Difference between revisions of "DivineDetritusAMomentsRespiteChatLog"

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(July 5 1236 AD (morning))
(July 7, 1236 AD (midnight))
 
(11 intermediate revisions by the same user not shown)
Line 6,889: Line 6,889:
 
Sal'nessee: Sure. I know a few of them. Let's get some grub.
 
Sal'nessee: Sure. I know a few of them. Let's get some grub.
 
Sal'nessee escorts the party to the "Boar's Rub". A painting of a joyful pig giggling as a hand rubs it adorns the entrance.
 
Sal'nessee escorts the party to the "Boar's Rub". A painting of a joyful pig giggling as a hand rubs it adorns the entrance.
July 5, 1236 AD (lunchtime)
+
  </nowiki>
 +
== July 5, 1236 AD (lunchtime) ==
 +
  <nowiki>
 
The owner clearly recognizes Sal'nessee, and she orders food for the party.
 
The owner clearly recognizes Sal'nessee, and she orders food for the party.
 
Sal'nessee: He's on a very strict diet. Bread and Water only. I'll take the usual. Breads, Cheese, Meats and ale for the group here.
 
Sal'nessee: He's on a very strict diet. Bread and Water only. I'll take the usual. Breads, Cheese, Meats and ale for the group here.
Line 7,390: Line 7,392:
 
Sal'nessee writes a note, briefly steps into the bedroom and whispers to the woman. You hear the woman grumble a bit, then Sal'nessee steps back outside.
 
Sal'nessee writes a note, briefly steps into the bedroom and whispers to the woman. You hear the woman grumble a bit, then Sal'nessee steps back outside.
 
Sal'nessee: Alright. Ready.
 
Sal'nessee: Alright. Ready.
July 5, 1236 AD (evening)
+
  </nowiki>
 +
== July 5, 1236 AD (evening) ==
 +
  <nowiki>
 
The sun begins to set and continual flames activate across the town as the party enters the Entertainment District. Sal'neessee seems very attentive to her surroundings, keeping her eyes peeled.
 
The sun begins to set and continual flames activate across the town as the party enters the Entertainment District. Sal'neessee seems very attentive to her surroundings, keeping her eyes peeled.
 
The party soon finds Darius in one of the concert halls, talking to the musicians and producers there.
 
The party soon finds Darius in one of the concert halls, talking to the musicians and producers there.
Line 7,542: Line 7,546:
 
(To Vegeta): This is no mere robbery...they are out for blood. The Elven Knave seems to not be in full control.
 
(To Vegeta): This is no mere robbery...they are out for blood. The Elven Knave seems to not be in full control.
 
Vegeta: Pummel time
 
Vegeta: Pummel time
 +
  </nowiki>
 +
=== Battle: Alleyway Ambush by the undead ===
 +
  <nowiki>
 
Vegeta : Initiative
 
Vegeta : Initiative
 
Check 3.02
 
Check 3.02
Line 8,700: Line 8,707:
 
Vegeta: perception 29
 
Vegeta: perception 29
 
Combat Over
 
Combat Over
 +
  </nowiki>
 +
=== Alinfras's Red Letter ===
 +
  <nowiki>
 
Vegeta sees a note underneath the cabbage stand, when he last saw the woman.
 
Vegeta sees a note underneath the cabbage stand, when he last saw the woman.
 
(GM) Chad S. (GM): I added the "Raven Red Letter" handout.
 
(GM) Chad S. (GM): I added the "Raven Red Letter" handout.
Line 8,903: Line 8,913:
 
(GM) Chad S. (GM): The Aasimar is still alive, by the way. Not sure if you got him confused with the dead elf.
 
(GM) Chad S. (GM): The Aasimar is still alive, by the way. Not sure if you got him confused with the dead elf.
 
Aaaat any rate...
 
Aaaat any rate...
July 5, 1236 AD (nighttime)
+
  </nowiki>
 +
 
 +
== July 5, 1236 AD (nighttime) ==
 +
  <nowiki>
 
Luckily, no one else bothers the team as they return to the Kolphan Estate. At this time of night, Sigurd greets the party as they arrive.
 
Luckily, no one else bothers the team as they return to the Kolphan Estate. At this time of night, Sigurd greets the party as they arrive.
 
Sigurd Kolphan: Welcome back. Are you all alright? I told Darius to stay with Mister Trout tonight.
 
Sigurd Kolphan: Welcome back. Are you all alright? I told Darius to stay with Mister Trout tonight.
Line 9,323: Line 9,336:
 
realtime 8/1 8:01 pm
 
realtime 8/1 8:01 pm
 
(GM) Chad S. (GM): Heehee, perfect timing
 
(GM) Chad S. (GM): Heehee, perfect timing
July 6, 1236 AD (evening)
+
  </nowiki>
 +
== July 6, 1236 AD (evening) ==
 +
  <nowiki>
 
A light rain continues as the party finishes dinner and gears up. Kolphanir wishes the party good luck through a rousing song.
 
A light rain continues as the party finishes dinner and gears up. Kolphanir wishes the party good luck through a rousing song.
 
The marketplace and docks are a bit more lively than last night, although not as bad as last time.
 
The marketplace and docks are a bit more lively than last night, although not as bad as last time.
Line 9,409: Line 9,424:
 
Sigurd Kolphan: They will feel our holy wrath! To battle!
 
Sigurd Kolphan: They will feel our holy wrath! To battle!
 
Sal'nessee: Oh gods... I mean, he's right, but...
 
Sal'nessee: Oh gods... I mean, he's right, but...
 +
  </nowiki>
 +
=== Battle: Library Dock of the Undead ===
 +
  <nowiki>
 
(GM) Chad S. (GM): Okay, roll some initiative.
 
(GM) Chad S. (GM): Okay, roll some initiative.
 
Cat: lol shadowy hood
 
Cat: lol shadowy hood
Line 10,160: Line 10,178:
 
If you get within 30 feet of the Armors (That's Sigurd, Vegeta and Fleir right now) you need to make a DC 19 save versus fear.
 
If you get within 30 feet of the Armors (That's Sigurd, Vegeta and Fleir right now) you need to make a DC 19 save versus fear.
 
Er... Wait, you don't need to make that Will Save yet, nvm
 
Er... Wait, you don't need to make that Will Save yet, nvm
 +
  </nowiki>
 +
=== Battle 2: Headless at the front door ===
 +
  <nowiki>
 
George:
 
George:
 
Hawk Hubertins : Initiative
 
Hawk Hubertins : Initiative
Line 10,886: Line 10,907:
 
(GM) Chad S. (GM): You can rearrange yourselves on the light gray patch of ground. Coincidentally, that patch is also a source of dim light.
 
(GM) Chad S. (GM): You can rearrange yourselves on the light gray patch of ground. Coincidentally, that patch is also a source of dim light.
 
Those of you with Darkvision can see further back, you probably have 60 feet of Darkvision.
 
Those of you with Darkvision can see further back, you probably have 60 feet of Darkvision.
 +
  </nowiki>
 +
=== Battle 3: Darkness and Paralysis ===
 +
  <nowiki>
 
I need Initiative checks and Perception checks from you.
 
I need Initiative checks and Perception checks from you.
 
Sigurd's Init 21, Perception 18
 
Sigurd's Init 21, Perception 18
Line 12,256: Line 12,280:
 
It's about 30 feet tall.
 
It's about 30 feet tall.
 
Baat Daculon: Welp, you guys are invited to Baat Daculon's rockin' party! Alinfras, take 'em out!
 
Baat Daculon: Welp, you guys are invited to Baat Daculon's rockin' party! Alinfras, take 'em out!
 +
  </nowiki>
 +
=== Battle 4: vs Baat Daculon ===
 +
  <nowiki>
 
Vegeta: (To GM) rolling 1d20+2
 
Vegeta: (To GM) rolling 1d20+2
 
(
 
(
Line 13,095: Line 13,122:
 
Baat Daculon: My leg! Ow! Mommmyyyy! The big bad wolf bit me!
 
Baat Daculon: My leg! Ow! Mommmyyyy! The big bad wolf bit me!
 
Nidranisan: So now what, we follow him somewhere and pour more priest juice in his coffin?
 
Nidranisan: So now what, we follow him somewhere and pour more priest juice in his coffin?
 
+
  </nowiki>
 +
=== Eternal Rest ===
 +
  <nowiki>
 
Fi shrugs.
 
Fi shrugs.
 
Fi: If that's how you deal with these things.
 
Fi: If that's how you deal with these things.
Line 13,451: Line 13,480:
 
Vegeta: lets
 
Vegeta: lets
 
   </nowiki>
 
   </nowiki>
=July 7, 1236 AD (midnight)=
+
 
 +
==July 7, 1236 AD (midnight)==
 
   <nowiki>
 
   <nowiki>
 
Ferryman: The ferryman sails back to the mainland without trouble. Most of the crew is silent.
 
Ferryman: The ferryman sails back to the mainland without trouble. Most of the crew is silent.
Line 13,591: Line 13,621:
 
Cat: lolz.
 
Cat: lolz.
 
realtime 8/29 9:23 am
 
realtime 8/29 9:23 am
 +
  </nowiki>
 +
= July 8, 1236 AD (morning) =
 +
  <nowiki>
 
July 7, 1236 AD (morning)
 
July 7, 1236 AD (morning)
 
As promised, Sheela woke up right before sunrise and woke up Hawk.
 
As promised, Sheela woke up right before sunrise and woke up Hawk.
Line 13,773: Line 13,806:
 
Fi: yes
 
Fi: yes
 
Darius Kolphan: Alright, let's talk to the coroner, then.
 
Darius Kolphan: Alright, let's talk to the coroner, then.
 +
  </nowiki>
 +
=== Coroner's Office ===
 +
  <nowiki>
 
The coroner's office is surprisingly clean. You ask for the coroner, and an elf approaches you, covered from almost head to toe in garb. He speaks through a breathing mask and his glasses.
 
The coroner's office is surprisingly clean. You ask for the coroner, and an elf approaches you, covered from almost head to toe in garb. He speaks through a breathing mask and his glasses.
 
Nidranisan looks at Fi.
 
Nidranisan looks at Fi.
Line 13,861: Line 13,897:
 
Cat: or at least, the chadmobile? :)
 
Cat: or at least, the chadmobile? :)
 
Hernz: bada bada bada bada G. M.
 
Hernz: bada bada bada bada G. M.
 +
  </nowiki>
 +
=== Graki and Alinfras's Home ===
 +
  <nowiki>
 
realtime 9/1 9:00 am
 
realtime 9/1 9:00 am
 
Graki's middle class-family greet you, clearly uninterested until Darius mentions it's part of the investigation.
 
Graki's middle class-family greet you, clearly uninterested until Darius mentions it's part of the investigation.
Line 13,965: Line 14,004:
 
Cat: g'night
 
Cat: g'night
 
Hernz: chad continues the good streak of sense motifs for veg... I think that's the one skill that always rolls well lol
 
Hernz: chad continues the good streak of sense motifs for veg... I think that's the one skill that always rolls well lol
 +
  </nowiki>
 +
=== Denerri's Cell ===
 +
  <nowiki>
 
realtime 9/2, 9:13 pm
 
realtime 9/2, 9:13 pm
 
Security has increased in the prison. You notice many more guards in the area, especially as you approach Denerri's jail cell.
 
Security has increased in the prison. You notice many more guards in the area, especially as you approach Denerri's jail cell.
Line 14,032: Line 14,074:
 
Sal'nessee: Are we done here?
 
Sal'nessee: Are we done here?
 
Nidranisan: Yeah.
 
Nidranisan: Yeah.
 +
  </nowiki>
 +
 +
== July 8, 1236 AD (lunchtime) ==
 +
  <nowiki>
 
July 7, 1236 AD (lunchtime)
 
July 7, 1236 AD (lunchtime)
 
Denerri's sobs are barely drowned out by the changing of the guard.
 
Denerri's sobs are barely drowned out by the changing of the guard.
Line 14,079: Line 14,125:
 
Darius Kolphan: Of course. Any and all advice will be appreciated, of course.
 
Darius Kolphan: Of course. Any and all advice will be appreciated, of course.
 
Nidranisan: So...if anyone else has an alternate suggestion for the defense tactic, now's the time. I thought I had a list but, I didn't really make it past 1.
 
Nidranisan: So...if anyone else has an alternate suggestion for the defense tactic, now's the time. I thought I had a list but, I didn't really make it past 1.
 +
Cat: ...so should we write up an opening statement? like in one of these handouts or whatever?
 +
(GM) Chad S. (GM): I'm about to clear the chat archives. You can read the summary so far at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog
 
