Difference between revisions of "Golfar"
(Waiting for nybs to finish, so I can steal his format.) |
(→Equipment: cash-on-hand) |
||
Line 102: | Line 102: | ||
* Bell | * Bell | ||
+ | Cash on hand: 29 gp | ||
==Familiar== | ==Familiar== |
Revision as of 22:04, 1 April 2007
"I am Golfar, Sorcerer of Light!"
This is the Golfar core dump. I'll format it and add stuff later.
Contents
Character vitals
Name: Golfar
Gender: Male
Race: Goblin
Alignment: Chaotic Good
Class: Sorcerer (duh)
Stats
str: 3 (-4)
dex: 11 (0)
con: 9 (-1)
int: 8 (-1)
wis: 5 (-3)
cha: 12 (+1)
BAB: 0
HP: 3
Saves
AC: 11
Fort: -1
Ref: 0
Will: -1
Feats
Run
Skills
Bluff (+5, +8 with familiar)
Racial characteristics
+1 AC from size
-4 grapple from size
+1 attack
Speed 30
Languages: goblin and common
+4 racial bonus to move silent & ride
Spells
Cast per day:
0th level: 5
1st level: 4
Known spells:
0th: Light, Det magic, Read magic, Flare
1st: Magic missile, (either charm person or grease)
Equipment
- Quarterstaff of Lite (2 lbs)
- Scholar's outfit (1.5 lbs)
- Dagger (.5 lbs)
- Waterskin (1 lb)
- Caltrops (2 lbs)
- Silk rope (2 lbs)
- Rations - 2 days (.5 lbs)
- Smokestick (.5 lbs)
- Chalk
- Flint & Steel
- Ink
- Inkpen
- Paper - 10 sheets
- Signal whistle
- Fishhook
- Sewing needle
- Tindertwigs - 10
- Bell
Cash on hand: 29 gp
Familiar
Tiny viper named uhm...Illuminus (Illy for short) for now. Subject to change.
Stats
str: 4 (-3)
dex: 17 (+3)
con: 11 (0)
int: 6 (-2)
wis: 12 (+1)
cha: 2 (-4)
Saves
fort: +4
ref: +7
will: +1
Feats
Weapon Finesse - racial
Improved Evasion - familiar
Skills
Balance (+11)
Climb (+11)
Hide (+15)
Listen (+6)
Spot (+6)
Swim (+5)
Familiar Abilities
Alertness - grants alertness if within arm's reach
Share spells - within 5 feet
Empathic Link
Combat
HP: 1
AC: 18 (touch 15, flat-footed 15)
BAB: 0 / -11 grapple
Damage: bite +5 melee (1 plus poison)
Poison: initial and secondary 1d6 con damage. Fort save DC 10.