Difference between revisions of "TOA Cerulean"

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Shock: 8
 
Shock: 8
  
===Attributes (47 CP)===
+
===Attributes (50 CP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
Line 45: Line 45:
 
| Regeneration || 1 || 6 || 5 HP/round
 
| Regeneration || 1 || 6 || 5 HP/round
 
|-
 
|-
| Telepathy || 7 || 21+7 || Targets: 10, Range: 10km  
+
| Telepathy || 8 || 24+7 || Targets: 10, Range: 10km  
 
|-
 
|-
 
| Jumping || 1 || 1 || roughly 15" vertical or back, 30" forwards
 
| Jumping || 1 || 1 || roughly 15" vertical or back, 30" forwards
Line 92: Line 92:
 
|}
 
|}
  
===Experience (1 CP)===
+
===Experience (0 CP)===
 
These are mostly just notes for me to keep track of available character points from experience rewards and plans for what to spend them on. If anyone is actually following this section, they should expect it to shuffle. A lot.
 
These are mostly just notes for me to keep track of available character points from experience rewards and plans for what to spend them on. If anyone is actually following this section, they should expect it to shuffle. A lot.
  
'''Potential Increases:'''
+
'''Potential Improvements:'''
# ''Increase telepathy level'': Particlarly if/after she starts acting as communications for the group. (3 CP per level, or 1 CP to increase PMVs. Target: lvl 8 - Goal: lvl 10, 1k people, 1000km)
+
 
# ''Increase body stat'': Constantly mimicing D's moves is good exercise. This should be spread out based on in-game time. (2 CP per point increase. Goal: 5)
 
# ''Increase body stat'': Constantly mimicing D's moves is good exercise. This should be spread out based on in-game time. (2 CP per point increase. Goal: 5)
 +
# ''Force Field'' (new): Psychic barrier. Most appropriate if/after she gets hurt, particularly if she's hurt badly. Should have 'both directions' defect. Take a linked concentration defect initially, to be bought off later, i.e. improving with practice. (4 CP per level, 1 CP for area PMV. Initially will have Concentration defect for 3 BP. Goal: lvl 2 w/no Concentration, possibly area/targets/duration to use on others)
 
# ''Increase mind stat'': She's a quick learner and still growing up. This should be spread out based on in-game time. (2 CP per point increase. Goal: 8)
 
# ''Increase mind stat'': She's a quick learner and still growing up. This should be spread out based on in-game time. (2 CP per point increase. Goal: 8)
 +
# ''Improve Regen'': Buy off defects (1-2 CP at a time) and possibly get a second level (6 CP).
 
# ''Increase soul stat'': Strong-willed and psychicly gifted, just needs to mature. This should be spread out based on in-game time. (2 CP per point increase. Goal: 8)
 
# ''Increase soul stat'': Strong-willed and psychicly gifted, just needs to mature. This should be spread out based on in-game time. (2 CP per point increase. Goal: 8)
 +
# ''Heightened Senses'' (new): Type II senses like Microscopic Vision, Ultrasonic Hearing, Radio Reception, possibly some touch sense e.g. vibration (1 CP)
 +
# ''Increase telepathy ability'': Particlarly if/after she starts acting as communications for the group. (3 CP per level, or 1 CP to increase PMVs. Goal: lvl 10, 1k people, 1000km)
 
# ''Improve flight'': Wants to fly like Li when she grows up. (1 CP for 'airplane' flight, 1 more CP for VTOL, 4 CP per level for speed increases. Goal: lvl 2 VTOL)
 
# ''Improve flight'': Wants to fly like Li when she grows up. (1 CP for 'airplane' flight, 1 more CP for VTOL, 4 CP per level for speed increases. Goal: lvl 2 VTOL)
 
# ''Highly Skilled'': Improve used skills or aquire needed ones.
 
# ''Highly Skilled'': Improve used skills or aquire needed ones.
# ''Improve Regen'': Buy off defects (1-2 CP at a time) and possibly get a second level (6 CP).
+
# ''Special Movement'' (new): Balance (1 CP)
 
+
# ''Special Defense'' (new): Age (1 CP, 2 later)
'''Potential New Stuff:'''
+
# ''Force Field'': Psychic barrier. Most appropriate if/after she gets hurt, particularly if she's hurt badly. Should have 'both directions' defect. Take a linked concentration defect initially, to be bought off later, i.e. improving with practice. (4 CP per level, 1 CP for area PMV. Initially will have Concentration defect for 3 BP. Goal: lvl 2 w/no Concentration, possibly area/targets/duration to use on others)
+
# ''Heightened Senses'': Type II senses like Microscopic Vision, Ultrasonic Hearing, Radio Reception, possibly some touch sense e.g. vibration (1 CP)
+
# ''Special Movement'': Balance (1 CP)
+
# ''Special Defense'' Age (1 CP, 2 later)
+

Revision as of 08:54, 29 October 2006

Disclaimer: Character in full-blown 'play' mode. Beware.

Background

Cerulean is a pixie doll that was wished to life, a little like the rabbit in the story of The Velveteen Rabbit, only without the help of a fairy. Ceelie has a brilliant blue dress, azure hair and eyes, and big blue butterfly wings. She is 6 inches tall, and weighs "almost an ounce and a half, honest!" (Actually, about 1.384 ounces.)

Ceelie knows the girl who made her -- Helen, a quiet, black-haired girl of six -- and has gone to visit her. She's never spoken to Helen, of course, but wanted peek in her window just to see her again, and hopes Others will be accepted enough in Helen's lifetime to meet her for real. Helen is a somewhat shy but moderately intelligent little girl, and Ceelie has picked up some of those mannerisms from her. She is a quick learner, and liguistically gifted, but is still quite young. Because so much of Ceelie's psyche was formed by a young child, sometimes she doesn't have the most adult responses, but she tries to act grown up.

