distracted -2 Dynamic Powers (Weather) (30, level 2) 60
Total 350