Difference between revisions of "DivineDetritusChatLogQuestOfDragons"
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(Created page with "=Time skip= After this quest, the party arrives in the Draugh Kingdom on May 30, 1236 AD. =gametime May 11, 1236 AD= <nowiki> </nowiki> =gametime May 12, 1236 AD= <nowiki> <...") |
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+ | =Navigation= | ||
+ | Next: [[DivineDetritusChatLogDraugh1FindingMidnight|Draugh Empire, Part 1: Finding Midnight]] | ||
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+ | Prev: [[DivineDetritusChatLogShadowOverRedtooth|Shadow Over Redtooth]] | ||
=Time skip= | =Time skip= | ||
After this quest, the party arrives in the Draugh Kingdom on May 30, 1236 AD. | After this quest, the party arrives in the Draugh Kingdom on May 30, 1236 AD. |
Latest revision as of 10:13, 23 February 2016
Contents
- 1 Navigation
- 2 Time skip
- 3 gametime May 11, 1236 AD
- 4 gametime May 12, 1236 AD
- 5 gametime May 13, 1236 AD (lunchtime)
- 6 May 14, 1236 AD (afternoon)
- 7 May 15, 1236 AD (morning)
- 8 May 15, 1236 AD (afternoon)
- 9 May 15, 1236 AD (afternoon)
- 10 May 15, 1236 AD (evening)
- 11 May 15, 1236 AD (evening)
- 12 May 16, 1236 AD (morning)
- 13 realtime May 16, 1236 AD (lunchtime)
- 14 gametime May 16, 1236 AD (afternoon)
- 15 May 17, 1236 AD (morning)
- 16 May 18, 1236 AD (morning)
Next: Draugh Empire, Part 1: Finding Midnight
Prev: Shadow Over Redtooth
Time skip
After this quest, the party arrives in the Draugh Kingdom on May 30, 1236 AD.
gametime May 11, 1236 AD
gametime May 12, 1236 AD
gametime May 13, 1236 AD (lunchtime)
Hernz: wow, 2 uneventful days of travel! (GM) Chad S. (GM): Yup. Two uneventful days of travel later, the party and Jovias arrive at Harvest Wharf. Jovias Dewleaf yawns Jovias Dewleaf: Well, that was fun. Thank you for your help on the escort. Fi: Sure thing. It was... an experience. Jovias Dewleaf: And tiger-free, too...I'm sure those halfmen alchemists will enjoy the tale. Fi: I'm sure. We'll be in touch. Jovias Dewleaf nods to the party and heads toward Traderstrip. Fi: So, do we want to talk to Dakan before or after trying to explain ourselves to Marjorie? Hernz: no real preference Fi: I kinda want to know what this reference to "Only trust Midnight" is about. Not sure if Dakan could help us with that. Vegeta: he'd be the one I'd trust asking that Fi: I think we should see Dakan first. Any other thoughts? Vegeta: +1 Captain Dakan is in the barracks, talking to his son. Alexen Dakan: ...thank you, Marxen. Your report is very insightful. Marxen nods, and waves to the party as they arrive. Vegeta nods Marxen Dakan: Good to see you all. (GM) Chad S. (GM): (OMG They have to save the animals tonight! Screw the frames!) ($185k vs $178k! And you have no idea what I'm talking about!) Hernz: none (GM) Chad S. (GM): lolz Chris: I have 50% of an idea. (GM) Chad S. (GM): (At the end of Super Metroid, you can waste time to rescue the cute animals who taught you how to Wall Jump. But that wastes time!) (Oh jeez, someone died against Mother Brain...) (Okay, no more distractions.) Fi: We've got some... interesting news from the Redtooth Lands. Marxen Dakan: Oh right, time for me to make my exit. Marxen Dakan excuses himself from the room. Alexen Dakan: Hmm. I had heard the Krimson-Redtooth Conflict had escalated recently. Fi: Yes. (Insert plot dump here that I've already stated twice over now) Hernz: lololol Fi fires plot lasers at Captain Dakan. Critical hit! Alexen Dakan: Hmm. That is quite upsetting. This...infection is very worrying. Especially if your hypothesis is correct. I will try to contact the Master At Arms there, and see what aid he is willing to accept from us. Fi: Yes. I'm trying to figure out what the right thing to do is. I think the biggest limitation will be how we can get people inside the black lands. Alexen Dakan: The Krimson Guard likes to handle problems themselves, but hopefully even they recognize the danger. Hmm. Neutralizing the field comes first, yes. First the Norrish Sea, and now this. ...something big is happening, I can feel it. Fi: Oh? Is there disease or some other otherworldly influence there? Alexen Dakan: No. Vegeta: so what about the Norrish Sea then? Alexen Dakan: Just dragons. Lots of dragons. Alexen Dakan sighs Fi: Oh... Not quite as major then... (Just) Alexen Dakan: It seems like an entire fleet of Black Dragons have formed a blockade in the Norrish Sea, preventing ships from safely sailing across the seas. I lead a city guard. If something is in Harvest Wharf, I will protect it. But the seas are beyond my expertise. The..."Dragon Warriors" said they would handle things, but I don't know a lot about them. Chris: LOL Vegeta: is that so? a guy by the name of Eldrick part of that group? Alexen Dakan: Er...I only really know their leader, Captain Pankraz. Have your met them before? Vegeta: not the group, no, just Eldrick... he's one of our people Alexen Dakan: I see. They are still in town, gathering intelligence on the blockade before they move. Vegeta: As much as I'd love to get my hands on some dragons and show those dragon warriors how a true fighter handles things.... if we can't handle a few orc... Alexen Dakan: The Dragon Warriors enjoy their independence, that's for sure. Perhaps you'll have a better chance talking to them. Well, yes. Vegeta: I'll definitely try to check with them Alexen Dakan: Is there anything else I can help you with, though? You mentioned a message? (GM) Chad S. (GM): (Not sure if Fi mentioned the message or just the name) Fi: Yes, A message from Merki. "Only trust Midnight". It also says that we should use a lense we got on the starmetal. We were hoping to do it somewhere safe since we have no idea what that is to mean. Alexen Dakan: Hmm... "Only trust Midnight." Capitalized. Maybe that's a name? I haven't heard of that codeword. Reminds me of the "Night Guardian" rumors, but I'm not sure. Fi: Hmm... Vegeta: sounds like Midnight could possibly be the name of a leader of such a group Alexen Dakan: Merki was always a mysterious man, who enjoyed his secrets. Fi: I don't think it was a group. Just one. I think I recall an archer cleaning up something around here a little while ago. Chris: Trying hard to remember without searching the backlog. Alexen Dakan: Well, the Night Guardian was supposedly an archer who slew the Magmere guards. At least that's what the prisoners claimed. Fi: Ah yes, supposedly with wings. Vegeta: I'll let you handle this... clearly, not my forte ;) Alexen Dakan: Hmm. I wish I could have helped you more on this. If you uncover anything, please don't hesitate to ask. Fi: Yes, of course. We need to figure what various parties can offer for dealing with the looming issue. We'll tackle EFTC. I think it is probably time to let them know what's going on. Just not sure who might be a leak there. Alexen Dakan: The Mel Family has many secrets. I wonder how many they know I know of. Vegeta: [party] so last time I went to the dragon warriors for info... let's just say they didn't take well to my "demanding" ways...... anyone care to come with me? Fi: Hmm... perhaps Claire or Hawk? Chris: I feel like Fi and Vegeta would turn into some sitcom. (GM) Chad S. (GM): Alright, bedtime for me. Figure out where you're going to next! Hernz: lol I'll take whomever logs in first of Claire or Hawk for a diplo check with the dragon warriors... here's my help: Diplo Bomb: 13 Fi: I suggest that either after or in parallel with that we return to our office and figure out the startmetal + lens thing. Then we schedule a meeting with Marjorie. Vegeta: works for me... doesn't look like the dragon warriors are in a rush to go after those dragons Cat: +1 for Fi/vegeta's plan. realtime 8/2 8:22 pm (GM) Chad S. (GM): https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusShadowOverRedtooth Summary is up. Meghan: oh shit I can actually catch up (GM) Chad S. (GM): Would it be easier if I incrementally built a summary as you progressed on your quest? Anyway, where to next? Cat: incremental summary = win when i get lost and it's hard to catch up in the chat log, i tend to disengage a little. i think next was...vegeta and a diplo bomb were gonna talk to the dragon warriors. then we were all meeting up at the office to brainstorm the lens thing. afte rthat, appointment with marjorie. (GM) Chad S. (GM): Right. Any diplo bombs want to do the talking, or should we fast forward to the office meeting? I'll pick out the Dragon Warriors meeting first. Meghan: sure Claire: Claire : Diplomacy Check 20 Chris facepalms. Meghan: Ouch. Sorry. Meghan is laughing really hard irl, btw. George: Hawk will help out when he sees Claire floundering. Hawk Hubertins: Hawk Hubertins : Diplomacy Check 26 Vegeta, Claire and Hawk head to a bar in the Docks, where the Dragon Warriors frequent. Indeed about twenty of them chatting on the table, including Eldrick. Claire walks up to who she presumes is Captain Pankraz and starts talking to him. He's not. Hawk quickly drags in Captain Pankraz so she doesn't lose her conversation. Captain Pankraz: Aye, I'm Captain Pankraz. What can I help you with? (GM) Chad S. (GM): https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusQuestOfDragons Starting a new summary. Night folks. Hernz: summaries are good, developer notes great lol Meghan: I love how a 20 is "floundering" Hernz: lolol questions for Pankraz... any details we can get on the group of dragons... what are they planning to do about it? Curious how many men they got? Just those 20 or is there a bigger squadron somewhere realtime 8/3 9:24 pm Captain Pankraz: Hmmm. Not sure if I should divulge such information to you. Captain Pankraz rubs his chin and ponders. Eldrick runs up as he recognizes Vegeta. Eldrick: Oh. Captain. Boss! These are my friends and my Sir. Lord. Er, Prince. Um, Guy. Vegeta. You can trust 'em! Captain Pankraz: Alright lad. I'll believe you. Captain Pankraz turns to the party Captain Pankraz: We've been tracking a thief named Kandar. We know he has spoken to the Dragonlord recently. Any information we could get about that fiend would be very useful. He recently fled to an island in the middle of the sea. We planned to make sail soon, but then scouts reported several dozen Black Dragons of various ages, forming a blockade. No doubt they are protecting him, but they're no match for the Dragon Warriors! The men in the tavern cheer loudly. Captain Pankraz: We're prepared to approach his lair and defeat his dragons and his bandits. I see you are friends with Eldrick. Sit down and enjoy. Captain Pankraz sits down and gives a toast. The Dragon Warriors cheer loudly and drink. Vegeta does his best at cheering given he doesn't drink Eldrick: Oh hi. Lord. Prince. Good to see you here. We're going to capture a thief! Well, he's kind of more like a bandit king. Cat: when you say... fiend....you mean.... Eldrick: Kandar? No, he's human. Every time we get close to him, he escapes. Ma'am. Hehe, we have a secret weapon ready that will help even the odds. Oops. Wasn't supposed to mention that. (GM) Chad S. (GM): (Any other questions for the Dragon Warriors?) Vegeta: can we get any details on this weapon? Eldrick: W-well, Lord. Um...keep it a secret, OK? The Captain told me about this 'cause he trusts me so much. Vegeta: of course Eldrick: So we're called the Dragon Warriors, right? Hehe. We're fighting the Dragonlord, and he's a jerk. But we also have a dragon of our own. He patrols the Norrish Sea and he HATES when other dragons show up. So we're gonna ask for his help. Well, Captain Pankraz will ask for his help when we set sail. Vegeta: interestimg Eldrick: Hey, Prince Vegeta. I can ask the Captain if he will let you travel with us. I mean, if you want to. He's been really impressed with what I've done so far. Sorry about the ale. I tend to just drink lots of water. I know it's important to keep your body, mind and soul pure. Bread is good too. For the rest of you, there is plenty of mead, bread, and chicken. Plus this neat bean paste. But that's a treat! (GM) Chad S. (GM): (Bedtime for me. Ask anymore questions for the Dragon Warriors, but I'll assume you guys move onto the Company after this.) realtime 8/4 8:22 pm (GM) Chad S. (GM): slow night... realtime 8/5 9:13 pm Chris: Was there any statement on how far in the future they would be heading out? (GM) Chad S. (GM): You know they will be in town for about 3 more days. I suppose you guys are done here for now? Cat: i got nothin; er, nothin' (GM) Chad S. (GM): Well, y'all had 2 days, so... Eldrick: We'll be leaving in 3 days. Guess I wasn't supposed to mention that! The Dragon Warriors spend the day partying and celebrating. The team is free to party with Eldrick all night, but they may want to do something else. Cat: nidri will probably end up at the office instead. (GM) Chad S. (GM): Alright, tell me what you want to do at the office. I'm going to bed. Chris: I think we should start with doing the thing with the thing in our office (lens on the star metal) Cat: sounds like a plan. i...need to go read summary, or something. realtime 8/6, 8:00pm
May 14, 1236 AD (afternoon)
Fi takes the lens and puts it in front of his eye. She then looks at the starmetal. Chris: (Fi explodes!) (GM) Chad S. (GM): Alright, roll up a new character. Hmm, an Elven Hunter named Fi? Oh, OK. Inside the starmetal is a letter, with the letters scrambled. With Hawk's help, the party is able to decode the script. (GM) Chad S. (GM): Check out the "Merki's Starmetal Letter" handout. And get ready for bomb to drop. Fi: This is exactly what I was hoping not to read. (GM) Chad S. (GM): Dear guys. Everything is OK and I am in the cute puppy dimension. Will return in a day. -Merki Chris: much better. Meghan: Hah, when you said there was a letter inside, I thought you meant like an engraved Q or something. Chris: How about now? Meghan: I was like "shit, do we have to gather them all to put together the secret message? (GM) Chad S. (GM): Aaaaand back Chris: So the ultimate question of the day: How much do we tell Marjorie? (GM) Chad S. (GM): Hey, we think you're totally evil. We're gonna run off to get some stuff, OK? Chris: I think we are going to have to tell her about CF, the diseased land, and the Orcs. Probably should mention that they are the ones that appear to have been stealing Merki's crates for some kind of black rock. We think they were trying to make weapons out of it. Then show the example failed weapons. We should keep our good weapons secret. (GM) Chad S. (GM): Anyone agrees? Meghan: I agree Hernz: sorry stupid training last 3 days in boston and didnt have my laptop... ok, catching up +2 on the agreeing realtime 8/07 8:37 pm After reading Merki's letter, the party decides to fill Mel'jorie on some of the details. Mel'jorie, as usual is at her desk. Abraxinal is by her side, washing out several of her glasses. (GM) Chad S. (GM): (oops, who the heck is Mel'jorie?) Marjorie Mel looks up as she sees the party Marjorie Mel: It is good to see all of you again. More Filth Fever? Vegeta: yup..... Marjorie Mel: It is good to see you have recovered. What can you tell me about your trip to the Krimson Forest? Hernz: and this is where vegeta shuts up Hawk Hubertins greets Abraxinal in Undercommon Cat: greeeeeeat. so yeah, time to figure out how little we can tell her and still have it be enough that she doesn't think we're hiding important stuff. ...when she already thinks we're hiding stuff. so yeah, i think all the disease stuff is fine. Hernz: since veg can't even bluff, he's gonna make sure he's nowhere near here Vegeta: yes, recovered well enough... I'm going to get some air Cat: i think even telling her a little about CF -- hey, it's the same person we heard about down in marden's -- would be good. i don't think that's worth hiding or able to be hidden at this point, and it reveals something we weren't telling her before. Hernz: +1 on that just keep hush about the weaapons Cat: yes. Hernz: the good ones and that we own some lol Cat: and i think we need to stay pretty quiet about mycel. Hernz: hide them in a trash barrel somwehere Chris: I think we need to show the broken weapons. That is what we were hiding previously that she probably knows about already thanks to our companions last time. Cat: i agree. i think CF and the weapons are our ticket. Chris: Ok. Cat: the broken weapons. Hawk Hubertins: Ah, good. And your studies of the common tongue are going well? Fi: Ah yes, the Krimson Forest. When we got there the Elves were preparing to attack Riga's Orcs. Marjorie Mel nods, following Fi's words. Fi: We joined them in battle to rescue their abducted comrades and search for the missing crate as well. Marjorie Mel: Hmm. I wonder why they needed you for that. I thought the Krimson Guard were equipped. George: That last bit by Hawk was in common, btw. Fi: They were willing to work with us. Chris: I'm not going to throw out a hypothesis since Fi can't bluff. Marjorie Mel: I assume you were able to satisfy their requirements? This will look good for the Company. George: Player doesn't remember the why we did what we did up there, but Hawk would chime in to help with that part. Chris: The reality is that Dakan's wife told them to. We could potentially lie and say Jovias influenced them, but we should try to lie if pressed. only try Hawk Hubertins: I think everyone in the Krimson forest area was suitably impressed with our performance. Fi: Yes, they gave us some new equipment. Fi holds out a magic bow. Hawk Hubertins: We certainly presented them with a favorable impression and put up a good showing. Fi shows some armor. Marjorie Mel: Impressive. Fi: We did find the remains of the stolen crate along with the abducted elves. It seems that all 3 stolen crates had one similarity. There is this odd black rock that they have been trying to forge into weapons. Fi brings out the broken weapons. Fi: It seems surprisingly brittle. But apparently it is useful against angels. Marjorie Mel: Against...angels? Hawk Hubertins: Against outsiders in general, if I'm not mistaken. Marjorie Mel carefully inspects the broken weapons, mumbling what kinds of weapons she thinks they would be. Marjorie Mel: What do you know of the black rock? Hawk Hubertins: It's a rare material that seems to be anathema to outsiders. From what the smiths said, it's difficult to forge into an effective weapon. Fi: Yes, we've been hearing things about fiends and angels about. Derrin's mansion had a statue of one that they destroyed with these. Marjorie Mel: Yes, the statue Torras mentioned. Poor thing. Fi: We've also been hearing that there is another outsider about called CF. She seems to be the one that is trying to collect this stuff. She has joined Riga Plaguebringer as his "wife" Marjorie Mel stares intently at Fi Fi: We did some additional scouting while in the Redtooth Lands to verify some stories. Cat: Nidranisan : Sense-Motive Check 12 Fi: They proved true, so we thought it best to reveal all the rumors that we've been tracing. Cat: lolz. i got nothin' on that stare. Fi: The Redtooth Lands are turning black. The black lands are spreading a variant of Filth Fever among the Orcs. Marjorie Mel: Is that what your were infected with? Fi: It seems that many Orcs die from it, but those that don't are suddenly becoming strong, gaining fiendish features, and swear loyalty to CF. Some of us, yes. The Krimson Elves were kind enough to remove it before we left. Cat: we're pretty sure she is or is related to/aspect of a pairaka if you want to come out and say it. unconfirmed of course. Chris: Fi doesn't know much about that. Cat: (someone else who's not talking try a sense motif on that stare?) Chris: Vegeta left the room :-P Cat: haha i thought he was just shutting up in the corner. Hernz: yeah, cause I didnt want her sense motiving me hahaha Vegeta: i should stick around next time, but I went off on a frieza hunt lol Hernz: that was ooc Marjorie Mel: This is...this is very troubling. I don't suppose Merki mentioned something about the rocks? George: It's been long enough that I don't actually remember. (GM) Chad S. (GM): (You should take a gander at "Merki's Starmetal Letter") Chris: Thoughts on me suggesting that Merki thinks the Draugh might know? "thought" Marjorie Mel: I wonder if he knew what he had found. He never mentioned anything about it upon his return. Cat: eeeeh not sure i want her knowing that, but it's be great if she sent us there next? it'd so i guess....that could be both trust-buying and cover to go there. i think maybe keep it really vague. Fi: Returned from where? George: Nice dodge. Marjorie Mel: Hmm? Yes, he travelled to the Draugh Kingdom. He travelled there as part of a diplomatic mission. We've been trying to open business relations with the Draugh. Merki volunteered to travel there. Fi: Ah, yes. Some of the crates did have Draugh wares in them too if I recall. Marjorie Mel: Yes. Torras found a few from the mansion outside of town. Fi: Do you think it would be worth investigating there? Marjorie Mel: Hmm. I think it would be. You have done well continuing Merki's work. I wish to consult with my father first. I will have a decision for you in the morning. I also feel like the Krimson Guard will need assistance. Melanie has some resources they could use. Fi: Yes, the sickened lands probably pose the greatest difficulty in handling things up there. I am uncertain if the disease may have the same effects on other races besides Orcs. Marjorie Mel: Fi Falowyn. And the rest of you. Thank you for your help and assistance on this. Discovering what Merki had found is paramount., but I would like to discover what this "CF" person is. Thank you for your report. Fi: Yes, of course. Marjorie Mel stands up and nods to Abraxinal. Marjorie Mel: Take the night off, Abraxinal. I will see you in the afternoon. Marjorie Mel turns and leaves the room. Chris: I didn't muck it up this time! I hope Hernz: lol Abraxinal: Oh. Strange that Work Master would...hmm. This is the first night off I've had in a bit. I hope I didn't anger her. Fi: Well, we did basically just informer her that there will be a war near our borders. Abraxinal: Yes, I did understand that, Most- Er, Fi. Cat: well, that seems to have gone kinda ok. Fi: Probably something about our report, I doubt it was anything you did. Hawk Hubertins nods at Abraxinal's quick switch to "Fi" Abraxinal: What shall you do this evening, Life Debt Master? Certainly your control over the Mel Family will pay off now. Hawk Hubertins: My.. Uhm... What? I just got back from traveling, I was thinking I would take some time to relax before returning to the road. Fi takes out a notebook and starts writing in it. Meghan: wat Abraxinal: Work Debt Master sees you all as trusted allies. Melodie considers you friends. Melanie...well, she is quite busy at her parties and supporting fellow artists. Meghan: oh snap we have a mole Abraxinal: Still, if you have managed to spur them to war, you have quite the influence over them. Meghan: sweet Hawk Hubertins smiles, starts to look relieved, and then looks utterly shocked. Meghan: lawful neutral here I come Hawk Hubertins: That easy to see, is it? Abraxinal: Work Debt Master held the Merki in high regard. Since he chose you as his successors, he has transferred that trust and respect to you and you allies, Life Debt Master. Hawk Hubertins: Y-yes. And we work to maintain that trust. Abraxinal: Of course. You'd be foolish to lose it. Hawk Hubertins: I think you may misunderstand our intentions for the future. Abraxinal: Oh? Hawk Hubertins: Perhaps we should allow my associates their evening and you and I should retire to discuss these affairs elsewhere? Abraxinal: Oh! As you wish, Life Debt Master. (GM) Chad S. (GM): Alright, bedtime for me, folks. Unless you have anything else to do in the evening, I'll fast forward to the next day. Hawk Hubertins: Gnite! Fi puts away her notebook. Hawk Hubertins leads Abraxinal out to a more private location to talk. realtime 8/8 7:58 pm (GM) Chad S. (GM): Last call before I fast forward. Hernz: ok from me (GM) Chad S. (GM): Alright.
May 15, 1236 AD (morning)
It's a rainy day at Harvest Wharf. (GM) Chad S. (GM): Your plans for today? Vegeta eventually returns to the party Vegeta: [party] anyone know where the Great plains are? (GM) Chad S. (GM): Basic Knowledge: The Great Plains are a series of loose towns and cities in the continent to the East of Harvest Wharf. Hernz: danke Chris: I can roll geography if you want specifics. Hernz: just a general idea from our next target...I know I see it in the overland map, but I never paid attention exactly where it was lol Chris: By the way Chad, I turned smash bros handicap for all characters to 300% and left the 2x knockback on. It creates a rather ridiculous mess. (GM) Chad S. (GM): lol, Samus's upthrow kills at 0% when 2x knockback is on. And don't worry about the Great Plains, I haven't written it out yet, lol. Your potential next steps include: Talking to the Mel Family, talking to Captain Dakan, shopping, and talking to your specific NPCs. Hernz: no shopping for me and I think likely most of the party since we did that before the last fight, but who knows Chris: Not enough money Meghan: I think I'm saving up for a ring of prot... "not going anywhere for a while?" Chris: Anyone have any thoughts on if we should break the news on Merki's revelations to Dakan? Hernz: lol meghan lol Cat: for some reason it sounded to me like dakan was in on it. and he said to trust only Midnight. Chris: Hmm... maybe. Well, Fi has no ideas for next steps aside from looking into the Draugh connection. If the more social characters want to try to fish for information it might be a good idea. And there is also the dragon warrior invite thing... Not sure what to make of that. (GM) Chad S. (GM): Captain Dakan doesn't know who Midnight is. He assumed it was a codename of some kind. Later in the day you are expected to revisit the East Ferren Trading Company to receive your assignments, btw. Hernz: veg has been disappearing from time to time... not being very secretive about it either... you can ask him about the dragon warriors... or just sense motive... he'll give info when he has something solid (GM) Chad S. (GM): Sounds like I should fast forward to your meeting in the Company. Hernz: do it
May 15, 1236 AD (afternoon)
Later that day, the party returns to the East Ferren Trading Company. Marjorie is waiting by the door as they enter. Marjorie Mel: Greetings, all of you. My father wanted to speak to you personally. If you will follow me... Fi: Yes, of course. Marjorie leads the team to Melvin Mel's grand office. Several beautiful chairs are laid out throughout the room to sit on. Melanie has chosen the largest and most comfortable seat. Melodie waits patiently for everyone else to sit down. Melanie Mel: Hey, Fi! Your girlfriend Drianna's climbing up the wonderful world of fashion. Thanks for the reference! Chris: Insert sitting montage. Fi: Oh, yes of course. I'm so glad that she managed to realize her desire. Melanie Mel: That hat, Fi...wow. Hurry up and sit so Melodie can give her legs a break. She's been pacing all night long. Fi: Wait... girlfriend? Once everyone sits down, Marjorie closes the door. She and Melodie have some politeness judo as they maneuver to sit last. Melanie Mel wiggles her eyebrows in Fi's direction Fi looks uncomfortable. Melvin Mel sighs Melvin Mel: Marge, you're older. Sit first, please and humor your youngest. The Gnome climbs onto his grand desk. Melvin Mel: Everyone, thank you so much for all of your help in tracking down those crates. I think Merki would have been thankful that someone can carry on his mission. The Draugh Empire means a lot to us- we've been trying to talk to them for years, and finally Melanie managed to get an in. Merki is...was like a son to me. I wasn't exactly accepted back at home either, but I worked hard to get here. Merki had similar issues. You suggested traveling to the Draugh Empire, and that sounds like a good idea. Or it would, if not for the Black Dragon Blockade. I need you guys to get through that Blockade, get to the Draugh Empire, and find out Merki's big discovery. Fi: Uhh... I believe we already may have a lead on the blockade. Melvin Mel: Oh? Man, you guys are resourceful! Care to spill the beans? Vegeta: I have clansmen in the dragon warriors... I'll get us there still working out the details of course... but I think we might be able to part in a day or two Melvin Mel: Haha! Those Dragon Warriors. Never want to talk to the Company, but you guys are already making inroads. Merki was really good about that, too...sorry I really miss the guy. This means a lot to me, a lot to the East Ferren Trading Company, and a lot to this world. Melvin Mel scratches the back of his head. Fi: Yes... it appears a lot is happening at the moment. Melvin Mel: Speaking of the world, this weird Orc diseased land. Marjorie will travel to the Krimson Forest very soon now. Melanie knows an order of Clerics of Laniss she can coerce into investigating. I've asked Melodie to speak to Lord Dakan and set up defenses in the city. Fi nods in agreement. Melvin Mel: I...don't want another war. The sooner we stop this, "CF" character the better. Maybe Merki knew something. Fi: If he did, I'm not aware of it. Melvin Mel: Yeah...he was really good at keeping his secrets. Okay, that's my speech. Any questions you got for me? Fi: What is the company's primary interested in the Draugh Empire aside from our current mission? Chris: "primary interest" Did I break Chad? Hernz: lol Melvin Mel: We've wanted to open communications with the Royal Family there- they control pretty much everything in the Empire. They never wanted to talk to us until recently. We sent Merki down there to investigate and set up some business ventures. As far as I know, he set them up. Officially you'll be checking on the deals he set up. Vegeta speaks from the corner of the room (where he's been all this time with his arms crossed) Vegeta: do you have a timeline you expect this to be completed by? Chris: Gah don't pretend that you were standing all this time, it would have made the seating issue even more drawn out. Vegeta: the dragon warriors might want our assistance in return... so.... Hernz: fine, sitting in the back Chris: :-P Melvin Mel: Oh, hello fellow Prince. Didn't see you there. Honestly, take as long as you need to get back. Provided you maintain correspondence, of course. Vegeta: sounds good Chris: But you two were just talking a minute ago... Chris explodes. (GM) Chad S. (GM): Alright, nighttime. Hernz: lol Vegeta: [once we leave] we should go talk to Eldrick and his boss [name escaping me] and tag along with them... they might ask us to help out with clearing some of Frieza's men from some local villages in the great plains... there's bound to be one of his henchmen there so be prepared realtime 8/9 8:54 pm
May 15, 1236 AD (afternoon)
Melvin Mel wraps up his request. Melvin Mel: Oh! I almost forgot! You'll be able to talk to me or my daughters using this diamond lens. Just think about one of us and speak into it. Melvin Mel pulls out a nickel-sized transparent lens from his pocket Melvin Mel: Now then, any questions you have for me or my kids? Hernz: someone should make some sort of check to make sure that diamond lens isn't some sort of tracking/scrying device Fi: Fascinating. Does it work the other way too? Does it vibrate or something? Melvin Mel: Oh yeah, the Mel family carries our own versions of these. They will vibrate right away once you send the message. Meghan: cellphone acquired hey Chad: http://davesmapper.com/ George might get a kick of it, too (GM) Chad S. (GM): Oh, that's cool. Thanks Meghan. I mean... realtime 8/10 9:00 pm Melvin Mel: Uh...so, any other questions for me? Melanie Mel: This is the awkward part when Mel doesn't want to end the meeting, but he doesn't have anything else to talk about. Cat: (reads backlog again) Meghan: same Cat: did we cover any history on CF? Meghan: I like that he stands on top of his desk, so he can feel tall Cat: lolz. Meghan: dude, I have 2 unassigned skill points. god I'm bad at this Cat: haha. Hernz: swim and survival! Nidranisan: So, i don't know if it counts as a question, but if you find CF while we're gone, ask someone to take an extra piece out of her hide for me? Melodie Mel grins and nods Meghan: I upped my spellcraft and bluff, btw Melodie Mel: If she has a tail I'll cut it off for you. Hernz: dont come to me when you're drowning! (cause i have a 0 swim lol) Nidranisan: we're pretty sure she either is pairaka, or has taken on the aspect of one. she was involved in some of the unfortunate events in harvest wharf before fleeing to mardens and then going up to the orcs. well, i don't know about "fleeing" but...she hustles out of town when she knows it's time. but if you find any magic items on her, have them identified quickly. Melanie Mel: Sounds like a good idea. You guys have fun in the Draugh Empire. I've heard it's mostly desert. ...we done, Dad? Melvin Mel: Yeah, I guess so. Once again, a big thanks to everyone here. Vegeta: [to party] alright, let's go find the dragon warriors and get a free ride Fi: I also hear that she wears a red dress a lot... Melvin Mel: Red? Pairaka? Pairakas hate red. Fi: Uhoh. The plot thickens. Melvin Mel: Yeah, it does. I expect you to look into this, Marge. Marjorie Mel: Of course, father. Melanie Mel: Great. Gotta prep for my going away party. Melanie hops off her chair and leads the party out. Melodie and Marjorie enter politeness judo as they try to decide who should stand up first. Melvin shakes his head as Melanie closes the door. Melanie Mel: We out of earshot yet? I think so. Listen up you guys. I think you're onto something big. Real big. Merki was a smart guy. I wonder what he was up to. If you guys find out, feel free to tell us, okay? Marge thinks you guys aren't telling her something, but she's not the prying type. Fi: We were reluctant to bring up this information until we had some confirmation. A lot of it was 3rd hand until recently. Melanie Mel: That's what I told her. It's better to confirm the truth rather than spread an untruth, you know? Keep in touch, Fi. Fi: Of course. Melanie Mel grins, and heads off to her branch. (GM) Chad S. (GM): It's now the 6 of you. Where to next? Hernz: dragon warriors? see what we need to do to tag along? Chris: works for me.