   </nowiki>
 
   </nowiki>
 +
== July 8, 1236 AD (lunchtime) ==
 +
<nowiki>
 +
realtime 9/4 2:08 pm
 +
July 8, 1236 AD (lunchtime)
 +
(GM) Chad S. (GM): The Chat Log archive is up at
 +
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog
 +
Also, today is July 8, not July 7.
 +
In game time.
 +
Cat: heh, i'm sure we were all keeping very careful track lol
 +
(GM) Chad S. (GM): lolz.
 +
That took an hour to move the notes over...time for me to go jogging. Does anyone have an objection to fast forwarding to the trial? You have time for maybe 1 more visit/research project.
 +
Cat: meghan said she's not super caught up, i dunno if anyone else has specific ideas.
 +
seems like mostly people are good with the plan nidri outlined?
 +
the only thing i could think is to try to go talk to tarexia and prepare her a little, if that would be helpful.
 +
Hernz: I'm good with FF to trial
 +
(GM) Chad S. (GM): So 1 for Tarexia, 1 for FF. Anyone else?
 +
Chris: Do we have any connections between these murders and the Trout arena kidnappings? I don't recall having made any.
 +
Right now they still seem separate to me.
 +
Aside from the Vorre family knife.
 +
(GM) Chad S. (GM): The Vorre Family Knife seems to be the only related thing you've seen so far.
 +
Cat: yeah, i don't think we can really get vorre...maybe this will soften him up a little so darius can really nail him later.
 +
i meaaaan.
 +
uhm.
 +
(GM) Chad S. (GM): ...
 +
Cat: i'm also ok FF through tarexia convo, i don't have anything specific.
 +
just like "hey, we're gonna put you on the stand, be ready for it."
 +
Chris: Let's keep this R rated.
 +
(GM) Chad S. (GM): All right, then.
 +
After lunch, the party has a brief conversation with Tarexia, getting her to calm down a bit.
 +
</nowiki>
 +
==July 8, 1236 AD (Afternoon)==
 +
<nowiki>
 +
Cat: perfect. :)
 +
The Court of the Sword is crowded. People are lined from elbow to elbow, trying to get into the court.
 +
Darius navigates his way through the crowd, making room for the party.
 +
Darius Kolphan: Excuse me! Excuse me! Pardon me, miss. Right this way, everyone.
 +
Nidranisan gives a few pretty good glares to people who don't move.
 +
Darius leads the party into the courtroom: An incredibly ornate room, made of marble. The floor has an image of a sword, with the blade pointing towards the judge's bench.
 +
Fi: I think that is pointing the wrong way...
 +
Darius Kolphan: The judge sits there. The jury sits there. We will sit in these chairs. Vorre will over there.
 +
Nidranisan: Okay.
 +
Darius Kolphan: Let's get in this room here. Denerri will be sent there soon.
 +
Darius opens a side door and enters a room with a table.
 +
Darius Kolphan: If you need water, this decanter here will never run out of water.
 +
Ah... this is my battlefield.
 +
Vegeta: yes, I'm sure this will make a great tale of honor and prowess......
 +
 +
Vegeta gets ready to take a nap
 +
Nidranisan: Y'know, when I'm in a fight it's either my own life on the line, or me knowing how to save someone else. This feels surprisingly out of control.
 +
Cat: FAILED SAVES NOTWITHSTANDING
 +
Hernz: lol
 +
Darius Kolphan: Haha. Vegeta, I'll need your help to tell me when someone is lying. It's like a lion's den in here.
 +
Nidranisan: Well, he's good at that for certain.
 +
You need anyone yelled at, let me know.
 +
Darius Kolphan: Ah yes, haha.
 +
So, what should the opening statement be? I think we should mention Denerri is physically too weak to actually fight Denners, never mind kill him.
 +
Vegeta: i guess I could lend a hand
 +
Nidranisan: Yes, that's basically it in a nutshell.
 +
Darius Kolphan nods
 +
Nidranisan: we can ask him questions about whether he has any combat training, and particularly bring up the coroner's report of the sword marks on the other victim, and ask whether he has skill with a blade.
 +
that should get a laugh.
 +
when he's on the stand.
 +
A knock is heard on the far wall. A hidden door slides open, and two guards escort Denerri into the room.
 +
Fi: 1 It's not in his character. 2 He is physically not capable of doing this.
 +
Nidranisan: and 3, denners was clearly capable of overpowering others.
 +
i'm sure a number of those women were of similar physical capability to Denerri.
 +
Fi: For 3 of them, there is lack of motive. For Denners unfortunately there is motive.
 +
So we can't really use that in the opening.
 +
Nidranisan: Is he actually accused of all 4?
 +
One of the guards escorts Denerri to one of the seats and he sits down.
 +
Denerri: All four. He wants one of them to stick.
 +
Chris: I'll assume that was Darius.
 +
(GM) Chad S. (GM): Denerri and Darius are both in the room.
 +
Nidranisan: So it's worth mentioning that Denners is the only one with a glimmer of motive, and pushing on the struggle/sword wonds of the other.
 +
Chris: ok.
 +
Darius Kolphan: Alright, then. I'll make the opening statement then, yes?
 +
Nidranisan: I can't think of anything to add.
 +
Darius Kolphan: Alright then. The public will be filing in soon...get ready.
 +
Darius stands upright, adjusts his collar and practices his smile a few times, showing off his pearly whites.
 +
Denerri: Let
 +
's get this over with.
 +
Denerri uses his cane to stand up.
 +
The door opens up, and the first thing you notice is the crowd of people sitting in the room. Lord Trout, Katt, Sheela and Sigurd look around, curiously.
 +
Even Melanie and Drianna Hodgkins are in the crowd. Melanie gives you a momentary glance, obviously curious.
 +
Nidranisan mutters.
 +
Councilman Vorre has a small stack of paper on his. He's surrounded by his own council, all whispering to each other.
 +
Darius Kolphan: Nidri? Something the matter?
 +
Nidranisan: Not used to this kind of...spectacle.
 +
Darius Kolphan: Ah, yes. It's a lot to take in- it gets easier, though. Like swinging a blade, I've heard.
 +
Silence falls over the crowd as a elder, robed elven woman walks up to the judge's section, sits down and pounds her gavel. While she isn't loud, her voice carries through the room easily.
 +
Judge: Today, we seek information. We seek clarity. We seek justice. In here, the defendant, Denerri is accused of 4 counts of murder. The jury of his peers will determine if he is guilty of this crime, and if he is, an appropriate punishment.
 +
12 people of various races, ages and genders sit in the Jury's section.
 +
Judge: Defense, your opening statement.
 +
Darius Kolphan looks at the party, in case they want to speak instead.
 +
Cat: i thought he was supposed to do the talking.
 +
Darius Kolphan nods and stands
 +
Darius Kolphan: Thank you, Judge.
 +
Ladies and gentlemen, we are brought here due to tragedy. Four murders, all within the span of a single month.
 +
Four musicians, well known, who will never be heard from again. Their light, snuffed out by the darkness.
 +
While they can never return, we can seek justice against the person who overpowered them, injured them, and ultimately killed them.
 +
While I admire the prosecutor's mission, they have made one vital mistake:
 +
They found the wrong person. My client is a kind, generous man. He would never attack anyone, nevemind kill them.
 +
Darius Kolphan: To be honest, my client's physical shape would prevent him from doing much. He needs a cane to walk, yet the prosecution would have you believe he could kill?
 +
Any of the musicians could have fought back. Whomever is responsible for this, it is not Denerri. This man, here is an upstanding member of society. By the time this is over, you will know for certain that my client is simply incapable of carrying out the grisly deeds he is accused of.
 +
That's it for now.
 +
Darius Kolphan Darius takes his seat and puts a hand on his chin.
 +
Darius Kolphan: (To GM) rolling 19
 +
19
 +
= 19
 +
Judge: Councilman, your opening statement.
 +
Councilman Vorre: Thank you, Judge. Your words are wise as always.
 +
Councilman Vorre stands up and paces around smoothly, as if in one graceful motion
 +
Councilman Vorre: It...is a shame, is it not? The death of four of the Isle's promising musicians.
 +
Duren, his mighty drums could shake the heavens itself.
 +
Graki, his jokes could make a behemoth cry with laughter.
 +
Alinfras, the vocal prodigy and the pride of house Aldin.
 +
And who could forget Denners, philanthropist and flutist? Always helping the downtrodden...
 +
Denerri chokes something back
 +
Councilman Vorre: Ahem.
 +
But now they are gone.
 +
All similar causes of death.
 +
All within a short time frame.
 +
The Accused professes innocence, of course. What man would admit guilt in this court?
 +
Alas, he would save us much time if he could. For the truth is, the Accused indeed killed all of these musicians.
 +
Councilman Vorre: My evidence will make it very clear, beyond a reasonable doubt. Do not fall for his illusions, his trickery, his claim of innocence- his physical capacity may seem weak, but he has much more powerful weapons at his disposal.
 +
Your honor, I am done.
 +
With a swift motion, Councilman Vorre sits back down.
 +
Councilman Vorre: (To GM) rolling 1d20+20
 +
(
 +
8
 +
)+20
 +
= 28
 +
Judge: Thank you.
 +
A moment please, while the defense and prosecution consider their first witnesses.
 +
Darius Kolphan: Hmm, not too bad... could have been much better. I hope I am not off my game.
 +
Denerri: The Councilman's voice drips with lies.
 +
Darius Kolphan: Yes, well. Our first witness, the questions we ask and the evidence we present will be very important.
 +
Special Council, who do you suggest? What should I ask? What evidence should I use?
 +
Cat: mrs white, in the conservatory, with the wrench.
 +
oh wait. wrong game.
 +
Meghan: as long as there's no parrot called to the stand...
 +
(GM) Chad S. (GM): Okay, that's it for me, tonight. Uh, figure out your first witness.
 +
Also, you can use Sense Motive to gauge the opinion of the jury.
 +
Cat: that'll help guide the questions maybe.
 +
Vegeta: sense mtifs 20
 +
Nidranisan:
 +
Nidranisan : Sense-Motive
 +
Check 18
 +
Hernz: veg is not quite paying much attention
 +
Cat: lol nice.
 +
Meghan:
 +
Claire : Sense-Motive
 +
Check 17
 +
(GM) Chad S. (GM): Vegeta: Is this when Darius and Vorre fight?
 +
Meghan: with their words. it's like a tongue fight. ;)
 +
(GM) Chad S. (GM): Vegeta: How do they hide their Power Levels so well?
 +
Hernz: lol
 +
The jury seems to be wowed by both opening statements, but it seems like Vorre's statement intrigued them more.
 +
Cat: evidence: his physical condition, the coroner's report of wounds on the victims, his journal entries about the abuse.
 +
Chris: Where's the Zone of Truth when you need one... :-P
 +
Cat: and i'd say questioning about what combat and weapons training he has, whether he owns and can wield a blade that could make the marks like the coroner saw, and what he knows of denners's abusive behavior.
 +
i got one right here ;)
 +
if the court allows it ;)
 +
i'd also ask him to talk about sel fey, and his concerns about her when the construction started. because i think by the closing statement, given what vorre said, we'll need the letter from alinfras also to show a different perpetrator for the negative energy stuff.
 +
if he speaks about sel fey, we can potentially also bring up her will as evidence of his good moral character.
 +
George:
 +
Hawk Hubertins : Sense-Motive
 +
Check 25
 +
realtime 9/5 7:32 pm
 +
(GM) Chad S. (GM): Happy Day of Labor, where most people get the day off.
 +
Cat: except all the poor retail workers who have to handle the "back to school" bullshit.
 +
and also the super nice guy who sold me new shoes in a mostly empty store. thanks, shoe guy!
 +
(GM) Chad S. (GM): BUT YELLOW SCHOOLBUS SALE THO
 +
Man as a kid I hated Labor Day. All of my cartoons started a new season, but I had to go to school.
 +
It sounds like Nidri is suggesting Darius calls Denerri to the stand and argue that he is no physical combatant and could not have wounded, let alone killed the musicians.
 +
Nidri also thinks he should talk about Sel Fey and use her will as a testimony to his character.
 +
Cat: that and have denerri describe her odd behavior around the construction guys (baat)
 +
part of it is, he had a great break and she had a ton of respect for him, he wouldn't mess that up by committing these murders...and part of it is, she was clearly being affected by the guy at the library in a magical way.
 +
there's kind of a shit ton he can say here actually :)
 +
whatever part of that darius feels like he can make effective (i.e. as much of it as the GM lets us get away with)
 +
(GM) Chad S. (GM): You may wish to limit this to the 2 strongest points you wish to get across.
 +
Cat: definitely need the whole "doesn't have the physical capabilities or training to do it"
 +
as far as whether we push on sel fey as a character witness or get into the whole vampire thing, i am open to everyone else's opinions.
 +
given the opening argument, it sounds like vorre is going to try to claim denerri has some kind of access to magical abilities or somethig like that, that let him do this, so if we do go the vampire route we set up an alternative to that.
 +
so it might be useful to do that, and then be able to bring in the letter from Alinfras with some context.
 +
is there anything the characters can do to help question/present this stuff that gets us more "points" or is it just the player decision making that sets this up? :)
 +
(GM) Chad S. (GM): Depending on the argument you make, you are triggering a skill check of some kind that generates points.
 +
So a character witness claim would be diplomacy, or a purely legal argument is K. Local.
 +
Magical arguments are K. Religion or K. Arcana, here.
 +
Cat: sure so if we have claire as the character witness questions can we use her diplo? or is it all darius? ;)
 +
i assumed the opener was perform. basically.
 +
also, does Vorre have a band of helpers like us too?
 +
(GM) Chad S. (GM): Vorre has advisors, but he does the talking. Note that only one person can question each witness.
 +
Cat: nice, maybe hawk will do it, he has good diplo and can take 20 on the k religion check ;)
 +
Chris: Perhaps point one could be on how close/distant he was to the victims, and his thoughts on them. We could maybe preempt Vorre by having him state that he didn't like Denners, but didn't kill him.
 +
The next point could be on the people he had close and trusting relationships with.
 +
(GM) Chad S. (GM): Sounds like it's up to Hawk.
 +
Cat: george has a different game tonight so may not be checking in much heh.
 +
(GM) Chad S. (GM): I see.
 +
Cat: sounds like chris is proposing a different approach.
 +
Chris: Just throwing out options to choose from.
 +
Cat: i like options :)
 +
i do think it would be good to have him freely acknowledge he didn't like Denners and was angry at him, but didn't kill him.
 +
i think that would come across as part of talking about his knowledge of denners's abusive behavior?
 +
Chris: Unfortunately, I don't see how Denner's behavior helps us. It just makes Denerri's hate relatable. If pressed we can bring it up, but it doesn't help us to start with.
 +
Cat: it makes Denners less relatable as a victim. but if you don't want to take that approach we can skip it.
 +
Chris: If we've only got 2 points to make, I would only use it if we don't have anything better to start with.
 +
Cat: yeah, i didn't know until just now that we only have 2 points to make heh.
 +
also, wondering about adjusting based on vorre's opening statement.
 +
it sounds like you are suggesting almost entirely an argument of good character.
 +
i feel like we should have at least some idea in mind who our second witness will be -- even if we adjust based on what vorre does -- and make sure we're also setting up a complete narrative.
 +
(basically i want our closing to sound coherent and persuasive)
 +
Chris: I think we have two options, play the first round defensively, by framing Denerri as not doing it. Or we go all in offensive and state that Vampires did it. If we do the latter we probably need a different witness.
 +
I kind of prefer the idea of a defense first round and an offensive second round.
 +
Cat: yeah. we had talked earlier about not hammering on the vampire angle, i think when hawk told us the vampires didn't kill denners.
 +
i thought they were only blaming denerri for denners, not all four...
 +
so you basically want to have denners tell his side. what's the other point he can personally make?
 +
or do you want a different witness for the defensive first round?
 +
Chris: They are accusing him of all for murders.
 +
four
 +
Cat: yes.
 +
i didn't realize that until chad clarified very recently.
 +
so the suggestions i made like a could days ago were not based on that info.
 +
er, a couple days ago.
 +
Chris: hmm.
 +
Cat: so -- we're trying to disprove all of the murders even though we have literally no clue how vorre plans to prove he did it, and also assuming we trust hawk we know the vampires did at least 2, but not denners.
 +
Chris: That's why I was laughing at defense going first.
 +
Cat: yuuup.
 +
well the opening statement says, he has some crazy argument that denners has access to some amazing weapon or magical powers or something.
 +
and he is expecting the "he couldn't physically have done it" defense.
 +
Chris: I think the two easiest choices for first witness are either Denerri or the coroner.
 +
Cat: yeah.
 +
what would the line of questioning and evidence be if we call the coroner?
 +
we get "more points" if we tie the evidence directly to witness questioning :)
 +
Chris: For the coroner, we could have him explain the cause of death. The report mentions energy drain. We then go through through the requests for corpse retrieval. One was fake, the other happened, but the body disappeared. Present Alinfras's letter. That cleanly ties Vampires into the murders.
 +
Cat: we don't have witnesses or evidence for the fake claim or the disappeared body?
 +
or do we? (chad?)
 +
(GM) Chad S. (GM): You can get statements from both families.
 +
Cat: ok, that works for me then pretty clearly with those two.
 +
and the coroner's report provides essentially circumstantial evidence that all four were the same.
 +
Chris: That then puts it in Vorre's hands to have to present how any of them are not the vampires.
 +
Cat: i am fine with that approach.
 +
anyone lawful might object ;)
 +
Chris: It at the very least removes 3/4ths of the claims.
 +
Cat: it absolutely casts very serious doubt, yeah.
 +
it opens the door for vorre to call denerri and cast his testimony in the worst possible light.
 +
i'm not sure how important that really is.
 +
Chris: Yes, but Vore probably thought that the energy drain was what he could use as Denerri's weapon. He'll have to decide on a new weapon.
 +
Cat: yeah, i'm assuming he has some way to link denerri to energy drain.
 +
so pre-empting that i think is probably valuable.
 +
so the witness would be the corner, the evidence would be the coroner's report, the statements from the two families, and the letter from Alinfras. and the points would be the negative energy drain, and the missing corpses.
 +
Chris: because vampires. :-)
 +
Cat: a wizard did it!
 +
and so followups could be calling denerri and going through the stuff with sel fey, or the priest of virton as an expert witness about vampires and the fact that denerri clearly isn't one.
 +
Chris: I don't like to plan that far in advance. Gotta keep Chad on his toes.
 +
Cat: lol i'm sure he's got a plan heh.
 +
so chad. if we do the coroner approach, what's the skill(s)?
 +
(GM) Chad S. (GM): Okay, so if you talk to the coroner, K Local to note the procedure, and K Religion to id the vampires.
 +
Cat: so if darius doesn't have religion, i think hawk should do it...
 +
(GM) Chad S. (GM): Darius has +4 to K Religion from Bardic Knowledge, and +10 to K Local.
 +
Alright, bedtime for me.
 +
Chris: Don't let the bed vamps bite.
 +
Cat: hah.
 +
(GM) Chad S. (GM): We'll continue to enjoy Ace Attorney-style law later
 +
Hernz: I was going to say, part of me thinks we should secretly message all of this to each other and not tell chad lol
 +
Cat: yeaaaaah well.
 +
i mean we do have to tell him what we do :P
 +
Hernz: let's get an unbiased third party run this part... I don't trust the BM
 +
GM*
 +
Cat: lol.
 +
Chris: Hah. Hire a jury through amazon mechanical turk.
 +
George: Hawk has+8 to k and can take 10 on any knowledge due to bardic levels. Once per day as a standard action, he can take 20 on a k/ check.
 +
Err, should be k anything.
 +
Tried slash star, but apparently that makes things italic.
 +
Hernz: Vegeta has +25 K Sayans... or so he thinks
 +
realtime 9/6 8:04 pm
 +
(GM) Chad S. (GM): Alright then. Hawk will call the Coroner, and employ K Local and K Religion.
 +
K Local is 18, K Religion is 28
 +
Witness 1: The Coroner
 +
Meger Brightstar: Hmm? Yes, four victims. All victims of energy drain. Three of them had neck wounds.
 +
Duren has wounded heavily, though.
 +
Gerki and Alinfras's family requested their bodies. These documents show we delivered them.
 +
Hawk presents the testimonies from the families.
 +
Meger Brightstar: Hmm...interesting stories. Graki's family never spoke to me, and the Aldin family... also didn't speak to me.
 +
Hawk then goes into explicit detail about the nature of energy drain, vampires, how they kill.
 +
and how the injuries seem very similar.
 +
Cat: (full vampire textbook) is that consistent with what you saw?
 +
lol.
 +
As Hawk finishes, Councilman Vorre stands up to cross examine.
 +
Councilman Vorre: So, Coroner Brightstar. Your reports are correct: energy drain, terrible wounds... Couldn't these be victims of physical attacks? A knife or needle through the neck would give similar wounds, yes?
 +
Meger Brightstar rubs his chin
 +
Meger Brightstar: The necks were impaled by small needle-like points, similar to tiger teeth.
 +
Councilman Vorre grimaces
 +
Councilman Vorre: Hmmm...what of Denners? Did he experience injury?
 +
Meger Brightstar: No, he did not.
 +
Councilman Vorre: Thank you, Coroner.
 +
Cat: presumably, with a 28, hawk covered where vampires can do negative energy damage with touch, without biting someone? ;)
 +
Councilman Vorre: So, "Vampires" attacked, is it? Then why isn't Denners injured? Perhaps there wasn't enough time to cover up the true dirty deed. But we will discover more, in due time.
 +
(To GM) rolling 1d20+5
 +
(
 +
7
 +
)+5
 +
= 12
 +
Councilman Vorre: (To GM) rolling 1d20+8
 +
(
 +
3
 +
)+8
 +
= 11
 +
The crowd murmurs as the Coroner leaves the witness stand. Sigurd seems to be taking notes based on Hawk's description of vampires.
 +
(GM) Chad S. (GM): You can make Sense Motive checks to gauge the jury.
 +
Cat:
 +
Nidranisan : Sense-Motive
 +
Check 23
 +
Fi:
 +
Fi : Sense-Motive
 +
Check 6
 +
Is that guy asleep?
 +
Nidri can tell Hawk's argument was very persuasive. More of the jury seems to be considering Denerri's innocence.
 +
Fi notices a huge grin on Melanie Mel. She nudges Drianna, who looks in Fi's direction and blushes.
 +
Fi: She must be hot.
 +
Judge: Prosecutor, choose your witness.
 +
Councilman Vorre: I call Denerri to the stand!
 +
An audible gasp carries through the court as the Judge calls for order. The baliff tries to help Denerri up, but he stands up on his own power and takes the stand.
 +
Witness 2: Denerri
 +
Councilman Vorre: So, Denerri. You are a researcher at the Great Library, yes?
 +
Fi: Was that really unexpected?
 +
Denerri: Yes, Vorre.
 +
Councilman Vorre: We searched your home and we found some very, very interesting texts there. Would you mind reading the titles of these books?
 +
Denerri: "The Dark Arts of Simaye", "Effigies and Dark Rituals", "Undeath and Negating Life Force"... I'm a-
 +
Councilman Vorre: Now now, why would you keep dark, dreary books like these? Is it because you were preparing a ritual? One you could commit from afar? One you could use to, say, drain the life out of your foes from far away?
 +
Denerri grimaces
 +
Councilman Vorre: Now, the law says you don't have to incriminate yourself, so don't answer that. But did you encounter Denners a few nights before his death? You could have had enough time to get some likeness of him, some hair or a piece of cloth. The perfect vector to cast dark magic through.
 +
Denerri flares up
 +
Denerri: I never collected anything from him! You're making things up!
 +
Councilman Vorre: Calm down, Denerri. You're making yourself look bad.
 +
Denerri pauses, gets ahold of himself and sits back down. He's glaring at the Councilman, who gives a trademark Asshole Smile (TM)
 +
Councilman Vorre: I'm done with questions.
 +
Fi: But he didn't answer anything...
 +
Councilman Vorre: (To GM) rolling 1d20+15
 +
(
 +
15
 +
)+15
 +
= 30
 +
Councilman Vorre: (To GM) rolling 1d20+12
 +
(
 +
8
 +
)+12
 +
= 20
 +
Judge: Your defense will now cross examine.
 +
Darius Kolphan: I think it's time for that character witness, yes?
 +
Chris: Ok. Well, step 1. Let Denerri finish what he was saying before Vorre interrupted him.
 +
Cat: yeah, and let him explain what his research is perhaps.
 +
did vorre present any actual evidence with that?
 +
Chris: No.
 +
Just some books.
 +
Cat: i mean, are the physical books present as evidence, or was that just talk?
 +
(GM) Chad S. (GM): Physical book, presented
 +
Vegeta: late sense motif 26
 +
Hawk Hubertins:
 +
Hawk Hubertins : Sense-Motive
 +
Check 17
 +
Chris: Vegeta wakes up once Hawk stops talking.
 +
Cat: i mean, it's clear that vorre's "questioning" was about 95% show to make denerri mad...so yeah, we should try to counteract that.
 +
(GM) Chad S. (GM): Vegeta finds that Vorre's argument seemed very effective, as some of the jurors are intimidated by Denerri.
 +
Hernz: if there's a need to communicate that to darius or anything, he will... veg has no idea how this works
 +
Chris: I can't think about it and pay attention to "Sinbad" at the same time.
 +
Cat: so...potential points we can have denerri make in cross examination: explain the real research he was doing and why those books were involved; explain why he had the scuffle with denners/what denners was doing...
 +
Hernz: I think chad doesnt want to keep talking to himself ;)
 +
(GM) Chad S. (GM): I can make my own Walls of Text!
 +
Hernz: 0/6 effective against shadows
 +
Cat: i assume we can re-judge after that to decide who we call as our second witness.
 +
other points people would rather have denerri make?
 +
Hernz: I'd say your first point... the real point of hte research, otherwise if we move on to the scuffle, it might seem like we're dodging the point he made
 +
Cat: we get two.
 +
Hernz: then I'm ok with both
 +
Cat: (we could potentially introduce sel fey's will leaving the library to him as evidence as part of his discussion of his research...)
 +
Chris: I think that works. We can present Denerri's journal to show past statements with why he was angry with Denners, and also illustrate that if Denerri really had fought with Denners it would have been in public in front of everyone.
 +
Cat: ok. so sel fey's will is the evidence for the first point, and his journal entries for the second.
 +
(GM) Chad S. (GM): So Diplomacy and K Local?
 +
Cat: is darius's diplo a super diplo bomb? (as in, better than hawk.)
 +
(GM) Chad S. (GM): Darius's Diplomacy is +17, and +10 to K Local.
 +
(To Hawk Hubertins): Lore Master says you need ranks in the skill in order to take 10 on it.
 +
(From Hawk Hubertins): Hawk has at least 1 rank in each k skill.
 +
(To Hawk Hubertins): Alright, then.
 +
Cat: yeah probably worth letting him just deal with that?
 +
George: Hawk's diplo is +14.
 +
Cat: yeah, let's just let darius do his thing.
 +
(GM) Chad S. (GM): Darius will present Denerri's Journal and mention eyewitness territory to show there was no physical fight.
 +
Uh, tomorrow.
 +
Hernz: dun dun dunnnnnnn!!!
 +
Cat: lolz.
 +
realtime 9/7 9:19 am
 +
Darius stands up and cross examines Denerri.
 +
Darius Kolphan: Hello Denerri. Would be so kind to explain your profession to the court?
 +
Denerri: Hmm? I'm a researcher at the Great Library. I find books on topics, catalogue new texts and investigate mysteries.
 +
Darius Kolphan: Now, those texts the prosecutor presented...did they remind you of a research product, perhaps?
 +
Denerri: These books...they're intake. We get new texts around the world. Someone has to read them, translate them and categorize them. I have a hundred more books at home, at least.
 +
Darius Kolphan: Haha, so you like to take your work home! Diligent!
 +
But now, another topic: your encounter with Denners. I'd like to clarify a few points, using entries from your journal. I want you to read a few excerpts that I have outlined.
 +
Denerri puts on his reading glasses, sighs and pulls out his journal.
 +
Denerri: "Hearing the plight the women went through...looking at their injuries up close...they tell me the same story with the same man: Denners. I went to the Down N Dirty to see it with my own eyes."
 +
"And there he was, talking to another tiefling woman. Getting close, promising her an aspiring career as a new model. That smile of his...it was the smile of the devil."
 +
"When I told him about the other women he met here and what happened to them, I caught him off guard. The tiefling he spoke to quickly disengaged and left. He hid his shame and accused me of spreading lies. He said I attacked the women and tried to cover my tracks!"
 +
"I am glad the bouncer escorted me from the bar before we came to blows. I am intelligent, but not very strong. I saw Denners leave through a different exits, furious. The woman came to me and thanked me- she had no idea about the fury of Denners and it frightened her to the core."
 +
Another murmur goes through the audience as he mentions Denners and alludes to his cruelty.
 +
Darius Kolphan: So, you worked hard, and saved someone's life that day without raising a fist?
 +
Quite heroic, would you say?
 +
Denerri: W-well, I'm just a concerned citizen...
 +
Denerri blushes slightly
 +
Darius Kolphan: Humble as well. We should be presenting you an award, not trying you for murder. Alas, I am merely here to protect.
 +
I have no further questions for you Denerri.
 +
(To GM) rolling 1d20+17
 +
(
 +
11
 +
)+17
 +
= 28
 +
Darius Kolphan: (To GM) rolling 1d20+10
 +
(
 +
16
 +
)+10
 +
= 26
 +
Darius helps Denerri off of the witness stand and back to his seat.
 +
(GM) Chad S. (GM): You can make a Sense Motive check here to gauge the jury.
 +
Judge: The court shall take a one hour recess for dinner.
 +
slams her gavel and stands up to leave.
 +
Councilman Vorre stands up and immediately leaves with his advisors.
 +
Darius Kolphan: Haha! Usually the Councilman spends his time gloating over his "inevitable" victory, but here...
 +
Denerri: That snake, twisting my words like that...
 +
Darius Kolphan: If you look at anyone with the wrong lens you can make their actions seem monstrous or divine, even when they aren't.
 +
We have a private room with food we can eat. We can't have outside contact, technically. Come, come, this way.
 +
Hawk Hubertins:
 +
Hawk Hubertins : Sense-Motive
 +
Check 18
 +
Meghan:
 +
Claire : Sense-Motive
 +
Check 4
 +
pppffft
 +
Vegeta: sense motifs 36
 +
Hernz: I swear all my f'ing crits get wasted on sense motive checks lol
 +
Cat:
 +
Nidranisan : Sense-Motive
 +
Check 22
 +
go go motifs.
 +
i'm probably also wasting my only rolls better than like a 5 for the next month, don't feel too bad hernz ;)
 +
Hernz: I guess that helps a little lol
 +
Meghan: Vegeta can probably tell when Claire is lying. Maybe
 +
He has sense motif equal to her bluff.
 +
we should try that sometiems.
 +
Cat: heh.
 +
Vegeta knows three of the jurors were quite impressed with the defense, and already think he's innocent. Vorre is obviously frustrated.
 +
Claire is pretty sure people are thinking about stuff!
 +
Darius Kolphan: Halfway there, my friend.
 +
Denerri: Yes...I can hardly wait. I feel too nervous to eat...
 +
Darius Kolphan: You should feel fine. We will defeat Councilman Vorre soon.
 +
We should discuss our strategy for whom we will call to the stand, and our closing arguments.
 +
Hawk, you should think about becoming a lawyer at some point. You certainly have a way explaining facts to the ordinary layman.
 +
Cat: do we get the final closing as the defense, or does vorre get the last word?
 +
Darius Kolphan: We get the last word, Nidri.
 +
Nidranisan: Well, that does give us one final opportunity to set the mood. That seems to be in our favor given that Vorre seems to be going with a "tone" argument so far.
 +
Do you have any guesses what he will pull next? He seemed to think those books were a real ace.
 +
But I still worry he has something else up his sleeve.
 +
Cat: the trial doc says hawk cross-examined denerri, but the log says darius did.
 +
(GM) Chad S. (GM): Oops, corrected.
 +
Nidranisan: And if nothing else, what's the rest of our argument. More support of Denerri's good character? Tarexia substantiating what Denerri said about Denners?
 +
It's...not super material, at this point, how terrible Denners was?
 +
Darius Kolphan: Hmm...true. Vorre may still argue that Denerri used...indirect means to attack Denners.
 +
A character witness approach would help greatly.
 +
Nidranisan: Meaning we could call Denerri's girlfriend to speak about him, and then bring in Sel Fey's will either there if she knew about his work with her, or bring it into our closing argument.
 +
Darius Kolphan: I am ashamed to admit, but tieflings have an...image problem here.
 +
Nidranisan: Not exactly limited to this island.
 +
Darius Kolphan frowns
 +
Denerri: Unfortunate.
 +
Nidranisan: I suspect Sel Fey's will would carry some weight.
 +
That she worked with Denerri and trusts him to that extent.
 +
Denerri: Yes...Sel Fey's word will carry weight.
 +
Nidranisan: Wish we had a witness who tied to it more clearly.
 +
But we'll make do.
 +
Darius Kolphan: Well, as you told me, Alinfras didn't have much control.
 +
Nidranisan: ...so does anyone have a different suggestion for a witness?
 +
I mean, she could also speak to whether there were changes in his behavior, whether he started casting crazy spells and dark rituals all the sudden, y'know.
 +
Those things usually interfere with your personal life.
 +
Darius Kolphan: Ah yes...
 +
Fi: Well, he did hide his investigate of Denner's from her...
 +
Chris: I type good
 +
Fi: Do we try to provide more character witnesses or do we need more evidence that vampires did it?
 +
Would it be wrong to put Hawk on the stand to talk about what we found at the Library? And present Sel Fey's will?
 +
 +
Fi casually throws a wrench into the works.
 +
Darius Kolphan: The bad news is, Hawk is already part of my special council.
 +
It would be a conflict of interest for him to testify.
 +
Chris: And yet, the defendant testified :-P
 +
If this was Ace Attorney that would totally be the big GASP scene.
 +
(GM) Chad S. (GM): Oh, the defendant can testify, no problem. The defense attorney, though?
 +
Well, I need to get some early rest. We can continue tomorrow.
 +
Fi: I suppose there's Velgin, but that's a bit of a wild card.
 +
Nidranisan: yeah, we didn't really get his story. at all.
 +
Cat: so. character witness or stab in the dark?
 +
realtime 9/9 9:31 am (well rested edition)
 +
Darius Kolphan: Then let us reinforce Denerri's character. Put his ladyfriend on the stand to attest to his kindness. Also, by showing he was ashamed to speak to her about his confrontation, we can humanize him. Show he is capable of making mistakes and white lies. Something we are all capable of.
 +
Hernz: works for me
 +
Cat: i'm cool with that.
 +
</nowiki>
 +
== July 8, 1236 AD (evening)
 +
<nowiki>
 +
July 7, 1236 AD (evening)
 +
The sun hangs low over the horizon, giving a warm red glow over the land.
 +
Darius and his special council escort Denerri back to the court. Councilman Vorre, for his benefit, seems confident as ever.
 +
The public returns and are hushed, quickly.
 +
Judge: Is everyone here? Let us proceed, then. Defense, your next witness.
 +
(GM) Chad S. (GM): Darius will go on by default, using Diplomacy twice.
 +
Unless someone else wants a crack at it.
 +
Hernz: he's got the best roll... go for it
 +
Darius Kolphan stands up
 +
Darius Kolphan: I call Bejaq to the witness stand.
 +
The human woman you met is escorted to the stand. She's obviously overwhelmed by the attention drawn to her, and a bit nervous.
 +
Darius Kolphan: Hello, Bejaq. I hope you are doing well today.
 +
Bejaq: Um...y-y-yeah...
 +
Darius Kolphan: You and Denerri have been dating, have you not? For how long?
 +
Bejaq: A-about a year or so. I mean, twelve months. Yeah, that's the same time. Sorry, I'm just so nervous.
 +
Darius Kolphan: It's fine, it's fine. I have an important question for you: Do you think Denerri could have actually killed those performers?
 +
Bejaq: NO!
 +
I mean, no sir.
 +
Denerri couldn't harm a fly if he wanted to...He would never hurt a fly, in fact. He's too nice. He paid for my momma's rent once, when the landlords wouldn't wait for the end of the week.
 +
He... comforted me when my momma passed away. This was a few years ago, I barely knew him.
 +
He'd always try to lift the groceries when there was too much for him. Really charming.
 +
But he didn't say nothing about him meeting Denners.
 +
Darius Kolphan: Ah, yes. I didn't ask about that. But no matter.
 +
I will ask about that now.
 +
Hernz: did she botch her roll? lol
 +
(GM) Chad S. (GM): Bejaq is chatty...
 +
Okay, back to me talking to myself
 +
 +
(GM) Chad S. (GM) grabs his Darius sockpuppets
 +
Hernz: lol
 +
Cat: haha
 +
Darius Kolphan: Why do you think Denerri withheld this information? His meeting with Denners?
 +
Bejaq: Well, I... I think he was ashamed to talk about it. I mean, he's never fought anybody. He always says, "Use your head, and your words but never your fists." It's good advice, got me out of some fights.
 +
He's always telling people he's never attacked anyone in his life and they should hold back unless they gotta defend themselves.
 +
I guess this Denners guy got him really mad.
 +
Darius Kolphan: It is safe to assume he's not perfect, yes?
 +
Bejaq nods.
 +
Darius Kolphan: Well, no one is perfect, but we can all strive to be as nonviolent as Denerri.
 +
Sigurd coughs.
 +
 +
Cat smirks.
 +
Cat: er
 +
Nidranisan smirks.
 +
Katt scratches her head, quizzically
 +
Vegeta: pfft
 +
Cat: whole game goes on hold for 10 minutes while literally everyone reacts to everyone else's reactions.
 +
Darius Kolphan: How can such kind, nonviolent man perform such a heinous act such as murder? He cannot.
 +
Thank you for your answers, Bejaq.
 +
(To GM) rolling 1d20+17
 +
(
 +
5
 +
)+17
 +
= 22
 +
Darius Kolphan: (To GM) rolling 1d20+17
 +
(
 +
19
 +
)+17
 +
= 36
 +
Darius Kolphan sits back down and mumbles.
 +
Darius Kolphan: Please stay strong...
 +
Councilman Vorre leaps up and approaches the witness stand
 +
Councilman Vorre: How can a peaceful, nonviolent man commit such a barbaric act? Certainly we've heard of peaceful monks shattering bone and bricks with their bare hands.
 +
Bejaq, if I may ask you- how many times have you been in the library since you met Denerri?
 +
Bejaq: Um... I don't really go there.
 +
Councilman Vorre: I see, I see. Does Denerri... explain what he does at the library?
 +
Bejaq: Sure, he and um... his boss read lots of books and... and find new books.
 +
I mean, it's kinda complicated for me.
 +
Councilman Vorre: Yes, that's fine. It is hard to understand, isn't it? You may say it's impossible to understand all of what he does when he goes there.
 +
He could do...anything he wants to while there and you wouldn't know of it.
 +
Bejaq: Yeah, I guess so...
 +
But that doesn't mean he's done bad stuff there.
 +
Councilman Vorre: ...I didn't say that.
 +
Tell me, have you ever seen these magical ingredients in the apartment? Ones he brought home after a hard day's work?
 +
One of the Councilman's assistants pulls up a bag of magical ingredients
 +
Bejaq: Umm...
 +
Yeah, he could barely carry it.
 +
Councilman Vorre: I assume you didn't know what these were used for. It is... complicated.
 +
Bejaq: em glares at the Councilman, but keeps quiet
 +
Bejaq glares at the Councilman, but keeps quiet
 +
Councilman Vorre: My researchers indicate that these ingredients can be used to enhance a dark spell called "Enervation." This spell curses the target's soul.
 +
Drains the life out of it.
 +
A "Negative Energy" effect, if you will.
 +
Now, normally you have to see your target in order to use this magic. But with a certain ritual, using these ingredients, you can actually curse your foe from afar.
 +
Just imagine: Use the personal effects of Denners to target him, use these ingredients and the books I showed before and...doom from afar.
 +
No need to get physical. And the best part is, your hands are clean. Haven't touched a thing.
 +
Councilman Vorre: Thank you, Bejaq. I have no more questions.
 +
Councilman Vorre returns to his seat in one quick stride. One of his assistants runs up and grabs the evidence.
 +
Darius Kolphan exhales and shakes his head
 +
Cat: i like how the arguments are basically completely unrelated to the witness or her testimony heh.
 +
Darius Kolphan: (To GM) rolling 1d20+20
 +
(
 +
11
 +
)+20
 +
= 31
 +
Darius Kolphan: (To GM) rolling 1d20+10
 +
(
 +
4
 +
)+10
 +
= 14
 +
(GM) Chad S. (GM): Making up arguments is hard, happy I only did 4 instead of 6 witnesses
 +
Hernz: lol
 +
(GM) Chad S. (GM): You can make a sense motive check to gauge the witnesses
 +
Er, the jury.
 +
Vegeta: sense motif 33
 +
Hawk Hubertins:
 +
Hawk Hubertins : Sense-Motive
 +
Check 11
 +
Bejaq returns to her seat, nervous yet glad to return to anonymity.
 +
Nidranisan:
 +
Nidranisan : Sense-Motive
 +
Check 20
 +
Hernz: how much damage does a sense motif do in battle? I might start using those instead of punching
 +
Cat: lol.
 +
Vegeta can tell at least 5 of the jurors really believe in Denerri's innocence. Vorre's argument didn't do much at all.
 +
George: Hawk will just sit over here wondering where that one juror got his hat.
 +
Hernz: lol
 +
Cat: ask Fi later ;)
 +
Fi knows hats......
 +
so...vorre gets one last witness now?
 +
Judge: Proisecutor, call your last witness.
 +
Councilman Vorre: Yes... I call Derrick Paragon to the stand!
 +
Witness 4: Derrick Paragon
 +
Cat: oh boy, here we go.
 +
Sigurd Kolphan comes to attention and nods at Derrick. Sheela barely stifles a yawn.
 +
Cat: oh jeezus.
 +
A man stands up, clearly uncomfortable in civilian wear. The golden symbol of Virton hangs off his belt as he takes to the witness stand.
 +
Katt gets slightly distracted by...something and Lord Trout has to get her to focus.
 +
Councilman Vorre: State your name and profession.
 +
Derrick Paragon: Derrick Paragon, Paladin of Virton, the Mighty Champion!
 +
Councilman Vorre: Thank you. I have called you here to ask about the nature of energy drain. With these books and these ingredients, do you think it would be possible?
 +
Derrick Paragon: Well, certainly if you had the know-how. I met a necromancer who tried to fire these black bolts at me. I used my powers to SMITE her undead guardian and she fled the scene.
 +
Sigurd grins upon hearing the word "SMITE". Melanie rolls her eyes.
 +
Derrick Paragon: Little did I know she collected some of my hair upon fleeing. The next week, every day I felt a sudden shock. I grew weaker, and weaker. My skin, turning black as night.
 +
It was a horrible night to have a curse.
 +
Sigurd Kolphan is on the verge of clapping; only Sheela's hand stops him
 +
Councilman Vorre: I see... now, when you did catch the vile necromancer, how did you know she did such a deed?
 +
Derrick Paragon: Ah, yes, there was a trace of dark magic on her. The ritual left a mark that took some time to wear off.
 +
Councilman Vorre: I see. Well, then...let's say, theoretically, the defendant had used such a ritual within the last week. Would traces of the magic be on him?
 +
Derrick Paragon nods.
 +
Councilman Vorre: Could you read the result of this magical scan report, made on the day of his arrest?
 +
The underlined section, in particular.
 +
Derrick Paragon: Hmm...
 +
"The suspect carries a faint aura of... necromantic energy. Perhaps the remains of a powerful spell, or interaction with someone of great evil"! Oh my!
 +
Councilman Vorre: Terrible. Simply terrible, is it not? Why would the suspect have traces of necromantic energy? Especially for one so peaceful? Unless of course... he had performed kind of terrible ritual.
 +
Thank you for your time, Derrick Paragon. Your hard work is an inspiration to all.
 +
I have no further questions.
 +
Councilman Vorre returns to his seat.
 +
Councilman Vorre: (To GM) rolling 1d20+10
 +
(
 +
10
 +
)+10
 +
= 20
 +
Councilman Vorre: (To GM) rolling 1d20+15
 +
(
 +
13
 +
)+15
 +
= 28
 +
George: And now is the time to whip it out. The letter. From Alinfras.
 +
Cat: so...points that come to mind are, the curse wouldn't cause the physical wounds apparent on multiple victims...and that the vampire in the library could just as easily be "someone of great evil"...
 +
Denerri's stare is as cold as ice. Darius tries to distract him, as members of the jury pick up on it.
 +
Darius Kolphan: Denerri, do not show anger.
 +
Denerri: That...man... is accusing me of- he's building a sham story against me, like I'm some dark wizard cavorting with demons!
 +
Sal'nessee: Yeah, he's full of it.
 +
But Darius is right. You're gonna look bad.
 +
Nidranisan: We've built a very different narrative so far. We'll continue to do so.
 +
Sal'nessee: Just exhale, alright?
 +
Hawk Hubertins: Remember, he's here to smear your character. You're surrounded by friends who are committed to not letting that happen.
 +
Help us, not him.
 +
Denerri: Yes, you're right... we're almost done. I'll try not to throw away your hard work.
 +
Darius Kolphan: Now then...what is the best way to cross examine the paladin?
 +
Nidranisan: Ask if small wounds, similar to those caused by fangs, appeared on his neck when he was cursed from afar by the witch.
 +
Ask if he knows what a vampire is, and if they could be considered a great evil.
 +
If there were one present at the library when Denerri was there, unbeknownst to him, if it could leave an effect.
 +
Cat: (sorry, necromancer)
 +
(GM) Chad S. (GM): Heal check and K. Religion, sounds like.
 +
Cat: nidri is +9/+5 in those.
 +
george...already went to bed, i dunno if hawk has a heal check or not but he's +8 to knowledge.
 +
Hernz: better than veg (duh)
 +
(GM) Chad S. (GM): He can also take 10 on the K Religion check for an 18.
 +
Cat: yup.
 +
(GM) Chad S. (GM): Both of you are better than Darius.
 +
Cat: and we all know i roll crap. though, i think chad rolls these, so maybe i'm safe ;)
 +
(GM) Chad S. (GM): Rolls a d20 4
 +
Cat: yup yup use those up now ;)
 +
actually geroge didn't quite go to bed yet, i might be able to ask real quick lol.
 +
did you sneak a look at hawk's heal check?
 +
(GM) Chad S. (GM): Oh yeah, I'm a GM I can do that. Hawk's heal check is... -1
 +
Yup, 0 ranks and 9 Wis.
 +
Hernz: lol
 +
Cat: so on average i think nidri wins. probabalistically speaking.
 +
riskier on the k check but overall higher total expected value on both rolls.
 +
so unless anyone else objects (check Fi?) nidri's cool doing it.
 +
(GM) Chad S. (GM): Fi is +8 Heal, +2 K religion
 +
Cat: so i guess me then.
 +
don't roll fours :P
 +
we didn't meet this guy when we went to buy scrolls and stuff, did we?
 +
(GM) Chad S. (GM): Nope
 +
Welp, however you want to do this. Either you can ask or I can handwave your questions.
 +
Hernz: let chad do it? so if it sucks we can blame him? :)
 +
(GM) Chad S. (GM): lol
 +
Cat: i mean i already basically said what i'd say. pointing out the inconsistencies in each thing vorre pointed to.
 +
and lining up how vampires are a better explanation for each one.
 +
i'm cool with you handwaving/ff-ing as much of it as you want.
 +
i think we already presented the letter from alinfras, but we can refer back to it again.
 +
(GM) Chad S. (GM): Alright, I'll probably do that tomorrow, or Sunday. Depends how busy tomorrow gets
 +
Cat: k. woo woo nearing the closing arguments.
 +
realtime 9/10 12:51 pm
 +
Nidri begins her cross examination of Derrick Paragon, first asking if the curse caused physical wounds on him.
 +
Derrick Paragon: Wounds...no, I was just tired for most of the days. No wounds. Especially no neck wounds.
 +
Nidri also reminds everyone of Alinfras's letter, mentioning the army of the undead and her "sire" who would probably be a powerful evil creature.
 +
Derrick Paragon: Vampires! How terrible. That poor woman. But if Den- the defendant were in the presence of a vampire lord, it may leave a stench of evil.
 +
That would explain it. Although I have no idea what to say about Denners.
 +
Derrick is excused, and he sits back down. Sigurd is sad that he can't get closer to Derrick and trade notes.
 +
(GM) Chad S. (GM): Nidri has +9 heal and +5 K Religion. Rolling!
 +
Nidri's Heal check 15
 +
Nidri's K. Religion check 11
 +
I tried
 +
You can make a Sense Motive check, here.
 +
Judge: And now, your closing arguments. Prosecutor?
 +
Councilman Vorre stands up and clears his throat
 +
Councilman Vorre: The defendant is accused of a crime most foul: Using the dark arts to cast a horrible spell that stole the life of four shining stars.
 +
You mustn't fret on the smallest of details. You must instead understand the entire picture.
 +
This man had a grudge with at least one of the victims, and he had the means to cause the method of death.
 +
Do not let a criminal walk free. Rather, deliver just punishment. When you, the jury, enter the room you must declare him guilty. For the sake of all who live on the great Isle of the Sun.
 +
(To GM) rolling 1d20+20
 +
(
 +
13
 +
)+20
 +
= 33
 +
Vorre sits down, smiling. Confident.
 +
Judge: Thank you, prosecutor. Defense, your closing arguments?
 +
Nidranisan:
 +
Nidranisan : Sense-Motive
 +
Check 25
 +
Cat: lol should've rolled my own i guess.
 +
you want us to give points for the closing?
 +
(GM) Chad S. (GM): Points for the closing arguments would be nice. You get one roll to make.
 +
Nidri can tell her argument wasn't as convincing as Vorre's. Some of the jurors look at Denerri in a more harsh light.
 +
Cat: my main thought here is that vorre talked about it being "possible" the denerri did these things, but gave absolutely no evidence that he actually did them, while we gave specific details inconsistent with vorre's story.
 +
basically just reminding them of every place vorre's story doesn't hold water...the details are critical to making sure we don't send an innocent man to an unjust punishment.
 +
(GM) Chad S. (GM): Makes sense, sounds like a K.Local check.
 +
Cat: darius is good at those, right?
 +
George: Hawk is ok at them, but I think Darius is better.
 +
(GM) Chad S. (GM): Darius is +10 on K. Local
 +
Sal'nessee is +15, actually.
 +
Cat: lol
 +
sure, maybe sal can summarize this heh.
 +
(i don't think any of us are beating a +15)
 +
George: But people don't like tieflings here, so maybe Darius is still a better choice?
 +
Depends on whether she'd get a penalty for that or not.
 +
Cat: the dice seem to have imposed their own penalty on me ;)
 +
George: And then there's always the possibility that we'll roll utter crap.
 +
Cat: i say sal should just go for it.
 +
Sal'nessee seems to break out of some kind of trance as the defense mentions her name.
 +
Sal'nessee: Huh? Oh yeah. I got this.
 +
Sal'nessee stands up
 +
Sal'nessee: Ladies and Gentlemen of the jury. We've heard a lot of conjecture by the prosecution. A lot of blind guessing. A story that... honestly doesn't make much sense.
 +
Let's face it, the prosecution hasn't actually provided evidence that Denerri did it.
 +
If he did some creepy ritual, where did the neck wounds come from? Oh, that's right. The vampire bites the coroner mentioned.
 +
The energy drain mister Paragon mentioned that could come from vampires, right. Their... taint rubbed off on the defendant.
 +
Of course, the prosecutor here wants to convict this innocent man. A man who used his brain instead of his brawn to promote peace and nonviolence.
 +
Come on, people. The system doesn't work when you convict the innocent. It works when you... find the guilty.
 +
Sal'nessee: Every day you waste putting innocent people like Denerri away, another day the true killer gets away. Stop hurting this man for saving the lives of Tiefling women.
 +
That's it.
 +
Sal'nessee turns around and sits back down
 +
Sal'nessee: (To GM) rolling 1d20+15
 +
(
 +
15
 +
)+15
 +
= 30
 +
(GM) Chad S. (GM): One last Sense Motive check for the road...
 +
George:
 +
Hawk Hubertins : Sense-Motive
 +
Check 16
 +
Cat:
 +
Nidranisan : Sense-Motive
 +
Check 20
 +
Fi:
 +
Fi : Sense-Motive
 +
Check 10
 +
Cat: motifs are apparently the only thing i can maybe almost roll hah
 +
Chris: I'm back just in time to miss a sense motive.
 +
Cat: heh
 +
Chris: I bet fleir could do better if she were here.
 +
Fi:
 +
Fleir : Sense-Motive
 +
Check 13
 +
Chris: yup.
 +
Cat: heh.
 +
smart puppy. :)
 +
Nidri realizes the jury is slightly in favor of Denerri.
 +
Fi wonders if Fleir is doing alright...
 +
Judge: Thank you, defense, prosecutor. Jury, I will remind you to consider this decision carefully... the fate of this man is in your hands.
 +
The jury stands up and gets ready to leave. The Councilman's face sprouts into a full-blown grin.
 +
(GM) Chad S. (GM): You can make a perception check.
 +
Cat:
 +
Nidranisan : Perception
 +
Check 15
 +
Darius Kolphan: We have...done all that we can, Denerri. Now it is up to the jury.
 +
Denerri: Yes, a jury of my "peers."
 +
Nidranisan: Vorre is up to something...he looks way too smug given how the jury is acting.
 +
George:
 +
Hawk Hubertins : Perception
 +
Check 25
 +
(To Hawk Hubertins): Where did Melanie go? Drianna seems surprised, as well.
 +
(To Hawk Hubertins): That was me.
 +
 +
Hawk Hubertins looks around.
 +
Darius Kolphan: Time for some...underhanded tactics?
 +
Denerri: I don't think anyone would be surprised by that. He's probably a better cheater than a lawyer.
 +
(From Hawk Hubertins): was that someone specific whispering, or was that just the GM having UI problems?
 +
(To Hawk Hubertins): UI fail by the GM
 +
Nidranisan: Either that or he has some reason that losing the case is good for him...
 +
Hawk Hubertins: Did anyone see where Melanie went?
 +
Nidranisan: No, I wasn't really watching the audience.
 +
Denerri: Hmm? Who is Melanie?
 +
Chris: Should I roll perception?
 +
Nidranisan: One of our bosses, who was in the crowd earlier.
 +
(GM) Chad S. (GM): Yes, perception please.
 +
Fi:
 +
Fi : Perception
 +
Check 26
 +
Chris: how average
 +
Once Hawk points it out, you notice only a surprised Drianna in the back.
 +
And a large gap where Melanie used to sit.
 +
Nidranisan: Huh, I wonder when she left.
 +
Fi: Where's the jury meet?
 +
Time seems to pass slowly as the jury deliberates. Some people in the audience cough. Some pray. Denerri scribbles some notes, about his next steps in the library.
 +
Chris: I'm not ready to let time pass yet.
 +
Vorre's massive grin remains, and he waits patiently for the jury to return.
 +
But Fi has other plans.
 +
Darius Kolphan: The room, in the back. There are two ways in: through the court room and a soundproofed hidden entrance.
 +
...Why did you want to know?
 +
Fi: I was curious if there was someway to listen from the outside.
 +
Nidranisan: Is that where you think melanie went?
 +
Darius Kolphan: I hope not. Interference with the jury is...
 +
Well, it would be terrible.
 +
If discovered.
 +
Fi: Hmm... Any place a wolf could get to?
 +
Darius Kolphan: Huh? Well, you have to push a food cart through the hidden entrance.
 +
Is...that big enough?
 +
Fi: Close.
 +
Could squeeze.
 +
(To Fi): Give me a Will Save, DC 22
 +
(From Fi): Fi or Fleir?
 +
(To Fi): For Fi.
 +
Fi:
 +
Fi : Will
 +
Save: 16
 +
(To Fi): What are Fi's surface thoughts?
 +
(From Fi): I'm worried that someone is going to sway the jury. Wanted Fleir to listen in to see if anyone is affecting them.
 +
(To Fi): Sounds legit, thanks!
 +
Sal'nessee: Huh. Jury tampering. If only we could neutralize it.
 +
Chris: bleh. Evidently I can see through her eyes, but not hear.
 +
Sal'nessee plays with her tail absentmindedly
 +
Chris: Suppose I would still be interested in looking.
 +
(GM) Chad S. (GM): Time to make the godliest stealth check ever, Fleir
 +
Fleir:
 +
Fleir : Stealth
 +
Check 12
 +
(GM) Chad S. (GM): ...
 +
Chris: nope. Not without Fi there.
 +
A large wolf tries to approach the jury room from the backside. A pair of guards spot her right away and try to shoo her out of the courtroom.
 +
Chris: Is that acessible from inside?
 +
accessible
 +
Could Fi try to slip by from here?
 +
And could you give me an estimate on how hard it would be?
 +
(GM) Chad S. (GM): You would have to leave the courtroom, enter the back, and sneak in through there. Pretty hard, DC 25.
 +
Chris: Let me calculate something
 +
Cat: heh.
 +
Chris pus on his Probability Hat
 +
Chris: Hmm... +17 and take the higher of 2 dice...
 +
Cat: if there is any secluded enough spot to cast, i can step outside with you and drop a prayer or a couple guidances or something.
 +
Chris: That looks really good on paper...
 +
If that's possible it would be helpful. Especially if it could hit Fleir too.
 +
Sal'nessee: You guys need a distraction?
 +
You totally look like you need a distraction.
 +
Cat: prayer would give +1 skill check to both of you.
 +
Fi: Uhh... Yeah.
 +
Cat: and saves if it happened to matter heh.
 +
Sal'nessee: You only get one shot.
 +
Nidranisan: You want to take a little walk, get some fresh air?
 +
Sal'nessee: Sorry Hawk.
 +
Hey Denerri.
 +
Fi: It's a bit crowded in here for me.
 +
Denerri turns to look at Sal'nessee, who begins dancing right in his face. She hops on his lap, getting real close, giggling and looking in his eyes.
 +
Nidranisan: Oh for...yeah, let's go find somewhere quiet.
 +
Denerri's gaze is fixed on her. Frankly, most of the audience is, as well. Darius is in shock.
 +
Judge: What is she doing? ORDER! ORDER!
 +
I will throw her right out!
 +
Baliffs, escort her from the courtroom! NOW!
 +
Denerri's head is buried deep in Sal'nessee by the time the bailiffs pry her off of him and drag her out of the courtroom.
 +
Fi and Nidri takes this opportunity to get outside of the courtroom while Darius makes various excuses to calm the judge down.
 +
Denerri remains in complete shock.
 +
Chris: Ok. Should I roll assuming Prayer now?
 +
Cat: assuming we can find somewhere i can cast it and not be totally obvious.
 +
Nidranisan:
 +
Nidranisan : Prayer
 +
Spell Level: Oracle, 3
 +
School: N/A
 +
Range:  See text (40' burst)
 +
Spell Resistance: Yes
 +
Rolls
 +
Caster Level Check =25
 +
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
 +
Chris: Ok this should come out to +19 if the macro work right.
 +
Fi:
 +
Fi : Stealth Synergy
 +
Class: Hunter
 +
21 or 35
 +
Nidranisan: I'll hang out around here, find me when you're done.
 +
 +
Fi and Fleir dissappear.
 +
Cat: shazam.
 +
(GM) Chad S. (GM): Where to, Fi?
 +
Chris: Disney Land!
 +
Let's hit the back entry. I want to listen in.
 +
Fi and Fleir use the distraction to quickly reach the jury room.
 +
Fi and Fleir crack the door slightly ajar.
 +
(To Fi): You see the 12 jurors and Melanie. She's not moving
 +
(To Fi): Melanie isn't saying much, but she's leaning against the wall, overseeing the jurors.
 +
(To Fi): The jurors seem to be ignoring her, and arguing for his innocence.
 +
(GM) Chad S. (GM): (To GM) rolling 1d20+27
 +
(
 +
7
 +
)+27
 +
= 34
 +
(From Chris): Fi stays hidden but is rather shocked.
 +
(From Chris): When it looks like they are wrapping up, I'll gtfo.
 +
(To Fi): They argue for awhile, but they eventually do agree that Vorre's story doesn't make sense...and they have to declare him not guilty, despite the threat.
 +
(To Fi): Melanie nods, and disappears in a puff of smoke.
 +
Melanie appears in the courtroom, next to Drianna.
 +
Drianna is about to ask questions, but Melanie simply puts her finger to the woman's lips.
 +
(From Chris): Did Melanie say anything at all, or just listen?
 +
(To Fi): With the deliberations completed, the jury writes down their decision and knock on the door to the courtroom.
 +
(To Fi): She didn't do much more than nod and listen to them. They didn't even seem to notice her.
 +
The jury's room door knocks. The judge tells the bailiff to let the jury in.
 +
(GM) Chad S. (GM): The thrilling conclusion...tomorrow!
 +
Spoilers: Chris already knows, lol
 +
Cat: hah.
 +
 +
Chris says nothing.
 +
Cat: does fi get back fast enough or do i miss the whole thing waiting? ;)
 +
Chris: Not sure. I told Chad she was leaving as soon as they were wrapping up. So probably only slightly before they knocked.
 +
Cat: clearly that will be part of the thrilling conclusion.
 +
realtime 9/11, 4 pm
 +
Fi arrives just in time to join Nidri and return to their seat, on the defense. The jury reached a decision!
 +
Cat: huzzah.
 +
Judge: Before we continue, I would like to remind the public AND the defense that I will not tolerate outbursts like the previous again.
 +
Denerri is still blushing.
 +
Judge: Jury, have you reached a verdict?
 +
Lead Juror: Yes, your honor.
 +
The defendant, Denerri, has been charged with four counts of murder.
 +
On these counts, we the jury find the defendant...
 +
Vorre smiles.
 +
Melanie smiles.
 +
Sigurd is at the edge of his seat.
 +
Sheela finally pays attention.
 +
Lead Juror: not guilty!
 +
An audible GASP goes through the courtroom. Some of the public stand and leave.
 +
For perhaps the first time today, Denerri actually smiles.
 +
Cat: vorre still smiling?
 +
Lead Juror: The jury has found insufficient evidence that shows, beyond a shadow of a doubt, the defendant committed the crimes he is charged with.
 +
As the juror and the judge go through the legalese, Vorre remains smiling. However, you notice his pen has snapped cleanly in half, and his hands are smeared with ink from the inkwell that fell over.
 +
Cat: do we even need motifs heh?
 +
(GM) Chad S. (GM): I'm pretty sure you can tell he is furious.
 +
Cat: yeaaaah.
 +
i feel like this is going to come back to us somehow ;)
 +
Darius Kolphan: In the end, truth and justice always wins.
 +
Nidranisan puts a hand on Denerri's shoulder.
 +
Denerri: Y-yes, it does, doesn't it?
 +
Whooo!
 +
I'm sorry, about the outburst.
 +
Nidranisan: You've been through a lot.
 +
Denerri: It's just... well, I can finally get back to business, and...
 +
Wow.
 +
Oh, the judge is staring at me... Yes, your honor?
 +
Judge: I said, you and the defense are free to go.
 +
Denerri: Right. Thank you, judge!
 +
Nidranisan: Maybe we can walk you home?
 +
Denerri: Right, that's a good idea.
 +
Bejaq runs in and hugs Denerri, kissing him multiple times on the forehead.
 +
Denerri: I missed you too, dear! I'm so sorry about what I put you through.
 +
Come, let's go.
 +
Darius Kolphan: Normally, I fill out the paperwork after escorting the defendant home. But I see you are in good hands, Denerri.
 +
Nidranisan: We'll take care of him.
 +
Darius Kolphan: I will fill things out and wait for you at the estate.
 +
Nidranisan: Thank you, Darius.
 +
We could never have done this without you.
 +
Darius Kolphan: Well, I try my best. Your evidence discredited many of his theories...
 +
I wonder why he was so confident.
 +
Nidranisan: Indeed.
 +
But we can ...debrief later.
 +
Let's get Denerri and Bejaq home.
 +
Darius Kolphan nods and lets you go.
 +
Cat: nidri is pretty clearly worried there will still be backlash against denerri
 +
Vorre's assistants are flustered and keeping the press away, who are interested in seeing how he copes with his no-longer perfect record.
 +
The crowd is mostly quiet. There are some jeers and some cheers, clearly split among racial and class divides.
 +
Sal'nessee: I'm guessing from the crowd that you're not a murderer, Denerri?
 +
Denerri looks at her, a bit shy. Bejaq glares at her for a second before they calm down and collect their senses.
 +
Denerri: Oh, yes. I'm free now.
 +
I'm going home, first thing.
 +
Vegeta: well, glad that's over
 +
Sal'nessee: Step One, anyway...
 +
I'll hang around tonight and make sure nothing bad happens to him.
 +
Vegeta: I don't like stuffy rooms like that
 +
Sal'nessee: You and me both.
 +
Nidranisan: Yeah, we're planning to escort them home for similar reasons.
 +
With the large crowd of seasoned warriors following him, Denerri makes it back home without trouble.
 +
Cat: as they say, the best defense.....
 +
Denerri: Thank you. All of you. For your help.
 +
I'd like to get some rest now. Tomorrow afternoon, though I want you to come back here. The least I can do is talk more about my research me and Sel Fey were doing. I'll show it to you when we get to the library.
 +
Nidranisan: That would be good.
 +
Sal, you said you'd hang around and keep an eye out?
 +
Sal'nessee: Yeah. I'll be in this neighborhood tonight...
 +
Nidranisan: OK. Sorry, i'm a worrier.
 +
Sal'nessee: No, it's okay. Worrying is...kinda what we do around here.
 +
Nidranisan: If i had a good way to communicate i'd say send for us if there's a problem.
 +
I mean, feel free. if you need us we'll be at the Kolphan estate. Denerri -- should we come by in the morning?
 +
Sal'nessee: I'll figure something out.
 +
Nidranisan: afternoon.
 +
you said afternoon already.
 +
we'll come by after lunch.
 +
it's...been a long few days.
 +
Denerri: Yes, afternoon will be good. I'm planning to take a good long nap in bed.
 +
Nidranisan: indeed.
 +
Denerri enters his apartment, thanks the party once again and closes the door.
 +
Nidranisan mumbles a little, it'd be nice to go 24 hours without having someone's life on the line.
 +
(GM) Chad S. (GM): You were on a ship for 2 weeks, remember?
 +
Cat: yeah we fast-forwarded that.
 +
(GM) Chad S. (GM): Law of Conservation of Detail in action
 +
Cat: there wasn't much downtime between the colosseum, the library, and the trial heh.
 +
Hernz: should have sent the kraken at us lol
 +
Nidranisan adds, while on vacation.
 +
Nidranisan eyes Fi.
 +
Nidranisan: should we head back to the estate?
 +
where we can talk in private?
 +
Vegeta: lets
 +
</nowiki>
 +
==July 8, 1236 AD (nighttime) ==
 +
<nowiki>
 +
July 5, 1236 AD (nighttime)
 +
There were few working lights in the Heavenly Refuge district, but the streets of Hightime are well lit. The Kolphan Estate is open as usual.
 +
Sigurd Kolphan: Three cheers for the victors! Dealers of justice! Hip hip! HOORAY!
 +
Nidranisan: oh lord.
 +
did you catch up with derrick after to compare notes?
 +
Cat: deadpan sarcasm check 19
 +
Sigurd Kolphan: Oh yes, we had quite the conversation about long distances hexes and cursing.
 +
(From Hawk Hubertins): (To Sal'nessee) I'll be back later to check in on you and help keep watch. I think my friends and I have much to discuss.
 +
Sigurd Kolphan: It was a most terrible week for him- it took 3 days to figure out why he was so fatigued, and another 3 to hunt her down...
 +
(To Hawk Hubertins): Yes, Hawk. That will be nice...
 +
Sheela Kolphan: ANYWAY!
 +
It's good to see you too, Nidri.
 +
 +
Hawk Hubertins slumps into a chair as soon as there's one available at the Estate.
 +
Cat: (that was bluff btw. i think that's probably sufficient for a good deadpan face.)
 +
(GM) Chad S. (GM): I'm not sure Sigurd would even try to sense motive.
 +
Cat: probably not heh.
 +
(GM) Chad S. (GM): Also... 6
 +
Nidranisan elbows Darius.
 +
Nidranisan: Hey look, he talks to me now.
 +
(GM) Chad S. (GM): He would have failed.
 +
Hawk Hubertins: I think I need to complain to my empl... the Mels that this wasn't so much a vacation as a series of unfortunate events. Definitely not restful.
 +
Darius Kolphan: They say the fight of the just is never restful...
 +
Sigurd. Sit down already. We have much more to discuss than Paladin Paragon.
 +
Nidranisan: Like that smirk on Vorre's face?
 +
Sigurd Kolphan stops himself, then sits down.
 +
Darius Kolphan: Haha, he was so furious!
 +
His hands are a stained mess.
 +
Nidranisan: It was clear the jury was swaying Denerri's direction.
 +
I can't imagine he was completely oblivious to that.
 +
And still kept that grin to the last instant.
 +
Darius Kolphan: He could barely restrain himself from shouting out.
 +
Nidranisan: Was he just blind, or did he have a reason to believe they would swing his way?
 +
Hawk Hubertins: Of course the most important part was that we prevented an innocent man from being sentenced, but I do have to wonder about that as well.
 +
The more I learn about Vorre, the more convinced I am that he shouldn't be in power here.
 +
Nidranisan: Well, having besmirched his perfect record, I fear we or Denerri may continue to be targets for him.
 +
I think we need to continue working to uncover this corruption and figure out the tie with the colosseum.
 +
Hawk Hubertins: I'm not worried about him coming after us. Beyond being a proven force to be reckoned with, we have quite a few powerful friends as well.
 +
I agree, we need to find the source of his corruption and end it.
 +
Nidranisan: ...how do you feel about that, Darius?
 +
Darius Kolphan leans back in his chair, clearly in his element for once.
 +
Cat: ...for once? we've been in his element all day.
 +
Darius Kolphan: Vorre's record ruined. He was relying on this prosecution for an easily reelection.
 +
Also, remember. Lord Trout paid for Denerri's defenses.
 +
Nidranisan: Right.
 +
Darius Kolphan: Trout clearly has aspirations to replace Vorre.
 +
Nidranisan: And Vorre's corruption clearly involves him (re the colosseium)
 +
i mean targets him.
 +
Darius Kolphan: I think Vorre will be quite distracted with Lord Trout.
 +
Nidranisan: not that we have any great love for Trout.
 +
but we've seen him victimized before.
 +
Darius Kolphan: From a financial perspective, Trout had to shut down his coliseum for a few days for investigation. Imagine if he links it to Vorre?
 +
Nidranisan: Indeed.
 +
Darius Kolphan: The big Councilor, ruined the entertainment for the rich and powerful?
 +
And he couldn't even find the murderer of the entertainers here?
 +
The rich and powerful will throw Vorre out if they think he's too weak.
 +
I don't think revenge against you will be very useful, I think you're safe.
 +
Nidranisan: I am more worried about him pursuing Denerri trying to get this overturned somehow.
 +
I agree, we're not terribly useful and, frankly, we can take care of ourselves pretty well.
 +
if Vorre is in cahoots with whoever pulled that colosseum crap, he knows we got out, and he's not going to mess with that.
 +
Darius Kolphan: I think you have a solid explanation: Vampires attacked the musicians. There will be more than enough proof when investigators check out the library.
 +
Darius Kolphan pauses, lost in thought
 +
Darius Kolphan: ...they did kill all of the musicians, correct?
 +
 +
Hawk Hubertins coughs.
 +
Nidranisan gives hawk a look.
 +
Hawk Hubertins: Vampires killed most of the musicians. Denerri is innocent.
 +
I killed one of them, but she was already beyond hope.
 +
Darius Kolphan: Yes, Alinfras, correct?
 +
Hawk Hubertins: Yes
 +
She had been turned.
 +
Darius Kolphan: Right. Duren was in the Coroner's office, Sheela said she finished off Graki.
 +
That leaves Denners, with no bites but drained of energy.
 +
Hawk Hubertins: Yes
 +
Darius Kolphan: Another loose end.
 +
 +
Hawk Hubertins restrains himself from spitting on the floor at the mention of Denners name.
 +
Hawk Hubertins: Not... something we need concern ourselves with. Justice done, so far as... I'm sorry. I can't say more than that.
 +
Darius Kolphan: We must not let ourselves be distracted, and should focus on Vorre's corruption!
 +
Hawk Hubertins: Agreed.
 +
Darius Kolphan Perform (Act) 29
 +
Nidranisan: And chasing down Baat at some point.
 +
But I care more about Vorre.
 +
Darius Kolphan poses dramatically
 +
Nidranisan: I don't think Baat is going to show his fangs around here for a while.
 +
Hawk Hubertins: I'm sure if we don't chase Baat down it'll eventually bite us.
 +
Nidranisan: Hawk.
 +
Please.
 +
Restrain yourself.
 +
Hawk Hubertins: I. Oh.
 +
Sorry.
 +
Sigurd Kolphan: But vampires bite...
 +
 +
Hawk Hubertins blushes.
 +
Sigurd Kolphan: OOOOOOOhhh
 +
Nidranisan: Sigurd.
 +
Please.
 +
Nidranisan rubs her temples.
 +
Nidranisan: So, we're focusing on Vorre then?
 +
Is there something we can actually like...do?
 +
Darius Kolphan: Hmm...I'm not sure.
 +
We know of the dagger but that's about it.
 +
Nidranisan: And the guy who approached Vegeta.
 +
Who if I remember had a description somewhat similar to Denerri?
 +
Which was why I thought this was all connected in the first place? Or maybe I'm misremembering, it's all a little mixed together.
 +
Darius Kolphan: Well, the person was much larger, right Vegeta?
 +
Nidranisan: I'm not suggesting it was Denerri, I'm suggesting the similarity might be a reason to frame Denerri.
 +
Sigurd Kolphan: Not every one Teifling looks the same...
 +
Nidranisan: Really?!
 +
Nidranisan points at her face.
 +
Sheela Kolphan breaks into laughter
 +
Darius Kolphan buries his head in his hands.
 +
Nidranisan kinda loses it and just laughs.
 +
Sigurd Kolphan: What? Denerri is short of stature. Vegeta mentioned the man was tall.
 +
Nidranisan: Nice recovery.
 +
Basically, do we have literally any leads to track down right now?
 +
Because if there are, we'll get on that. If not, I don't really see anything to do except go after Baat.
 +
Darius Kolphan: That may be best for now. Lord Trout will certainly use his resources to find weaknesses in Vorre now.
 +
Nidranisan: And what will you do?
 +
Darius Kolphan: Me? There are more mysteries to solve, of course. More innocents, victims of an overzealous system. More criminals, hoping to escape the watchful eye of justice.
 +
And of course, more performances to make.
 +
Darius Kolphan Perform (Act) 21
 +
Nidranisan: ok.
 +
so basically vorre is on hold until we get a lead from trout.
 +
Darius Kolphan: That may be the best plan for now.
 +
Cat: chad?
 +
is darius ....calculon?
 +
Chris: He has amnesia?
 +
Cat: it's just his style of....acting.
 +
Chris: Fi has a private message for the party whenever we're alone.
 +
Cat: heh ok
 +
Darius can go hammy when he wants to. Unlike Sigurd, who is all ham.
 +
Darius Kolphan: Alas, it is bedtime.
 +
Hernz: sorry, was watching anime and didn't get the alerts...
 +
Vegeta: yeah, much taller
 +
 +
Vegeta saves the day with that comment
 +
Sigurd Kolphan: Yes, time for my nighttime prayer...
 +
Sheela Kolphan: Heehee!
 +
Oh, I should fill out my card. Maybe tomorrow.
 +
Sheela, Sigurd and Darius return to their bedrooms.
 +
Chris: Are we on our own now?
 +
(GM) Chad S. (GM): As alone as you'll ever be in the estate. You can hear Kolphanir's song and harp play outdoors.
 +
Fi: Well... It appears that not only can Melanie teleport, but she can stand in the corner of a room full of jurors without any of them noticing.
 +
She seemed to be watching over the deliberations. I don't think she impacted them though. I may not have noticed if she had.
 +
Nidranisan: But you could see her, and they appeared not to.
 +
Did she notice you?
 +
 +
Fi shrugs.
 +
Vegeta: what could she possibly gain from being there/.
 +
Fi: I can't tell how people normally act, much less someone good at hiding things.
 +
Cat: any idea if that's a magical effect i should know about?
 +
Fi: Well, she could have been there for the same reason I was.
 +
Watching for foul play.
 +
Vegeta: hm... good point
 +
Nidranisan: I don't know her level of involvement in politics/life on this island.
 +
Fi: Well, we got involved. Gives her a reason.
 +
Nidranisan: Well, it's unclear if she was solely evaluating us or not.
 +
 +
Fi shrugs again.
 +
Fi: People are hard.
 +
(GM) Chad S. (GM): It will be hard to figure out a magical effect from Fi's description. Maybe she was invisible to them?
 +
Cat: some kind of selective invis would be a pretty weird effect.
 +
(GM) Chad S. (GM): She could have mentally blocked them out so the wouldn't think about her.
 +
Cat: sure. not exactly a textbook spell that the average adventurer would have access to :)
 +
Nidranisan: Well that's an interesting twist.
 +
Hernz: mass charm "I'm not here"
 +
Chris: Look a monkey!
 +
Cat: yeah, probably all very high level powers :)
 +
Vegeta: I say we go after Baat... I'm aching for round 2
 +
(GM) Chad S. (GM): Well, you guys could also just ask her.
 +
lol
 +
Hernz: oh yeah, we have no reason to think she's evil
 +
Chris: Fi only brought it up because she saw it.
 +
(GM) Chad S. (GM): Assuming you guys aren't doing anything else today...
 +
Chris: It's another piece to add to our puzzle.
 +
LEVEL UP!
 +
Cat: sure is.
 +
You are now level 8!
 +
Chris: WHAT!
 +
(GM) Chad S. (GM): wat
 +
Nidranisan: Yeah i think we should talk to the shadowy hood guy.
 +
Hey what's this shiny light over my head.
 +
did anyone hear a weird sound effect?
 +
 +
Fi jumps up and down.
 +
Hernz: sweet...
 +
Cat: we did the thiiiiiing
 +
oh hey, 4th list spells.
 +
imagine that.
 +
now i can cheese even more d8's at once!
 +
Chris: I finally get a second attack.
 +
(GM) Chad S. (GM): Quick! Learn an extremely situational spell!
 +
Hernz: Dragon Breath!
 +
Cat: claire maybe
 +
Hernz: veg :)
 +
Cat: nice
 +
(GM) Chad S. (GM): So, I'm hearing... go to the library tomorrow and search for clues?
 +
Cat: maybe we will find shadowy hood in the morning
 +
get the skinny from him
 +
Chris: Seems like a reasonable place to look for things regarding the vampires and Vorre.
 +
(GM) Chad S. (GM): Okay, I have stuff to make while ya'll level up, then...
 +
(From Vegeta): so veg gets dragon breath... might be weird selecting an element for it... but I guess that'll do
 +
Chris: Ooh swift tracking. Now I can track at full speed.
 +
And all my animal focus stuff gets better. More bonus!
 +
(GM) Chad S. (GM): I EAT NOW
 +
Chris: And Fleir levels! All the stuff!
 +
Hernz: dont forget a stat point yay more wis!
 +
Chris: Stat point? Their all even... Con or Dex?
 +
Hernz: the glass cannon in me says dex lol
 +
Chris: Yeah... What I was thinking.
 +
Bleh, I'm going to need to make my Bow Strength adaptive. My strength will be bouncing between 12 and 16 now.
 +
 +
Hernz Pummels Vegeta
 +
Hernz: Att: 23 || 9 || 11 || 5
 +
Damage (P): 4 || 10 || 3 || 3
 +
Crit Confirm: 28 || 26 || 16 || 17
 +
Crit Dmg (P): +11 || +3 || +9 || +3
 +
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 21 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
 +
yay 4th attack and d10s!
 +
Cat: oh hey stat.
 +
Darius is gonna be so confused when Nidri is prettier in the morning.
 +
Hernz: lol
 +
George: Hawk wanders off after the discussion dies down.
 +
Hernz: GALICK GUN!!
 +
 +
Hernz shoots a huge energy wave at Vegeta!
 +
Hernz: Damage Result: 26
 +
Reflex DC: 21
 +
Damage Type: (Hernan to specify)
 +
Chris: I saw that just as "Damage Type: Hernan"
 +
Hernz: lol
 +
</nowiki>

Latest revision as of 18:49, 12 September 2016

Contents

June 25, 1236 AD (Afternoon)

Dakan Manor

 
Chris: No, still only +4 BAB. Fi only just hit +5 BAB.
Gah. Her touch AC just tanked...
And now she needs new barding. And a saddle...
George: Fleir just got large?
Chris: yes
Hernz: touch AC gone, but more HP and way more damage... who needs touch AC? ;)

Hernz Pummels Fleir
Hernz: Att: 26 || 24 || 19
Damage (P): 6 || 5 || 7
Crit Confirm: 19 || 10 || 18
Crit Dmg (P): +4 || +6 || +6
Special 1: Total all damage before applying DR. Special 2: Target sicken on crit for 1 round. No Save. Special 3: If hit by first hit, Fort DC 19 or stun for 1 round Special 4: Attacks treated as Magic.
I was testing something out... ignore that... wanted to try and whisper that... clearly failed
Cat: lol.
well, i don't have access to cat's grace so.
SORRY.
(From Vegeta): Chad, veg sheet is all updated save that one feat... I'm qinggong ability, though I'm leaving towards snatch arrow
Chris: Fi: 31HP; Fleir: 63HP
Cat: haha.
Hernz: Do the rest of us all have the same? I know at least 3 of us do. Veg at 45
Cat: nidri at 45.
...apparently i'm just not good at divine casters. all these spells just seem useless heh.
Hernz: lol, what you got left to pick?
lvl 2, 3?
Cat: yeah one each
Hernz: cleric list?
Cat: this was what i came up with on the first read through:
2nd list spells - shock arrow, instant armor, inflict moderate wounds, make whole
3rd list spells - create food and water, find fault, shield of darkness
i wanted the dex buff, but it's not on my list.
yeah, cleric list mostly, there are a few cleric-only.
Cat: spiritual weapon is useless without a house rule to let oracle use cha.
Hernz: Badger's Ferocity? Makes a bunch of weapons keen while you concentrate?
not sure how that concentration works... cna you cast other stuff while you concentrate?
Cat: does it work on ranged weapons and monks?
a lot of the 'weapon' stuff is sort of wasted on this party heh.
Hernz: all weapons I think
let me check
yup, all weapons... won't stack with Keen Weapon if we ever get that property in our weaps, but until then... you can do 1 weap/3 levels
Cat: doesn't say it works for monks.
Hernz: BUT, concentration = can't cast anything else.... that might suck
Cat: yeah
the shock arrow one kinda sucks, but i may grab it just to have some sort of reasonable ranged attack.
Hernz: Blessing of the Mole gives the entire party darkvision
Remove curse/disease...
Bestow Curse... nasty spell... remember when we had it cast on us??
Cat: eh, remove curse/disease seems very specific for a spontaneous caster.
that's really my issue.
we'll never see another disease again heh.
Hernz: hahahaha
Cat: the cleric is is, unsurprisingly, geared towards clerics.
it's kind of shit for oracles.
i'm not a fan of "save and it does absolutely nothing" that may be why i edited a bunch of these out.
i'm kinda liking the 'shield of darkness' idea...make it harder to pick off the healer, and the total concealment would mean no AOOs.
Hernz: if they're will saves, they'll cripple fighters, and fort saves will cripple the rest
let me read that one
Cat: it's a neat intersection of possibly useful and cool thing character wise.
Hernz: yup, like invisibility... but evil invisibility
Cat: it's not evil. it's just...dark ;)
Chris: Can Fi custom order large mithral chain barding for 1400GP?
Hernz: Searing Light (no save)? Summon 3?
Cat: not ready to commit to another summon yet.
Hernz: but you're right... nothing too great for you
Cat: yeah, they're not terrible.
just nothing that's like "YES, THAT"
honestly the 2s are worse than the 3s i think.
i considered "silent table" given all the weird shit we discuss these days ;)
too small and too short duration though.
er, also cleric only, not oracle. THANKS.
Hernz: does oracle get to dump them on the fly for heals?
Cat: i get all cure spells.
so basically, yes.
Chris: And I get all summon nature's ally. :-P
Cat: see, if i have the darkness thing, i'm more likely to be able to get in someone's face for a touch attach.
Chris: hehehe... Call lightning.
Cat: lol.
haha giant fleir is awesome.
oh god skills. that's what i forgot.
Hernz: max out swim
Cat: :P
Chris: Pup Shape?!?! SRSLY?
Cat: wat.
mm i could dump a point in k local ;)
i have like 2 skill points kicking around. and no, i'm not putting them in swim. ;)
Hernz: k arcana or planes? to identify all the random shit we encounter?
Cat: yea i have arcana at 6 and planes at 8
i could boost either or
i'm just thinking one point in a different knowledge actually lets me roll the check.
mostly thinking local/nature/geography for that.
  

realtime 4/8 8:26 am

 
(GM) Chad S. (GM): 70% chance for custom barding in Harvest Wharf: 38
There is a salesman who sells a Large Mithral Barding for Fleir.
George: One more third and another 1st level spell learned, and I have to pick a feat.
Channel the Gift sounds interesting. Basically hand a third or lower level casting to another caster.
Or Confusion.
Hernz: wow, confusion is a 15ft burst?? nice! that's a pretty good way to neutralize a bunch of fighters
  

realtime 4/9, 9:38 pm

 
Fleir experiences a sudden growth spurt as she returned to Harvest Wharf.
Hernz: I think I was convinced today to take Cloak of Winds
(GM) Chad S. (GM): Hmm, looks pretty cool.
Hernz: it's my "anti swarm of tiny things that chad might throw at us" spell
uses 2 ki... unless I see a shit ton of archers, I might not power that up lol
(GM) Chad S. (GM): lol
(From Hernz): hey chad, ok, I'm a little confused at how qiggong abilities work as far as selection... Can I give up an ability in order to be able to select an ability at a later level? For example, if I give up Wholeness of Body (level 7), for Dragon Breath (level 8)... so I hit level 7, gain nothing, but then at 8 I get the ability? I'm asking because I see abilities at level 8 and 10, but no ability to swap until level 11... so why would they differentiate those levels?
(From Hernz): http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/qinggong-monk
(From Hernz): if that's the case, I'd likely not pick the cloak of winds and instead go for something else.
(From George): Looking at feats, can I take "Master Performer"? It's got a weird prereq that's based on some particular setting, but grants a +1 to any bonuses from bard song.
(From George): Alternately, would Discordant Voice grants +1d6 sonic damage to any allies within 30' of me when they make a successful "weapon attack". Would that also apply to Fleir and Veg?
(From George): When I'm performing as an SU or EX (All of the inspire songs count as SU)
George: And now Hawk has Expeditious Retreat.
I think I'm just waiting on Chad to let me know which feat I'm allowed to take. :)
Cat: ok, i think nidri is officially done leveling up.
  

realtime 4/10, 8:55 pm

 
(To George): Where is the Master Performer feat? I only see Master Combat Performer
(To George): You can't take Discordant Voice yet, you don't have 10 ranks in Perform
(To George): Manny has been eyeing Discordant Voice for a while. Maybe level 13 after Spellsong?
(To George): DIscordant Voice would help Vegeta but not Fleir. It looks like they are referring to manufactured weapons, not Natural weapons, and Vegeta counts as both.
Cat: so we were gonna go talk to dakan, right? :)
(To Hernz): I think you give up Wholeness of body now and get your level 8 power at level 8.
Alexen Dakan and his son Marksen are at the Dakan manor, enjoying lunch after sparring in the morning.
Cat: i mean, we told shavanni we would.
Alexen Dakan: Hmm? Ah, yes. Come in, come in!
The cooks made some beef stew if you would enjoy some late lunch.
Nidranisan: Sounds lovely.
(From George): Damn, I missed the 10 ranks requirement on DV.
(From George): Master Performer apparently is only in the feats database, and doesn't have a regular page on the srd.
(From George): Prereqs are listed as "Bardic performance class feature, Extra Performance, Kitharodian Academy 15 TPA."
(From George): But apparently I don't have extra performance, which I thought I did...
(From George): So I guess that's what I'll pick up this time.
(To George): Yaay! Requirements!
(From George): I thought I'd picked up extra performance, but it was the trait, not the feat, that I was remembering.
(From George): Damn you gadget!
Marxen prepares some extra chairs for the new guests, and finds a large bowl for Fleir to lick.
Alexen Dakan: What brings you here, to my humble abode? If you wanted to see if Marxen could beat his old man in a duel, the answer is still no.
Marxen Dakan: Perhaps, but I managed to land an unexpected blow!
Father and Son laugh joyously, although you notice Alexen rub his chin, nursing some kind of bruise.
Nidranisan: Hah.
Well, we had a nice long chat with Shavanni up in the forest.
She asked us to come by and speak with you when we got back.
Alexen Dakan: Oh? What about? I heard the Krimson were suffering from a terrible plague.
Nidranisan: Yes, well. More the Redtooth lands, as a result of Riga's new wife. Have you heard about all that?
Alexen Dakan: I've heard rumors that put Riga's woman at the center of things, yes.
Nidranisan: Her name is CF...she's been involved in quite a few shenanigans here, in Mardens City, and then finally up in the Redtooth lands.
Miss Marjorie was up in the forest as well, and was with us when we finally caught up with CF.
Miss Marjorie immediately determined that she was a Lucavan.
Alexen Dakan: ...A Lucavan.
Are you sure about this?
Nidranisan: Given that Miss Marjorie and Shavanni were both quite convinced and very concerned, i am inclined to believe it.
She called herself Carnelian Fetish.
Sagittarius, I believe.
...is there anything else you can tell us about the Lucavan(s) you've faced in the past?
Cat: totally not sure what the right plural is there ;) Lucavans? Lucava?
Alexen Dakan: A Sagitarius...this is very upsetting.
Cat: Lucavae?
Alexen Dakan: The Lucavan...a word I had hoped to never hear about.
George: Charlie Foxtrot the Lucasfilms. :P
Alexen Dakan: This group of...terrible creatures were obsessed with freeing their leader. And to do this they needed much bloodshed.
What better way to do it than drum up a phony war?
I encountered several of them, but I've never heard of a Carnelian Fetish.
Nidranisan: Indeed.
Alexen Dakan: Sagittarius was a Serpentine Archer. Her very gaze turned people to stone. She enjoyed smashing her victims, in particular...
Nidranisan: Huh.
That sounds...not much like the creature we fought.
Shavanni said something about the Lucavan having gems that shattered when they were defeated.
do you know if that destroys them for good? do you know how many there were, or how many may remain?
Alexen Dakan: I saw twelve gems shatter before me.
I...do not know the total number, unfortunately.
I had heard once you destroy the gem, they don't come back.
But...well, all of them were destroyed.
I had heard the Kolphan Family were looking into historical projects. Mister Darius once performed a private comedy show for me. A "roasting" as it were.
Marxen Dakan coughs
Alexen Dakan: Yes, I did not realize what I was in store for.
But he also held the event to ask me privately about what I knew of the Lucavan. He said his grandmother was doing some research.
Nidranisan: interesting.
i suppose we could attempt to speak with him as well.
This CF talked about "the other Lucavan" several times. about endangering them, and about wanting me and Miss Marjorie, of all people, to carry on the mission before they do.
Either she's very confused, a very good liar, or not the only Lucavan who remains.
and has an agenda.
Alexen Dakan: I'll certainly keep an eye out for any Lucavan related activity. Each Lucavan, or at least the ones who were willing to speak, have their own version of conquest.
(From Hernz): ok, then yeah, I'll wait for dragon breath at level 8
Nidranisan: and when you say you saw twelve gems shatter...did you or others destroy them?
Alexen Dakan: They erupted as soon as the Lucavan was defeated...their bodies would decompose and we would see the gem for but a moment.
And then it would burst in a spray of light.
Nidranisan: mm.
Defeated in the same way one defeats a normal opponent? As in beating them to a pulp?
Hernz: lol, love that haha
Nidranisan is so blunt and deadpan about that statement.
Alexen Dakan: Hmm...I suppose so. No, Simill was very thorough about her executions. But yes, we would inflict mortal wounds upon them.
Nidranisan: None of those twelve happened to be a Ruby, did they?
Alexen Dakan: Ah yes, the red dragon.
Nidranisan: Is that one you defeated, or at least witnessed the defeat of?
Alexen Dakan: Yes. Shavanni led it into a pit and caused a cave in that crushed all but its head. I braved its flames and dug deep into its neck with my axe.
Listen to me, a poet of violence...
Yes, I defeated it.
Vegeta: heh
Nidranisan: and saw the ruby shatter?
Alexen Dakan nods
Nidranisan: so either this really is not the Ruby, or they come back.
she did quite insist on Carnelian.
Alexen Dakan: Ah, either what is...
This Carnelian Fetish. You defeated her.
Nidranisan: perhaps.
i am...unconvinced.
Alexen Dakan: Tell me what happened.
Nidranisan: There was no shattering involved.
Alexen Dakan: ...Where is it now?
Nidranisan: carefully wrapped in a sacred covering, at Miss Marjorie's suggestion.
by this point, Alexen's joy has given way to concern and caution, exuding the discipline of a trained soldier. Marxen keeps his mouth shut, but seems mostly curious.
Cat: got your eye on those motifs veg? ;)
Vegeta:
Vegeta : Sense-Motive
Check	36
Hernz: was just on that... and BAM...
Alexen Dakan: If you hear any whispers whatsoever, any unexplained visions, I need you to destroy it at once.
Alexen Dakan sighs
Alexen Dakan: Then again, I don't really know how to destroy it.
Nidranisan: Indeed.
And I certainly don't wan to try, and believe we have, and then find out we failed.
Luckily, I do not have any kind of explained visions, so it should be quite clear if something strange starts happening.
Cat: nice one.
(To Vegeta): Alexen seems concerned that the Ruby is intact, and concerned for the party's safety.
Nidranisan: If you hear of any other suspicious activity that might be connected, please do not hesitate to contact us.
Alexen Dakan: Of course. Take care of yourself, in body, mind and spirit. The Lucavan have an annoying tendency to tempt the weak-hearted.
Vegeta: any idea what might happen if we keep carrying this around?
Nidranisan chuckles.
Nidranisan: I will take that advice. But that's definitely not a way I've ever been described.
Alexen Dakan: Reading Lord Argus's diary... I am certain he was tempted. Every day you are pushed a little closer to, evil.
At some point it becomes all too easy.
Nidranisan: In your past experiences with the Lucavan, did they ever address you by name?
Alexen Dakan: Oh yes, some did. Tempting me with tales of heroics if I sacrificed Harvest Wharf. How I could be the ruler of Alenno if I just killed the Mel family.
One of them achieved mental dominance on Shavanni and...
Well, then they learned I could throw my axe very far.
Nidranisan: Did they always use your name exactly as you say it?
Alexen Dakan: No. Some used Alexen Dakan, Captain Dakan, Lord Dakan...
Nidranisan: mm.
(GM) Chad S. (GM): Bedtime for me. Send any more questions for Mr. Dakan and I'll answer them when I have a chance.
Woo! No snow!
Cat: lol.
Hernz: so I don't forget......
Vegeta: [party] he really fears for us carrying this thing around and is concerned it's intact

Vegeta LEVEL UP COMPLETE
Nidranisan: Well, perhaps you'll be proud to hear, Hawk's rousing song to aid the team in battle was about the tales of you and the other heroes slaying Lucavan.
it was particularly fitting.
Cat: also a reminder, i'm gonna pick up a healer's kit at some point heh.
Hernz: that gives a bonus, right?
Cat: yup, burn a use to get +2 heal check.
Fi: How much do you know about Mr. Verdantflame beyond his expertise in strange materials?
Hernz: hey Chris, whats the spell that increases die damage by 2 steps?
Chris: Strong Jaw
Hernz: oh level 3... I thought that was one that you had access to now lol
Chris: I just got level 3.
Hernz: you a ranger?
Chris: Hunter
Hernz: ah... ok, that threw me off... gotcha
  <nowiki>
===realtime 4/11, 9:23 pm===
  

Alexen Dakan: Micel Verdantflame was very interested in learning about extraplanar travel. He asked for a few details on any Outsiders I had seen, and then mentioned his ideas about how some exotic materials could be effective against them. Vegeta: looks like we don't have to worry about Micel Alexen Dakan: He seemed more interested in outer planes than this one, but he didn't seem malicious. Shavanni pities him and his reclusion. Nidranisan: he seems happy enough with what he's doing not to be pitied...but he also seems totally out of touch. Alexen Dakan nods Alexen Dakan: Useful when you are looking for neutral, unbiased opinions. Vegeta: nothing wrong with constantly working towards something you live for, heh Alexen Dakan: So then. Anything else I can help with? Marxen and I have much to discuss. Cat: did you want to ask about the logo/symbol? Chris: Might as well.

