Difference between revisions of "Rythym Action UI Issues"
(→People want to use only one mouse button) |
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==Mouse Control== | ==Mouse Control== | ||
===People want to use only one mouse button=== | ===People want to use only one mouse button=== | ||
− | People are comfortable using the one mouse button to do stuff. Adding another button increases the difficulty to learning the game, and increases the chance they'll ignore the game. | + | People (casual users) are comfortable using the one mouse button to do stuff. Adding another button increases the difficulty to learning the game, and increases the chance they'll ignore the feature. |
+ | |||
+ | On the plus side, more experienced users can handle the complexity of a second button. The added depth would make the game more interesting. | ||
I can use mouse motion to move, Left button to attack. I can use spacebar (or rmb?) to activate the alternate mode. | I can use mouse motion to move, Left button to attack. I can use spacebar (or rmb?) to activate the alternate mode. |
Latest revision as of 11:58, 28 February 2006
Contents
UI issues
Mouse Control
People want to use only one mouse button
People (casual users) are comfortable using the one mouse button to do stuff. Adding another button increases the difficulty to learning the game, and increases the chance they'll ignore the feature.
On the plus side, more experienced users can handle the complexity of a second button. The added depth would make the game more interesting.
I can use mouse motion to move, Left button to attack. I can use spacebar (or rmb?) to activate the alternate mode.
Basically, have the player follow the mouse, and move the mouse with the player. If you move the mouse slightly to the right, have the character look right. Have the player move right if you move the mouse way to the right.
Need good cues
I need to indicate good timing during a fight.
I recently thought about trailing arrows that use opacity and direction to indicate timing. They become opaque when you should hit the button. The direction that it moves indicates whether you should attack or parry. I guess if no arrow appears, you should dodge it.
Seems like a plan.