May 15, 1236 AD (evening)
One local tavern has the Dragon Warriors. Some are sparring with wooden swords, some are discussing their plans, and others are drinking themselves silly. Captain Pankraz and Eldrick are at a table, speaking to each other. Vegeta signals to their table Meghan: god, my sense motive isn't nearly high enough to deal with this shit good thing I've got some point in bluff Hernz: actually, is it too late to sense motive melanie's comment on her sister? I'd be interested to see if I cna pick up something of hostility towards each other or some such (GM) Chad S. (GM): Yeah sure, make the check. Vegeta: sense motifs: 24 Nidranisan: Nidranisan : Sense-Motive Check 16 (GM) Chad S. (GM): (To GM) rolling 1d20+34 ( 6 )+34 = 40 Cat: lolz. still can't roll a decent die on that. :) Vegeta: btw, not sure if anyone noticed, but it seemed as if she was concerned for our well being when she made that comment about her sister.... very odd if we suspect them all as we do.... Nidranisan: for our well being? it did seem weird that she took us aside like that. Nidranisan sighs. Nidranisan: we're going to have to be very careful communicating back with them on this mission i think. Vegeta: very odd... just keep that in mind... anyway, on to Pankraz Nidranisan: yeah, let's focus on at least getting where we're going. Eldrick: Oh! Vegeta. Uh, Lord. Over here! Meghan: Claire : Sense-Motive Check 5 too late! too little too late, even. Claire : Bluff Check 23 Hernz: lol Meghan: But my bloof is great hah Vegeta heads over to Eldrick Eldrick: The Captain was preparing us for a long journey. Vegeta: you think you're ready for some dragons? Eldrick: Oh yeah! We got our secret weapon and everything! Vegeta: oh do tell! Captain Pankraz facepalms Captain Pankraz: Don't talk about our secret weapon in front of others, Eldrick. Eldrick: Oh, right! Sorry! Forget I mentioned it. Although it's pretty powerful. Vegeta: hahaha! Captain Pankraz sighs Nidranisan is just straight-up staring the captain in the eye. Captain Pankraz: Eldrick is really good, I swear. He soaks up intel like a sponge. Sadly, he also leaks like a sponge when squeezed. Eldrick: Haha! That's hilarious, Captain. Vegeta: he makes for an excellent warrior! Captain Pankraz: That too. Meghan: but is he cute? Nidranisan: does he need the same number of bailouts? if he works like this guy, you might want an extra healer around. (GM) Chad S. (GM): Cha 13. He's handsome, but annoying. Vegeta: heh Eldrick: Huh? Oh, I'm sure Lord Vegeta here is invincible! He's my hero! Well, besides you, Captain. Captain Pankraz shakes his head Vegeta: anyway.... Meghan: Oh, 13 charisma isn't good enough for Claire Captain Pankraz: Yes, what can I help you with? Meghan: nevermind You must be at least this hot to ride. Cat: lolz. Nidranisan snickers. Nidranisan: yeah, he punches and falls down. I stand him up again. Hasn't died yet! Vegeta: so we are looking to tag along with you to get to the.... [I forget the name... I'm lame lol] Captain Pankraz: Hmm? Did you say the Draugh Empire? Vegeta: yes Eldrick: Please Captain? Please? Pretty Please? I'll make sure they are on their best behavior! Fi: Maybe he will bug us instead... Eldrick: Well, I know Lord Prince Vegeta won't need discipline, but the others... Captain Pankraz: This isn't a field trip, boy. We're sailing into a blockade of dragons to fight a bandit king. And besides, the Dragon Warriors stick together. We don't let outsiders stick around. Eldrick scratches his head, messing up his already messy hair. Fi: Is there some kind of test or recommendation we can get to satisfy you? Vegeta: we can help you with the matter in the great plains... I'm sure taking care of frieza's goons would be helpful to your cause? this motley crew is tougher than they look Fi: I suppose that adjective is appropriate. Eldrick: I know! We'll make them honorary Dragon Warriors! Then they can fight alongside us as Dragon Warriors! I can lead them, too! C'mon, with sprinkles on top! I'll even take those vitamins you want me to! Vegeta: you better take that lead thing back Cat: totally picturing chad arguing with himself with sock puppets right now. Hernz: lolololol Captain Pankraz shakes his head Captain Pankraz: And I just gave you those privileges... Fine. You can make them honorary, provided they can pass the basic test. Eldrick: Yaay! Vegeta: and what would you want done? make it quick Eldrick: And don't worry Prince. I rank you officially, but not really. Captain Pankraz: The test starts tomorrow, right after lunch. Chris: kill that dragon out back. Nidranisan: (mutters: That'll end well.) (GM) Chad S. (GM): Alright, time for bed. Time to make up a test for you guys! Cat: g'night :) Hernz: night Dragon Warrior test: Solve a rubix cube and then this quadratic equation Frieza shoots a ki blast at you, you dodge left and charge with a flurry of blows. Solve for X. Claire: Wait, what test? I wasn't told there was going to be a test. Shit, I haven't studied. realtime 8/11 8:29 pm
May 15, 1236 AD (evening)
Captain Pankraz offers the team passage to the Draugh Empire (and membership as honorary Dragon Warriors) IF they can pass a test. Eldrick: Oh wow! He gave you guys a test! I had to bug him for a week before he gave me a test. Before then he said I was annoying. Vegeta: so do tell Pankraz... send your best warrior, I'll best him Vegeta showing ignorant pride lol Eldrick: Sure thing, boss! Vegeta: stay out of this Eldrick! Eldrick: Huh? Oh, sure thing. I'll send our second best warrior, then. Eldrick grins Vegeta: hahaha! showing true pride of a sayan! you make a great warrior Meghan: do we do the test together or are there individual tests. ? that might've been in character Hernz: nothing's been said yet Eldrick: I think you guys do the test together...uhh but then again I did it by myself. Vegeta: so who, or what, exactly is this test? I grow impatient Hernz: I smell a loading screen Eldrick: Well, the Captain thought of a different one for each of us. I had to... um... get five injections. W-with needles... Eldrick shudders Hernz: they must have pumped him full of stupid ahem I mean, yeah, cool Meghan: hah realtime 8/12 8:36 pm (GM) Chad S. (GM): Any other plans for the rest of this day, or should I fast forward to the 3rd day? Cat: i'm good. Hernz: I thought this was the next day waiting for the test.... Cat: clarification: i have nothing to do until the test. :) realtime 8/13 2:55 pm (GM) Chad S. (GM): Doing this now because I may not be available tonight.
May 16, 1236 AD (morning)
Captain Pankraz waits for you outside the tavern. Captain Pankraz: I hope you are all ready. There's a barrel in town, with the Dragon Warrior's logo on it. Find it, see what's inside it and tell me what's in there by sundown. ...that's it. Meghan: welp Claire: ... Vegeta, you have the DW logo handy, right? Fleir sniffs Captain Pankraz Vegeta: the...... logo...... what? what kind of test is this?? this is how you test true warriors??? Nidranisan: Think of it this way...he doesn't doubt your combat ability, so he wants to figure out whether we can think our way out of a paper bag. Vegeta: I'm not amused by this.... ok, let's see if Eldrick accidentally gives this info away, then we can go search around town Fi: I don't think the point is to be amused. Claire: Want me to try to weasel the info out of Eldrick? Vegeta: yes please... I'm in no mood for this Claire: I could also get some contacts to check around the city, if you can make a copy of the logo Who knows, Vegeta. Maybe there's a summon monster trap in the barrel, so you'll have something to fight. Chris: Or its in a big warehouse with a gorilla on top throwing barrels. Meghan: ... Could be worse. Could be Adam Sandler Chris: Throwing barrels? Or supergluing our figurines to the table? Captain Pankraz: We need to find worthy opponents to fight before we can start the battle, Vegeta. If half of Eldrick's stories about you are true, I don't need to test your fighting ability. Eldrick is training about an hour outside of town, if you want to talk to him. Vegeta: [to party] shall we go see him? Fi: Someone can, it is probably for the best that each of us start working on what we can here. I would just assume some of us try to gather leads during that 2 hours. (GM) Chad S. (GM): Okay, so who is going to see Eldrick? For the rest of you, what leads would you like to gather? Nidranisan: unless there's anyone you guys want info from that you don't want to be friends with later....maybe i'll just go look around. Vegeta: I'm going to eldrick, tkaing either hawk or claire with me Nidranisan: claire has some friends in town...maybe hawk can go with you and claire can start working town. Claire: ... I mean, I know what you mean by that, but "working town" ... come on that'd be way too slow to get the info we need Nidranisan: hey, whatever gets the job done ;) Fi: ??? Nidranisan snickers. Nidranisan: i'll just tag along with one group or the other. unless someone else has a suggestion. Fi: Well, I could take Fleir and try to figure out where the Captain has been in the last day. Nidranisan: could be a good lead...though he never said he put it there. Fi: Not that he necessarily interacted with the barrel, but maybe. Yeah, that. Nidranisan: i mean, i'm not much help to the talky people. i can tag with you and keep an eye out. Cat: lolz perception = +1 Fi: Sure. Meghan: do you have k-local? you could just search Cat: ARRRRGH I TOOK MENDING TWICE WHYYYYYYY lol no. Meghan: hahahha, becuase you break things Cat: i thought i had fixed my spells. mumble mumble stupid lvl 0 mumble mumble. Meghan: I have mending, too I also have message. Probably smart in this case Chris: no on the k. local. I've got tracking and an animal with scent. Aside from that I've got a good perception for searching. Meghan: actually, no, it's close range. nvm good when talking shit, though. gotta remember that Cat: HAHA http://www.d20pfsrd.com/magic/all-spells/e/enhanced-diplomacy (GM) Chad S. (GM): So it sounds like: Vegeta and Hawk will talk to Eldrick Fi and Fleir will track Pankraz's steps Claire and Nidri will gather info on the wareabouts of the barrel. Hernz: on a side note, hub this saturday, right? Chris: yes (GM) Chad S. (GM): (To GM) rolling 1d20+3 ( 8 )+3 = 11 (GM) Chad S. (GM): OK. I have added extra handouts for you all. You have edit privilege on them, so make some rolls and add them to the handouts. Cat: er. gather info is diplomancy? or k.local, or mix-n-match? (unless she uses diplo on the nice people and i intimidate the uncooperative ones!) Fi: Fleir : Survival Check 21 Fi : Survival Check 20 (GM) Chad S. (GM): gather info is diplomacy. Vegeta: strength 6, diplo 17 Hernz: yeah, I'm a strong sayan! lol Cat: i'm definitely the helper here ;) Nidranisan: Nidranisan : Diplomacy Check 11 Cat: woooooo i actually helped :) in other news, woooooo go fleir! Nidranisan mumbles. So much better at the "bad cop" routine. George: This is going to be "funny" Hawk Hubertins: Hawk Hubertins : Strength Check 1 Cat: high fives across couch Hawk Hubertins: Hawk Hubertins : Diplomacy Check 28 George: Sort of assuming Hawk was taking point and Veg was helping for the diplo, and the other way around for the str, though Hawk didn't manage to help... Meghan: Nidri and Claire are the best good cop/bad cop though oh hey diplobomb. just a sec. Claire: Claire : Diplomacy Check 33 ... mediocre. or slightly above average. Meghan: I'll bet there are people who avoid Claire just so they don't get talked into doing things for her. The ones who are self aware enough fo their inability to say no to her. Hernz: like a 6 str check from vegeta will do any good anyway lol realtime 8/14 8:56 pm (GM) Chad S. (GM): I have uploaded the results of your morning search.
realtime May 16, 1236 AD (lunchtime)
Cat: dear god i hope that's not real time... Nidranisan: Geez, he gets around huh. Where are we meeting up with the rest of the crew? Lunch? (GM) Chad S. (GM): Not sure. Let's say yes. Meghan: what? (GM) Chad S. (GM): Er, you meet up at a tavern during lunchtime to discuss your findings. Claire: We have some leads! Fi: Well, we know which tavern Pankraz hangs out at the most. Aside from that he's been at the barracks in cliffside and in the Docks. The soldiers at the barracks hadn't seen anyone with a barrel. There are several ruined buildings in the Docks that we found his scent nearby, but we lost the trail there. Claire: We have mostly the same leads Except for Willy's Magic Smoke Shop. Fi: Magic Smoke Shop? Claire: The guy who runs it bought a barrel from Pankraz. Chris: I need to buy some of that to put back in some parts at work. Claire: So we have one solid lead and a bunch of searchingones. Meghan: Unless this "magic smoke" is more like "wacky tabaccy" Nidranisan: Do we want to split up and check them out in two groups. ? Cat: sorry guys, ember's dragon breath 88 cold damage of DOOOOOOM Vegeta: Hawk and I didn't get much from Eldrick... he did point out that Pankraz likes to test our morals and cunning.. and he has no idea about a barrel... never heard such a thing done by the captain Nidranisan: so...docs and barracks showed up for both teams. then there's the tavern and the smoke shop. er, docks. and a vague hint that it might be about morals and cunning. Claire: so 4 teams? Nidranisan: i think 2 teams go 2 places each. Claire: better idea, yeah Nidranisan: 4 teams means some people are alone, and that never works out. Claire: The tavern and the smoke shop might be better for the people who do well talking to people Nidranisan: well, we can take veg and send hawk with fi and fleir. then both teams have pretty rounded abilities. Claire: The docks and barracks for people who search well? k Nidranisan: we could take the docks and the shop, fi/fleir/hawk could take the barracks and the tavern? Fi: I think that Fleir and I could better handle searching ruins than going through the barracks. The soldiers are already wary of me for searching through there earlier. Claire: trading docks for barracks is fine for me. I think I know the guys there. Vegeta: I'll backup as you guys want realtime 8/16 8:37 pm (GM) Chad S. (GM): Alright, so what's the plan? Claire: I think Vegeta is with us because of his perception check (GM) Chad S. (GM): Alright, Claire, Vegeta and ? are going to ? Claire: Nidri Hawk, Fi, and Fleir are group 2 we're going to ... the smoke shop, maybe? cover that one fast, ought to be easy. (GM) Chad S. (GM): If Hernz and Cat are here, we can DO IT LIVE! Otherwise I'll make a handout. ...Sounds like they aren't online. Handout it is. Vegeta: LIVE Hernz: doh! (GM) Chad S. (GM): Warrior rises from his grave Hernz: well, what do we roll? Vegeta, Claire and Nidri enter "Willy's magic Smoke Shop" The wares include several types of herbs, some mechanical contraptions and a wall of magical reagents. Vegeta: what he heck is any of this? Willy the Merchant: Welcome, welcome to Willy's magic Smoke Shop? Willy the Merchant clears his throat Willy the Merchant: Willy's Magic Smoke Shop! Your one stop for smoke. In all of its forms and varieties. How may I help you three? Meghan: yay a distraction from writing (GM) Chad S. (GM): With more writing! pokes Claire, Vegeta and Nidri Cat: reads backlog Nidranisan elbows claire. Cat: anything look particularly new? (GM) Chad S. (GM): Perception and appraise checks will help Meghan: ugh, why are the skills on multiple lists? did they all used to be on one list and then some update broke them into tabs? Claire : Appraise Check 14 Claire : Perception Check 6 Vegeta: perception 29 appraise 12 Hawk Hubertins: Hawk Hubertins : Perception Check 7 George: Was Hawk supposed to notice something? Hernz: I dont think he's with us Vegeta: [party] hm... a lot of this looks like fresh merchandise... like those herbs there and that.... mechanical arm or whatever that is Cat: there's a tab with all of them. Nidranisan: Nidranisan : Appraise Check 7 Nidranisan : Perception Check 6 Cat: awwwww yeah. Hernz: lol Cat: good thing you guys brought me!! Vegeta: maybe we ask him where he got this newer merchandise from? Nidranisan: yeah, that's kinda what claire is good at. Willy the Merchant leans back in his chair and sips on his sippy straw Nidranisan goes over and looks at the herbs vegeta said were new. Cat: can i tell what they are? all i got that might help is Heal. (GM) Chad S. (GM): Sure, make a heal check Nidri. Nidranisan: Nidranisan : Heal Check 18 Meghan: It might be better if Claire just gets right to the point Cat: what's your spin? Meghan: in the "hey, this guy we know of might've sold you something cool and we'd like to see it." Vegeta: Heal 16 Cat: i mean "hey, have you seen any weird logos on barrels" might just get us escorted out :) Meghan: "we might be able to make it worth your while." money + diplomacy = win, usually Cat: gotta have a vague approach for diplo to kick in usually. Nidranisan snickers. Nidranisan: these might be fun on a campfire, huh veg? Willy the Merchant: Indeed, those herbs will certainly spice things up. Vegeta: ...sure Willy the Merchant: I suggest you use those in light quantities, however. Too much may be bad for your health, although it's never been proven. Chris: "proven" Nidranisan: These fresh? Cat: ...or are they already dried and that's a doofy question? :) Willy the Merchant: Quite fresh! Just received a shipment yesterday. All for the low, low price of 5 pieces of silver. Meghan: should I make a diplomacy check for my idea? (GM) Chad S. (GM): Diplomate! Claire: Claire : Diplomacy Check 39 Meghan: Unst. Claire slides 20 gold across the counter. "How about a Black Widow movie?" (GM) Chad S. (GM): Welp Claire: I mean. Willy the Merchant: Ah, miss, how can I help you today? Claire: We heard a thing about you getting a thing from a guy. We'd like to see the thing. Meghan: Insert appropriate nouns and verbs here. Claire winks. Meghan: and now we demonstrate why Claire as 19 diplomacy and Meghan does not Willy the Merchant: Oh. Well, yes. A kind man approached me overnight, with some extra wares to sell. Some of them are on the wall here. Willy the Merchant points to the mechanical arms, buttons and dohickeys on the wall Willy the Merchant: All from the Draugh Empire. He said if you hit them with lightning, they make all kinds of smoke. Some of the Cliffside residents are always tinkering with items from there. Claire: Iiiiinteresting. Willy the Merchant: The man sold it to me for cheap, how could I resist? Claire: Do you still have the packaging it came in? I'd like to verify something. Meghan: this sounds like it's our stuff, right? at least, if it's going to be in this shop it's probably this stuff. Willy the Merchant: Ah, yes. Right in the back. Please ignore the...er, gardening project. Chris: Or the barrel has been making rounds and stored different things through the day :-P Willy the Merchant escorts Claire to the back, ushering her past the large inhouse garden. Claire sees some crates, and notices a brand new barrel that Willy points at. Willy the Merchant: The man came in the middle of the night and sold me this. Well, and the contents inside, of course. Claire checks the barrel. Meghan: so does it have the symbol I'm looking for? I assume claire has a good idea of what to look for. The barrel is brand new, and Claire doesn't find any distinctive marks on it. Meghan: correct me if I'm wrong, but we're going to the draugh empire next right? I might get one of those doodads while we're here. just 'cause. Claire: Yes, this is good. I'll take another look at those goods again. Thanks for showing me this. Willy the Merchant: Ah, yes. Well, I've been told this item stores thunder until you press a button and then it shoots in many directions! And then it broke. Now it just makes more smoke. And this item. Well, you put sling bullets into them. No, that's not it. They are even smaller than sling bullets. Then you pull this trigger and ...hmm, I'm not sure. Right now it just makes more smoke. Claire: hm. Meghan: well, I do have UMD and it's cha based an in class so I actually have a chance. Claire: Claire : Spellcraft Check 6 lol Willy goes on, describing various items and tools. Most of them seem to only produce smoke, though. Meghan: I have no idea what these do. or how they work (GM) Chad S. (GM): DEM MAGIC, YO! Meghan: so tazer or gun? whaddya think? how much does he want for ... I dunno, pick one at random that does something with lightning. or fire, if one of them does fire. you know me and fire. Claire notes a device that takes thunder and should spit fire in a nearby cone. Right now, it just makes a bunch of smoke. Willy the Merchant At first, Willy considers selling it for 50 gp, but Claire reminds him of an old apprentice, so he cuts the price down to 10 gp. (GM) Chad S. (GM): Alright, bedtime for me. Hawk and Fi (with Fleir) should figure out what they are doing. Claire: Sweet. Sold. Nidranisan: Nidranisan : Spellcraft Check 27 Cat: yup, missed the part where i might've been useful. as usual. :) Meghan: She can help me figure out if I've been ripped off. Chris: I think Fi, Hawk, and Fleir are headed for the docks. Hawk can either come with me and check the abandoned buildings, or he can ask at the tavern while I search. realtime 8:18 8:20 pm (GM) Chad S. (GM): I was so tired yesterday, yee gods Fi, Hawk and Fleir head to the Docks. The neighborhood is called the Wreckage. Most of the buildings still haven't rebuilt since the "earthquake". (GM) Chad S. (GM): Hawk, Fi and Fleir should make Perception checks. If Hawk wants to hunt rumors, he should make a Diplomacy or K. Local check. Fi: Fi : Perception Check 16 Chris: bleh, a 3. Fleir: Fleir : Perception Check 16 Chris: lol realtime 8/19 8:36 pm (GM) Chad S. (GM): lulz. I'll roll for Hawk's Perception. Hawk's Perception 16 BLARGHPHHLL Hawk's K. Local 9 I'm out! During the afternoon, Fi, Fleir and Hawk search the Wreckage and achieve almost the same degree of detail. Hawk is able to ask a passerby for more information on it. He says one of the buildings collapsed even further when a man investigated one of the houses at the edge of the neighborhood. Cat: niiiiiiice we are so fail. go us. (GM) Chad S. (GM): Wooo Hernz: lol George: Doh! Oh well, that's what I get for not checking in earlier. Cat: chaaaaad, what do we do now? Vegeta: So did we find out anything when you went searching? Chris: I think Hawk and I were going to check at the tavern too while we at the docks. realtime 8/20, 8:15 pm Meanwhile, at the Tavern, various Dragon Warriors are arm wrestling, telling tall tales of heroism, and drinking ale. Fi: Hawk, do you think that you can find anything about the barrel from these guys? Or at least where the captain has been since yesterday? (GM) Chad S. (GM): (I'll give Hawk a chance to make a K. Local roll. A Diplomacy roll will take hours.) (I'll roll for him for now.) Hawk's K Local 15 Hawk figures that the Captain has been in town for most of the day, except for a journey out of town this morning. As for the barrel, they know he took 3 barrels with him overnight. He stayed in town, and returned empty handed in the morning. Chris: Ok. So Claire found 1 of the 3. They still need to hit the barracks. (GM) Chad S. (GM): Yup, and you know that isn't the one.