Fi shows the armor's symbol to Dakan. Fi: Do you recognize this at all? Alexen Dakan takes a look at the armor. Alexen Dakan: This symbol is...new to me. Where did you find this? Fi: There was an army trying to take Sendrine from the Draugh Empire. The goblins wore this. They also had some of the "robots" working with them. One of which had armor made of Sendrine and Adamantite. Alexen Dakan: Ah, the Draugh...always invading someone or under assault from somewhere. Hmm. Sounds like a new player in town, Fi. Vegeta: hm.. Cat: maaaaaybe it's the hook for chapter 2! ;) (GM) Chad S. (GM): Maybe. Bedtime for me though. If you're done asking Alexen stuff you should mention your next target- er, person to speak to. Chris: I guess we should ask Micel about this thing. Cat: maybe so. is there someone other than marjorie we need to report back to at EFTC?

 
===realtime 4/13, 8:40 am===
  

(GM) Chad S. (GM): Marjorie is your boss, and you report to her directly.

 </nowiki>

Micel Verdantflame

 
Micel Verdantflame is actually not sitting in his chair, for once. He's actually packing up his stuff into various chests and boxes.
Micel Verdantflame: Hello. I haven't seen you in a while. I thought you had died at some point.
I'd love to stay and chat, but the Order has asked me to give a report on the ease of planar travel.
Quite exciting, really.
I'll have to stay on their grounds while preparing, of course.
Did you have a question for me in the meantime? Quickly, now.
Fi: I wanted to get your opinion on this and if you had any idea who could have made it.

Fi shows Micel the piece of armor.
Fi: Also do you happen to recognize this symbol?

Fi shows the goblin armor emblem.
Micel stops packing, if only briefly, to look at the armor piece.
Micel Verdantflame: Iron, Adamantine and Sendrine alloy? Interesting idea, but it's too unstable. I'm surprised this hasn't detonated yet.
Fi: ...
Vegeta: maybe we leave that behind... somewhere...
Fi: This is the part that survived the boom.
Cat: do we know who "the Order" is? i feel like he's talked about it before?
Hernz: I don't recall
by the way, I assume you did a magic check on those bows after the last fight? Not sure if we would have taken them with us or not if not magic
Cat: i had det magic up at the time.
believe it was just the ruby.
Hernz: I mean, would we have bothered if they were just plain bows?
Cat: dunno, what do they sell for?
Hernz: 30 each (they were shortbows I recall, right?)
I guess, why act all rich and mighty right? we can use the moneys lol
Cat: yeah, that's not entirely chump change.
Hernz: 90, likely sell for like 50-60%... could be like 10GP each...
Cat: yeah but carrying them back basically costs nothing?
Hernz: right.. might as well I guess
Cat: also, chris, did you want to ask mycel about the colored sendrine or just....we'll deal with that ourselves?
George: I think we should ask about the colors.
Micel Verdantflame: That part survived the explosion? I'd hate to be wearing that when it went off. Then again, armor is a waste of time.
..Did your wolf get larger, or is it just me?
Micel Verdantflame packs some chemical reagents into a crate
Vegeta: what about these different colored rocks?
Micel Verdantflame: What different colored- oh. Oh.
Micel Verdantflame scrambles a bit to grab some more ingredients.
Micel spends a few minutes observing the rocks.
Micel Verdantflame: Hmm. These are also Sendrine, but...their properties are slightly different.
Where do you find these things?
I'll give you 2000 pieces of gold for each.
Hernz: uh, we def need some of this moneys, much more than more arrows :)
(should have had fleir grab a rock instead! lol)
wait, I think we told veg... yeah, we told veg to do so lol
Chad, did we convert any of these to weaps with the smith in the forest? I forget
(GM) Chad S. (GM): You converted at least one of them into more arrows.
Hernz: thanks. I say we sell the other 6... 12k GP is much needed
(GM) Chad S. (GM): You turned one of the Green Orbs into arrows
Hernz: what was the white rock btw? I know it was special... I forget what it was?
George: The holographic imager, wasn't it?
Message from Merki thing.
Hernz: oh right

Vegeta says sell the rocks
Cat: happy to sell any red and remaining green.
can't remember if we had enough blue to do anything useful with it.
...looks like we have 3 red, 1 green, 2 blue unused.
i wouldn't mind keeping 1 blue and selling the other 5.
still a pretty good income.
also...no response on the goblin armor emblem? :)
(GM) Chad S. (GM): Symbol? What symbol? Oh. Hmmm.
Micel Verdantflame shrugs
Hernz: I'm ok with keeping one blue, sure
Micel Verdantflame: Hmm, not affiliated with any planar groups I know of.
Maybe it's some kind of warlord's symbol?
(GM) Chad S. (GM): So it sounds like you want to sell 5 gems for 10000 gp? Someone write that down.
Hernz: editing loot sheet
Cat: i mean, we could let the rest of the party weigh in :P
Hernz: yup... putting it there cause we don't even have noted that we converted one to arrows lol
Cat: sure and put the 2K each
and we can just jot down when ppl are here which ones we sold.
Hernz: ok, edited, and noted our vote to sell
Nidranisan: who is the Order? Will your talk be open to the public?
Micel Verdantflame: The public?
Micel Verdantflame drops his box
Micel Verdantflame: The last time we tried to talk to "The Public" about interplanar travel, they accused us of summoning devils to this plane and tried to kill us.
In fact, they did kill a few. So no, this meeting will certainly NOT be Public.
Micel Verdantflame sighs
Micel Verdantflame: If you wish, I can get you an invite, even though it will be difficult to follow.
Some of my colleagues will find you when the event is ready.
Cat: the beauty of silence.
Nidranisan: that would be excellent.
(GM) Chad S. (GM): Sleepy time. Night night, guys.
Cat: g'night!
realtime 4/15 8:45 pm
The party finishes its monetary deal with Micel, and he continues packing his equipment.
Hernz: crap, I forget where we were off to next
(GM) Chad S. (GM): Talking to NPCs, I guess. Melanie did offer you guys a trip to the Isle of the Sun, as vacation.
George: Yay! Off to the hot springs episode! ;)
Hernz: Hawk ok with selling stones?
George: Yeah.
Hernz: to the hot springs.... yay, veg's fave place...
So just so that we're all on the same page, we should each mark 2000GPs on our chars.... who's keeping the remaining blue rock?
realtime 4/16 7:22 pm
Cat: yay vacation.
i don't really care who carries the blue rock, i wanted to keep one in case we decide we're still dealing with a bunch of outsiders and need to get more weapons made.
which has generally been a "party" possession much like the headband, robe, ruby etc.
"ruby"
Chris: I'm fine with selling those. I guess we're done with Micel, and we've got an invite for his presentation.
   

East Ferren Trading Company

 
realtime 4/17, 7:21 pm
(GM) Chad S. (GM): Just to hurry things up...
Eventually the party returns to the East Ferren Trading Company. Melanie is in her sales department, evaluating some artwork.
Melanie Mel: Uh-huh. Uh-huh. Yeah. Less Red. Too dangerous. More Blue, nice and calm colors.
"Trade not for today, but tomorrow?" Oh come on, people.
I need a better slogan than that.
Melanie Mel yawns
Melanie Mel: Hey hey, party people! What can I help you with?
Fi: "EFTC, Bringing the World Together"

Fi shrugs.
Melanie Mel: Even Fi's got better ideas than you guys. What's up, Fi?
Fi: Oh, we got back with Majorie recently. Don't know if she told you, but it was pretty crazy up there.
Melanie Mel: Yeah, she said a bit about the fight. Lucavan or somethin'?
Melanie Mel shrugs
Melanie Mel: Probably just a poser.
...Did Fleir get bigger? Or...hey Vegeta. Always quiet.

Vegeta politely nods
Melanie Mel sighs
Melanie Mel: Where's the rest of y'all, anyway?
Nidranisan: the...rest of us?
Hawk Hubertins: Hi Melanie.
realtime 4/18 8:23 pm
Melanie Mel: No need to be quiet, Nidri. You too, Hawk, I'm sure Claire's in the back somewhere.
So, we'll be sailing off the Wharf to the Isle of the Sun. Very warm, bring your swimsuits. The trip itself will be fully staffed, and I'm bringing some noblemen and women with me as entertainment.
Any questions?
Hawk Hubertins: When do we leave?

Hawk Hubertins grins.
Nidranisan: ...entertainment?
Melanie Mel: As soon as you guys are ready, we're out of here.
Vegeta: ready when you guys are
Melanie Mel: Yeah entertainment. Sunbathing, singing, philosophy, and of course the fun stuff.
Melanie Mel winks
Melanie Mel: For your sake, I'll try to stay decent.

Hawk Hubertins coughs.
Nidranisan snickers.
Cat: you know we're going to have some ridiculous side-plot mystery or something crop up while we're there.
Nidranisan: guess i need to find a swimsuit.
so yeah, when are we leaving?
Hernz: veg is just glad he never took the Vow of Celibacy lol
Melanie Mel: Whenever you guys are ready. Like I said, this is a vacation.
Don't worry Hawk, I won't tell Sal'nessee a thing.
Nidranisan: Hah!
Maybe tomorrow morning? You guys mostly ready?

Hawk Hubertins blushes.
Hawk Hubertins: I... I'm ready to go when the rest of you are.
Melanie Mel stretches out and yawns a bit.
Cat: so hernz said it's 2k each from selling all-but-one colored sendrines to micel?
Hernz: yup, 2k each
Melanie Mel: So tomorrow morning? Fine with me.
Cat: needz shopping lol.
Nidranisan: Thanks Melanie.
How is Marjorie doing?
Melanie Mel: Marjorie's fine. You know her.
She's kind of an oxymoron of health.
Nidranisan: I was not concerned so much for her physical health, per se.
Melanie Mel: Oh yeah...
(From Nidranisan): I'm assuming random bits like a swimsuit are a gold or two at most...nidri wants to look for a bag of holding before we go, type I would be fine.
(From Nidranisan): assuming they don't implode when i pick them up.
Melanie Mel: She's worried about the Lucavan. I told her not to worry about it, especially if you guys can beat her. No offense, but you aren't the Five Great Heroes.
(To GM) rolling 1d100
(
78
)
= 78
(To Nidranisan): You can find it for sale.
(GM) Chad S. (GM): Bedtime for me. Please make any purchases you want to and prepare a vacation where nothing wrong will happen!
Nidranisan: none taken, to be sure.
Dakan is worried too. I suspect they assume this was not the only one.
Cat: also, giant fleir is awesome.
Hernz: cat, does it make sense for veg to buy his own +1/+1 so it's one less spell for you to prep for fights? or he can save for later.. hmm....
Cat: up to you on the prep spell
just lemme know what prep(s) y'all want in general :)
Hernz: hm... alright... I'll save for something else... let me know if anyone wants to borrow to purchase something
Fi: Swim suit? What's that? Some kind of armor that makes it easier to swim?
realtime 4/20, 9 pm
Melanie Mel: You really don't get out much, do you Fi?
You gotta show off your assets while swimming. It's also a lot less bulky.
Fi: Assets?
I suppose keeping you assets on you while swimming is rather bulky.
And I spend most of my time outside.
Melanie Mel: Yeah, well...
Melanie Mel scratches her head
Melanie Mel: Find something nice and light to wear while you swim. Maybe Adrianna will like it.
She's coming along to show off her new fashion line.

Fi thinks for a bit.
Fi: ok.
Chris: I guess Fi is going to visit his friend.
Cat: lolz.
want a swimsuit shopping buddy?
nidri drives all fine tailors nuts ;)
Melanie Mel yawns
Melanie Mel: Alright, see you in the morning. I have a few people to talk to...
(GM) Chad S. (GM): Visiting Adrianna, Fi?
Chris: If Nidri expresses interest in what Fi is doing, you can tag along. And yes, visiting Adrianna.
Cat: yeah probably.
(GM) Chad S. (GM): Alrighty!
Nidranisan goes with Fi. (and then maybe swings back by the office after shopping.)
  

Drianna's apartment

 
Adrianna has moved out of her tiny apartment and is now renting out a floor of a Traderstrip home. Good thing too, as Fleir would have struggled getting through the other small door.
Adrianna Hodgkins: Hello Fi! Hello Fleir. And hello...did you bring guests?
Nidranisan: Uhm. Hi, I'm Nidri.
Fi: Hello Drianna. Yes, this is my coworker Nidri. She was interested in tagging along.
Cat: yup. we ork cows together.
sorry. been that kind of week (already)
Drianna Hodgkins: Oh! Hello. I'm Drianna. I'm one of Fi's friends.
Nidranisan: Nice to meet you.
Drianna Hodgkins: Good to meet you too.
Drianna Hodgkins shakes Nidri's hand
Drianna Hodgkins: I finally got a doggie bed for Fleir but...she's s bit bigger than I thought.
Drianna Hodgkins scratches her hair, nervously
Fi: Oh yeah, that was... unexpected.
Drianna Hodgkins: I guess that means you're taking good care of her.
How can I help you today? It's a good thing you came now, I'll be on my first fashion tour starting tomorrow.
Fi: Oh, yes. I was informed that there was something called a "swimsuit". Melanie said that I needed one to show off my assets.

Fi shrugs.
Drianna Hodgkins blushes
Drianna Hodgkins: Fi, she's talking about your...um...
Perhaps we'll stick with something conservative. Down to the ankles and the wrists.

Fi nods.
Drianna Hodgkins: Is Nidri here for a swimsuit, too?
Drianna Hodgkins Drianna looks through some of her swimsuits
Chris: Time to start the swimsuit issue...
Drianna begins measuring Fi and Nidri, showing them some of her swimsuits of various sizes and making general small chat.
Drianna Hodgkins: Did Melanie tell you, she was traveling to the Isle of the Sun? She wanted me to demonstrate some of my fashion off to the people there...
Fi: Yes, she's dragging us along. Said something about needing to take some vacation time. Whatever that is.
Drianna Hodgkins: Well, I'm certain you are working hard...
She acts laid back, but she works really hard.
I think everything's a plan as far as she's concerned.
Fi: Yeah, I can only assume there is another reason for us to tag along.
Drianna Hodgkins: Probably...I think she's testing your intent.
Fi: Interesting. I'm not even sure what my intent is. Just trying to figure out what the right thing is.
Drianna Hodgkins: I think she's also wonders about that.
She doesn't really know what the right thing is. Curious...
Eventually Drianna finds a conservative swimsuit for Fi, and a more exciting dress for Nidri.
(GM) Chad S. (GM): Bedtime!
Fi: So this is a swimsuit. Thank you so much, Drianna!
Hernz: Noooo!! not a full body suit!! how the hell is veg gonna figure out male or female!?!? this was the perfect chance! SUPER VERY NOOOOOO!!!
Cat: lol rolld20 booted me in the middle of that conversation and didn't tell me.
so yeah. thanks roll20
realtime 4/21, 9:35 pm
(GM) Chad S. (GM): Well, was there anything significant you wanted to add to that conversation?
Cat: not really.
just, y'know, find something interesting and catch the look of her face when i try it on and it falls apart heh.
(GM) Chad S. (GM): Understood.
Drianna got one of her swimwuits for Nidri. She turns a shade of pink as it loosens when Nidri wears it.
Driana Hodgins: Why doesn't that tie? I'm so embarrassed!
Nidranisan chuckles.
Nidranisan: It's not you, it's me.
I have to be a little...careful with my wardrobe.
Driana Hodgins: I'll get something a bit more secure. The last thing we need is a...malfunction.
Melanie is quite forgiving, but...
Honestly I think she likes when they fail.
(GM) Chad S. (GM): I'll fast forward to tomorrow...
  

June 26, 1236 AD

East Ferren Trading Company

 
Cat: yuuup :)
i was going to try to catch marjorie and ask a quick question about that ruby.
The skies are clear, the wind isn't too bad. A great day for sailing.
Nidri visits Marjorie and Abraxinal back in the office.
Cat: whether it's after hours or just showing up early or whatever :)
Marjorie Mel: Miss Nidranisan. How may I help you this morning?
Nidranisan: If you don't mind, I had one quick followup question about that Ruby.
Marjorie Mel: Yes. Did you sleep well?
Nidranisan: I did.
I was just wondering if you expect any issues were I to keep it in an extradimensional space for a while.
Still wrapped up, of course
Marjorie Mel: ...I do not anticipate any.
Nidranisan: Excellent.
Just wanted to err on the side of caution in this case.
I guess...off to vacation time then.
Marjorie Mel: That is a good idea. Do try to stay out of Melanie's scandals.
Nidranisan: Heh, I will do my best.
Marjorie Mel nods
Marjorie Mel: Please, do tell someone if you find the slightest bit of temptation.
Nidranisan: I will. Thank you, Miss Marjorie.
(GM) Chad S. (GM): I assume you put the ruby and the robe in the bag?
Cat: indeed.
along with some other stuff, reasonably well organized.
and i take it the swimsuit costs a little something?
(GM) Chad S. (GM): Adrianna's swimsuit is free. She has to advertise, somehow.
Cat: lol.
so i guess the way i put it in my character sheet is about right.
Nidranisan:
Nidranisan : Swimsuit
Swimsuit by Drianna
(GM) Chad S. (GM): lol
Cat: i'm just going to assume it has a big logo on the butt.
Hernz: logo like "JUICY"?
Cat: so, off to the beach? :)
realtime 4/22, 9:49 pm
(GM) Chad S. (GM): Not much happening before, but Cat... Happy Birthday.
Cat: you too :)
Hernz: ok, let the vaca commence!
realtime 4/23 8:20 pm
(GM) Chad S. (GM): Birthdays, yaaay
  

On the ship

 
The ship is well-staffed, with plenty of servants, cooks and entertainers on hand.
Melanie strips down to her swimsuit almost immediately and lounges near the bow.
Cat: lol giant fleir
that's gonna be funny pretty much forever.
(GM) Chad S. (GM): Fleir is HUGE. Actually, she's large.
We got two looong weeks ahead of us, guys.
Melanie Mel says
Melanie Mel: So relax, have fun. The servants will...do whatever you want, honestly.
Nidranisan: two weeks?
Melanie Mel: Drianna's below deck, preparing her costumes.
Yeah, I know. Two weeks.
sigh There are faster ways, but not with these many people.
...no wait, one week. Two weeks is the round trip.
This ain't the Draugh Kingdom.

Vegeta has no idea what to do... he finds a corner to train
(GM) Chad S. (GM): Feel free to ask questions and stuff for the next few days...absolutely nothing will happen in a few days time!
Melanie Mel: Is Vegeta playing with himself already?
Vegeta: hmph, one does not become the price of all sayans by slacking off
Melanie Mel: I'm not slacking off, I'm getting a tan over here!
Vegeta: but don't worry, I'll keep my eyes open, you feel free to enjoy this tri
trip*4
George: Happy Birthday Chad!

Hawk Hubertins strips to the waist and relaxes, often humming a quiet song to himself.
(GM) Chad S. (GM): Thanks George.
Nidranisan: wow ok, how long are we staying there?
Melanie Mel: As long as you need to be there. I'm in no rush.
Hawk Hubertins: Is there something we're looking to get done other than relaxation?
Melanie Mel: You asking me, gorgeous? Or your teammates?
Nidranisan snickers.

Hawk Hubertins blushes.
Hawk Hubertins: I.. Err... Y... yes?
Melanie Mel: Well, I got half a dozen parties to attend to. Making deals for the Trading Company and all.
You're the reading type. You might enjoy the Llibrary
Library of the Sun. It has plenty of books on all sorts of subjects.
Hawk Hubertins: What about performances? I know some of my companions will enjoy time in the library, but I'm much more about the local culture.
Melanie Mel: Huh. Good point, good point. The Isle has a huge entertainment district. Music, Dance, Acting...you name it.
There's also a huge judicial district. Laws, legalities, annoying order stuff.
I usually stay out of there during working hours.
Vegeta: any battle arenas we can enjoy?
Melanie Mel: Umm...I think so? I'm sure it's somewhere in the entertainment district.
Vegeta: excellent... haven't seen one in a long time
Melanie Mel yawns
Melanie Mel: Sal'nessee said something about visiting those arenas whenever she visited the island.
Nidranisan: what about napping on the beach.
Melanie Mel: Oh. There are plenty of beaches.
(From Vegeta): is this the "across the ocean" where sal'nessee said there were villages being attacked by frieza's men?
(To Vegeta): No, not there.
Vegeta: Sal'nessee has good taste
Melanie Mel: Yeah, she's pretty good.
Cat: i'm ready to kick back and wait for the sea monsters.
Nidranisan: i'll be lounging around the deck in my swimsuit with melanie.
(GM) Chad S. (GM): Alright. I'll give Chris and Meghan time to ask questions before nothing interesting happens.

Fi breaks out some fishing equipment.
Fi: Should have brought this on our last trip.
Chris: I don't think Fi has anything to ask. She's too puzzled about this idea of going somewhere without a job to do.
Hernz: bets on what nothing will show up!
I say... Aquaman
but not just any aquaman, pissed off aquaman with 2 flounder fish!!
Chris: Mermaids from the lost city of Atlanta?
Hernz: we're thinking all wrong... it will come from the skies.... spyro the dragon!
Chris: He can only glide on currents of air.
Hernz: a flock of the evil my little ponies
Chris: We're doomed.
George: You mean the four horsies of the 'pocalypse? And Little Maddie of course.
Hernz: Game of Thrones time!
Cat: chris, kick meghan to pop in so we can get to the nothing-interesting ;)
Chris: I've been poking her.
I think I'm only going to be able to get her to be on if she's needed right now.
Cat: heh.
realtime 4/24, 9:19 pm
(GM) Chad S. (GM): Feel free to rearrange yourselves on the map.
  

June 29, 1236 AD (dusk)

 
Three days of travel pass. Melanie has a nice tan, although she complains of tan lines. The nobles seem to hang onto her every word.
Fi has caught a couple of fish along the way. Definitely from a more tropical climate.

Hawk Hubertins blushes every time Melanie mentions the tan lines.
(GM) Chad S. (GM): Hawk is now a candle
George: Possibly. That or everyone thinks he's sunburned.
Melanie Mel: Drianna needs to develop some sea legs! She never comes up on deck.
Fi: Hmm... I always thought it was worse below deck.
Melanie Mel: Eh, maybe she's just doing finishing touches.
She does have a fashion show up and coming.
(GM) Chad S. (GM): Make a perception check, folks.
The waves are relatively calm.
Cat: woo woo
time to throw something totally uninspiring, like a 3.
Nidranisan : Perception
Check	15
whooooa.
Fi:
Fi : Perception
Check	24
Fleir : Perception
Check	15
Hawk Hubertins:
Hawk Hubertins : Perception
Check	17
Meghan: ... pathfinder has exceeded its pageview limits
(GM) Chad S. (GM): Fan Site limits! Try reloading.
Chris: It's bouncing up and down. I blame PAX.
Meghan: good point
Cat: oooh.
PAX.
imagine that.
(GM) Chad S. (GM): Vegeta has been lost to Game of Thrones, I think
He's not training, he's hogging the TV for himself.
Cat: yup.
Meghan: (I was going to swap out Charm person for something else I think)
Cat: hah you have so much diplomancy you don't even need charm person ;0
Meghan: pretty much
and I get a new spell for level 1, 2, and 3
(GM) Chad S. (GM): You should decide on those soon. For no raisin.
Also, make a perception check
Meghan: kinda hard to do with pathfinder stuff down
Cat: you should totally get touch of derp.
Meghan: why is perform(oratory) a thing?
Cat: actually, you should totally get spontaneous immolation.
i think it's second list.
(GM) Chad S. (GM): (To GM) rolling 1d20+15
(
14
)+15
= 29
(GM) Chad S. (GM): (To GM) rolling 1d20+27
(
7
)+27
= 34
Meghan: ahahhaah
I already had resist energy at 3nd lever
err, 2nd list
but now i get it as a bloodline spell
(GM) Chad S. (GM): (GM) Vegeta's Perception 17
Cat: ooooops
(GM) Chad S. (GM): lol
Meghan: so apparently I'm picking 2 second list spells.
(GM) Chad S. (GM): That's what Vegeta prays for
Meghan:
Claire : Perception
Check	22
nice20
hey, I get a bloodline feat, too
Dodge, Extend Spell, Iron Will, Mobility, Mounted Combat, Ride-By Attack, Skill Focus (Knowledge [religion]), Weapon Finesse.
none of those sound like me
maybe extend spell
(GM) Chad S. (GM): lol, bloodline feats
Meghan: yeah
I'm gonna take Extend Spell
ready for super long lasting mage armor? 'cause I am
Cat: niiice.
Meghan: I should get haste
do we already have haste?
Cat: i don't.
Meghan: what level is haste, 3?
George: Hawk has Haste
Meghan: ok
that's probably good enough then
what else do we need?
I'mma change all my spells around
well..
add to them
Melanie Mel sits up.
Meghan: I can get 2 more first level ones (swapping out charm person) and 2 more second level ones and 1 one more third.
Melanie Mel: Did you hear something?
Meghan: what level is touch of destiny? 1st?
Cat: that's a destined bloodline thing.
Meghan: ah
touch of derp then?
Cat: that i can look up on ember's sheet :)
touch of derp and spontaneous immolation are both lvl 2.
Just as Melanie speaks, the boat suddenly rocks, near the aft (ugh, upper right corner of the map)
A giant turtle emerges from the ocean, along with a squad of scaled elves.
Cat: awwwwww.
ADORBS.
(other lvl 1 i've been eyeing was ray of enfeeblement.)
(also looked at scorching ray for lvl 2. if you want more damage and don't want to literally set things on fire.)
Chris: Fi is soooo in the wrong place.
Cat: really? ;)
at least fleir is right there.
Nidranisan: seriously? elf pirates?
Captain Limon: Attention! All of you must surrender to the Great Captain Limon!
Chris: What's the roll to identify the race?
(GM) Chad S. (GM): Knowledge Local to ID the pirates
Knowledge (Arcane) to identify the Draon
Nidranisan:
Nidranisan : Knowledge-Arcana
Check	10
Cat: awwwww yeah.
(GM) Chad S. (GM): It's....arcane?
Cat: yea probably.
i guess.
  

Battle: Vs Captain Limon

 
(GM) Chad S. (GM): Melanie's Init 16
Fi: Meh, never heard of ya.
Cat: maybe if someone has a higher bonus than me i help? ;)
Fi:
Fi : Initiative
Check	18.02
Fleir : Initiative
Check	21.02
Meghan:
Claire : Knowledge-Arcana
Check	16
Nidranisan:
Nidranisan : Initiative
Check	19.01
Meghan:
Claire : Initiative
Check	20
...
(GM) Chad S. (GM): Init 24
Chris: Oops, I still had dex damage applied. That should be 19.03 for Fi.
Meghan: yeah, same
that should be 21
what is touch of derp actually called?
Captain Limon: A shame. Stay out of the way, these nobles will make a great ransom!
Cat: touch of idiocy.
urp. me too on the dex damage
(GM) Chad S. (GM): Vegeta needs to roll for initiative, but that's it for me. Round 1 for later.
Cat: so i guess i'm at 20.
Vegeta:
Vegeta : Initiative
Check	22.02
Cat: of course, we're all super fast the one time the bad guys are like super DUPER fast.
and/or, hawk shows up and rolls a 2.
Hernz: lol
chad, whatever is on top of the dragon turtle has no name or health bar
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	22.02
Hernz: nice, three of us wasted 20s on itits lol
Chris: wtf?
Hawk Hubertins:
Hawk Hubertins : Knowledge-Arcana
Check	19
Hawk Hubertins : Knowledge-Local
Check	28
Meghan: ...
George: So Hawk has some clue about these guys, I guess?
realtime 4/25 1.58 pm
(GM) Chad S. (GM): Hawk identifies the large creature as a Dragon Turtle, and notes that it's pretty good at rocking ships.
Hawk also remembers stories about these Aquatic Elven sea pirates and their charismatic captain. They make their living taking the rich hostage and prefer nonlethal means, if possible.
round 1
(GM) Chad S. (GM): Dragon Turtle Ram! 46
The Dragon Turtle rams the ship, causing it to violently rock to the side.
(GM) Chad S. (GM): Reflex Save, DC 12: 14 9 3 9 11 7
Melanie's Reflex Save 22
Most of the nobles fall on their butts. Melanie simply rocks in place.
Several more pirates board the ship.
Chris: I hope if we all have to make reflex saves, that the pirates have to as well.
(GM) Chad S. (GM): Yup.
Wizards, Reflex Save, DC 12: 15 6 9 20 15 15
Fighters, Reflex Save, DC 12: 13 14
...naturally this is when I forget to calculate their saves.
First Mate, Reflex Save, DC 12: 22
Captain Limon's, Reflex Save, DC 12: 23
Most of the Pirates perform a quick hop in sync with the ram. Except for ol' Billy...
Captain Limon: Billy, we practiced! Remember?
Whatever. Capture them all.
Start with the rich ones first!
Chris: I see two wizard fails there. Was that just a mistaken roll?
(GM) Chad S. (GM): Wizards rolled 15 and 6. The crew at the...front...er bow arrived afterwards.
The bottom crew just arrived, that's their turn.
Chris: Ok. Are they just leaping out of the water or riding something?
(GM) Chad S. (GM): Dramatic leap!
Captain Limon is a pirate with style.
A cloud of foul vapors rises on deck as Wizard A points his finger and casts arcane words.
(GM) Chad S. (GM): Noble D & F's Fort Saves vs DC 15 2 13
Fighter A draws his sap along the way and tries to knock a Noble out.
(GM) Chad S. (GM): FF AC 20 for 7 nonlethal damage
Fighter B tries to KO the one standing nobleman: FF AC 14 for 3 nonlethal damage
Wizard B stands up, reads from her spellbook, and a thin column of ice blasts Flier's front legs.
(I'll write all player-effects one I'm done moving the enemies)
The First Mate advances and conjures a whip of pure water.
Captain Limon leaps down and draws a beautiful short spear.
Captain Limon: Excellent, Excellent! As you can see, Captain, you are outnumbered. Surrender and we can skip the unpleasantries.
Melanie Mel snorts
Melanie Mel: Well, maybe I won't be bored for another four days. You noble idiots! Get below deck!
(GM) Chad S. (GM): (To GM) rolling 1d6+4
(
3
)+4
= 7
(GM) Chad S. (GM): I wrote a handout, "Round 1 Shenanigans" to explain what the PCs have to deal with.
Reflex Save DC 12 or fall prone
Fleir needs a DC 15 Reflex Save to halve 7 cold subdual damage and not fall prone
Claire and Hawk need a DC 15 Fort Save or be sickened for 4 rounds
And with that, the really high initiative battle may continue!
Party is up
Chris:
Fi : Reflex
Save	11
SRSLY?
(GM) Chad S. (GM): ...
Chris:
Fleir : Reflex
Save	8
Fleir : Reflex
Save	13
(GM) Chad S. (GM): ...
Chris: Maybe I would be better off just jumping in the water.
Fi and Fleir scramble for a moment.
(GM) Chad S. (GM): So, fall down, stand up and...?
Chris: Should I assume that it is very windy and cloud based spells will dissipate quickly?
(GM) Chad S. (GM): You're guessing it should last for about 4 rounds in this wind.
Chris: 20' radius is big on a boat...
(GM) Chad S. (GM): Yeah, it's huge
Chris: Oh well. Fi can't help herself.
(GM) Chad S. (GM): Oh, My spell was a 20 diameter...gotta fix that
Fi:
Fi : Euphoric Cloud
Spell Level Hunter 2
Caster Level 7
Range Medium
Duration 7 rounds
Saving Throw Negates	DC 15
Caster Level Check	11
Fi stands up and unleashes his own cloud, while Fleir advances on clumsy Bobby.
(GM) Chad S. (GM): Don't forget you spent a move action to stand up
Chris: Yeah. I just fixed that.
(GM) Chad S. (GM): Nobles vs Euphoric Cloud: Fort Save 21 16 11 4 2 15
Fighter A vs cloud: 19
Wizard A vs cloud: 17
Er, wrong fort save bonus.
Wizard A is fascinated by the strange scents.
(GM) Chad S. (GM): First Mate vs cloud: 23
Chris: roll a 1 stupid poopy face
(GM) Chad S. (GM): Captain Limon (Charmed Life!) vs cloud: 8
lol
Fi: YES!
Captain Limon: What is that dirt elf doing? Never mind that. No one is paying attention to me!
Captain Limon seems to ramble on about how he's no longer the object of everyone's focus.
Chris: Chaaadd, I don't see the handout that you claimed to have made.
(GM) Chad S. (GM): The handout is readable by everyone.
Before you move during Round 1, please look at the "Round 1 Shenanigans" handout.
Hawk Hubertins:
Hawk Hubertins : Reflex
Save	17
Hawk Hubertins : Fortitude
Save	19
George: Ok, that's it. I'm rolling far too well right now. That means that when i need to roll a 3 later, I'm going to roll a 2...
Hawk not only keeps his footing, but also wards off vertigo.
Cat:
Nidranisan : Reflex
Save	5
Nidri is...not so lucky.
Cat: lolz.
i don't actually need to stand up. i can sprout wings lying down right? :)
(GM) Chad S. (GM): Yup, no problem there.
Cat: i'm-a do that.
Nidranisan : Revelation (lvl 7)
Class: Oracle
Wings of Terror
if anyone's curious, nidri now has "a pair of enormous, batlike demon wings"
in addition to her usual little wings.
can i also take off and fly or do i have to stand first?
George: Mechanics question: Do the nobles count as allies for purposes of moving through their squares?
(GM) Chad S. (GM): The nobles count as allies
Cat: 1 minute is....6 rounds?
George: 1 minute is 10 rounds.
Cat: sweeeeet.
(GM) Chad S. (GM): You can fly without standing.
FLY RULEZ
You need to move half your speed in a straight line.
Cat: i got 10 rounds of wings until i have to burn another use. (i have 7 uses)
(GM) Chad S. (GM): If you want to break this rule, make a fly check!
Cat: so, fly speed 60 with good maneuverability.
(GM) Chad S. (GM): Note that there are two different clouds on deck.
Cat: what's the fly dc?
(GM) Chad S. (GM): What are you trying to do? The stunt changes the DC.
Cat: i assume hover is relevant.
like if i want to fly somewhere and hang out.
or fly not in a straight line...that's the other thing.
i guess i should just look at the fly skill real quick :)
(GM) Chad S. (GM): Yeah, that will be best.
Cat: ooooh.
i can totally flirt with danger.
i.e. failing by 5 or more.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.
Cat: (spoilerz my fly check is 12)
George: I know, shocking that Hawk's first round is spent singing.
Hawk escapes the cloud and begins a rousing tale.
Cat: pretty much want to hover above the red cloud.
well, maybe if i go up over the green cloud first it's clearer that i can do it without going up more than 45 degrees.
do i need to make sure i don't roll a 1 or do i auto-make the 10 given i have +12?
(GM) Chad S. (GM): The clouds are 20 feet high.
You need to roll the fly check.
If you fail the check, you have to fly normally.
Cat: ok
Nidranisan : Fly
Check	17
so i can at least move slower.
(GM) Chad S. (GM): Normal flight it is.
Cat: so are the clouds a sphere or a column?
that's probably where i'm confused :)
if they are a column i'd rather just get about 10' up in the air so i'm off the deck.
(GM) Chad S. (GM): They're columns
Cat: aaaah ok.
(GM) Chad S. (GM): So, 10 feet up?
Cat: yea
if i go 10' over and 10' up i should be fine :)
(GM) Chad S. (GM): So you have 60 ft fly speed, so you need to fly at least 30 feet. You moved 10 across and 10 up, so that's 20.
Cat: but i made the 10 fly check to move less than half?
(GM) Chad S. (GM): Oh, I thought you wanted to hover...OK.
Cat: that's if i don't move next round, and hover is dc 15
(GM) Chad S. (GM): That's your round, right? Sprout wings and fly?
Vegeta and Claire to finish round 1
Hernz: catching up
Vegeta: rlfx [[1d20
rlfx 8
fort 7
wtf!?!? lol... worst saves ever
George: Ouch.
Wait, Veg failed the saves that Hawk made? How's he going to live that down?
Hernz: lol
Vegeta's just testing his new drunken style!
Cat: yea i think that uses my stuff up.
next round if the range looks ok i can drop a prayer.

Vegeta spends his time getting up
(GM) Chad S. (GM): That's the move action. Your standard?

Vegeta powers up

Vegeta uses 1 of 14 ki
Cat: does he get both when he's sickened?
ah yeah just a minus.
what did we have before that was ridiculous?
(GM) Chad S. (GM): Nauseated?
Cat: yes.
that's what i was thinking of.
glad it's not THAT. :)
so just claire and melanie?
(GM) Chad S. (GM): Yes
Cat: i kinda wanna see what melanie's going to do heh
so yeah, are we like, killing the pirates or trying to be all nice like they are?
also do any of them look like they have ranged weapons? :)
(GM) Chad S. (GM): Most are carrying crossbows.
Cat: sweeeet.
by which i mean "oops, i'm a target!"
(GM) Chad S. (GM): Bedtime for me. Someone tell Meghan to do something!
Chris: We're really busy right now packing up Pink Cat's things, probably won't be able to do anything until tomorrow.
Meghan:
Claire : Reflex
Save	4
wow
Claire : Fortitude
Save	12
wow i'm fcuked
checking off sickened
apparently my burning arc has 3 targets now: 7d6 on first, 3d6 on second, 1d6 on third...
Meghan: so move equivalent to get up, then cast
what's sickened do again?
–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
aka: i don't give a f.
primary is going to be wizard through
second right-hand-man, third fighter d
Meghan:
Claire : Burning Arc
School evocation
Spell Level Sorceror (Celestial) 2
Caster Level 7
Casting Time 1 standard action
Components V,S
Range 40 ft
Effects/Target One primary, 2 secondary for half damage
Duration instantaneous
Saving Throw Reflex half	DC 17
Spell Resistance Yes
Caster Level Check	8
Claire is attacking Wizard C with Burning Arc
Burning Arc uses remaining: 6
Damage (primary): 7d6, 29
Damage (secondary): 3d6, 7
Meghan: Damage (tertiary): 1d6, 3
burninating the wizard.
and ... possibly the ship.
we've got water to put it out, right? :)
realtime 4/26 8:33 am
Fire: Claire's solution to everything.
(GM) Chad S. (GM): Wizard's Reflex Save 21 Right Hand Man 20 Fighter 14
Wizard C is scorched within an inch of his life, while the more martial members remain standing.
Melanie Mel casually waves her hands and mumbles a few words. Icy spears erupt from the ground.
(GM) Chad S. (GM): Reflex Saving throws: Fighter 19, Right Hand Man 11
Damage: 9 Piercing and 10 cold. Trips vs CMD 33
Two of the attackers are knocked prone by the icy spears.
Melanie Mel: These guys messed with the wrong crew, am I right?
(GM) Chad S. (GM): Noble A provokes from Fighter B. Fighter B hits AC 20 for 8 non lethal damage
Noble A tries to escape, but is knocked out as he flees.
Noble B stands up and flees out of the cloud.
The other nobles are fascinated and unable to react.
round 2
Without their captain's orders, most of the crew acts autonomously.
Fighter A wades through the cloud and shakes her captain.
Captain Limon: Alyssa? There you are! I can barely see a thing through this cloud. Did we capture them yet? We didn't? What are we waiting for?
Captain Limon emerges from the cloud, and lunges at Melanie with his rapier.
Er, Short Spear
Captain Limon: Hits AC 25 for 12 Nonlethal Damage
Melanie performs the laziest dodge ever as the spear glances off her skin.
Captain Limon: That's quite some skin you have there. I simply must learn your secret.
Melanie Mel smirks
Melanie Mel: Trust me, you'd have to kill to get skin like mine.
(GM) Chad S. (GM): (more baddies' turn in a bit)
The Right Hand Man stands up and moves ahead, drawing his sap. Fighter C retreats instead, drawing his crossbow.
(GM) Chad S. (GM): The Dragon Turtle partially climbs on deck and snaps at Fleir.
Hits AC 26 for 24 damage
Wizard Billy realizes he's next to a wolf and a dragon turtle. He's outta there!
Acrobatics check to avoid Fleir 19
Wizard Billy provokes an AoO from Fleir
Fighter B attacks Noble B, hitting AC 20 for 7 Nonlethal damage
After knocking Noble B out, Fighter B picks him up and heads toward the sea.
(GM) Chad S. (GM): The First Mate uses his river whip to strike at Vegeta.
Hits Touch AC 24 for 3 damage
(More enemy action coming!)
Fighter D leaps down to help pummel Melanie. AC 21 for 6 damage
Fighter Dally is unable to do much to Melanie.

Fleir is attacking Wizard B with Bite & Trip!
Fleir:
Fleir : Bite & Trip
Attack	22
Damage	11
Type	PBS
Fleir : CMB
Check	14
Fleir trips clumsy Billy, so he tries to cast magic instead.
(GM) Chad S. (GM): Concentration DC 19 26
Wizard B tells a bad joke. A really bad joke.
Silly Billy, Fleir's an animal of low intelligence! That spell doesn't work!
Wizard C casts Hideous Laughter at Nidri. "I've heard of flying fish before, but flying bats? I can't eat those!"
(GM) Chad S. (GM): Two more crew men try to emerge...into the Euphoric Cloud.
Wizard's Fort 3 Fighter's Fort 24
The Fighter climbs onto the boat, while the Wizard drifts, intoxicated.
Fighter A's Fort Save 21
Fighter A manages to keep her senses.
(GM) Chad S. (GM): Phew! That's all the enemies. The handout "Round 2 Shenanigans" has everything that is affecting the party.
The Dragon Turtle bit Fleir: AC 26 for 24 damage
Chris: Honestly, they should have a lot of trouble telling where these nobles are. You can only see 5'.
(GM) Chad S. (GM): First Mate hit Vegeta with his water whip: AC 24 for 3 damage
Wizard C cast Hideous Laughter on Nidri.
Yup, most of the noblemen are effectively hidden.
Esp. E, F, and Claire.
I'd check to see if she needed line of sight for her burning arc, but ehhh
Chris: we made a mess of this fight :-P
(GM) Chad S. (GM): lol
Not exactly how I figured this fight would work, but that's what I get for dealing with you unpredictable PCs!
Party is up.

Fleir is attacking Dragon Turtle with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	19
Damage	17
Type	PBS

Fi casts Ironskin on Fleir
Fi:
Fi : Ironskin
Caster Level 7
Effects/Target you
Duration 7 minutes
DC 15
Caster Level Check	26
Fi and Fleir, back to back!
Fleir's bite glances off the Dragon Turtle's thick hide.
(GM) Chad S. (GM): That included Inspire Courage, right? Hmm, a +2 wouldn't matter here, actually.
Chris: No. I hadn't added that yet.
Hernz: does Nidri get a will save against the hideous laughter?
I think I'll wait to see if hawk casts haste :D
although, he's in the middle of a mess
and haste wouldnt help much since it'd miss fleir/fi.... hm... what will the hawk do?
oh wait, that's not hawk... tha's majorlie lol
melanie... oops... ok I shuts up now
Cat: hideous laugher does indeed have a will save...
Nidranisan : Will
Save	25
i'm...gonna guess that makes.

Vegeta nods.. THAT's how you roll a Will save
Cat: i'm thinking drop a prayer over here. objections?
otherwise pretty much...a summon
Vegeta: prayer is good, summon is level 1?
Hernz: ooc of course
Cat: lvl 2

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Invisibility
Caster Level 7
Effects/Target you or a creature or object weighing no more than 100 lbs./level
Duration 1 min./level (D)
DC 16
Caster Level Check	14
George: Casting gives Hawk a free round of bardsong.
That should be 30 feet of movement that doesn't provoke 'cause Hawk is inivis.
Hawk turns invisible.
(To Hawk Hubertins): You do know a bit about Turtle Dragons, thanks to that 19 K Arcana roll. Anything you want to know about? You get 1 question.
Nidri doesn't find the joke funny.
(GM) Chad S. (GM): Speaking of, Nidri Vegeta and Claire are up.

Vegeta Pummels Cap'n Limon
Vegeta: Att: 24 || 32 || 8
Damage (P): 11 || 12 || 13
Crit Confirm: 28 || 33 || 27
Crit Dmg (P): +14 || +11 || +7
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.
Hernz: that should be with a stun on the first hit
OH! crit = auto sicken! take THAT!
Meghan: ... fireballing the end of the ship would be weird, right?
Vegeta emerges from the fog and gives the Captain a mighty wallop!
(GM) Chad S. (GM): Also, note you're in a cloud, so if you need line of sight you should get out first.
Hernz: I 5ft stepped
(GM) Chad S. (GM): Yeah, I was referring to Claire
Captain Limon's (charmed) Fort Save: 5
Meghan: hrm.
(GM) Chad S. (GM): This Captain's rolling incredibly
Meghan: I don't think I can get both fighter D and C and not get melanie mel...
Hernz: lol
Chris: You'll need to move out of the cloud to see properly.
Meghan: I know that
but also... this is not measuring radius properly
Hernz: does fireball catch shit on fire?
(From Hawk Hubertins): Do they have ranged attacks/breath weapons?
Meghan: "The fireball sets fire to combustibles and damages objects in the area."
yes
Captain Limon drops his short spear as he loses his hand/eye coordination.
Captain Limon: S-Such a brute!
Meghan: where can I even move to?
is cap limon on our side?
Chris: That's the bad guy leader.
Meghan: nevermind then.
(To Hawk Hubertins): Breath Weapon: A cloud of steam. 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half
Meghan: do I not want to go through the red circle?
Vegeta: heh, picking on a woman... no offense melanie :)
Melanie Mel: Eh. It happens.
Remind me not to get on your bad side.

