Difference between revisions of "Chadius: Game Design"
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===Brainstorming=== | ===Brainstorming=== | ||
− | [[ Chadius: Your First Idea |Your First Idea]] 4/21/05 (imported 12/05/05) | + | [[ Chadius: Your First Idea |Your First Idea]] 4/21/05 (imported 12/05/05) |
− | + | ||
+ | [[ Chadius: Elements of a good game |Elements of a good game]] 12/30/04 (imported 12/05/05) | ||
+ | |||
+ | ===Documentation=== | ||
+ | [http://www.livejournal.com/users/chadius/8314.html Design documents, whee!] 12/25/05 <BR> | ||
===Game Concept=== | ===Game Concept=== | ||
− | [http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05 | + | [http://chadius.livejournal.com/18991.html Genre Burnout (Part 1)] 6/20/06 |
− | [http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 | + | |
− | [http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 | + | [http://chadius.livejournal.com/12138.html Action-Centered Design] 2/5/06 |
+ | |||
+ | [http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05 | ||
+ | |||
+ | [http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 | ||
+ | |||
+ | [http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 | ||
===Presentation=== | ===Presentation=== | ||
− | [http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 | + | [http://chadius.livejournal.com/37844.html Guitar Hero 3 vs GH2: Immersion] 11/01/07 |
− | [http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 | + | |
+ | [http://chadius.livejournal.com/21283.html Pink Packaging...yay] 8/23/06 | ||
+ | |||
+ | [http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 | ||
+ | |||
+ | [http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 | ||
===User Interface=== | ===User Interface=== | ||
[http://www.livejournal.com/users/chadius/6283.html 80/20 rule and games] 12/11/05 <BR> | [http://www.livejournal.com/users/chadius/6283.html 80/20 rule and games] 12/11/05 <BR> | ||
− | === | + | ===Challenge Design=== |
+ | [http://www.livejournal.com/users/chadius/10070.html Difficulty Adjustments in games] 1/10/06 <BR> | ||
+ | |||
[[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR> | [[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR> | ||
===Bad games, good examples=== | ===Bad games, good examples=== | ||
[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR> | [[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR> | ||
+ | |||
+ | ==Metaissues== | ||
+ | This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness. | ||
+ | |||
+ | ===Sequels and Franchises=== | ||
+ | [http://chadius.livejournal.com/14515.html Pains of a Franchise: Katamari Damacy] 3/20/06 | ||
+ | |||
+ | ===Pricing and Data Protection=== | ||
+ | [http://chadius.livejournal.com/15664.html Enticing people to play games] 4/18/06 |
Latest revision as of 21:53, 1 November 2007
Contents
Game Design
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.
Brainstorming
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)
Documentation
Design documents, whee! 12/25/05
Game Concept
Genre Burnout (Part 1) 6/20/06
Action-Centered Design 2/5/06
90 seconds or bust! 12/15/05
Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Presentation
Guitar Hero 3 vs GH2: Immersion 11/01/07
Pink Packaging...yay 8/23/06
Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05
User Interface
80/20 rule and games 12/11/05
Challenge Design
Difficulty Adjustments in games 1/10/06
Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)
Bad games, good examples
My Non-rant of Megaman X6 (Old)
Metaissues
This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness.
Sequels and Franchises
Pains of a Franchise: Katamari Damacy 3/20/06
Pricing and Data Protection
Enticing people to play games 4/18/06