gametime May 16, 1236 AD (afternoon)
The party reconvenes, knowing there are 2 out of 3 possible leads. Time is running short. Cat: i thought we were going to the barraks? or did i just...miss it? (GM) Chad S. (GM): Are you guys going together? Claire, Nidri and Vegeta went to one location, while Hawk & Fi went to two. I figured it took the same amount of time. Fi: Well, supposedly there are 3 barrels, only one of which we are looking for. I thought there would be one in the wreckage, but I couldn't find anything in the time we spent there. The captain did spend some time there according to Fleir. Cat: ah. i assumed team C/N/V were going to the barracks also before we met up. didn't realize the timing was different. Meghan: I have no idea where we're heading next. Hernz: if it starts getting close to the due time, veg will suggest going to the captain and trying to diplo bomb his sense of pride to actually give us a warrior's challenge Chris: Hah. "We couldn't do your challenge, so we think it is stupid and you should give us something easier..." Cat: yeah, that'll go well. Meghan: Or we could just smash all the barrels in town. That's what Link would do Chris: Hey, Chad. We got 50 rupees from smashing barrels. How much gp is that worth? Cat: woo realtime 8/21 9:16 pm (GM) Chad S. (GM): So it looks like Claire definitely eliminated one of the three possible locations. Seems like the barrel could be in the Docks, or near the Barracks. Cat: well, maybe we can rearrange teams? Fi: I don't think I'll be of any help at the barracks. I feel like we should spend some more time at the docks as well. Cat: nidri could hit the docks with fi and fleri Meghan: Claire knows the barracks, right? Cat: maybe hawk and claire can team up on the barracks area? Meghan: from having been in a garrison? Chris: Vegeta would probably be of more use with the dock party. Meghan: she'd know the place that things were stored, etc. Cat: so fi/nidri/veg to the docks, hawk/claire to the barracks? (GM) Chad S. (GM): Claire would definitely know her way around the garrison due to the good old days TM Cat: should i see if george wants to pop on and do it? (GM) Chad S. (GM): If that is your plan, then we can do Claire/Hawk right now. Meanwhile, at the Barracks... Claire and Hawk approach the Barracks. Some of the guards nod as Claire bids them hello and wonder where she's been. Meghan: what sort of rolls do you want? I can chat with people (GM) Chad S. (GM): If you're asking around for barrels, a Diplomacy check will be needed to sweet talk your way past stuff. Since you don't have official clearance. Meghan: catch them up. They probably remember me getting fired, sort of. Let 'em know how I landed on my feet. how good are relations between my new employer and the town guard? George: And Hawk will assist with the diplobomb. (GM) Chad S. (GM): You can also use Perform to relate heroic tales of the Dragon Warriors. Meghan: but also, if Pankraz got in to hide something ... ok, rolling diplobomb now Claire : Diplomacy Check 35 I'm a one trick pony and I don't give a shit Cat: ...ponies need food. if hawk rolls a perform do they like, synergize somehow? :) (GM) Chad S. (GM): I will say yes. Meghan: He sings while I fast-talk we're like the flim-flam brothers George: If I had one of about half of the instruments on the list, I could do both at once, but singing isn't diplo. Meghan: that'd be bluff, though. Hawk Hubertins: Hawk Hubertins : Perform (Singing) Check 23 George: Nice diplobomb. Meghan: I try Claire mentions that she picked up a new job with the East Ferren Trading Company. Most of the guards are impressed, mentioning how the private guard are paid more and have better benefits. Most think Claire's pretty lucky to be with the Company, and wish they could get in. As Claire heads towards the inventory room, some of the higher ups start asking for her clearance. George: So hey, Chad, what would you have rolled for Hawk? (Curious to see if it's a 2) Hawk distracts them by talking about the tales of the Dragon Warriors, and their many incredible exploits. Hawk has quite a crowd with him, and Claire is easily able to sneak into the armory. (GM) Chad S. (GM): Hawk's GM Perform roll: 15 Not a 2, but close enough! Meghan: hah. sneak sneak sneak. George: Hehe. Nope, you rolled a 4! Everyone hear that!? (GM) Chad S. (GM): Give me a Stealth and Perception check, Claire. George: Singing the ballad of the Dragon Warriors. Or warrior dragons? Meghan: Claire : Perception Check 18 woo, I rolled ok Claire : Strength Check 12 and also not completely shitty for strength Hawk recalls a tale of a boy who found a medal, was labelled a hero and had to be rescued by Dragon Warriors, who fought off a wind demon in the process. Meghan: sorry, you said stealth George: Err, Stealth, not strength. (GM) Chad S. (GM): Stealth, not Strength! Cat: deletes Meghan: that makes a lot more sense Claire : Stealth Check 12 (GM) Chad S. (GM): lolz Didn't matter Meghan: nope Claire enters the barracks and is decently quiet. She searches for barrels and finds a relatively new one. Searching the barrel reveals a shiny new masterwork longsword with a dragon motif on the hilt. But there are no markings on the barrel itself. Claire: ... it would be wrong to take this sword, wouldn't it? I am not a thief. Claire puts the sword back in the barrel and exits the restricted part of the barracks. George: Yeah, it would be wrong. And bad. And... err... what was I saying? Claire: I mean, I'm neutral good but stealing is still wrong. And also I don't use swords. George: Yeah. Cat: so, docks team is in the hot seat then. nidri's just gonna keep tapping everyone with guidance. ;) Claire steps out of the armory just as Hawk finishes his story. He reminds everyone that it was a Wind Slash, not just a normal Slash. The translators messed that up. Everyone has a good laugh and thanks Hawk for his story telling. Hawk recieves 20 silver pieces Claire shakes her head at Hawk. Claire: That was a bust. let's go check out the docks and hope we help Cat: (it'll turn out there never was a barrel with a logo, and he's just watching us run around and laughing.) Chris: A whole barrel of laughs. U guess I figured out what's in the barrel... Meanwhile, in the Docks... Hawk Hubertins: Lead on. Fi and Fleir returns to the Wreckage, bringing Vegeta along with them. And Nidri too! (GM) Chad S. (GM): Perception and K. Local checks may be used to get info and search the neighborhood. Fi lists the places they looked last time. Cat: ...can i actually tap some guidances on people or are these "long duration" checks where it won't make sense? Fi: Fi : Perception Check 30 (GM) Chad S. (GM): You can't use guidance for this long term stuff, but it doesn't matter for the Perception check... Fleir: Fleir : Perception Check 24 Cat: i don't think any of us have k local. Nidranisan : Perception Check 6 wooooooo i'll uh, be over here. Nidri notices those used to be buildings! Chris: So much better than last time... Claire: nice Meghan: sorry, ooc nice Fi rechecks the building that collapsed when a man entered it overnight. He sees a barrel inside, with a symbol on it. This may be it. (GM) Chad S. (GM): I'll need an acrobatics check if you enter the building to prevent the building from collapsing further. Fi: Fi : Acrobatics Check 22 (GM) Chad S. (GM): Anyone else coming with, or just Fi? Fi carefully enters the building, taking care to not cause too much debris to fall. As Fi approaches the barrel, it becomes clear that the building is even less stable. Fi: Fi : Acrobatics Check 24 Cat: Nidranisan : Acrobatics Check 16 (GM) Chad S. (GM): Nidri, were you entering the same time as Fi? Cat: that enough for me to tag along enough that i can keep Fi in sight? probably like 10' behind. at least. (GM) Chad S. (GM): Yes, that's fine. Make a reflex save, Nidri. Meghan: well, if the building collapses on Fi, Hawk and Claire are on their way to help dig zir out, eventually Cat: Nidranisan : Reflex Save 9 awwwwww yeah. As Nidri enters, a plank falls on her head, causing 3 damage. Nidranisan is only going far enough in to keep Fi in sight. Fi: Fi : Will Save 17 Fi sees the barrel on the left, but then turns to the right. As Nidri catches up, she hears some kind of childlike noise on the right, asking for help. Fi sees a hand stick out from the rubble and reaches for the hand. Nidranisan: duuude, we don't reach for hands in abandoned buildings! Two things happen. Fi realizes the child's hand is merely an illusion. Nidranisan facepalms. Fi also notices the building becomes even more unstable, and it begins to collapse! (GM) Chad S. (GM): I'll need reflex saves from Nidri and Fi. Fi: Shit fucking hands. (GM) Chad S. (GM): uhhh.... Nidranisan: Nidranisan : Reflex Save 12 Fi: Fi : Reflex Save 22 As the building collapses, Nidri takes another 6 damage from another errant plank. Nidranisan: Fi, can we just grab the barrel and get out of here please? Fi would take 7 more damage, but instead takes half due to Elven Grace TM Meghan: Thanks for the warning, admiral ackbar. (GM) Chad S. (GM): The building is collapsing at this point. You'll need a strength check to get the barrel out before it gets buried. Cat: oh yeah. this is gonna be good. Fi: Fi : Strength Check 13 Nidranisan: Nidranisan : Strength Check 5 Meghan: wow Fi and Nidri slowly start to drag the barrel as the building collapses. Nidranisan: all we need to do is see what's in it... (GM) Chad S. (GM): Another Reflex Save, please. Nidranisan: Nidranisan : Reflex Save 18 Meghan: man I wish our characters were there to see this where is vegeta through all this? casually checking other buildings? stuck it the closet? Cat: standing at the door snickering. Meghan: hey, it's a barrel. can't it roll out? Cat: srsly, we probably can't even tip it over. Chris: Ooh, i should pop my str bonus as a Free action. Add +1 to that. (GM) Chad S. (GM): Will do, although not enough. Reflex save, Fi? Chris: Fi : Reflex Save 16 Another plank falls on the duo, dealing 1 damage. Well, it deals half instead. (GM) Chad S. (GM): More strength checks, please. Even while failing the check you are making progress. Chris: Fi : Strength Check 8 (GM) Chad S. (GM): Str check, Nidri? Nidranisan: erms. Nidranisan : Strength Check 3 awwwwww yeah. (GM) Chad S. (GM): Another round of Reflex saves, and we'll be done here. Cat: do we still take the 1? or is it halved away? (GM) Chad S. (GM): Yes, you do. Cat: we take it, right? k. Nidranisan: Nidranisan : Reflex Save 5 Nidranisan falls face down on the barrel. Meghan: this is the most entertaining thing ever Cat: GUYS I AM SO GOOD AT THIS. Chris: Fi : Reflex Save 24 (GM) Chad S. (GM): TPK via heavy barrel Nidranisan says something clearly unpleasant in infernal. Cat: no, it's the building, not the barrel. the barrel isn't hurting us ;) The building fully collapses as Fi and Nidri drag the barrel out, taking another 11 damage in the process. Fi's Elven Grace TM saves him from most of the damage. Nidranisan: THANKS VEGETA. At this point, something becomes painfully clear: the barrel is empty. Nidri feels the gods laughing at her as the building collapses. Cat: FYI, nidri is currently at 6/27. For those not doing the math at home. Fi: I heard a child and was wondering... If i knew it was a damn disembodied hand Asian, I would have ignored it. (GM) Chad S. (GM): And Fi should be at 10. Fi's racist Cat: i don't care if it's empty, i care if it has the log on it ;) logo emblem. whatever. The barrel has the Dragon Warrior logo on it. Chris: I'm on my phone and its killing me... Nidranisan: Fi, what have we learned about hands in abandoned buildings? Nidranisan sighs. Chris: That was supposed to be "again" Nidranisan casts Cure Moderate Wounds! Nidranisan: Nidri - heal 13 HPs. Chris: Chad didn't say anything about a hand to me. Nidranisan casts Cure Light Wounds! Nidranisan: Nidri - heal 12 HPs. Nidranisan casts Cure Light Wounds! Nidranisan: Fi - heal 5 HPs. Cat: ... Nidranisan casts Cure Light Wounds! Nidranisan: Fi - heal 9 HPs. ok, so, we found it, and it's empty. maybe fleir can sniff if there was something in here before? Nidranisan pulls out her cell phone and takes a picture. oh wait. Fleir takes a sniff and concludes it smells like a stinky human. (GM) Chad S. (GM): That's it for me. See you tomorrow, guys. Hernz: what I miss? lol Meghan: nice timing hernz Cat: yeah, read it and cry with laughter. :) Hernz: I saw from when you were already in teh building... and I didnt feel like loading the backlog cause... well, that's gonna take a day since we cant archive it... not sure where the rest of us were on all this, but um... good job? was that a good job? Chris: Uh... Yes. Totally awesome job. Hernz: lol why the building collapse? Fi too fat? Chris: I blame the disembodied hand. It's always the hands... Hernz: lol Cat: vegeta in theory came with us. i figure he just stood around smirking. Hernz: lolol realtime 8/22 9:08 pm Fi and Nidri deal with a collapsing house, only to find the marked barrel empty. (GM) Chad S. (GM): Hernz, you can always read the summary at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusQuestOfDragons Signing on 2 mins after I fell asleep though... Cat: Nidranisan : Detect Magic School N/A; Level 0 Casting Time N/A Components N/A Range 60' cone Effects/Target N/A Duration 1 min/lvl Saving Throw N/A geeeez right, i gotta cut that back huh. Nidranisan : Detect Magic Duration 1 min/lvl Saving Throw N/A (GM) Chad S. (GM): Much better. Cat: yeah, who needs all that crap. so yeah, uh, anything magic lying around? building or barrel. (GM) Chad S. (GM): There was some illusion magic in the building. Cat: yeaaaaah, i think we knew that already. (GM) Chad S. (GM): The barrel doesn't seem to be magical. As Nidri inspects the barrel and the building, Claire and Hawk finally catch up. Hawk Hubertins: Oh, Hi guys. A small crowd has gathered to look at the weirdo looters who walked into a collapsing house. Nidranisan has her angry glare on. The crowd keeps its distance and mumbles a bit. Fi: Yes, you are absolutely right that this place should be torn down for public safety! The crowd stifles a laugh at the newbie engineers before returning to their daily work. Nidranisan: nice one, Fi. Hernz: so any other leads we got? Cat: not really. we could go try to extract more info from the people who saw the captain at the docks, but i think mostly we need to investigate the ruins and see if there's anything interesting in the building. otherwise...he said to tell him what is in the barrel, and it's empty. Hernz: ok, to the ruins (pronounced Stewie style) Cat: we could have the talky folks go talk and everyone else search. Hernz: works for me realtim 8/23 8:44 pm The party discusses what to do while in the Docks. (GM) Chad S. (GM): So, a search & converse team? Meghan: Converse team is me and Hawk, yeah? Hernz: where's nidri g? go? Chris: She'll keep people away from the ruins by glaring at them. (GM) Chad S. (GM): Search team: Give me some Perception checks. Converse team: Time is short. K Local works best, but Diplo and Intimidate can be used at an invisible penalty TM Vegeta: looky looks check 19 Hernz: dammit Claire: Claire : Diplomacy Check 37 I don't have k local, so... (GM) Chad S. (GM): (To GM) rolling 4 4 = 4 Claire: "that screw sure looks like a nail to me!" (GM) Chad S. (GM): Anyone else wishes to converse? (Hawk, maybe Nidri?) Fi: Fi : Perception Check 18 Fleir : Perception Check 24 Hernz: we rolled shitty... well, not fleir Fi, Fleir and Vegeta spend some time poking the ruins of the building and the neighborhood. They don't find much more than wood, planks and rats. Vegeta: .... well, this does nothing... what a waste of time Claire starts to talk to the townspeople to calm them down, and they have a good laugh. None of the Harvest Wharf engineers have arrived to inspect this neighborhood, and many suspect they never will. (GM) Chad S. (GM): Nidri? Hawk? Well, that's all I got. Do you guys want to return to the tavern to talk to Captain Pankraz? It's almost sunset. Meghan: Yeah, probably. Hernz: yeah, if we got nothing on these barrels, I'll appeal to his sense of honor and demand a warrior's challenge! (with the help of the diplo bombers) Transition noise Meghan: We'll give him the cyclops answer "Nobody" goddammit batman Vegeta: lol Meghan: The answer is actually "nothing was in the barrel. Unless you put something in there and it was stolen, which is what happens when you leave it in unprotected ruins." The party enters the tavern at dusk. Captain Pankraz seems to have given a rousing speech to his troops, who break into cheer and start drinking (again) Captain Pankraz: Hmm? Oh, it's you. Please, sit down, sit down. Vegeta will do his best to sit Hernz: I don't recall any scene in DBZ where veg was sitting... Captain Pankraz: Now then, how can I help you all? The waitress offers all sorts of ales for the party, but Captain Pankraz simply asks for a round of water and a few loaves of bread. He also dumps a sack of gold on her tray. Captain Pankraz whispers "Just paying in advance." Vegeta will partake on this meal... hoping to win even a bit of favor on this... ugh Fi: Nothing. Captain Pankraz: Nothing? So I can't help you? Fi: No. What's in the barrel. Captain Pankraz: Oh, really? I thought I put a sword in there... Fi: Not the one with the mark. That was at the barracks. The marked one was in an abandoned building which had... structural issues. Captain Pankraz: Hmm...very, very good. You wouldn't believe how many people hand me the sword. Fi: really? weird. Was the illusion in the abandoned building really necessary though? Captain Pankraz: Haha! One of my mages was particularly interested in setting that up. Too many people reach for the barrel, come out unscathed and tell me there is something awesome. Fi: Fair enough. Captain Pankraz: See, this is what I want from Dragon Warriors: honesty, bravery and sacrifice. Fi: Glad to hear it. Quite the clever arrangement. I would be happy to partake in some food now. Captain Pankraz: Alright, you guys are Honorary Dragon Warriors. Chris: Woo! Meghan: dee-d-dee Fi pats Vegeta on the back. Fi: No worries. Captain Pankraz hands the party some badges with the Dragon Warrior logo on it Captain Pankraz: Alright. We're embarking tomorrow on three ships. The trip takes about two weeks. Plus I'm sure you're not going to the Draugh Empire for pleasure. Either way, kiss this city goodbye for a while. Fi: Kiss the city? That seems... oh is that another local expression? Fi jots something in a notebook. Vegeta rolls his eyes after being patted by Fi... he wanted to fight... Cat: sweeeeet. Vegeta: let's just get whatever we need and get ready for the trip Meghan: Ok, I actually have some gold to spend. or not spend I've got 26 uses left on my mage armor wand. should I get another one? or is that probably ok for a bit? Vegeta: should be ok for 12 fights :) Meghan: Are sorcs allowed to trade out known spells when they level? 'cause if so, I'd probably switch my charm person for mage armor. spell swapping is only at even levels Hernz: at even levels Meghan: maybe I should've done that at level 4 though at 5th level I get another 1st list spell anyay anyway Hernz: dont forget mage armor is only personal unlike the wand... I mean, still useful Vegeta: nevermind Hernz: I'm smoking crack... it's shield I'm thinking of Cat: yeah, i still need to fix my other lvl 0. realtime 8/24 9:00 pm (GM) Chad S. (GM): (I'll be ending early tonight.) Hernz: at 9:02 (GM) Chad S. (GM): lolz Any remaining plans for this evening? Speak now! Chris: I think Fi is set. Hernz: claire buying anything? Captain Pankraz: We'll sail with 3 ships in the morning. You'll follow Eldrick, your superior for this journey. Chris: lol Meghan: I guess not. Claire is saving up for a ring of prot, I think or some ridic magic item that adds to her dipomacy Hernz: hahaha Meghan: right? actualy... Hernz: that'd be awesome Meghan: let me check what there is rings of prot are expensive Hernz: but not nearly as expensive as amulets of +1 fists... grrr!! lol Meghan: a cloak of diplomacy costs 20k Hernz: how much bonus is that? cause the ioun stone lucia had was like 10k I think... Meghan: Ring of eloquence is 3.5k Hernz: +5? Meghan: +2, but also grants languages and other skills I could get a cracked ioun stone for a +1 bonus for 400 gp diplomat's ring is 5k and grants +5 bonus and alos comp lang 5x day Hernz: save up do the bonuses stack, cause if so, purchase away! Meghan: circlet of persuasion is 4.5k and grants a +3 competence bonus on charisma based checks I do not have quite that much money gotta decide what I'm saving up for the diplomat's ring is also competence. Hernz: lots of choices... :) Meghan: yeah, I'll skip the ioun stone too expensive Hernz: so chad, I think we're good... we havent received any money since last time, so if we couldnt afford before, I think we can't now... lol Meghan: yeah, I don't have enough money to buy even the cheapest Captain Pankraz: I'm sure Eldrick will fill you in on the details along the way. Meghan: but I need to make a note like, imagine how ridic it would be. oh... wait I have 900 gp in the bank. I should probably withdraw that since we won't be back for a while. there's no paper money, right? Chris: Just pp :-P Meghan: I've been buying jewelry. (GM) Chad S. (GM): No paper money. You won't be back for a while. Meghan: huh anyone want to lend me a little over 1k gp to try to find a ring of eloquence? actually, can I find one in town? http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence Hernz: I owe nidri lol Meghan: there is no way I'll be able to talk someone down to 2.4k for one of those, is there? (GM) Chad S. (GM): No, you won't be able to talk them down like that. The ring is for sale, though. Meghan: uuuuuugh Hernz: Hawk might be the only one with money to lend... Fi bought a fancy bow or something Meghan: Oh, the necklace of fireballs is worth 2.7k... (GM) Chad S. (GM): Hawk? Nidri? Is that 2.7k sell value? Or buy value? Meghan: buy value Cat: lolz Meghan: yeah Cat: how much of a loan do you need? Meghan: so not worth selling ... uhm, about 1.1k? depending on how much I could talk them down. they'll probably wear the ring to counter. Cat: lolz yeah, i got that. Meghan: but I'll be like "just imagine who amazing it would be if I had this" Cat: the bank of nidri should start charging you people interest heh. Meghan: yes, you shoudl. Hernz: lol Meghan: do you have that much to lend? Cat: yeah, i'm not really sure what i'd buy. Meghan: comp lang doesn't include speaking languages, right? why do I ask when the link is right there... Hernz: lol Cat: no, it doesn't. that's tongues. :P it's higher level. Meghan: yeah what are the languages on the ring that's for sale? (GM) Chad S. (GM): rolling... George: who's looking for how much money? Meghan: I'm thinking of buying a ring that would give me even more points in diplomacy and also the ability to speak some extra languages (GM) Chad S. (GM): Common, Dwarven, Elven, and Undercommon Meghan: huh. what do they speak where we're going? George: http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence it also helps with singing so I might be willing to lend it to you. (GM) Chad S. (GM): The most common languages in the Draugh Empire are Common, Celestial, Dwarven, and Gnome. Meghan: sweet, I'd have 3 out of 4 so would one of you lend me the 1100 gp I need to buy these? Cat: yeah, that's fine. Meghan: awesome sauce. Chad, should I roll for bargaining? (GM) Chad S. (GM): Yes please. Meghan: I'm assuming diplomacy... Claire : Diplomacy Check 23 (GM) Chad S. (GM): Merchant's Diplomacy check 20 Meghan dies (GM) Chad S. (GM): Full price. Meghan: yeah, my argument didn't really hold water Claire borrows 1100 gold from Nidri Cat: Nidranisan : IOU from Claire 1100 gp Nidranisan : IOU from Vegeta 900 gp the bank of nidri has spoken. Meghan: Also, I can cast a little less poorly if deafened Claire borrows money and buys a beautiful ring from a mysterious salesman. George: pp are 10 gp? (GM) Chad S. (GM): Yes George: Is there something funky about the price of a +1 bow, or is it just 2k + cost of bow? Meghan: Claire : Diplomacy Check 30 for ridiculousness (GM) Chad S. (GM): Bow needs to be masterwork, but otherwise you're right George. Meghan: ... if we talk to outsiders, I have a +2 diplomacy check for them. I forgot about that. Hernz: quick, let's travel to another plane and buy stuff there! Meghan: and then when I have 10 ranks in it my feat bonuses double. I'm pretty sure at level 10 I'll have a diplomacy check of 32, even if I don't upgrade the ring. George: It's close, but I think Hawk doesn't quite have enough even if he trades in his current MW bow. Oh well. Meghan: borrow money from the bank of nidri? Cat: the bank of nidri is, in fact, still open for loans. Hernz: lol George: so can I find a +1 short bow around here somewhere? And how good a deal can I get on my MW compsite short bow in exchange? (GM) Chad S. (GM): You can find a +1 short bow easily. Roll a Diplomacy check to bargain. And then I'm goin' to bed. Hawk Hubertins: Hawk Hubertins : Diplomacy Check 13 George: And he rolls a 2. (GM) Chad S. (GM): Merchant's Diplomacy check 27 Cat: oh, mondays. (GM) Chad S. (GM): Full price. Hawk Hubertins: Yeah, so he charges 4000, but claims to like me and gives me 50% off... George: Err, that should have been OOC. (GM) Chad S. (GM): 50% off? What a deal! Meghan: next time bring Claire with you. George: Yeah, really. Meghan: everyone can use claire's diplobomb Hawk Hubertins: And 50% for selling the old bow? George: Again, ooc. (GM) Chad S. (GM): Yeah. Sell it at 50% George: That would pretty much wipe Hawk out. Meghan: At some point I really want Claire to talk us out of combat. Like, end of The Lego Movie style. Chris: That's the power of the special. George: looks at the bow longingly and decides to move on. Hawk Hubertins looks at the bow longingly and decides to move on. (GM) Chad S. (GM): Alright, night time guys. Get ready for seatime adventures tomorrow! Hernz: and swim checks!! I think we all drowned last time in still water Chris: I hope everyone added some skill points to it since the swamp. Meghan: ... ... Hernz: veg did hahaha Meghan: I'll be in my bunk. George: Sw... im...? Chris: Fleir has +7. Hernz: +4..... not great lol Chris: Fi's at +5, so not much better ;-) Hernz: didnt Fleir fail first last time? lol Chris: No Hawk did with a 2. Meghan: Claire's gonna need floatys. of course, if she drowns, she never had to pay Nidri back for that ring... Hernz: it's ok nidri, I'll save claire, and our debt will be paid Cat: yeah right. i have to save YOU all the time. (nidri's swim check is still -1 btw) Hernz: alright, we're all ready............ lol I'll be out... feel free to roll for me on generic stuff... don't wait!
May 17, 1236 AD (morning)