Vegeta has 12/14 ki left, 6/7 stuns left
Meghan: yeah ok I could totally fireball...
(GM) Chad S. (GM): So you can run through the cloud, just don't stop your movement in the cloud.
Hernz: did we see where that fighter took noble B?
(GM) Chad S. (GM): Both clouds are 20 feet high, so you can't really see much.
Hernz: this feels like warcraft fog of war lol
Meghan:
Claire : Burning Arc
School evocation
Spell Level Sorceror (Celestial) 2
Caster Level 7
Casting Time 1 standard action
Components V,S
Range 40 ft
Effects/Target One primary, one secondary for half damage, one tertiary for 1/4th damage
Duration instantaneous
Saving Throw Reflex half	DC 17
Spell Resistance Yes
Caster Level Check	23
Claire is attacking Fighter B with Burning Arc
Burning Arc uses remaining: 5
Damage (primary): 7d6, 19
Damage (secondary): 3d6, 10
Meghan: Damage (tertiary): 1d6, 5
(GM) Chad S. (GM): lolz. STRATEGY!
Meghan: secondary is dragon turtle, tertiary is wizard b
does that work?

Hawk Hubertins sings: Watch out, watch out, watch out for the steaming dragon turtle breath!
(GM) Chad S. (GM): That'll do.
Fi: Uhh... did you say steam?
(GM) Chad S. (GM): Reflex Saves 14 26 17
Hernz: (hawk sings that as he puts himself in breath weapon formation lol)
George: Yeah, well, he's got some limited tactical options right now with the huge circles everywhere.
Hernz: yup
Cat: so i can go through a cloud if i don't stop in it?
Claire's bolt fries the fighter and singes the others. Clumsy Billy manages to roll away
(GM) Chad S. (GM): That's right, you can go through, just don't stop there.
(From Vegeta): aren't dragon turtles immune to fire?
(To Vegeta): Oh yeah...
Cat: and did we establish there might be a breath weapon problem or is that not known?
(GM) Chad S. (GM): The Dragon Turtle's immune to fire...
You know there is a breath weapon.
George: Hawk was singing about steaming dragon turtle breath.
Cat:
Nidranisan : Prayer
School N/A
Spell Level Oracle 3
Caster Level 7
Range 40' burst
Saving Throw none	DC 17
Spell Resistance Yes
Caster Level Check	10
Description: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
(GM) Chad S. (GM): Huh, no save. I don't have to make a million rolls.
Don't forget to fly, Nidri.
Hernz: is that burst on you? (i.e., does it hit veg?)
(GM) Chad S. (GM): Claire, Nidri, Vegeta and Melanie are blessed.
Hernz: thanks
Cat: yea measuring
i have to do half speed if i climb at all?
yes burst on me
(GM) Chad S. (GM): Yes, if you climb you move at half speed.
Cat: climbing to 25 feet.
Nidri flies over.
Cat: cross your fingers, Fi :)
Melanie Mel: Normally I'd love to be surrounded by strapping young men and women.
Anyway, you should stay away from me Vegeta. Unless you don't mind freezing to death.
Melanie Mel Melanie provokes as she walks up the stairs.
Vegeta: I like cold women, heh
(GM) Chad S. (GM): First Mate's AoO: AC 9 for 5 damage
Captain's stunned, never mind
Concentration check vs DC 21: 37

(GM) Chad S. (GM) Melanie finally evokes some effort. She begins to emit vast amounts of cold.
(GM) Chad S. (GM): Right Hand Man's Reflex Save 5 Fighter C's Reflex Save 14
Cold Damage 3 and are fatigued.
Round 3
Captain Limon stumbles around, trying to get his bearings.
(GM) Chad S. (GM): Fighter E moves up and draws his short spear.
Hernz: wow, this is one messy battlefield lol
(GM) Chad S. (GM): Wizard D drifts away, fascinated.
It also takes me like half an hour to process the badguys
Cat: yea whose fault is that? ;)
Hernz: good thing you didn't summon a few creatures on top of this lol
Fighter B chucks one of the nobles overboard.

Fi throws a life saver to him.
(GM) Chad S. (GM): No worries, Noblemen are full of hot air
Wizard B considers his options, and tries to crawl off the ship.
(GM) Chad S. (GM): (Provoking from Fleir)

Fleir is still in attack mode.

Fleir is attacking Wizard B with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	26
Damage	21
Type	PBS
Fighter A stumbles from the Euphoric Cloud, drawing his sap.
Wizard Billy's short lived career ended the way it began: in a wolf's maw.
Long Story.
At 1 HP, Fighter C bails.
Wizard C is also not stupid.
Right Hand Man isn't as smart.
Chris: He's just dedicated.
Hernz: he's the right hand man for a reason!
(GM) Chad S. (GM): Concentration Check DC 17: 32
Shocking Grasp: Melee Touch vs AC 12 for 17 electricity damage
The Right Hand Man's arm is covered in electricity, but it misses Melanie.
(GM) Chad S. (GM): Fighter D attacks Melanie: AC 27 for 5 nonlethal damage
Fighter D crit confirms Melanie: AC 11 for 8 nonlethal damage
Fighter D steps up and aims carefully, hitting Melanie right between the eyes. She doesn't seem to react much.
Melanie Mel: Hmm? Oh yeah. That'll work. Really. Not wasting my time here.
The First Mate decides to step up to Vegeta and- Oooo! Cake!
Hernz: that some sort of special finishing move?
George: Bribe the GM: Birthday cake
Ahem. The First Mate steps up to Vegeta and tries to electrocute him.
Hernz: lol!!
(GM) Chad S. (GM): Concentration Check vs DC 17: 27
(From Vegeta): touch 22
(GM) Chad S. (GM): Melee Touch vs AC 23 for 15 electric damage
The Dragon Turtle continues to climb on the ship and tries to bite Fleir!
Bites Fleir AC 27 for 16 damage
The Dragon Turtle doesn't get through Fleir's armor.
Vegeta: stop rocking the boat!
Melanie Mel stiffles a chuckle
Fi: Don't have much choice in the matter!
Melanie Mel chuckles
Melanie Mel: Bad timing, Fi. But I admire your gusto.
(GM) Chad S. (GM): Phew! Your turn.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Caster Level 7
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close
Effects/Target one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Description: The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Fi:
Fi : Strong Jaw
Duration 7 minutes
Chris: on Fleir.
George: Hawk is getting Fi, Fleir, and Hawk with Haste.
And because of casting, bardsong is free this round.

Vegeta attacks Cap'n Limon with Flurry H!
Vegeta: Att: 25 (33 to crit.)
Damage (P): 13
Crit Confirm: 32
Crit Damage (P): +12
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: let me know if he's still up
(GM) Chad S. (GM): He's still up.

Vegeta attacks Cap'n Limon with Flurry H!
Vegeta: Att: 16 (33 to crit.)
Damage (P): 15
Crit Confirm: 17
Crit Damage (P): +13
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Cap'n Limon with Flurry H!
Vegeta: Att: 10 (28 to crit.)
Damage (P): 13
Crit Confirm: 27
Crit Damage (P): +11
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: fudge

Vegeta has 11/14 ki left 6/7 stuns
Vegeta pummels the Captain before he regains his senses.

Fleir is attacking Dragon Turtle with Bite!
Fleir:
Fleir : Bite
Attack	30
Damage	18
Type	PBS

Fleir is attacking Dragon Turtle with Bite!
Fleir:
Fleir : Bite
Attack	20
Damage	17
Type	PBS
New and improved Fleir! With Battle Damage (TM)

Cat casts Resist Energy!
Cat: Duration: 10 min/lvl
@{target|token_name} - gain resist energy 10 vs whatever element Nidri said.

Cat casts Resist Energy!
Cat: Duration: 10 min/lvl
Fi - gain resist energy 10 vs whatever element Nidri said.
well, that was interesting.
go go macro weird.
so yeah, fire.
and it's 20 now
Meghan: do we care about baddies off the ship?
and can I see the first mate from here?
Chris: The ones swimming away on the bottom are fleeing. Can probably leave them be. I think the clouds are currently blocking vision to the other group.
Meghan: I just want to know if I can burning arc the first mate and then nail the others.
shit, I think I've got the wrong number of targets for burning arc
I don't get a tertiary one yet
but also I don't know if I need line of sight on this
if I don't need line of sight i'm attacking the first mate with right hand man as secondary target
if I do, I'm attacking fighter a with wizard a as secondary target
Hernz: I would think you'd need to see who you're aiming at
Meghan:
Claire : Burning Arc
School evocation
Spell Level Sorceror (Celestial) 2
Caster Level 7
Casting Time 1 standard action
Components V,S
Range 25 ft. + 5 ft./2 levels
Effects/Target 1 primary + 1 per 3 levels
Duration instantaneous
Saving Throw Reflex half	DC 17
Spell Resistance Yes
Caster Level Check	17
Claire is attacking First Mate with Burning Arc
Burning Arc uses remaining: 4
Damage (primary): 7d6, 22
Damage (secondary): 3d6, 13
Meghan: no idea
chad can let me know when he's back
Chris: I think you should have 3. I think no matter how you read the spell, you would get the 3rd at either level 6 or level 7.
Meghan: yeah?
ok
rolling 1d6
(
2
)
= 2
then 2 damage to cap'n limon if I can make it to the first mate, or to wizard D if I can't.
realtime 4/27 8:22 am
(GM) Chad S. (GM): Looks like burning arc is a line of effect, so the fog clouds won't block it.
Reflex Saves: 9 23 14
Claire quickly whittles down some of the crewmen.
Melanie's aura freezes Fighter D for 10 cold damage.
Melanie Mel: I kinda damaged the ship enough with these ice spears. Someone knock out the captain already.
Concentration Check vs DC 17: 28
An icy dagger forms in Melanie's hand.
(GM) Chad S. (GM): Fighter D's AoO vs Melanie: AC 15 for 8 nonlethal damage
Right Hand Man's AoO vs Melanie: AC 21 for 3 nonlethal damage
Melanie walks to the top of the deck.
Round 4
(GM) Chad S. (GM): Captain Limon finally shakes off Vegeta's stunning and sickness.
Captain Limon: This fog...I can't see a damn thing. Did we capture one of them, at least? Excellent! Time to retreat!
Fighter C and Wizard C dive underwater and out of the scene.
Fighter B grabs the Noble he threw overboard.
Fighter A also bails.
Wizard A flees, leaping off deck near Fighter B.
With Acrobatic Grace, Captain Limon tries to bail from the ship.
Captain Limon: Acrobatics Check (Swashbuckler's Grace) vs Vegeta's CMD 15
(GM) Chad S. (GM): Pfft, this captain hasn't rolled well at all during this entire encounter, lol
More enemy moves later today!
Right Hand Man's Acrobatics vs Melanie's CMD 7
Fighter D's Acrobatics vs Melanie's CMD 7
Melanie's AoO vs Right Hand Man: AC 26 for 4 slashing and 7 cold damage
Melanie's AoO vs Fighter D: AC 24 for 2 slashing and 2 cold damage
Melanie cuts down the Right Hand Man as Fighter D flees.
(GM) Chad S. (GM): Fighter E, Captain Limon and First Mate's action depends on if Vegeta can react to Captain Limon's terrible Acrobatics check.
The Dragon Turtle hears the Captain and considers retreating. But first, it heaves back and unleashes a blast of superheated steam, covering Fi, Fleir, Hawk and Nidri and scalding the ship.
(GM) Chad S. (GM): Dragon Breath! 47 Fire Damage, Reflex Save DC 20 for half
Also, the Dragon Turtle provokes an AoO from Fleir.
After exhaling, the Dragon Turtle gracelessly flops back into the ocean. Fighter B manages not to be knocked around by the water.
(GM) Chad S. (GM): Alright, please read "Round 4 Shenanigans", especially you all in breath weapon formation.
Vegeta, I need you to maybe resolve an AoO before I can continue with the badguys turn. I think your CMD is higher than the character sheet says.
Hawk Hubertins:
Hawk Hubertins : Reflex
Save	28
Fi:
Fi : Reflex
Save	27
Fleir:
Fleir : Reflex
Save	14
Fi: Dammit, Fleir!

Fi takes 3 damage after saving and Nidri's resist.

Fleir takes all 47 and falls down (-8).
Hernz: Veg gets an AOO? I got 3 of those

Hernz strikes Cap'n Limon!
Hernz: Attack Result: 32
(Needs 33 to crit.)
Damage Result: 9
Crit Confirm: 20
Crit Damage: +13
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Chris: What's your CMD?
Hernz: 25
Chris: You only get the AoO if he didn't beat it.
ok.
Vegeta: where do you think you're going!?
Hernz: CMD in sheet says 25 too...
did hawk take no damage from the breath?
nevermind, I thought chad had made those calls... chris did, ok, makes sense
Cat:
Nidranisan : Reflex
Save	20
wooooooooo
also, i know the captain rolled like crap, but that turtle made a sweet damage roll heh.
also, does fleir get the AOO before she hits the deck?
Hernz: RIGHT??? then again 12d6 in almost any roll will kick our ass lol... funny cause I'm seeing that veg has one of the worst rlfx saves of any of us... save nidri lol
Cat: yeah but like 8 out of 12 were above average.
realtime 4/28, 10:20 am
The Dragon Turtle breathes superheated steam on the party. Fleir shields Fi, Hawk and Nidri from the brunt of the blast but collapses, bleeding heavily.
Captain Limon slips onto Vegeta's Fist and is knocked out cold when he tries to escape.
First Mate: Damn! These guys mean business. Get him out of here, I've got your back.
Fighter E grabs the Captain's unconscious body and drags him to the edge of the ship.
(GM) Chad S. (GM): First Mate's Concentration vs DC 19 29
A patch of ice forms under Vegeta's feet.
(GM) Chad S. (GM): (Why can't I tell the difference between radius and diameter? The one that tripped Fleir was way too small.)
Vegeta needs to make a DC 15 Reflex Save or fall prone
Also Reflex Save to avoid 9 cold damage
Er, save for half but I think he has evasion
Okay, Vegeta needs to make a Reflex Save, but otherwise the party is up.
The winds pick up slightly, and the fog clouds begin to break up.
(GM) Chad S. (GM): The two clouds will disperse next round.
Chris: Will someone else be healing Fleir, or should Fi? Can Fi move to the edge of the boat and attempt to shoot Fighter B?
(GM) Chad S. (GM): You can fire at Fighter B if you move to the edge, Fi.
George: Hawk will heal Fleir.
THat's most of why he moved over here.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Cure Moderate Wounds
Caster Level 7
Effects/Target creature touched
DC 16
Caster Level Check	18
Chris: Might want a die roll in there :-P
George: Yeah, it's in the macro, but for some reason that part isn't actually showing up. :/
Hawk Hubertins: rolling 2d8+7
(
6
+
6
)+7
= 19
George: Fleir gets 19 HPs.
And Bardsong is free due to casting level 1+.

Fi is attacking Fighter B with Long Bow (Point Blank)!
Fi:
Fi : Long Bow (Point Blank)
Attack	30
Damage	10
Type	piercing
Within 30'
rolling d8+5
(
3
)+5
= 8
Chris: The damage was wrong. 8 is the correct roll.
Hawk keeps Fleir from bleeding out. She awakens, face down on the ship.
Fi takes the opportunity to shoot the pirate carrying the unconscious nobleman. The pirate passes out and submerges. The nobleman bobs briefly along the surface.
Chris: So do, I have Fleir jump in after the Noble this round or does Fi do it next round?
Fleir is the better swimmer, but I'm not sure how we get her back up.
(GM) Chad S. (GM): Strategy! Decisions! Mah boi, this is what all GMs strive for!
A huge net for Fleir, I guess? Have her swim to an island and then drop a plank so she can board?
Cat: so since i don't have to stand fleir up, i can drop a waterbreathing on someone probably next round.
including someone who is swimming already.
(basically need to throw on my robe lol)
Chris: ok. I think Fi is going to dive in for Noble B next round.

Fleir stands up and moves towards Fi.
Fi: I'm going to get him, cover me.
Cat: means this round i could whip out the robe and put it on.
Vegeta:
Vegeta : Reflex
Save	25
Hernz: woot!
Vegeta: I'll get the noble elf
Chris: You can swim?
Hernz: veg can now walk on water ;)
Chris: lol
Hernz: had to take it to make it more sayan fight like
Cat: lolz.

Vegeta spends 1 ki point to increase his AC by 4 for the round as he's about to provoke from the first mate
Vegeta: melanie, I leave these guys to you

Vegeta walks away from first mate and provokes

Vegeta picks up the noble
Hernz: I might need a heal if the turtle decides to bite my ass lol
Fi: I'll throw down a ladder.

Vegeta has 10/14 ki left, 6/7 stuns left
Hernz: Serene Stride is the feat... pretty sweet
Fi: Or shoot the wizard if he doesn't leave.
Cat: well in that case i won't bother heh
Hernz: oh right, you fly now haha
Cat: yuuup.
Hernz: is that unlimited?
Cat: no.
one minute increments, 7 minutes total.
Hernz: is it limited to 10ft or you just put that there for reference on how high you are currently?
Cat: that's how high i currently am.
Meghan: so do I let the pirates escape or do I go fireball the fuck out of them?
Hernz: just dont sink the boat lol
Meghan: hrm. the only places I can get to are right next of them and I'm guessing casting from there would provoke an attack of opportunity
Hernz: how about the two about to get away? on the far left?
Meghan: I mean...
actually the range on the fireball is 400 + 40/level feet
and I don't have to have line of sight. I just point and say "that far away"
Hernz: hm... that would light up the boat for sure though, no?
Meghan: ... probably yeah
i mean, ,those white squares are ice, right?
you knew what kind of mage I was when you let me on board...
Hernz: LOL
(From Vegeta): btw, my AOO is at AC 28 cause I used the ki to boost by 4
Meghan: Chris is looking up the square map for a 20' radius circle
this is what the fireball area of affect actually looks like
that gets the least amount of ship and also does not affect Melanie
also I love my fireballs
... it'd just kill the captain.
I suppose I could shout a warning
Meghan: "stop or I will fireball you all."
Chris: If you kill the captain, the dragon might come back.
Meghan: ...
Hernz: well, if you are aiming for two, you might be able to aim above the shit and catch them with the bottom of the fireball to not hit the shit
Meghan: I think I need to take fly as my other third list spell
Chris: "ship" not "shit"
Meghan: same diff
George: Do eet! Kersplode the first mate and el capitan!
Chris: Not helping...
Meghan: or cast Fly and follow them, threatening to cast fireball if they do not surrender...
and then cast fireball again. and again. and again.
fire spells under the water are a DC20+spell level. If successful, it creates a bubble of steam and does the same damage.
what I'm saying is "surrender or I might still be able to kill you." ?
I could try an intimidate check...
though if we're ok letting them escape ...?
Meghan: I think if we're ok letting them escape I can just try to help save people...
Chris: I would rather we prioritize saving the noble. I'm afraid that if we try to detain the captain or kill him, the dragon will come back.
Althought we might be able to take him while only losing one or two of us.
Hernz: ranged stuff while a beefed up (i.e. armored up by claire) veg and fleir do our best?
Chris: Claire is useless. Fire immune.
Meghan: :P
true
though I have fly
if you want to fly after it
and smash
Hernz: that's why she armors up and any other spell... like fly on fleir lol
Meghan: I don't have water breathing if it goes under water
(GM) Chad S. (GM): First Mate's AoO vs Vegeta: AC 7
Chris: Fleir and Fi are already armor maxed.
Hernz: well, we got the noble... up to you... maybe ask melanie?
Vegeta ignores the First Mate and leaps onto the ocean. The waves nudge him to the surface and he grabs the nobleman.
Meghan: hey hernan, what would be better for you: cat's grace or bull's strength?
Hernz: cat's grace
Meghan: I might get the charisma one just 'cause
unless someone would prefer I get a different one
Hernz: mainly for AC and rflx... I use my wis for att/dam
Meghan: yeah
I'm gonna get Cat's Grace
(GM) Chad S. (GM): So. Nidri and Claire are up.
Meghan: i got nothing
i'm letting them escape
Vegeta: melanie, you want to take these guys down or let them go?
Meghan: I think I'm going to also take Eagle's Splendor
you know. sort of a "treat yoself" thing
Melanie Mel: Eh, normally I'd play with the Captain a little. But it's too hot...don't care.
Hernz: there's a feat that lets your fire damage pierce fire resistance... I iforget what it was
Meghan: ... ooooo...
Chris: Who wants to nuke the captain and fight the dragon?
Hernz: veg is always up for fighting ;)
Melanie Mel: (To GM) rolling 1d4
(
4
)
= 4
Hernz: but hernz has to go to soccer... I'll be back at 11:30..... :/
I'll look where I fond that feat meghan
(GM) Chad S. (GM): Sounds like you guys are choosing between continuing the fight and letting them go.

Cat casts Cure Serious on Fleir!
Cat: heal 14 HPs.
WHAT.
Nidri helps Fleir recover.
(GM) Chad S. (GM): Those rolls are almost as bad as the captain's
Claire blows the pirates a raspberry as the flee.
*they
Meghan: anyone want to help me pick a new first level spell?
Melanie Mel: Go on, get out of here. Take your silly Captain with you.
Meghan: I suppose I could take magic missile so I would have something reliable that is non-fire
(GM) Chad S. (GM): Will Save 13
The First Mate hears Melanie's words and quickly runs off the ship, grabbing Captain Limon in the process.
Round 5
Cat: too bad we didn't kidnap the captain.
Most of the crew submerges, including the Dragon Turtle.
Chris: I was thinking about it, but I figured that would mean dealing with the Dragon Turtle.
The wind finally blows away the clouds covering the ship, revealing two unconscious and three prone nobles, not really paying attention to their surroundings.
(GM) Chad S. (GM): Sounds like you're letting the remaining crew go. Last chance for shenanigans.
Chris: Nope. Hauling Vegeta back up.
Cat: i mean, i could go bad touch them ;)
Fi and Fleir use this time to pull up Vegeta and the Nobleman he rescued.
(GM) Chad S. (GM): Unless Fi is strong enough to pull them up by herself, I assume Fleir helps.
George: Did we save all of the purple guys, or did the privateers make off with one of them?
(GM) Chad S. (GM): All have been rescued.
Nidranisan casts Cure Light on Noble A!
Nidranisan: heal 8 HPs.
Cat: oh yeah, all the good rolls coming out now.
Nidri rouses one of the Noblewomen back to consciousness.
Cat: also, i'll basically coast back down to the deck when my minute runs out.
(GM) Chad S. (GM): Hawk and Claire? Any last second stuff?
Meghan: I feel like I ought to save that fireball thing for next time...
but no, I'm good.
and anyone else who is actually good, I can try to heal a little
Chris: Fi can handle 175 on her own, So doing both at the same time would probably require Fleir.
George: Hawk stops singing.
And with that, the First Mate submerges, carrying the unconscious captain with him.
Combat Over
  

More fun on Melanie's ship

 
(GM) Chad S. (GM): Damage to the ship is mostly at the bow of the ship, where two ice pillars slowly melt against the tropical heat.
Melanie Mel: Well, that was fun! Anyone died besides some of the pirates?
Melanie Mel juggles her icicle dagger
(GM) Chad S. (GM): I added a document, "Captain Limon's Loot" to the handouts. I assume you strip the dead pirates of their gear.
Within the minute, some of the crew emerge and start patching the ship.
Additionally, most of the nobles come to their senses and stand up. They remember some pirates boarding, but then their attention shifted to pleasant fog...
Melanie Mel: Hmpf. Looks like these two are a bit bruised, but they're still breathing. Some rest will save 'em.
Hawk Hubertins: Fi, how's Fleir doing? That dragon turtle has a nasty steamy breath, as you saw.
Nidranisan casts Cure Moderate on Vegeta!
Nidranisan: heal 16 HPs.
Nidranisan : Detect Magic
Spell Level Oracle 0
Caster Level 7
Duration 1 min/lvl
DC 14
Caster Level Check	19
Nidranisan : Spellcraft
Check	14
Nidranisan : Spellcraft
Check	28
Cat: haha. noooo clue what that spear is.
(To Nidranisan): You are certain that's a +1 Chain Shirt
Nidranisan: Ugh. I'll look at that tomorrow.

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 7
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 12
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 8
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Fleir.
Fi: Healing: 10
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Fi patches up Fleir's scalded fur.
Fi: Good girl. All better?
She's just fine now Hawk. Thank you.
Nidranisan casts Cure Moderate on Nidri (10 ft high)!
Nidranisan: heal 13 HPs.
...
Nidranisan casts Cure Moderate on Nidri (10 ft high)!
Nidranisan: heal 17 HPs.
would you like some assistance, Hawk?
Fi: Yes... Fun. That's how I would describe it.
George: I need to fix his cure moderate macro.

Fi shakes her head.
Hawk Hubertins:
Hawk Hubertins : Cure Moderate Wounds
Caster Level 7
Effects/Target creature touched
rolling 2d8+7
(
7
+
7
)+7
= 21
Melanie Mel shrugs and laughs
Chris: I just ditched the spell template for the cure spells, and replaced it.
Hawk Hubertins: Thanks Nidri, I think I've got it this time.

Hawk Hubertins smiles.
Hawk Hubertins: Th...that was fun?
Melanie Mel: The Captain thought he had the perfect score. You showed him, though.
Plus these nobles are gonna tell everyone about how they survived a pirate assault.
Fi: Sorry about the cloud. It's all I could come up with at the time.
Melanie Mel: Hey, they didn't panic.
Nidranisan: yeah, that was actually a pretty good move i think.
Meghan: how most of them survived a pirate assault?
Cat: they all survived...i think only a couple pirates died.
Meghan: "does everyone have their buddy?"
Melanie Mel smirks
Nidranisan: everyone else feeling like you'll be ok after a good night's sleep?
Melanie Mel: The nobles will be alright, Nidri.
Nidranisan: yeah, poor fleir got the worst of it.
Drianna sticks her head out from below deck. She looks slightly green.
Driana Hodgins: Is-is it over? A icy needle smashed through the ceiling
almost skewered me!
Hawk Hubertins: Is Fleir ok? I have a little more healing, well, a lot more, but only one a lot more that I can cast.
Melanie Mel: Sorry.
Fi: I think we're set for heals.
Nidranisan: Yeah, they ...left.
By the way, lovely freedom of movement on the suit.
Fi: Some pirates tried to take our friends here. I don't think they liked our welcome.
Driana Hodgins: Oh...
Driana Hodgins turns and sees a dead aquatic elf on deck. She holds her lunch long enough to run below deck.
Nidranisan: no no, you're supposed to puke over the side.
Nidranisan sighs.
Fi: Down wind.
Melanie Mel: She's not used to the sea.
Nidranisan: i noticed.
Melanie Mel: Alright, I'll tell the crew to clean this deck up.
The ice will melt in...maybe half an hour. It is getting warm.
Melanie returns to her chair, snaps her fingers to clear some of the blood and flops right back on it as some of the crew strip the Right Hand Man and toss him overboard.
(GM) Chad S. (GM): That's it for me tonight. The next 4 days will go smoothly, so prepare questions and any rolls for me in the meantime.
Also, I'm planning to clear the chat log this weekend. Any objectives?
Cat: i'm not sure that's the word you mean. ;)
Nidranisan:
Nidranisan : Spellcraft
Check	17
Nidranisan : Spellcraft
Check	16
Nidranisan : Spellcraft
Check	32
Cat: and on the third day, maybe we figure out what that spear is.
George: Clearly he meant "Adjectives". :P
Cat: otherwise, nidri is figuring out what color blue tans to.
Vegeta: thanks for the heal nidri!
realtime 4/29 8:45 am
On the fourth and final day of travel, Nidri finally figures out what the captain's short spear was.
(GM) Chad S. (GM): Blue tans to a darker blue
Nidranisan: well, that was gonna drive me nuts.
Nidranisan mumbles.
Cat: by the time we get there, nidri has developed some tan lines, and sort of idly listened to whoever melanie would chat with (if anyone).
Chris: Everyone is probably sick of fish at this point, since Fi has been providing a lot for the galley.
Hernz: veg doesn't need any of that loot... if anyone does, mark it in there
Chris: Fi is all set. Already has a Chain Shirt +1
realtime 4/30, 8:51 pm
Melanie seems interested in the party's adventures ever since they met Merki. She also talks about some exotic business deals she had to strike up.
Melanie Mel: Giants actually like to wear elastic clothing. One size fits all, I guess.
It's easier to sell them enchanted clothing, since it resizes itself.
If you can force a goblin to focus on a task, they're surprisingly inventive. Mr Snock! built this thing that organizes my undergarments by color, shape and purpose. Makes it easy for me.
There aren't many pirates off the east coast- I've heard they are afraid of a dragon or something.
When Melanie isn't eating or sleeping, she's comparing rumors with the nobles.
  

July 3, 1236 AD

Isle of the Sun

 
After 4 uneventful days, the party sees the Isle of the Sun. It's another warm, sunny day. Lines of towers adorn the coast, almost seemingly covering the sky.
Most of the buildings are painted ivory white with gold trimming.
Melanie Mel: And here...we...are. The Isle of the Sun.
Vegeta: [Claire] lets hope it's not a fire dragon ;)
Melanie Mel: We're in the Hightime district. The sun hits here the most, so it's where the rich and famous hang out.
In your case, "friends of the rich and famous".
Vegeta: Is this area known for high crime rate as a result?
Melanie Mel chuckles
Melanie Mel: No, you'll want to visit the uh...urban part of town. Locals call it the Heavenly Refuge.
Well, you probably should not want to visit there, now that I think about it.
Vegeta: wouldn't be much of a vacation if we visited some slums
Melanie Mel: I'm going to be at a lovely townhouse, but I've rented a suite for you at the Kiss of Serenity.
Obviously there is the Entertainment District nearby. All sorts of fun lie there.
If you're bored or something, you can go to the judicial center and watch their legal process. Not my thing, I leave that for my other sisters.
Hernz: unless party wants to stick around, veg knows where his vaca is at... the battle grounds or whatever you call it
might also be a good place to sell gear to other would be fighters ;) (Claire/Hawk). That's assuming we don't want the stuff
Fi: "Kiss of Serenity?" From my observations, there is nothing serene about a kiss.
Nidranisan snickers.
Fi: Or is this that other meaning of kiss? What was would that be? "A speck of calm?"
Melanie Mel: Heh. You'd be surprised what a kiss can do, Fi.
Fi: That's what I mean. Unless you mean that it's some kind of poison on the lips.
Driana Hodgins: Wow. This is...quite different from the homes I've been to.
It's so easy to get lost...
Fi: Haha! I said the same thing when I got to Harvest Warf.
Melanie Mel: Yeah, a poison kiss could work. I guess I thought more of true love's kiss.

Fi ponders that for a while.
Fi: Maybe. But the stories usually talk about that waking people from their tranquil state back to consciousness.

Fi goes through her notes.
Fi: Hmm... too much conflicting data.
Melanie Mel: I'm sure you'll figure it out at some point. Drianna, you think so too, right?
Driana Hodgins blushes
Driana Hodgins: Um..well, er. Yes. Maybe. Eventually!
...where is my room?
Melanie Mel: Honey, you have a studio.
George: Yeah, Hawk is fine selling the pirate stuff.
Melanie Mel: Not too far from my townhouse.
Cat: i'm good selling it.
Hawk Hubertins: Thank you for the rooms, Melanie. I'm pretty sure I'll be spending my time in the entertainment district.
Melanie Mel: I'm sure you will. Sal'nessee and the Kolphan family are there, as well.

Hawk Hubertins smiles and blushes.
Melanie Mel: Alright, enough from me. You guys have fun. Here's my address when you're done having fun here.
If I'm done first, I'll find you.
Vegeta: where's everyone off to?
Nidranisan: hmm.
Hawk Hubertins: I'm going to go explore the entertainment district, see what's there. Maybe see about drawing some inspiration.
Nidranisan: i'm just looking for some good people-watching.
Vegeta: Alright, let's meet back up later tonight then... have fun.

Vegeta walks off in direction X
(From Vegeta): veg is going to try to find out info about fighting pits... what's there to watch, maybe see how the entry process works, the type of matches they have.
Hernz: ok, off for the night. later guys
Nidranisan will probably tag along with Hawk for a little and maybe wander around a bit.
Vegeta heads to the entertainment district to look at the fighting arenas.
Hawk and Nidri also head there and are amazed at the types of entertainment. Comedians, actors, singers, dancers, inventors and companions can be found milling about.
Chris: How big is the island? Is it mostly the city at this point or is there more wilderness than city still?
Cat: and what's the little island ;)
(GM) Chad S. (GM): Most of the island is city. The wilderness is mostly divided between the houses in the rich Hightime district.
Hernz: The little island is where the omega weapons are
Chris: Fi wants to start cataloging the wildlife here. If there is insufficient access to the land based stuff, he'll move on to the sea based stuff.
  

The Wonders of the Isle

 
realtime 5/2 8:52 am
Vegeta finds himself drawn to the battling section in the Entertainment District. Archery, Wrestling, Magic and Performance arenas, big and small adorn the area.
Trout's arena is by far the largest, and currently features the champion, Katt. It looks like there will be an exhibition match against her coming up soon.
Fi distances himself from the crowds to look for wildlife. Most of the beaches are privately owned, or require membership to enter. The public beaches are rather close to the garbage dumps, where mountains of trash lie. On the plus side there's plenty of wildlife here.
Hawk and Nidri travel through the Performer's section of the Entertainment District. There is a wide variety of performers here: singers, minstrels, dancers, comedians and flutists.
There are also more unorthodox performers here: Fighters who rely more on wit and charm than physical prowess, grifters who could live as stage musicians but prefer to move quickly after a score, and companions who don't wear much but offer a solid night of entertainment.
There are a lot of aasimar in this district. Nidri earns plenty of looks and whispers from people as she travels through.
Eventually a female aasimar wearing a green and white evening gown walks up to Hawk, out of the blue.
Female Aasimar: Hello there! You and your friend here must be new. Do you need a guide? As part of... community service... I am willing to help you for free, this entire evening.

Fi:
Fi : Stealth Synergy
Class: Hunter
27 or 34
Chris: What is this private property thing you speak of?
That's a 34 stealth check for Fi and Fleir.
Hawk Hubertins: Thank you. We have just arrived, and are currently exploring the city a bit. I'm Hawk, and this is Nidri. Might I have the pleasure of your name?
(From Meghan): did we get new feats at the last level?
Meghan: ok, if I take elemental spell, what should I choose? acid, cold, electricity, or heh fire?
sonic is not an option, sorry George
I can then up the level of an elemental spell by 1 and switch energy type, or split the damage so it's half original type, half new type
(GM) Chad S. (GM): Going to clear the chat archive. Please check the archives at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog

(GM) Chad S. (GM): Chat archive cleared. Please check the archives at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog
(To Meghan): You get a feat at level 7.
(GM) Chad S. (GM): Meghan wants advice on selecting an elemental spell type (sonic is not an option)
(To GM) rolling 25
25
= 25
Fi and Fleir are able to sneak onto properties on the grounds. Most of the flora and faunae are tropical in nature. There is one area that is more of a temperate forest, though.
Hawk meanwhile introduces himself and Nidri to the aasimar.
Sheela Kolphan: Good to meet you! I'm Sheela, from the Kolphan family. It's good to meet you Hawk, and...Nidri? Nidranisan? Wow. I see why Darius talks about you.
Sheela Kolphan gives Nidri a hug
Sheela Kolphan: Come! Come! Where do you want to look first? As Grandmama says, anything your eye can catch is worth a visit!
Hernz: Meghan, I'd say if you take that, go for Ice... usually if something is immune to fire, it will be weak to ice... that's my thought on that anyway
Chad, are there team battles, individual, or what's the format?

Vegeta is intrigued that a woman is the best warrior here as Sayans are mostly male
(From Vegeta): veg will also try to get a little more detail on entry fees or anything like that... after watching the exhibition match to see if it's any good
realtime 5/2 8:21 pm
(GM) Chad S. (GM): Vegeta notes that Lord Trout's Tournament is singles only. The exhibition challenge has a 10 gp entry fee.
Nidranisan looks highly amused to be recognized.
Meghan: Yeah, I'm taking elemental spell (cold). so now I can do freezing arc as well.
(From Meghan): hey, I'm reading some stuff on monster sheets and I'm not sure how to interpret it
(From Meghan): if it says under spell-like abilities: "summon (level 4, 1 kytha 40% or 1d2 babaus 30%)" does that mean that there's a 40% chance it will summon one kytha and a 30% chance it'll summon 1d2 babaus ... and thus a 30% chance that nothing will show up?
Meghan: rolling 1d20
(
8
)
= 8
rolling 1d20
(
12
)
= 12
(ssshhhh)
rolling 1d20 1d20 1d20
(
15
)
= 15
rolling 1d20
(
10
)
= 10
rolling 1d20
(
17
)
= 17
Meghan: rolling 1d10+2d6+11
(
9
)+(
3
+
6
)+11
= 29
rolling 1d10+2d6+11
(
1
)+(
2
+
3
)+11
= 17

Vegeta will watch the exhibition matches first... he's not interested in fighting puny weaklings
realtime 5/3 9:22 am
Vegeta looks around, seeing various armed thugs, graceful duelists, and patient unarmed fighters battle.
A large, bearded muscular human sits next to Vegeta to watch some of the fights.
Large Man: Hmm. Good seat, little man. This is a good view.
(To Meghan): It's not clear. I think the monsters get a single roll.
Meanwhile, Sheela shows Hawk and Nidri around the entertainment district.
Sheela Kolphan: Hawk, is there something in particular you wanted to see?
Hawk Hubertins: I've heard that Sal'nesee is in town. Do you know if she's giving any performances?
Sheela Kolphan: Sal'nessee! Of course. She's a good friend of the Kolphan Family!
Come this way, this way.
Sheela leads Hawk and Nidri to one of the decent-sized concert halls. Posters outside the halls feature the white-clothed tiefling on stage, advertising her provocative dance moves.
Bouncers shuffle in front of the entrance and inform the group the concert is done. But, Sheela waves them off and they step aside.
Sheela Kolphan: We're guests for the afterparty.
Move aside.
The bouncers move aside, and the trio enter. The concert hall is full of fans, cheering madly and enjoying the concert.
Nidranisan gives Hawk a little side-eye glance.
Sheela Kolphan: We'll use this entrance.
Sheela opens a hatch to the wine cellar, which has a secret entrance to backstage.
Backstage has several dancers not wearing much more than sweat, celebrating another sold out show.
In the back, fanning herself is Sal'nessee. As soon as she sees Hawk, she stands up and runs up to Hawk. She's about to hug him but manages to control herself.
Sal'nessee: Hawk! Hawk! It's...um...wow, you're here.
Nidranisan snickers.
Sheela Kolphan: Nidri, there's plenty of wine to drink. Which is your favorite? I'll make sure to stock the Kolphan cellar with some!

Hawk Hubertins smiles and hugs Sal'nessee.
Hawk Hubertins: I'm sorry I missed the show. It looks like it must have been something!
Nidranisan: Not sure I have a favorite, I'd defer to your well-informed judgement.
Sheela Kolphan: Well Nidri, now's the perfect time to try... here's a dozen bottles here.
Sal'nessee hesitates, then returns the hug
Sal'nessee hugs for a bit too long, then releases
Sal'nessee: Sorry. It's um...
Just another show.
But I'm sure Melanie will like it.
Or at least like the 10 percent cut.
Hawk Hubertins: I'd love to see it. When's the next performance?
Sal'nessee: Tomorrow. But maybe I could have a more...private concert with you and your friends.
Hawk Hubertins: That would be wonderful!
Sal'nessee: How about tonight, then. Sheela, will uh, your Matron be up for a performance?
Sheela Kolphan is halfway through drinking her goblet.
Sheela Kolphan: Oh. Yes, grandmama will be fine there. Here Nidri, try this wine.
Sal'nessee smiles
Sal'nessee: Well, that's settled. Assuming you're alright with it, Hawk.
Nidranisan has gotten out her tin cup and holds it out for Sheela to pour.
Hawk Hubertins: Of course. I look forward to it.

Hawk Hubertins smiles.
Sal'nessee: So, what brings you here, to the Isle of the Sun? Besides me?
Hawk Hubertins: It seems we've earned a vacation on the EFTC tab, and there was a boat heading this direction.
Nidranisan nods and sips.
Sal'nessee: Well, I'm glad you're here then. Hopefully for quite some time.
(GM) Chad S. (GM): Bedtime for me, guys. Ask questions for NPCs and/or figure out what you're doing next on the Isle.
Nidranisan: It seems like we'll be here for a while...what else would you say we should see or do while we're here?
What's non-touristy or off the beaten path that we'd miss?
(From Meghan): can a summoned monster summon other monsters if they have it as a special ability?
Meghan: ... hrm. I'll bet Claire can get people to buy her drinks at some beach-side bars. if they exist.
Vegeta: [large man] the fight will determine if this is a good seat after all or not. You watch these often?
I was thinking participating myself, but don't want to waste my time if these are inexperienced warriors
Cat: i know the icon of vegeta is right there but...i just heard that in hiei's voice.
(To Meghan): Summoned Monsters cannot summon.
realtime 5/4 8:44 am
The Large Man turns to Vegeta.
Baba: It's a good seat. I used to be the champion here until she trounced me. "Baba the great, felled by a feline" they said. Trout hasn't given me that rematch I've been aching for.
What kind of weapon is a quarterstaff, anyway? That stick didn't beat me- she just got lucky!
Finally it's time for the main event! The lights dim to a lower level, and Lord Trout walks on stage. He's gained some weight compared to when Vegeta met him imprisoned in Mardens City.
Lord Trout: Welcome, everyone! Tonight we have a match of raw endurance for our existing champion! We have ten brave, or perhaps foolhardy, opponents here to challenge her.
They come from many regions, not just from the Isle but even from the Draugh Kingdom, the Great Plains and even Alenno. They have one goal: Be the first to defeat our champion.
They aren't the first fighters and they won't be the last to fall before her might, I guarantee! Let me introduce you to the one, the only, Katt!
The audience cheers as a platform below the arena elevates to ground level, revealing a woman covered in tiger fur and a mithral chain shirt.
She clutches onto her quarterstaff with one hand and beckons her foe with the other hand.
And so she fights 10 warriors, one at a time.
(To Vegeta): Katt's fighting style focuses primarily on her quarterstaff. It's clear she's practiced a lot with it- she's able to hit harder than you would expect.
(To Vegeta): She's also adaptable. One warrior manages to disarm her, so she proceeds to pummel him with her fists, knees and headbutts.
(To Vegeta): Another warrior tries to grapple her, and she suddenly becomes a very proficient grappler, overwhelming and pinning her foe.
One warrior manages to grapple her, but she reverses the grapple and overwhelms him. The other fighters aren't as lucky and receive a sound beating.
Lord Trout: Another fantastic performance by our superstar, Katt. After she defeated the previous champion, she's never lost. Katt, any words for the audience?
Katt: Uhh...um...hmmm. Yeah. Stay in school?
Lord Trout: Yet another nugget of advice from our champion. Stay tuned, we'll have another come one, come all exhibition match against our champion this week!
Hawk Hubertins: Perhaps if you have some time, you and I could find somewhere to speak privately?

Vegeta is intrigued.... a fighter with varied skill and knowledge of many art forms... a week huh?
Vegeta: another week huh.... hmph... let's see how much longer we're here... definitely an interesting fighter
[Baba] do you still fight?
Cat: ...then veg spent a week training with Baba. lolz.
realtime 5/3 9:11 pm
CRAP
realtime 5/4 9:11 pm
Sal'nessee: Sure thing, Hawk. Where to?
(GM) Chad S. (GM): Is Claire just drinking at a bar? Is Fi just exploring the tropics?
Chris: Unless someone explicitly invites her to an event, I don't think she has any other plans until she runs out of new things to look at.
Supernatural is on, so Meghan will be preoccupied for a while.
(GM) Chad S. (GM): Bars and Forest it is!
Well, I got something, but you made an awesome Stealth check so it doesn't see you, lol
(To Fi): While exploring the temperate forest, you notice the back of a female elf lying atop a rock, seemingly tired. You can see some chains, filled with various flowers and painted in multiple colors coiled next to the rock.
Cat: heh.
Sheela Kolphan: Nidri, tell me about Darius. What do you think of him?
(To Vegeta): Of course I still fight! I gotta get that rematch with her someday!
Nidranisan: Well, I haven't really spent all that much time with him.
He was quite the gentleman.
Expressive and well-spoken.
Sheela Kolphan: Gentleman, eh?
Nidranisan: I mean, heck, he put up with me.
Nidranisan smirks.
Nidranisan: I can be a handful.
Sheela Kolphan: Sense Motive 12
Haha! Usually he's much more frisky. No wait, I'm much more frisky!
Nidranisan laughs.
Sheela Kolphan puts her goblet down
Sheela Kolphan: Need to pretend to stay sober.
I'm done with drinks tonight.
Nidranisan: I guess I was referring more to...his speech and topics of conversation.
Sheela Kolphan: Oh yes. He's a comedian, but also an investigator.
Protects the innocent in a court of law and all that.
I guess all of the Kolphans are good hearted like that.
Hawk Hubertins: I'm not sure. We just arrived today and I haven't had much of a chance to look around. Is there somewhere you'd like to suggest?
Sal'nessee: Hawk, there's a particular corner where we can get some peace and quiet. It's in the...less fancy part of town. If you're alright with that.
Hawk Hubertins: That's fine with me. I grew up riding in the back of horse carts, so a quiet corner might even have been under one.
Sal'nessee: Let's go. Sheela, can you make sure everyone gets home okay?
Sal'nessee guides her arm on Hawk's shoulders and leads him to her carriage.
Sheela Kolphan: Yeah, sure thing. Grandmama wants to check up on you! Don't forget!
Sheela Kolphan grabs three bottles
Sheela Kolphan: These three will do. I'll make sure the assistants get more of these for your stay, Nidri.
Hernz: lol Cat lol
Cat: was wondering when you'd see that.
Nidranisan: Wow, thanks.
Sheela Kolphan: I'm gonna shoo these performers out of here, and then...I don't know. Is there anywhere you want to see?
Nidranisan: Sky's the limit. What's fun an interesting that I shouldn't miss?
(From Vegeta): [Baba] perhaps you'd like to spar.... make sure you're not rusty in the event she accepts your challenge?
(To Vegeta): Yeah! That's a good idea...Let's head to a training room.
(From Vegeta): lead the way
Sheela Kolphan: Depends on your interests, Nidri. There are a few more... enticing concerts going on tonight. Sal'nessee sometimes participates, but I don't think she'll be doing that tonight.
(To Vegeta): Baba leads you to his training room, a 20 x 30 room with basic amenities. As you enter the room, you feel yourself walking through a barrier.
Nidranisan: hah no, not if she ran off with Hawk.
I don't get out much at home, so I'm game for experiencing a little more of the local nightlife.
(To Vegeta): Don't worry about that. That just makes sure none of the damage is permanent. I can swing as hard as I want to and I can't chop your head off.
(To Vegeta): Hehe, that didn't sound right. Sorry.
Sheela Kolphan: Well then, I will guide you to a luxurious night, as part of my duties.
Nidranisan: Your duties?
Cat: ...unless cat totally missed something...
Sheela Kolphan: More like punishment... I got a little too wrapped up with one of the councilmen's cousins.
Luckily he owed Sigurd a favor, so I was able to reduce my punishment to community service.
Nidranisan: interesting.
Who's Sigurd?
Sheela Kolphan: My other brother. Grandmama's actual grandson. Massive hero complex.
Nidranisan: I get the impression you have an extensive family.
Sheela Kolphan: Slew a demon who once threatened Councilman Varre. Varre has been thankful.
Yes, it was quite extensive.
  

Vegeta versus Baba

 
(From Vegeta): heh... I think you'll be the one glad that the barrier is there ;)
(From Vegeta): veg will start out in normal form... see if his opponent is worthy of him powering up ;)
(GM) Chad S. (GM): For no raisin, Vegeta and the GM will make Init rolls!
(Cause it's hard to roll privately)
Vegeta:
Vegeta : Initiative
Check	4.02

Vegeta let's the old man swing first ;)
Baba: Baba's Init: 10
Baba Resents that remark: He's not old, he's middle aged!
Baba: Hits AC 17 for 36 damage
Hernz: lol, very glad that missed haha
Cat: yeah no kidding.
Baba Swings his Greataxe with Zeal, missing Vegeta
Vegeta: wow... heh... I see this is going to be fun...
(GM) Chad S. (GM): Also: Vital Strike is an awesome feat

Vegeta powers up
Hernz: for the round, also will use ki boost to increase AC
Cat: who's Zeal? ;)

Vegeta has 12/14 ki left
Vegeta: let's get serious now
round 2
(To Vegeta): You hear this theme in your head as you fight Baba: https://www.youtube.com/watch?v=pQK6Kx-sxyE
(GM) Chad S. (GM): Vegeta powers up?
Hernz: he did
playing boss battle music in background lol
Baba: Hits AC 29 for 32 damage
Hernz: 28... hits
Vegeta: my turn now, heh
Baba clobbers Vegeta with his axe. No wounds are left, but Vegeta definitely feels tired.

Vegeta Pummels Vegeta
Vegeta: Att: 18 || 13 || 6
Damage (P): 10 || 8 || 10
Crit Confirm: 27 || 24 || 27
Crit Dmg (P): +12 || +12 || +9
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Hernz: 8, 3, 1... that's not gonna hurt nobody lol

Vegeta has 11/14 ki left 6/7 stuns
Vegeta's first blow barely deflects off Baba's armor (AC 19) while the others barely go anywhere.
Baba: Hmpf. You're fast, boy. And I don't get that new hairdo, but you gotta hit hard, too!
Hits AC 28 for 22 damage
Vegeta: ugh!
Cat: lolz.
With his third swing, Vegeta is down!
Chris: Haven't you learned that it takes a Cleric to win arena battles?
Baba: ...I release.
Vegeta feels a brief shock as the resistance he felt when he entered the room seems to briefly press him. Afterwards, he feels refreshed and unharmed.
Baba offers his hand to help Vegeta up
Vegeta: ahem... cough just getting used to this....
Baba: You fight unarmed? Good idea for arena battles without this magic keeping things safe.
When I'm not fighting, I'm cutting down trees for the noblefolk around here.
Vegeta: uno mas
Baba: Don't have time for fancy stuff, I just hit hard.
Rematch already? Alright.
Baba Hefts his axe

Vegeta and his sense of pride cannot let this go
Vegeta:
Vegeta : Initiative
Check	6.02
Baba: Baba's Init: 9
Hernz: well, that's something both of them suck at lol
Baba: Hits AC 17 for 35 damage
(GM) Chad S. (GM): Both are too polite to take initiative, lol
Vegeta is the best at being polite

Vegeta Pummels Vegeta
Vegeta: Att: 11 || 13 || 19
Damage (P): 12 || 5 || 5
Crit Confirm: 30 || 15 || 14
Crit Dmg (P): +6 || +8 || +7
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Hernz: ....really, ahem... 5!
One of Vegeta's fists lands on Baba. 71/76 HP

Vegeta has 10/14 ki left 5/7 stuns
Baba: Hits AC 32 for 30 damage
Vegeta: not... done... yet...
Baba: Bring it on, little man.

Vegeta Pummels Vegeta
Vegeta: Att: 26 || 28 || 12
Damage (P): 12 || 10 || 11
Crit Confirm: 32 || 28 || 21
Crit Dmg (P): +10 || +10 || +12
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Hernz: let's hope for stun lock lol
Meghan: ouch
Baba: Fort Save 15
(From Meghan): thanks for summon advice
Meghan: nice

Vegeta has 9/14 ki left 4/7 stuns
Baba drops his axe as Vegeta wallops him twice. 49/76 HP
Baba Picks up his greataxe and swings again.
Vegeta: heh ;)
Hernz: wait, not stunned???
(GM) Chad S. (GM): Stunning fist stuns until right before your turn...oh I see
Baba wants to pick up the great axe but he's too stunned.

