Difference between revisions of "UC MUD World Planning"
From UtterChaos
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+ | This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game. | ||
+ | |||
+ | ==Player== | ||
+ | * Player can log in and have access to multiple characters | ||
+ | * No player information available in game automatically, only available to creators | ||
+ | * Log in will require an email address, generate a userid, and a password. | ||
+ | * Characters will not require a further password | ||
+ | * One character logged in at a time. | ||
+ | * Player's characters cannot interact: items and xp cannot be moved from one character to another | ||
+ | * One character can unlock things for the player to use when creating new characters | ||
+ | * Retiring characters can give a bonus to creating a new one | ||
+ | |||
==World== | ==World== | ||
− | * | + | * Map: define continents, oceans, countries, etc. |
− | * | + | * Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest. |
− | * | + | * Have transportation between towns in civilized countries, like carriages |
− | * | + | * Cities and towns, at least one hometown for each sapient race |
+ | * World history: Kill All Humans | ||
+ | * Quests by region | ||
+ | * Each city having all the major guilds | ||
==Characters== | ==Characters== | ||
− | * Stats | + | * [[UC MUD Stats|Stats]] |
− | * Races | + | * [[UC MUD Races|Races]] |
− | * | + | * [[UC MUD Guilds|Guilds]] |
− | * Skills | + | * [[UC MUD Skills|Skills]] |
− | * | + | * [[UC MUD Languages|Languages]] |
+ | * [[UC MUD Energy Points|Energy Points]] - HP/SP/MP | ||
==Items== | ==Items== | ||
− | + | [[UC MUD Items|Items]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==Magic== | ==Magic== | ||
* Source? Divine vs learned vs innate | * Source? Divine vs learned vs innate | ||
* Targets: other characters, monsters, items, landscape | * Targets: other characters, monsters, items, landscape | ||
+ | * Spell lists | ||
+ | * Where to learn | ||
==Monsters/NPCs== | ==Monsters/NPCs== | ||
Line 29: | Line 43: | ||
* Same stats as Characters? | * Same stats as Characters? | ||
* Ability to use items | * Ability to use items | ||
− | * Wandering | + | * Wandering if not rooted to spot (trees vs animals) |
* Shopkeepers | * Shopkeepers | ||
* Teachers | * Teachers | ||
+ | * Bugs as bugs | ||
==Interaction== | ==Interaction== | ||
Line 41: | Line 56: | ||
* Genetics | * Genetics | ||
* Mood bonuses | * Mood bonuses | ||
+ | |||
+ | ==Religion== | ||
+ | * Deities | ||
+ | * Clerical "domains" and prayers | ||
+ | * Relation to races | ||
+ | * Gods as NPCs--killable? | ||
+ | * Alignment: good/evil, law/chaos | ||
+ | |||
+ | ==Justice system== | ||
+ | * crimes: stealing, killing, etc. | ||
+ | * punishments | ||
+ | * alignment relation | ||
+ | |||
+ | ==Character building== | ||
+ | * stats, race, etc. | ||
+ | * point buy for stats and anything else useful. | ||
+ | * gender, features, appearance | ||
+ | * alignment | ||
+ | * hometown | ||
+ | * living or dead parents? | ||
+ | * backstory? | ||
+ | * Ability to hit "random" and roll up a character with same number of points as hand-picked (good for testing) | ||
+ | * Merits and flaws | ||
+ | |||
+ | |||
+ | [[UC_MUD]] |
Latest revision as of 14:38, 26 October 2011
This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game.
Contents
Player
- Player can log in and have access to multiple characters
- No player information available in game automatically, only available to creators
- Log in will require an email address, generate a userid, and a password.
- Characters will not require a further password
- One character logged in at a time.
- Player's characters cannot interact: items and xp cannot be moved from one character to another
- One character can unlock things for the player to use when creating new characters
- Retiring characters can give a bonus to creating a new one
World
- Map: define continents, oceans, countries, etc.
- Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest.
- Have transportation between towns in civilized countries, like carriages
- Cities and towns, at least one hometown for each sapient race
- World history: Kill All Humans
- Quests by region
- Each city having all the major guilds
Characters
Items
Magic
- Source? Divine vs learned vs innate
- Targets: other characters, monsters, items, landscape
- Spell lists
- Where to learn
Monsters/NPCs
- Killable vs. non-killable?
- Populate the world
- Interact with everyone
- Same stats as Characters?
- Ability to use items
- Wandering if not rooted to spot (trees vs animals)
- Shopkeepers
- Teachers
- Bugs as bugs
Interaction
- Quests
- Language based responses from NPCs
- Standard emotes for interaction with NPCs
- Homes, marriages, children?
- Unlockable races for second characters
- Genetics
- Mood bonuses
Religion
- Deities
- Clerical "domains" and prayers
- Relation to races
- Gods as NPCs--killable?
- Alignment: good/evil, law/chaos
Justice system
- crimes: stealing, killing, etc.
- punishments
- alignment relation
Character building
- stats, race, etc.
- point buy for stats and anything else useful.
- gender, features, appearance
- alignment
- hometown
- living or dead parents?
- backstory?
- Ability to hit "random" and roll up a character with same number of points as hand-picked (good for testing)
- Merits and flaws