A light drizzle covers Harvest Wharf as the Dragon Warriors talk, celebrate and celebrate around two ships. realtime 8/25 7:51 pm Captain Pankraz: You, there. You with the hat, here. Mr Gloomy Face, there. You, nice katana: over here. Everyone! We sail through the Norrish Sea. We'll break through that blockade, sail to the island and take Kandar prisoner. Those who follow the Dragonlord will face justice! Eldrick: Dragon Warrior Justice! The Dragon Warriors cheer wildly. Captain Pankraz: Eldrick, I'm trusting you with this ship. You and the Honorary Dragon Warriors will take this ship. The crew will handle most of your transportation needs. Eldrick: Sure thing, boss! I mean Captain! I'll do my best. Captain Pankraz: Everyone else, board the other ship and depart. Several Dragon Warriors cheer and board the other ship. Captain Pankraz: I have some...business to attend to. You'll see if it paid off. Entertain the Honorary members along the way, Eldrick. Nidranisan eyes Eldrick. Eldrick: Uh...s-sure thing, boss. I'll practice on my katas. Nidranisan: So are we boarding, or what? Claire: Yeah, do you want to show us around the ship, Eldrick? Eldrick: Yeah, if you guys are ready... Congratulations: You are on a boat Claire: "and... it's going fast and ..." well, not yet. Meghan: guess that should probably have been out of character Eldrick: So um... there are sails and stuff. I think four of them? Meghan: nice pic for eldrick Claire: wow, ok. Are there sailors? Who, like, know what those are called? Eldrick: Downstairs we got the mess hall, and plenty of rooms for each of you. Aaaaand ballistae, just in case. Chris: Dibs on firing the ballistas! Meghan: oh god Eldrick: Yeah, plenty of Dragon Warriors started as sailors. Captain Pankraz found 'em and recruited the good ones. Those sailors are true men of the sea. Nidranisan: unlike you. Cat: sorry, it just...came out. Claire: or any of us, though Chris: But I can only do the "We. Are. Men. Of the sea gag with an isometric viewpoint. Meghan: wah Eldrick: Yeah, I'm more of a fighter type. Oh. I guess we should sail. Drop Anchor! Dragon Warrior Sailor: You mean, "raise anchor?" Eldrick: Um...yeah. That. Raise the anchor and unfold the sails! Claire: this is going to be a long trip The crew is luckily quite competent, and the boat departs Harvest Wharf. Eldrick: Yeah, I can tell you a bit about the Dragon Warriors if you want. Uh, probably. Oh yeah! I guess we should get ready for the blockade and stuff. Nidranisan: Yeah, so, i presume there is a plan? Eldrick: A whole lot of dragons are coming. I heard they like to spit acid and stuff. And they're quite a handful, too. But it should make one heck of a fight. I'll prepare my katas for the day. I think we'll hit the blockade by lunchtime. (GM) Chad S. (GM): Feel free to prep or ask Eldrick more questions. Battle (probably) tomorrow. Fi: Any idea how big they are? Hernz: what the hell are katas? Chris: A form or pattern of choreographed movements. It is typically used to describe the repetitive practice of a technique sequence in martial arts. Meghan: rolling 9d10 + 10 ( 5 + 4 + 6 + 8 + 9 + 4 + 8 + 4 + 1 )+10 = 59 Hernz: thanks.... lol Cat: so yeah, not sure what the scoop will be for internet for us while we're away. or cell service, honestly, i think internet will be easier ;) but if we're not on and we're holding up the show, don't hesitate to text me. Hernz: k Meghan: rolling 2d10 + 10 + 7d6 ( 2 + 2 )+10+( 6 + 6 + 6 + 4 + 3 + 1 + 6 ) = 46 Cat: today in "rolling weird dice"... Meghan: yup aka: making up character sheets for a story I'm writing. How many HP does the level 3 ranger/level 7 wizard get? rolling 8+7d8 8+( 8 + 1 + 4 + 7 + 8 + 1 + 1 ) = 38 I really should just take the average but the first character I rolled for ended up with 69 hp and that was too funny to not keep Hernz: so I uh... heard something about a..... BATTUL?? Meghan: maybe tomorrow Hernz: looks like it Cat: heh poor hernz got all excited. he's getting in character. :) Hernz: lol realtime 8/27, 8:05 pm Meghan: Chris and I are discussing the possibility, when we make it to 13th level of Fi getting the "awaken" spell and using it on Fleir Hernz: to have a +40 diplo bomb? lol Meghan: which would cause Fleir to get 3d6 int. And possibly be the smartest in the party. and it would be amazing. rolling 3d6 ( 6 + 3 + 6 ) = 15 Hernz: lolol Meghan: see, if she rolled that? Fleir would have 17 int and the Fleir could take wizard levels (GM) Chad S. (GM): Yesterday was super sleepy... Hernz: no problemo capn The coastline fades into the horizon as the Dragon Warriors' ships sail into the Norrish Sea. Eldrick tries to tell inspirational speeches, but he's not good at it. Plus he's intimidated by Vegeta for... some reason. Eldrick: ...And we'll beat them as long as you follow me. Boss. Prince. Prince Lord Boss. Hernz: cause he has a +2 intimidate!! (GM) Chad S. (GM): Vegeta flexes those muscles Chris: What muscles? Meghan: Claire : Intimidate Check 32 Hernz: shut it lol (GM) Chad S. (GM): Claire is still the meanest (when she wants to be) Can you all make a Perception check? Vegeta: looks like we have company.... Vegeta points at a flock of birds in the distance, approaching the ship (GM) Chad S. (GM): Eldrick's Perception 4 Eldrick: Company? Like a business? Vegeta: pay attention Eldrick! THERE! Eldrick: I thought you were working for the Company? Vegeta: [whispers] as dim witted as ever.... Meghan: Claire : Perception Check 10 Vegeta: get that wand ready Claire Fi: Fi : Perception Check 15 Chris: a 2 Fi: Fi : Knowledge-Nature Check 18 Meghan: Yeah, I should probably prep the mage armor, huh? Fi: Look a little bit like the wrong shape. Vegeta: what the heck are you babbling about? Fi: Oh. I thought those were birds at first, might be something else though. ... Hopefully not dragons... A large wave hits the other boat as a black-scaled, horned dragon rises from the sea and attacks the front ship! Fi: Me and my big mouth. The crewmen grab their weapons and begin fighting as the black dragon tries to capsize the ship. Vegeta: now would be a good time to wave that wand around Claire! Meghan is using their item Wand of Mage Armor Meghan: Wand of Mage Armor uses remaining: 25 Meghan is using their item Wand of Mage Armor Meghan: Wand of Mage Armor uses remaining: 25 akshully 24 Just before the front ship capsizes, a gargantuan shining bronze dragon reaches from the sea and bites on the black dragon, dragging it underwater. Hernz: Shaolong??? wait, he's green (GM) Chad S. (GM): Green Dragons are evil, silly Meghan: wow Chris: Because what we really need are Chinese dragons showing up too. Hernz: great, someone wasted the dragon balls wish on that.... Fi: http://www.neatoshop.com/product/The-Legend-Begins-2 Chris: ooc Hernz: lol Fi: Harpies? While the dragons fight it out, several (smaller) black dragons climb onto the deck of the front ship. Hernz: are we the front ship? Several smaller dragons and the birdlike creatures approach your ship! Chris: no. Hernz: that answers that lol (GM) Chad S. (GM): lulz The enemies will approach from the bottom of the map, so rearrange yourselves accordingly. Vegeta: who's manning the ballistae? everyone spread out! Eldrick: Oh, yeah! Good idea! I'll power up! Hernz: what color is he glowing?? Eldrick Eldrick glows red as he spreads his feet and is covered in a red aura. Hernz: did he yell out keioken? (GM) Chad S. (GM): He sure did. Hernz: times.....? (GM) Chad S. (GM): He's not level 15, he can't go SSJ4 yet. Times 3 Hernz: lol god my reflex sucks lol Chris: Reflex is the only good one for Fi. (GM) Chad S. (GM): I want you guys to: -position yourselves (1 round of prep time) -roll for init -give me a Will Save Hernz: no surprise my will save is the best... dont forget, even Baby Dee could control vegeta! couldnt* (GM) Chad S. (GM): I'll give Hawk & Nidri some time to make their move, to account for Cat & George's travel time Vegeta: power of sayan Will: 26 Fi casts Gravity Bow! Fi: Duration: 4 minutes Meghan: Claire : Will Save 21 Hernz: does clair manage to cast both mage armors? Meghan: No idea. Maybe? Claire : Initiative Check 14.01 (GM) Chad S. (GM): Yes, Claire casted mage armor twice. She cast once during Dragon on Dragon action Who did she cast it on? Herself and Vegeta? Meghan: yeah Do I have time for any more prep spells? Fi: Fi : Initiative Check 23.04 Hernz: the usual suspects lol Fi: Fleir : Initiative Check 14.03 (GM) Chad S. (GM): That's all your time for prep Meghan: ok Fi: Fi : Will Save 11 Fleir : Will Save 21 Chris: wtf? (GM) Chad S. (GM): ... Hernz: Fleir ain't afraid of no ghosts! (GM) Chad S. (GM): But Fi is Hernz: anyone got cat's #, she said to txt her I think I just txtd her... didn't realize I had hers I hope that's still her number... I dont think I ever txtd her before lol... some random person just got a "BATTUL" txt Eldrick Will Save 16 (GM) Chad S. (GM): Yup, totally worth giving him Iron Will Hernz: lol Chris: Do the spell casters get two spells of prep? (GM) Chad S. (GM): If you reacted to the front ship's attack with a spell, yes Chris: Ok. I did gravity bow during the dragon attack. In case I needed to shoot at them. Fi casts Magic Fang on Fleir! Fi: Duration: 4 minutes Hernz: HE GREW??? As Eldrick finishes his mantra, he almost doubles in size. Vegeta: what the................. Eldrick: What's with the singing? Sounds kinda boring. I mean, badguys! Take 'em down. Right, Vegeta. ? Vegeta: ...yes... yes Hernz: he's not a big monkey, right? (GM) Chad S. (GM): Nope, he's still human. Four harpies fly towards the ship as two wyrmling black dragons begin to climb onto the deck. The Harpies continue their beautiful song, trying to entice the party. Claire, Vegeta and Fleir hold strong (and Eldrick's too dumb to fool), Fi seems ensnared by their hypnotic voice. (GM) Chad S. (GM): (To GM) rolling 1d20+4 ( 7 )+4 = 11 (GM) Chad S. (GM): Nidri's Init 18. Will Save 23 Oops, that was Hawk Nidri's Init 17. Will Save 8 Nidri also seems entranced by the harpy's song. Eldrick Eldrick's Init 1 Hernz: tight.... (GM) Chad S. (GM): You da best Eldrick Round 1 Hernz: here we go... dont fall into the water! (GM) Chad S. (GM): Fi is up first, then the rest of the party. Chris: Does any of that count as dangerous? (GM) Chad S. (GM): The uh...bowspirit is dangerous and requires an Acrobatics check. You would probably stop right in front of it and make a save. Right around there. Fi: Fi : Will Save 20 Vegeta: what the hell are you doing elf!? Fi begins to walk merrily towards the bowspirit of the ship. He then stops in front of it and shakes her head. Fi: Gah! What the fuck? Chris: Can I move back now? (GM) Chad S. (GM): Yes you may (assuming you have enough move.) Chris: Done. Hernz: hawk was probably back a bit after the "spread out" call (GM) Chad S. (GM): Hey Cat, do you know if Hawk wants to countersong? Meghan: I could bless... and then rain fire down upon them when they get closer. Claire : Bless School Enchantment; Level 1 Casting Time 1 standard action Components VSDF Range 50 ft Effects/Target The caster and all allies within a 50ft burst, centered on caster Duration 4 minutes Saving Throw none Spell Resistance Yes Description: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. Pretty sure that gets everyone (GM) Chad S. (GM): Celestial Bloodline spell? Cool. Chris: Did the dragons make their save against the Harpy song? Meghan: eyup aren't the dragons and harpies in this together? (GM) Chad S. (GM): Sweet. Hernz: yay to bonuses to hit! lol Meghan: hey, every little bit I think this stacks with Hawk's songs, yes? if he sings (GM) Chad S. (GM): The dragons seem unaffected by the song (they made their saves before the attack) Hernz: doesnt stack with bard song though, right? Meghan: morale bonus... lemme check (GM) Chad S. (GM): Bless and Inspire Courage are both morale Hernz: doh! Meghan: uhhh... An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. actually, the attack from inspire courage is competence (GM) Chad S. (GM): Ooo good point Hernz: sweet (GM) Chad S. (GM) exposed Chris: (Here let us sing at you until you are immune to our song for 24 hours. Now let us attack) Meghan: the fear bonus doesn't stack (GM) Chad S. (GM): Hmm, never realized Bless and IC stack pretty well. Once you make the save against the harpy song, you're immune for 24 hours. So assume they lost a chunk of their army today and these dragons made their save. Yeah, that's it... Assume infinite black dragons, enough made their save Hernz: do harpies have weapons? (GM) Chad S. (GM): The harpies have morningstars. They also have their naturally sharp talons. Meghan: is that (CR) -1 + class levels? sorry, misline Cat: oh hey, two dragons. sweeeeet. Hernz: you are currently charmed by the harpies song... and yeh... there. that's a summary in case you can't see that part lol (GM) Chad S. (GM): Ask George if Hawk wants to countersong. Cat: i'll ask him in a minute, pretty sure that would be the logical thing tho :) confirmed that's a yes. countersong away! Hernz: woot Hawk begins to sing a millitary march inspiring the troops to stay to the mission! Hawk Hubertins Perform Check 16 (GM) Chad S. (GM): ...goood enough. Nidri, would you like to take the 16 as a countersong? Cat: over the 8 you rolled me? yeah. ;) Hernz: lol Hawk's song snaps Nidri out of her daze. Cat: did i get to partake of the prep spell bonanza? Hawk then retreats away from the front. Hernz: I'd assume so... we got 2 spells each assuming you acted when a dragon tried to collapse a ship lol (GM) Chad S. (GM): What Hernz said Cat: yeaaaaaaah. so, probably hit veg with magic weapon do black dragons have DR? (GM) Chad S. (GM): Knowledge (Arcana) check Cat: Nidranisan : Knowledge-Arcana Check 22 oh. i can only fix DR/cold iron. oh hey i have resist energy. oh yeah. dropping one of those on the healer ;) acid Cat casts Resist Energy! Cat: Duration: 10 min/lvl Nidri - gain resist energy 10 vs whatever element Nidri said. Cat casts Magic Weapon on Vegeta! Cat: Targets/Area: weapon touched Duration: 1 min/lvl Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell. for the record Cat: ok, gotta go do boo bedtime. forgot you guys are like 2 hrs behind ;) Chris: ahead? Meghan: are we in your future? Nidri defends herself against acid. Vegeta chooses to ignore the tiny dragons... what harm can they do? pfft... (GM) Chad S. (GM): Come with me if you want to live Meghan: Heavy Vegeta shoots an energy blast at Harpy B! Vegeta: Ranged Touch Att: 22 (Needs 26 to crit.) Damage Result: 16 Crit: 20/x2 Crit Confirm: 23 Crit Damage: +11 Vegeta has 11 ki remaining Hernz: yay non shitty roll (GM) Chad S. (GM): Hey what's the range on the ki blast? Hernz: 35 ft Vegeta: I think I'm good from where I stand Vegeta fires some energy from his hands, blasting the singing harpy. (GM) Chad S. (GM): Fleir and Claire are up, then the enemies and Eldrick move. Nighttime for me. Fleir is attacking Black Dragon A with Powerful Bite! Chris: (Needs at least 26 to crit.) Attack Result: 16 Damage Result: 8 Crit Confirm: 16 Crit: 20/x2 Crit Damage: +9 Meghan: I believe I have already used my turn with the bless I have no intention of moving closer to the fighting. I'm good Cat: whatever that direction is. Chris: Did Nidri actually do her action this round? I wasn't sure if both those spells were prep round. Cat: no, that would be the 2 rounds of prep i think this round i was dumb. George: If we had some prep time, I would have cast Abundant Ammunition on Fi. realtime 8/28, 9:06 pm Fleir's jaws barely fail to pierce the dragon's hide. (GM) Chad S. (GM): That includes Claire's bless Claire taps into her celestial ancestry and blesses the party. (GM) Chad S. (GM): Hawk had time to cast abundant ammunition on the party. Harpies A and D hover over the aft side of the ship. Harpy B swings her morningstar at Vegeta and continues flying in one swift motion. (GM) Chad S. (GM): Harpy B attacks Vegeta hitting AC 16 for 5 damage Harpy C attacks Fi hitting AC 17 for 4 damage Another Harpy flies at Fi, but she quickly ducks out of the way. Black Dragon A lands on the ship and bites at Fleir. (GM) Chad S. (GM): Black Dragon A bites at Fleir, hitting AC 24 for 2 damage. Black Dragon A lands, heaves back, and spits a line of acid straight at Fi and Vegeta. (GM) Chad S. (GM): Reflex Saves, DC 13 to halve 6 acid damage. Chris: How many bonuses are up right now? (GM) Chad S. (GM): Bless is the only party-wide buff I know of right now. Hawk used countersong to nullify the harpies. Vegeta: (GM) Reflex Save + Evasion 8 Vegeta evades most of it. Chris: Did the dragons land, and would they be possible to trip? (GM) Chad S. (GM): (To GM) rolling 1 1 = 1 (GM) Chad S. (GM): The dragons landed. They can be tripped, although they have 4 legs so it's harder. Fleir is attacking Black Dragon A with Powerful Bite & Trip! Fleir: Attack Result: 13 (Needs at least 27 to crit.) Damage Result: 8 Crit Confirm: 24 Crit: 20/x2 Crit Damage: +10 Fleir: Trip Attempt: 10 Chris: boo (GM) Chad S. (GM): That will not bite the dragon as it nibbles on Fleir. Fi: Fi : Reflex Save 19 Eldrick steps up and a stream of flame shoots from his hand, burning both dragons! Fi avoids most of the acid. (GM) Chad S. (GM): (Unless you have evasion) Chris: nope (GM) Chad S. (GM): Black Dragon A's Reflex Save DC 14 27 Black Dragon B's Reflex Save DC 14 17 The dragons avoid most of the flame, only taking half of 11 damage Eldrick: Wow! They really do spit acid! Round 2 (GM) Chad S. (GM): Party is up. Fi: What did you think they made that up? Eldrick: I thought it would just be really stinky breath or something! (GM) Chad S. (GM): (Note: Overlapping icons suck, but Black Dragon A is actually in Fleir's space.) Chris: Oh... so literally tiny dragons? (GM) Chad S. (GM): Tiny dragons, space is about 2.5 ft x 2.5 ft Chris: I'm trying to remember if that affects my ability to shoot them while sharing a square with another character. (GM) Chad S. (GM): I don't think so besides the usual (Precise Shot or -4) penalty Chris: meh. I guess I should deal with Harpies. Fi is attacking Harpy A with Long Bow (Rapid, Point Blank)! Fi: Attack Result: 20 (Needs at least 28 to crit.) Damage Result: 13 Crit: 20/x3 Crit Confirm: 12 Crit Damage: +21 Fi: Type: piercing (GM) Chad S. (GM): That'll hit. Fi is attacking Harpy A with Long Bow (Rapid, Point Blank)! Fi: Attack Result: 27 (Needs at least 28 to crit.) Damage Result: 8 Crit Confirm: 26 Crit: 20/x3 Crit Damage: +19 Fi: Type: piercing (GM) Chad S. (GM): That'll also hit. Fi quickly buries two arrows into the closest Harpy. Fleir is attacking Black Dragon A with Powerful Bite & Trip! Fleir: Attack Result: 27 (Needs at least 27 to crit.) Damage Result: 7 Crit: 20/x2 Crit Confirm: 23 Crit Damage: +8 Fleir: Trip Attempt: 22 Chris: whee! bad damage rolls though. (GM) Chad S. (GM): Sadly, yes. Flier quickly drags one of the dragons off balance. Meghan casts Burning Arc! Meghan is attacking Black Dragon A with Burning Arc! Meghan: Damage (primary): 4d6, 18 Damage (secondary): 2d6, 6 Burning Arc uses remaining: 3 School: evocation; Level 2 Casting Time: 1 standard action Range: 35 ft Meghan: Targets: One primary, 1 secondary for half damage Saving Throw: DC 17, Reflex half; Spell Resistance: Yes black dragon b is the secondary one. and pretend Claire did all of that. (GM) Chad S. (GM): Black Dragon A's Reflex Save 20 Meghan: ugh (GM) Chad S. (GM): Black Dragon B's Reflex Save 13 Chris: It gets a penalty for being prone though? (GM) Chad S. (GM): No penalties for being prone. Which is weird, until I think about people rolling away from explosions. Claire shoots a bolt of flame from her hands, almost burning one of the dragons and singing the other. Eldrick: Wow! Wish I knew how to do that. Cat: looks like time for me to armor up. Meghan: Vegeta, see if you can finish off that dragon Cat is activating her Oracle ability, Demonhide Cat: Uses remaining: 2 Meghan: I'm sure eldrick can hand dragon b Cat: (the 2 is a lie) George: Are the Harpies still singing, or can Hawk start an inspire courage? I think that sums up what Hawk's action is. If harpies are singing, he'll continue the countersong, otherwise he'll start on inspire courage. Either way, he'll hold casting TI if someone barely misses (Misses by 1) Hernz: btw, vegeta should have taken the full 6 damage from the dragon breath... evade only works if I make the save (save for none)... improved evasion would let me half if I failed. Hernz attacks Black Dragon A with Flurry! Hernz: Attack Result: 7 (Needs 24 to crit.) Damage (blunt): 6 Crit: 20/x2 Crit Confirm: 26 Special: Attacks treated as Magic. Hernz: Crit Damage (blunt): +8 Vegeta attacks Black Dragon A with Flurry! Vegeta: Attack Result: 23 (Needs 24 to crit.) Damage (blunt): 7 Crit: 20/x2 Crit Confirm: 21 Crit Damage (blunt): +6 Vegeta: Special: Attacks treated as Magic. Hernz: woot, an actual roll! realtime 8/29, 9:08 pm Hernz: ooh ooh! Nidri's skin thickens. realizing their song no longer has an effect, the Harpies stop singing. Hawk decides to Inspire Courage! Vegeta picks off the weakened dragon. Hernz: KS baby! KILLSTEAL Hernz: something tells me the voice from mortal kombat just said that The remaining dragon claws and bites at Vegeta. (GM) Chad S. (GM): Let's see if I roll a 19 Hernz: lol (GM) Chad S. (GM): Black Dragon B bites Vegeta, hitting AC 10 for 2 damage Black Dragon B claws Vegeta, hitting AC 11 for 3 damage Black Dragon B claws Vegeta, hitting AC 12 for 3 damage Nope! I don't think that would have hit anyone. The harpies turn and continue to strafe the party, focusing on Claire and Fi. (GM) Chad S. (GM): Harpy A attacks Fi, hitting AC 25 for 7 damage Harpy A's fly check to turn sharply (DC 15) 32 Hernz: good thing that was the check and not hte attack! (GM) Chad S. (GM): I know, haha Harpy A bashes Fi, then turns sharply and flies off the port side. (GM) Chad S. (GM): Harpy C attacks (Even = Claire) 1 Harpy C attacks Fi, hitting AC 14 for 8 damage Harpy B attacks (Even = Claire) 1 Harpy B attacks Fi, hitting AC 19 for 8 damage Hernz: ouch (GM) Chad S. (GM): The dice giveth, the dice taketh. Harpy D attacks (Even = Claire) 1 Harpy D attacks Fi, hitting AC 21 for 5 damage Hernz: crap lol 1 in 16 chance of all attacking Fi (GM) Chad S. (GM): The one Fi shot went after him specifically... So it's 1 in 8 Hernz: true (GM) Chad S. (GM): Harpy D's fly check to turn sharply (DC 15) 13 Hernz: the harpies realized who's the threat of the party lol (GM) Chad S. (GM): Hehe. The harpies descend upon the elven archer, quickly bashing him to unconsciousness. (GM) Chad S. (GM): Fi's Con check DC 14 12 Eldrick: Man, those harpies are bad news! Vegeta: what the... they're pinpointing us... DOG! take care of this tiny pest Eldrick: I got an idea though... Eldrick pulls out his wand of magic missiles and points at Harpy A Hernz: if he throws me I'll kill him (GM) Chad S. (GM): lol Hernz: he a mage? or can anyone activate wands? I thought that's why we gave to Claire Two missiles shoot forth from the wand, hitting Harpy A for 4 damage (GM) Chad S. (GM): You need the spell on your spelllist to use a wand without UMD checks. Hernz: ah, ok Eldrick: Now if they get close, they'll have to deal with my longsword! Round 3 Hernz: all of us can go? (GM) Chad S. (GM): Yup. Remember Bless and Inspire Courage are up. Hernz: veg will provoke as he moves (GM) Chad S. (GM): Did the dragon roll a 19? 17 Nope Vegeta: outta my way you bug! Vegeta shoots an energy blast at Harpy A! Vegeta: Ranged Touch Att: 27 (Needs 27 to crit.) Damage Result: 21 Crit: 20/x2 Crit Confirm: 19 Crit Damage: +9 Vegeta: TIGHTO! (GM) Chad S. (GM): Lookit dat 360 no scope Vegeta FINAL FLASHES the Harpy into the ocean Hernz: wow, even the first damage was insane no no no! I dont have final flash yet! lol (GM) Chad S. (GM): It's a crit, you did it by accident Vegeta: heh... THAT's how you do it Eldrick! Eldrick: Yeah! Take that you bird women ladies! Vegeta's here to lay down the law! But I though Judges do that... Vegeta has 9 ki left Meghan: welp harpy c is within 15 feet of harpy B, so... Claire casts Burning Arc! Claire is attacking Harpy C with Burning Arc! Claire: Damage (primary): 4d6, 14 Damage (secondary): 2d6, 6 Burning Arc uses remaining: 3 School: evocation; Level 2 Casting Time: 1 standard action Range: 35 ft Claire: Targets: One primary, 1 secondary for half damage Saving Throw: DC 17, Reflex half; Spell Resistance: Yes secondary hit is harpy B and I'm pretty sure I only have 2 left, actually. Fi: Avenge me, Fleir. flop Hernz: lol I think if he can get around the dragon, eh'll flank I already took it's AoO for the round, so shouldn't provoke Fleir: Fleir : Wisdom Check 13 Fleir : Intelligence Check 12 Hernz: oh right Chris: good enough They also only have reach 0, so it wouldn't provoke anyway. Hernz: the bite is reach 5 claws are 0 Chris: Not sure if Eldrick has reach 10. Hernz: he does... he's large and tall... auto 10 Fleir is attacking Black Dragon B with Powerful Bite & Trip! Fleir: Attack Result: 24 (Needs at least 28 to crit.) Damage Result: 12 Crit: 20/x2 Crit Confirm: 17 Crit Damage: +13 Fleir: Trip Attempt: 10 Meghan: it's just a widdle dwagon? Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 14 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Harpy B with his Composite Short Bow! Hawk Hubertins: Attack Result: 18 (Needs at least 26 to crit.) Damage Result: 5 Crit: 20/x3 Crit Confirm: 16 Crit Damage: +6 Hawk Hubertins: Type: P Cat: er, so, fi needs some curing? is that my takeaway from the part of the backlog i've actually got in here? Cat casts Cure Moderate Wounds! Cat: Fi - heal 13 HPs. realtime 8/30, 8:30 pm (GM) Chad S. (GM): Harpy C's Reflex Save 14 Harpy B's Reflex Save 11 Claire burns two of the Harpies. Fleir bites another chunk from the dragon Hawk changes his song to rally his allies. And to drive the point home he nails one of the harpies. Nidri quickly revives Fi. (GM) Chad S. (GM): Fi is at 9 HP Fi: Huh? Oh. Not again. Chris: Does Fi get a turn now? (GM) Chad S. (GM): Yeah, Fi can go. Enemies are next. Fi stands and fires her bow. Fi is attacking Harpy B with Long Bow (Point Blank)! Fi: Attack Result: 23 (Needs at least 31 to crit.) Damage Result: 16 Crit: 20/x3 Crit Confirm: 29 Crit Damage: +25 Fi: Type: piercing Notes: Within 30' Fi is back...and she's out of bubblegum (GM) Chad S. (GM): The Harpies continue to focus their attacks on Fi and Claire, since they've been burning and arrowing them. Harpy C attacks (Even = Claire) 2 Harpy C attacks Claire, hitting AC 19 for 6 damage Harpy C swoops in and bashes Claire with her morningstar. Eldrick sees the harpy approach. Eldrick: Ooo! I got this! (GM) Chad S. (GM): Eldrick takes an AoO on Harpy C, hitting AC 14 for 9 damage Eldrick: ...I don't got it. (GM) Chad S. (GM): Harpy D attacks (Even = Claire) 2 Harpy D attacks Claire, hitting AC 15 for 3 damage The black dragon bites at Fleir. (GM) Chad S. (GM): The dragon moves into Fleir's space, provoking. Fleir is attacking Black Dragon B with Powerful Bite & Trip! Fleir: Attack Result: 15 (Needs at least 28 to crit.) Damage Result: 13 Crit: 20/x2 Crit Confirm: 17 Crit Damage: +13 Fleir: Trip Attempt: 26 Chris: +2 if flanking applies (GM) Chad S. (GM): Not enough, sadly. Ooo! It missed by 1! Hawk ends his song and inspires Fleir to reach just a little further, and she chomps hard on the dragon. It yelps as she tosses it aside. Eldrick: Eldrick's sword glows briefly as he concentrates. He points his wand at Harpy C. Fleir: woo (GM) Chad S. (GM): Magic Missile damage 7 Fleir: woo Eldrick: Man, wish they would stay and fight us. At least I can swing at em when they get close! Chris: My connection F*ed up right now. Eldrick: They really don't like you two. (GM) Chad S. (GM): Got it Round 4 (GM) Chad S. (GM): Party is up. Fi is attacking Harpy C with Long Bow (Rapid)! Fi: Attack Result: 22 (Needs at least 28 to crit.) Damage Result: 13 Crit: 20/x3 Crit Confirm: 13 Type: piercing Fi: Crit Damage: +18 (GM) Chad S. (GM): It hits. She survives. Fi is attacking Harpy C with Long Bow (Rapid, Point Blank)! Fi: Attack Result: 28 (Needs at least 29 to crit.) Damage Result: 13 Crit: 20/x3 Crit Confirm: 27 Crit Damage: +22 Fi: Type: piercing Fi's aim takes out Harpy C. Fleir moves in and readies an action to attack a Harpy if it gets in range. Meghan is attacking Harpy D with Pew Pew Holy Lazer! Meghan: Attack Result: 7 Damage Result: 6 Type: divine Pew Pew Holy Lazer uses remaining: 6 Notes: Only hurts evil creatures. Ray. Use up to 8 per day. Meghan: thbbbpt I've actually got 7 left (GM) Chad S. (GM): That's a touch attack, right? Still misses, anyway. Hawk Hubertins is attacking Harpy D with his Composite Short Bow! Hawk Hubertins: Attack Result: 13 (Needs at least 26 to crit.) Damage Result: 4 Crit: 20/x3 Crit Confirm: 20 Crit Damage: +9 Hawk Hubertins: Type: P Hernz shoots an energy blast at Harpy D! Hernz: Ranged Touch Att: 20 (Needs 27 to crit.) Damage Result: 9 Crit: 20/x2 Crit Confirm: 21 Crit Damage: +14 Hernz: 9... most piss poor 4d6 ever lol Vegeta has 7 ki left Cat casts Cure Light Wounds! Cat: Fi - heal 8 HPs. realtime 8/31, 8:06 pm Harpy D evades Hawk's arrow. Vegeta is much more successful, however. Nidri heals Fi's wounds. Harpy D sees where this fight is going and flies 320 away from the ship. (GM) Chad S. (GM): Eldrick's Magic Missiles 6 Eldrick: Aaaaaaand stay out! Combat Over Eldrick: Good job, everyone. Chris: Did that kill it? Claire sets herself on fire Claire is healing Claire with Heavenly Fire Healing Claire: Healing Result: 5 Type: healing Notes: Only heals good creatures. Ray. Use up to 8 per day. Heavenly Fire Healing uses remaining: 3 (GM) Chad S. (GM): (The harpy is about 350 ft off of the ship, so you have 1 round of parting shots remaining before she is out of range.) The Harpy is at 23 HP after Eldrick's assault. Chris: My range multiplier is 110' What's the maximum penalty I can take? Claire: I don't have that kind of range (GM) Chad S. (GM): You can shoot up to 10 ranges, Fi. So that will be about a -8 penalty. Chris: Hmm... to rapid shot or not... Fi is attacking Harpy D with Long Bow (Rapid)! Fi: Attack Result: 22 (Needs at least 28 to crit.) Damage Result: 14 Crit: 20/x3 Crit Confirm: 10 Crit Damage: +24 Fi: Type: piercing Fi is attacking Harpy D with Long Bow (Rapid)! Fi: Attack Result: 26 (Needs at least 28 to crit.) Damage Result: 10 Crit Confirm: 9 Crit: 20/x3 Crit Damage: +22 Fi: Type: piercing Chris: Subtract 8 from those. Fi's arrows nails the fleeing Harpy. She watches it crash into the ocean sea. Fi: Yeah! (GM) Chad S. (GM): You lose your dex bonus while running :) So the first arrow hit Eldrick: Well, that was fun. Too bad I didn't get to use my big size to my advantage. You guys fight really well together. Vegeta: nice aim elf (GM) Chad S. (GM): Claire is at 25/26 HP. Fi is at 17/19 HP. Eldrick powers down. Looking at the other ship, you see several black dragon corpses as the Dragon Warriors shove them overboard. The large black dragon is thrown from underwater by the bronze dragon. Captain Pankraz jumps on the bronze dragon's head and finishes it off with a thunderbolt from his hands. A great cheer comes from the front ship as Pankraz cheers victory. The dragon keeps its head above water and escorts Pankraz to your ship. Meghan: Let's assume the "it" in that sentence refers to the black dragon. (GM) Chad S. (GM): Hmm, yes, I see. Yeah, Pankraz and the Bronze Dragon killed the Black Dragon. With the power of Super Sonic Teamwork! Captain Pankraz checks the dead dragons and harpies Captain Pankraz: Harpies, too? We heard a group singing, but they flew right past us. A makeshift mercenary squad for hire. Fi: Seems that way. Captain Pankraz: Good job, Eldrick. You and your team did a good job. Eldrick blushes with embarrassment Eldrick: I...well...oh...you know. They did all the hard work. I just stood around. (GM) Chad S. (GM): Feel free to make a Knowledge (Arcana) check. Also feel free to make a Sense Motive check. As Captain Pankraz and Eldrick talk about the details of the combat, the dragon takes a look at each party member. Fi: Fi : Sense-Motive Check 16 Vegeta: sense motifs 26 (GM) Chad S. (GM): (To GM) rolling 8 8 = 8 (GM) Chad S. (GM): Some of you haven't met dragons before, but it's clear this Bronze Dragon is trying to play dumb. Eldrick: Oh! Is that your secret weapon? The dragon? Captain Pankraz tries not to facepalm. The dragon seems to frown as Eldrick points at it. Hernz: is he talking about my perception? lol Captain Pankraz: Try not to insult Shengren, Eldrick. He was kind enough to lend his aid when I asked. He also mentioned that this is only the first wave- looks like the Dragonlord got wind of our excursion and pulled some more favors. There will be another wave of dragons within a few hours. Hernz: crap.... I need more ki lol Vegeta: hmph.. Captain Pankraz: That's enough time for Kandar to flee. It took us months to find him after he fled Mardens City. We can't afford losing him again. Shengren glares at Eldrick Eldrick: Oh! How about you guys fight off the dragons while we raid Kandar's Fort? Captain Pankraz: Hmm. If you think you're up to it, Eldrick. I can transfer some of the strike squads to this ship. I'll leave it up to you to capture Kandar. We need him alive. Shengren snorts Captain Pankraz: Alright. Any questions you guys have for me? Vegeta: so which do you want us helping with? Captain Pankraz: Help Eldrick, of course. He's your superior. Vegeta: .....yes.... of course he is..... Captain Pankraz: So, Eldrick? What should he do? Eldrick: Right. Well, Vegeta. Boss. I need your help capturing Kandar. (GM) Chad S. (GM): Giving you guys time to recover and