Difference between revisions of "Chadius: Game Design"
From UtterChaos
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I have also written game reviews for the [http://www-tech.mit.edu/ MIT Tech], my college newspaper. You can search through their articles. | I have also written game reviews for the [http://www-tech.mit.edu/ MIT Tech], my college newspaper. You can search through their articles. | ||
− | === | + | ===Brainstorming=== |
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[[ Chadius: Your First Idea |Your First Idea]] 4/21/05 (imported 12/05/05) <BR> | [[ Chadius: Your First Idea |Your First Idea]] 4/21/05 (imported 12/05/05) <BR> | ||
[[ Chadius: Elements of a good game |Elements of a good game]] 12/30/04 (imported 12/05/05) <BR> | [[ Chadius: Elements of a good game |Elements of a good game]] 12/30/04 (imported 12/05/05) <BR> | ||
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+ | ===Game Concept=== | ||
+ | [http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05 <BR> | ||
+ | [http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 <BR> | ||
+ | [http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 <BR> | ||
===Presentation=== | ===Presentation=== | ||
[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 <BR> | [http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 <BR> | ||
[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 <BR> | [http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 <BR> | ||
+ | |||
+ | ===User Interface=== | ||
+ | [http://www.livejournal.com/users/chadius/6283.html 80/20 rule and games] 12/11/05 <BR> | ||
===Level Design=== | ===Level Design=== |
Revision as of 13:44, 15 December 2005
Contents
Game Design
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.
Brainstorming
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)
Game Concept
90 seconds or bust! 12/15/05
Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Presentation
Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05
User Interface
80/20 rule and games 12/11/05
Level Design
Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)