Vegeta Pummels Vegeta
Vegeta: Att: 21 || 26 || 21
Damage (P): 10 || 5 || 5
Crit Confirm: 30 || 26 || 20
Crit Dmg (P): +8 || +10 || +11
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Cat: lolz nice damage.
Baba: Fort Save 28
Cat: meanwhile chad's over there cranking out the d12s.
Hernz: LOL

Vegeta has 8/14 ki left 3/7 stuns
Baba Baba maintains his composure, even as Vegeta wails into him. 29/76 HP
Meghan: how many hps does vegeta have again?
Chris: Picking up an object will also provoke.
Hernz: 45, 2 hits
Meghan: ok
Cat: lol always bring chris to an arena fight ;)
Meghan: i am distracted by supernatural. don't mind me
Baba provokes as he reaches for his axe
Meghan: yes the episode ended 10 minutes ago. i am still distracted.

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 11 (25 to crit.)
Damage (P): 6
Crit Confirm: 10
Crit Damage (P): +9
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Baba: Get offa me, kid.
Baba picks up his greataxe and swings again. For real this time.
Baba: Hits AC 32 for 26 damage
Hernz: GAME OVER lol
Cat: splat.
Chris: Why was that only +5 attack Hernz?
(GM) Chad S. (GM): I FINALLY BUILT A GOOD FIGHTER, GUYS
Hernz: I didnt update that attack... it'd be off anyway though so I didn't correct it
Baba catches his breath as Vegeta falls to one knee.

Vegeta slams the ground
Baba: Damn...that's how she beat me.
Vegeta: DAMMIT!
Baba: Headbutted me and then tackled me when I reached for my axe.
You're good, Vegeta.
(From Vegeta): curious, what level is he? 9?
(To Vegeta): Level 8
Vegeta: cough
heh... yes.... not bad yourself

Vegeta fixes his jaw
Vegeta: you pack quite a punch
  

Meanwhile, Fi finds a woman chained to a rock

 
(From Fi): Uhh... Are you ok?
Baba: Yeah, that's what I tell Trout. He says "I'm not ready yet."
Hmpf. If you ever want to practice, or get away from these entitled jerks, I'll be around the arena.
Oh, right.
...I release.
Baba flinches for a moment, then stands back up.
(To Fi): As the woman stirs awake, you notice she wears a pair of manacles that keep her chained to the rock. You also notice her huge pair of wings and 20 foot long serpentine tail extending from her waist as she looks at you.
Vegeta: I'll take you up on that, I let you win this time heh
(To Fi): Sense Motive 38
(To Fi): She is first suspicious, but then calms down. She seems to speak to you, but it resembles multiple types of bird whistles, intermingling with each other.
(To Fi): Do you know Celestial?
Baba extends his calloused hand to Vegeta for a shake.

Vegeta gives a hardy shake
(From Chris): Elven, Sylvan, Orc, and Undercommon. So no.
Baba: Til next time, Vegeta.
(To Fi): She seems to concentrate for a moment, then faces Fleir.
(To Fleir): Kind wolf, are you well? Has this elf taken good care of you?
Vegeta: thanks for the practice
(From Fleir): Fi is nice. A handful to take care of though. Always takes on more than Fi can handle.
(From Fleir): Fleir do best to keep Fi alive.
Baba waves Vegeta goodbye and sets his axe down.
Hernz: UGH!! still had the sickened condition checked off..... dammit!! lol
that explains why I sucked so hard attacking and damage lol
(To Fi): That is good to hear. Tell Fi that he or she is welcome to seek refuge here. There is fresh water in the pond to my right.
(GM) Chad S. (GM): Perform (strings) 27
(From Chris): Fi looks confused as the two apparently converse with each other.
(To Fi): After whistling in Fleir's direction and hearing Fleir growl and bark back, The woman pulls out a harp and plays some rather calming music.
(GM) Chad S. (GM): Woo! The GM maintains sanity as 4 plotlines run rampant!
Chris: Split the party!
Hernz: hahahaha
(GM) Chad S. (GM): Stay tuned for tomorrow as I follow some plans and make other plans up!
Cat: woo woo
(GM) Chad S. (GM): I knew I had to make Baba and Katt quickly for Vegeta!
Hernz: lol
(To Vegeta): Both Baba and Katt are from Breath of Fire 2. Just google "breath of fire 2 katt" to see pics of her
(From Vegeta): I played it... totally had forgotten them though lol
  

Meanwhile, Hawk and Sal'nessee have a chat

 
Hernz: have we decided on selling the new loot? veg might need to go shopping to make himself feel better lol
(To Hawk Hubertins): Sal'nessee's carriage ride takes you from the glamorous parlors and concert halls and the massive mansions to the smaller, run down buildings in the part of town known as the Heavenly Refuge.
(To Hawk Hubertins): You begin to see many more tieflings here- not a majority, but much more than a "normal" amount. Many of them stare in awe as a carriage travels through.
(To Hawk Hubertins): Eventually the carriage stops in front of a small home. There's a human and a tiefling inside, cleaning the domicile. They nod to Sal'nessee and then leave.
(To Hawk Hubertins): "Heavenly Refuse" is the common name for this neighborhood. If you're not rich and you can't entertain, you live here.
(To Hawk Hubertins): But no spies live here, at least...that's nice.
(To Hawk Hubertins): I've been trying to raise money to help this neighborhood. Trying to raise awareness. But, besides the Kolphans I haven't made much ground.
(To Hawk Hubertins): I don't know. I'm just trying to find that joy you mentioned. The musicians here, they don't care. They look at me and see my body. Not my message.
Claire finds it pretty easy to get free drinks. Some patrons are looking for a conversation. Others confuse her for a companion.
(From George): That's no simple task you've taken on.
(From George): But definitely a noble one.
(From Hawk Hubertins): I'm surprised other artists don't understand. While I certainly agree with their taste, I'm disappointed by their reaction.
(From Hawk Hubertins): Is there anything I can do to help you? I'd be honored to lend my voice to your cause, and your performance, at least for so long as I'm here.
(To Hawk Hubertins): Your help is certainly welcome, Hawk. Some performers are nice, but have their own causes to pursue. Others are in for the money.
(To Hawk Hubertins): The Kolphans have been very nice in supporting me, and Melanie's very good at getting the right people to listen...it's kind of why I wanted to speak to the Matron of the Kolphans. She's helped me out a lot, as well.
(From Hawk Hubertins): I met Sheela, but I haven't met the other Kolphans. I'm glad they've lent you their support.
(From Hawk Hubertins): If I'm to help you with your performance, we'll need to rehearse a bit.
(To Hawk Hubertins): Of course! What style should we aim for?
(From Hawk Hubertins): I was always told to tailor my performances to the desired audience. What do you know about the preferences of the local nobility?
(To Hawk Hubertins): The nobility? Always concerned about 'purity' and their proximity to the heavens.
(From Hawk Hubertins): Hmm. Difficult, but not impossible. Let's make it about redemption, or ascension.
(To Hawk Hubertins): Redemption...yeah, I can work with that.
(From Hawk Hubertins): Add an aspect of the divine, and I think we may draw the right crowd.
(To Hawk Hubertins): Alright. Let's get to work.
(From George): Ok, so I think we know what Hawk is doing for a while.
(To Hawk Hubertins): Yup, practice montage!
(From George): You know, because they'll be "rehearsing". ;)
(To George): Of course. Sense Motive check?
(From George): Since I'm a bard, and there's singing involved, I'm going to use the bard ability to sub my singing roll for SM. ;)
George: (To GM) rolling 1d20+17
(
16
)+17
= 33
Fleir:
Fleir : Sense-Motive
Check	15
(From Chris): Does Fleir like her?
(To Hawk Hubertins): You have a lovely jam session with Sal'nessee. She's certainly glad to be with you.
(To Fleir): The woman seems pleasant and nonthreatening.
(To Fi): Does Fi have K Planes?
(From Chris): Nope. Complete out of his element here.
(From Chris): time to get Claire.
(To Chris): Claire will have to sneak on, somehow.
(From George): Hawk is focusing on the performance and gets lost in the song and dance.
(To Hawk Hubertins): Sal'nessee's Perform 22
(To Hawk Hubertins): Sal'nessee is enjoying her time with Hawk.
(From Chris): Bah. Everyone should get the Stealth Synergy feat.
Fi wonders why so many people are so clumsy.
Chris: Did anyone suggest that Fi stay out of trouble before she announced that he was heading out?
(GM) Chad S. (GM): I don't think so...a little too late for that, I guess, lol
(From Chris): Do these look like standard chain hardness to break?
George: Uhoh.
(To Chris): It looks more like adamantine than iron. The woman stops player her harp as you investigate the chains, and shakes her head.
(From Hawk Hubertins): Hawk is enjoying his time with Sal'nessee too.
(From Chris): Fi frowns.
(To Chris): she smiles, tweets in Fi's direction and continues to play.
(From Fi): I'll be back later. Lovely song by the way.
(To Chris): While she doesn't understand what Fi is saying, she continues to play on her harp as Fi leaves.
Fi:
Fi : Survival
Check	27
(From Chris): Fi will check around for paths that people may take to and from here.
(To Fi): notes that he's not too far from several paths leading to a large mansion. That would be the fastest way out.
realtime 5/5 8:04 pm
(GM) Chad S. (GM): Hawk, Vegeta and Nidri had wild and wacky adventures.
George: Whee!
Wacky Hijinks!
(GM) Chad S. (GM): Oh yes, I never answered what's on the tiny island.
Before the party split, they recalled Melanie's words about the island:
Melanie Mel: That island? Oh yeah, it's a library. A huge library. All kinds of books and scrolls are kept there. You need special permission to travel there, though.
Hernz: ... and the omega weapons?
(GM) Chad S. (GM): Diamond WEAPON is on the other side, duh
Hernz: reading books... that's how it got so strong
(GM) Chad S. (GM): Read a book everyday and you can become Gaia's Vengeance upon the humans
Hernz: you failed to rhyme on that one
(GM) Chad S. (GM): Diamond Weapon has no time to rhyme!
Hernz: on a separate note, there's about 12k worth of crap to sell (I tallied it up in the sheet)... do we want to offload stuff here? (plus we also have 90 in 3 shortbows that I don't see noted anywhere if I recall correctly)... might as well clean up so we can go shopping!!!!
(GM) Chad S. (GM): You just want to buy something to get revenge on Baba
Hernz: DAMN RIGHT!! lol
(GM) Chad S. (GM): lol
Hernz: sorry, just stopped to watch the xmen apocalypse commercial... anyway, vegeta realized he's just a little more dependent on the party than he should be
Vegeta hangs around the fighting arena a bit longer to lick his wounds and wait for the crowds to empty. Trout continues to entertain the guests and wish the other fighters good luck.
Hernz: ok, only cause I'm terrible with names... where did veg meet trout before again?
Cat: mardens city.
first time we got close to CF
she had tricked him and we rescued him from being locked in the burning basement of his house?
(GM) Chad S. (GM): That's the guy
Hernz: ... hm... player remembers that set of checks we had to make to get there... forget what role he played, sorry, I'm tuhrrible
  

Meanwhile, Sheela and Nidri go clubbing!

 
Sheela takes Nidri to several different clubs, bars, and concerts in the Entertainment District. Some more private than others.
Cat: go search the wiki ;)
(GM) Chad S. (GM): Alright, super very bedtime for me. Do your shopping and continue your wacky adventures (especially you, Fi)
Chris: Oh, hey look. He wrote something to me before the giant pile of stuff tonight.
(From Chris): Fi wants to figure out who's mansion it is.
(From Chris): Take a peak to see who might be around. Any names, identifying marks.
Fi:
Fi : Stealth Synergy
Class: Hunter
30 or 16
Chris: best feat ever.
Fi:
Fi : Perception
Check	23
Fleir : Perception
Check	16
Cat: yeaaaaaaah.
Hernz: ok, just read the wiki on trout :)

Vegeta waits around a bit to see if he gets any of trout's time... he figures giving him a run down of what happened with CF (i.e. we took her down) can't hurt
realtime 5/6 8:45 am
(To Fi): Fleir seems to blunder into sight, but Fi manages to reign her away from most of the servants.
(To Fi): You see a family crest. It depicts a humanoid torso with multiple long ropes emerging from its lower half. The ropes form the edges of the crest.
(GM) Chad S. (GM): Perception 17
(To Fi): You notice Darius Kolphan arguing with an aasimar gentleman. Their conversation focuses on the nature of evil and redemption. Darius seems briefly distracted as Fleir knocks a pile of rocks over, but you quickly duck out of sight.
Vegeta has little trouble finding Lord Trout.
Lord Trout: Hmm. Vegeta, is it? How are you doing? What are you doing here, at any rate?
Vegeta mentions the fate of Trout's captor, CF. He seems surprised for a moment, then regains his composure.
Lord Trout: Good riddance to that she-devil. She imprisoned me and left me for dead down there, and then her stupid imp tried to burn my home down.
If you ever wish to test your strength, Vegeta, maybe you'd be willing to fight in the colosseum for a bit? I'm sure you would give Katt a real challenge.
Vegeta: Of course! A Sayan never says no to a fight!
Sign me up
Cat: lolz. quick, go buy stuff and prep ;)
Vegeta: of course! quick sell the loot!! lol
(From Chris): Fi thinks she's seen enough and tries to regroup with the party to discuss this.
realtime 5/6 9:08 pm
Fi and Fleir eventually emerge from the estates. Claire is the closest to the original meeting point, so they meet her first.
Lord Trout: Vegeta, tell me in the morning, and I'll be ready by the evening. I'll give you a special one on one event.
Chris: and Meghan is busy... so I'll hold off for now.
(GM) Chad S. (GM): Alright, that's it for tonight. See you guys tomorrow.

Vegeta will randevous with the party at the end of the day... tomorrow he will meet Mr. Trout again
Hernz: Ok, as we still try to figure out if Claire/Hawk will sell stuff... can someone spot V 50 GPs?
Cat: yes.
realtime 5/7, 8:36 pm
(GM) Chad S. (GM): Just waiting to see if Fi & Claire wanted to do something tonight or wait until the morning. Everyone else is accounted for.
Chris: I want to, but Meghan is busy with Girl Scout Stuff. I'll try to get her to jump on later so I can tell her what I know, and roll some dice for you to resolve later.
(GM) Chad S. (GM): Alright, I'll fast forward to the morning then.
Vegeta: thanks Nidri
  

July 4, 1236 AD (morning)

 
It's another sunny day on the Isle.
(From Vegeta): veg will try to buy amulet of +1/+1... I'm ok paying face value
(To Vegeta): The amulet of mighty fists?
(From Vegeta): yup
(To Vegeta): 90% chance! 3
George: WooHoo!
(From Vegeta): lol
(To Vegeta): You're in luck! It's on sale!
(From Vegeta): 4k?
Cat:
Nidranisan : IOU
IOU from Vegeta: 50 gp
Hernz: hahaha
Cat: it's on my equipment list and i marked off 50 gp ;)
(To Vegeta): That's the face value, right? It's all yours.
(From Vegeta): sold!
The _Kiss of Serenity_ is quiet relaxing. The suite is cleaned regularly, an assortment of bread and cheeses are delivered at least 4 times per day, and there is a bath just for the suite.
It's not clear how many party members actually slept in the suite, however...
Sheela stumbles out of a bordello along with about a half dozen other hungover patrons. She snaps her fingers a few times and cleans herself up quickly.
Sheela Kolphan: Where is Nidri?...oh man, I forgot to ask her to sign my card.
Sal'nessee stays up as long as Hawk does and offers to escort him back to the inn.
Sal'nessee: I hope this play works out, Hawk. I'll need to practice with my crew, but any time tomorrow should be good.
Vegeta is up on time. He ate a simple morning meal, then went off to do some shopping.
Nidranisan is totally...somewhere. Yeah.
George: lost track of time and realizes he should get back to the party... around sunrise.
lost track of time and realizes he should get back to the party... around sunrise.

Hawk Hubertins lost track of time and realizes he should get back to the party... around sunrise.
George: Me has no brain.
Hernz: lol
George: It's like I ran a game today or something.
Sal'nessee: Sure thing, Hawk. Let's get back to your inn.
Sal'nessee's carriage is ready within a few minutes, and takes Hawk back to the Kiss of Serenity.

Fi finds Claire and rushes up to her with Fleir tagging along.
Meghan: i am here if chris wants to do stuff
Fi: Oh Claire! There you are.
I found the strangest thing in the woods here.
There was this creature that I mistook as an elf at first. But turns out that it had wings and a serpent's tail and spoke what I think is Celestial.
Claire: ...
Well gosh! I speak Celestial. Let's go find out if you're right.
Claire : Knowledge-Planes
Check	9
Fi: It was chained to a rock on private property. I think you would get caught.
I think it might be Darius Kolphan's property.
(To Claire): You have no idea what Fi is talking about, but if you could look at it maybe it would ring a bell.
Claire: oh nevermind then let's just leave it

Claire rolls her eyes
Fi: huh?
Claire: Let's figure out how to get me there so I can talk to it
should we bring Hawk? Can't he turn invisible?
or you can sneak back and get it to write something down and then sneak back here...
Fi: Hmm... Did Nidri "date" Darius at one point?
Claire: ... alternatively I could maybe talk my way out of getting caught.
aaaaayyyy
Fi: I kinda wanted to free her. She seemed nice and Fleir liked her. But her chains were adamantine.
So you don't know what she is?
Claire: not from a description
Fi: Maybe I need to learn to draw next...
Claire: I could write something down in celestial and give it to you as a note
to bring to her
Fi: Hmm... I can try.
Claire: or we can go
I might be able to sneak
you don't know
... we need a rogue
Cat: yes, nidri went on a date with darius.
Fi: Hmm... maybe we should wait for everyone else then.
Hernz: is anyone else here for this convo? well, is veg there?
Claire: god don't let veg be there
Chris: Not yet.
Meghan: No I think Claire was out drinking on her own
(GM) Chad S. (GM): I believe Claire and Fi are at a bar right now
Meghan: I mean, we're on vacation
(GM) Chad S. (GM): Catching up from last night
George: BTW, when Hawk gets back to the Inn, he's gonna be PODA in a bed... probably his.
Meghan: i assume that claire does not know what this is because she is drunk
Fi: Ok. I'll tell everyone when they get back.

Fi tries to wait patiently at the inn.
(GM) Chad S. (GM): Alright, Fi and Claire are done for the night?
Chris: Yeah. I'll tell other people all of the above as they arrive.
In the morning, Fi gets a chance to talk about the winged, chained woman he saw when he snuck onto the Kolphan estate.
Meghan: yeah
Claire: so wait did it sound something like

Claire speaks in celestial
Claire: puppies and kittens and flowers and happiness
Vegeta: well, if it's a matter of freeing her, I can probably destroy those chains
Fi: Not without attracting attention.
Vegeta: well, you want everything Fi, heh
Claire: so what you're saying is...
we need a distraction
Nidranisan:
Nidranisan : Knowledge-Planes
Check	9
Cat: ...
Hernz: We're rocking them K checks lol
(To Nidranisan): Fi's description isn't very clear.
Claire: yeah, I know. it's baffling
What Could It Be?
jeopardy music plays
Nidranisan: Yeah i dunno, i stayed out to late.
Chris: how long would it take for you to break hardness 20/ HP 13?
Hernz: one round if I roll well, 2 tops
1 guaranteed if hasted I think
Chris: would the hasted attack really count as part of the same?
George: Is someone going to ambush Hawk and keep him from sleeping so he can k/planes at it?
Chris: Yes!
Hernz: I get to sum up all my attacks that I do as part of a flurry... I'd do it as part of the flurry, but anyway, otherwise it's like 3d8+21
Hawk Hubertins:
Hawk Hubertins : Knowledge-Planes
Check	28
Cat: (yeah we just high-fived across the couch)
Hernz: lol
Chris: To make up for the 1s
(GM) Chad S. (GM): lol
(To Hawk Hubertins): Elven torso, serpentine tail, wings...sounds like a Lillend. Ask 2 questions.
(From Hawk Hubertins): Err... Uhhh....
Hawk Hubertins: Huh? Oh, that's a... Err... Lilend.
Fi: So there is a path from a Manor to where she is. The Manor crest had a human torso on it with multiple ropes coming from it's bottom.
Darius was there talking to an Aasimar.
"Yada yada evil. Yada yada redemption."
Nidranisan: Hmm.

Fi attempts to draw the crest.
(From Hawk Hubertins): Celestial?
Nidranisan: I could ask Sheela if he's been acting strange lately.
Fi: Well, it could have been the person he was speaking with. I'm not sure which one owned the place.
Chris: What is drawing? Craft?
(To Hawk Hubertins): Lillends are Celestials and are of the Azata.
Hawk Hubertins: They're...
What was I saying?
Fi: Lilend?
Hawk Hubertins: Right. Lilend. They're Azata.
(To Hawk Hubertins): Azata are Chaotic Good Outsiders, akin to NG Angels and LG Archons
Nidranisan: Talk of evil and redemption is...troubling, with what's been going on lately.
especially with one outsider already involved.
Fi:
Fi : Craft (Drawing)
Check	10
(From Hawk Hubertins): Yeah, they're on the list for accidental summons in The Hub. ;)
(From Hawk Hubertins): I'm actually not sure what else to ask. GM Sir, would you care to pick a piece of info for me to pass along to the party?
Fi: I would like to figure out whose Manor this is first.
Hernz: what time did I have to go meet Trout again? Just curious on timing
I'm sure veg would have asked what time he was going to set up the exhibition
(To Hawk Hubertins): Lillends tend to gather lore, poems and songs. They are very protective of the arts.
(GM) Chad S. (GM): If you talk to Trout in the morning, he'll have the match ready by the evening.

Vegeta will do that after the current discussion w the party
Hernz: unless this is happening super late lol
(GM) Chad S. (GM): You can make a K. Nobility check to identify the crest
Cat: no ranks in that...
Hernz: ditto
Cat: everyone looks at the bard.
Hawk Hubertins: They collect music, poetry... uhh.... things and... Is that my bed?
Chris: Lol. They have truespeech which is an always active Tongues spell. Shall we assume that was suppressed?
George: Hawk is using Lore Master to identify the coat of arms Fi drew (Auto 20 on one k check per day if you have ranks in it)
So he gets a 28.
Chris: Lol. Hawk is like. Screw this. going to bed.
(To Hawk Hubertins): Yes, that's the Kolphan family crest. The drawing could represent a Lillend. Note that only the upper torso is drawn.
Cat: yuuuup
Hawk Hubertins: Yup, s'Kolphan crest. Half Lilend?

Hawk Hubertins falls over in place and starts snoring on the floor.

Fi caries Hawk to his room.
Fi: Thanks. Appreciate it. Good night... morning whatever.

Fi returns to the common room.
Cat: ...fi can carry hawk? ;)
George: Hawk is light, and hardly has anything on him.
Chris: Strongest character in the party.
Cat: lolz nice.
(GM) Chad S. (GM): ...
Besides Fleir
Cat: fact.
Chris: yes. Not having Fleir haul him in her mouth.
Hernz: lol
Hawk delivers some vital information before passing out.
Vegeta considers heading to the Colosseum to talk to Lord Trout
Vegeta: perception 19
Hernz: yeah, that's not even close to the right mods... should be....+7 on that, so 26... trying to find trout
Vegeta enters Trout's Office. The bodyguards try to check him, but Trout waves Vegeta in.
Lord Trout: Vegeta! Come in, come in. Don't mind my guards. They are just being thourough.
Vegeta: anyone who'd make it through without rousing a little concern would not be worthy of fighting, heh
Lord Trout: What can I help you with, today?
Vegeta: about that match we discussed?
Hernz: (more like a "..." than a ""?")
Lord Trout: Of course...
Are you up for it?
Vegeta: heh, that's what we're born for!
Lord Trout: Katt's always willing to fight more challengers!
The Mighty Prince versus the Feline Champion! Tonight's the night, Vegeta!
Vegeta: I'll try not to hurt the face of the colosseum
Lord Trout: I'm sure you'll give everyone the night to remember.
Vegeta: any special rules?
Lord Trout: There's a field that will prevent you giving lethal blows. One the match is over, simply raise your hand and say, "I release."
Vegeta: I'm familiar with that, ok
Lord Trout: This will be a simple fight to KO.
Vegeta: excellent
Lord Trout: Were you one of my normally scheduled wrestlers, I'd change the arena, but...let's keep it simple.
Vegeta: I'll see you at the designated time then. Come back here?
Lord Trout: Of course. See you tonight, Vegeta.

Vegeta returns to party
(GM) Chad S. (GM): Bedtime for me!
(To Vegeta): As you return to the inn, a large fiend-blooded man walks up to you.
(To Vegeta): Hello, Vegeta. Good sir. I've heard you will be in a fight against Katt this evening. My employer has chosen you to be the victor. He is willing to offer you...aid... when the fight begins.
(To Vegeta): If you sign this contract, my employer can guarantee your victory.
(To Vegeta): What do you say?
(GM) Chad S. (GM): Hawk's asleep, Vegeta's on an errand and should return by lunch.
What's the party doing?
(From Vegeta): nothing you can offer is more powerful than a true sayan... beat it before I change my mind about letting you walk away alive
(From Vegeta): a quick sense motive to see if maybe veg can tell if they're in it for money, revenge, or whatever 33
(To Vegeta): His deal was certainly genuine, but it seemed to be business as usual for him.
realtime 5/8 8:18 pm
(To Vegeta): The man shrugs, rolls up the contract and bows politely to you before returning to the shadows.
(GM) Chad S. (GM): Where to, heroes? It's still the morning, so Hawk is probably fast asleep.
(From Vegeta): veg might drop by trout and let him know that shady fiend-blooded men did approach... I'm sure he's aware that this might happen all the time, but just in case
Vegeta: Do we want to try anything with this chained woman?
(To Vegeta): Trout is disappointed, but understands.
(From Vegeta): don't worry, you'll get a fair fight from me... no honor in a battle otherwise
(To Vegeta): Gambling is tightly restricted and controlled on the Isle, and for good reason. Luckily you and Katt are honorable warriors, and would never stoop to that level.
Hernz: GoT time... be back in 1 hr
Cat: lol
Nidranisan: it sounded like Fi wanted to get more information?
George: Yeah, Hawk is going to be out for a few hours.
(GM) Chad S. (GM): So, sounds like we're waiting on Fi, then?
Cat: yeah i am not sure what else he wanted beyond confirmation that it was the Kolphan crest.
tho i also want to see if i can wrangle an invite to the library, even just to see it :)
(GM) Chad S. (GM): You can make a Diplomacy check to learn more about how to gain entry.
Nidranisan:
Nidranisan : Diplomacy
Check	21
Cat: not total crap.
Vegeta: diplo help: 17
Hernz: WHAT!?!?
Cat: lolz.
realtime 5/9 8:38 am
(GM) Chad S. (GM): Nidri asks around in the morning and learns the library is currently closed for renovations. Even if it weren't under construction, it's not open to the public. She would have to know someone who could get them in.
Fi: Well. Do you think you can arrange an invite to the Kolphans? Maybe the more uhh... diplomatic of you can try to find out what's up.
It would also make it easier for me to sneak Claire over to speak with the Lilend.
Vegeta returns to the inn. He's already seeing flyers: Dynamic Katt versus Saiyan Prince Vegeta! One night only!
(GM) Chad S. (GM): So what's the plan for today? Approach the manor, distract the staff? Sneak on by?
Sweet talk the residents?
Training Montage?

(GM) Chad S. (GM) tries to herd the players
George: Once Hawk wakes up, he'll help distract the staff.
Hernz: Is this a Fi/Claire decision? Veg will act as party wants... he can sneak, break stuff, and act constipated.
Cat: nidri can catch up with sheela and see if darius wants to have us over.
it's possible he might, if i ask nicely.
(GM) Chad S. (GM): Okay. Hawk probably won't wake up until the early afternoon, a little after lunch. Wait until then?
Fi: Probably
Chris: probably
Hernz: FF time!

July 4, 1236 AD (afternoon)

 
Hawk awakens from an early morning nap, and the party decides to travel to the Kolphan estate.
Fi: If we decide to free her, let's do it at a later time. I'll sneak in with Vegeta to distance the rest of the party from it.
For now just info.
Hawk, Nidri and Claire approach the entrance to the estate. Fleir...follows Fi.
Guard: Greetings, sirs and madam. Welcome to the Kolphan Estate. State your business.
Meghan: (did we have business?)
(do I need to roll bluff instead of diplomacy?)
Cat: ...did y'all want nidri to ask?
(GM) Chad S. (GM): Nidri said she wanted to talk to Sheela.
Meghan: ah, ok
Chris: Well, Fi isn't talking unless we want to spill the beans.
Meghan:
Claire : Diplomacy
Check	32
If i have a reason, I can talk my way in
Cat: ok, well i'm kinda confused about what our approach is and who is going where in what order :)
Chris: I would like Nidri to open up a conversation so that we can try to figure out if anything odd is happening here.
At some point I need Claire to excuse herself, so that Fi can sneak her off to see the Lillend.
I guess Fi should stay hidden outside for that to work best.
Cat: so if i go see sheela first i might be able to get us an actual invite.
Chris: I assume that we can get the 3 of you in with an invite, yes.
Meghan: hey look a plan!
Cat: so i would go to sheela first.
with a 'hey, would Darius be interested in catching up a bit? maybe I could also introduce a couple friends' type line
Claire politely asks if Sheela is present as she'd like to talk to her friend, Nidri. The host excuses himself and enters the mansion.
Chris: And perhaps Hawk could sing something and secret invis Claire while she is excusing herself.
Meghan: what
Ok, so Claire will go to the bathroom.
A few moments later, the guard lets Hawk, Claire and Nidri inside. The other two guards stand at the ready.
Meghan: Hawk can cast invis on her. She'll slip out the window...
also Claire has fly
so she'll fly, invisible, out the window
this will really suck if they have a detect invis up somewhere
Hernz: or if they have no windows lol
A drowsy Sheela greets Hawk and Nidri.
Meghan: what kind of bathroom has no windows
the gross kind
She hugs Nidri.
Meghan: (I have no memory of Sheela)
Sheela Kolphan: Nidri! You're here!
Nidranisan: Heya!
Nidranisan will go for the hug if it looks ok ;)
Cat: oh hey.
yeah, totally miseed that line. yup, definitely engaging with the hug.
Sheela Kolphan: Oh my gosh! I'm so sorry about last night. I found this cute girl, we got talking for a bit, I lost you at the party, and...
Nidranisan: No no, it's totally ok.
I had a blast.
Just wanted to check in and introduce a friend or two.
And maybe see if Darius was around, or if you thought he might want to catch up at some point while we're here?
Sheela Kolphan: Oh that's great. I should take you to Darius.
Meghan: (wait am I still there or have I tried to sneak away yet? I'm bad at this)
Sheela Kolphan: Darius! Get over here!
(GM) Chad S. (GM): You said you snuck away.
Cat: well if they've already snuck off, i wouldn't have said the bit about introducing friends.
Meghan: ok
Sheela Kolphan: Darius! Get over here! It's Nidri!
Meghan: did hawk sneak off with me?
Chris: Chad needs to re-read what I said.
Cat: or if hawk is still here i'd just introduce him.
(GM) Chad S. (GM): Chris sez: Chris: I would like Nidri to open up a conversation so that we can try to figure out if anything odd is happening here.
At some point I need Claire to excuse herself, so that Fi can sneak her off to see the Lillend.
I guess Fi should stay hidden outside for that to work best.
Okay. So Hawk, Nidri and Claire are still here, and visible.
Darius and an aasimar approach the party. The aasimar's chin is huge. He smiles as he sees the three, and tries to hide his frown as he sees Nidri.
Meghan: ok
damn
Darius hugs Nidri.
Meghan: ... how many chin puns can I come up with?
Darius Kolphan: Nidri! It is good to see you again!
Meghan: this is going to be like the nose jokes in roxanne
Nidranisan: So good to see you too!
You have a lovely estate here in paradise.
Darius Kolphan: Well, it gets the job done.
This is my sister, Sheela. I guess you've met her already.
And this is my older brother, Sigurd.
Sigurd smiles, revealing his two rows of pearly whites.
Nidranisan: Pleasure to meet you.
Sigurd Kolphan: Sigurd Kolphan. Pleased to meet you. You must be Darius's current friend.
Enjoy your time here.
Darius Kolphan tries not to roll his eyes.
Nidranisan: Oh, and this is Hawk, and Claire.
Meghan: (one friend at a time for Darius)
Sigurd Kolphan: It is good to meet you all. One moment, I need to check on Grandmother.
Nidranisan spends most of that exchange trying not to have too much of a staring contest with Chin.
Meghan: ooo, I get +2 on diplomacy vs outsiders
Cat: you know that really polite i-know-you-don't-like-me smile?
Meghan: I don't remember if aasimar count
Cat: but sheela gets the actual warm friendship smile.
Meghan: I suppose I need to make another diplomacy check now to talk to strangers
Sheela Kolphan: Don't mind Sigurd. He...is a bigot.
Darius Kolphan: Sheela, please.
He is... dedicated to destroying evil.
Nidranisan: I am quite familiar with that expression.
Darius Kolphan: He is overzealous.
Nidranisan: I've learned when to assume I am being...misunderstood.
You and Darius seem pretty confident that I'm not a terrible, evil person.
Sheela Kolphan: Well of course you're not. You know how to party, for one thing.
Do they know how to party?
Sheela Kolphan wiggles her eyebrows
Nidranisan: What, these two?
Claire does. Hawk is...entertaining.
Sheela Kolphan giggles
Cat: cue the blush in 3...2...1...
Meghan: Hawk is the entertainment you mean
that should have been in character
Claire: Hawk is more like the entertainment
Hey, Hawk, do you dance?
I mean, in theory.

Hawk Hubertins blushes.
Hawk Hubertins: Err, I don't dance, but I know some very talented performers.
Nidranisan chuckles.
Hawk Hubertins: In fact, I spent most of the night last night... well, all of the night with one particular dancer. We were working on a duet of sorts.
Meghan: shipper!Claire's work has started
Sheela Kolphan: Oh? All night?
Does she have a name?
Hawk Hubertins: Yes. She's spectacular!
Nidranisan: That's an odd name.
Sheela Kolphan leans extra close towards Hawk

Hawk Hubertins blinks.
Hawk Hubertins: What? Nidir? What?
Nidranisan snickers.
Nidranisan: nevermind.
Sheela Kolphan: You know how to party, Nidri.

Hawk Hubertins looks confused.
Nidranisan: Hawk does not, but it's fun to watch him try.
Claire: Oh, Hawk. For someone with such poetry you really fail at language jokes sometimes.
That's ok, we still love you.
Nidranisan: I think he's just still tired from being out all night.
Let's not be too mean.
Nidranisan grins.
Claire: Clearly he needs some hair-of-the-dog
(we can be a little mean, right?)
Darius Kolphan laughs a bit.
Hawk Hubertins: What? Is Fleir here?
Darius Kolphan: Ah, Nidri. I miss your sense of humor.
Nidranisan: Well we'll be here for a while I think, at least a week, if you'd like to catch up a bit more.
Darius Kolphan: Come, I should let you meet Grandmama.
Hawk Hubertins: I am still a bit tired. Sal'nessee kept me busy all night rehearsing.
Nidranisan chuckles and shakes her head a bit.
Cat: if darius is offering an arm or some equivalent, i'll go with him heh.
Sheela Kolphan: Sal'nessee? Small world!
Hawk Hubertins: Hmm? Yes, we're friends. Ran into each other at a performance she was giving, and we've helped each other with our performances.
Sheela Kolphan: She frequents here, almost daily.
Hawk Hubertins: That's right! She said she was getting help from your family with her work here.
Sheela Kolphan: Usually to talk to Grandmama.
Meanwhile, Vegeta, Fi and Fleir formulate a plan...
Meghan: I need an opening to sneak out...
... eh.
this is also interesting

Hawk Hubertins starts absentmindedly humming.
(From Hernz): veg is with Fi outside, hiding somewhere... in case he's needed for anything
Darius offers Nidri an arm.
Nidranisan smiles and takes his arm.
Nidranisan: Anyone you two fondly call Grandmama must be a lovely person.
George: So Hawk is warming up to do a cast invis while singing to hide the spell.
Since it sounds like that was our plan.
Meghan: not sure if we want to stick with that.
(GM) Chad S. (GM): Seems that way.
Meghan: but ... yeah, why not.
hope we have a meeting location
George: Otherwise he can do a fascinate song to get everyone's attention so Claire can sneak off more easily.
Meghan: that might be better
but she can't invis herself. though it'll be more suspicious if she's caught while invisible
if she's caught while not invis she can probably talk her way out of it.
Chris: Unless Grandma, is the Lillend...
Cat: i prefer the fascinate approach for the reasons meghan mentioned (level of suspicion/talking her way out of it)
George: Hawk can get 3 creatures with the fascinate.
Cat: unless that will be more easily detectable
George: How many people are here other than the party?
(GM) Chad S. (GM): Darius and Sheela. Sigurd already left.
Meghan: you shoudl totally fascinate nidri too
that'd be awful
George: It'd be DC 17 will save.
Meghan: ... i never did switch out charm person
(GM) Chad S. (GM): Sheela's Will Save 13
Darius's Will Save 14

Hawk Hubertins sings a fascinating song.
Meghan: Note: I'm adding comp lang as my as-yet unset first list spell
George: Yes, this uses rounds of bardsong.
Darius and Sheela pause and listen to the music.
Cat: if you hit nidri too, it's more explainable ;)
Nidranisan:
Nidranisan : Will
Save:	8
Darius Kolphan: That is a quite interesting song, Hawk. What did you call it?
Hernz: wow everyone with really crappy will save rolls lol
Sheela Kolphan: Who cares? It sounds nice.
Chris: "Pay no attention to the person over there"
Meghan: and Claire slips away...
do I need to roll something?
can I just get "distracted" by something as they're walking off?
(GM) Chad S. (GM): Darius and Claire aren't paying attention to Claire right now.
Meghan: doop-de-do...
Hawk Hubertins: I call it "The Maladjusted Jester". Would you like to hear more?
(GM) Chad S. (GM): There is staff here, but it's not clear if they would ceare.

Hawk Hubertins continues singing without waiting for an answer.
Darius Kolphan: I wouldn't mind.
George: You may want to look that song up. it's from The Court Jester. ;)
Meghan: oh dear
are you making a fool of yourself?
am I sneaking a baby out?
George: A jester unemployed... is nobody's foool!
(GM) Chad S. (GM): Meanwhile, Claire sees an opportunity to sneak away...
Meghan: I'm gonna stroll casually
Cat: fly casual. ;)
George: Beat me to it. :P
(GM) Chad S. (GM): Okay. Was Fi planning to move in?
Claire strolls to the back and finds a large, temperate forest.
After a few minutes, Claire finds Sigurd talking to a woman with white, feathery wings and a long serpentine tail. Chains keep her restrained to a large rock.
They are speaking in Celestial, but Claire knows that language.
Chris: Fi was escorting Claire.
Fi is also there.
Chris: So she didn't need to search.
(GM) Chad S. (GM): Good, we'll say Fi directed her.
Fi:
Fi : Stealth Synergy
Class: Hunter
17 or 35
Meghan:
Claire : Stealth
Check	5
loool
Fi: Don't step on that...
Meghan: hey I rolled a 4!
Fi notes the woman seems to whistle, tweet and chirp like a variety of small birds.
(GM) Chad S. (GM): Perception 29
Perception 15
Meghan: auran?
Vegeta: stealth 24
Cat: see that, should've just waited to meet grandmama ;)
Both notice Claire approach, although the woman turns toward Vegeta as he approaches.
The woman whistles.
(To Claire): You hear the woman speak in Celestial. "Ah it's the wolf and her companion! Sigurd, is this who you were speaking about?"
Cat: ...
(To Claire): Sigurd replies, "Yes, although I didn't see those three"
Sigurd Kolphan: Welcome. This is Grandmother, Kolphanir.
She only speaks and understands the Celestial language.
(From Claire): Coincidentally...

Claire says some stuff in Celestial
(From Claire): my friend was concerned
(GM) Chad S. (GM): Alright, bedtime for me. Ask her some questions.
Cat: like...why she's chained to a rock? ;)
Chris: Otherwise she would fly around the island naked?
Cat: that's awkward.
well i'm not there and have no real input :)
so i'm gonna go to sleep soon.
Meghan: yeah i'll ask whatever questions you guys have for her...
realtime 5/10 12.59 pm
(GM) Chad S. (GM): I'll assume someone asks Kolphanir about the chains.
Kolphanir nods when Claire translates the question.
Kolphanir: Everyone asks that question when they first see me. I always thought people would ask about the wings or the tail first, but...haha.
Kolphanir playfully swings the tip of her 20 foot tail
(GM) Chad S. (GM): That was in Celestial. Formatting error.
Kolphanir: [Celestial] After the Wailing War ended, most of my kind returned home. It is said that we cannot remain on this plane for too long- it has a corrupting effect.
[Celestial]I did witness too many of my brethren lose their sanity and control. On the plus side, those with evil hearts found this realm to be very calming. I guessed this plane has a balancing factor to it.
[Celestial]My allies here wished me the best of luck, but...we had become such friends. Such allies. How could I abandon them after what we've fought through?
[Celestial]The solution was simple: Remain on this plane for as long as I can. But I needed to maintain control of myself. The gods were...kind, and found a way to manage my sanity.
Kolphanir rustles some of the chains
Kolphanir: [Celestial]Each link has been decorated by a friend or family member, to remind me that we are all in this together.
[Celestial]And that, is the story of why I am chained to this rock. The elf and the wolf there offered to aid me yesterday. It had good intentions, but would have had terrible consequences.
Sigurd Kolphan: It is...shameful that she refuses to be free.
But I must respect Grandmother's wishes.
It's also clear we must increase patrols of the forest. If a wolf of this size managed to sneak onto the compound, imagine what someone of ill intent could do.
(GM) Chad S. (GM): Any other questions for the party?
Er, Kolphanir?
Cat: do we know anything about the Wailing War? am i just not remembering or is that a new name for something?
(GM) Chad S. (GM): That was way back when many outsiders were expelled onto the Material Plane.
Are people OK if I delete "Trout's Mansion Skill Challenge"? I'm cleaning up my notes, and I don't think this is relevant anymore.
In fact you can check the "Fifty Years War" handout
Cat: i mean do you guys wanna pick her brain about plot points? :)
so is the fifty years war and the wailing war the same thing?
...the merki thing talks about 'the wailing night' being over a thousand years ago.
Hernz: well, looks like veg won't be breaking nuthin' lol
realtime 5/11 5:56 pm
Kolphanir finishes tweeting and begins strumming her harp.
Chris: Well... we have someone that we can ask about the things that the angels have been leaving behind.
Any objections?
We can also get the angel perspective on the Mels
Cat: i'm good with those questions. also worth asking about the lucavan coming back?
Chris: What about Sendrine and the Sorceress? Safe to ask her?
Hernz: while she tweets, vegeta will post a few selfies
But yeah, veg wouldn't be against asking about sendrine and stuff
(GM) Chad S. (GM): Okay, that's 3 in favor.
Kolphanir: Angels leaving affects behind?
Kolphanir Knowledge Check 31
Kolphanir: [Celestial] Yes! I have heard of it. Many angelic entities have gone...mad. Long term exposure to the Material Plane have lasting effects on their psyche.
[Celestial]In our attempt to adjust, otherworldly entities often miss something. Something renders us...incomplete.
[Celestial]In the end, I think they allowed mortals- apologies for the harsh term- to direct them, knowing they would do best.
Sigurd Kolphan: Evil can corrupt even the greatest of people.
Vegeta: I once heard stories of a wizard who could do that... magic poop... magic boob... I forget his name
Sigurd Kolphan: Hmpf. I've slain too many demons, vampires, and the undead who enjoyed driving people insane.
Kolphanir: [Celestial] The Mel Family? What about them?
Kolphanir Knowledge Check 26
Kolphanir: [Celestial] Oh, yes. Let me think... a famous trade family, long history... quite gifted.
[Celestial] Now protecting Harvest Wharf. I wonder what their long term plans are.
[Celestial]While they come from evil origins, their activities seem genuine. At least, as far as I can tell.
Sigurd Kolphan: I've never trusted them. Then again, there are few you can trust in this world...
Kolphanir: [Celestial]Now, about this Sendrine material...
Kolphanir Knowledge Check 20
Kolphanir: There was a sorceress by the same name. She protected an island from all sorts of outsiders. Some say when she died, she merged with the island itself. The very earth changed shape and the island eventually disintegrated.
[Celestial]It would make sense that you could find remnants everywhere. Maybe outsiders like myself are sensitive to it.
[Celestial]And that...is all I remember for today.
realtime 5/12 7:12 pm
Sigurd coils his whip around his hip.
Cat: ...did anyone want to ask about the lucavan or keep that quiet for now?
(GM) Chad S. (GM): Also, Nidri should maybe ask Hawk to stop singing, because Darius and Sheela are truly engrossed by his song.
Hernz: lol
Cat: he'll eventually notice us drooling.
Hawk Hubertins:
Hawk Hubertins : Perception
Check	20
George: Yup, Hawk eventually notices and ends his song, smiling somewhat sheepishly.
Sheela Kolphan claps and jumps in place as Darius nods.
Sheela Kolphan: Again! Again!
Darius Kolphan: I...I am impressed. I seem to have lost track of time, though.
Nidri, my apologies.
Nidranisan: Hawk's performances can be...mesmerizing, at times.
Darius Kolphan: Ah yes...um... where were we?
Nidranisan: Going to meet your Grandmama?
Darius Kolphan: Oh! Yes! Grandmama. She founded the Kolphan Family.
Come, this way.
Sheela Kolphan: Oh, right. Grandmama. I'm sure she'd love to see you.
You, and Hawk and...Claire.
Where did Claire go?
Nidranisan: Huh.
She is a bit flighty, she might've gotten bored and wandered off.
Sheela Kolphan: Oh yeah, I totally know the feeling.
Eventually, the rest of the party meets Kolphanir, where she is midway through playing on her harp.
Darius Kolphan: I should warn you, Kolphanir may not be what you expect...
Also, she only speaks and understands Celestial.
Nidranisan: Ah, haven't picked that one up yet.
I think some might find it...awkward, if I did.
Darius Kolphan: No worries, all of the Kolphans can speak an d understand it.
Nidranisan: You are all quite talented.
Nidranisan : Comprehend Languages
Spell Level: ,  Oracle 1
Range: 
Effects/Target: creature touched
Duration: 10 min/lvl
Rolls
Caster Level Check  (Level)	=8
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.

Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
yeesh.
Well, I shall be able to understand, at least.
Darius Kolphan: Well, Sigurd knew it at birth. Sheela learned it sooner than I did. I was one of the slowest learners.
Nidranisan: Interesting.
Darius Kolphan: Well, I have to take their word on it. They are a lot older than I am.
Kolphanir: Kolphanir's chains rustle as she stops performing and watches everyone approach.
Kolphanir 's chains rustle as she stops performing and watches everyone approach.
Cat: Sigurd isn't on the wiki npc list yet ;)
Kolphanir puts her harp down, hops off the rock to ground level and chirps as she approaches the party.
Nidranisan understands that now!
Cat: (for 70 minutes, at least)
Darius Kolphan: [Celestial] Grandmama. These are the friends I met at Melanie's party back in Harvest Wharf. I see you've met Fi, Claire and Vegeta already.
Kolphanir: [Celestial]And Fleir. Don't forget her.
Darius Kolphan: [Celestial] Ah, yes.
Sheela Kolphan: [Celestial] Grandmama, this is Hawk Hubertins. He's a great singer! And this is Nidri.
Hope you don't mind hugs, Nidri because-
Sheela tries to warn Nidri of the upcoming hug from the Lillend, but alas she is too slow.
Nidranisan:
Nidranisan : Sense-Motive
Check	12
Nidranisan is pretty surprised.
Kolphanir: Strength check 15
[Celestial] Oh! This is Nidranisan? Or should I call her Nidri? Look at her, so full of life!
Nidranisan: You call tell her it's fine if she calls me Nidri.
And please convey my apologies that I cannot speak directly to her.
Kolphanir: [Celestial] Darius has told me so much about you. I am Kolphanir, Matron of the house- what did she say, Darius?
Cat: i'm assuming it's one of those squeezy hugs that goes just a tiny bit too long...
Kolphanir Sense Motive check 37
Nidranisan is smiling tho
Nidranisan just seems kinda confused.
Kolphanir continues hugging Nidri, her tail coiled behind her as a counterweight.
Darius Kolphan: [Celestial] Ah, Nidri is fine, Grandmama. She apologizes for not being able to speak to you, but she does understand you.
Kolphanir: [Celestial] Oh, I am sorry! Is this embrace lasting too long? Sometimes I get carried away.
Cat: i totally picture them all saying "Grand-ma-ma" in this singsongy little slightly british accent.
Nidranisan chuckles and kinda shrugs.
Kolphanir gently puts Nidri back down
Kolphanir: [Celestial] This forest is my domain. Feel free to stay here as long as you wish to. Sal'nessee is still using it from this morning.
[Celestial] Ah, the joys of youth...oh, listen to me prattle on. Tell me a bit about yourself.
Kolphanir sits on her own coil.
Nidranisan: Er.
Well, I work for the trading company, but mostly my friends and I have been traveling a lot, helping out with problems in various parts of the area.
The Wharf of course, Mardens City, the Krimson Forest, the Draugh Empire. I guess we've been quite a few places.
I'm not quite as...talkative...as Darius or Claire, I tend to more watch and listen.
Kolphanir: [Celestial] They do say patience is a virtue, but sometimes you need to force someone to react to see how they truly feel.
Nidranisan nods.
Nidranisan: I am sometimes a bit slow to poke the hornet's nest, I suppose.
I've had a tendency to get myself in trouble in the past...but perhaps I have become overly cautious.
Kolphanir nods
Kolphanir: [Celestial] I know that in your heart, you are trying to do the right thing. I know Darius has picked up on that as well. Maybe that's why he fancies you so much.
Nidranisan raises an eyebrow.
Kolphanir laughs, although it sounds more like a crow screeching.
Cat: i'm assuming darius is doing the translating right now.
Darius Kolphan Darius continues to translate, and scratches his head nervously.
Nidranisan: And if I say "oh, does he?" will you be able to translate that with a straight face?
Nidranisan snickers.
Darius Kolphan: She says that you are noble hearted, Nidri-
Darius Kolphan blushes
Sheela Kolphan laughs
Sigurd Kolphan coughs
Sigurd Kolphan: Of course he fancies her...
Nidranisan:
Nidranisan : Bluff
Check	14
Nidranisan is not very good at hiding her amusement at Sigurd.
Nidranisan: I'm not sure "noble hearted" is how I'd put it -- trying to do the right thing is actually a better phrase.
Kolphanir gently taps Sigurd across the face with the tip of her tail
Nidranisan: The trick is always knowing that that is, isn't it.
(what that is)
Kolphanir: [Celestial] I often warn my children. It's not always easy to determine the right thing to do. Often, Sigurd argues with me about these chains...
[Celestial] And maybe he's right. But he must respect my decision to keep them on.
Cat: yeah, sig, it's called concern trolling ;)
Kolphanir: [Celestial] In the end Nidri, it's about respect. The right to throw your fist ends where my nose begins, we used to say in Paradise.
Nidranisan nods.
Nidranisan: You certainly seem perfectly sound of mind, to make your own reasoned decision.
Whether I know and understand those reasons or not...
Kolphanir: [Celestial] That is what I always told the Archons. They always thought they knew better. You need time to think things through. Take Sal'nessee, for example. She's gone through so much strife, she's not sure what to do next.
[Celestial]Oh, but listen to me gossip...Nidri, what can I help you with today?
Nidranisan laughs.
Cat: do i know what she means by "the Archons"?
(GM) Chad S. (GM): Added an entry for Sigurd :)
Probably the general LG outsider race, analogous to NG Angels or CG Azata like her.
Cat: so there would be particular ones, like the angels/azata we are aware of.
Kolphanir: [Celestial] You are free to drink from the pond here, or relax in the forest here.
(GM) Chad S. (GM): There are specific outsiders you can mention, yes.
Nidranisan: Well thank you for your hospitality...if you were willing to say a few words about the Archons you know or indulge a few questions about some other outsiders, I would be interested to hear.
Kolphanir: [Celestial] Well, there are many Archons out there, although I don't know which ones returned to their home plane after the Wailing War.
[Celestial] Are there particular outsiders you want to know about?
George: Hawk would have cast Tongues on Nidri and himself to make this easier/not require translators.
Cat: i'm sure he absentmindedly realizes that like halfway through ;)
(GM) Chad S. (GM): Would he make it obvious, or would he weave it into his singing?
George: Possibly.
I think it's second nature to just make it a part of whatever he's humming or singing at the time.
Cat: hah.
hawk is humming to himself and nidri suddenly starts accidentally speaking celestial. stranger things have happened?
Nidranisan: Well, we've...met...a few, including Jubilation and Perseverance. Though I think I am more curious if you know anything about the Lucavan.
Hawk Hubertins:
Hawk Hubertins : Perform (Singing)
Check	36
Kolphanir: [Celestial] Ah, the performer, Hawk. Welcome.
Kolphanir Sense Motive 39
George: It's a DC 36 check to notice the casting.