RP with Pankraz, Eldrick and Shengren. Tomorrow I will stop at 9:30, btw. Lousy California live seminar. Fi looks over Shengren. Fi: Wow. Such a beautiful creature. I've never seen anything quite like him. Shengren: Believe me, I'm blushing. Fi: Oh! Hi. I'm Fi, and this is my friend, Fleir. Meghan: Claire : Knowledge-Arcana Check 6 Shengren: Hmm. I was supposed to stay silent. Hello Fi. Hello Fleir. I see Fleir has taken good care of you. Claire: That's a dragon. Shengren: Haha! I'm messing up already. Hernz: lol Claire: Claire : Sense-Motive Check 16 Yup. Definitely a dragon. Fi laughs. Meghan: Wait, Talking! I can do talking. Claire: Claire : Diplomacy Check 29 Fi gets worded aside. Claire: Uh. Hi. Shengren: Hello, Angelblessed. And what is your name? You know mine already. It's "secret weapon". Fi laughs harder. Claire snerks. Claire: "Angelblessed" That's a polite way to put it. I'm Claire. Vegeta chuckles Shengren: Have you been to Harvest Wharf? How fares Captain Dakan? Have you seen him recently? Meghan: Oh, hey, questions we can answer Fi: Yes, we spoke with him just a few days ago. He's been well, but the last few weeks have been rough. Meghan: also, He knows Dakan? Dakan knows him? wooo... Fi: Protecting city seems challenging. Fi inserts the word "a" in there. Meghan: Fi speaks barbarian, too Shengren: I've seen Dakan in action. That human could protect the entire world if he wanted to. Me? I just stick with this sea. Fi: Hmm... Well, I could see him having more trouble with the sea. Shengren: A shame to hear about the last few weeks. Perhaps I should pay him a visit after we clean out this infestation. Fi: I'm sure he would appreciate that. So, does anyone know anything about this fort we are raiding? Eldrick: I got this one. The castle was one of the abandoned fortresses built by an old pirate king who died in a mass mutiny. Apparently there are some water work ways you can access that will make navigation easier. Fi: Pirate King? How odd. Eldrick: Yeah, he hoarded lots of money, kidnapped people for ransom, and basically made his own island nation. Fi: Ok. So a pirate who is also a king... I guess that makes more sense. I was starting to wonder if there was an organized pirate empire. Vegeta: interesting... pirates... just a bunch of hooligans... this will be quick... Pankraz, save us some dragons Fi: I think pirates was past tense. Unless, there is an undead pirate army there too. Fi shudders. Fi: I suppose that would be a navy... Shengren: Haha! This one is quite brave, is he not? I hope he doesn't go after me next! Chris: Vegeta. What's his power level? Hernz: lol... I'm working with chad to figure out a feat or something to take to be able to do that lol (GM) Chad S. (GM): It's over CR 9! ...hmm, that's not as epic. Chris: CR 9.000! Hernz: lol Cat: Nidranisan : Knowledge-Arcana Check 10 Nidranisan : Sense-Motive Check 23 haha. oooooo dragon. so what do we know about this pirate king's allies, combat abilities, tactics? er Cat: nidri asked that Nidranisan: Would be good to know what we're walking into, in case we can plan and prepare. realtime 9/1, 7:36 pm Shengren: Oooo, divspawn. Er, pardon my manners. Shavanni would tug my ear at this point. Fi: Yup Captain Pankraz: Well, the pirate king died about five years ago, and his loot and his crew scattered to the four winds. Power vaccuums will do that. Chris: Yeah it's dangerous when your vacuums are powerful enough to suck up money and people as well. Captain Pankraz: His fort has several water ways that I've heard can be used as shortcuts to bypass many of the traps and bottlenecks there. Fi: So we can basically expect more of the same defending Kandar. Fi gestures at the corpses on deck. Fi: Maybe some in between sizes? Nidranisan: i'm well aware of my "heritage", it's fine. so, traps and bottlenecks. lovely. Shengren: I'll have to discipline those harpies later. Teach their mercenary company not to insult the Dragon Warriors like that again. Expect more humanoids, trained in the arts of war. Maybe they set some dragons as guards, I'm not sure. If I know dragons though, they'll save most of the big ones for me. Who knows, maybe I'll break a sweat this time. Fi: Dragons sweat? Captain Pankraz shakes his head Fi: Or is that a figure of speech again? Shengren: A few hours of rolling around my hoard burns plenty of calories, trust me. Eldrick: Picking gems out of your hide must be tough, too. It's like trying to scratch an itch just out of reach. Must happen all the time with your short limbs. Captain Pankraz: Oh boy. Eldrick, you'll either live long enough to be a Captain, or Shengren here will lose his temper and fry you to a crisp... We should call the other teams to this ship, Shengren. Shengren: You call them. I'm your secret weapon. Inbetween conversations, Captain Pankraz returns to the front ship and rallies his strike teams. About 10 more Dragon Warriors sail over and board your ship. (GM) Chad S. (GM): HP counts: Vegeta's at 21/27, Fi's at 17/19, Claire is at 25/26. Everyone else is at Max HP. Cat: i guess that's my cue? are we doing that other fight today? Hernz: touch veg please :) Fi covers Fleir's eyes. Meghan: ... Hernz: at least I didnt say that in character lol Meghan: "I need you to let me touch it" realtime 9/2, 9:01 pm Captain Pankraz: Team Chrono! Team Serge! You follow Eldrick into the Fort! We need Kandar alive, so he can lead us to the Dragonlord. Do your duty as Dragon Warriors! The Warriors give a hearty cheer. Shengren holds his head high. Shengren: I would clap, but it would disturb the ship. ...also my arms are relatively short. Meghan: ... Chad, the team names. Chad no. (GM) Chad S. (GM): I spent 10 minutes thinking of the third team name, but then...ugh Vegeta: and we'll be team Vegeta Eldrick: Y-yeah, I can do that. Well, I mean you guys are on my team. Vegeta: excellent How far is Kandar's fort from here? Shengren: Not that I haven't enjoyed this machismo, but we should get moving. I can smell their breaths from here. Phew! Captain Pankraz: You'll be there in about 6 hours or so. Should be soon before sunset. Good luck, folks. Hernz: ok, so no recovery of spells and junk (GM) Chad S. (GM): Yeah, not enough time. Vegeta: let's sail off then With that, Captain Pankraz climbs on Shengren's head, and they sail off towards the other ship. Eldrick: Well. More time to practice my katas. There are 3 main ways to the throne room, so I guess we'll split into three teams. Man, this leader stuff is easy! Meghan: Not team Kid? Or Lynx? Hernz: veg ruined it ;) lol Meghan: as usual (GM) Chad S. (GM): Guess I could have done Team Kid... Meghan: I'm gonna start calling him Vegina Hernz: HAHAHAHAHA Meghan: or Vageta like, just a slight mispronunciation so you can't tell if she did that deliberately. Eldrick: I'm happy Captain Pankraz trusts me. I hope I can follow Ortega's footsteps. Hernz: your diplo vs my sense motive... you'd win lol Meghan: right? Claire: professional shit stirrer UUUUGH CHAD I JUST GOT ELDRICK'S NAME REFERENCE FUUUUUCK I'm really more mad at myself for that, though (GM) Chad S. (GM): Jeez I've been waiting for someone to figure it out, lol Meghan: with the amount of fucking time I've spent on those games and Pankraz too? How did I miss this for so long? might as well have named them Captain "But Thou Must" Hernz: I just had to look it up lol... I only remember gold slimes lol (GM) Chad S. (GM): Eldrick spends his time practicing and giving "inspirational" speeches to the attack teams. Vegeta stands at the helm of the ship, arms crossed, his hair looking fantastic in the air Chris: So what little Cha he has is in his appearance? While Vegeta stands at the helm, Eldrick chats with the rest of the team. Eldrick: Hey, how has Prince Vegeta been recently? I mean, since the Kingdom was destroyed. (GM) Chad S. (GM): Eldrick's a nice kid. He means well... Chris: Vegeta is driving? (GM) Chad S. (GM): How can this beeee? As the sun begins to set, you see several torchlights around a stone fortress. The seas grow more turbulent as you approach the fortress. A waterspout seems to erupt from the side of fortress, and you notice many figures running around in disarray. Eldrick: Uhh...did we do that? With the water? Vegeta: perceptiveness 23 Hernz: [veg has nothing to report] As the ship docks against the island, the thieves scramble to set up defenses. Eldrick: Wow, they aren't even prepared for us! Okay. Team Chrono, go North. Team Serge, go South. My Team, we'll go east! As the party disembarks, they see some humanoids have already raised the drawbridge. Eldrick: Looks like we got a fight! (GM) Chad S. (GM): Feel free to set up your buffs, healz, and position yourselves on or close to the plank. We'll start combat tomorrow. That deep blue patch in the lower left is an underwater pathway. Vegeta: Claire, do your thing! Hernz: and I assume Nidri touched me on the ship (GM) Chad S. (GM): ... Claire is using their item Wand of Mage Armor Claire: Wand of Mage Armor uses remaining: 23 One for Vegeta Claire is using their item Wand of Mage Armor Claire: Wand of Mage Armor uses remaining: 22 One for me Hernz: yeah, we're buying one of these when we run out lol how tall are the walls? (GM) Chad S. (GM): The walls are about 20 feet high. You can slow fall down them! Oh wait you can't Hernz: lololol... you did this on purpose!! (GM) Chad S. (GM): :evilgrin: Chris: So who's going for a swim? Vegeta or Fleir? Hernz: fleir cant climb ladders.... Meghan: Are they made of wood? Can I burn them? (GM) Chad S. (GM): There's a thick wooden door at the entrance. Hernz: don't objects take half damage from spells? or something like that Meghan: Sorceror. I have a bunch. Also, Hernz: http://www.megahobby.jp/products/item/1768/ I have all my first list spells left. If burning hands x8 will take down that door... Chris: https://www.youtube.com/watch?v=xl1iok0QJtI Vegeta: lol, love how it comes with tons of differewnt faces lol Hernz: chris wins lol Meghan: Yeah Fleir can totes climb a ladder. She's trained. Chris: Got climb skill and everything. Hernz: I guess I can pound the door too... Meghan: or Nidri can just, y'know, hold it for a while. (GM) Chad S. (GM): I for one welcome our canine overlords Cat: lolz. i'll hold it, you burn? :) Hernz: lol Meghan: I think we need to kill all humans first Chris: Bender? Meghan: bite my shiny metal ass Chris: "popemobile" Cat: if i'd known the damn dragons were tiny, i wouldn't have blown the 2nd list spell. :( Cat casts Cure Light Wounds! Cat: Vegeta - heal 6 HPs. is this black dragon also tiny? Hernz: perfectt (GM) Chad S. (GM): This dragon looks larger, roughly Small size (as opposed to the Tiny sized dragons who assaulted the ship) Enemy init 5 Vegeta: inits 21 (GM) Chad S. (GM): Lol, they are really unprepared for your assault of your Fi casts Gravity Bow! Fi: Duration: 4 minutes Fi : Initiative Check 15.04 Fleir : Initiative Check 6.03 Cat: Nidranisan : Initiative Check 5.02 awwwwww yeah nidri was busy skritching fleir. Meghan: Claire : Initiative Check 5.01 Chris: ... Meghan: What a good boy fleir is Hernz: nice..... Cat: we were also really unprepared for our assault. Meghan: sorry, what a good girl fleir is Claire: Oh, shit, sorry. Were we having a batte? Cat: i'm kinda thinking of saving my spells for healing at this point. if that dragon opens up and breathes serious acid tho i have two more possible resist energy spells. they just...take away cure moderates ::) Eldrick: Eldrick's init 16 Cat is activating her Oracle ability, Demonhide Cat: Uses remaining: 2 Meghan: Better to heal known damage than to prep for maybe damage? Chris: So should Fleir stay on standby for handling dragon and druid summons, or go for a swim? Cat: yeah, i'm gonna wait. Hernz: veg is better for taking hits.... Cat: i don't even have stabilize, so if she goes behind the lines and gets mauled, she's gonna be on her own. Hernz: not to mention I have a shitty swim cause of my massive 10 STR (GM) Chad S. (GM): Bedtime for me, so we'll start battle tomorrow. realtime 9/3 8:19 pm (GM) Chad S. (GM): Hawk's Init 7 Hernz: joining the amazing round of inits this fight The defenders are caught off guard as the party quickly assaults the gates! round 1 (GM) Chad S. (GM): Party is up. Hernz: can I assume hawk will sing and go once he starts? since you dont care much for order? if not, no problem let's not assume :) (GM) Chad S. (GM): Fine with me. Hernz: ok, veg will charge the dragon... assuming Fleir will swim (GM) Chad S. (GM): All yours, Vegeta. Hernz: using stun on thsi one... apparently dont have a charge + stun saved lol Vegeta strikes @{target|token_name}! Vegeta: Attack Result: 9 (Needs 26 to crit.) Damage Result: 8 Crit: 20/x2 Crit Confirm: 18 Crit Damage: +5 Vegeta: Special: Attacks treated as Magic. Hernz: well a 3 will miss Vegeta burns a ki point as swift action to up his AC Vegeta 6 ki left (GM) Chad S. (GM): That'll miss... Hernz: lol all this worry about whether to count anything... and I roll a 3 (GM) Chad S. (GM): But you had max damage tho... Hernz: lol Chris: How much cover do the people on the wall have? (GM) Chad S. (GM): Partial. Fi is attacking Druid A with Long Bow (Rapid)! Fi: Attack Result: 13 (Needs at least 28 to crit.) Damage Result: 13 Crit: 20/x3 Crit Confirm: 28 Crit Damage: +19 Fi: Type: piercing Fi is attacking Druid A with Long Bow (Rapid)! Fi: Attack Result: 11 (Needs at least 28 to crit.) Damage Result: 10 Crit: 20/x3 Crit Confirm: 20 Crit Damage: +25 Fi: Type: piercing Chris: a 3 and 5. oh well. Hernz: welcome to the shitty roll club lol Chris: The crit confirm was a crit though. Ok. How much move reduction in the light blue water and dark blue? One of Fi's arrows hit the Druid before she can raise her shield. Hernz: does the roll include the partial cover? or is it a bonus to AC instead of a penalty to attack? (GM) Chad S. (GM): Swim at 1/2 movement rate. Chris: Partial cover is applied to AC not the roll. (GM) Chad S. (GM): Oops. But the wall blocks the arrow before it hits her. Hernz: lol Meghan: I guess I should've blessed Vegeta: well, you could have done that... won't affect my roll at least Meghan: I wonder if the people are evil... Fleir goes for a swim. Chris: 30' on land 35' on water x2 = 100' Meghan is attacking Black Dragon A with Pew Pew Holy Lazer! Meghan: Attack Result: 11 Damage Result: 5 Type: divine Pew Pew Holy Lazer uses remaining: 5 Notes: Only hurts evil creatures. Ray. Use up to 8 per day. Chris: Vegeta is providing soft cover. Hernz: does he get cover? yeah... thought so Chris: And also firing into melee. Fleir dives into the water. Meghan: oh, bleh (GM) Chad S. (GM): Gimme a swim check, Fleir I'll assume Claire fired before Vegeta charged, to be nice. Claire's holy lazers singes the dragon before Vegeta almost trips in front of the dragon. (GM) Chad S. (GM): Fleir: Swim check? Fleir: Fleir : Swim Check 18 (GM) Chad S. (GM): Thank you. Hernz: did you say this dragon was small or medium (GM) Chad S. (GM): Small. Hernz: yeah! I'm bigger! Chris: wat? Hernz: cause veg is short..... Chris: lol Cat: any of the humanoids we're particularly worried about having awesome equipment i should break? (GM) Chad S. (GM): The archers have bows and longswords. The druid has several longspears. Cat: honestly without a "big bad" it sounds kinda not worth burning a 2nd list spell. realtime 9/4 8:35 pm (GM) Chad S. (GM): Was waiting for Nidri and Hawk to make a move... Hernz: Show me your moves! (GM) Chad S. (GM): lol, moves shown. Oh well, gives me time to change this scenario. Think I almost got it. Chris: Sounds like Roger is around this weekend, and will probably swing by our place. Not sure when yet, but others are welcome to come by and hang out as well. Hernz: is eldrick making his move? (GM) Chad S. (GM): May as well. Nothing's in melee, so he's the Magic Missile bot Eldrick pulls out his wand of magic missile and points it at the druid. Eldrick: This was totally worth it. Magic Missile damage 4 (GM) Chad S. (GM): lol, min damage Hernz: yay... Vegeta: you rely on that too much Eldrick! Cat: nidri basically has nothing to do... i mean, i could shoot something with my hilarious crossbow. like the sorceress. or the druid. Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 13 Note: Effect lasts for 2 rounds after song has ended. Cat: Nidranisan : Masterwork Light Crossbow (broken) Attack 10 Damage 3 Type P YES, -2 DAMAGE. IT'S BROKEN. NOPE! :) i mean, i guess it's an 11. but still. if anyone needs to penetrate DR/cold iron, let me know. otherwise, i'll be over here, waiting for someone to need healing. Fi: We'll remember that next time you want Armor, Vegeta. Meghan: Chad, you'll be pleased to know that I am kicking Roger's ass at Dr. Mario Even with Locke trying to distract me realtime 9/5, 8:00 pm (GM) Chad S. (GM): So hi to Roger for me. And wish him good luck on Dr. Mario. Nidri's crossbow bolt flies over the Druid's head. Meanwhile, Hawk begins a tale of rousing heroism and steps forward. A roar echoes throughout the fortress. The black dragon hops away from Vegeta and listens. A moment later it screeches and assaults Vegeta. Druid: W-wait, what? Uh...defend the gates! And don't trust that dragon! (GM) Chad S. (GM): Archer A fires at 5 (1 = Fi, 2 = Nidri, 3 = Eldrick, 4 = Hawk, 5 = Claire, 6 = Vegeta) Archer A fires at Claire, hitting AC 24 for 10 damage Archer B fires at 1 (1 = Fi, 2 = Nidri, 3 = Eldrick, 4 = Hawk, 5 = Claire, 6 = Vegeta) Archer B fires at Fi, hitting AC 20 for 7 damage Archer C fires at 6 (1 = Fi, 2 = Nidri, 3 = Eldrick, 4 = Hawk, 5 = Claire, 6 = Vegeta) Archer C fires at Vegeta, hitting AC 6 for 9 damage (GM) Chad S. (GM): Sorceress A unleashes 2 Magic Missiles against Eldrick, dealing 8 damage Sorceress B fires at 6 (1 = Fi, 2 = Nidri, 3 = Eldrick, 4 = Hawk, 5 = Claire, 6 = Vegeta) Sorceress B unleashes 2 Magic Missiles against Vegeta, dealing 6 damage The druid calls upon the grassy shores to entangle the party! (GM) Chad S. (GM): I'll need a Reflex Save DC 13 to avoid entanglement. Eldrick: Reflex Save 20 Nope! Eldrick quickly swats the weeds away from him. The black dragon wails against Vegeta. (GM) Chad S. (GM): Black Dragon bite: 25 Black Dragon claw: 21 Black Dragon claw: 17 Vegeta's aura protects him from harm. At this point, another Black Dragon lands on the Fort wall and roars at the Sorceress and the Archer. Round 2 (GM) Chad S. (GM): You guys are up. Everyone except Vegeta must make a Reflex Save, DC 13. Otherwise you gain the Entangled condition. See the entangle spell for more information. Fi: Fi : Reflex Save 18 Fi is attacking Druid A with Long Bow (Rapid)! Fi: (Needs at least 28 to crit.) Attack Result: 27 Damage Result: 16 Crit: 20/x3 Crit Confirm: 11 Crit Damage: +24 Fi: Type: piercing Fi is attacking Druid A with Long Bow (Rapid)! Fi: Attack Result: 17 (Needs at least 28 to crit.) Damage Result: 15 Crit: 20/x3 Crit Confirm: 11 Crit Damage: +19 Fi: Type: piercing (GM) Chad S. (GM): Sweet. Make another reflex save. Fi: Fi : Reflex Save 17 Holding his ground, Fi takes out the Druid and manages to evade the weeds. Chris: How much move to climb the ladder? Fleir: Fleir : Climb Check 5 Chris: or not. (GM) Chad S. (GM): The ladder is 15 feet high. I'd say DC 5 for humanoids, but DC 15 for Fleir since she's not built for it. At any rate, she has trouble getting any traction up the ladder Geez, I keep forgetting they have partial cover...eh screw it Cat: Nidranisan : Reflex Save 17 Cat casts Cure Light Wounds! Cat: Fi - heal 5 HPs. awwwwww yeah. Vegeta Pummels Black Dragon A, concentrating all his attacks in one area. Vegeta: Attack Results: 22 || 19 (Needs 24 on either hit to crit.) Damage(blunt): 9 || 5 Crit: 20/x2; Crit Confirm: 9 Crit Dmg (blunt): +9 || +8 Vegeta: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic. Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round Hernz: good rolls! woot! realtime 9/6 8:08 pm Meghan: Claire : Reflex Save 10 I don't think I ever made one of those for the entangled thing. Nidri quickly heals most of Fi's wounds. (GM) Chad S. (GM): Nidri, you need to move out of the entangled range or make a Reflex Save. The Entanglement counts as rough terrain. The weeds quickly restrict Claire. Meghan: So I can't move? Can I cast? (GM) Chad S. (GM): -Move at half speed -Cannot run or charge - –2 penalty on all attack rolls - –4 penalty to Dexterity. - Must make a concentration check (DC 15 + spell level) to cast a spell (or lose the spell). Meghan: Can I take 10 on a concentration check? ;) Hernz: you can move 15 to get out, then cast (GM) Chad S. (GM): What Hernz said. I'll make a save for Nidri, since it doesn't matter where she moves. Nidranisan: (GM) Reflex Save 23 Meghan: Hah... ok, can I cast over Vegeta? like, burning arc isn't a ray... Hernz: is it touch attack or rflx? Meghan: Imma just alley-oop it reflex it's an arc! I can totally hit Archer C with it Hernz: do I impede line of sight? Chris: no. Meghan: not really, no time to pull my best Reyn impression Claire casts Burning Arc! Claire is attacking Archer C with Burning Arc! Claire: Damage (primary): 4d6, 8 Damage (secondary): 2d6, 12 Burning Arc uses remaining: 1 School: evocation; Level 2 Casting Time: 1 standard action Range: 35 ft Claire: Targets: One primary, 1 secondary for half damage Saving Throw: DC 17, Reflex half; Spell Resistance: Yes secondary target, sorceress B (GM) Chad S. (GM): Alright, It's Claire Time! Hernz: nice secondary lol Claire: yeah Hernz: and poor primary Claire: whatev (GM) Chad S. (GM): Black Dragon A's Reflex Save 26 Meghan: not dragon archer fuck the dragon, Vegeta can take him (GM) Chad S. (GM): Alright, let me roll those saves again. Meghan: archer C probably has the better reflex save. so funtimes that sorc B gets the hit with more damage next round I'll probably light myself on fire (GM) Chad S. (GM): Archer C's reflex save 23 lulz Meghan: nice Hernz: wow, you are rolling great for everyone, nidri, dragon, archer (GM) Chad S. (GM): Sorceress B's Reflex Save 16 Meghan: he has aliased his /r d20 to "roll d3+17 and make it look like a 20" (GM) Chad S. (GM): lolz Hernz: lolol Meghan: excellent, full damage on the sorc Fi can probably plink her with an arrow Hernz: don't forget to do whatever for the veg vs dragon... now would be a great time for a shitty save to stun it lol Meghan: "Precisely as I planned it" (GM) Chad S. (GM): Black Dragon A's Fort Save 18 Vegeta pummels the Dragon, although it keeps his wits. Vegeta: you shrugged that off... not bad... but worse is coming! Chris: Yes. Fi's 2d6+4 of 'plink' damage. Eldrick moves ahead and bombards the Black Dragon with more Magic Missiles. (GM) Chad S. (GM): Eldrick's Magic Missiles 5 Hernz: lol chris (GM) Chad S. (GM): Eldrick's Reflex Save 13 Eldrick swats the weeds away as they grow around his leg. Eldrick: Man, these plants are tough! Almost there, Prince Vegeta. (GM) Chad S. (GM): Alright, Hawk has a turn and Nidri has a move action left. Chris: Cat and George are home now. Probably have a lot of de-flighting to do before they will be on. (GM) Chad S. (GM): Agreed. (Xenoblade talk: Gods, it took me so long to find and use the arts manuals) Chris: Haha! Cat: ...also, due to residual effects of mountain timezone, Eric is going to bed at 10 instead of 9. Meghan: welp remember Locke on the way home from the airport from Italy? George: So the light green is an entangle? Did Hawk make a save already? And did he fail it? (GM) Chad S. (GM): I don't remember a Reflex Save for Hawk. So you should make one. Nidri, are you moving? Hawk Hubertins: Hawk Hubertins : Reflex Save 10 George: Hey guys! I rolled a 4! Did you hear me!? I said I rolled a 4! Cat: yeah, i can move. (GM) Chad S. (GM): It's rough terrain. Cat: so it's half move? (GM) Chad S. (GM): Yeah, each square costs 10 ft. Hawk, you are entangled: -Move at half speed -Cannot run or charge - –2 penalty on all attack rolls - –4 penalty to Dexterity. (GM) Chad S. (GM): - Must make a concentration check (DC 15 + spell level) to cast a spell (or lose the spell). Cat: k, i moved. (GM) Chad S. (GM): Hmm, half speed on rough terrain. Those stack, right? Hernz: wait... is it? cause then claire would have the same issue, no? or anyone for that matter (GM) Chad S. (GM): If you failed the save on the entangled terrain? Not sure. Since I already did it with Claire, I'm not gonna undo it for her. Meghan: too late no take-backsies Chris: What is causing the rough terrain? (GM) Chad S. (GM): The entangle spell itself. Chris: Ah. "difficult" Yeah seems that way. Hernz: oh, failed save plus the terrain.. yeah, guess so George: The difficult terrain is just for purpose of any effects or abilities that care. It doesn't double down the move penalties (GM) Chad S. (GM): Yeah, seems that way. I must be stacking the wrong way. Hernz: gm call! lol (GM) Chad S. (GM): Okay, Hawk, what's your turn? Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 12 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Sorceress B with his Composite Short Bow! Hawk Hubertins: Attack Result: 23 (Needs at least 26 to crit.) Crit: 20/x3 Damage Result: 1 Crit Confirm: 26 Crit Damage: +9 Hawk Hubertins: Type: P Hernz: ............ George: Move, draw, sing, shoot. ;) Hawk's arrow dings the sorceress. She isn't looking so hot... Hernz: damage should be 2, cause of bardsong George: Yeah, that damage is off. One sec. Should have another +1. It's based off my old bow, and without the damage mod. (GM) Chad S. (GM): Understood. Black Dragon B rears up and spits a line of acid at the Sorceress and the Archer! (GM) Chad S. (GM): Acid damage: 15 Archer C's reflex save: 13 Hernz: kill stealer!! (GM) Chad S. (GM): GM steals his own kill? Meghan: ... did someone charm the dragon? Chris: Not in this group. Meghan: or is the dragon just hitting the one with the lowest hp? Hernz: it's a different dragon Meghan: I mean, I'd take one as a pet but they're evil. Black Dragon A sees a lot of people lined up... Hernz: oops lol Meghan: oops acid time (GM) Chad S. (GM): Hawk, Claire and Vegeta: Reflex Save, DC 15 Meghan: Claire : Reflex Save 16 yaaassss Black Dragon A rears back and spits acid, dealing 6 damage (save for half)) (GM) Chad S. (GM): lulz Meghan: ooo, nice. (GM) Chad S. (GM): (To GM) rolling 2 2 = 2 (GM) Chad S. (GM): (To GM) rolling 2 2 = 2 Vegeta: jumpyouttaway 9 Meghan: 4d6 could've been bad Hernz: doh! Meghan: hah, and monks have evasion right? Hernz: yeah, which is useless if I fail though lol Archer: Whoa! What's going on? Meghan: he ded Sorceress: Don't know, don't care. They aren't close to me. (GM) Chad S. (GM): Sorceress A casts Mage Armor on herself. Archer C drops his bow, pulls out his longsword and... 19 hits for 8 damage Hernz: does hawk need to make rflx too for dragon breath? (GM) Chad S. (GM): Yes, he does. But I can make that if need be. Hernz: not like he'll die from it lol (GM) Chad S. (GM): Archer A shoots 3 Hernz: no bonus? what kind of archer is that?? lol (GM) Chad S. (GM): Archer A shoots Eldrick hitting AC 11 for 8 damage Archer B shoots 6 Archer B shoots Vegeta hitting AC 22 for 6 damage The archers miss. (GM) Chad S. (GM): Hawk's Reflex Save 7 lulz Round 3 (GM) Chad S. (GM): It's the party's turn. Vegeta, Eldrick is planning to flank the Dragon. You wanna wait for him? Hernz: sure so does he goes first I guess? Fleir: Fleir : Climb Check 22 Fleir is attacking Archer B with Powerful Bite & Trip! Fleir: Attack Result: 27 (Needs at least 28 to crit.) Damage Result: 13 Crit Confirm: 11 Crit: 20/x2 Crit Damage: +10 Fleir: Trip Attempt: 25 (GM) Chad S. (GM): Yeah, he goes first. After Fleir. Suddenly, a wolf climbs up a ladder and bites the archer. Humanity has lost its final defense. Chris: lol Archer: "Totally safe" me ass! Where'd this wolf come from? Meghan: awwoooo Eldirck quickly enchants his longsword and cuts into the dragon! Eldrick: Eldrick attacks the dragon, hitting AC 25 for 8 damage Fi is attacking Sorceress A with Long Bow (Rapid)! Fi: Attack Result: 18 (Needs at least 28 to crit.) Damage Result: 9 Crit Confirm: 17 Crit: 20/x3 Crit Damage: +25 Fi: Type: piercing Fi is attacking Sorceress A with Long Bow (Rapid)! Fi: Attack Result: 15 Damage Result: 7 (Needs at least 28 to crit.) Crit Confirm: 12 Crit: 20/x3 Crit Damage: +27 Fi: Type: piercing Meghan: ... so should I burninate the gate? Fi: Fi : Reflex Save 9 Hernz: dont forget soft cover on those chad Meghan: Or is fleir going to open it for us? Chris: bah. Both of Fi's arrows miss as the sorceress DIVES BEHIND SOFT COVER Chris: partial cover. not soft. (GM) Chad S. (GM): Waaaaa Meanwhile, the weeds grow around Fi, entangling her. Meghan is healing Claire with Heavenly Fire Healing Meghan: Healing Result: 3 Type: healing Notes: Only heals good creatures. Ray. Use up to 8 per day. Heavenly Fire Healing uses remaining: 5 I probably only have, like, 4 left Claire heals herself. Vegeta Pummels Black Dragon A, concentrating all his attacks in one area. Vegeta: Attack Results: 14 || 14 (Needs 26 on either hit to crit.) Damage(blunt): 4 || 6 Crit: 20/x2; Crit Confirm: 19 Crit Dmg (blunt): +8 || +2 Vegeta: Special 1: Total the damage from all attacks before applying DR. Attacks treated as Magic. Special 2: If hit by first hit, Fort save DC 18 or be stunned for 1 round Eldrick: No time for shadow boxing, boss! We gotta take out this dragon! Vegeta: stop distracting me! Eldrick: Hehe, I could never break your concentration. You barely paid attention to me back in the castle. (GM) Chad S. (GM): Hawk and Nidri are up next. Cat: i guess i could try a pot-shot at the almost dead guy up on the wall. i can't really get to claire or veg or eldrick, and hawk doesn't really need the healz that bad. Hernz: can you get him if he's tripped behind a wall? Cat: the one right next to the dragon, not the tripped one. Hernz: oh yeah, kill it! Cat: yeah if i roll like a 20 lol Hernz: although it's shooting into melee yeah Cat: he's in melee with the dragon? Hernz: yup..... Cat: so wait. is black dragon B fighting on our side? or its own side? or something? Hernz: definitely not theirs... that's all we know so far Cat: interesting. so my other option is a shot at the sorceress. soften her up for fleir. Hernz: wait wait... Cat: (if i roll a 20. seriously this is SO HYPOTHETICAL.) Hernz: wait, a sense motive is an action in battle... nevermind Cat: ah, hang on. i should be doing an intimidate if i can get within 30 feet of something. (which i probably can't, except maybe that dragon on the ground) or if the sense motive is useful, i can burn an action on that. Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 11 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking @{target|token_name} with his Composite Short Bow! Hawk Hubertins: Attack Result: 11 (Needs at least 26 to crit.) Damage Result: 6 Crit: 20/x3 Crit Confirm: 15 Crit Damage: +3 Hawk Hubertins: Type: P George: Sorry, testing macros. Nidranisan: Nidranisan : Masterwork Light Crossbow (broken) Attack 6 Damage 3 Type P YES, -2 DAMAGE. IT'S BROKEN. Cat: wooooooo Hawk Hubertins is attacking Sorceress A with Masterwork Short Bow, composite! Hawk Hubertins: Attack Result: 25 (Needs at least 27 to crit.) Damage Result: 4 Crit: 20/x3 Crit Confirm: 22 Crit Damage: +4 Hawk Hubertins: Type: P Notes: Cat: no no, stupid die, there was supposed to be a 0 after the 2. Hernz: lol George: Moving Hawk so Nidri and Hawk don't interfere with each others shots. sorry for the test spam. I still can't get the friggin' macro working with direct references to stuff on the sheet. BTW, that last shot was the "real" one. I sure hope a 25 hits that sorc. Chris: I would guess 19 or 20 to hit with armor up and partial cover. Hernz: george, does the damage include bard song? I forget if you had a +1 bow or not George: Yes, that last one should include everything. He doesn't have a +1 bow yet, just bard song. Hernz: oh ok realtime 9/7 7:58 pm Hawk's Arrow nails the sorceress square in the stomach. Meanwhile, Nidri's crossbow bolt sails overhead. (GM) Chad S. (GM): Archer B tries to stand up, provoking an AoO from Fleir. Black Dragon B roars and tries to quickly finish off the Archer. Hitting AC 19 Black Dragon B finishes off the Archer, then flies down towards the other Dragon. (GM) Chad S. (GM): Meanwhile, Black Dragon A attacks (Even = Vegeta) 2 Vegeta: bring it dragon! Eldrick: Dragon, Dragon. Rock the Dragon! Hernz: LOLOL Vegeta: what in the blazes are you babbling about?? (GM) Chad S. (GM): Knew you'd get it Hernz: I bought two wicked cool DBZ tshirts today... thanks to a facebook ad lol Eldrick: Oh sorry, working on a new Dragon Warrior cheer. A bit more serious than the old one. Fleir is attacking Archer B with Powerful Bite! Fleir: Attack Result: 19 (Needs at least 28 to crit.) Damage Result: 11 Crit: 20/x2 Crit Confirm: 16 Crit Damage: +11 (GM) Chad S. (GM): Black Dragon A vs Vegeta: 14 for 4 damage Black Dragon A vs Vegeta: 11 for 6 damage Black Dragon A vs Vegeta: 13 for 4 damage Vegeta effortlessly parries the dragon. Hernz: wow, shitty rolls lol Meanwhile, Fleir bites the archer again as he stands up and draws his longsword. Archer: G-Get this mutt outta here! Lousy Dragon Warriors. Should've stayed with ma. Vegeta: I'll show you how you "rock the dragon" (GM) Chad S. (GM): Sorceress A casts a spell on Fleir. Make a Will Save, DC 14. Chris: Vegeta and Eldrick are having a support conversation? What rank are they at? Fleir: Fleir : Will Save 3 Chris: lol Hernz: nice..... Meghan: So should I try to burn down the door? Hernz: btw, chris, I sadly missed your support reference.... (GM) Chad S. (GM): The Sorceress makes a spooky face at Fleir as she completes the spell, scaring the poor wolf. She is frightened for 2 rounds. Vegeta and Eldrick are rank C, btw. Eldrick thinks they're rank A. Archer A attacks 3 Archer A attacks Claire, hitting AC 13 for 9 damage Fi: Dammit, Fleir! Round 4 (GM) Chad S. (GM): But her face is spooky tho Chris: Fire Emblem reference. Hernz: I bought it, havent played it yet lol Vegeta Pummels Black Dragon A, concentrating all his attacks in one area. Vegeta: Attack Results: 10 || 9 (Needs 26 on either hit to crit.) Damage(blunt): 9 || 6 Crit: 20/x2; Crit Confirm: 19 Crit Dmg (blunt): +8 || +5 Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic. Hernz: a 4 and a 3..... (GM) Chad S. (GM): ...did that include flanking? Vegeta: stop your singing Eldrick! how can anyone concentrate on a fight like this!? Hernz: yeah.... next level I get good attacks... it's been defense defense defense ki blast Eldrick: But I'm up to the awesome guitar part! Speaking of which, I need to buy one at some point. Chris: Is Fleir scared enough that she would jump down, or just back against the wall to her right? Hernz: remember when we thought the jap version of the song said "f*ing!!!" and then we found out it said Sparking I think it's flee as far as possible or some such... depending on the effect? (GM) Chad S. (GM): "A frightened creature flees from the source of its fear as best it can." I would say she would try to run or jump down the ladder. Chris: Yeah, but risk damaging oneself from a fall scary? (GM) Chad S. (GM): A 15 ft fall versus your worst nightmare? I'd say you'd drop 15 ft. Chris: Welp. She runs off screen then. (GM) Chad S. (GM): Yeah! Time for something I didn't anticipate! I'll just move her down there for safekeeping. Fleir: Fleir : Acrobatics Check 13 Fi: How rude! (GM) Chad S. (GM): Fleir takes 4 non lethal damage as she jumps down. Fi: Fi : Escape-Artist Check 21 Fi : Long Bow Attack 28 Damage 13 Type piercing Chris: On sorceress A. Fi is not pleased, and takes out the sorceress. (GM) Chad S. (GM): Can you make a Reflex Save, Fi? Fi: Fi : Reflex Save 26 Chris: Yes Fi: Stupid grass. (GM) Chad S. (GM): I may as well do Eldrick's action now. Eldrick does a quick kata, and his sword briefly channels lightning! (GM) Chad S. (GM): DC 17 Concentration check, 11 DC 17 Concentration check with Concentration Arcana, 28 Yup, made the right Magus Arcana choice Eldrick tries to slash the dragon with his electric blade! (GM) Chad S. (GM): Eldrick swings hitting AC 20 for 6 slashing and 8 electric damage Eldrick quickly strikes again! (GM) Chad S. (GM): Eldrick swings hitting AC 7 for 8 slashing damage But fails to finish dragon A off. Meghan: did that crit fail? Eldrick: Whew! Two dragons. We gotta finish this quickly. Aw man, I missed! (GM) Chad S. (GM): Eldirck has an ability to attack twice when he casts a touch spell. Eldrick then quickly shuffles away. Eldrick: I don't think they can spit acid all over us without provoking your wrath, Lord Boss Vegeta. Hernz: is a sense motive a standard action or a move action? Chris: At that distance, the dragon should have actively engaged in melee with one of the 2 potential targets. That should have been clear unless it was just watching. Hernz: trying to get a sense of whether it's here to kill off bad guys and flee, or actually friendly (GM) Chad S. (GM): Last round, Black Dragon B killed the archer, then moved into melee with Eldrick. Hernz: we'll find out the hard way ;) (GM) Chad S. (GM): Black Dragon A has been engaged with you, but did seem to pay attention to that dragon roar back in round 1. Question: Anyone speak draconic? The druid did, and she seemed to react to it but was ARROW'D before she could do much about it. Hernz: lol (GM) Chad S. (GM): Claire, Nidri and Hawk are up. Meghan: Draconic is not one o f my languages. I can either set myself on fire again, or try to burn down the gate. whattaya think? Hernz: how many of those you got left? Meghan: I've got 8 uses of burning hands. Hernz: 4d6? do IT!! Meghan: 4d4, I think level 1 spell. Hernz: Fi's got the archers, we've got the dragons (for now) Meghan: Well, it's fire damage and if it's like a strong wooden door, it's got hardness 5 (heh, hardness) and 20 hp) let's give it a try of course, it wants a target... Claire casts Burning Hands! Claire is attacking Claire with Burning Hands! Claire: Damage: 4d4. Damage Result: 10 Burning Hands uses remaining: 7 School: Evocation; Level 1 Casting Time: 1 standard action Range: 15 ft cone-shaped burst Saving Throw: DC 16, Reflex half; Spell Resistance: Yes Claire: lol. pretend that was on the door Hernz: lol Claire turns her flames upon the wooden front gate, wearing it down. Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 10 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Archer A with Masterwork Short Bow, composite! Hawk Hubertins: Attack Result: 25 (Needs at least 27 to crit.) Damage Result: 4 Crit: 20/x3 Crit Confirm: 14 Crit Damage: +4 Hawk Hubertins: Type: P Notes: George: Hawk is hot with the bow lately. Hernz: sweet! Claire: Chris is filling out a "The Incident" report Cat: yes, nidri speaks draconic. 9/8 8:17 pm (GM) Chad S. (GM): Hawk hits the archer with another arrow. Nidri is up. Cat: ...Kandar is the guy we're looking for, yeah? (GM) Chad S. (GM): Yup. Nidranisan yells something in draconic. Nidranisan shrugs. Nidranisan: Hey, I tried. (GM) Chad S. (GM): So...what is Nidri doing? Hernz: wait, hawk went for archer A? doh! Nidranisan: Nidranisan : Intimidate Check 21 [Draconic] Your mother was a hamster and...ah, whatever. Nidri screams at Dragon B, scaring it. Fleir continues to flee for another round. Black Dragon B screams some more, then charges at Nidri. Hernz: provoking from who? (GM) Chad S. (GM): Black Dragon B attacks Nidri, hitting AC 25 for 4 damage. From you, Vegeta Vegeta strikes Black Dragon B! Vegeta: Attack Result: 24 (Needs 25 to crit.) Damage Result: 8 Crit: 20/x2 Crit Confirm: 25 Crit Damage: +5 Vegeta: Special: Attacks treated as Magic. not so fast Black Dragon A snarls and tries to wail against the prince! (GM) Chad S. (GM): Black Dragon A vs Vegeta: AC 23 for 5 damage. Black Dragon A vs Vegeta: AC 24 for 3 damage. Hernz: nope (GM) Chad S. (GM): Black Dragon A vs Vegeta: AC 19 for 6 damage. Hernz: nope... 25 (GM) Chad S. (GM): Well, he tried. Hernz: lol Meghan: lol monk Hernz: monk + mage armor lol (GM) Chad S. (GM): Okay, the Rifftrax of TMNT is hilarious because they keep dropping "Will Arnet = GOB" references. Archer: Don't know what those dragons are doing, but I'm outta here! Hows about you? Round 5 The heavily wounded archer flees. The other archer starts to flee, as well. Fi: Bogies A and B are bugging out. (GM) Chad S. (GM): Go, heroes! Vegeta attacks Black Dragon A with Flurry! Vegeta: Attack Result: 13 (Needs 26 to crit.) Damage (blunt): 8 Crit: 20/x2 Crit Confirm: 24 Crit Damage (blunt): +6 Vegeta: Special: Attacks treated as Magic. Vegeta attacks Black Dragon A with Flurry! Vegeta: Attack Result: 19 (Needs 26 to crit.) Damage (blunt): 4 Crit: 20/x2 Crit Confirm: 9 Crit Damage (blunt): +5 Vegeta: Special: Attacks treated as Magic. Vegeta puts the dragon at death's door. Hernz: dammit! lol (GM) Chad S. (GM): ...12 strength, Hernz. 12 Strength. Hernz: lol Fi is attacking Black Dragon B with Long Bow (Rapid)! Fi: Fi : Long Bow (Rapid) Attack 26 Damage 11 Ranged Notes: +1 within 30' Type piercing Fi is attacking Black Dragon B with Long Bow (Rapid)! Fi: Fi : Long Bow (Rapid) Attack 27 Crit Confirm 20 Damage 15 Crit Damage +22 Ranged Notes: +1 within 30' Type piercing Fi : Reflex Save 27 Fi knows to protect the healer at all costs. One dead dragon later, Nidri is clear. Hernz: nice crit Chris: Pretty much an arrow through the cranium there. Eldrick: Well, guess it's time. (GM) Chad S. (GM): Eldrick tries to finish off the dragon, hitting AC 15. Oh wait, forgot the +4 Eldrick deals 7 damage to finish off the dragon. (GM) Chad S. (GM): So we can drop out of combat, or you could try to finish off the archers? Chris: You can decide what Fleir decides to do if she sees them. (GM) Chad S. (GM): Fleir eventually returns, slightly ashamed about her cowardice. HP totals: Hawk 21/27, Nidri 23/27, Fleir has 4 NL damage, Vegeta 15/27, Claire 15/26. Eldrick is at 12/20. Fi is at 17/19. Eldrick: Woo! That was fun. Any idea what was with those dragon roars? Meghan: So, do we still need to get past this door? Nidranisan: Sounds like the bandits or whatever weren't exactly being straight with the dragons. Something about a traitor, and the dragon that came in later was going to kill everyone here, then go kill Kandar. Eldrick: But we need Kandar alive! Cat: probably but i wouldn't spend more spells on it... Fi: Oh, is that all? Nidranisan: Well, better beat the dragons to him then. (GM) Chad S. (GM): You guys are able to get past the doors. Nidranisan casts Cure Light on Vegeta! Nidranisan: heal 7 HPs. Nidranisan casts Cure Light on Eldrick! Nidranisan: heal 10 HPs. Eldrick: Thanks ma'am. I'm feeling great! And it's a lot less painful than... Eldrick whispers "needles" Nidranisan: Claire, you ok lighting yourself on fire? Nidranisan rolls her eyes. George: Fire it up! Fire it up! Fire it up! (GM) Chad S. (GM): I'll let you all heal up before the next skill check-o-rama. Meghan is healing Claire with Heavenly Fire Healing Meghan: Healing Result: 3 Type: healing Notes: Only heals good creatures. Ray. Use up to 8 per day. Heavenly Fire Healing uses remaining: 3 Meghan is healing Claire with Heavenly Fire Healing Meghan: Healing Result: 5 Type: healing Notes: Only heals good creatures. Ray. Use up to 8 per day. Heavenly Fire Healing uses remaining: 2 ok, that brings me up to 23 so that's good enough Cat: oh boy, another skillfest. realtime 9/9, 9:20 pm (GM) Chad S. (GM): Claire is at 25/26 HP after burnding herself. Cat: haha so is this a whole party thing, or each person/group assisting, picks a direction? After passing through the entrance, the party finds a twisty maze of passages, all alike- no wait. The party hears the sound of combat as Kandar's bandits and the Black Dragons fight each other. They also hear the sound of water running underneath the castle. (GM) Chad S. (GM): Your mission is to reach the Throne Room, or the Back of the Throne Room. Make one set of skill checks for each room. Even if you don't match the DC, proceed to the next room anyway. Chris: So, no splitting the party? (GM) Chad S. (GM): Split the party if you want to. Each person can go individually. The blue rooms are accessible to good swimmers and will get you to the throne room quickly. Cat: so, how many times can i fail the swim check hah Chris: I think that is Fleir and Fi... (GM) Chad S. (GM): You can fail, but it will take more time to reach the throne room. The longer it takes the worse the fight will get. Cat: channeling hernz i.e. the more xps we get? ;) (GM) Chad S. (GM): Yeeeeeah! Cat: i assume you put the whole flow chart out here because we're allowed to metagame a little bit? :) (GM) Chad S. (GM): Yes. Also this map is complicated enough already. Cat: anyone object to folks who have k.arcana taking at least one stab at the swim check before we go the long way round? Chris: At DC 16, even my characters are 50/50. Cat: yeaaaaah..... Chris: I think Fi & Fleir will take the water paths unless anyone objects. Cat: getting out of the crumbling overpass isn't going to be a ton better. fine with me. Chris: Front Door: Swim Fi: 24 Fleir: 27 Cat: lolz. Chris: Treasure Room - Perception Fi: 16 Fleir: 19 (GM) Chad S. (GM): Treasure Room is special. Make both the checks then move on. Chris: Throne Room Entrance: Swim Fi: 19 Fleir: 21 (GM) Chad S. (GM): Godlike rolls, Chris Chris: Except Fi's perception... That was a 3. The treasure room is ankle high in water, and you can clearly see a hole where the water flooded the room. Most of the treasure is gone, too. Fi and her wolf slosh through the water and eventually find a trapdoor towards the throne room. Cat: if we do a big assist like on the strength check, does "successfully helping" let you pass, or participating at all in a successful attempt? (GM) Chad S. (GM): Participating at all in a successful attempt will let you all pass. Cat: sweet. well, i wouldn't mind one crack at the swim check for laughs, but after that i will either help with str or do my own disable device. Chris: I think if you make the swim, you are going that way no matter what. It's just how long it takes you. Cat: i guess that's a chad question. i assumed if you fail a swim check that hard, you make no progress. i mean, my fort save is 2 and my perception is 1...that poison gas trap is pretty much going to toast me too heh. (GM) Chad S. (GM): The poison gas will just take longer for you to get through. Taking the swim check will put you on that path, but it may take a while. Cat: ok, i guess i don't understand how these different parts work then. :) (GM) Chad S. (GM): If you choose to swim past the front door, you travel the blue path to reach the treasure room. Otherwise you go to the Dragon vs Bandit melee. Cat: ok, but presumably we don't advance from the melee until we either make the stealth check or group make the bluff? or .... what happens if that check fails? (GM) Chad S. (GM): Even if you fail, you move onto the crumbling bridge. This will affect the overall time it takes the party to reach the Throne Room. The longer it takes to reach the Throne Room, the harder the final battle is. Cat: so does a failed swim check also still get you to the treasure room? just, slower? (GM) Chad S. (GM): Yeah. Cat: so much slower that it's slower than going around the long way? (GM) Chad S. (GM): But of course! Cat: even if you fail like 2 checks going around the long way? (GM) Chad S. (GM): If you fail the swim check really hard, yes. Cat: k. i mean, even my will save has less than even odds on the throne room entrance, though that hits either way. the disable device is actually my best chance the whole way round, other than piggy backing on claire's bluff. lolz. i'm more likely to make the DC 16 swim than make the disable device, and acrobatics, and fort save. soooo not built for this. Meghan: well, I've missed, like, everything what am I rolling now? Cat: it's mostly on the map. all you missed was fi/fleir powering through the swim route, and me asking a bunch of doofy questions. and running some probabilities. Hernz: yeah, swimming route it is for veg... let's seeee Vegeta: Swim:124 oops Swim 18 Vegeta will travel down to the melee Vegeta: Stealth 13 Acrobatics (go to poison gas trap): [1d20+9]] Acrobatics (go to poison gas trap): 23 Perception at Gas Trap: 33 Will save: 24 I'm in the front Chris: I'm not entirely sure what Hernz just had Vegeta do. At the very least, he would have skipped the stealth check. In fact, he could have just taken the swim check and will save and been done. Hernz: I didn't knwo if the goal was to touch all the blocks lol Cause I'd rather go through a treasure room and do a perception check lol Meghan: ok, so I don't have disable device strength check might be fun but the chances of me making that DC are slim Claire : Strength Check 5 mostly I want to try my bluff check in the dragon vs bandit melee room Hernz: oh, I didn't even need to make a stealth check since I was using swim to go to the crumbling overpass.... Cat: even cooperating i don't think we'd make an 18 str check. at this point i'm strongly considering just failing my swim check and being done with it. :) Hernz: swim, go to treasure room, k arc and look Cat: i could totally drop a guidance on myself first ;) George: Ok, Hawk doesn't have Disable Device, and a strength check would be... unwise, so I think he's going to try to swim. Again. Because that went so well last time. Ok, I think Hawk's moves are either to fail to swim and go to the Treasure Room where he has a very small chance of making the k/arcana but a decent chance at the perception... Cat: hey chad -- if hawk and nidri go through the treasure room together, can we collab on the k. arcana? Meghan: but I wanna bluff the dragon... ooo, I have k.arcana Cat: you can bluff the dragon and then swim there from the overpass ;) to go around the gas trap. Meghan: Claire : Bluff Check 17 George: or he can join the conga line and go to dragon vs bandit, bluff his way through (Or help to do so), fal off the crumbling overpass into the poison trap room where he has even odds of making the perception check before getting to the throne room entrance. Cat: if you wanna do that i might go through that way with you. Meghan: lol nope I rolled a fucking 5 Claire : Swim Check 3 Cat: the bluff takes assists. so if the three of us go that way, we can help. Meghan: Claire drowns. I need to roll a new character Cat: fail just means you're slow, chad went over that for me ;) Meghan: yeah, ok, assist away bah drowning is funnier Cat: it's all fun and games until... Nidranisan: Nidranisan : Disable-Device Check 11 Cat: awwww yeah, failed my best check on the board. Meghan: wanna help me bluff anyway? Cat: about that five..... Meghan: yup fucking dice, man Nidranisan: Nidranisan : Bluff Check 23 Cat: SHAZAM. Meghan: nice Cat: alright, even if hawk just goes for the swim straight up, we get through the bluff 'cause that gets you to 20. George: Hey Meghan, mark off a clone. Meghan: yeah Cat: (or if chad gives us the "highest leads") Nidranisan: hey claire, how deep is it in there? Nidranisan doesn't hear anything and assumes that means she's A-OK AND ALL CLEAR! Hernz: lol Nidranisan: Nidranisan : Swim Check 14 ...Claire? You in here? Hernz: something tells me Eldrick might be able to help w k arc... he's a magy type of sorts Claire: glub glub glub Cat: yeah, the k arc isn't listed as helpable, but really, even just throwing 3-4 people at it "helps" Claire: deeper than 5'6" Cat: but i want chad to crush my soul and tell me for sure it's not mobbable. :) Claire: Claire : Knowledge-Arcana Check 19 god dammit Cat: lulz, deeper than 5'6", less than 5'10" got it :) Nidranisan casts Guidance on Nidri! Nidranisan: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll) Cat: ...gonna drop that on k.arc if chad allows it. (chad, apply -1 if not, 'cause i'm including it. :) ) Nidranisan: Nidranisan : Knowledge-Arcana Check 23 Nidranisan : Perception Check 3 HOW DO I GET OUT? CLAIRE, DID YOU FIND THE DOOR YET? Hernz: lol Chris: You guys are amazing. Cat: honestly? i mostly came through here to roll the k.arc check, so at least i made that. yeah, thanks for using up all the good dies. (no thanks) :P er. wow, freudian slip much? i swear, the keys are right next to each other. Chris: Well, I am the only PC to die so far. Cat: thanks chris, i just giggled like an idiot :) well, i almost have a 50% chance on the will save. clearly that means i will fail it horribly Nidranisan casts Resistance on Nidri! Nidranisan: Duration: 1 minute. +1 bonus on saving throws Cat: same deal chad, veto it if i'm being a butt :) Nidranisan: Nidranisan : Will Save 12 Cat: yuuuup. well, not "horribly" but, yeah. Chris: Well, you automatically lose a round each time you cast... Claire: Claire : Perception Check 17 Meghan: and one short of the perception check, too. Claire : Will Save 15 realtime 9/11, 11:22 AM (Too much Xenoblade edition) (GM) Chad S. (GM): Alright, Hawk needs to choose his route. Eldrick will assist him if he can. Also, Vegeta should make Perception and K Arcana rolls in the Treasure Room. You cannot combine the Knowledge checks in the Treasure Room, due to the information in there. So far, Fleir is the only one who made the Perception check in there, but she can't talk right now. Fi and Fleir quickly swim their way into the Throne Room. Vegeta opts to go straight for the front door, easily bypassing his way through an illusory wall. Claire opts to swim. Well, more like sink like a rock and let the current eventually carry her into the treasure room. Nidri fiddles with the front door lock for a bit and isn't able to make sense of it until she finally grabs the lock and it breaks. She walks towards the bandits and convinces them she's their ally. She also walks towards the dragons and convinces them she's here to kill Kandar. Her and anyone with her walk past the melee without trouble. Nidri easily swims to the mostly waterlogged treasure room. Claire is able to point out the secret door that leads to the throne room. Nidri and Claire then get stuck on the illusory wall (and nearby pretty colors) for a bit. (GM) Chad S. (GM): Summary: Fi, Fleir and Vegeta took about 3 turns to get to the throne room. That's optimal. Claire and Nidri will probably take 5 turns, depending on Hawk and Eldrick's checks. If you went with Nidri, she already unlocked the front door and bluffed her way past the melee, so you don't need to make those checks. Meghan: Uh, Chad, Claire went with Nidri. the swim check was from the crumbling overpass. thus my shitty bluff check earlier. and shitty strength check and failed k arcana,and failed k perception... and then failed will save. super awesome. Vegeta: Treasure room: Untrained K Arc 3, Perception 15 Hernz: wow, my 2 perception....... booo those rolls were terrible... tuh-rrible Imma be out tonight realtime 9/11, 8:12 pm (GM) Chad S. (GM): Oops, thanks for clarifying that, Meghan. I'll just say you went with Nidri when she broke the lock and bluffed past the melee. George: Ok, sounds like Hawk's path will be to go from the door to the melee, then the crumbling overpass to the poison gas trap, throne room entrance, and finally the throne room. So starting with the acrobatics check: Hawk Hubertins: Hawk Hubertins : Acrobatics Check 20 George: No problem there. On to perception in the PGT room. Hawk Hubertins: Hawk Hubertins : Perception Check 8 George: Uhh... less good on that one. What are the ramifications of failing that check? (GM) Chad S. (GM): You just take longer to get to the Throne Room Move on to the Throne Room Entrance. George: Will save time, I guess. Hawk Hubertins: Hawk Hubertins : Will Save 21 So Hawk only had one delay, I think. Cat: so, which way is eldrick going :) Hawk slips past the melee and dances across the bridge. On his way to the throne room though, he smells something awful and takes a moment to keep his lunch. (GM) Chad S. (GM): I'll say that took 5 turns to reach the throne room. Eldrick: Time to show you guys how Dragon Warriors do things! Swim 20 Perception 5 Cat snickers. Eldrick: Swim 13 Chris: What is with these perception rolls? Eldrick swan dives into the underground river, emerging in the treasure room. He doesn't find much of anything there so he continues to the throne room. He struggles to reach the back, however. (GM) Chad S. (GM): Eldrick took about 5 turns. So, I have the 3 turn camp (Fi, Fleir, Vegeta) and the 5 turn camp (Everyone else.) As Vegeta runs up to the door, he can hear a very distinctive noise: someone dramatically increasing his power! Cat: always with the drama. Fi and Fleir emerge in the back of the throne room. The red rug is soggy and tattered, torn by some kind of acidic residue. (GM) Chad S. (GM): (To GM) rolling 8 8 = 8 (GM) Chad S. (GM): (To GM) rolling 8 8 = 8 (GM) Chad S. (GM): (To GM) rolling 8 8 = 8 (GM) Chad S. (GM): (To GM) rolling 10 10 = 10 (GM) Chad S. (GM): (To GM) rolling 9 9 = 9 This Black Dragon is quite different from the other dragons Fi and Fleir had seen today. The creature has several pustules throughout its body and its tail seems to drip acid onto the rug. Perhaps the worst feature of all is the second set of jaws that erupt from the dragon's body as it focuses! Chris: What have you done Ray? Black Dragon: Nowhere to run, Kandar. Killin' my friends wasn't a good idea! Kandar: ...t-told ya, I didn't kill nuthin! A man wearing nothing but a pair of boots, a pair of trunks and a hood cowers behind one of the pillars. Black Dragon: Liar! Where's your shiny axe, now? Don't worry, I'll melt that too when this is over. No one makes a fool of dragons! (GM) Chad S. (GM): Roll for initiative. Fi, Fleir and Vegeta can move immediately, but everyone else has to wait 2 rounds. Chris: Fi : Initiative Check 14.03 Fleir : Initiative Check 7.03 Cat: Nidranisan : Initiative Check 11.02 Eldrick: Init 10 Cat: how big is the dragon? Hawk Hubertins: Hawk Hubertins : Initiative Check 16.02 Cat: and has it been less than an hour since the last fight? (GM) Chad S. (GM): Yes. Cat: k, my armor is still up then. Black Dragon's Init 14 Kandar's Init 23 Cat: top of the round, kandar's trunks get slightly darker in front. (GM) Chad S. (GM): Hehe. The Black Dragon is 10x10, so large. Time to see if this solo encounter works! Chris: I assume that the pillars are 2x2 that grant cover like last time. 10'x10' (GM) Chad S. (GM): Yes indeed. George: Apparently Hawk's init didn't make it into the tracker. (GM) Chad S. (GM): Thanks for pointing that out, I didn't see your roll. That's everyone's init except Claire and Vegeta. Chris: Meghan will be out for a while, but we're not blocking on her. Not sure about Hernz. (GM) Chad S. (GM): Well, it's an init roll, so... Vegeta's init 7 Claire's init 9 Round 1 Kandar whimpers and runs behind a pillar. (GM) Chad S. (GM): You're up Fi. You are in waist high water, and will have to spend a move action to climb out onto land. Fi casts Gravity Bow! Fi: Duration: 4 minutes Fleir, fetch to odd man! Fi points at the Axe. The dragon hears Fi cast and sees Fleir emerging. Black Dragon: Oh, what's this? More of your stupid allies? It doesn't matter how many you send! My lord blesses me with more power! Haha! The dragon screeches, and his body is briefly covered in a black aura. (GM) Chad S. (GM): (To GM) rolling 1d10 ( 6 ) = 6 Black Dragon: Yes, haha! I can feel the power! Fi: Oh lovely. (GM) Chad S. (GM): Alright, Fleir and Vegeta are up next. Everyone else will arrive at the start of Round 3. And you can move Kandar's Axe around. Chris: So how much can Fleir do this round? Move to the Axe and pick it up? (GM) Chad S. (GM): Yes, that's it for now. Fleir picks up the Axe in her mouth. Fleir climbs out of the water and grabs Kandar's favorite axe. Smells like dog food. Hernz: reading... crap.... what do I do.... limited ki.... Vegeta strikes Black Dragon! Vegeta: Attack Result: 13 (Needs 25 to crit.) Damage Result: 4 Crit: 20/x2 Crit Confirm: 27 Crit Damage: +4 Vegeta: Special: Attacks treated as Magic. Vegeta pumps up as he charges, ki remaining 5, AC 29 Hernz: btw, I didn't charge... just walked over... Vegeta: I, Prince Vegeta, will be your opponent! Hernz: not sure if he gets an AoO as I approach Cat: well folks, i got 3 spells left. try not to die. realtime 9/13, 7:47 pm (GM) Chad S. (GM): As a reminder, I'm flying to California tomorrow and will return Wednesday morning. I may post on Tuesday early morning (~2-3 am) but probably not again until Wednesday afternoon. Vegeta tries to feint the dragon, but all he does is get its attention. Round 2 (GM) Chad S. (GM): Everyone else will arrive at Round 3. Kandar: A prince, came to my aid? Oh Prince, please help me! This dragon thinks I killed its teammates! It wants me blood! Kandar assumes a defensive stance (GM) Chad S. (GM): Fi is up. Fi steps up against the column and shoots. Fi is attacking Black Dragon with Long Bow (Rapid, Point Blank)! