Difference between revisions of "UC MUD World Planning"

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This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game.
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 +
==Player==
 +
* Player can log in and have access to multiple characters
 +
* No player information available in game automatically, only available to creators
 +
* Log in will require an email address, generate a userid, and a password.
 +
* Characters will not require a further password
 +
* One character logged in at a time.
 +
* Player's characters cannot interact: items and xp cannot be moved from one character to another
 +
* One character can unlock things for the player to use when creating new characters
 +
* Retiring characters can give a bonus to creating a new one
 +
 
==World==
 
==World==
* Need a general map to build in to
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* Map: define continents, oceans, countries, etc.
* Need quests
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* Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest.
* Need cities and towns
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* Have transportation between towns in civilized countries, like carriages
* Need history of areas
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* Cities and towns, at least one hometown for each sapient race
 +
* World history: Kill All Humans
 +
* Quests by region
 +
* Each city having all the major guilds
  
 
==Characters==
 
==Characters==
* Stats
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* [[UC MUD Stats|Stats]]
* Races
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* [[UC MUD Races|Races]]
* Classes
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* [[UC MUD Guilds|Guilds]]
* Skills
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* [[UC MUD Skills|Skills]]
* Language
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* [[UC MUD Languages|Languages]]
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* [[UC MUD Energy Points|Energy Points]] - HP/SP/MP
  
 
==Items==
 
==Items==
* Weapons
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[[UC MUD Items|Items]]
* Armor
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* Money
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* Treasure
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* Magic items
+
  
 
==Magic==
 
==Magic==
 
* Source? Divine vs learned vs innate
 
* Source? Divine vs learned vs innate
 
* Targets: other characters, monsters, items, landscape
 
* Targets: other characters, monsters, items, landscape
 +
* Spell lists
 +
* Where to learn
  
 
==Monsters/NPCs==
 
==Monsters/NPCs==
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* Same stats as Characters?
 
* Same stats as Characters?
 
* Ability to use items
 
* Ability to use items
* Wandering?
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* Wandering if not rooted to spot (trees vs animals)
 
* Shopkeepers
 
* Shopkeepers
 
* Teachers
 
* Teachers
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* Bugs as bugs
  
 
==Interaction==
 
==Interaction==
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* Genetics
 
* Genetics
 
* Mood bonuses
 
* Mood bonuses
 +
 +
==Religion==
 +
* Deities
 +
* Clerical "domains" and prayers
 +
* Relation to races
 +
* Gods as NPCs--killable?
 +
* Alignment: good/evil, law/chaos
 +
 +
==Justice system==
 +
* crimes: stealing, killing, etc.
 +
* punishments
 +
* alignment relation
 +
 +
==Character building==
 +
* stats, race, etc.
 +
* point buy for stats and anything else useful.
 +
* gender, features, appearance
 +
* alignment
 +
* hometown
 +
* living or dead parents?
 +
* backstory?
 +
* Ability to hit "random" and roll up a character with same number of points as hand-picked (good for testing)
 +
* Merits and flaws
  
  
 
[[UC_MUD]]
 
[[UC_MUD]]

Latest revision as of 14:38, 26 October 2011

This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game.

Player

  • Player can log in and have access to multiple characters
  • No player information available in game automatically, only available to creators
  • Log in will require an email address, generate a userid, and a password.
  • Characters will not require a further password
  • One character logged in at a time.
  • Player's characters cannot interact: items and xp cannot be moved from one character to another
  • One character can unlock things for the player to use when creating new characters
  • Retiring characters can give a bonus to creating a new one

World

  • Map: define continents, oceans, countries, etc.
  • Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest.
  • Have transportation between towns in civilized countries, like carriages
  • Cities and towns, at least one hometown for each sapient race
  • World history: Kill All Humans
  • Quests by region
  • Each city having all the major guilds

Characters

Items

Items

Magic

  • Source? Divine vs learned vs innate
  • Targets: other characters, monsters, items, landscape
  • Spell lists
  • Where to learn

Monsters/NPCs

  • Killable vs. non-killable?
  • Populate the world
  • Interact with everyone
  • Same stats as Characters?
  • Ability to use items
  • Wandering if not rooted to spot (trees vs animals)
  • Shopkeepers
  • Teachers
  • Bugs as bugs

Interaction

  • Quests
  • Language based responses from NPCs
  • Standard emotes for interaction with NPCs
  • Homes, marriages, children?
  • Unlockable races for second characters
  • Genetics
  • Mood bonuses

Religion

  • Deities
  • Clerical "domains" and prayers
  • Relation to races
  • Gods as NPCs--killable?
  • Alignment: good/evil, law/chaos

Justice system

  • crimes: stealing, killing, etc.
  • punishments
  • alignment relation

Character building

  • stats, race, etc.
  • point buy for stats and anything else useful.
  • gender, features, appearance
  • alignment
  • hometown
  • living or dead parents?
  • backstory?
  • Ability to hit "random" and roll up a character with same number of points as hand-picked (good for testing)
  • Merits and flaws


UC_MUD