Hawk Hubertins bows to Kolphanir
Kolphanir: [Celestial]You blend music and magic almost seamlessly! I bet my children didn't notice.

Hawk Hubertins blushes.
Hawk Hubertins: Force of habit, I'm afraid. Perhaps a bit rude of me in this case. I hope I have not offended anyone.
Sheela Kolphan whispers to Claire, "What didn't I notice?"
Sigurd Kolphan: No offense taken, Hawk. It seemed harmless enough.
What, if I may ask, are the Lucavan?
Cat: That's Hawk: Mostly Harmless.
George: Mostly?
Nidranisan: A group of evil outsiders, heavily involved in the 50 years war.
Cat: kick me if player is like way off base and mis-remembering something from forever ago :)
Sigurd Kolphan Knowledge Planes check 13
Sigurd Kolphan: Oh, yes. Nasty creatures trying to summon their master, Lucave.
Nidranisan: Those are the ones.
Kolphanir: [Celestial] Ah yes, slain by the Four Great Heroes and One More I'm Not Supposed to Mention!
Kolphanir Knowledge Planes Check 19
Nidranisan: ...
Kolphanir: [Celestial] They had a Zodiac naming scheme, and also named themselves after gems.
Nidranisan: Indeed. Everyone seems to think all of them were defeated.
or rather, everyone seemed to think all of them were defeated during the war. that were on this plane.
Kolphanir: [Celestial] Early on in the Wailing War, Lucave tried to rise but there was too much going on. He was quickly banished.
Nidranisan: Banished. Hmm.
Kolphanir: [Celestial]Haha, I made so many jokes at his expense! He's like a Groundhog. Afraid of his shadow so he fled! Except it was less of a shadow, and more of the holy hammer of justice!
Kolphanir Perform (oratory) check 18
The Kolphans chuckle a bit as Kolphanir slams her tail into the pond, splashing water to and fro.
Kolphanir: [Celestial] Well, it's very difficult to actually kill powerful outsiders.
Nidranisan: Indeed.
Alexen Dakan said there were actual gems that exploded when they were defeated.
Kolphanir: [Celestial] But once it's done...well, there's no way they can come back. Mortals are more fragile, but the soul can be brought back if they wish.
Nidranisan looks thoughtful.
Kolphanir: [Celestial] Gems. Yes, I've heard the tale.
Kolphanir Knowledge (History) check 12
Darius Kolphan Knowledge (History) check 7
Cat: you are rockin' those knowledge checks tonight!
(GM) Chad S. (GM): Woo!
Nidranisan:
Nidranisan : Knowledge-History
Check	24
Cat: i'll just go have that conversation with myself :P
Nidranisan mumbles a little bit.
Nidranisan: So if they can't possibly come back, is Lucave somewhere recruiting new ones?
(To Nidranisan): You remember one of the Lucavan, a Red Dragon, was killed in front of the combined armies. A ruby fell out of its mouth and shattered, full of light and energy.
(To Nidranisan): Lucave was known for his long term plans, and having many contingencies.
Kolphanir: [Celestial] I don't see why not. When the Angels fail they simply grab another dozen and try again.
Nidranisan sighs.
Sheela Kolphan: Grandmama doesn't say much about her days before she came here, but it's obvious to me she didn't like it up there.
Nidranisan: Well, given the folks we've met so far, I don't think I would either.
At absolute best, they've all been, how shall one say, intense.
Nidranisan mumbles again, especially Jubilation.
Kolphanir: [Celestial] It's why I stay here. Out of respect for those who live here, I must limit my influence.
[Celestial] Too easy for me to go, holier-than-thou, as they say.
(GM) Chad S. (GM): Alright, bedtime for me. Tell me if you have anymore questions and/or what you'd like to do next.

Vegeta finds this fairly interesting..
(From Vegeta): once this is done, unless the party is doing anything, veg will report for his "match"
(From Hernz): on a side note, only developer openings at fidelity right now are in north carolina... I'll keep an eye out
Cat: eh, i think that covered most of what i'm going to come up with. anyone else? :)
Hernz: veg is all set
realtime 5/14, 8:31 pm
Darius Kolphan: Grandmama wishes you all good tidings. As do all of us Kolphans. Even Sigurd.
Sigurd Kolphan gives a sarcastic grin, showing his pearly white teeth
Darius Kolphan: What are your plans for today? Besides Vegeta's big fight.
Sigurd Kolphan: Oh! The battle against Katt Rinpo. I did plan to visit the colosseum tonight and see the match up close.
Sheela Kolphan: And find some groupies...
Oh! Nidri! I need you to sign this card, showing I helped you yesterday! Once it's full I'm off the hook.
Fi: Huh? Help? Hook? Did I miss something?
Vegeta: I'll try to keep the fight interesting
Sheela Kolphan: Oh. Well, this card...I'm performing community service, and I need people to sign and verify I did my job.
Sigurd Kolphan: I look forward to it, Vegeta. You were able to sneak onto this compound without trouble, so you certainly know a thing or two about engagement.
Nidranisan chuckles and signs.
Nidranisan: We can maybe still hang out again later this week though?
Darius Kolphan: Of course Nidri! You are in my territory now, I'll find you no matter what.
Kolphanir grabs her harp and starts playing it 42
Sigurd Kolphan: Well then. Time to practice and prepare.
Sigurd Kolphan takes his leave.
Sheela Kolphan: Free day for me. Nidri if you want to hang out again, or you know anyone who would love to, tell me about them, OK?
Sheela Kolphan returns to the estate and tells some servants to draw up a bath
Nidranisan: Sure sure.
Darius Kolphan: Well, back to solving my latest mystery.
Nidranisan: Hah! Anything interesting?
Darius Kolphan: Murder, unfortunately. Another musician was found dead a few days ago. Drained of his very life force.
Nidranisan: Another?
Should I be keeping a closer eye on Hawk?
Darius Kolphan: Haha! Honestly, I don't know. There have been 3 murders in the last week. All native visitors, found dead in their bedrooms. Energy drain was involved in all of their deaths.
Vegeta: might make sense to stick together
Darius Kolphan: Hawk isn't from here, so he doesn't fit the pattern.
Nidranisan: Huh. well, that's definitely still terrible.
But I'm glad Hawk doesn't fit the MO.
Darius Kolphan: Even Councilman Vorre is looking into the matter. He said he would personally prosecute the perpetrator if he ever found him.
Vegeta: well, not sure what this is all about, but if we're sticking around for a while and you need any help, let us know... I think I just might get bored otherwise
Darius Kolphan: Getting bored on the Isle of the Sun? I didn't think anyone would say that!
Nidranisan: Mm. Does he think there's an outsider involved?
Oh, Vegeta gets bored easily. He doesn't like relaxing.
Darius Kolphan: He hasn't revealed his hand on the investigation, but some outsiders are capable of energy drain.
Nidranisan:
Nidranisan : Knowledge-Planes
Check	10
...I guess.
I hope if there is a conclusive outcome, it will be announced or in the news.
If you have time to take a break from all the investigating, look me up ;)
Darius Kolphan grins
Darius Kolphan: Of course, Nidri. If I'm not here, just tell Grandmama.
Er, ask one of your friends to tell Grandmama.
Darius Kolphan leaves and prepares his tools.
(GM) Chad S. (GM): Alright. Anything you want to do before the evening? Vegeta's got a match with the champion.
Cat: nope...veg doing anything else to prep or gear up?
Hernz: nope, he's all set
Cat: prepare to fast-forward. :)
  

July 4, 1236 AD (evening)

 
Continual Flame lamps keep the streets in the entertainment district well lit. Posters featuring the Champion Katt against a newcomer from a faraway land. Tonight only at Trout's Battle Colosseum!
Cat: faraway land hah.
Hernz: we never sold the other equipment, right?
(GM) Chad S. (GM): I don't think anyone confirmed it.
Hernz: ok
(GM) Chad S. (GM): I assume Vegeta is going to the Colosseum?
Hernz: oh yeah, thought that was a given... sorry

Vegeta goes to the colosseum
Nidranisan shows up to watch.
Lord Trout: Vegeta, my boy! Are you ready? Here's your dressing room. My men will call you shortly.
Vegeta: A sayan is always ready
thanks
Lord Trout: Of course! Of course!
Nidri enters a large stadium with a large sandpit in the center. She notices Sigurd Kolphan is there, surrounded by many young charmed females. He's barely holding them off.
Sigurd Kolphan: Ladies, please! You shouldn't offer that kind of activity to me!
I'm just here to watch a good fight.
No, not that kind of fight...
Hernz: lol
Baba: Hey! Keep it down! You and your floozies can find a room or somethin'!
Sigurd Kolphan: My apologies, good sir. But I can't control my good looks.
Baba: Your ladies reek like rancid honey...
(GM) Chad S. (GM): Alright, getting sleepy (and I need to prep some stuff, anyway. I gave too many plot threads that aren't fleshed out yet!) So I'm calling it a night. Hernz, can you roll initiative?
Vegeta: inits 15
  

Vegeta vs Katt

 
realtime 5/15, 7:55 pm
Lord Trout: Ladies and Gentlemen! Welcome to a special exhibition event! Are you ready for some nail biting action, Isle of the Sun?
The crowd cheers and roars as Trout proves he is quite the entertainer.
Lord Trout: Our champion has grown bored of her weak competitors, and tonight she has put ten thousand pieces of gold on the line!
The audience gasps. Even the women surrounding Sigurd give pause- briefly.
Hernz: ten THOUSAND Geepees!!
Lord Trout: And only one brave warrior took up the call! He may be small in stature, but his skill, agility and cunning prove there is more than meets the eye!
Hernz: Bumble Bee???
Lord Trout: Give a big hand for our latest challenger- Prince Vegeta!
(GM) Chad S. (GM): lol

Vegeta steps out... I assume
Vegeta steps out into an open sandpit. Behind him he can hear several musicians play a loud, brassy fanfare. Nearby wizards illuminate a path for him, up to the center of the pit.
Baba grumbles, that was my entrance theme, Trout!
Lord Trout: I have seen Vegeta's fighting style with my own eyes, as he tackled beasts from another world. They were no match for him.
But now, Vegeta faces his toughest foe yet- our Grand Champion. Her origins? Mystery. Her skill? Legendary! She has bested hulking brutes and cunning rogues with a simple swat of her Tiger Staff!
Lord Trout has an aside, replicas are available for sale for one piece of silver.
Lord Trout: And now, meet our Champine: Katt Rinpo!
The much larger group of spell casters and musicians play a loud fanfare as a toned redheaded woman covered in yellow tiger fur enters the ring. Her quarter staff has claws on the end, seemingly ornamental in nature.
Katt: Hey! Is this the new guy? Cool. Can't wait to see what ya got.
The audience screams in excitement.
Vegeta: You have quite the reputation... I won't hold back just because you're a woman
Katt: Duh.
Vegeta: don't get too cocky

Vegeta smirks
Lord Trout: Alright, you too. 30 feet apart, please. The rules are simple: The first to fall loses. Let's see a good fight.
Now audience: ARE YOU READY FOR BATTLE?
Hernz: BATTUL!
The audience stomps and cheers as Lord Trout is lifted off the stage by a harness.
Katt: Katt's Init: 6
Vegeta's instincts are faster than Katt's.
Hernz: keep rollign that way and it will be the easiest 10000GPs ever lol
Cat: lol

Vegeta powers up, then uses his ki to boost his AC for the round

Vegeta has 12/14 ki left
(GM) Chad S. (GM): What's your AC?
Vegeta: 28 for 1 rd
24 otherwise
(GM) Chad S. (GM): Okay.
Katt shrugs as Vegeta's hair changes color, then readies her staff and pounces.
Vegeta: AAAAHHHHHHHHHHH!!
Katt: Quarterstaff hits AC 22 for 13 damage
Wow, you're fast!
Now is the fun part!
Round 2
Hernz: I'll do the flurries one at a time

Vegeta switches to offense 11/14 ki left
Hernz: the first attack each round will be a stun attempt btw

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 28 (33 to crit.)
Damage (P): 13
Crit Confirm: 31
Crit Damage (P): +10
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Katt: Katt's Fort Save 10
(GM) Chad S. (GM): EASY MONEY
Hernz: hahahaha
so she's at no dex and -2 AC for being stunned now until my next turn

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 20 (33 to crit.)
Damage (P): 11
Crit Confirm: 16
Crit Damage (P): +12
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Vegeta's first swing knocks her quarterstaff right out of her hands as she tries to regain her bearings.
Katt taken 11 damage so far
Hernz: and the first 13 too?
or is that from some DR she might have on the first hit?
Katt taken 24 damage so far
(GM) Chad S. (GM): I didn't see the first hit, sorry

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 9 (28 to crit.)
Damage (P): 11
Crit Confirm: 13
Crit Damage (P): +9
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: done
Vegeta is unable to get past Katt's skin with his follow up swing.
(GM) Chad S. (GM): You have 3 attacks in a flurry? Nice.
Hernz: last one is at -5
Katt stumbles around for a moment. The audience is surprised. Baba grins.
Round 3
Katt finally recovers just in time for Vegeta's next assault
Katt: Hmpf. Now I can't hit him with my staff.

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 16 (33 to crit.)
Damage (P): 12
Crit Confirm: 20
Crit Damage (P): +15
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Katt dodges Vegeta's first strike.
Hernz: there goes stun lock lol

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 25 (33 to crit.)
Damage (P): 12
Crit Confirm: 28
Crit Damage (P): +10
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
The second blow hits her right in the abs.
Katt has taken 36 damage so far

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 23 (28 to crit.)
Damage (P): 8
Crit Confirm: 18
Crit Damage (P): +12
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
But the third blow is barely dodged.

Vegeta has 10/14 ki left, 5/7 stuns
Katt: Oooh! No weapons, I get it! What do I do to the unarmed guys. Um, I know!
Hernz: oh crap, here come grapple rules...
Katt scratches her head for a second, then takes a different fighting stance. She seems ready to fight with her bare hands.
Vegeta: heh, now you're ready?
Katt uses 3 types of Martial Flexibility, 5/8 remain
Katt: Katt grapples Vegeta vs CMD 34
Hernz: yup, that happened
Katt: Whee!
Katt leaps upon Vegeta and tries to pin his hands and feet. Her tail moves erratically from side to side.
Katt: Man, you're way more fun than the usual "I have a big axe" guys!
Baba twitches for apparently no reason.
Hernz: lol
Watching Katt leap upon her foe causes many of Sigurd's fans to leap upon him. He spends several seconds prying them off.
Sigurd Kolphan: Please, don't show me those, I'm trying to watch the match!
Round 4
(GM) Chad S. (GM): You're grappled, Vegeta!
Hernz: so what's that? a -4 attack?
(GM) Chad S. (GM): No penalty to attack, Vegeta.
Oh wait...
Hernz: -2 I think
(GM) Chad S. (GM): You gain the Grappled Condition. -4 Dex, -2 to all attacks

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 26 (31 to crit.)
Damage (P): 9
Crit Confirm: 15
Crit Damage (P): +10
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Katt's Fort Save 27
Katt has taken 45 damage so far

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 17 (31 to crit.)
Damage (P): 8
Crit Confirm: 17
Crit Damage (P): +15
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 14 (26 to crit.)
Damage (P): 10
Crit Confirm: 21
Crit Damage (P): +8
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
get off of me, I'm not here to be intimate with my opponent!
Vegeta's first hit lands, but Katt shrugs off the wooziness and parries the next two strikes.
Lord Trout: Intimiate eh? Save that for back stage, "Noble Prince!"

Vegeta has 9/14 ki left, 4/7 stuns
Cat: haha
The audience laughs as Trout pokes fun at Vegeta. Sigurd rolls his eyes.
Katt: Okay. Step one: Grab 'em. Step three: Pin 'em!
Katt stares blankly for a moment
Katt: Umm...hey Vegeta, what's Step two?
Cat: boot to the head?
Vegeta: I'll show you step TWO!
Katt: Eh, I'll figure it out!
Katt tries to pin Vegeta vs CMD 35
Vegeta: you must get VERY lonely
Katt: Katt keeps Vegeta pinned and pummels him vs CMD 29 for 11
damage
(GM) Chad S. (GM): What's your CMD vs Grapples, Vegeta?
Hernz: 25
LOL, you had to roll a 1 to fail haha
Katt seems in full pounce mode now, as she pins Vegeta and elbows him in the back.
(GM) Chad S. (GM): Oh yeah, the controlling grappler gets a +5 bonus...
(To Vegeta): As Katt slams you into the sand, you suddenly hear nothing. Lifting your head slightly, the world is monochrome. Everything seems so crystal clear.
(To Vegeta): You see sand particles disperse from your tussle. Spittle flies from the fans as they shout for blood. You can see Baba starting to form a frown as he realizes what trouble you are in.
Nidranisan: C'mon Veg, you remember how to fight without us, don't you?
(To Vegeta): The only that seems to be moving at a normal rate is your head and the Red-skinned man you saw before. He walks onto the sandpit, casually.
  

Brief Time Freeze Interlude by Red Man

 
Vegeta does not seem to hear you or react to your comment
(To Vegeta): We meet again, Prince Vegeta.
Cat: ...isn't it your turn? or waiting for the next-round post?
(From Vegeta): so you're helping her! that won't save her yet!
(To Vegeta): Haha. My employer doesn't want or need that dirty catfolk.
(From Vegeta): I guess that wouldn't be a whisper... though if I'm deaf, can I hear him??
Hernz: GoT time... I'll do my best to keep going... :)
(To Vegeta): My employer was... disappointed that you didn't take his offer. Still, he is willing to give his offer again: Enough Power to overwhelm this Katt and win the match.
(To Vegeta): Verbal confirmation is all I need.
Vegeta: I said BEAT IT!
(GM) Chad S. (GM): Oh, you keep going! shakes fist
Vegeta raises his head and screams, seemingly distracted.
(To Vegeta): The Redman frowns and disappears as you yell. Color returns to this world, details become fuzzy and Katt pauses for a moment, confused.
Katt: Beat it? I thought that was what I was doing?
  

And back to the fight with Katt

 
Round 5
Vegeta: escape artist 15
Hernz: a 3....
Vegeta wiggles in place as Katt holds him down.
Katt: Katt's Will Save 5
Hernz: I assume I can't attack, right?
while pinned
(GM) Chad S. (GM): Right, you can only make verbal and mental actions.
Katt: Oh, you mean Beat it like, leaving? But we're in a match, silly! I can't leave yet or the boss will get mad? But maybe I should beat an egg until it's mixed and make an omelet, because you can't make an omelet without breaking a few eggs? But what if a bird wants an omelete? I mean do they eat other birds' eggs? Is there a bird council-
Katt seems to ramble on, losing her concentration over the match.
Katt conFUS-ION! HA 96
Katt continues to mindlessly pummel Vegeta.
Katt: Attacks Vegeta vs CMD 30 for 13 damage
Attacks Vegeta vs CMD 42 for 12 damage
Hernz: 8, 9, 10 on those d10s.... damn!
(GM) Chad S. (GM): One second, I got that wrong...
Good news: She wouldn't do that. Instead:
Katt: Katt releases her hold on Vegeta and simply pummels him.
Katt uses Brawler's Flurry!
Katt: Hits AC 17 for 10 damage
Hits AC 15 for 13 damage
Hits AC 16 for 13 damage
Hits AC 17 for 9 damage
(GM) Chad S. (GM): You're prone now, Vegeta. Your AC is 24, but Katt gets a +4 bonus for attacking someone prone, right?
Hernz: penalties from pinned?
oh, nvm, yeah, then I'm fine
(GM) Chad S. (GM): You're not pinned anymore, she released the grapple to do the flurry.
Katt releases her grip on Vegeta and seemingly flails away, unable to hit the Saiyan Prince.
Katt: Twenty Seven works, so why not Oneney Seve?
Round 6
Lord Trout: Our champion seems to be playing with her foe! Or maybe she wants to give him another chance at victory. My coffers won't be pleased, but that's two points for good sportsmanship!
Baba frowns even harder...
Nidranisan: interesting.
Sigurd Kolphan raises an eyebrow, curious.
(GM) Chad S. (GM): Vegeta's up (whenever Hernz stops watching the Throne Games)
Cat: that has commercials, right? ;)
(GM) Chad S. (GM): I hope so. He's got about 25 minutes before snooze time.
Cat: lol.
Vegeta: no commercials, too many subtitltes
Cat: haha nice.
(GM) Chad S. (GM): HBO! shakes fist
Cat: anyone interesting sitting near nidri to gossip with about the match?
(GM) Chad S. (GM): Mostly just drunk patrons. Baba and Sigurd, too, but they're not close.
Cat: naw i meant like close enough to actually talk to, also i didn't meet Baba i don't think.
(GM) Chad S. (GM): Alright, bedtime for me. Vegeta is up.
Hernz: oh and boobies, can't miss boobies
hm... too many options....
ok, took 11 damage so far...

Vegeta activates his ki to boost 4 AC, then rolls away (provoking), and will then stand up and take a defensive stance
Hernz: I'm assuming I can roll away...
Vegeta: if so, rolling away AC is 24 (due to -4 penalty prone), then I get up, fighting defensively should be at 31 AC total for the round

Vegeta has 9/14 ki left, 5/7 stuns
Vegeta: hehe, not bad... but you shouldn't have let go
Hernz: wait, not sure if I can roll... ok, I guess he'll get up first (provoking just the same)
then move defensively away? (might provoke a second time if she has)
(From Vegeta): I think technically I can fight defensively while prone, so my getting up would be AC 27 provoke... sorry for this mess... we might have to resolve all this when we're both here lol :)
realtime 5/16 8:40 am
(GM) Chad S. (GM): Vegeta can crawl 5 ft away (this provokes), stand up (this also provokes), or fight defensively before standing.
I'll assume she can take an AoO.
Katt: Katt's AoO hits Vegeta at AC 25 for 12 damage
Hernz: yeah, definitely standing first cause it lets me fight defensively (higher AC 27)
so now that he's up... either an attack, or a move... hm, let me think
I'll move far from her, provoking again I think... can I do that if I'm fighting defensively?
realtime 5/16, 8:20 pm
(GM) Chad S. (GM): So, fighting defensively assumes you attack.
You could do total defense, but that's a standard action.
So you'd attack once while prone defensively and then stand
Or you take total defense and then stand.
Standing up is a move equiv unless you have some awesome Monk Power
...like SLOW FALL!
(GM) Chad S. (GM): wails on guitar
Hernz: lol... ok, then switch it to total defense and just stand next to her for now... wanted to step away, oh well
Vegeta prepares for the worst and stands. Katt flails in his direction but isn't able to do much to him.

(GM) Chad S. (GM) FUuuu-SION HA 25
Katt stops babbling for a moment and wipes her eyes.
Katt: Wh-what did you do?
Vegeta: huh?
Katt bends down to grab her quarterstaff, provoking
Vegeta: you sure that's what you want?

Vegeta lets her cause... he's all out def... so, yeah lol
Katt: What's going on? Where did they go?
Katt Katt is seemingly distracted on something.
Round 7

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 18 (33 to crit.)
Damage (P): 13
Crit Confirm: 31
Crit Damage (P): +11
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: dammit

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 19 (33 to crit.)
Damage (P): 8
Crit Confirm: 32
Crit Damage (P): +13
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Vegeta with Flurry H!
Vegeta: Att: 19 (28 to crit.)
Damage (P): 10
Crit Confirm: 24
Crit Damage (P): +14
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: all misses... great...
Katt quickly comes to her senses and bats Vegeta's blows away.

(GM) Chad S. (GM) 49
Vegeta: playing possum?
Cat: hah.

Vegeta has 8/14 ki, 4/7 stuns
Katt: You purple monkey dishwasher! I'll get your octopus!
Katt Katt flails blindly against Vegeta with her quarterstaff.
Vegeta: the hell is wrong with you woman??
Katt: Katt hits AC 31 for 10
Chris: Sense Motive?
Katt: Katt hits AC 32 for 11
Katt hits AC 16 for 12
Katt hits AC 26 for 10
Cat:
Nidranisan : Sense-Motive
Check	13
(GM) Chad S. (GM): I think the 31 hits but the 26 doesn't?
Hernz: I'm 24 right now... I switched to offense... veg almost down
(To Nidranisan): Katt seems to be checking her flank and sides constantly. Maybe she expects a sneak attack?
Lord Trout: Katt hasn't danced this much since she defeated the previous champion! But is it all over for our Prince?
Vegeta: ugh... not bad, not bad
Katt seems to flail all around her, pummeling Vegeta twice with one end and again with a backswing.
Round 8
Hernz: just gonna roll the pummel so all the attacks get rolled once.. I'm lazy lol

Vegeta Pummels Vegeta
Vegeta: Att: 18 || 31 || 26
Damage (P): 9 || 14 || 14
Crit Confirm: 17 || 28 || 16
Crit Dmg (P): +9 || +10 || +14
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Katt has taken 73 damage so far
Vegeta: Why don't you go DOW?!?!
Vegeta seems to feint, only to nail Katt with a roundhouse kick. He lands an elbow as she recoils from the blow, and it's clear he's almost gotten her down.
Katt danger zone... 16
Katt becomes coherent for a moment.
Katt: No matter...what dirty tricks you try on me...I... won't... lose!
Katt hits AC 23 for 13
Katt hits AC 27 for 9
Vegeta: ...can't... how.....?
Katt whacks Vegeta in the midsection and he collapses.
Katt drops to one knee and clutches her head.
Katt: Ow! What's going on?...whoa, I release!
As she speaks, a bright flash of light disrupts the view of the center of the ring.
As the flash recedes, the two combatants are gone.
  

And they're gone to the corrupted colluseum.

 
Lord Trout: Uhh...
Just part of the show everyone. Stay tuned tomorrow, for the thrilling conclusion!
Lord Trout's men begin quickly ushering everyone out of the colosseum.
Guard: Miss Nidranisan? Lord Trout wants to speak with you.
(To Vegeta): You awaken inside a room with white bricks, white tables and white instruments. Blood splatters are everywhere.
(To Vegeta): Katt lies huddled in a corner, clutching her quarterstaff.
(From Vegeta): ugh... what... where are we?
(To Vegeta): Half of your subdual damage was healed as Katt Released you.
(To Vegeta): Katt tries to speak, but babbles nonsense for a bit. She hesitates between scrambling away from you and beating your head in for about half a minute.
(From Vegeta): vegeta cracks his neck, rotates his shoulder
(To Vegeta): My head hurts...
(From Vegeta): you got lucky, you know that... a lucky hit
(To Vegeta): Can't think straight. Think Katt, think!
(From Vegeta): stop cowering, the fight's over, I'm not going to hit you
(To Vegeta): Huh? Lucky? You're lucky I let go! I should have- wait, do you hear that?
(From Vegeta): you're a strange one... but you know how to fight, I'll give you that... it's been a while since I fought someone like you... I'm rusty, that's all
(From Vegeta): do I hear anything? 19
(To Vegeta): Right, right. Well, you're pretty strong, when you did that thing that made me drop my staff
Nidranisan sighs.
Nidranisan: Sure.
(To Vegeta): You hear several footsteps approaching the only door in this room.
Nidri is led by the guards to Lord Trout. Several spellcasters have already begun analyzing the area.
Lord Trout: Nidranisan. Nidri. I'm...not fully sure what happened here.
(From Vegeta): get up... here they come... whomever it is
Nidranisan:
Nidranisan : Detect Magic
Spell Level: ,  Oracle 0
Duration: 1 min/lvl
Rolls
Caster Level Check  (Level)	=12
Lord Trout: My assistants here say there is some kind of teleportation effect going on, but it seems to be keyed to the prize fighters.
Lord Trout shakes his head
Cat: spellcraft or k.arcana?
Lord Trout: I need to find out who sabotaged this...
(GM) Chad S. (GM): Spellcraft will do.
Nidranisan: I presume your guards would know who has had access to the fighting area?
say, since the last fight?
Nidranisan : Spellcraft
Check	30
(To Vegeta): The door flies open as you see a half bull, half man toss a humanoid corpse into the room. The brute laughs, and his half-wolf friend also chuckles. "He lasted a bit longer than the others!"
(To Vegeta): The two slam the door shut and return to whence they came. The corpse begins to disintegrate as it lies on the white floor, leaving some blood behind.
(From Vegeta): veg will listen to see when they seem to have gone far away (from them hearing say, shit breaking)
Lord Trout: Yes, of course...I'll begin an investigation immediately. But your friend, and my champion...
I think you need to get your friends here and help them out.
(From Vegeta): percept 32
(To Nidranisan): Teleportation Circle, combined with some kind of Abjuration effect. Seems designed to keep most people out.
(GM) Chad S. (GM): (To GM) rolling 9
9
= 9
Nidranisan: Is there normally an effect here to keep a majority of people out of the ring?
(From Vegeta): get up, we're getting out of here, can you move?
(To Vegeta): The creatures walk far away, while Katt hides very poorly behind a table.
(To Vegeta): The person does not answer. With the large slash across his chest and guts torn out, it's clear he is no longer alive.
(From Vegeta): intimidate 12 get up! (veg had been talking to Katt)
(To Vegeta): In fact, the corpse seems to come alive briefly and tries to bite you. Katt quickly crushes its head with her staff.
(To Vegeta): Yeah, I'm up. We gotta get out of here.
(From Vegeta): good, you ready to get out of here?
Lord Trout: No, nothing like that.
Do you detect something?
Nidranisan: Yes.
(From Vegeta): pummel total damage on the door 37
Nidranisan: At least two somethings.
We're dealing with a spellcaster of significant accomplishment. More accomplished than myself or my friends.
(To Vegeta): The door was unlocked, but Vegeta sends it flying off its hinges.
(From Vegeta): LOLOL
Nidranisan: They would likely have needed access for 10 minutes or so, within the last few hours...
(To Vegeta): Appropriate Music: https://www.youtube.com/watch?v=bqww2bvf51g
(From Nidranisan): can i tell if the circle has been made permanent?
Lord Trout: Yes, yes...
Someone really wanted to interrupt this match.
Lord Trout sighs
Nidranisan: I will gather the group and see if they have any other ideas.
George: Don't you just hate it when someone puts a contingency teleport on your prize fighters and the ring?
(From Vegeta): amazing song lol
Lord Trout: I put a big fat target on your friends head
Nidranisan: I'm sure he's finally finding it "interesting".
Hernz: lol
Nidranisan: As much as I pick on him, he can handle himself.
Will you be here, or is there somewhere else we can find you to check in later?
(To Nidranisan): The circle is not permanent. You'd guess you don't have more than an hour before it collapses.
Lord Trout: Yes, I'll be here.
Nidranisan: If you are able to enlist the services of an expert arcane caster, or summoner, I would recommend doing so within the hour.
Lord Trout: I-I'll see what I can do. What will you do?
Nidranisan: They may be able to determine more from the spell and lingering aura than I can.
I will find the rest of my group and see if they have any other suggestions, and look forward to hearing any information you have on individuals who stood in this area within a few hours before the match.
(To Vegeta): Let's see if Nidri does the thing I hope she does, or goes off the rails...
(From Vegeta): lol
Lord Trout nods
Lord Trout: Yes. Make haste, Nidri.
George: Hawk can cast haste!
Hernz: lol
Nidranisan: I will do my best.
Cat: yeah now hernz is just gonna sit there and laugh at all of us right ;)
(To Vegeta): You are now in a maze of twisted passages, all alike. The other bricks are more of a yellow than white, minus the occasional blood splatter.
Cat: how long does it take to go places around here? like am i going to kill an hour just looking one place for one person?
(GM) Chad S. (GM): Looking for anyone in particular?
Outside of the colosseum, Sigurd Kolphan is demanding reentry.
Sigurd Kolphan: Dammit! Let me in! Now! I know evil is afoot!
Cat: well, probably will try to interrupt sigurd first, but after that, whoever i have the most info on where they are.
i assume he's arguing with some of the guards?
(GM) Chad S. (GM): Yup.
Nidranisan walks over.
Sigurd's groupies seem shocked and upset as Nidri walks over. Sigurd notices her and stops arguing.
Sigurd Kolphan: Nidranisan. Your friend, Vegeta.
I fear for his safety.
Nidranisan: Agreed.
Are you, perchance, a student of the arcane arts?
Sigurd Kolphan: ...I have some skill, but I'm no expert.
Maybe one of your friends can take a look?
Nidranisan: I'll be going to look for them momentarily.
Sigurd Kolphan: My carriage can get us around the Isle faster than on foot.
Nidranisan: That...may be of benefit.
Sigurd Kolphan clenches his fist
Sigurd Kolphan: Perhaps...you would like to ride with me.
Nidranisan: It would be best if we could find Claire or possibly Hawk within the hour.
But we should alert the whole group if possible.
Sigurd Kolphan: Of course. Let us ride. Do you know where they may be? Perhaps the Kolphan residence?
Nidranisan: Perhaps your brother would be interested in this particular occurrence as well.
Meghan: is Claire coming out of the closet?
Cat: is she in the closet?
(GM) Chad S. (GM): Depends on where she is this evening.
Cat: i'm just naming the ppl most likely to have a spellcraft check but honestly, i don't think we're gonna do much better than i did already heh.
Meghan: I have no idea
(GM) Chad S. (GM): Sheela doesn't believe in closets.
Cat: it's like, evening/night time at this point?
i'm kind of assuming people are either bumming around the clubs or like, went home, i dunno?
(GM) Chad S. (GM): Sounds legit. To the _Kiss of Serenity_!
Meghan: I'm making my way through all the clubs and paying exactly 0 monies to drink.
which is probably exactly what I'd be doing at home
but here, I get to wear tropical flowers in my hair as I do it.
Cat: and hawk is probably singing somewhere.
and Fi...i dunno, did fi mention where s/he was going?
As Sigurd and Nidri hop into the carriage, you can hear the jeers and tears from his groupies as he abandons them.
Meghan: abandoned in favor of a ... what are you again, a tiefling?
muahaha
yours should be an evil laugh
Cat: oh yes.
i'm being on my BEST BEHAVIOR right now tho
Meghan: of course, some of his groupies are already shipping it
Sigurd Kolphan: People's lives are on the line and all they can think about...where to first?
Cat: but maaaan darius and i are gonna laugh about this later.
Nidranisan: well Claire will probably be making a ruckus at whatever club she can find someone to buy her drinks at.
Meghan: which is ... all of them
no, clearly, Claire and Hawk had to go out together
Cat: as in, you dragged him along?
Meghan: or vice versus
Nidranisan: We might have to ask around.
Cat: was there pretty much a block of clubs or are they scattered all over?
Nidranisan: Perhaps if we can quickly find a lead, you can leave me to track down Claire, and you could check the Kolphan estate for Darius or any other of the crew who might still be there?
Sigurd Kolphan: There are a lot of clubs in the Entertainment District. (K. Local) checks would help here.
George: Hawk was probably getting ready to go find Sal'nessee and Claire came in and said "Hawk, we have to go! Now! It's an emergency!"
So Hawk follows Claire, and we wind up at a bar, and when Hawk asks what the emergency was, Claire says "I needed a drinking buddy." and winks.
Sigurd Kolphan: Alright, I'll leave you in the district. Maybe Darius knows more.
Cat: no ranks in k. local
gonna be a good old fashioned pop in and ask about them at every bar.
Nidranisan: Your Grandmama might know something about teleportation circles.
There was another magical effect I could not identify...which likely means even more powerful than a teleportation circle.
Meghan: that is almost exactly what happened, yes. (to George)
Nidranisan: or perhaps just more obscure.
Hernz: you walk into a bar and find veg drinking a margarita at this rate lol
Sigurd Kolphan: He's a good fighter, but...
Meghan: my god veg what have they done to you. margaritas? noooo
Cat: well, y'all didn't leave notes on where you were going, and apparently no one else cared enough to go see your fight :P
Meghan: lol whoops
i am on vacation
Cat: good thing someone went huh? :)
Meghan: I see enough fighting when I'm at work
Hernz: lol no veg love
Cat: and you know i only went to make fun of you ;)
Sigurd drops Nidri off next to some bars, and heads to the Kolphan Estate.
Nidranisan imagines she hears an audible sigh of relief as he heads off.
Hernz: nidri: "you should have seen veg get beaten with a stick" lol
Cat: "yeah i would've disappeared out of shame too"
Hernz: lol
Cat: can i like...diplomance or something? to try to at least not piss anyone off while asking around?
(GM) Chad S. (GM): Diplomacy will do.
Nidranisan: i'm basically trying to politely ask in at each place that there's been an emergency and have you seen my friends.
Nidranisan : Diplomacy
Check	19
only, with grammar.
George: And grampar?
Cat: also check out how i managed not to swear in front of sigurd.
Nidri is able to accurately describe her friends. She finds Claire and Hawk, clubbing it out.

Fi is playing with Fleir in the waves. Wearing a normal adventuring outfit, not a swimsuit.
Cat: like, after dark?
Chris: yup.
Cat: lol. we'll find you in the morning heh.
Chris: Too crowded during the day.
Cat: unless you told someone exactly where :)
Chris: I'm sure someone will have noticed a large wolf if you ask.
Cat: with her stealth? :)
Chris: We're not hiding :-P
Cat: so, how drunk is claire by the time i find you guys?
Meghan:
Claire : Fortitude
Save:	24
... not very
Cat: niiiiiice.
Meghan: i'm drinking so much
Nidranisan: So, things went a little south after Vegeta's fight.
Meghan: I'm spending so much of other people's money
Claire: how bad did he lose?
Hawk Hubertins:
Hawk Hubertins : Fortitude
Save:	5
Hernz: LOLOL

Meghan dies
George: Meanwhile, Hawk is passed out under the barstool.
Nidranisan: Actually he almost won...but there was a teleportation trap rigged to the end of the fight.
I ...thought Hawk was with you?
Meghan: No, I have him tied to the chair next to me.
Nidranisan: Is...that Hawk? Is he OK?
Meghan: like weekend at Bernies
yeah, he's fine.
Cat: would a 'delay poison' help? ;)
Meghan:
Claire : Cleanse of Alcohol
Spell Level: ,  Sorceror (Celestial) 0
School: Conjuration
Cast Time: 1 round
Components: VS
Range: 
Effects/Target: Personal or one creature
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Fortitude negates	DC:  15
Rolls
Caster Level Check  (Level)	=18
nah, I got this
Nidranisan: So uh, Trout's champion or whatever, and Vegeta, they both got teleported away to parts unknown.
Meghan: I was gonna try to find the unseen servant thing to make him into a puppet but this works
Nidranisan: And the spell wears off in ....not long now.
You guys have any idea where Fi went?
Meghan: what, like in goblet of fire?
Cat: i like how claire sort of casts while listening (yea, mm hmm) and hawk sobers up in the middle of the explanation.
Claire: yup

Claire has done this before
Nidranisan: If you know where Fi and Fleir went, we should go get them and get to the arena as fast as we can.
Hawk Hubertins: Wh... What was that... That drink? The really little one. What was in it?
Claire: dunno, something dwarven
Hawk Hubertins: Oh.
The bartender chuckles. "Goblin spit."
Claire: whoops, my mistake
don't tell any dwarves what I said.
...
or goblins
you may have proposed to that lovely man in the corner, Hawk.
he's planning a June wedding.
Claire: you said I could be maid of honor
I'm holding you to that
Hawk Hubertins: I.. I... I...
Nidranisan: So, we can have this conversation on the road, right?
Claire: yeah
Hawk Hubertins: Where are we going now?
Claire: to find Fi
Hawk Hubertins: Oh. Ok. I think I heard Fi say something about a beach.
Claire: and then Vegeta, I suppose
beach or bitch? Was Fi trying to find a mate for Fleir?

Claire has not used cleanse of alcohol on herself.
Chris: Fleir is the bitch.
Claire: ah
CAN I HAVE A PUPPY?
Hawk Hubertins: I think Fleir wanted to go swimming.
Claire: oh, wet dog
excellent
Cat: so, how big is this island? :)
Claire: ooof... it's mostly beach, isn't it?
Cat: yeah, that's why i'm wondering juuust how big it is.
like is it one of those tiny little islands that's a couple square miles, or like...the hook is the size of the cape?
Claire: each square if 5 ft
Meghan: that should be ooc
it's very crowded
(GM) Chad S. (GM): It's pretty big, but people do direct you to a giant wolf on the beach near the garbage dump.
Claire: I really hope there isn't another giant wolf or there is gonna get weird real quick
Nidranisan: Really? Near the dump?
Nidranisan sighs.
Claire: wet dog and garbage dog
(GM) Chad S. (GM): Bedtime for me. Let's see if railroad tracks are followed, or I have to make more stuff up!
Claire: excellent
(GM) Chad S. (GM): Most of the beaches are private or not-free.
Meghan: you say that like it'd stop Fi
  

The GM finally merges most of the party together

 
realtime 5/17 8:13 pm
Nidri finds Hawk and Claire, and has a good idea where Fi is.
Cat: still looking to understand how far it is from place to place.
like 10 minute walk to the beach, like 30 minutes?
10 minutes just because we have to wind through streets and if i fly i can make it in 7? ;)
Chris: Meh. You don't need Fi and Fleir for magic stuff ;-)
Cat: but if we figure out how to re-trigger the circle so we can "follow" them or something similar, we need the whole party :P
Chris: I bet they ended up in the library.
Chad changes his plans
Cat: lol.
Hernz: I do wonder if chad had all this in mind lol
realtime 5/19, 8:42 pm
It's been about 15 minutes since Nidri left the colosseum. She figures it will be another 15 minutes to reach the beach.
Maybe she could fly there in 8.
(To Vegeta): You and Katt have been running around in circles for a while. It's clear Katt's good at fighting and not much else, as you repeatedly turn her around when she goes down dead ends and loops.
(From Hernz): any checks we can do? can I start blasting through walls? lol... granted I don't have much ki left, so I'd only be doing 3d8+3... that's not gonna do much to walls...
(To Vegeta): Survival checks will help you not waste resources as you wander through.
(To Vegeta): I have more organized rules...once the party gets back together.
(From Hernz): my survival is only +6... alright, let's give it a shot 18
(To Hernz): does Katt help? 18
(From Hernz): oh a 20!
(From Vegeta): glad you're back to your senses... yeah, let's try that way
Cat: well, i only get 7 so...guess we're hoofing it.
15 minutes later, Nidri, Hawk and Claire find Fi and Fleir at the beach. Fi is busy cataloging fish.
Cat: ...can we just assume i paste roughly the same plot dump?
(GM) Chad S. (GM): yes.
Cat: teleport circle triggered after the fight, vegeta missing, need to get back to the arena ASAP.
(To Vegeta): You manage to find a good spot to hide for a bit.
(To Vegeta): In the alcove you pair of potions.
(From Vegeta): I what a pair of potions?
(To Vegeta): Looks like some unfortunate soul died here.
(From Vegeta): any idea what these are Katt?
(From Vegeta): if she doesn't know, we'll pocket them for now... veg doesn't drink potions cause of a vow he has
(To Vegeta): Katt shrugs and Vegeta holds them for now.
Fi: Holy Shnoykiss! Let's go Fleir!

Fi hops on Fleir's back while they are both still soaking wet.
Chris: A few fish flop around on the beach before making it back to the water.
Cat: lol.
realtime 5/20, 8:52 pm
The party (sans Vegeta) reunite!
(GM) Chad S. (GM): It's about 15 minutes to the Colosseum, which should give you about 25 minutes, I think?
Cat: sounds plausible?
we hustle over there and see if sigurd is back yet.
By the time the party returns to the Colosseum, there are several more guards, the town police, and some more arcane spellcasters.
The Kolphans are also here, inspecting the Colosseum.
Cat: is trout still around?
(GM) Chad S. (GM): Yup, he's still here, organizing the investigation.
Nidranisan walks up to Trout.
Nidranisan: Any news?
Lord Trout: Very powerful magic... there's a barrier preventing us from examining the portal directly.
Some of the arcane researchers said that the barrier has a weakness.
Those with close ties to those who travelled with the, er victims can get through easily.
Nidranisan: Interesting. Will they mind if we go speak with them?
The researchers I mean.
Lord Trout: Oh, of course.
Nidranisan heads over there, with whoever else from the party tags along.
Trout leads Nidri to a couple of wizards.
Lord Trout: Terril. This is Nidranisan. She is a friend of Vegeta.
Nidranisan: So I hear there may be a way to re-trigger the circle, or otherwise follow them through?
Terril, Wizard: Yes, the teleportation circle is still active. It's the barrier we can't get through.
Nidranisan: Is that the strange abjuration aura?
Terril, Wizard: Yes.
I haven't seen magic like this before. It must be very customized.
Nidranisan: I couldn't tell much about it at all, unfortunately.
Terril, Wizard: We know it seems to be keyed.
Like a sieve that only allows certain people through.
Nidranisan: if you have any suggestions on what we might try, my companions and I are willing to give it a shot.
Terril, Wizard: Lord Trout mentioned you were related to Vegeta. I think you would be able to pass through.
The portal is still active, so you should be able to follow Vegeta to...wherever he wound up. Be prepared for anything.
Nidranisan: We're getting kind of used to that...
Nidranisan eyes Claire.
Nidranisan: you might wanna try the same trick you pulled with Hawk.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: 6
Cat: the whole crew of kolphans? (i mean, except grandmama right?)
(GM) Chad S. (GM): Yup, Sigurd, Sheela and Kolphan.
*and Darius
Nidranisan goes over to talk to Darius real quick.
Nidranisan: I assume Sigurd explained what happened?
Darius Kolphan: Nidri. Sigurd called me immediately.
We spent some time looking for Sheela...
Nidranisan: Thank you for coming.
It sounds like they think we can follow Vegeta through.
How do you feel about taking up a bit of investigation on this side?
Darius Kolphan: Of course, Nidri. What mystery is afoot?
Nidranisan: Who would set up something like this...and where the teleport goes.
I have no way of knowing, if the portal does let us through, where we'll end up or whether we'll be able to get back.
I'd like to think someone here is trying to figure that out as well.
Darius Kolphan: Yes, of course.
The...criminal underground likes to bet on this matches.
And when it doesn't go their way...
But even this is extreme.
Hernz: quick, after the party goes through, everyone with connection to them (hawk, claire, nidri) can go through... then by the 6 degrees of kevin bacon, everyone can take the portal!
Cat: lol pretty sure if it works that way i can get darius through ;)
Nidranisan shakes Sheela's hand.
Nidranisan: If i don't see you for a while, it's been fun!
Sheela Kolphan: Oh! Yes. I uh...it was great to see you.
Oh! Can you sign my card for yesterday?
Only 25 more to go...
Cat: i already did before....
Sheela Kolphan: Oh! Right.
Sorry. Kinda lose track of the time.
Nidranisan laughs.
(GM) Chad S. (GM): Alright, night time. Get ready for teleporter fun!
Hernz: 35
w/ hernz 42
w/ hernz 72
w/ hernz 16
(From Hernz): 24
Hernz: w/ hernz 69
w/ hernz 7
Cat: alright, lets go trigger a teleport! i haven't ruined enough things yet today! :)
George: Yay! Teleport!
Are we going to arrive and discover an army standing right behind us?
Cat: NOW WE ARE.
Hernz: don't worry, veg probably already took them out ;).... or is dead hahaha
  

Corrupted Coliseum for realz

 
realtime 5/22, 9:07 pm
The party makes their goodbyes and steps through the portal into places unknown...
The arena fades to darkness and a flash of bright light emerges. As it fades the party finds itself inside a room with white bricks, white tables and white instruments. Blood splatters are everywhere.
A corpse lies on the ground, its skeletal bones seemingly separated from its body. The skull has been bashed apart by a powerful blunt force.
You hear screams in the distance. On closer observation it sounds more like cheers and chants.
(GM) Chad S. (GM): I've added the "Corrupted Colosseum" handout. It's time to make some Survival checks.
Cat: sorry, i got stuck on "skeletal bones" :)
(GM) Chad S. (GM): The skeleton's skeletal structure broke free from its skeletal body
Cat: so can we collaborate and the person with the highest bonus leads? :)
(GM) Chad S. (GM): Yes, you can. In fact you should.
Cat: also about how much time are we spending wandering around per check?
(GM) Chad S. (GM): Roughly 1 hour.
Cat: ok. (for purposes of marking off armor etc.)
nidri is +5 survival check.
Nidranisan:
Nidranisan : Survival
Check	13
Cat: (not that we're gonna make a 45 heh)
(GM) Chad S. (GM): The degree that you fail the check will matter, though.
Cat: yeah...does the DC drop more if we're closer to making it? :)
let's hope i'm helping ;)
(GM) Chad S. (GM): Nidri helps!
...now I try to figure out Shylye's Sorcerer spells when she levels up.
Ugh, I need to figure out Manny's new spells when he levels up. Rage!
No wait, Calm Emotions!
Cat: lolz.
i think i have a while before ember levels again but boy did i pick the right spell last time ;)
(GM) Chad S. (GM): Hehe, yeah. Abd I learned Manny could almost out wrestle Asterra if he tries
Alright, bedtime for me. Have a good night.
Cat: g'night!
George: Hawk has no chance to survive.
So he'll try to help
Hawk Hubertins:
Hawk Hubertins : Survival
Check	0
Cat: ...
Hawk Hubertins: Uhhh.. So we don't want to float towards the ceiling.
Cat: YOU'RE STILL NOT HELPING ;)
Chris: Fi is +13
Fi : Survival
Check	29
Fleir : Survival
Check	12
Cat: so i suspect Fi will be leading and that puts us currently at a 33.
pending whether meghan hops on to help heh.
Meghan:
Claire : Survival
Check	10
...
welp
Chris: thanks
Cat: woo woo
realtime 5/23, 8:59 pm
(GM) Chad S. (GM): That's a 35 Survival total.
Happy I didn't put this at 30, guess I should have kept it at 50.
Cat: to be fair, that mostly hinged on chris's d20 heh
As you travel through the birck-laid hallways, you hear inhuman shouts and cheers as some things scream.
Inhuman creatures yell at the top of their lungs for blood.
The party hears Vegeta's telltale battlecry...or maybe he's constipated, it's hard to tell without visual cues.
Cat: lol.
Vegeta's battlecries leads you to a wide open room. Oversized crossbow bolts and many corpses line the hallway.
Meghan: yay xp time
You see two beastmen with their backs turned towards you, cheering something on behind the gate. Bones rise from two of the corpses and start shambling in your direction.
Cat: luckily, time flows differently here, so vegeta thinks we've only been missing for a few rounds. bad news, everyone will be old and dead when we get back.
Behind the wall, you hear Vegeta and someone else fighting more inhuman beasts behind the wall.
(GM) Chad S. (GM): lol.
  