Ceelie has some foggy memories of the time when she was a doll. Mostly, they're just glimpses of games Helen used to play with her, her name and nickname, the sound of Helen's voice, and the warmth and comfort of sleeping on Helen's pillow. Her first clear memory is waking up about a year and a half ago snuggled under the blankets in a hotel room bed, knowing that everything would be okay. Somehow, she'd always known what Helen was thinking.

With only a vague idea which way to go to get "home", Ceelie set out to try and find her Helen. Somehow, after a few days, she made it as far as Hollywood, and found her way onto a movie set in a filming studio -- they'd put the same sheets Helen had on the bed for a child's bedroom, and Ceelie fell asleep there. When D found her, thinking she was just a prop, he picked her up. When she yawned and opened her eyes, he was quite suprised. After a brief, and on Ceelie's part teary, conversation, she was comfortably hidden in his pocket until he got home that night.

Ceelie spent about a week learning about the world and exploring D's mansion, before a pair Agency representatives tracked her down. D was a little defensive at first, but once Ceelie explained why they were there and what the Agency did, he was willing to let them in. They stood on the doorstep gaping for a moment before stepping inside to talk. The two agents offered Ceelie, and ultimately D as well, membership in the Agency. Ceelie put her foot down when they asked her to move there, though, and insisted that she would stay with D.

Now she lives a fairly comfortable life in a dollhouse in D's living room. Every few months, Ceelie coerces him, with a great show of fluttery eyelashes, into going out and buying her some new doll clothes. While her house does not have much to show in the glittery department, she does have a lovely set of dishes, a fine wooden table and chairs in her kitchen, a comfortable sofa, working lights, indoor plumbing, and a real bed complete with tiny pillows. And, of course, a silk dressing screen in the bedroom, for her privacy.

Stats (26 CP)

Body: 3

Mind: 5

Soul: 5

ACV: 2

DCV: 2

HP: 40

Shock: 8

Attributes (50 CP)

Attribute Level CP Notes
Flight 1 2 Glider, 10kph
Gadgets 1 2 TOA ID, teensy bow and arrows, lockpicks, one small scalpal blade with a cover, a knapsack from the outdoor-sports barbie line's hiker babe doll
Highly Skilled 3 3 +30 skill points
Mind Shield 5 5 +5 bonus to mind/soul checks, 50 points mind armor
Regeneration 1 6 5 HP/round
Telepathy 8 24+7 Targets: 10, Range: 10km
Jumping 1 1 roughly 15" vertical or back, 30" forwards

Defects (20 BP)

Defect BP Notes
Diminutive 4 Takes an extra 15 damage, -6 penalty to ranged attacker, etc.
Easily Distracted 1 Anything with glitter .
Easily Distracted 1 Huge or oversized things (particularly dinosaurs.)
Inept Attack 6 -2 ACV
Marked 2 Wings, size, blue hair...but she can hide in bags and pockets pretty easily.
Activation time 4 Regen: 1 round to activate, cannot be interrupted.
Concentration 2 Regen: Activation requires concentration (meditating).

Skills (50 SP)

Skill Level SP Notes
Acrobatics 2 6 Balance
Burglary 2 6 Picking locks
Climbing 2 4 ...up people and into their pockets
Domestic Arts 1 1 Decorating
Occult 3 18 Studies the "mutable history" concept and the power of the human wish/desire
Stealth 2 10 Hiding
Visual Arts 1 3 Sculpting
Archery 1 2 1 damage -- the Pixie Plink of Doom

Experience (0 CP)

These are mostly just notes for me to keep track of available character points from experience rewards and plans for what to spend them on. If anyone is actually following this section, they should expect it to shuffle. A lot.

Potential Improvements:

  1. Increase body stat: Constantly mimicing D's moves is good exercise. This should be spread out based on in-game time. (2 CP per point increase. Goal: 5)
  2. Force Field (new): Psychic barrier. Most appropriate if/after she gets hurt, particularly if she's hurt badly. Should have 'both directions' defect. Take a linked concentration defect initially, to be bought off later, i.e. improving with practice. (4 CP per level, 1 CP for area PMV. Initially will have Concentration defect for 3 BP. Goal: lvl 2 w/no Concentration, possibly area/targets/duration to use on others)
  3. Increase mind stat: She's a quick learner and still growing up. This should be spread out based on in-game time. (2 CP per point increase. Goal: 8)
  4. Improve Regen: Buy off defects (1-2 CP at a time) and possibly get a second level (6 CP).
  5. Increase soul stat: Strong-willed and psychicly gifted, just needs to mature. This should be spread out based on in-game time. (2 CP per point increase. Goal: 8)
  6. Heightened Senses (new): Type II senses like Microscopic Vision, Ultrasonic Hearing, Radio Reception, possibly some touch sense e.g. vibration (1 CP)
  7. Increase telepathy ability: Particlarly if/after she starts acting as communications for the group. (3 CP per level, or 1 CP to increase PMVs. Goal: lvl 10, 1k people, 1000km)
  8. Improve flight: Wants to fly like Li when she grows up. (1 CP for 'airplane' flight, 1 more CP for VTOL, 4 CP per level for speed increases. Goal: lvl 2 VTOL)
  9. Highly Skilled: Improve used skills or aquire needed ones.
  10. Special Movement (new): Balance (1 CP)
  11. Special Defense (new): Age (1 CP, 2 later)