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 18 Damage 8 Ranged Notes: +1 within 30' Type piercing Fi is attacking Black Dragon with Long Bow (Rapid, Point Blank)! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 27 Crit Confirm 8 Damage 9 Crit Damage +23 Ranged Notes: +1 within 30' Type piercing Chris: boo. crit confirm. (GM) Chad S. (GM): Again with the crits? Stop killing my l33t monsters! Oh wait, it didn't convert Chris: Yeah, rolled a 1. Fi's first arrow bounces off the dragon's scales, but the second arrow buries itself deep into the dragon's shoulder. One of the pustules bursts where the arrow hit and the shaft is dissolved immediately. Fi: Punching that thing looks like a bad idea! Black Dragon: The prince...of thieves? Haha, you look tasty...I will remember to thank Lord Frieza for this opportunity! Bite vs Vegeta: AC 21 for 11 damage Bite vs Vegeta: AC 23 for 11 damage Claw vs Vegeta: AC 15 for 5 damage Claw vs Vegeta: AC 25 for 8 damage Wing vs Vegeta: AC 18 for 5 damage Black Dragon: Wing vs Vegeta: AC 24 for 5 damage Vegeta's keen use of Ki protects him from a vicious claw. The tail has a mind of its own, and aims at Fi. (GM) Chad S. (GM): Fi has cover against the dragon. I think that gives hir a +4 AC? Chris: yeah. That's a lot of reach too. Black Dragon: Acid Lazer vs Fi: Ranged Touch 16 for 5 acid damage. Fi doesn't expect a spray of acid to shoot from the dragon's tail. Luckily it splashes against the column. (GM) Chad S. (GM): Fleir, your move. Fi: Do dragons normally do that? (GM) Chad S. (GM): K Arcana check would help. Those with the knowledge haven't arrived, though. Fleir tries to give an Axe to Kandar. (GM) Chad S. (GM): Was that a single move or double move? Chris: Double. (GM) Chad S. (GM): Got it. Kandar: OH NO A WOLF! NOW I'M DONE FOR! Wait... Fi: Just take the Axe! Kandar: It's me favorite axe! Well, my other other favorite axe. Thanks, talking wolf! Chris: I'm refraining from typing: "Relcome Randar" (GM) Chad S. (GM): Good man. Stronger than me. Meghan: heh (GM) Chad S. (GM): Vegeta is up, and then people arrive on round 3. You can rearrange your starting position on the dark gray tiles. If you have K. Arcana, make a roll to see what's up with this dragon. You'll learn more about it in round 3, but you may as well make the roll now. Meghan: Claire : Knowledge-Arcana Check 16 wow, a not 100% shit check with my luck the dc will have been 17 Cat: Nidranisan : Knowledge-Arcana Check 24 or 25. ;) Hernz: well, I got one try at this... my anti-boss move... let's see if it works.... Vegeta delivers a Crushing Blow to Black Dragon! Vegeta: Attack Result: 15 (Needs 24 to crit.) Damage Result: 8 Crit: 20/x2 Crit Confirm: 7 Crit Damage: +5 Vegeta: Special: Fort save DC 18 or -6 penalty to AC for 1 minute. Hernz: well, there I go... lol that's a full round action, I'm done. Vegeta maintains his ki up, 4 ki remaining Vegeta has no uses of stunning fist remaining Vegeta: I'll send you back to Frieza.... in pieces.... realtime 9/14 7:27 am (morning edition) (GM) Chad S. (GM): The K Arcana DC is 18. But anyway... Claire knows this is no ordinary Black Dragon! Where did the pustules come from? And the tail seems to have a mind of its own! Nidri recognizes the magical aura around the dragon as the one she observed in the treasure room. The only difference is that it's much stronger now. The dragon is under the effects of powerful enchantment and transmutation magic. Vegeta taunts as he flails against the dragon in a virtual stalemate. Round 3 The rest of the party arrives in the throne room to see a mutated black dragon shooting acid at a man in his undies wielding a battleaxe. Kandar: Yaaay, got me axe! Thanks wolf. I'll thank the Prince for raising such a good pup! Kandar takes the axe from Fleir's mouth, then runs behind one of the pillars. Fi: Yeah, you do that. (GM) Chad S. (GM): Hawk and Fi are up. Chris: Fi will attack from where she is. Dragon gets partial cover +2AC. Fi is attacking Black Dragon with Long Bow (Rapid, Point Blank)! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 12 Damage 11 Ranged Notes: +1 within 30' Type piercing Fi is attacking Black Dragon with Long Bow (Rapid, Point Blank)! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 10 Damage 9 Ranged Notes: +1 within 30' Type piercing Chris: Gotta make up for those good rolls earlier. Another 2 arrows sail past the dragon. Hernz: doh realtime 9/14 8:02 pm Eastern (Jet Blue is awesome) (GM) Chad S. (GM): Still waiting for Hawk's turn. I'll put him behind a pillar and start a bardic song if I don't hear from him...eventually. Time is weird right now. Chris: Too bad Jet Blue doesn't fly anywhere that I need to go. George: There is no time! I mean, spoon. George is activating his Bard ability, Inspire Courage +1 George: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 9 Note: Effect lasts for 2 rounds after song has ended. Oops. Let's try that again. Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: Inspire Courage +1 uses remaining: 9 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins draws his bow as he moves. Cat: haha chad wins. George: Nope, I didn't let him move Hawk. I win. I just did exactly what he said he was going to do, but before he could do it. :P realtime 9/15, 11:22 am Eastern (cause I ain't changing my watch!) Hawk chooses to do what destiny predicted he would do. The future is his to change! The Black Dragon proceeds to wail into Vegeta, the most annoying target in the room. (GM) Chad S. (GM): I think his AC is still 29 Black Dragon: Bite vs Vegeta: AC 25 for 7 damage Bite vs Vegeta: AC 18 for 14 damage Bite vs Vegeta: AC 15 for 8 damage Bite vs Vegeta: AC 25 for 10 damage Wings vs Vegeta: AC 20 for 5 damage Wings vs Vegeta: AC 21 for 5 damage (GM) Chad S. (GM): (Those middle 2 were claws, not bites) Black Dragon: Acid Lazer tail vs Fi's Range Touch (& Soft Cover): AC 19 for 8 Damage The dragon fails to do much to Vegeta, but it does manage to spray acid on Fi. (GM) Chad S. (GM): (I'm gonna do Eldrick's turn now.) Eldrick climbs out of the water and casts shield upon himself. Eldrick: Whoa, what kind of dragon is that? Must be the boss! The Dragon Warriors are here to take you down! (GM) Chad S. (GM): The party is up, Since I won't be around tonight and Kandar is going to engage in melee, anyway. Vegeta is going to buy time for the party Vegeta takes a little off his hits to concentrate on his dodging Vegeta Pummels Black Dragon, concentrating all his attacks in one area. Vegeta: Attack Results: 3 || 12 (Needs 20 on either hit to crit.) Damage(blunt): 8 || 2 Crit: 20/x2; Crit Confirm: 16 Crit Dmg (blunt): +4 || +9 Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic. Vegeta maintains his aura, 3 ki remaining, AC 32 (touch 28) Hernz: (something tells me I've gotten lucky with him only rolling 13s as a high roll) realtime 9/15 5:05 pm (woohoo! SFO has awesome internet. 45 minutes at Logan my ass) Vegeta keeps his defenses up to stall the dragon. Hernz: nice (GM) Chad S. (GM): Alright, Eldrick and Vegeta have moved. ...hope I didn't make this guy's AC too high, but you were blowing through my encounters quickly. Hernz: I think it's fine... we got fire lady and hopefully some flanking soon as long as our glass cannon doesn't break over there (GM) Chad S. (GM): Yeah, as soon as this dragon rolls well, trouble is gonna happen. Oh well, it's a solo monster, so I gotta buff him. Hernz: that's why I started fighting defensively lol... I got lucky a couple rounds Cat: (chad wins because he checked in on his online D&D game from 30 thousand feet.) (GM) Chad S. (GM): I wish. My flight boards in 3 hours. This airport is just awesome. Cat: nono on the way out arrrrgh asynchronous conversation fail. ok, so, do i put my ass on the line trying to get to fi? yeah, probably. (GM) Chad S. (GM): So a move and...your other action? Nidranisan: Nidranisan : Intimidate Check 12 awwwwwwwww yeah. you're uh, really inconvenient, and, have a sweet acid tail lazer. oh wait. The dragon grins as Nidri mildly compliments its strength. (GM) Chad S. (GM): Claire and Fleir are up. Meghan: One third list spell left, so let's try it. Claire casts Burning Arc! Claire is attacking Black Dragon with Burning Arc! Claire: Damage (primary): 4d6, 13 Damage (secondary): 2d6, 2 Burning Arc uses remaining: 0 School: evocation; Level 2 Casting Time: 1 standard action Range: 35 ft Claire: Targets: One primary, 1 secondary for half damage Saving Throw: DC 17, Reflex half; Spell Resistance: Yes Meghan: primary damage isn't so bad no secondary target Hernz: you did mean a SECOND list spell, not third, right? if you have third list spells would be awesome... next level? Meghan: lol yes, I meant second list I, too, am level 4 Hernz: fireball your first one? when you level I mean Meghan: hm. Hernz: I think you'll get a couple, right? Meghan: I mean, it is a classic Hernz: wait, you wiz or sorc? Meghan: sorc Hernz: oh... so 6th level, right Meghan: Yeah, but I get to learn a second second list one next level and a fourth first Hernz: get haste when you can!! lol Meghan: (which will be magic armor) fireball and haste are both third list Hernz: mmmmm... get to 6th! lol Meghan: so by 7th level I'll know both, but which one comes first? Hernz: I think you get 2 when you first level, no? Meghan: nope one known at 6th, 2 known at 7th Hernz: yeah, I confused with spells per day Meghan: oh, yeah, I start out with 3 so haste or fireball first? Hernz: well, we all get one more attack, AC and attack (and reflx), or a few big bangs of 6d6s.... tough... we dont have much for area damage I say we see where we are in 2 levels lol the bite might have reach 10.... Chris: Yeah, I'm trying to have her move through squares outside that. Hernz: yup, yup Chris: Hmm... Looks like a reach 10' creature makes a square? Weird it's different for a weapon with reach 10' in the templates. Doesn't matter Fleir can get to the same place without crossing it. Hernz: is he just moving? cause then you have a ton of move Fleir takes total defense. Hernz: ah.... Chris: I suppose I could have her end with one step into the threat range, right? Hernz: if you move, you cant step Chris: I mean if your last 5' of move ends in the threat range there is no provoke? Hernz: right, as long as you dont move through Chris: Meh, doesn't matter. I can't get anywhere useful with that. 50' wasn't quite enough to get where I wanted. Hernz: I think... what's his AC with total def? Chris: 29. But only 18 vs touch. Oops 27. Hernz: does he get +6 cause of acrobatics? Chris: Not enough ranks. Hernz: for total defense doh, ok Chris: Animals don't get many skill points. Hernz: right Chris: His ranged touch is +11. scary. Hernz: is it?? ouch, I didnt even check regular ones are +12, +13 Chris: He's only missing you because of bad rolls. Hernz: yup.... that's why I upped it now to defensive fighting I'd go total defense, but I need to keep at least threatening it some way realtime 9/16 8:21 am (post then sleep edition) Black Dragon: Reflex Save DC 17: 16 Claire's ray of flame burns the dragon, popping some of the pustules. Round 4 Kandar sneaks around the back, lining up with Vegeta. Kandar: Greataxe of Dragon Slaying vs Dragon: AC 19 for 10 damage (GM) Chad S. (GM): (oops, forgot flanking!) Kandar's axe sinks into the dragon's hide, dealing 16 damage as he finds a weakspot! Kandar: Reflex Save DC 17 17 Some of the pustules burst forth as the axe hits, but Kandar evades all of it, ducking behind the throne. Kandar: Yup, my favorite axe. In this room. (GM) Chad S. (GM): Hawk and Fi are up. Fi is attacking Black Dragon with Long Bow (Rapid, Point Blank)! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 12 Damage 11 Type piercing Fi is attacking Black Dragon with Long Bow (Rapid, Point Blank)! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 15 Damage 16 Type piercing Chris: Can't seem to get over a 10 again. Fi takes a 5' step behind the pillar for total cover. realtime 9/16, 8:11 pm Another two arrows hit one of the pillars on the far side of the room. (GM) Chad S. (GM): You're up, Hawk. George is activating his Bard ability, Inspire Courage +1 George: +1 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +1 uses remaining: 8 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is activating his Bard ability, Inspire Courage +1 Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm Note: Effect lasts for 2 rounds after song has ended. Inspire Courage +1 uses remaining: 8 Hawk Hubertins is attacking Black Dragon with his Composite Short Bow! Hawk Hubertins: Attack Result: 8 (Needs at least 26 to crit.) Damage Result: 5 Crit: 20/x3 Crit Confirm: 7 Crit Damage: +6 Hawk Hubertins: Type: P George: A swing and a miss. (GM) Chad S. (GM): At least bardsong is up, right? That will be a help here. Black Dragon: Mmmm! So many juicy targets! And Kandar's come straight to me. How nice! Meghan: here's hoping his axe can do some damage. The dragon splits his melee attacks between Vegeta and Kandar. Black Dragon: Bite vs Vegeta: AC 28 for 10 damage Claw vs Vegeta: AC 13 for 6 damage Wing vs Vegeta: AC 17 for 6 damage Bite vs Kandar: AC 19 for 13 damage Claw vs Kandar: AC 16 for 10 damage Wing vs Kandar: AC 14 for 3 damage The dragon patiently bites into Kandar with its extra mutant mouth. The other mouth almost bites into Vegeta, but his Ki keeps him safe. The tail points at Claire and shoots a stream of acid at her. Black Dragon: Ranged Touch vs Claire: AC 28 for 7 acid damage. The dragon hits her with an acid lazer! (GM) Chad S. (GM): Nidri, Claire, Fleir and Vegeta are up. Eldrick will likely charge unless Fleir blocks him. Fleir advances 5' and defends. Meghan: ugh I think that if I cast my burnign hands from here I can hit the dragon without hitting vegeta 'cause it's a 15' cone Meghan casts Burning Hands! Meghan is attacking Black Dragon with Burning Hands! Meghan: Damage: 4d4. Damage Result: 8 Burning Hands uses remaining: 6 School: Evocation; Level 1 Casting Time: 1 standard action Range: 15 ft cone-shaped burst Saving Throw: DC 16, Reflex half; Spell Resistance: Yes Meghan: and do I get cover from here? Chris: yes. Black Dragon: Reflex Save DC 16 24 Meghan: for half! unless it has evasion, in which case I'm just leaving Black Dragon puts on its martial arts headband Meghan: or rogue The dragon recoils from some of the flames as Claire shoots fire from her hands. (GM) Chad S. (GM): Charge path! Eldrick's gonna charge like a doof. Meghan: yes, take 4 points of damage is eldrick in flanking with kandar? Chris: No. The line between the two has to pass through opposite edges. (GM) Chad S. (GM): He is not. Vegeta could flank if he shifts 5 ft. Then he'd flank with Eldrick. Eldrick enchants his longsword and rushes in! But first... Black Dragon: AoO bite vs Eldrick: AC 21 for 11 damage Eldrick gets chomped as he closes in. Fi: Idjit. Eldrick: Longsword+1 vs Black Dragon: AC 12 for 8 damage. (GM) Chad S. (GM): ... failhorn Chris: Play the Price is Right Fail sound. hah! (GM) Chad S. (GM): https://www.youtube.com/watch?v=1ytCEuuW2_A Nidri and Vegeta are next. Meghan: beautiful well, if vegeta stays where he is, he'll still be in flanking (with Kandar) and kandar will be in flanking with him (and he goes first next round) and eldrick can 5ft step and get in flanking also with kandar? (GM) Chad S. (GM): yes. assuming he survives. Meghan: holy crap, lodoss in 1080p looks amazing also, why does anyone want Parn when Etoh is right there? George: Heh. Now I really need to see that. Meghan: Chris is like "the capes are amazing. they drew all that!" I recognize the music more than anything. thank god for slayn. they'd all be so dead if it wasn't for him George: Yup Cat casts Cure Light on Fi! Cat: heal 5 HPs. ... why do i even have that lever? Fi: Thanks. Cat: if i'd gone with a cure moderate, you know i would've maxed it out on like, the lowest HP person. Nidri does the smart thing and doesn't heal the idjit, instead healing the smart guy. Meghan: Christ, parn's dad really looks like Kashu. No wonder he has such a hero worship thing for the guy. Cat: lolz. Meghan: apparently I'm saying all the same things during Lodoss that Chris said yesterday Cat: so how'd it go chad? :) Meghan: like "My Etoh?" and "Truestrike?" Cat: haha yup. the same stuff we say every time, even when it's been years :) Meghan: wasteful fucking asshole burning down his own house. Someone could have lived there, Parn! You know how long it takes to build a house? what a jerk. Vegeta Pummels Black Dragon, concentrating all his attacks in one area. Vegeta: Attack Results: 17 || 7 (Needs 26 on either hit to crit.) Damage(blunt): 4 || 3 Crit: 20/x2; Crit Confirm: 27 Crit Dmg (blunt): +4 || +8 Vegeta: Special: Total the damage from all attacks before applying DR. Attacks treated as Magic. Chris: Did you include flanking? Hernz: sadly Vegeta has 2 ki left as he maintains his aura (AC 29) Hernz: next level I swear I'll hit things Vegeta does his best to keep the dragon distracted. Round 5 Kandar shrugs and swings one of his favorite axes again. Kandar: Greataxe of Dragon Slaying vs Dragon: AC 30 for 28 damage Vegeta's doing such a good job, Kandar has time to find the one spot on the dragon's underside that isn't well protected... Kandar: Reflex Save, DC 17 21 to avoid 2 acid damage Kandar manages to evade the acid that sprays in his direction. Evasion! (GM) Chad S. (GM): Hey Fi or Hawk, get lucky and finish this thing off before it eats Eldrick. Chris: Oh hey, a wall of soft cover. Fi is attacking Black Dragon with Long Bow (Point Blank)! Fi: Attack Result: 15 Damage Result: 9 (Needs at least 30 to crit.) Crit: 20/x3 Crit Confirm: 25 Crit Damage: +19 Fi: Type: piercing Notes: Within 30' Chris: A 5? SRSLY? Hernz: lol doh Chris: Yeah, Out of all the rolls, I've made 2 above 10. An 11 and a 20. which wasn't converted due to a 1 :-P Hernz: lol Cat: chris, that's what you get for breezing through the skillfest. :P eh, as long as it doesn't eat eldrick too hard i can stand him back up again... y'know, maybe try to avoid the instakill? Hernz: well, the only one to damage him hard was kandar... I say he goes for kandar... and kills him and then we fail lol hm... my phone seems to have gone bye bye... hm... that's not cool Meghan: man, deedlit takes zero shit. Cat: lolz. yeah, pretty much. realtime 9/17, 9:22 pm Fi emerges from cover and loosens a single arrow against that poor column. What did it to to him? (GM) Chad S. (GM): Hawk! Hawk! He can do it! ...right? George: Wait, is Hawk supposed to shoot past everyone else in melee? Cat: "if he can't do it, WE'RE SCREWED!" haha yup! Chris: You're only at -4 if you can get a clear line. George: You guys do realize he doesn't have precise shot, right? Chris: You might roll a 20. Hawk Hubertins stops singing and concentrates on his shot. Hawk Hubertins is attacking Black Dragon with his Composite Short Bow! Hawk Hubertins: Attack Result: 20 (Needs at least 26 to crit.) Damage Result: 2 Crit: 20/x3 Crit Confirm: 21 Crit Damage: +6 Hawk Hubertins: Type: P Chris: ooo... that could go either way George: Still haven't fixed the macro. Total (+1 from song, -4 from melee penalty) = ac 17 Chris: never mind. George: Note, bard song continues for 2 more rounds. Cat: so....yeah. sorry eldrick! try not to die in one shot1 No killstealing the boss from Hawk. The dragon roars, incredulous and almost dead. Black Dragon: I...Impossible! No way can I lose to you! So he blurts anime phrase #267 and bites and wails in a frenzy. (GM) Chad S. (GM): (1 = Vegeta, 2 = Kandar, 3 = Eldrick) Black Dragon: Bite vs 3 : AC 27 for 10 damage Bite vs 2 : AC 20 for 9 damage Meghan: ouch is he good? I can light him on fire. Eldrick Con check! 19 Eldrick collapses from his wounds, but at least he doesn't bleed profusely! Eldrick: No...way...I'm sorry, everyone... Black Dragon also bites Kandar Fi: Gah. Hang in there you idjit! (GM) Chad S. (GM): (1 = Vegeta, 2 = Kandar) Black Dragon: Claw vs 2 : AC 22 for 5 damage Claw vs 2 : AC 23 for 9 damage Hernz: there he goes The dragon catches Kandar with both of his claws. Black Dragon: Wings vs 1 : AC 27 for 4 damage Wings vs 1 : AC 16 for 4 damage Hernz: that's not gonna confirm ;) Black Dragon: Crit Wings vs Vegeta : AC 18 for 4 damage (GM) Chad S. (GM): ...you don't know! Maybe he has bonuses to crit confirms! And the dragon finally manages to slap Vegeta. Meghan: The theme of Lodoss should really be "Parn no." (GM) Chad S. (GM): Ranged Touch vs Claire: AC 20 for 4 acid damage Meghan: or "Parn wait." (GM) Chad S. (GM): No, rush in all the time! The dragon's tail manages to zap Claire once more. (GM) Chad S. (GM): Fleir, Claire, Nidri, Vegeta: Who wants to kill the wabbit? Er, dragon? Cause Eldrick ain't. Fleir is attacking Black Dragon with Bite! Fleir: Attack Result: 20 (Needs at least 26 to crit.) Damage Result: 3 Crit Confirm: 10 Crit: 20/x2 Crit Damage: +5 Chris: 3 damage? Forgot bardsong on that one. so 21 and 4 damage. Fleir takes a bite out of crime, but it's not big enough! Meghan: so... can I kill it? Chris: DO IT! Cat: yup. Claire casts Burning Hands! Claire is attacking Black Dragon with Burning Hands! Claire: Damage: 4d4. Damage Result: 11 Burning Hands uses remaining: 5 School: Evocation; Level 1 Range: 15 ft cone-shaped burst Casting Time: 1 standard action Saving Throw: DC 16, Reflex half; Spell Resistance: Yes Meghan: I DON'T KNOW CAN YOU? Cat: i'll heal eldrick after i get my ice cream. Meghan: make your save, dragon. you're still taking 6. next round I'm charming kandar Claire: "Come with us if you want to live" Chris: lol "if you want to not die" (GM) Chad S. (GM): "Live with me if you want to come" ...wait ...wait Chris: Uh no Hernz: lol Cat: wait, did CHAD just say that?! Meghan: I've read enough fanfic to know where this is going. Black Dragon: Reflex save DC 16 26 Meghan: fake married trope strikes again. (GM) Chad S. (GM): (Not that it matters) Meghan: THANK you Black Dragon: Blerg I am ded Cat: "oh i am slain" Meghan: I think Parn is about to meet his first crush in the show, btw. Cat: heh The black dragon dodges most of the flames again. Still, it's enough to deal fatal injures. It collapses, and its pustules and extra mouth meld away. (GM) Chad S. (GM) The dragon's tail becomes a regular tail, too. The dragon's tail becomes a regular tail, too. TOASTY! Meghan: groooossss Fi: Hmm... I guess those weren't normal. Cat: Nidranisan : Heal Check 22 combat over. Boss defeated. Go get your heart container. Cat: eldrick still alive? :) Meghan casts Charm Person! Meghan: School: Enchantment; Level 1 Charm Person uses remaining: 4 Casting Time: 1 standard action Components: VS Range: 35 feet Targets/Area: one humanoid creature Meghan: Duration: 4 hour(s) Saving Throw: DC 16, Will negates; Spell Resistance: Yes not even fucking kidding Vegeta: stupid Eldrck.... you've got much to learn Despite the horrible bite injury, Eldrick stopped bleeding as soon as he hit the floor. Meghan: Claire : Diplomacy Check 34 Claire: Kandar, dude. come chill with us. Kandar: Yaaaaay! Tis my favorite axe when I'm slaying dragons! Will Save DC 16 8 Cat: HAH Meghan: Right? Cat casts Cure Moderate Wounds! Cat: Fleir - heal 18 HPs. Claire: How ya doing, buddy? Kandar moves up to Claire, drops his axe and drops to his knees. Cat: (that was for eldrick. fleir wqs just on top :P ) Fleir looks sorry. Kandar: Oh, did the Prince send you here? Look at me! I'm the luckiest guy in the world! Claire: You certainly are lucky that we came along. Fi: Yeah, follow the prince. Nidri quickly heals Eldrick's injuries. Kandar: Yuh-huh. Me favoritish axe and I couldn't do it alone. Nidranisan: i only got one left, folks. Kandar: What a mess. We gotta get out of here. Ensure my safety and I'll surrender peacefully. Just take care of me axe! It's number 50 for a reason! Fi: 50? Geeze. Claire: Of course we will! Meghan: should we heal him up? "get out of here safely" and all? Kandar resigns himself to whatever method of arrest/escort you want to use. Cat: is he good? ;) Meghan: doubt it Chris: I've got 2 level 2 slots that I could burn on cure light. Claire is healing Claire with Heavenly Fire Healing Claire: Healing Result: 5 Type: healing Notes: Only heals good creatures. Ray. Use up to 8 per day. Heavenly Fire Healing uses remaining: 1 Hernz: save it in case anyone falls Claire: yeah. Cat: yeah, i'm thinking save for emergency right now. Meghan: let's skeddle skedaddle awww, sad deedlit ears now angry deedlit ears Nidranisan: so. which way out? Fi: Fi : Knowledge-Dungeoneering Check 16 Chris: Since I never get to roll it. Cat: awesome. Kandar is not good Kandar: Well, we get through the throne room and then...you guys good swimmers? I'm ok at it, but I can't use me axe. Well, most of me axes. Nidranisan: most of us are not. Kandar: Okay, let's say you can't all swim or have swimmin axes. There's a back route I use just for emergencies. Not much light in there, but number 15 generates light- not sunlight, that's 20. Fi: Light we've got covered. Fi points at the halo over Claire. Vegeta: lets go... I'll go first, you guys watch him Kandar rambles on about an alternate exit through the castle, as well as the fine points of axes, battleaxes, handaxes and throwing axes. Eldrick dusts himself off and looks at his boomerang. Eldrick: Huh, maybe I should have thrown it. Oh well, maybe next time. Hey! You guys got the dragon! And Kandar. You guys are pretty awesome. Chris: I thought that was large numbers of enemies? Nidranisan: yeah, we're on it. Vegeta: try not to die again... I don't feel like dealing with Pankraz Fi: [Eldrick] Word of advice. Don't charge enemies that much stronger than you. Think first. Nidranisan: he wasn't dead yet. y'know, he's a lot like you. good thing i have so much practice. Fi: [Nidri] Unlike me... Nidranisan: now, can we go? Vegeta: hmph.... true saying grow stronger after such life or death situations.... sayans* Nidranisan: [Fi] yeah, well, you notice i got to you before you fell down? you learned not to charge. :) Vegeta: funny... Fi: I didn't charge! It was that stupid hand... Fi shudders. Nidranisan: yeah, pustule covered dragon, all business. hand? no go. Eldrick: Hmm. I guess I have more training to do. If I can use Kaoken again, I could go toe-to-toe with that thing! Meghan: anyone else get the feeling that Kandar's just looking for his BFF so he can start the Kandar-Gump Axe company? Fi will now have an unreasonable fear of hands that she doesn't see the owner of. Vegeta: yes Eldrick, of course... shall we search this room before we leave? look around check 28 Fi: These worth anything? Fi points at the dragon scales. Eldrick Perception 7 Eldrick: Oh yeah, dragon scales! But this thing's heavy. Oh, but the Dragon Warriors can carry it back to the ship once we clear out! Fi: As long as it doesn't go to waste. Vegeta notices a box behind the throne. Inside are several masterwork axes and other loot the GM will roll for later. Vegeta: Fi, can your wolf help carry all this? Fi: I'm sure we can distribute it. Fleir's packs can fit some. The party leaves the fort and notes most of the fighting has ended. Some black dragons have fled into the sea, others lie dead on the castle grounds. Teams Crono and Serge routed most of the bandits and the other Dragon Warrior ship seems to be only a few hours away. (GM) Chad S. (GM): I'll roll for treasures and stuff tomorrow. I will also tell you that you will be levelling up soon, so you can start planning your next level (except Hernz, who I assumed planned his next level months ago) Cat: lolz. i still haven't fixed my spells from the last level heh Vegeta: hahahaha.... sadly lol (GM) Chad S. (GM): So, expect some time and RP fun before you guys reach the Draugh Empire. Cat: i get....one second list spell. clearly i should get eagle's splendor so i can fix claire's diplo bomb? Hernz has updated the Party Battle Stats doc Hernz: Amazingly, Fi has done a perfectly even 800 damage, and Clair and Veg an even 400 each... [it's under handouts... took me a while to find it] So meghan... haste or fireball???? oh right, level 6 Meghan: oh lord clearly I should get eagle's splendor so I can fix my own diplo bomb Or Burning Gaze AKA Lazer Eyes Oooo, Molten Orb http://www.d20pfsrd.com/magic/all-spells/m/molten-orb I should probably also swap out one of my level 1 spells Hernz: would you use that instead of your current fire spell that deal more dmg? Meghan: it's a mini fireball depends on the attach configuration Hernz: true... and has DOT too Meghan: if I have enemies in a chain, burning arc. If they're within 5 ft of each other, molten orb DOT? attack config, I mean Hernz: damage over time... for 1d3 more rounds Meghan: right Well, I'm thinking of subbing out Pearl of Brilliance for some other 1st level spell Hernz: and it's a touch instead of a rlfx save... could work for different occassions Meghan: I've got pearl of brilliance, charm person, and burning hands for first list. At level 5, I can get a 4th (mage armor) oh, but i can't swap anything out until level 6 ah well any other good 2nd list wiz/soc spells that would be useful for the party to have? Hernz: I don't see anything too awesome... though flamind sphere is one spell that you can use for 5 rounds... doing 3d6 each round... that could be ok for you fire mage person Meghan: it is a classic realtime 9/18, 9:00 pm (GM) Chad S. (GM): The party's HP as of now: Fi 14/19, Nidri 23/27, Fleir 4 NL, Vegeta 18/27, Claire 19/26 Cat: yeah i was a little disappointed in the 2nd list set for oracle too. (GM) Chad S. (GM): Eldrick is at 17/20 and Kandar is at 14/50. He's a beefy dude. Cat: i could get spiritual weapon but it kinda sucks for oracle because it's specifically wis rather than your actual casting stat. (GM) Chad S. (GM): ...that didn't come out right. Yeah, Spiritual Weapon was definitely written before they considered oracles. Cat: i think at this point we're just leaving. (GM) Chad S. (GM): Seems that way... After a few hours, the other Dragon