Difference between revisions of "Chadius: SJSMovieMsWand"

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(Point Count)
 
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Hit Points: 50<BR>
 
Hit Points: 50<BR>
 
Initiative: 7
 
Initiative: 7
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==Dynamic Powers, Weather==
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Your magic tends to focus on altering weather, in particular lightning but you have your bases covered with wind, sunlight, rain and all that. This is a very open-ended ability, and you can attempt pretty much anything as long as it uses weather control in some way.
 +
 +
After declaring what you want to do, you make a roll and get a +2 bonus. The GM decides on the target number and which stat (Body Mind or Soul) you get to add. If successful you can do it.
 +
 +
Examples include:
 +
*A wind barrier to deflect projectiles.
 +
*Using wind to hover or even fly.
 +
*Rainfall to weaken robot joints (technology? Ha!)
  
 
==Attack==
 
==Attack==
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If you hit, deal 22 damage and bypass 4 armor. The target must also make a body check (Target Number 12, -1 penalty) or be blinded by light. They are blind for a number of rounds equal to how much they failed the check.
 
If you hit, deal 22 damage and bypass 4 armor. The target must also make a body check (Target Number 12, -1 penalty) or be blinded by light. They are blind for a number of rounds equal to how much they failed the check.
 
===Nullify===
 
You can reduce the power of your target's abilities. You can reduce the damage from a blast, or weaken their puny "technology-based" scanning systems.
 
 
100 m range, +7 to hit. If you hit, the target must make a Body or Soul check (Target Number 12, -1 penalty) or all of their attributes are reduced by one level. This effect lasts for one minute.
 
  
 
==Defense==
 
==Defense==
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Special Defense, Age: You age very slowly (and gracefully, might I add.)
 
Special Defense, Age: You age very slowly (and gracefully, might I add.)
 
Lightning Net: Using the awesome powers of lighting you can form a barrier of pure energy. You can raise a magic barrier to protect yourself and your friends (10 m radius.) It is visible and audible, so it's obvious when you raise it.
 
 
At full strength, the Lightning Net is at level 4 and will stop 16 damage from reaching you. If an attack deals more than the field can block, it loses one level of effectiveness (and you take the spillover damage.) So if something hit for 17 damage, the field would drop to level 3 and block 12 damage (and you would take 1 more damage.) You can spend your action to give the field one level, or you can shut it off and it will regenerate one level per full round automatically. If the shield is knocked to level 0 it automatically shuts off to regenerate.
 
 
Anyone who touches the field takes damage. The damage is equal to (field's level) * 5 + 7. So at full strength it deals 27 damage.
 
  
 
==Movement==
 
==Movement==
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You (and only you) can teleport to your home magitower whenever and wherever you desire. Because it's your sanctuary, and no one is going to ruin it (OK maybe The Slash can.) You can bring others to your home through specific points in the world (like the Justice Mansion.)
 
You (and only you) can teleport to your home magitower whenever and wherever you desire. Because it's your sanctuary, and no one is going to ruin it (OK maybe The Slash can.) You can bring others to your home through specific points in the world (like the Justice Mansion.)
 
===Flight 30 kph (~18.6 mph)===
 
 
You can manuever yourself through midair with ease. Turning, stopping, and hovering is no problem. You travel as fast as a bike would. You're better off teleporting for long-distance travel and flying for pinpoint positioning.
 
  
 
==Features==
 
==Features==
Elves are naturally beautiful. Oh, how others wish they were as beautiful as you. That cosplay website Victory showed you a week ago was quite disturbing.
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Elves are naturally beautiful. Oh, how others wish they were as beautiful as you. Although that cosplay website Victory showed you a week ago was quite disturbing.
  
 
You are also a speed reader, a natural side effect from reading tomes and magic books.
 
You are also a speed reader, a natural side effect from reading tomes and magic books.
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|Skill name ||Stat Used ||Level ||Specialization
 
|Skill name ||Stat Used ||Level ||Specialization
 
|-
 
|-
|Animal Training||Soul||1 ||Pseudodragon
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|Animal Training||Soul||2 ||Pseudodragon
 
|-
 
|-
 
|Cultural Arts||Mind||2 ||Elven History
 
|Cultural Arts||Mind||2 ||Elven History
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|Etiquette||Mind||3 ||Upper Class
 
|Etiquette||Mind||3 ||Upper Class
 
|-
 
|-
|Languages||Mind||3||Elven and 3 more
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|Languages||Mind||3||Elveran and 3 more
 
|-
 
|-
 
|Occult||Mind ||4 ||Spirits
 
|Occult||Mind ||4 ||Spirits
 
|-
 
|-
|Performing Arts||Average of Body/Mind/Soul||1 || Music
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|Performing Arts||Average of Body/Mind/Soul||2 || Music
 
|-
 
|-
 
|Riding||Body, Mind or Soul||1 || Horsey!
 
|Riding||Body, Mind or Soul||1 || Horsey!

