Difference between revisions of "Talk:Longest Road Pathfinder"

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What spells did you take? -[[User:Zahnnie|Zahnnie]] 16:39, 3 February 2010 (EST)
 
What spells did you take? -[[User:Zahnnie|Zahnnie]] 16:39, 3 February 2010 (EST)
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I pretty much rolled randomly.
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7th List
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*Greater Teleport
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*Greater Shadow Evocation
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*Form of the Dragon II
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8th List
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*Sunburst
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*Dimensional Lock
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*Screen
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9th List
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*Foresight (I chose this spell)
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*Shapechange
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I find it amusing that Ezel can cast Sunburst, which is rather specifically designed to kill undead. -[[User:Morrigu|Morrigu]] 22:35, 3 February 2010 (EST)
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I know, hilarious, huh? I had to reject 3 Enchantment/Necormancy spells that I rolled first. Need to remember not to aim at face. D'oh, it's an 80 ft burst.--[[User:Chadius|Chadius]] 09:45, 4 February 2010 (EST)
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I added a link to the PathFinder d20 SRD. Good, that was the only thing I hadn't liked about PathFinder. Seems like I wasn't looking hard enough.--[[User:Chadius|Chadius]] 15:40, 4 February 2010 (EST)
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I finally found the rule about what spells I could gain with each level. It was in the Magic chapter "naturally". http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo
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"If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school."
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So I guess that means...
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7th spells
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*Greater Teleport
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*Greater Shadow Conjuration
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*Vision
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8th spells
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*Dimensional Lock
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*Sunburst
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*Greater Prying Eyes
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9th spells
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*Foresight
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*Shapechange
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--[[User:Chadius|Chadius]] 14:53, 5 February 2010 (EST)
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After lots of talking with the GM, I'll take (Bibgy's) Crushing Hand instead of Shapechange. --[[User:Chadius|Chadius]] 14:58, 10 February 2010 (EST)

Latest revision as of 14:58, 10 February 2010

Permanency no longer has XP costs. Instead it makes you pay 5X gp. This is in line with asking an NPC to cast something with an XP cost in D&D.

Also, my only worry is that I didn't get a good "feel" of 7-9th list spells before I got this boost. I rolled for spells randomly (except Foresight) so hopefully things will turn out OK (and I'll trip upon a spellbook soon after ward, *wink wink*)

Oh well (spams Shapechange)--Chadius 16:31, 3 February 2010 (EST)

What spells did you take? -Zahnnie 16:39, 3 February 2010 (EST)

I pretty much rolled randomly.

7th List

  • Greater Teleport
  • Greater Shadow Evocation
  • Form of the Dragon II

8th List

  • Sunburst
  • Dimensional Lock
  • Screen

9th List

  • Foresight (I chose this spell)
  • Shapechange

I find it amusing that Ezel can cast Sunburst, which is rather specifically designed to kill undead. -Morrigu 22:35, 3 February 2010 (EST)

I know, hilarious, huh? I had to reject 3 Enchantment/Necormancy spells that I rolled first. Need to remember not to aim at face. D'oh, it's an 80 ft burst.--Chadius 09:45, 4 February 2010 (EST)

I added a link to the PathFinder d20 SRD. Good, that was the only thing I hadn't liked about PathFinder. Seems like I wasn't looking hard enough.--Chadius 15:40, 4 February 2010 (EST)

I finally found the rule about what spells I could gain with each level. It was in the Magic chapter "naturally". http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo

"If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school."

So I guess that means...

7th spells

  • Greater Teleport
  • Greater Shadow Conjuration
  • Vision

8th spells

  • Dimensional Lock
  • Sunburst
  • Greater Prying Eyes

9th spells

  • Foresight
  • Shapechange

--Chadius 14:53, 5 February 2010 (EST)

After lots of talking with the GM, I'll take (Bibgy's) Crushing Hand instead of Shapechange. --Chadius 14:58, 10 February 2010 (EST)