Warrior ship arrives with reinforcements. Captain Pankraz steps off the ship to greet Eldrick and his group. Captain Pankraz: Eldrick! Good to see you're in one piece. And Kandar, too. I hope these Honorary Dragon Warriors weren't too much trouble. Nidranisan laughs. Nidranisan laughs...kind of a lot, really. Nidranisan: Sorry. (Not sorry.) Eldrick: Huh? Oh no way Captain! These guys are great and really work together! You should have seen them- they were like BOOM! POW! ZAP! We took down this huge dragon. Kandar helped too. I mean, not as huge as the secret weapon- I mean, uh...Shengren, but- Captain Pankraz: Right, right. How about you ask your team for details? You want to condense these reports, Eldrick. Captain Pankraz wishes Eldrick would stay on topic Eldrick: Oh. Um, hey guys, did I miss anything? Nidranisan: You weren't unconscious long. I don't think anything too important happened. Other than us taking down the actual dragon. Did you mention the part where it had some kind of magical enhancement effect on it? You know, the tail, and those acid blobs? That seems like an important detail. Eldrick: Oh yeah, they dragon powered up or something. It grew a second mouth, too. Really nasty. Good thing Kandar had his favorite axe, huh? Captain Pankraz: Hmm...I'll definitely take a look at that dragon. I've heard of some able to enhance themselves at the cost of their sanity. Kandar procured a bag of potato chips from...somewhere and is munching them down. Kandar: Mmmf. The prince and his prize wolf saved me, they did! And his royal advisor here, too. She's so nice. Captain Pankraz: And the ever elusive Kandar...I have plenty of questions for you, but we'll do that aboard the ship. For tonight though we'll stay here. Sheng- er, the Secret Weapon mentioned some of the surviving black dragons may make a final strike, and he'd rather we clear the seas while he..."discourages" them. Nidranisan: Do you know yet what went on with all the betrayal business? Captain Pankraz: Hmm? Eldrick, you didn't mention any betrayal. Eldrick: Oh yeah! The betrayal. Of...Kandor...wait. The Black Dragons went nuts and said Kandar killed them. Which is weird, because I thought they were protecting him. Kandar: Oh yeah, the Dragonlord sent them to protect me. Nidranisan: Basically, when we were storming the gate, an there was a big shout about a betrayal, and then another dragon showed up and started fighting the people guarding the gate. and blustering about how they were going to kill Kandar next. Clearly didn't work out for them. I'm guessing...you guys didn't understand what they were saying. Kandar: Yeah, me lucky axe made short work of lieutenant number 3. Well, one of them said 'she was hired by Kandar URRRK' Kandar makes a throat slitting motion Kandar: But no idea what that's about. Kandar crunches on another chip Nidranisan: [Pankraz] ...I do not envy you the task of getting useful information from these people. Captain Pankraz: [Nidri] A Dragon Warrior's life is more than busting heads and drinking ale, sadly. Then again I wonder what my boss has to go through... Nidranisan chuckles. Nidranisan: [Pankraz] well good luck. Eldrick sure means well, we tried not to let him get too beat up. Maybe you could suggest more reserve in charging powered-up dragons in the future. Captain Pankraz: [Nidri] It does seem like Eldrick is learning how to delegate. He means well, but sometimes he'll rush headlong into danger without considering his allies' strengths. Nidranisan snorts. Captain Pankraz: sigh He'll learn someday. Nidranisan: If nothing kills him first, yes. Chris: I suppose if we're staying here tonight we'll be using some more healing spells before bed. Fi can cast two cure lights as second list. Hernz: won't be around tonight... Vegeta: yes, Eldrick did well... for someone not trained under king vegeta's army Fi: ... realtime 9/19 9:20 pm (GM) Chad S. (GM): So close to 9/19 at 9:19! Captain Pankraz: Yes, Eldrick fights like a true Dragon Warrior. Captain Pankraz seems proud as he mentions Eldrick's affiliation. Cat: Nidranisan : Sense-Motive Check 23 are they like, related? or does this guy just drink his own kool aid? (GM) Chad S. (GM): They don't look related by blood. You're guessing Vegeta and Pankraz are playing a game of "MY Eldrick!" Cat: ...what do i roll to see how hard i can roll my eyes? like, a con check or something? (GM) Chad S. (GM): lol George: I think you roll your eyes to see how hard you can roll your eyes. Cat rolls nidri's eyes. Oh hey, it's a 2. Nidranisan: So do you need Kandar healed up, or is that not important right now? Captain Pankraz: We have some of our own medics on the ship who can handle that. We'll take him from here. Fi: rolling 2d1 ( 1 + 1 ) = 2 Nidranisan: Great. Captain Pankraz: At any rate, enjoy the festivities for today. We'll be inspecting the fort for stragglers. Nidranisan: Thanks. Captain Pankraz: Of course. Cat: so i'm figuring best plan is to heal vegeta before we rest The day is full of partying, searching, and general celebration. The party meets several Dragon Warriors, In particular one human monk that seems to watch the party from afar. Monk: Ah yes. I've heard you fought a dragon or two to save Kandar. Good job. Nidranisan is so leaving the fancy acid battle wounds on everyone until actual bedtime. Fi: Ah, yes. Dragons... Black. Lots of Acid. I think one had two mouths. Shot acid all over me with its tail. (at least I hope that's what it was...) Vegeta: Who are you, monk? Cat: heh veg always cuts to the chase :) Hernz: lol Chaaaaaad... roll us some treasures! :D realtime 9/20 8:56 pm (GM) Chad S. (GM): Oh hey, I should write the loot down. Somewhere you can read it. Hernz: god forbid you rolled a +2 nunckucks ll lol* stupid o key stuck (GM) Chad S. (GM): Check out the "Black Dragon Throne Room Loot" handout Prince Vegeta is never one for small talk. Monk: A simple monk, traveling with the Dragon Warriors and providing assistance when needed. I suppose you're in the same boat, haha. Hernz: wow, spellcraft is untrained?? odd Monk: I've never seen a two headed dragon though... And it fired acid from its tail? I thought Black Dragons spit acid. From their mouth... Monk scratches his head Chris: Did it have two heads? I only ever read two mouths? I suppose that could imply two heads. (GM) Chad S. (GM): Two mouths. A pair of jaws grew out of nowhere. Fi: One head. two mouths. Chris: I call the big one bitey. Hernz: lol Fi: Oh. They do. I think there was some crazy trans...figuration? transmutation? on this one. Spit acid from their mouths that is. Vegeta: It seemed to have... powered up somehow Fi: It reverted when we killed it, so I suppose there is no real evidence anymore. Monk: Huh. I wonder how something can just "power up" and grow new body parts. Cat: lol same boat. i see what you did there. Monk grins Nidranisan: there was some strange magic in that treasure room. it said something too. Monk: I wouldn't be surprised there was magic...wait, what did it say? Cat: nidri would remember, cat needs a little help from the chat archive. huh. not sure i ever got the "what's up with it" from the k arcana check at the beginning of the fight ;) ooooh there it is. above. braaaaains. Monk: "Claire knows this is no ordinary Black Dragon! Where did the pustules come from? And the tail seems to have a mind of its own!" Nidranisan: it was both enchantment and transmutation magic. (GM) Chad S. (GM): Oops, that was me, not the Monk "Nidri recognizes the magical aura around the dragon as the one she observed in the treasure room. The only difference is that it's much stronger now." Nidranisan: i think i heard him yell something about his lord blessing him with power? i was still uh, running up the hallway. at that point. (GM) Chad S. (GM): I'll assume Vegeta mentioned this. Hernz: yeah, sorry :) Monk: ...the Dragonlord, perhaps? I may have to look into this more close- Nidranisan: ...yes? Monk: I'm terrible with these disguises. It's your favorite Bronze Dragon, ultimate secret weapon. Nidranisan: yeah, no offense, but you kinda are. Fi: Yeah, figured as much. Nidranisan: so yeah, anything else you need to know about this joker? the whole situation honestly smells a little funny. Monk: More of this Dragonlord nonsense... Let's say I've been trying to convince others like myself of this threat. Nidranisan: why do i get the impression the "dragon warriors" are less useful than they sound? Monk: We're not sure where he came from. Even if it is female... Nidranisan: and which "it" would that be? Monk: The Dragonlord, of course. Nidranisan: ah. then i guess the question was, which "he" would that be? Vegeta: would you know if this has anything to with Frieza, that is, if you've heard of him? Monk: The Dragon Warriors themselves are quite useful, although I like Dragon Questers more. This Frieza person...I've heard much about his terror. Vegeta: but nothing to do with this dragon lord? Chris: Dragon Questers... lol Cat: i was too busy facepalming to actually laugh out loud. Monk: Sadly the Great Plains are not my jurisdiction. Cat: and we'll have to find a great big open place that doesn't exist anywhere on this planet, but it's right over there. Fi: Hmm.. Dragon Lord, Frieza, CK... all this stuff going on at the same time... Hernz: lol Monk: Hmm...seems like you already have many targets. Let me see... Fi: Not so much targets as jerks who have drug us into their mess. Have you noticed any increase in outsiders in your domain? Monk removes a scale from...somewhere and hands it to Vegeta. Monk: Find a Copper Dragon who lives on the plains. She'll give you some help. Once she stops joking. Vegeta: and then what? chuck this at him and hope it dies? Monk eyes open Fi: He's not too bright. Vegeta: I was joking Monk: Indeed. Vegeta: ahem Fi: You need to work on your jokes then. Vegeta: which plains are these? Fi: Fi : Knowledge-Geography Check 10 Chris: a 2? Monk: As for outsiders: Hmm. There have always been outsiders since the Wailing Night. Most of them were smart enough to hide. Fi: Yes, well they seem to be coming out of hiding at an alarming rate right now. Monk: The Great Plains are roughly east of the Alenno. You'll find lots of smaller nations and villages there. Hmm. I wonder what happened. Something must have happened recently to drag you into their affairs. Hernz: so I forget... where were we going that we needed to hitch a ride with the warriors? Chris: The drow lands. Hernz: OMG! Is Sooky played by Rogue from the old xmen movies?? that's assuming anyone else wasted their time with true blood realtime 9/21, 9:31 pm (GM) Chad S. (GM): You're hitching a ride to the Draugh Kingdom, because no one wanted to deal with that Black Dragon Blockade. Alright, enough stalling. Monk: Well, enjoy the day. You earned this victory. Monk takes a bow, then leaves The rest of the day is filled with merry celebration, contests of drinking and strength, and tales of bravery and deering-do.
May 18, 1236 AD (morning)
After breakfast and morning prayers, the Dragon Warriors begin to board the boats, carrying whatever loot and dragon carcasses they could find. Eldrick: Hey guys, looks like we're gonna depart soon. You ready? Nidranisan: YES. right i was gonna do a little healing before we rest up Nidranisan casts Cure Moderate Wounds! Nidranisan: Vegeta - heal 11 HPs. Nidranisan next-day-izes. Eldrick: Seems like everyone can't wait to go... Vegeta: a sayan is always ready Hernz: Cat, you want to ID those items? or meghan, whomever realtime 9/22 8:44 pm The party boards the ship, as per Eldrick's recommendation. The ship departs from the island, and by the evening the ship is but a spec upon the horizon. Two weeks until the Draugh Empire, and one step closer to solving Merki's Murder. QUEST COMPLETE You guys are level 5 now, at 10000 XP Hernz: POOWEEER UPPPPP! (GM) Chad S. (GM): Go level up and stuff while I continue loading the next part of your quest already ...I expect your email soon, Hernz Hernz: I'm not THAT pathetic.... (check your email) lol oooh.... if hawk keeps going the bard way, we get +2 to inspire courage... seriously, he's responsible for 10-20% of the damage we do lol (GM) Chad S. (GM): haha! Vegeta disappears for some time, then he can be heard from far away... Vegeta: AAAAHHHHHHHH!!!!! FINALLY!! (GM) Chad S. (GM): ...you're on a ship. How did you do that? Vegeta: I'm on the opposite side of the deck..... yes, yes... Hernz: ok, maybe all that waits till later... but there, in case I'm not here yeah lol I'm keeping the new pic though lol Cat: lolz ok, how many items Hernz: 5 Nidranisan: Nidranisan : Detect Magic Level 0 Duration 1 min/lvl Saving Throw N/A Nidranisan : Spellcraft Check 24 Nidranisan : Spellcraft Check 24 Nidranisan : Spellcraft Check 26 Nidranisan : Spellcraft Check 16 Nidranisan : Spellcraft Check 22 Nidranisan: er. not sure what that 4th potion is. (apparently). (GM) Chad S. (GM): I updated the handout. Hernz: can you let us edit it so we can put names and moneys and stuff? (GM) Chad S. (GM): Okay dokey And now, a ship. Enjoy levelling up, guys. Chris: Too bad the Hunter's cloak isn't actually for hunters... Meghan: Claire : Resist Energy School Abjuration; Level Sorceror 2 Casting Time 1 Components VSDF Range touch Effects/Target creature touched Duration 10*4 minutes Saving Throw Fort negates Spell Resistance Yes (Harmless) Description: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. Claire : Resist Energy School Abjuration; Level Sorceror 2 Casting Time 1 Components VSDF Range touch Effects/Target creature touched Duration 4*10 minutes Saving Throw Fort negates Spell Resistance Yes (Harmless) Description: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. ugh, multiplication Meghan casts Resist Energy on target-here Meghan: Resist Energy uses remaining: 4 School: Abjuration; Level 2 Casting Time: 1 Range: touch Targets: creature touched Saving Throw: DC 17, Fort negates; Spell Resistance: Yes (Harmless) Meghan: target-here gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic. Claire casts @name on Resist Energy uses remaining: 4 School: Abjuration; Level 2 Casting Time: 1 Range: touch Meghan: Targets: creature touched Saving Throw: DC 17, Fort negates; Spell Resistance: Yes (Harmless) gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic. Claire casts {@name} on Resist Energy uses remaining: 4 School: Abjuration; Level 2 Meghan: Casting Time: 1 Range: touch Targets: creature touched Saving Throw: DC 17, Fort negates; Spell Resistance: Yes (Harmless) gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic. Claire casts Resist Energy on Meghan: Resist Energy uses remaining: 4 School: Abjuration; Level 2 Casting Time: 1 Range: touch Targets: creature touched Duration: 40 minutes Meghan: Saving Throw: DC 17, Fort negates; Spell Resistance: Yes (Harmless) gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic. Claire : CL Check Class Sorceror 5 Check 22 how much hp do we get per level again? Claire : Bless School Enchantment; Level 1 Casting Time 1 standard action Components VSDF Range 50 ft Effects/Target The caster and all allies within a 50ft burst, centered on caster Duration 5 minutes Saving Throw none Spell Resistance Yes Description: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. Bloodline spell. Claire : Charm Person School Enchantment; Level 1 Casting Time 1 standard action Components VS Range 35 feet Effects/Target one humanoid creature Duration 5 hour(s) Saving Throw Will negates Spell Resistance Yes Description: This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming. Meghan: Charm Person uses remaining: 7 Claire : Charm Person School Enchantment; Level 1 Casting Time 1 standard action Components VS Range 35 feet Effects/Target one humanoid creature Duration 5 hour(s) Saving Throw Will negates Spell Resistance Yes Charm Person uses remaining: 7 Claire : Mage Armor School Conjuration; Level Sorceror 1 Casting Time 1 standard action Components VSF Range touch Effects/Target creature touched Duration 5 hours Saving Throw Will negates Spell Resistance No Description: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor. Mage Armor uses remaining: 7 Claire : Resist Energy School Abjuration; Level Sorceror 2 Casting Time 1 Components VSDF Range touch Effects/Target creature touched Duration 50 minutes Saving Throw Fort negates DC17 Spell Resistance Yes (Harmless) Meghan: Claire casts Resist Energy on Resist Energy uses remaining: 4 gains resist energy 10 against one of five energy times: acid, cold, electricity, fire, or sonic. Claire : Burning Arc School evocation; Level Sorceror 2 Casting Time 1 standard action Components V,S Range 35 ft Effects/Target One primary, 1 secondary for half damage Duration instantaneous Saving Throw Reflex half DC17 Spell Resistance Yes Meghan: Claire is attacking with Burning Arc Burning Arc uses remaining: 4 Damage (primary): 5d6, 19 Damage (secondary): 2d6, 5 Saving Throw: DC 17, Reflex half; Spell Resistance: Yes Meghan: And now I need to pick another level 2 spell realtime 9/23 8:50 pm Having fun leveling up, guys? (GM) Chad S. (GM): Oops. Having fun leveling up, guys? Any questions I can answer? I may or may not be able to play this weekend - IB and I are going to Providence, RI to jog in a 5K. Cat: oh yeah. level. George: Cool. Have fun and have a great run! (GM) Chad S. (GM): Should be tons of fun. Give me a heads up when you finish levelling. Cat: heh. if i get 'reach spell' as my feat, i can heal people from like 35 feet away... Meghan: huh still gotta pick a feat and a 2nd list spell and I don't remember what hernz and I discussed Hernz: hahaha we were discussing 3rd level spells... haste vs fireball, which you dont get till next level... as for 2nd... It was between Burning Gaze for a touch attack, Molten Orb as a mini fireball and DOT, or Eagle Splendor realtime 9/24, 8:50 pm Eldrick continues training his swordplay, boomerang mastery (he has a large pile of 'em to toss overboard) and his magic. Fi tries to shoot the boomerangs Eldrick throws. Cat: as hilarious as it would be if i got 'make whole'... contemplating bull's strength or cat's grace. weapon of awe also looks promising. (GM) Chad S. (GM): Once you finish leveling, tell me your max HP. Meghan: ooo, eagle's splendor... Cat, you don't already have that, right? Hernz: 33 HP (GM) Chad S. (GM): Thanks Hernz. George: Hmmm... Cat's grace? Does Fi have a dex item yet? Chris: No, but she typically gives herself a +2 enhancement bonus to dex during combat. Up to 5 minutes per day in 1 minute intervals. Free action. swift, rather. Meghan: 32 hp here. I still need to pick a spell, but I think otherwise I have finished leveling. Hernz: you have d8s? and +1 con? (GM) Chad S. (GM): d6 gives 4 extra HP, and she has 14 con. Hernz: k... as tough as veg almost lol (GM) Chad S. (GM): Thanks Meghan Chris: Fi has 23. Still working on him though. Fleir still needs work too. (GM) Chad S. (GM): Sounds good, Chris. Thanks for Fi. George: Hrm. Do I take Cats Grace to give Fi an extra +2 (Total +4 to Dex), or do I take a silly area effect healing spell? Hernz: we could use a little extra healing... Cat: veg could always use a little extra healing :P i don't have any of the stat boost spells. Chris: I'm tempted by Vine Strike, because I could put it on Fleir. Cat: is bull's strength helpful for fleir and/or vegeta? :) Chris: It can be helpful to Fleir. Hernz: wont be for vegeta now Cat: mm. also looked at 'weapon of awe' which should work for anyone except fleir. Hernz: Fleir gets one attack/rd right? George: So the healing spell is 1 hp per round for 1 round per level. Chris: Yeah. Hernz: for everyone george? (GM) Chad S. (GM): Fleir has to brush her teeth first to make them weapons of awe. Hernz: cause you also have cure mod Cat: if she puts bows in her hair, they're weapons of awwww. Chris: Fleir doesn't get a second attack until level 9. George: In a 4 square area that increases by 1 square per round. Hernz: weird spell lol George: "Path of Glory" Chris: we have too many casters... George: Or I could make Chad's life "interesting" and get "Masterwork Transformation" Cat: haha. George: Make anything masterwork for the price of the masterworking. Oh. Or I could pick up Cure Moderate. Cat: chad -- nidri's max hps are now 33 George: The Peanut Gallery over here piped in with "Well, we could always use more healing". :P (GM) Chad S. (GM): Thanks Nidri. Hernz: lol Cat: no, i piped in with "well, that would allow me to cast other stuff now and then" ;) George: Actually, you said both. Cat: sorry, didn't realize there was a delay on this thing :P Hernz: I think cures are usually "crap, he needs healing"... the 2d8+5 would help rather than just 1 for that round Cat: yeah, we have a lot of 'all or nothing' people George: Yeah. Hawk's been all about getting the weird spells, but I guess I could get something useful. Hernz: lol Cat: so here's the other question, if nidri were to get 'instant armor' ....would it be broken? http://www.d20pfsrd.com/magic/all-spells/i/instant-armor Hernz: you also have Heroism george it's force armor... I'd say no... then again, not sure how your broken thing works lol... do you wear anything?? Cat: yeah she wears leather, it's always broken. but yeah, i'm thinking the force armor probably isn't something that can take the broken condition. might be an out where she could get real AC :) y'know, for a couple minutes. George: Heroism kinda sucks for a bard with good inspire song. Hernz: oh, right... same bonus type Cat: the instant armor wouldn't stack with my other armor ability -- but that one doesn't require a spell slot...so it's sort of an interesting trade off. Hernz: invisibility? sing and no one can find you? lol or mirror image... that'd be fun lol George: Nah, I'm going to take CM, making his second list spells CM, Tongues, and Gallant inspiration. Hernz: we do love that gallant inspiration George: Hawk Hubertins : Cure Moderate Wounds Effects/Target creature touched Description: This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10). Testing CM macro. Hrm. That template didn't do what I wanted. Chris: I suppose I could get Ironskin and be able to put it on either Fi or Fleir. Cat: heh. Hernz: the ability to negate a crit hit might be worth it! lol Chris: yeah, really. George: Ok, just gotta figure out my feat. (GM) Chad S. (GM): Toughness Hernz: hey, dont laugh at toughness!!! George: Yeah, it's not quite as useless as it used to be. But Hawk already has 33hp (GM) Chad S. (GM): But he could get 5 more... Hernz: at level 20, that's 20HP! (quick, get us to level 20 and I'll prove it!) (GM) Chad S. (GM): You fight an infinite stream of goblins for a few months. Hernz: I ran out of ki and get overwhelmed... but thankfully we got some cure mods now lol Fi: Fi : Iron Skin Effects/Target you Duration 5 minutes Hernz: veg got barkskin Chris: ALL THE ARMOR! Hernz: lol he can now charge his ki sitting there looking all constepated and that's him casting that spell he's got a Totoro like AC.... insane Meghan: I could get one of the stat boost spells that's helpful to other people... you know, not just me with charisma Hernz: wis??? :D Meghan: that'd give you more AC, wouldn't it? Hernz: now, it gives me AC, Attack, Damage, Ki, DC of my stuns but I have a +2 item so wouldnt help too much Meghan: yeah Cat, did you figure out if strength or dex adjustments would help anyone? I mean, +4 dex would help my AC... just not sure it's a good prep spell tradeoff vs more fire. Hernz: i was just going to say the same lol George: So, uh... Gunsmith feat? We can have guns, right Chad? (GM) Chad S. (GM): Yeah, gunz If you want, lol. You'll have to find people who sell and use them, though. George: Nope, Gunsmith allows you to make gunz. ;) We might need to find someone who knows how to use them... (GM) Chad S. (GM): Oh right, lol. George: I'm seriously having trouble figuring out what feat to get for Hawk this time around. Hernz: you want combat or non? George: Err... Maybe? Chris: Fleir has 43HP. Hernz: did he take toughness?? lol Chris: No. Dodge. Limited selection. Meghan: ooo maybe Hawk can take that weird doohickey that Claire bought and make it work. I also need a feat I keep forgetting that. Hernz: george, you can always take skilled or whatever that is that gives you a huge bonus to one skill that you like skill focus http://www.d20pfsrd.com/feats/general-feats/eldritch-eye sounds pretty cool Meghan: I could branch out my diplomacy skill and take antagonize. actually, I'll probably take either combat casting or spell penetration (heh) let's go for spell penetration (heh). (the heh might go in my spell name) I'm not going to front line if I can help it Hernz: lol realtime 9/25, 8:26 pm (GM) Chad S. (GM): Thanks for the HP, Fleir. Hernz: found a cool feat I didn't know about! (GM) Chad S. (GM): DUN DUN Hernz: http://www.d20pfsrd.com/path-of-war/feats#TOC-Greater-Unarmed-Strike-Combat- basically lets me do more damage on those punches... (GM) Chad S. (GM): Would that help? I think your basic monk damage is faster Hernz: oh... I thought it was additional damage... misread...garbage feat lol (GM) Chad S. (GM): 3rd party books eyyyyyy Hernz: lol Eldrick: I think I got it...yeah! Eldrick focuses his fists, and a bolt of flame shoots forth into the ocean. Eldrick: Cool! These new abilities are awesome. I gotta remember these techniques. Vegeta: haha... not bad Eldrick scribbles into his book Eldrick: Yeah, I'm pretty close to...hey Lord. Prince. Did you...get a new haircut? On the ship? Vegeta powers down Hernz: but no, I will not change my icon back and forth lol Vegeta: this is what we were destined to be Eldrick true sayan blood Eldrick: Yeah. Sayans are awesome! We're gonna get...uh...whoever did that to our homeland. Vegeta: ...Frieza... he'll pay dearly by my hands Eldrick: Frieza...whoa, I never knew his name. Yeah! He's gotta pay. Vegeta: we'll be heading out to find him soon enough... Eldrick: Hehe! That's my Prince. It's why we elected you. No wait, dad said we didn't have elections. Vegeta: our royal blood of course! Eldrick: Oh yeah. Weird that the dragon mentioned Freiza, right? I guess I can investigate what's happening there. Vegeta: please do and report any information you find... for our people! Eldrick: Yeah! High five! Chris: lol Claire: I wonder what I have for icons... Meghan: ok, that. Will Eldrick be left hanging? Stay tuned for the next episode: Eldrick is left hanging Vegeta leaves him hanging... what's next? fusion poses?? bah! Eldrick: Haha! Always the trickster. Oh well, time for more boomerang training. Just like Ortega would have done. Vegeta: let's just get to land soon... I want to put this new level of power to the test Over the next two weeks, the party trains with the Dragon Warriors, and note their increase in strength and power. One day, Captain Pankraz boards the ship. Captain Pankraz: Good job, everyone. Our captive has been very cooperative about what he knows about the Dragonlord. I want to thank you, Eldrick. You and the honorary Dragon Warriors. Kandar may have been dead, or maybe escaped long before we got close. Shengren wanted to thank you as well- the information you told him will be put to good use. He said he has several old friends he needs to talk to. Personally I think he just hates leaving the Norrish Sea. Anyway, we'll stay docked in the capital for a bit. If you need passage home, we'll gladly take you back. Hernz: ok chad, been a while, we came with them to go... where again? i know I asked before lol (GM) Chad S. (GM): You wanted to travel to the Draugh Empire. There was a Black Dragon Brigade in the way that stopped all travel, so you hitched a ride with the Dragon Warriors because they were the only people crazy enough to go through it. Hernz: right! Vegeta: Fi, do you know the area as to how to get to the Draugh empire? or Pankraz, if you could hand us a map or something of the area? Fi: Fi : Knowledge-Geography Check 18 Captain Pankraz: Sure, I can give a few basics. Hernz: BTW, I don't think anyone needs any of the loot we picked up? If so, Claire can do her thing :) Chris: I'm not sure how well that will work with a translator. Hawk may have to lead if they don't speak common. Hernz: oh, we need to ID one more potion... can we assume over the weeks on the boat we figured it out? good point or we can always wait till we get back... no rush (GM) Chad S. (GM): You managed to deduce the identities and properties of all potions. Fi: I've got some familiarity with the area. Haven't been there myself though. Lots of desert. Probably not too fond of outsiders there due to the damage they caused in the war. Vegeta: K Hist 20 yes, the war... the damage done to this area is similar to that we saw in our lands with Frieza... takes quite a bit to do this Captain Pankraz: There was a lot of outsider conflict, yes. But there is a strong amount of worship there. Virton, the god of justice, honor and valor is one of the largest religions there. Erroc, the god of magic, innovation and secrets has sprung up very quickly there, sharing almost the same position there. The dwarves, gnomes and humans there have developed...strange weapons here. Vegeta: interesting... Captain Pankraz: The Empire itself focuses on "uniting" the neighboring countries into one force. They say it's done to unify themselves against a great evil. Politics are not really my thing, so I can't comment much on it. I can say that the newly annexed city-states are treated fairly. Cat: right, and we were here to look up...some stuff. in particular. (GM) Chad S. (GM): See "Merki's Starmetal Letter" Hernz: very useful notes :) After collecting and deciphering Merki's hints, the next step seemed clear: go to the Draugh Kingdom and discover the mystery behind Merki's death. "Trust only Midnight" it says. Who the heck is Midnight? Hernz: I vote we get going as soon as possible...so we might get a ride back from the dragon warriors (GM) Chad S. (GM): May as well move onto the next map. You guys have more time to finalize your characters before any relevant rolls show up. Cat: i think i'm just working on spells at this point. which i assume i can add mostly any time we're not in the middle of a fight :) Hernz: there's no rush to sell the stuff, so sure, that works