Latest revision as of 22:21, 13 January 2009

Main Stats

Body 4
Mind 10
Soul 8

Hit Points: 50
Initiative: 7

Dynamic Powers, Weather

Your magic tends to focus on altering weather, in particular lightning but you have your bases covered with wind, sunlight, rain and all that. This is a very open-ended ability, and you can attempt pretty much anything as long as it uses weather control in some way.

After declaring what you want to do, you make a roll and get a +2 bonus. The GM decides on the target number and which stat (Body Mind or Soul) you get to add. If successful you can do it.

Examples include:

  • A wind barrier to deflect projectiles.
  • Using wind to hover or even fly.
  • Rainfall to weaken robot joints (technology? Ha!)

Attack

Attack Combat Value: 7

Lightning Booyah

Lightning Booyah: +8 bonus to hit. 100 m range, 3 m radius. You can aim Lightning Booyah at an indirect arc with a -1 penalty. If you can't see the target you take a -7 penalty.

If you hit, deal 22 damage and bypass 4 armor. The target must also make a body check (Target Number 12, -1 penalty) or be blinded by light. They are blind for a number of rounds equal to how much they failed the check.

Defense

Defense Combat Value: 6

Special Defense, Age: You age very slowly (and gracefully, might I add.)

Movement

Teleport, 1 km, 10 targets

You and up to 10 adjacent targets (or 500kg, whichever comes first) can teleport up to 1 kilometer away. You must know the destination well to teleport (ie, you've seen it before.)

You (and only you) can teleport to your home magitower whenever and wherever you desire. Because it's your sanctuary, and no one is going to ruin it (OK maybe The Slash can.) You can bring others to your home through specific points in the world (like the Justice Mansion.)

Features

Elves are naturally beautiful. Oh, how others wish they were as beautiful as you. Although that cosplay website Victory showed you a week ago was quite disturbing.

You are also a speed reader, a natural side effect from reading tomes and magic books.

Senses

Heighted Senses, Hearing: Those long ears aren't just for beauty. These grant +4 to hearing checks.

Supersense, Infravision: You have 10 meters of darkvision. Victory said some gibberish of "You can detect heat signatures, even in the dark" or some nonsense like that. He's a human, what does he know?

Environmental Influence

You can generate a passive light spell, up to a 10 meter radius. It provides enough light for people to see. You don't really need it thanks to your darkvision. This also tends to generate some static electricity, and you hate when your hair gets all frazzly.

Skills

Ms Wand's skill set
Skill name Stat Used Level Specialization
Animal Training Soul 2 Pseudodragon
Cultural Arts Mind 2 Elven History
Etiquette Mind 3 Upper Class
Languages Mind 3 Elveran and 3 more
Occult Mind 4 Spirits
Performing Arts Average of Body/Mind/Soul 2 Music
Riding Body, Mind or Soul 1 Horsey!
Wilderness Survival Mind (sometimes Body) 2 Forest

Defects

Even a High Elf (yes there are subbreeds, don't ask you wouldn't understand) has problems. And by problems I mean things humans can barely comprehend!

Nemesis

Drazzle mah Nazzle is the most annoying person ever. He looks like a medium-build dark elf, with silver hair. He is a skilled stalker and annoys you at the worst times. Usually he says something stupid like "ur hot" or he blows your cover. Sometimes he can interrupt your spells by saying something so mind-numbing you waste 10 minutes trying to parse it.

Even if you blast him, he manages to come back later. He's a strange one. Is he an elf? He's kinda cute for a dro*cough* I mean, stupid drow have to die.

Easily Distracted (Magical Artifacts)

Magic tomes, Mystical artifacts, Long forgotten eldritch races tickle your fancy. And to find them outside of the magitower is such a rare occurence. You simply MUST know everything about it right now! No one else understands how important it is. Distractions like "It's a trap, don't pick it up" and "we're in the middle of a fight here!" don't work on you.

Marked (Ears)

You have long, pointy Elven ears. Victory complains that they're hard to conceal, but what does he know?

Inept Defense

Who needs to dodge when you have MAGIC?

Not So Tough

Elves aren't very resilient.Elves would never dirty themselves in a drawn-out brawl. You are more likely to retreat from a fight than the other SJS members are.

Tech? What?

Magic is better than this new-fangled magic people call "technology." It's not that you're bad with it, it's more like you don't need to learn an inferior art.

Famous

Being the only Elf, and a superhero at that, makes you pretty well known. Oh, and all of those stories about you and The Slash. All untrue, of course. Kneepads are useless when you can levitate.

Equipment

Your master spellbook
Your favorite elven songs
Your favorite magic wand

Magical Tower with a HUGE library filled with elven lore and magic cookbooks

Point Count

Stats (4+10+8) = 220 Special Defense 2 Features 4 Teleport 33 Skills 25 Lightning Booyah 20 Heightened Hearing 2 Supersense 2 Environmental Influence 2 Marked -1 Nemesis -1 Inept Defense -10 Not so tough -4 Tech? Huh? -2 Easily Distracted -2 Dynamic Powers (Weather) (30, level 2) 60

Total 350