Fight 1: Vegeta's behind a murder wall

 
Alright, roll for initiative.
Cat:
Nidranisan : Initiative
Check	10.02
Meghan:
Claire : Initiative
Check	10.01
Cat: is the wall totally solid floor to ceiling?
(GM) Chad S. (GM): K Religion, K. Local and K. Nature will be useful to identify the beasts.
Chris:
Fi : Initiative
Check	10.03
(GM) Chad S. (GM): The wall covers floor to ceiling. Give me a perception check.
Chris:
Fleir : Initiative
Check	6.02
Meghan: Fi has the best 10
(GM) Chad S. (GM): Well, this is...average
Cat:
Nidranisan : Knowledge-Religion
Check	6
Chris: Once again, Fleir breaks the init chain.
Meghan: we're clearly rating Vegeta's performance
Cat:
Nidranisan : Perception
Check	3
(GM) Chad S. (GM): SKELETON WARRIORS
Cat: let's go with NO on that.
Meghan:
Claire : Perception
Check	16
Chris:
Fi : Knowledge-Nature
Check	32
Meghan: i have none of those k's
I have k arcana...?
Chris:
Fi : Perception
Check	23
Meghan: "do I think they will burn?"
Chris:
Fleir : Perception
Check	23
lol
(To Fi): That is a minotaur. You can read the full page on it, your check is high enough: http://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/minotaur
(To Fi): While the wall is solid, it is riddled with arrow slits. These monsters are on the wrong side, judging from the mass of bolts in here.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	16.02
Hawk Hubertins : Knowledge-Religion
Check	21
Hawk Hubertins : Knowledge-Local
Check	23
Hawk Hubertins : Knowledge-Nature
Check	15
(To Hawk Hubertins): That's a Minotaur. You can ask 1 question about it.
Hawk Hubertins:
Hawk Hubertins : Perception
Check	19
Cat: spammer. ;)
(To Hawk Hubertins): That's a werewolf. Comes with Lycanthropy. You can ask 2 questions about it.
(To Hawk Hubertins): The Ogre Skeleton is simply a large skeleton.
Fi: Oh joy, a Minotaur.
(To Hawk Hubertins): The Black Skeleton is actually rather quick and specializes in wielding multiple blades.
(From Hawk Hubertins): Werewolf: Special defenses? (DR, elemental resistances, etc.)
Cat: yea, does it really have an axe? :)
Fi: And what's with all the arrow slits?
Cat: i also love the ogre skeleton...totally ready for halloween. :)
Nidranisan: The...what? and the what?
(GM) Chad S. (GM): Spkoopy Skeleton
Katt's Init 6
Meghan: spoopy
yeah
(From Hawk Hubertins): Minotaur: How bad is the charge/gore?
Meghan: ... the minotaur and the skeleton are 40 ft apart
and fireball has a 20 ft radius
... I'm just saying.
(GM) Chad S. (GM): Vegeta's Init 4
Yeesh, slow draw here.
...here comes the 20, I just know it.
Cat: yeah we're all like "whaaaaaaat?"
(GM) Chad S. (GM): Enemy's Init 4
Cat: NOPE!
(GM) Chad S. (GM): LOL
lowest init ever
Cat: wow my 10 was waaaay better than i thought lol
Claire: Guuuuys...
let me fireball them.
it'll be awesome
Round 1
(GM) Chad S. (GM): PCs are go
Meghan: I mean, Hawk goes first and all but ... is it ok if I fireball?
'cause I get 'em all. Like pokemon
Claire:
Claire : Fireball
Spell Level: ,  Sorceror (Celestial) 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range: 
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC:  18
Rolls
Caster Level Check  (Level)	=8
Claire is attacking with Fireball
Fireball uses remaining: 4
Damage: 21 to each creature in area of effect
Nidranisan: where, exactly, does the fireball hit?
Claire: somewhere around the werewolf
Cat: sorry, ooc
Meghan: same
Cat: 'cause i'm pretty sure i'm well out of it.
Meghan: oh yeah
that's fine.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.
Cat: totally gonna get screwed here, save me fleir :)
Nidranisan:
Nidranisan : Prayer
Spell Level: ,  Oracle 3
School: N/A
Range: 
Spell Resistance: Yes
Saving Throws: none	DC:  17
Rolls
Caster Level Check  (Level)	=20
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Huck! Claire shoots a bead out of her hand that erupts in a ball of flame, burning her foes.
Cat: the prayer goes off first.
Meghan: yeah
Cat: should mean they take the -1 on their saves? :)
Meghan: :)
(GM) Chad S. (GM): Minotaur's Reflex Save 17
Meghan: NOPE
(GM) Chad S. (GM): Werewolf's Reflex Save 15
Cat: i'm a helper!
Meghan: indeed
(GM) Chad S. (GM): Ogre Skeleton's Reflex Save 7
Nidranisan high-fives claire. y'know, from afar.
(GM) Chad S. (GM): Black Skeleton's Reflex Save 21
Meghan: that's fine.
Flames engulf the large skeleton and the wolfman who go down without much of a fight.
Cat: lol ok then.
save the rest of those for later heh.
The Black Skeleton quickly twists out of the way, and the Minotaur lays flat against the wall.
Nidri's Prayer goes off to protect her friends and curse her foes.
Cat: minotaur failed by 1?
(GM) Chad S. (GM): Nope, Minotaur made it on the nose
Cat: claires macro said dc 18
Chris: Prayer DC is 17. FB DC is 18.
Cat: the prayer was 17.
(GM) Chad S. (GM): Oh, I misread
Too many spells at once
Hawk begins to sing. The minotaur on the other side perks up.
Vegeta recognizes Hawk's voice on the other side of the wall as Katt starts humming.
Katt: Way better than the screams, that's for sure.

Fi is attacking Minotaur with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	14
Damage	7
Type:	piercing

Fi is attacking Minotaur with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	21
Damage	10
Type:	piercing
Fi sinks two arrows into the Minotaur, who is surprisingly aware of their assault.

Fleir is attacking Black Skeleton with Powerful Bite & Trip!
Fleir:
Fleir : Powerful Bite & Trip
Attack	30
Damage	22
Type:	PBS
Fleir : CMB
Check:	24
(GM) Chad S. (GM): Can you make a Will Save vs Fear, Fleir? DC 15
Nidri and Claire also have to make this check
Cat: is it for a curse or a a magic spell that causes a curse? :)
Fleir:
Fleir : Will
Save:	5
(GM) Chad S. (GM): Nope.
Nidranisan:
Nidranisan : Will
Save:	21
Fi: Damnit Fleir.
George: Don't forget the +2 from the bard song.
Cat: and +1 from prayer. actually.
that doesn't save fleir tho
Chris: That included Prayer but not bard song.
Cat: mine included NOTHING. but the d20 was kind, so i don't shit myself.
Fleir's teeth dig in, sending bone shards everywhere.
Meghan: does my sr count against the fear affect?
It doesn't hit as hard as it should have, but Fleir knocks the skeleton over anyway.
(GM) Chad S. (GM): SR does not help here.
Meghan:
Claire : Will
Save:	15
I put in the +2 from bardsong
so, thank god for that
The skeleton's eyes glow as it lets out a horrific scream. Luckily only Fleir seems to be shaken by it.
(GM) Chad S. (GM): (Actually the shaken effect takes place on the skeleton's turn.)
(I asked you to roll Will Saves too soon.)
Meghan: s'fine
(GM) Chad S. (GM): Alright, that's it for me. Vegeta to close out round 1. Nice Survival checks, folks.
Cat: there we go bypassing your plot hooks again ;)

Vegeta powers up (barkskin). has 6/14 ki left (great, he used up most of it fighting Katt)
Cat: well i hear there are arrow slits in the wall, so technically, we can help ;)
realtime 5/24 7:43 pm
Vegeta powers up. Katt uses this opportunity to slide into position and bash the Ogre Skeleton.
On second thought, she'll go after the Minotaur instead since she can get there with an Acrobatics check.
(GM) Chad S. (GM): Katt's Acrobatics Check: 22
Katt: Katt's Power Attack vs the Minotaur: AC 30 for 19 damage
Bonk! Haha! Come and get it!
Katt hops up and down, goading the monsters on.
(GM) Chad S. (GM): Minotaur A Power Attacks Katt, hitting AC 27 for 27 damage
Minotaur A Confirms Katt, hitting AC 15 for 28 damage
Ogre Skeleton clubs Katt, hitting AC 26 for 12 damage
The Minotaur and Skeleton work in tandem to clobber Katt. She shakes it off and keeps goading them.
Cat: niiiiiice.
The Black Skeleton's eyes grow red and it unleashes an inhuman scream, leaving Fleir shaken.
The Minotaur, enraged by Fi's arrows, lowers its head, roars and charges at Fi.
(GM) Chad S. (GM): Minotaur charges Fi, hitting 19 for 11 damage
Fi: Get away from me, asshole!
The Minotaur's horn gores Fi, but it's luckily not a solid hit.
The Black Skeleton decides to swipe at Fleir from the floor.
(GM) Chad S. (GM): Black Skeleton attacks Fleir while prone 25 for 3 damage
Black Skeleton confirms Fleir while prone 13 for 2 damage
...and 2 Strength Damage
Black Skeleton attacks Fleir while prone 14 for 4 damage
Round 2
(GM) Chad S. (GM): Party is go.

Fi is attacking Minotaur with Long Bow (Rapid, Point Blank)!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	20
Damage	7
Type:	piercing

Fi is attacking Minotaur with Long Bow (Rapid, Point Blank)!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	16
Damage	8
Type:	piercing
Fi finishes off the Minotaur with a pair of arrows.

Cat casts Guidance on Fleir!
Cat: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll)

Fleir is attacking Black Skeleton with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	15
Damage	24
Type:	PBS
Fleir's jaws fail to penetrate the skeleton's bones, even though it's prone.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 26
Note: Effect lasts for 2 rounds after song has ended.
(GM) Chad S. (GM): Alright, waiting for Claire and Vegeta.
Vegeta, note the Minotaur and Skeleton have 10 foot reach.
Cat: pew pew holy laser?
Meghan: holy lazer doesn't do much damage...
is the wall actually in the way?
(that's probably a silly question)
Cat: there are arrow slits
you could probably cast line of sight ish stuff through them.
burning arc the goons on the other side? :)
not sure if you can get close enough?
Meghan: s'what I'm thinking
Cat: i mean the skeleton is still lying down.
next to fleir
not like it's going to come after you
Meghan: but, like, the secondary targets need to be within 15 feet of each other
Cat: they're right next to each other...
Meghan: and both the black skeleton and minotaur are within 15 feet of the ogre skeleton
so... technically.
Cat: yea, they have a lot more trouble on that side than we do over here...
pretty sure fi and fleir can deal with the black skeleton if you can get close enough to hit the minotaur.
Meghan: yeah
I need to be within 40 ft
Cat: seems like plenty of room
Meghan: yeah
Cat: 40' for just the main, or both?
Meghan: I only need to be within 40' for the first one
Cat: cool.
it would be nice to get the minotaur as primary tho
Meghan: hmmm.
Cat: it dishes some monster damage. though i guess that one doesn't really have a charge at this point.
Meghan: but I get 3 and can't hit anyone twice
Cat: but concentrating fire and all that.
i thought you checked and actually got 2?
Meghan: 1 primary + 1 per 3 levels
Cat: ah ok.
also not sure about arcing through the wall.
might be a chad question.
Meghan: yeah.
Cat: looks like it arcs from you already anyway. i can see arcing in through an arrow slit maybe.
Meghan: ok, Chad, officially asking about arcing through the wall. If so, that's what I'll do. And if I can hit the black skeleton with the third arc, yay
Cat: chad is on his way home heh so he will probably see this debate tomorrow.
realtime 5/25 9:08 am
(GM) Chad S. (GM): I'll say that you need to get up to the wall to fire through the arrow slits- they're so thin, and you're on the wrong side of the wall.
Meghan: ok, then so I can't make it all the way to the wall this round
but with 30 move I can still get to here and do a burning hands
Claire : Burning Hands
Spell Level: ,  Sorceror (Celestial) 1
School: Evocation
Cast Time: 1 standard action
Components: VS
Range:  (15 ft)
Effects/Target: cone-shaped burst
Duration: instantaneous
Spell Resistance: 0
Saving Throws: Reflex half	DC:  16
Rolls
Caster Level Check  (Level)	=17
Overcome SR: +2	
A cone of searing flame shoots from your fingertips.Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
Damage: 13 to each creature in area of effect
Burning Hands uses remaining: 7
Meghan: gets just the black skeleton
I'll get up to the wall next round
Hernz: veg will see if he provokes as he moves in range to minotaur... if not, he has enough move to go and flank (move him please if that's the case)

Vegeta attacks Minotaur A with a Knee to the Gut!
Vegeta: Attack Result: 26
(Needs 35 to crit.)
Damage Result: 16
Crit: 20/x2
Crit Confirm: 20
Crit Damage: +14
Vegeta: 1) Target sicken on crit for 1 round. No Save. 2) If hit by first hit, Fort DC 19 or stun for 1 round. 3) Treat as Magic/Silver/Cold Iron.
realtime 5/26 12:38 pm
"Crap! I knew forgot something" edition
(GM) Chad S. (GM): Black Skeleton's Reflex save 23
Claire burns the Black Skeleton, who curls into a ball to reduce its exposure to the flames.
Meanwhile, Vegeta closes in on the minotaur and learns it has reach.
(GM) Chad S. (GM): Minotaur's AoO: AC 20 for 10 damage
Wow, 3d6 gave me 1 1 and 2
Minotaur's Fort Save 26
Vegeta ducks the massive axe and clobbers the beast.
Katt changes her stance that leaves her more vulnerable, but lets her lunge forward with her staff.
Katt uses her Martial Flexibility to emulate Lunge, 4/8 uses remaining
Katt: Flurry 1 vs Minotaur: AC 19 for 11 damage
Flurry 2 vs Ogre Skeleton: AC 35 for 13 damage
Flurry 2 confirm Ogre Skeleton: AC 16 for 12 damage
(Doesn't confirm)
Flurry 3 confirm Ogre Skeleton: AC 26 for 11 damage
With three swift strikes with her quarterstaff, Katt dispatches the Minotaur and the skeleton.
Katt: Squish! Whee! This is fun. Who's on the other side, anyway?
(GM) Chad S. (GM): The Black Skeleton tries to stand up, provoking from Fleir.
(Assuming it lives)
Black Skeleton attacks Fleir, hitting AC 16 for 3 damage
Round 3
(GM) Chad S. (GM): Assuming Fleir doesn't kill it with an AoO, the party is up.

Fleir is attacking Black Skeleton with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	18
Damage	21
Type:	PBS
Vegeta: not bad Katt... not bad
Cat: hah.
realtime 5/27 11:58 am
(GM) Chad S. (GM): I'm en route to New York. Shouldn't affect posting frequency that much. But if it does, you know why.
With one mighty chomp, Fleir crushes the skeleton's remains, scattering it across the ground.
The nearby cheers stop almost immediately, and you hear more sounds of excitement further down.
Combat Over
After some finagling, Vegeta finds a switch on his side of the murder wall that reveals a trap door, allowing access to both sides. It's big enough for a minotaur to crawl through.
Fleir is no longer shaken by the spoopy skeleton, but some of her energy was drained.
Katt: Hey, uh, Vegeta? You know these guys? They're not skeletons or those cow guys.
Fi: Bulls. They were Minotaurs.
Vegeta, I know you were looking for more excitement, but next time let us know before you get teleported to an underground fighting arena.
Meghan: "you can the male minotaurs from the female minotaurs by the .... horns."
Nidranisan: you can't even fight an arena fight like a normal person can you.

Fi looks over Katt.
Fi: I suppose she's the reason you're down here?
Katt: Minnow...what? I can hit them with my staff, that's all I need to know.
I am the champion, Katt. Trout pays me to fight and to take on all newcomers.
Just as Vegeta and I were finishing up, poof! We wound up here.
Oh! I found this, too.
Katt pulls out a pure-white dagger, with an intricate carving on the handle. Recently used, the dagger's blade is quite bloody.
Cat:
Nidranisan : Detect Magic
Spell Level: ,  Oracle 0
Range:  (60' cone)
Effects/Target: N/A
Duration: 1 min/lvl
Rolls
Caster Level Check  (Level)	=20
...is it magical?
also, i have no clue what they're talking about with whatever they did to mess up spells this time heh.
Fi: [To Hawk] So is this Vegeta's type? (Points at Katt)

Fi seems serious.

Cat is clearly trying not to laugh.
Cat: er
no, cat goes ahead and laughs. Nidri is nicer.
(GM) Chad S. (GM): The dagger is magical.
Cat: Katt, may I look at that for a moment?
arrrrgh
Nidranisan said that.
Nidranisan:
Nidranisan : Spellcraft
Check	23
(To Nidranisan): The dagger is magical, and is imbued with holy goodness.
(GM) Chad S. (GM): If anyone has k nobility, you may recognize the carving on the handle.
Hawk Hubertins: [To Fi] Seems like it.
Nidri, may I see that when you're done with it?
(From Hawk Hubertins): Is k nobility 18 sufficient (Hawk can take 10 on any k rolls per bard ability), or should I roll for it?
Nidranisan: Sure.
(From Nidranisan): as in it is literally "Holy"? like the 2d6 damage and all?
(To Hawk Hubertins): Your casual knowledge of nobles in the Isle of the Sun comes in handy, and you recognize the carving as the Vorre family crest.
(To Nidranisan): Seems to be that kind of holy.
Hawk Hubertins: Huh. What's the Vorre family doing throwing knives at people?
Nidranisan: It's holy.
So uh, I wouldn't recommend trying to use it if you're on the evil side.
Fi: I'm not certain it was thrown.
Chris: Any way to know what type of creature blood is on the handle?
Knife, sorry.
Hernz: sorry, been a little busy last few nights... and this might continue a little lol
Vegeta: [Fi] mind your own business elf
not sure how you guys made it here, but welcome to the party, heh
Nidranisan: We followed you...what is this place?
Vegeta: seems like maybe a labyrinth of some sort? note sure
Fi: I am minding my business. It's part of my research.
Labyrinth... Minotaurs... Check.
Fi : Knowledge-Dungeoneering
Check	16
Chris: Pathetic roll. Any guesses as to what this was constructed for?
realtime 5/28, 8:01 pm
(To Fi): This maze seems underground, but it's not clear what it's under. You haven't seen the normal predators and carrion.
Katt: Well, this is getting boring. Let's get out of here.
The party makes a few educated guesses about the layout of the labyrinth.
(GM) Chad S. (GM): Time for another Survival Check. DC is now 36.
Does Katt help? 11
George: How badly does Hawk fail to help?
Hawk Hubertins:
Hawk Hubertins : Survival
Check	2
(GM) Chad S. (GM): Better than last time!
Hawk Hubertins: Well, we probably won't get far if we climb the walls either, since the ceiling is at the top of them.
Cat:
Nidranisan : Survival
Check	18
Katt leaps and lunges at the ceiling
Katt: Oh yeah? Yeah, there is a ceiling
Where are we, anyway?
Nidranisan: and why does it sound like there's an audience half the time?
Nidranisan sighs.
George: Hawk would say that whether or not there's a ceiling...
Katt: I don't know. Kinda sounds like they were cheering the bull boys until we beat 'em.
Nidranisan: Yeah, well, we don't exactly have "home team" advantage here.
Sorry I didn't know of anyone you would've wanted us to bring...Trout and crew were still trying to figure out what was going on at the arena when we followed Vegeta through.
Katt: Eh. I go it alone, usually. Besides if we get overwhelmed at least no one else is hurt.
Nidranisan: and the Kolphans are likely assisting in trying to figure out where the teleportation brought us or who set it up.
maybe by the time we get out, they'll have figured out where we are.
Katt shrugs.
Katt pulls out a pair of potions
Katt: Do you know what these are? We found them on some skeletons.
Nidranisan: let me look
Nidranisan : Spellcraft
Check	17
Nidranisan : Spellcraft
Check	21
Fi:
Fi : Survival
Check	23
Cat: does katt wear armor?
(GM) Chad S. (GM): Katt wears a magical chain shirt made of mithral.
Cat: k.
(To Nidranisan): Potions of Cure Light Wounds.
Nidranisan: Ah, these are both basic healing potions.

Fi casts Cure Light Wounds on Fi.
Fi: Healing: 8
Saving Throw: DC 14, Will half; Spell Resistance: Yes
[Vegeta] Do you mind if I heal those bruises, or should I mind my own business?
Chris: assuming that non-lethal bar is accurate.
(GM) Chad S. (GM): Yes, nonlethal is accurate.
Cat: unless you want to save up spells, nidri was going to save for combat emergencies.
so lemme know :)
Chris: Fi will do it as long as Vegeta says ok.
I'll assume that Hernz cares, and I'll put the healing down now.

Fi casts Cure Light Wounds on Vegeta.
Fi: Healing: 7
Saving Throw: DC 14, Will half; Spell Resistance: Yes

Fi casts Cure Light Wounds on Vegeta.
Fi: Healing: 7
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Chris: ...
Healing d8s are running cold tonight.
Cat: ...one sure doesn't fix all the subdual? (did...we go through this before and i thought the same doofy thing?)
sure -> cure
George: Any healing cures all subdual damage.
Err, any magical healing, that is.
Cat: so yeah, cruddy roll shouldn't matter for that one.
Fi: "When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage."
Chris: ooc
Cat: that makes it sound like you can't cure subdual unless there's matching real damage :|
someone needs an editor
Vegeta: thanks elf
survival assist 20
we already went here and there, maybe thats the right way
Cat: well, looks like we got to 30 heh.
did you roll an assist from fleir? :)
Fi:
Fleir : Survival
Check	8
Chris: The smell of blood is overpowering.
Assuming Fleir is still sickened. She helps if she is not.
Oh. That's fear. Is that gone yet?
Cat: presumably we've been standing around yapping for a while.
Hernz: can we take forever and take 20? lol
Meghan: by our survival powers combined
Claire : Survival
Check	7
nooope
Chris: So, if Fleir's fear is gone, we get a 32.
Cat: get ready for another fight heh :)
bet we'll make the next one tho (unless fi rolls like a 1)
Hernz: good thing you guys healed me up a bit then ;)
realtime 5/29 9:09 pm
The party regroups, combines their knowledge of the colosseum so far, and chooses a course through the labyrinth.
Katt is very chatty and seems overly friendly, although it's clear she doesn't know much more than hitting things with her staff.
Nidranisan: Huh. You didn't seem this friendly when you were beating Vegeta up.
Did something weird happen out there before the fight ended too?
Katt: Huh? Well, a fight's a fight. Plus you know you just do the "I release" thing and all the damage is gone. So, no need to hold back.
(To GM) rolling 1d6
(
3
)
= 3
Katt: (To GM) rolling 1d6
(
6
)
= 6
Katt: (To GM) rolling 1d6
(
5
)
= 5
Fi: So they used that command to trigger their teleport trap?
Katt: No silly. We say that all the time.
Well, the winner says that when they win to undo the damage.
Otherwise it would be a lot more brutal.
Nidranisan: That was about how the timing looked though.
Katt: Kinda like what those cow men were doing
Nidranisan: It was something they knew one or the other of you would say and could have also been used as a trigger.
Katt: Ooooooh
Like a magic word or something.
Fi: I don't know much about magic, but if were setting a trap for a gladiator of the arena that seems the appropriate approach.
Nidranisan: Command words are pretty common for activating magic.
Katt: Hey, I should tell Trout about this. Maybe it's a clue.

Fi let's Katt have that one.
Katt is excited. Maybe she cracked this case wide open!
Nidranisan: He had a few highly skilled arcane casters looking into it when we came through.
Hernz: veg will comment... after GoT
(GM) Chad S. (GM): Vegeta remains glued to a "television home box office"
Cat: lol.
(GM) Chad S. (GM): An hour will pass before anything exciting happens, so feel free to figure out what you will do in your downtime.
Nidranisan marks off another hour of armor.
Chris: I assume that Fi is mostly concentrating on leading the party.
Cat: nidri mostly talks with Katt about whatever she seems to want to talk about.
George: Hawk is following Fi...
Fi: Fleir, put that bone down. You don't know where it's been.
Nidranisan: you don't know who it's been...
Fi:
Fi : Knowledge-Nature
Check	25
Fi : Knowledge-Dungeoneering
Check	18
(GM) Chad S. (GM): Katt is willing to talk about the joys of combat, her days stowing away on ships, her youth as a slave, and Trout's eventual purchase of her freedom.

Fi takes a guess at the origin of the bone.
(To Fi): Probably an ogre's femur.
Fi: Oh. I think that's from an Ogre, but I don't know it's name.
Katt: ...And then, I knocked Baba's axe away! So I had his axe, and I said, "Hey! I'll chop with it!" and man was it heavy!
I think I dropped it on his head or something, because he didn't stand up after that.
And that's how I became champion!
Fi: Pretty impressive. Do you plan to continue your career fighting or do you have something else you want to do in the future?
Katt: In the future? Um...I haven't thought that far. Right now I get to eat as much as I want, keep this staff in tip top shape, and sleep as much as I want to on my days off.
Pretty good.
Hey! What do you do when you're not shooting things with arrows?
Fi: Well we all work together at the EFTC. We travel the world doing all kinds of things. Searching, negotiating, helping people, stopping bad people, and occasionally going to parties. More parties than I would have expected.
Nidranisan: And oddly, fewer labrynths.
Fi: Not sure if you would be interested, but your fighting skills could be of great help outside of the arena as well.
Katt: Wow, you guys do a lot of traveling. Glad you stopped by to see the show.
Uh, sorry you got pulled into this.
Fi: No worries, that seems to be what we do best.
Nidranisan laughs.
(From Vegeta): what was the description of the guy who tried to buy me?
(To Vegeta): Red skinned, demonic gentleman, about 7 feet tall, horned
Vegeta: before the fight, a stranger approached me to "help" me in the battle... I nearly killed him for suggesting that. He appeared to me again during the fight to see if I would take up his offer a second time... he was Red skinned, demonic, about 7 feet tall, horned
Until this incident, I thought he was nothing more than just someone looking to profit from a bet....
Nidranisan:
Nidranisan : Knowledge-Planes
Check	17
Huh. yeah, I guess that sounds demonic.
Where did he approach you the first time?
...and what do you mean "appeared to you"?
Vegeta: outside the colosseum... then during the fight, as I was grappled... everything went black and white... I thought I had gone deaf...
Cat: does that sound like any particular kind of spell or magical ability?
Katt: During the fight? I didn't see anything!
(To Nidranisan): Demon? Evil outsider?
(To Cat): From his description, maybe someone slowed down time?
Nidranisan: Huh. Maybe some sort of time effect.
(From Nidranisan): sound powerful enough to have cast the teleport too?
Vegeta: last thing I needed while focusing on that fight was to be distracted like that...
Katt: Man, people are always taking bets on when I would lose. I heard there was a lot of money riding on the me vs Baba fight.
(To Nidranisan): You have heard of legendary, powerful wizards able to bend the fabric of space and time. You have also heard of people communicating across the world in an instant.
Nidranisan sort of snickers and mutters something about a convenient excuse.
Hernz: lol
Nidranisan: That sounds like a pretty decent lead.
The party continues to travel through the maze. An hour later...
Nidranisan: If this person could produce an effect like appearing to you in the match, it seems plausible they could also cast the powerful teleportation spell.
The party encounters another hunting band, consisting of another minotaur, a large spooky skeleton, and a red-furred wolfman.
The wolfman howls in anticipation and an unseen audience cheers madly.
Katt: Yaaay! More badguys!
Nidranisan:
Nidranisan : Initiative
Check	20.02
  

FIght 2: Corridor Battle!

 
(GM) Chad S. (GM): ...roll for initiative
Vegeta:
Vegeta : Initiative
Check	17.02
Cat: geeeeeeez
Katt: Katt's init 18.02
Fi:
Fi : Initiative
Check	14.04
Fleir : Initiative
Check	11.02
(GM) Chad S. (GM): Badguys' init 9
Meghan:
Claire : Initiative
Check	4.01
... wow
Everyone except Claire leaps into action!
Round 1
(GM) Chad S. (GM): Fleir still has 2 strength damage, btw
Cat: uuuuh i could've fixed that.
in the hour. if we want.
i didn't know she had it.
(GM) Chad S. (GM): You can make a k planes check to identify the Red-furred werewolf.
Nidranisan:
Nidranisan : Knowledge-Planes
Check	24
(GM) Chad S. (GM): You should do something about that Poison, Nidri.
Cat: about what?
i'm confused.
(GM) Chad S. (GM): Er, Fleir's Strength Damage
Not poison
There is no poison
Cat: lesser restoration will help with stat damage right? (not drain?)
(To Nidranisan): The wolfman has fiendish traits. You can ask 1 question about it.
(GM) Chad S. (GM): Lesser Restoration will help vs Drain, yes
It will cure 1d4 ability damage
Cat: ok, well, some time in the hour, i pull out my scroll and cast my 1 robe spell for the day.
(GM) Chad S. (GM): You want to roll the d4 or should I?
Cat: go for it.
Nidri's spell cures 1 strength damage.
(GM) Chad S. (GM): ...
Chris: thanks.
Cat: i chose.....poorly.
Hernz: LOL
(GM) Chad S. (GM): Well at least she isn't taking penalties.
It turns out ability damage does nothing unless you take an even amount.
Cat: they're all like 5' to far away. go me.
(GM) Chad S. (GM): So even if she has 20 strength, 1 point of str damage wouldn't do anything.
Nidranisan: if anyone wanted to try out that knife, this might be a reasonable time.
(From Nidranisan): one question...damage immunities/weaknesses?
Chris: penalty adjusted.
(To Nidranisan): The Red Werewolf has DR 5/good, 10/silver. It resists 10 Cold, 10 Fire and has SR 11.
Hernz: hm... veg has only 5 ki left... booooooo... he doesn't deal well yet on lots of fights strung together lol
Nidranisan: Actually, if someone can use that knife, it'd be a great thing for the red wolf thing over there...
It's going to be resistant to magic, fire, cold, and most normal weapons.
Fi: Sounds like time for a green.

Vegeta goes into total defense mode
(GM) Chad S. (GM): Woo, bedtime for me.
Uh Hawk? Did you roll for initiative?
Cat: no, he's playing on his DS.
(GM) Chad S. (GM): Ayyyy
Chris: He needs to go before the bad guys and start singing :-P

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
(GM) Chad S. (GM): Hawk remains glued to his Dual Screen System
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	18.02
Chris: Thanks.
George: Err... Yeah.
(GM) Chad S. (GM): Alright, NOW I'm going to sleep. Happy Memorial Day, everyone.
George: Ditto Chad. G'nite!
(From Vegeta): Veg is at AC 27 with total defense
Cat: siiiigh. can't help with DR/good until lvl 9.
Chris: Green Sendrine Arrow.
Cat: yeah.

Fi is attacking Red Werewolf with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	16
Damage	6
Type:	piercing
Cat: worth a ...shot ;)
Chris: If that's a miss, the second one will also be green.

Fi is attacking Red Werewolf with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	20
Damage	11
Type:	piercing
Cat: hmmm they didn't go yet, maybe it's denied dex?
hey vegeta, you want a +1 hit/dmg or +3 AC?

Fleir advances in a defensive posture.
realtime 5/30 10:36 am
Both of Fi's arrows bounce off of the beast's breastplate.
Hawk's singing gives the party something to focus on and helps them drown out the audience.
Fleir and Vegeta form a frontline, preparing for the inevitable charge.
Katt, still a little woozy from the previous fight, waits patiently.
(GM) Chad S. (GM): Katt will delay. Nidri's up, then the badguys will move.
Chris: Guess I need to roll better than a 10.
Hernz: I already have +1 hit/dam from amulet I bought, and they don't stack with your spell, so the AC... wait, what kind of AC bonus?
granted, at this point I have no AC bonus of any sort from my ki, so anything should work
Can someone tell me how to set something that can track my ki? like, kinda like using bard song or some such? Right now I track manually and it's a pain :)
George: Testing the macro. Please ignore.
Hawk Hubertins : Cure Moderate Wounds
healing Claire 15 hp!
Hawk Hubertins : Cure Moderate Wounds
healing Katt 20 hp!
George:
Hawk Hubertins
Spell Level: , 
Range: 
Spell Resistance: 0
Rolls
Caster Level Check  (Level)	=9
Overcome SR: +0	
Hawk Hubertins
Spell Level: , 
Range: 
Spell Resistance: 0
Rolls
Caster Level Check  (Level)	=17
Overcome SR: +0	
Hawk Hubertins
Spell Level: , 
Range: 
Spell Resistance: 0
Rolls
Caster Level Check  (Level)	=5
Overcome SR: +0	

George is casting Cure Moderate Wounds on Claire
George: healing 2d8+7 hp!

George is casting Cure Moderate Wounds on Claire
George: healing 17 hp!
Cat: it's a deflection bonus to AC.
does wolfman have a weapon too or just the breastplate?
macro testing....
Nidranisan : Shield of Darkness
Spell Level: ,  Oracle 3
Range:  (touch)
Effects/Target: personal
Spell Resistance: No
Rolls
Caster Level Check  (Level)	=10
Overcome SR: +0	
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.
mmmmmmm.
Nidranisan : Inflict Moderate Wounds
Spell Level: ,  Oracle 2
Range:  (touch)
Spell Resistance: Yes
Saving Throws: Will half	DC:  16
Rolls
Caster Level Check  (Level)	=18
Overcome SR: +0	
When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage + 1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
Cat:
Nidranisan : Oracle's Burden
Spell Level: ,  Oracle 2
Range:  (medium)
Effects/Target: one creature
Duration: 1 min/lvl
Spell Resistance: Yes
Saving Throws: Will negates	DC:  16
Rolls
Caster Level Check  (Level)	=24
Overcome SR: +0	
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
Nidranisan : Oracle's Burden
Spell Level: ,  Oracle 2
Range:  (medium)
Effects/Target: one creature
Duration: 1 min/lvl
Spell Resistance: Yes
Saving Throws: Will negates	DC:  16
Rolls
Caster Level Check  (Level)	=27
Overcome SR: +0	
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
ok, sorry.
definitely had a messed up macro.

Cat casts Shield of Faith!
Cat: Duration: 1 min/lvl
Vegeta - Take a +3 deflection bonus to AC!
that was for real.
this way you can spend your ki on something else heh.
Vegeta: thanks nidri
(From Vegeta): veg is at AC 30, touch 27
realtime 5/31 4:57 pm
Nidri uses her magic to protect Vegeta.
The Minotaur does what it does best: Charge!
(GM) Chad S. (GM): Charges at (Even = Vegeta) 2
Charge hits AC 14 for 15 damage
The Red Werewolf draws its falchion and assumes a defensive position. The Ogre Skeleton simply moves in, preparing to swipe at Fleir.
Katt takes this opportunity to dash in, clobber the skeleton and dash out.
(GM) Chad S. (GM): Katt Spring Attack Power Attacks the Skeleton, hitting AC 31 for 20 damage
Katt: Bonk! Heehee. No more skeletons can scare you, big doggie!
(GM) Chad S. (GM): Claire to finish Round 1, and then the rest of the party can go.
Meghan: ... I don't think I have mage armor up...
I should probably do that...
we didn't have prep time right?
before being attacked?
wait, no, it lasts hours. I totally would've put it up once we got into the dungeon
Claire : Cat's Grace
Spell Level: ,  Sorceror (Celestial) 2
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (pinch of cat fur)
Range:  (touch)
Effects/Target: creature touched
Duration: 1 min/level
Spell Resistance: Yes (Harmless)
Saving Throws: Will negates (harmless)	DC:  17
Rolls
Caster Level Check  (Level)	=20
Overcome SR: +0	
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
Meghan: dex buff the archer
ok i'm good
Hernz: btw Cat, I get only a +2 bonus cause I have a prot ring which is a defelction bonus, so they don't stack... for future reference

Vegeta Pummels Minotaur
Vegeta: Att: 34 || 34 || 16
Damage (P): 16 || 16 || 13
Crit Confirm: 19 || 28 || 20
Crit Dmg (P): +14 || +10 || +12
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Hernz: if he fails the stun, that last hit gets bonuses for stun and might hit?? :D
Chris: Let's try one more green arrow.

Fi is attacking Red Werewolf with Long Bow (Point Blank)!
Fi:
Fi : Long Bow (Point Blank)
Attack	35
Damage	11
Crit Confirm	19
Crit Damage	+17
Type:	piercing
Within 30'
Chris: lol
Hernz: at least it hits!
Meghan: ... green arrow
Cat: thank you green arrow?
Meghan: "I thought you were green lantern"
or you could hum your own theme song
Chris: Fleir will provoke from the Minotaur.
Cat: but hey, we'll find out what those really do now :)
also if we're having issues with the werewolf i could try to break his stuff...the SR check wouldn't be too bad and i have no guess what his will save is like.

Fleir is attacking Red Werewolf with Bite & Trip!
Fleir:
Fleir : Bite & Trip
Attack	31
Damage	13
Type:	PBS
Fleir : CMB
Check:	25
Hernz: btw chad we can't see the werewolf's name and lifebar
Cat: also, noted on the deflection bonus. you're working on putting me out of the buffs business huh ;)
Hernz: lol

Vegeta has 4 ki remaining, 2 stuns left
realtime 6/1 9:10pm
Welcome to June
Claire touches Fi's shoulder. He suddenly finds herself much more accurate.
Round 2
(GM) Chad S. (GM): Minotaur's Fort Save 23
Still off balance from its charge, the minotaur is unable to dodge Vegeta's strikes. It barely remains conscious.
Cat: lol.
Hernz: oh, come on! lol
Cat: sneeze on it.
Hernz: nidri goes and pokes it wiht her knife
kill steal lol
45 dam... this one has 46?
lol
Chris: That means that he can't take the AoO without falling over.
Hernz: you can act with 1 hp
assumign it has 1 left
Chris: Sounds like 0.
Cat: unclear if it has 1 or 0 ;)
Fi's arrow hits. It doesn't seem to do any extra damage or effects.
Chris: Does it seem to have been reduced by DR?
(GM) Chad S. (GM): Oh yeah...
Chris: So the green sendrine is ineffective?
The Werewolf snarls as most of the wound quickly closes.
(GM) Chad S. (GM): That's right, the sendrine didn't do anything extra.
Chris: So much for "removing defenses"
(GM) Chad S. (GM): Minotaur takes an AoO on Fleir, hitting AC 20 for 20 damage
I'm going to assume that misses.
Chris: yeah
Hernz: who attacked the minotaur?
Chris: It knocked itself out.
The Minotaur's axe bounces off of Fleir's armor as he collapses from exhaustion
Hernz: oh, so veg took it out?
Chris: He had it at 0hp.
(GM) Chad S. (GM): Fire Emblem rules! Spiteful AI in effect
Attack even if it's a 1% chance of 1 damage
Hernz: great... it kill stealed itself... bastid!
(GM) Chad S. (GM): Always worth
Fleir steps up, bites the werewolf and barely knocks him over.
(GM) Chad S. (GM): Hawk and Nidri are up.
Fi: If no one else wants to use it, I'll take the knife, Nidri.
Vegeta: stay down stupid bull

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 24
Note: Effect lasts for 2 rounds after song has ended.
George: I think that's all Hawk is doing for right now.
Cat: well, i'm assuming the sendrine only does its thing on outsiders.
Chris: Guess so.
Nidranisan: Katt has the knife, ask her...
Cat: y'all want prayer or want me to see if i can break the wolf dude's equipment?
Chris: Seems that his DR is the bigger issue.
I would also rather it attack with its weapon than it's teeth. Would hate for us to have to deal with lycanthopy.
Cat: i can't help with his types of DR.
prayer would give you all +1 damage
Chris: That would have given Fleir 33% more on the last attack after DR ;-P
Cat: well, my spells are screwed up now.
there's two blank ones at the top of every level and i don't know if that's extras or if it ate two spells, so that'll be annoying to figure out.
Nidranisan:
Nidranisan : Prayer
Spell Level: ,  Oracle 3
School: N/A
Range:  (40' burst)
Spell Resistance: Yes
Saving Throws: none	DC:  0
Rolls
Caster Level Check  (Level)	=20
Overcome SR: +0	
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Cat: well, that should pierce his SR also.
Nidranisan: Claire -- it resists cold and fire...it's fiendish, will your holy thing help?
Cat: i also have 'magic weapon' i can throw on someone other than fleir if that helps. or i can waste some spells trying to throw damage at it.
Hernz: I think that was effective on veg last time... he has pummel but that would still suffer the DR once
oh wait, I do cold iron already
Cat: yeah, you said you already had something that gave you a bonus :P
Hernz: and magic and silver
oh, the +1, oh that, nevermind
Cat: if you do silver, that's important ;)
go punch the damn werewolf ;)
Hernz: :)
Cat: (and the bonus of breaking his stuff would be his breastplate would give half AC...if that helps vegeta hit him, might be valuable.)
Hernz: veg has a move he has yet to use... if hawk can keep one of those fancy 1d4 bonus to an attack roll spell prepped ready?
Cat: hah.
Hernz: he's had it for 4 levels... the one time he coudl use it (against that iron giant) he had no stuns left....
realtime 6/2 8:35 pm
Nidri blesses her allies and curses her foes.
The werewolf tries to stand up.
Hernz: the problem with that attack I have is that it's a full attack... so I have to be next to them already
(GM) Chad S. (GM): Vegeta, didn't you flurry the minotaur?
Hernz: yup, that was last round
so after that, I'm stood still more or less.. only had a 5 ft step
(GM) Chad S. (GM): Okay, I thought you were saying you had a full round.
Er, a move action this turn.
Hernz: no, that's what that attack I was talking to cat about takes to execute, sorry
(GM) Chad S. (GM): Oh, OK
The werewolf provokes an AoO from Fleir. I'll give her a bit to take the attack
Hernz: can you re-trip? is it like an infinite loop if you have a high enough CMB?
(GM) Chad S. (GM): Nope, you get the AoO before they stand up
Assuming Fleir doesn't disable him, the Werewolf fights back.
Slashes Fleir with a Falchion, hitting AC 25 for 17 damage
Bites Fleir, hitting AC 18 for 3 damage and tripping CMD 22
Cat: geez i guess it's already biting anyway.
(GM) Chad S. (GM): Oh no, Fleir could become a werewolf!
Hernz: lol
Cat: can't make this shit up :)
but is the fiendish part catching? ;)
George: Fiendish Fleir? Nah, is unpossible.

Fleir is attacking Red Werewolf with Bite!
Fleir:
Fleir : Bite
Attack	16
Damage	22
Type:	PBS
(GM) Chad S. (GM): Does AC 25 hit?
Chris: Yeah.
Fleir is in fact AC25.
(GM) Chad S. (GM): Katt heads in to bash the werewolf's head in.
Katt power attacks AC 20 for 19 damage
George: Do we know roughly what RW's AC is? Is it worth me tossing a GI on Fleir?
Chris: Fleir won't do enough damage due to DR, don't bother.
Oh. this is the retroactive one? hmm... It might be close with the prone penalty.
(GM) Chad S. (GM): Oops, forgot Inspire Courage and Prayer...the AC is 23
Claire is up, then round 3. Gimme your actions!
Chris: So, target of 19 on the AoO? Does GI give 3, George?
Katt darts in and clobbers her foe.
Meghan: fuck, who else can I buff?
'cause I dont' think I can do anything else here?
George: GI gives +2d4
So it could be as little as 2, but odds are good that it'll be at least 3.
Chris: I think it is DR10, so if you can make it hit, it will be 12 damage.
Hernz: do ITTTT!

Hawk Hubertins casts Gallant Inspiration on Fleir granting +6 to the last roll!
Chris: yay!
George: Hawk is useful! ;)
Cat: i still vote trying holy laser, its SR isn't too bad.
Chris: She will have a -4 on the touch attack and it will have +4AC of soft cover from anywhere she can get to.
Fleir really likes Hawk's voice and slips her teeth past the werewolf's armor.
Cat: fair point. forgot there's a GIANT WOLF in the way ;)
Meghan: hernz, do you already have a dex buff?
Hernz: nope
Meghan: ok, Fleir needs the AC more first
Claire : Cat's Grace
Spell Level: ,  Sorceror (Celestial) 2
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (pinch of cat fur)
Range:  (touch)
Effects/Target: creature touched
Duration: 1 min/level
Spell Resistance: Yes (Harmless)
Saving Throws: Will negates (harmless)	DC:  17
Rolls
Caster Level Check  (Level)	=25
Overcome SR: +2	
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
have some dex, Fleir
Fleir feels more...Dodgy
(GM) Chad S. (GM): Get it? 'Cause she's a wolf, which is kind of a dog, and she dodges more...
...
Round 3
Chris: thanks, Chad.
Cat: ok, i'm doing it.
Nidranisan:
Nidranisan : Oracle's Burden
Spell Level: ,  Oracle 2
Range:  (medium)
Effects/Target: one creature
Duration: 1 min/lvl
Spell Resistance: Yes
Saving Throws: Will negates	DC:  16
Rolls
Caster Level Check  (Level)	=13
Overcome SR: +0	
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
Cat: will save time ;)
(GM) Chad S. (GM): Will Save! 21
Cat: ah well. worth a shot.
of -course- chad would get the awesome die.
The werewolf's armor begins to crack, but he howls in defiance as it melds back together.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 23
Note: Effect lasts for 2 rounds after song has ended.
Vegeta: charge attack, no buff 30 dam 7 bypasses silver/magic/cold iron

Vegeta is conserving ki
Fi:
Fi : Strong Jaw
Spell Level: ,  Hunter 3
School: transmutation
Cast Time: 1 standard action
Components: V,S
Range:  (touch)
Effects/Target: creature touched
Duration: 7 minutes
Spell Resistance: Yes (Harmless)
Saving Throws: will negates	DC:  0
Rolls
Caster Level Check  (Level)	=13
Overcome SR: +0	
Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead. This spell does not actually change the creature's size; all of its statistics except the amount of damage dealt by its natural attacks remain unchanged.
Vegeta rushes in while Fi enhances Fleir's might.
Chris: gah. They mucked with the spells again.

Fleir is attacking Red Werewolf with Powerful Bite & Trip!
Fleir:
Fleir : Powerful Bite & Trip
Attack	14
Damage	22
Type:	PBS
Chris: Seriously? Rolling for shit here.
Hernz: way to roll....
(GM) Chad S. (GM): ...
Cat: yeah, they like....broke all spells again. :\
Nidranisan: Katt, if you know how to use a knife at all, now's the time for that one you showed me before.
Katt: Oh? The shiny white knife? You want me to use it?
George: Hawk sang and moved and is holding the rest of his action for another GI or something.
(GM) Chad S. (GM): The Werewolf has many targets...
Axe versus (1 = Fleir, 2 = Vegeta)
1
Nidranisan: yeah, if you can.
(GM) Chad S. (GM): hits AC 22 for 15 damage
It's a falchion, by the way.
Not an axe.
Bite versus (Even = Vegeta) 1
Hernz: he likes the big target
(GM) Chad S. (GM): versus Katt: AC 20 for 6 damage and trip vs CMD 22
Katt: Bad wolfman! No biscuit!
More for me, hehe.
On the advice of the party, Katt frowns as she drops her staff and pulls out the shiny knife.
Cat: you say that like everyone's about to be mad at me for mentioning it hah.
Hernz: lol
Katt: Katt attacks with the knife, hitting AC 29 for 9 damage.
The knife glows white as it cuts into the beast, dealing an extra 6 damage.
Katt shakes her head.
Katt: I guess it works okay.
Vegeta: save your spells claire
Meghan: I'm gonna delay
or skip a turn or refocus or whatever
Round 4
Meghan: go kill it

Vegeta Pummels Red Werewolf
Vegeta: Att: 24 || 30 || 17
Damage (P): 11 || 9 || 8
Crit Confirm: 28 || 33 || 18
Crit Dmg (P): +7 || +10 || +10
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.
you bore me
Claire waits for the werewolf to die. Which Vegeta is glad to oblige.
Combat Over
Nidranisan casts Cure Serious!
Nidranisan: Fleir - heal 22 HPs.
anyone get bitten?
(GM) Chad S. (GM): Besides the Minotaur's large axe, the Werewolf had a magical falchion and a magical breastplate.
Nidranisan gets a det magic going.
Nidranisan:
Nidranisan : Spellcraft
Check	28
Nidranisan : Spellcraft
Check	31
Hernz: sweer
Fi: I don't think it's bite ever made it through armor.
(GM) Chad S. (GM): Yup, that are +1 falchion
and a +1 breastplate.
Nidranisan: ...anyone want a slightly magical breastplate?
Katt: Not me! Too heavy. Gets caught in the fur. This chain shirt's already chafing me!
(GM) Chad S. (GM): Alright, bedtime.
Nidranisan: Yeah, not sure anyone really wants it. I guess it'll sell for a few coins though.
(GM) Chad S. (GM): Get prepped for more Survival fun.
Nidranisan:
Nidranisan : Survival
Check	17
Cat: i'll just leave that here.
George: Get ready for this...
Hawk Hubertins:
Hawk Hubertins : Survival
Check	16
Vegeta: survival 14

George dies.
George: Hawk helps!
Cat: great, now chris is gonna roll like a 2.
Fi:
Fi : Survival
Check	31
Cat: ...it's cause i said it.
Fi:
Fleir : Survival
Check	19
Chris: Already at 37?
Cat: 39...you have 4 helpers
Chris: Bah. Didn't see Vegeta there. Too short.

Cat snickers.
Hernz: lol
During the next hour, Fi's natural intuition guides him to what she thinks is the exit.
(GM) Chad S. (GM): Katt's Survival 5
Katt tries to be helpful, but is instead too awestruck by Fi's sense of direction to actually help.
Meghan:
Claire : Survival
Check	9
NOPE
Chris: Claire argues with Hawk, thinking that he couldn't possibly be right?
Meghan: no, 'cause I would convince him that I'm right.
and then you'd be down 2
if you let me use my diplomacy
Chris: If that was the case, we would never get anywhere.
"No Fi, that way is South." "Oh, really? weird. Let's go that way then"
Cat: haha.
Hernz:
Vegeta : Stuns
"Class Ability"
Class: Monk
  0 Vegeta|repeating_class-ability_$X_used ki left
Vegeta : Stuns
"Class Ability"
Class: Monk
Vegeta|repeating_class-ability_$X_used
Vegeta : Stuns
"Class Ability"
Class: Monk
realtime 6/5 8pm
As the party follows Fi's direction, the audience cheers again. The party sees a large, open arena ahead.
Hernz: Is this the 20 eyed skull head from Kid Chameleon????
(GM) Chad S. (GM): DIE
Hernz: BUMMER
Cat: this looks fun.
The arena's seats are empty except for 2. One has a minotaur, skin bright red and horns twisted in many directions.
The other seat has a werewolf, wearing a chain shirt. She sits up and draws her bastard sword.
A large floating golden skull floats into the area, hovering and rotating back and forth. The unseen audience whips into a frenzy.
A deep, booming voice yells "SILENCE!" and everyone suddenly goes quiet.
Disembodied Voice: ...I have told your master a thousand times not to dump his trash into my arena.
This wing is chaotic enough as it is, without outsiders like you showing up.
Terros. Wolfen. You two are supposed to manage this wing. I've seen you play with the intruders instead of killing them outright. You will fight them now. And if they win...I will return them back to their master.
Cat: ...assuming it's been an hour and marking off another hour of armor...
The minotaur and werewolf have a mix of shock and surprise when they hear the last sentence.
Disembodied Voice: Hurry and correct your mistake. I have to find a fool and some zircon...
There are a few seconds of silence, before the minotaur looks at the party and screams. The audience begins chanting for the party's death.
Nidranisan: ...zircon?
Katt: Well, someone likes to talk.
Vegeta: it's a shame we have to deal with pawns again
Katt: Too many words.
Cat: do we need knowledge checks for these bozos?
(GM) Chad S. (GM): k Planes for the minotaur
The werewolf is just a werewolf.
Nidranisan:
Nidranisan : Knowledge-Planes
Check	14
Cat: awwwwwww yeah
Hawk Hubertins:
Hawk Hubertins : Knowledge-Planes
Check	11
(GM) Chad S. (GM): The minotaur...maybe is fiendish?
  

Fight 3: The "masters" of the colliseum

 
(Also, make initiative checks)
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	6.02
Vegeta:
Vegeta : Initiative
Check	4.02
George: Hawk is thinking about what the heck that minotaur could be.

Vegeta is yawning
(GM) Chad S. (GM): Katt's Init 5
Katt has a "been there, done that" look on her face
Hernz: get all of these out of the way now ll
(GM) Chad S. (GM): lol
Enemy Init 7
All out of the way
Nidranisan:
Nidranisan : Initiative
Check	5.02
(GM) Chad S. (GM): Katt's Dex is 15.
George: facepalm.
(GM) Chad S. (GM): This is when Fi double crits and kills both of them before the fight starts
Hernz: lol
Cat: well, i do actually have a couple spells left.
Hernz: veg has about 4 rds of effective combat left
(GM) Chad S. (GM): Waiting on Fi, Fleir and Claire's probably better than 7 init
Cat: now that you SAID that.......
(GM) Chad S. (GM): All part of my cunning plan
Cat: clearly i used up all my dice luck on that 18 yesterday ;)
(GM) Chad S. (GM): Badtiming, Katt!
Cat: oh hey. yeah my dex is 14, i assume katt goes first. for all that it matters heh.
assuming the baddies get within 40' queue me to drop a prayer if i'm off doing bedtime when Team Elledge weighs in.
and, how tall is this arena? :)
Katt: Hey, should I use this knife?
(GM) Chad S. (GM): You're in a 20 foot deep pit. After that it's another 20 feet until you reach the ceiling.
Vegeta: let me at the wolf... use your staff on the other one
Nidranisan: The minotaur looks like it might be feindish, probably worth trying the knife.
Vegeta: [Katt] she knows better
Nidranisan: Vegeta's right about the wolf though.
Katt: I knew this one werewolf archer, he was pretty cool. He let me help fix his house for a while, but I wasn't good at it...
If a hammer hits one nail, my staff can hit a whole row of 'em! Much faster!
Hernz: funny, I think we've had fights on 3 straight sundays... cause GoT is always on and I have to leave a fight lol
(GM) Chad S. (GM): I expect Chris & Meghan to be ready at 9:01
Just so it doesn't line up
Who will win the Game of Thrones Hernz? Are they at the bonus round yet?
Hernz: I could just watch the show after lol
(GM) Chad S. (GM): No, social media will spoil everything!
I get too many tweets from geek websites giving a weekly recap
Hernz: lol... I won't log in to any apps or sites... then again, I said the same about the Serena game yesterday....
(GM) Chad S. (GM): lol
Serena Defeata
Williams Washout
Hernz: still love your Rafael De Nada!
lol
(GM) Chad S. (GM): Oh man, this joke is too inside. Cat & George are probably wondering what the heck we're talking about
Hernz: hahahaha
Chris:
Fi : Initiative
Check	23.03
Hernz: then chris and meghan will have to scroll through all this crap
Chris:
Fleir : Initiative
Check	17.02
Just did
Hernz: way to waste your good rolls.. you're stupid chris
Chris: Thank!
At least this werewolf is burnable?
Meghan:
Claire : Knowledge-Planes
Check	17
Claire : Initiative
Check	16.01
(GM) Chad S. (GM): As I predicted...
Round 1
Chris: Well, first round is prep, so I'm not double criticaling.
(To Claire): It's a Half-Fiend Minotaur! Ask 1 question about him.
Chris: Is the skull just floating up high?
(GM) Chad S. (GM): The skull is 30 feet up.
(To GM) rolling 9
9
= 9
(GM) Chad S. (GM): (To GM) rolling 32
32
= 32
(GM) Chad S. (GM): (To GM) rolling 63
63
= 63

Fi casts Ironskin on Fleir
Fi:
Fi : Ironskin
Range:  (Touch)
Duration: 7 minutes
(GM) Chad S. (GM): (To GM) rolling 59
59
= 59
Fi uses the opportunity to quickly fortify Fleir.

Fleir steps forward and defends.
(GM) Chad S. (GM): Claire is up next.
I assume Fi is holding her ground?
Chris: Yeah.
(From Meghan): what's it resistant to?
(To Meghan): DR 5/magic. Immune Poison. acid, cold, electricity and fire resist 10, and SR 17
Cat: the minotaur is probably less burnable, but y'know, maybe a little still. you have fireball, right? :)
(GM) Chad S. (GM): (To GM) rolling 49
49
= 49
(GM) Chad S. (GM): Now I spend this time actually constructing the next story arc
Hernz: and I'm like, should have watched GoT lol
Cat: hah.
Hawk Hubertins: GoT Spoilers: Some people died. Others didn't. Boobies.
George: Err, that was OOC.
Hernz: BOOBIES!?!?!? Noooooooooooooo!!!1
hilarious george lol
(GM) Chad S. (GM): Hilarious George, the sequel to curious George
He's now a teenager
with ATTITUDE
Hernz: lol
Cat: (and boobies)
Hernz: hilarious george got a procedure done...
George: Hilarious george found the man with the yellow hat's stash of edibles from Colorado.
Meghan: ...shall we start with the fireball?
though the minotaur is resistant to ... everything
Hernz: DOOO IIITTT!!
(GM) Chad S. (GM): Wil Wheaton sez... JUST DO IT
Cat: yeah, go for it.
they basically announced this is the boss fight.
Meghan: i'm trying to see if I have anything that adds to overcoming SR
I think no, but I do have SR vs evil outsiders apparently.
Claire : Fireball
Spell Level: ,  Sorceror (Celestial) 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (680 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC:  0
Rolls
Caster Level Check  (Level)	=21
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 3
Meghan: Damage: 25 to each creature in area of effect
... enjoy
(GM) Chad S. (GM): What's the saving throw?
It ain't 0
Meghan: ...
Hernz: lol
Meghan: that's auto calculated to 0? I don't think so
Cat: i had to re-pick class or something to get them to re-calculate.
Meghan: uuuugh
Cat: they screwed up all the spell stuff in the last character sheet change.
(GM) Chad S. (GM): Werewolf's Reflex Save 13
Hernz: btw, we can't see minotaur hp bar
Meghan: why do they keep changing shit and not converting
Cat: because it's free and they suck.
Meghan: I don't know how to calculate the DC
it's a 3rd list spell
I'm level, what, 7?
(GM) Chad S. (GM): Minotaur's Reflex Save 26
Hernz: stat mod
Meghan: and I have +5 charisma
(GM) Chad S. (GM): So that's DC 18
The minotaur's HP is outside of the page right now.
Claire does what Claire does best: Burn things.
Meghan: so the minotaur probably saves
for ... half? unless he has evasion
and then he has 10 points of fire resistance
The werewolf, in particular. The minotaur is slightly singed as he ducks behind the chair.
(GM) Chad S. (GM): Move action?
Meghan: meh
The werewolf calls upon the magic of the land to enhance her stamina, and then she leaps down, drawing her greatsword.
(GM) Chad S. (GM): Acrobatics check 9
Taking 10 points of damage during the fall.
Hernz: hahahaha
is it prone?
(GM) Chad S. (GM): I totally thought up that plan.
I guess so.
Hernz: DR applies no? so no damage?
Cat: lol.
(GM) Chad S. (GM): Does DR apply to falling damage? I didn't think it did.
Hernz: I believe so
(GM) Chad S. (GM): Yeah, DR protects from attacks and weapons, not physical damage
Hernz: oh.. interesting
(GM) Chad S. (GM): er, not All Physical Damage
The minotaur takes a different plan. He snaps his fingers and blast of dark, cold unholy energy bursts around the party.
Except for Fleir, she's out of range.
Hernz: yup, you're right
Cat: there's a fine line between falling damage and throwing a boulder at someone ;)
Then the minotaur tries to drop down.
(GM) Chad S. (GM): Acrobatics 9
Hernz: LOL
Also falling on his ass
And taking 8 damage
Nidranisan: wow, these guys are BRILLIANT.
(GM) Chad S. (GM): So, everyone except Fleir: Make a Will Save, DC 14.
If you're good aligned, you take 9 damage from an evil spell-like ability.
If you're neutral aligned, you take 10 damage from an evil spell-like ability.
wat
Chris: jg chad
(GM) Chad S. (GM): good people are sickened for an additonal 4 rounds
Vegeta:
Vegeta : Will
Save:	15
(GM) Chad S. (GM): Er, wait, I'm reading it wrong.
Good creatures take 9. Neutral creatures take 4.
Good outsiders would take 24 damage, but there are none here
Nidranisan:
Nidranisan : Will
Save:	10
Cat: ...
Fi:
Fi : Will
Save:	26
(GM) Chad S. (GM): Only good creatures are sickened
Unless they made the WIll Save.
Cat: so...neutral is 4 damage and no other effect?
Hawk Hubertins:
Hawk Hubertins : Will
Save:	22
(GM) Chad S. (GM): That's right
Who's Good in this Party? Claire and Hawk?
Chris: Good thing a chunk of the party is neutral.
Hernz: Claire the only Good? lol
George: Hawk is good.
Chris: Hawk is too.
George: So made the save... still take damage?
Hernz: is it will half?
(GM) Chad S. (GM): Yes, it's save for half
George: Cool.
Chris: I'll take 2 off of Fi.
(GM) Chad S. (GM): Katt's Will Save 14
Whoa, even Katt made it!
Meghan:
Claire : Will
Save:	11
(GM) Chad S. (GM): So, Claire is sickened for 4 rounds, but she's a sorc so it doesn't really matter
Hernz: note to self for team to not be in fireball formation going forward lol
The Golden Skull tries to squish Fleir, its closest target.
(GM) Chad S. (GM): It hits AC 36 for 13 damage
Pretty sure that hits.
Hernz: holy crap!
(GM) Chad S. (GM): Tries to trip Fleir with a CMD check of 30
No idea if that tips Fleir or not (Cause she's big, strong and has multiple legs) but I am getting sleepy.
Bedtime for me folks.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 22
Note: Effect lasts for 2 rounds after song has ended.
(GM) Chad S. (GM): Party is up.
Hernz: veg will move after nidri casts :)
Chris: CMD vs Trip is 27
A chunk of the field has fallen.
Nidranisan:
Nidranisan : Prayer
Spell Level: ,  Oracle 3
School: N/A
Range:  (40' burst)
Spell Resistance: Yes
Saving Throws: none	DC:  17
Rolls
Caster Level Check  (Level)	=21
Overcome SR: +0	
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Cat: that should get the whole field.
Hernz: veg will move to get AOOs when those two idiots get up
might provoke from the minotaur, not sure
Chris: likely
Cat: well, lets hope my plan doesn't get my squished by a gold skull next round huh.
Hernz: probably should have gotten a mage armor tossed on me... or at least go constipated...
Cat: haha oops.
Hernz: yeah, otherwise I go down like nothing with 21 AC
rewinding since GM hasn't done anything
Cat: haaaaahaha nice.
Hernz: there, and hopefully prot nidri a little
Cat: heh lemme know if you want any of my prep spells next turn.
before you run off.
Hernz: AC always welcome... even if it's only 2 more places
Cat: k.
Hernz: with that and mage armor, I can probably hold off those two at least
Cat: pretty sure katt will be running up there to deal with the minotaur too.
chad seems to have left her off the turn order list, unless he lumped her in with the baddies lol.
unless she was at 5 with nidri, i forget already.
Hernz: 16.01 I see her
Cat: ...that's claire?
Hernz: yup
Chris: Katt is init 5.
Hernz: oops, nevermind... misread... doing GoT now haha
Cat: but yeah, she was gonna try her fancy knife on the minotaur.
realtime 6/6 9:14 pm
Hawk sings a rousing song about vanquishing evil and scatters away.
Nidri's magic overwhelms the Minotaur's resistances. Vegeta slowly creeps up to the skull.
Katt drops her quarterstaff, pulls out the knife the party found, and bounds up to the prone minotaur with a surprising burst of speed.
The minotaur responds by trying to gore her upon his horns.
(GM) Chad S. (GM): Minotaur AoO gore vs Katt: AC 12 for 10 damage
Katt sticks her tongue out as the Minotaur's horns find nothing but air.
Katt: I found rare steak more lively than you! You call that a horn? It's so tiny!
Round 2
(GM) Chad S. (GM): Fi, Fleir and Claire are up.
Chris: bleh. To provoke or not...
(To Nidranisan): Roll a perception check.
Cat: werewolf is hit with the prayer too, right?
(GM) Chad S. (GM): Yes, they have all been prayer'ed
Cat: cool
(From Cat): perception: 2
(From Cat): awwwwwwww yeah
(From Cat): gonna be that kind of night.
(To Nidranisan): You hate sand.
(From Cat): HEY LOOK A GIANT WOLF GUYS
Chris: It will hit Fleir with an 8 since she's prone. geh.
(GM) Chad S. (GM): Anyone with K Engineering?

Fi casts Gravity Bow!
Fi: Duration: 7 minutes

Fleir stands.
Fleir is able to stand without much trouble as the skull hovers in place.
Fi takes this opportunity to enhance her weapon.

Fleir is upset with this thing.

Fleir is attacking Golden Skull with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	29
Damage	15
Crit Confirm	28
Crit Damage	+18
Type:	PBS
Chris: lol
Cat: heh.
George: Hawk has k/eng.
For the record, Hawk has at least 1 in every knowledge at this point.
Fleir. Angry.
George: And can take 10 in any knowledge check (Assuming it's ok to take 10), or can decide to roll it.
Uhhh... Ouch. Flier very angry.
Fleir bites into the golden skull, causing it to spin in place. It seems to focus more on regaining stability rather than slamming Fleir.
(GM) Chad S. (GM): Will Hawk take 10? Or take a risk? This roll will help identify features about the Golden Skull
Hernz: sa-weet Fleir!
George: Not going to waste a standard during combat to take 20... So what do you guys think, 10 (Gives Hawk an 18) or risk a roll?
Hernz: usually it's 10+the CR of the monster to find out... you think it's CR 8 or less? I doubt it
does the skull have a life bar? and did it take the full bite?
(GM) Chad S. (GM): The skull doesn't have a visible life bar, and it did resist some of the bite.
Cat: so it does look like that damaged it?
(GM) Chad S. (GM): Besides throwing it off balance, no.
Cat: ok.
Chris: I guess I'll have Fi move.
Hernz: so you said fleir's bit didn't seem to do damage? hm.... hawk, where's that check??
Hawk Hubertins:
Hawk Hubertins : Knowledge-Engineering
Check	17
George: A roll and... well, there you have it.
(To Hawk Hubertins): The Golden Skull seems to be a construct of some type, and not undead. It is similar to a golem, but you're not completely sure how it works.
(GM) Chad S. (GM): Alright, that's it for me. Claire should burninate something. Good night!
Meghan: ... looks like they could use another fireball...
Hernz: you might even get the skull
Meghan: it's 30 ft in the air, right?
Hernz: fleir hit it...
Cat: i think 15...hard to get the skull without hitting some people
Meghan: sure, why not
well
there's probably a spot off to the side, opposite from our ally that will hit all 3
20' radius and all that. should be fine
Cat: even with the skull up in the air?
something weird happens there.
Meghan:
Claire : Fireball
Spell Level: ,  Sorceror (Celestial) 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (680 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC:  0
Rolls
Caster Level Check  (Level)	=15
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 2
Damage: 26 to each creature in area of effect
Chris: The skull is within Fleir's reach. It's at ground level now.
Meghan: the DC is still fucked up
Hernz: dc 18
Cat: ah i thought it was still raised some.
Meghan: thanks, hernz
yeah, thee's good

Hawk Hubertins sings: Who constructed the golden skull, and what could it's purpose be?
Hernz: K eng... this could be a golem... that would be a pain
Chris: Constructs take critical damage in pathfinder, right?
Of course that would be assume AC28 hit.
George: Yeah, Hawk thinks it's a construct of some kind.
realtime 6/7 8:20 pm
(GM) Chad S. (GM): Waiting on Claire.
Chris: Did you not notice the fireball?
aka the wall of text
(GM) Chad S. (GM): ...naturally I didn't!
Okay, I'm off For Glory.
Chris: Have fun storming the castle!
(GM) Chad S. (GM): No, no, I'm back from For Glory. Just broke 43% win rate arm flex
Alright, Claire has an "Overcome +2 SR"
Is that against evil people?
Looks like the Crusading Magic trait gives her +2 SR
Minotaur's Reflex Save 19
Werewolf's Reflex Save 17
Claire's bead of fire bursts into flames, scorching the werewolf. The Minotaur rolls quickly to avoid the brunt of the flame, while the skull spins even faster in place.
(GM) Chad S. (GM): The werewolf stands up, grabs her greatsword and moves in.
The Golden Skull slows down slightly.
The Minotaur stands up and grabs his axe. Katt sees an opportunity to strike.
(GM) Chad S. (GM): Katt's AoO hits prone AC 38 for 9 damage (with 6 holy goodness)
The Minotaur roars and a dark aura bursts about him. He swings his axe at Katt, full of fury!
(GM) Chad S. (GM): Minotaur uses Smite Good on Katt!
Minotaur hits AC 24 for 22 damage
That's 21 damage, due to the prayer
Cat: ...go me
(GM) Chad S. (GM): It's also AC 24 due to prayer, but I calculated that correctly
The Minotaur cuts Katt down with his axe. She drops the blade and falls face down into the sandpit. The audience cries for more blood and the Minotaur roars!
(GM) Chad S. (GM): Hawk, Nidri and Vegeta are up next.
Katt is KOed due to too much damage and nonlethal damage.
Cat: is nidri able to go through fleir's squares?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 21
Note: Effect lasts for 2 rounds after song has ended.
Chris: I think so.
Hawk Hubertins:
Hawk Hubertins : Haste
Duration: 1 round/level
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
George: Hawk casts Haste getting Fi, Claire, Flier, Vegeta, Nidri, and himself, and since it's a spell level 1 or higher it's also a free round of bardsong.
Cat: can i tell from here if katt is like really screwed or just moderately screwed?
Chris: Should just be moderate if she had a bunch of NL damage.
(GM) Chad S. (GM): Oh...you guys can't see her HP.
Cat: noooope
(GM) Chad S. (GM): lol
Uh...the gods bestow you all with a casting of Deathwatch on Katt
Cat: if i sack my last 3rd list slot i can get a cure moderate on her without getting close.
she definitely needs backup on that minotaur tho

Cat casts Cure Moderate on Katt!
Cat: heal 18 HPs.
Katt's eyes pop open as she spits up some sand.
Cat: should heal 18 of the subdual too, yes?
switcheroodle.
Katt: pfft... ew. Sand. Something stinks!
Oh...I'm behind someone stinky!
Smells like bull!
Nidranisan: yeah, that guy looks like he's got it in for you.
maybe consider regrouping over here at some point, if we can't send over some backup.
Katt: Uh, okay. I'll come to you!
Katt tries to stand up and grab the shiny dagger
(GM) Chad S. (GM): Minotaur's AoO: 23 for 27 damage
Katt begins to stand, then ducks the Minotaur's blade.
Katt blows a rasperry then hustles back towards Nidri.
The Minotaur snorts angrily as the crowd boos.
Katt: So...what happened?
(GM) Chad S. (GM): Vegeta to close out Round 2. Fi, Fleir and Claire can give their Round 3 actions, too.

Fi is attacking Fiendish Minotaur with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	29
Damage	10
Type:	piercing

Fi is attacking Fiendish Minotaur with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	29
Damage	10
Type:	piercing

Fi is attacking Fiendish Minotaur with Long Bow!
Fi:
Fi : Long Bow
Attack	15
Damage	13
Type:	piercing
Chris: That's magic.

Fleir is attacking Golden Skull with Powerful Bite!
Fleir:
Fleir : Powerful Bite
Attack	17
Damage	14
Type:	PBS

Fleir is attacking Werewolf with Powerful Bite & Trip!
Fleir:
Fleir : Powerful Bite & Trip
Attack	20
Damage	20
Type:	PBS
Meghan: ... I"m pretty sure I can fireball again
I mean, as long as they're going to stick to the periphery.
Cat: heh yup
George: Oh good grief. yeah, you should be able to angle it to get the skull and the werewolf, maybe the bull too.
Meghan: yeah, all three
Hernz: 4 attacks in a row vs werewolf...

Vegeta attacks Werewolf with Flurry!
Vegeta: Att: 30 (37 to crit.)
Damage (B): 16
Crit Confirm: 36
Crit Damage (B): +16
1) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Werewolf with Flurry!
Vegeta: Att: 36 (37 to crit.)
Damage (B): 11
Crit Confirm: 37
Crit Damage (B): +17
1) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Werewolf with Flurry!
Vegeta: Att: 28 (37 to crit.)
Damage (B): 18
Crit Confirm: 38
Crit Damage (B): +14
1) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Werewolf with Flurry!
Vegeta: Att: 20 (32 to crit.)
Damage (B): 15
Crit Confirm: 27
Crit Damage (B): +16
1) Treat as Magic/Silver/Cold Iron.

Vegeta veg has 2 ki left
Chris: I guess if it's already down, Fleir's second attack moves to the skull.
Do you think the skull will explode if we get it spinning fast enough?
Hernz: oops, didn't see that... fleir goes first... and if that's the case, veg would switch once the wolf went down
Chris: No. Veg is first.
Chad can deal.
Hernz: poor chad lol
that's at least 3 hits...
Vegeta: get lost stupid mutt!
Meghan:
Claire : Fireball
Spell Level: ,  Sorceror (Celestial) 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (680 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC:  0
Rolls
Caster Level Check  (Level)	=26
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 1
Damage: 26 to each creature in area of effect
on my turn, that should hit all the monsters
realtime 6/9 11:10am
Vegeta takes this opportunity to wail against the werewolf, and his first three hit easily. Just enough to take her out.
Round 3
2 of Fi's arrows pierce the minotaur, while the third bounces off its hide. It snarls as the audience begins chanting.
Fleir's teeth aren't able to damage the skull as it starts to slow down.
(GM) Chad S. (GM): Minotaur's Reflex Save 8
Skull's Reflex Save 21
Disembodied Voice: FINISH THEM!
Claire goes back to old trusty, and this time the Minotaur's reflexes don't save it as it's reduced to a crisp.
The skull spins up, up and away, seemingly melding into the ceiling.
Combat Over
Disembodied Voice: A fitting end for their stupid experiment. I warned them about deals with mortals...
A glowing circle of light appears in the middle of the pit.
Disembodied Voice: Go. And tell your master to stop dumping his trash here.
As the voice stops, the deafening audience is gone, as well.
Fi: Uh? Who's master?
Nidranisan: I'm betting that's a reference to whoever set up the teleportation trap.
Nidranisan : Detect Magic
Spell Level: ,  Oracle 0
Range: 
Rolls
Caster Level Check  (Level)	=13
Cat: any hints on the ... circle of light? :)
just in case:
Nidranisan:
Nidranisan : Spellcraft
Check	14
Cat: awwwwww yeah, back in business!
Vegeta: perception 21 see if there's anything of interest before we leave this room
Meghan: ok this is late but: muahahahahha mine is a lawful good laugh.
realtime 6/10 8:39 am
The party scavenges magical weapons from the duo.
(To Vegeta): Looking at the walls, you do notice a small pattern that looks like a bull's head overlooking a cage.
(To Nidranisan): Yup,that's magical, alright.
Chris: "Just get in the glowing green square."
Cat: yeah anything else magical around, i point/help grab.
Nidranisan: well, i got nothing...you guys want to hope the disembodied voice is benevolent?

Vegeta points out a small pattern that looks like a bull's head overlooking a cage
Nidranisan: ...interesting.
so were you planning to do anything with that or are we leaving?
Hernz: any K check to know what it is chad?
wow, we have like 40k worth of loot from the last few encounters!
realtime 6/11 8:36 pm
(GM) Chad S. (GM): You can make a K Planes check to identify the pattern
I updated the "Corrupted Colosseum" article with loot.
Katt: Is the fighting over now? Awww.
Katt juggles the Vorre-crested blade
Vegeta: I know... too easy... heh
Fi: Knowing how to fight is certainly an important skill, but I seriously have no idea how you two find enjoyment in it.
Katt shrugs.
Katt: Fighting's all I know, all I was taught. You gotta make an omelet out of the eggs!
Fi: Well, I suppose at least you enjoy your job?
Katt: Yeah!
Katt grins
Katt: Too bad my staff didn't get any action...
Chris: Good night everybody!
(GM) Chad S. (GM): What? She is a pianist! A PIANIST
Cat: revenge of the d20.
Nidranisan:
Nidranisan : Knowledge-Planes
Check	25
Hawk Hubertins:
Hawk Hubertins : Knowledge-Planes
Check	19
realtime 6/12 7:36 pm
(To Nidranisan): This is the mark of the Plane of Incarcerum, an eternal prison.
(To Hawk Hubertins): This is the mark of the Plane of Incarcerum, an eternal prison.
(To Nidranisan): Each wing is usually under someone's control, and the bull head probably indicates the owner.
Vegeta: So any idea what that is guys?
Katt: I don't know.
Oh! Vegeta! We should have a rematch later!
Vegeta: of course... no distractions this time
Katt: Yeah. Not that I didn't mind beating up these cow guys, but Trout said he'd have a big feast for me afterwards, win or lose.
Vegeta: hmph... if everyone concentrated on their training as much as they do in food...
Katt: Oh! What's your favorite...lemme guess...
Katt gives Vegeta a glance over
Katt: You're a simple guy. Basic proteins, carbs and hydration.
None of that big or overcooked stuff.
You're more about finesse than raw strength, so all that food goes to your head.
Vegeta: uh... sure
Katt: Yaay! Food's the only thing I'm good at guessing at, besides fighting.
Vegeta: you're strange... but alas, a great fighter...
Nidranisan: Great, an entire plane of eternal prison?
I'm...thinking we should go.
Vegeta: and how do we do that?
Nidranisan: I'm assuming the glowing magical thing they opened up when they said we should go home?
Nidranisan points.
Hernz: oh right, I forgot about that lol
Cat: veg would lol

Vegeta withdraws previous comment
Hernz: lol
Katt: Well, let's go already. I feel like we've staring at this thing for days.
Vegeta: shall we?
Katt: Whee!
Katt Katt grabs her staff, dashes into the glowing circle and disappears in a flash of light.
Hernz: I think that's our queue to move this along :)

Vegeta follows
With not much else to do, the party continues through the portal. The world flashes white, briefly.
When the light recedes the party finds themselves in Trout's Colosseum, exactly where they left.
Some of the investigators step back in surprise, while the guards run off to get Lord Trout.
Lord Trout: You're back. Thank the gods.
Wh-what happened out there?

Fi ponders a moment.
Fi: I'm not really sure. We obviously managed to find these two, but it was like a big maze with all kinds of monsters.
It sounded like there was an audience watching us fight, but I couldn't see them.
And there was some weird voice that said, "Go. And tell your master to stop dumping his trash here."
Nidranisan: are you familiar with the "Plane of Incarcerum"?
Fi: "Incarcerum?" Really? That's what they called it?
Nidranisan: Presumably, based on that mark Vegeta spotted, this was one wing of that plane.
Controlled by a Minotaur.
realtime 6/13 10:45 am
Lord Trout: Frightening. I'm glad all of you made it out safely. Some of the investigators here deduced it was a teleportation circle to that plane, but someone with that much magical power, to perform that kind of spell without anyone noticing...
That implies someone has been teleporting people into there so often even the residents are getting tired of them.
Katt: They're really strong though. Doesn't matter where we wind up. See her? She's really tiny but she points her hand and BOOM! Fire!
Nidranisan: Yeah, the folks in charge over there did not seem to be expecting us.
I'm not really sure why they sent us back here, honestly, but I'm not going to ask questions...
Nidranisan looks around.
Nidranisan: We should probably let the Kolphans know we've returned.
I wouldn't say unharmed, but...whole, at least.
Katt...you still look pretty rough. If I may?
Cat: throw them on fleir and fi if she doesn't want healing.
Nidranisan casts Cure Moderate on Katt!
Nidranisan: heal 16 HPs.
Nidranisan casts Cure Moderate on Katt!
Nidranisan: heal 11 HPs.
realtime 6/14 10:02 am
Katt's feeling a lot better.
Katt: Whoo, that was fun! But... the colosseum's closed for a few days, I guess...
Katt frowns
Lord Trout: Of course. Virton's Agents are taking this very seriously. They'll want a statement from you as soon as we're done. I'll use that time to tell the Kolphans about your escape.
Vegeta: you can always find me to spar if you get bored... I'm sure I will too
Hernz: and no, we do not have to roll those lol
Cat: yeah, we can just assume veg loses every time ;)
Hernz: lol, verylikely
Cat: so...what's next? grilling/debrief or are we going somewhere?
realtime 6/16 8:14 pm
The Agents of Virton are glad to see you are all alive. They ask for a full description of the area you were brought to and any and all details you remember.
(GM) Chad S. (GM): These agents ask on the spot and are pretty easy to dupe.
So you should figure out what you're telling them and where to go afterward.
Chris: Anything we should hide? It seemed somewhat unrelated to our secrets?
Cat: i can't think of anything we should hide.
(GM) Chad S. (GM): Okay then. You guys give a pretty straightforward story.
The Agents thank you for your honesty, and plan to look more in the bull-headed owner of the wing.
As you leave the colosseum, the crowd is busier than usual. Most of them are disappointed that Trout's Colosseum is closing. Some are already spreading rumors of a murder at the colosseum.
You see Darius talking to some of those who attended the event, asking them for more questions and scribbling information down.
Vegeta: [Katt] sounds like they think you might be dead... you might want to show your face... champ
Katt: I'm not dead. They're silly!
Katt runs out of the colosseum, loudly proclaiming her survival.
Cat: lolz.
Nidranisan walks over to Darius.
Nidranisan: Any leads yet?
realtime 6//18, 3:37 pm
(GM) Chad S. (GM): I made another survey that's all about Divine Detritus. I hope you find time to fill it out:
https://drive.google.com/open?id=1ao6_TYf15_D64JSFzge3xm4BVIzYBfpwzMhQxOQnKx8
Darius Kolphan wordlessly hugs Nidri.
Darius Kolphan: I am so glad to see you alive...
Sigurd said he would hunt down some of the bookies of... ill repute, but he left only recently.
Sheela has been asking some of the upper class gamblers around here for rumors and advice. The champion Katt was favored to win, 50 to 1.
Naturally some people like to bid for the underdog, so we're making sure they didn't rig this fight.
I did hear Councilman Vorre is going to make a big announcement tomorrow, but I'm not sure for what.
Virton's Agents are investigating the portal right now, and they say it leads to Incarcer... with that look, I think you know where it leads better than I do.
Nidranisan: Yeah, we figured that part out.
Hard to tell from the distant audience noises what they thought the odds were, but here we are.
Whoever watches over that wing made some...comments...to the effect that this has happened more than once. Something about telling whoever did this to stop sending his "trash".
Darius Kolphan frowns
Darius Kolphan: Odd... maybe I can ask about recent disappearances.
Nidranisan: Let's just say if we can figure out who's responsible I suspect I've got a few friends who will enjoy sticking it to them as much as I would.
Darius Kolphan: Haha! Never a dull moment, eh Nidri?
No wonder I never stopped thinking about you...
Darius Kolphan coughs
Darius Kolphan: At any rate, you and your friends are welcome to stay the night at the Kolphan estate, if you feel you need the extra protection.
Nidranisan: I'll let them know. Thank you.
Darius Kolphan smiles
Nidranisan: I'm sure I'll get a few jokes, that Fi won't understand...but that's always funny too.
Darius Kolphan: What will you do next, now? You must be exhausted.
George: I'm going to disne... err, nevermind.
I think I need a bath, but after that some sleep is in order.
Nidranisan: Yeah, it's been a long day.
Nidranisan gets the rest of the crew and lets them know about the invite to the Kolphan estate.
Cat: i'm assuming it's pretty late at night by now, yes?
(GM) Chad S. (GM): Yes, it's late here.
Hawk Hubertins: So, Kolphan Estate or back to our regular rooms?
Nidranisan: Those are pretty much the options.
Unless you want to run around town all night.
That was fun for a few days, but...not today.
Hawk Hubertins: I think I've been up for a day and a half now. It's time to go find somewhere to fall asleep before I do so in the road.
Nidranisan: Yup well, I think it will probably be quieter out at the Kolphan estate, so that's my plan. Everyone else is welcome too.
Hernz: veg doesn't care where we sleep... he ain't afraid of no ghosts
realtime 6/19 7:25 pm
The party decides to travel with Darius to the Kolphan estate. You can hear Kolphanir playing the harp and singing.
Darius Kolphan: ...I think Grandmama already heard news of your survival.
The baths have already been drawn, and some of the guest rooms have been prepared.
We'll have a big breakfast in the morning, but Chef La Tarte can prepare some food overnight.
Cat: ow.
(GM) Chad S. (GM): I try.
Nidranisan: Presumably, we'll walk. Has Sigurd thoroughly sanitized his carriage yet?
Nidranisan takes Darius's elbow and snickers a little.
Darius Kolphan: Sigurd...I think he was glad to leave the colosseum. As soon as he thinks evil is afoot he seems to forget all else.
Wait...what happened to Sigurd?
Let me guess. One of his fans was a little too agressive?
Nidranisan: Not with me there, heh.
He took me over to find the rest of the group, so we could get back to the colosseum in time to follow Vegeta and Katt through the portal.
He was...compelled to offer the use of his carriage, at least briefly, as the safety of others was at risk. His adoring fans were somewhat displeased.
Darius Kolphan: Oh!
Darius Kolphan laughs
Darius Kolphan: His worldview is...limited, but he will help those in danger.
Unlike Sheela and myself, he isn't interested in romance. Poor man. He doesn't know what he's missing.
Vegeta: hmph

Vegeta rolls his eyes
Darius Kolphan: Come now, Prince Vegeta. How will your kingdom survive to the next generation if you don't bear a child?
The next generation of Vegeta must weigh heavily on you...
Nidranisan laughs when he says "bear a child"
Vegeta: many a warrior has been bred from anger as much as lust
Darius Kolphan: So you...get angry and a child arrives? Or you get so angry you find a child and declare him the new ruler? Or...
Darius Kolphan scratches his head, confused
Vegeta: .... let's just get a move on, i believe your dinner is getting cold
Darius Kolphan: Ah, yes, dinner! Come, come!
Nidranisan: (Either way, I'm pretty sure Vegeta won't be doing the "bearing"...)
Darius Kolphan: Oh. Is that not part of his training?
Nidranisan chuckles and shakes her head.
Darius Kolphan giggles
Nidranisan: (That was a heck of an image.)
(GM) Chad S. (GM): What have I done, I cannot unsee it
Hernz: lol
Cat: yeeeeeees
Vegeta: it's like Junior.... oh ahnuld, why did you do that??
Hernz: oops, clearly OOC... veg would never watch such a movie
(GM) Chad S. (GM): Vegeta: "When is he going to fight? What special power does the short man have? Time Freeze?"
Hernz: lolol
As it's late, the chefs prepared breads, a cheese spread and reheated some roasted chicken.
Nidranisan: Is anyone still injured enough they won't be better in the morning?
(GM) Chad S. (GM): Fleir's at 51/63
Fi's at 24/31
Claire is at 17/26
Everyone else should recover.
Nidranisan casts Cure Light on Fi!
Nidranisan: heal 10 HPs.
Nidranisan casts Cure Moderate on Fleir!
Nidranisan: heal 16 HPs.
Nidranisan casts Cure Light on Claire!
Nidranisan: heal 8 HPs.
Nidri heals most of the party's wounds, making sure they will fully recover overnight.
Nidranisan noms.
During dinner, Sheela enters the room, with a magically animated brush combing her hair.
Sheela Kolphan: Did I miss dinner? Oh good. Chicken.
I'm so hungry!
(To Vegeta): Sheela smells too clean and clearly dressed herself in a hurry.
(From Vegeta): sense motive to see if it was rushing after sex or murdering someone lol
(From Vegeta): 31
(To Vegeta): That would be sex. Not murder.
(From Vegeta): lol
(From Vegeta): unless it becomes something that needs to be shared, he'll keep to himself... veg doesn't care for involving himself in other's private business
Sheela Kolphan: So. The noblemen are freaking out over the murders of high ranking musicians.
Most of them were watching colosseum matches to cool off, but with Trout's closing they are so lost.
Some competitors are of course taking advantage of it, but what else is new?
Chris: Wait, Vegeta won't just throw up an egg just before his death, call him Sayan Junior, and expect him to carry our his revenge?
Meghan: Isn't that where Prince Vegeta came from in the first place?
Nidranisan: Competitors?
realtime 6/20 8:58
Sheela Kolphan gulps down a biscuit and drinks some wine before continuing.
Sheela Kolphan: So, there are plenty of other colosseums in town, but none of them are as big as Lord Trout's.
When he was... um, lost in Marden's City, several businessmen here had a field day.
His return and recovery...well, it was bad for business.
A couple of them are quite excited about news of the sabotage and closing, although they don't know who did it and why.
No one expected Vegeta to win.
Nidranisan: ...even I didn't expect Vegeta to win. No offense.
But, maybe we should refrain from talking about Marden's City while we're here.
Nidranisan sighs.
Sheela Kolphan: Oh? What happened there?
Nidranisan: We're pretty much why he got out alive.
Sounds like there are some people around here who wouldn't really appreciate that.
George: Did I miss something, or is this the first time we're hearing about musicians being murdered?
Cat: thought that was the same stuff darius had talked about investigating earlier.
Vegeta: [nidri] hmph... I was caught off guard... that's all...
Nidranisan: [vegeta] no, you were flat out beat...train harder for next time.
realtime 6/22 8:56 am
Darius Kolphan: Ah, another life saved, thanks to you. Why am I not surprised?
Darius Kolphan laughs
Darius Kolphan: To be a bit more grim, I've heard Prosecutor Vorre will be naming a suspect in the case of the murdered musicians.
Since the last month, we've heard of four popular musicians all died. Victims of energy drain, in their homes in the middle of the night.
The many musicians and entertainers in town have been traveling in groups, hiring bodyguards and cancelling concerts to be safe.
Sheela Kolphan: So of course, as soon as you hear "performance cancelled", it becomes a big deal. The Isle of th eSun relies on lots of tourism.
No wonder the Councilman is involved you know how rich people like us love our entertainment.
Sheela Kolphan rolls her eyes
Darius Kolphan: Tomorrow, Vorre will make a big press conference- it's an election year- and will name his suspect. I am embarrassed to admit, I don't know who he will name.
Nidranisan: If you don't know...what are the chances he has real, tangible evidence?
Darius Kolphan: To make a move like this, Vorre is either very, very sure...
Sheela Kolphan: Or he found a fall guy and managed to tie up all of the loose ends.
I mean, there's so many brownie points on the line here.
Sheela Kolphan takes a swig of wine
Nidranisan: Well. I'm sure it won't all magically end with the announcement.
Cat: nope...totally wraps it all up, nothing to see here. all solved!
Sheela Kolphan nods as a mystical force braids her hair.
(GM) Chad S. (GM): No problem
Dusts off hands
Cat: heh does she just have like a permanent unseen servant? :)
The adventurers and the Kolphans finish their meal just as Sigurd arrives.
(GM) Chad S. (GM): Probably. You can make a Sense Motive check, too.
Sigurd Kolphan sits down, carefully chooses his food and uses proper dinnerware to eat.
Sigurd Kolphan: The bookies I met mentioned a pattern of strong warriors getting exiled in the middle of their fights.
Cat: really, i probably can't...but i'll try it!
Nidranisan: Presumably, that would be the "trash" they were referring to.
Nidranisan : Sense-Motive
Check	29
Cat: lol.
(To Nidranisan): Sheela probably came back from more than just partying, and seems to be gearing up to head out again.
Cat: never when it's useful....
(From Nidranisan): like "went home with someone" extra hard partying, or like...something totally different that no one expects/knows she's doing?
Sigurd Kolphan: The men told me rumors of a powerful devil who enjoyed the fights.
(To Nidranisan): Seems like "went home with someone".
Nidranisan: These being the aforementioned strong warriors, who later returned?
Sigurd Kolphan: None of the fighters have returned. Vegeta and Katt are the first.
(From Nidranisan): she probably gets a somewhat amused smirk from nidri when no one is looking.
Nidranisan: ...so where did the rumors come fromg?
Cat: did that place look/seem literally "devil" ish? (as in lawful evil outsiders)
Sigurd Kolphan: They say some witnesses saw the creature right before it teleported the fighters away.
Tall, red skinned humanoid. Horned and well dressed.
(GM) Chad S. (GM): More like a Lawful Neutral realm.
Nidranisan: Oddly, the place didn't seem quite...evil enough for actual devils.
So, horned, but no bull head?
I wonder if that's who they mean by "our master".
Sigurd Kolphan: I didn't hear about any bulls.
Nidranisan: The particular wing of that plane appeared to be run by some sort of bull guy.
Sigurd Kolphan: Hmmm...wouldn't be the first time two evil entities had infighting. Hopefully they'll just kill each other. Makes my job easier.
Nidranisan snickers.
Nidranisan: Well, the guys lackeys weren't exactly pushovers, but...we're all here, and they're not anymore.
On the other hand, not sure i want to see what he'll do to escalate.
Nidranisan sighs.
Nidranisan: Not that we're going to solve this tonight.
Thanks again for your help though.
Sigurd Kolphan nods solemnly
Sigurd Kolphan: This isle has enough problems.

Fi sighs.
Fi: So much for "vacation"
Nidranisan: [fi] you expected otherwise?
Sigurd Kolphan: Ignorance is bliss, they say. All of these tropical fruits and non stop entertainment have their price.
Nidranisan: i'm sure miss marjorie will greatly enjoy our "vacation" report.
Sigurd Kolphan: Ah yes, Marjorie...she never comes here, yet invites all of her friends her.
Nidranisan: not exactly surprising.
Nidranisan yawns.
Sigurd Kolphan finishes his meal and carefully wipes off his face.
Sigurd Kolphan The food off of his face.
Sigurd Kolphan realizes that sounds wrong.
Sigurd Kolphan: It's bedtime for me. The fight against evil never ends.
Sigurd Kolphan takes his dirty plate and leaves.
Sheela Kolphan stifles a giggle
Sheela Kolphan: "Da fight against evil never endz"
Cat: lol evil never sleeps.
Chris: So neither do I?
Sheela Kolphan: The night is early for me. I gotta go. Wish me luck!
Sheela Kolphan stands up in a hurry and heads out of the building.
Fi: good luck... ?
Nidranisan snickers.
Darius Kolphan: ...she won't need much luck.
Nidranisan: have fun.
Darius Kolphan: But it is getting late. Shall we retire for the night?
(GM) Chad S. (GM): Nighty night folks.
Fill out the survey if you haven't.
Vegeta: the tall redskin humanoid sounds a lot like the one that approached me to try to rig the fight...
realtime 6/23 9:03 pm
Darius Kolphan: If that's true, then. We may have a suspect. I'll have to keep an eye out.
Sigurd Kolphan: But for now. Sleep, everyone.
Darius Kolphan: Yes, time for rest. The servants will clean up.
Darius Kolphan stands up
Several assistants arrive to take your dishes.
Nidranisan mumbles, yeah everyone except Sheela.
(To Nidranisan): And us, if you desire. But it seemed a bit inappropriate to ask in public.
(To Nidranisan): Also, you seem a bit exhausted.
Nidranisan chuckles.
(GM) Chad S. (GM): Anyone plans before bedtime?
(From Nidranisan): yeah i was just going to follow him unless he ushered me to a room ;)
(To Nidranisan): And awaaaay we go!
George: Hawk ponders going to pay a visit to Sal, but realizes he's staring at a grape and heads to bed.
(GM) Chad S. (GM): Mmmm, grapes
Hawk is escorted to a luxury bedroom and decides to fall asleep.
Chris: I sleep now.
(GM) Chad S. (GM): Indeed. Nighty night guys. We'll start the run in the next morning unless you begin shenanigans
Chris: Sounds like we aren't instigating anything for once.
Cat: maybe Fi isn't :P
Chris: Yeah, she would never do that...
on purpose.
Sigurd spends an hour in deep prayer before heading out to talk to Kolphanir. Eventually he retires for the evening.
Nidranisan somehow finds a way to roll her eyes about this.
Chris: I'm going to assume we had a chance to get cleaned up between the blood bath and dinner.
Cat: and here i assumed they'd just burn all the sheets in the morning.
George: Hawk burns his sheets, but it has nothing to do with not having bathed before bed.
Chris: And Claire burns them just because?
Cat: can't take you people anywhere.
  

July 5 1236 AD (morning)

 
The party wakes up, refreshed in great condition.
Cat: huzzah.
The Kolphan residence serves breakfast, mostly pancakes and fruit.
Cat: mmm pancakes.
Sheela is a bit tired, her hair unkempt as she stuffs a pancake into her mouth.
Nidranisan: ...fun night?
Sheela Kolphan: Huh? Wha?
Sheela Kolphan looks up, slightly dazed
Sheela Kolphan perks up
Sheela Kolphan: Lots of fun.
So many people yesterday.
Nidranisan: You do actually sleep sometimes, right?
Nidranisan snorts a little.
Sheela Kolphan: Yeah... I did sleep a little. But I didn't want to miss breakfast. It's great!
Sorry I left early...did you have fun?
Sheela Kolphan winks at Nidri
Nidranisan: not in a "so many people" sort of way. :P
Sheela Kolphan laughs, startling one of the assistants
Sheela Kolphan: Darius's skin is beet red right now. Look at him trying to act all composed.
Nidranisan is fighting the smirk, and losing.
Darius Kolphan: Well, I am just...enjoying the breakfast, Sheela.
It is very tasty...
Sheela Kolphan grins
Sheela Kolphan: I'm sure it is.
Sigurd should be in from his morning prayer right about... now.
Right on time, Sigurd walks in, scans the room, frowns ever so slightly and sits down to have some food.
Nidranisan laughs.
Nidranisan: Too good.
Sheela Kolphan: ol Sigurd doesn't know the definition of the word fun...
Sigurd Kolphan clears his throat
Sigurd Kolphan: I'll have you know, I destroyed a group of skeletons and their master outside a cemetary last night.
Sheela Kolphan: That's his idea of fun.
Nidranisan: Skeletons are a little too crunchy.
But I kinda had my fill of that kind of fun for a while yesterday.
I'm sure vegeta would approve though.
Sheela Kolphan: Probably. Hey Vegeta, are you gonna eat those pancakes or can I? Thanks!
Darius Kolphan stifles a laugh
Darius Kolphan: ...I hope Sheela has been an entertaining host.
Nidranisan: Yeah, if you ever find yourself over in Harvest Wharf, definitely look me up.
Sheela Kolphan: Yeah...that's a great idea. I've never been there- what's the best part?
Nidranisan shrugs.
Nidranisan: hard to say when you live there what people will like, y'know?
Sheela Kolphan: Oh. Well...hmm. What's your favorite part, then?
Nidranisan: Pretty much anywhere inconspicuous I can people-watch.
Not that we get to spend much time at home these days.
Cat: and then chad quizzed the players about home base ;)
Sheela Kolphan: Oh yeah, with all the stuff you've been doing...
But it feels good to do good things, right?
Sigurd Kolphan: Of course it does. Righting wrongs, banishing evil, helping those in need. It is an appealing goal to everyone.
Even those of-
Nidranisan smiles.
Kolphanir's singing goes offkey momentarily, interrupting Sigurd's train of thought.
Nidranisan: Does that mean something is wrong?
Sheela Kolphan: It means Sigurd was about to say something stupid.
Again.
Nidranisan: Ah, I had already filled that part in.
I wasn't even going to say anything snide.
Sigurd Kolphan shakes his head and continues eating.
Sheela Kolphan: So, what's your plan for today?
Nidranisan: Heard there's some big announcement.
Other than that, hadn't really thought past sleeping in.
Darius Kolphan: Yes, I definitely want to hear Councilman Vorre's announcement.
(GM) Chad S. (GM): Anything else the party wants to do?
Cat: my only other vague agenda items for the whole trip right now are solve the red-guy mystery, and wrangle an invite to the library.
George: Hawk wants to catch up with Sal since it's been a day or two since he's seen her.
Cat: oh, hawk.
Fi: Lately I've been sensing a correlation between the poshness of a place and the softness of the beds.

Vegeta nods in approval of skeleton hunting for fun
Fi: Can't say I'm particularly fond of skeleton hunting. Not enough meat.
Vegeta: you don't fight grass to go eat either...
although I have heard legends of some monsters called cabbage patch children or some such... fearsome beasts
Chris: lol
Meghan: ...
of course the monk wants to fight skeletons
Fi: Yes, but I don't go "hunting" for grass either.

Fi uses quotation marks.
Vegeta: you dont have to eat what you hunt... sometimes it's just for sport
Meghan: yeah, Vegeta. Fi's not hunting the grass. Fi's hunting the monsters in the tall grass
Vegeta: bounty hunters hunt men... they don't eat them.... usually...
Fi: eww.
Common is weird. Too many meanings for the same word.
(To Hawk Hubertins): I added a handout called "Hawk meets Sal'nessee" you can edit. You can also send me a whisper if you want to instead.
realtime 6/25 1236 AD
realtime 6/25, 5:39 pm
(GM) Chad S. (GM): That either means I need a nap or I need to take a break.
With the party rested and recovered, Darius decides to go to the courts in the Judicial Center to find out about Councilman Vorre's big announcement.
(GM) Chad S. (GM): Assuming the party follows...
Chris: Works for me.
Time for the big and surprising reveal.
  

Councilman Vorre found a murder suspect!

 
The crowd assembles in front of the Court of the Sword. A 20 foot tall statue of a blinded woman wielding a blade lies in a beautiful fountain.
Scribes, the elite, and the curious all look at the podium, awaiting the news.
Some trumpeters play a flourish, and the crowd goes quiet. Darius pulls out his journal and a pen to add more notes to his book.
A middle-aged man seems to flow up to the podium, almost as if he was gliding across the ground. His fitted white robes flow in an angelic manner.
Councilman Vorre: Greetings, all from the Sun. Today I stand before you in the name of justice.
A month ago, we found one of our treasures, a musician by the name of Alfirnas, dead in his bedroom. Seemingly drained of his very life.
Each week we found another great entertainer, torn away from the mortal coil in the same fashion.
I was not in time to save the great Denners, for he too died a similar fate only a few days ago.
But today, I have avenged him. I would like to announce that my department have found a prime suspect. We have all the evidence we need to convict and prosecute this troubled person.
The...suspect is a Tiefling by the name of Denerri. He lives in the northern section of Heavenly Refuge. On the night of the murder, he was seen having an argument with Denners, and I suspect he came back later that night to exact his revenge.
The crowd gasps in surprise and shock, but the Councilman quickly quiets them.
Councilman Vorre: My friends, I am as upset as you. I have made this case my number one priority. I will make sure he spends the rest of his life in prison, paying for his criminal behavior.
No one can escape the blade of justice!
And with that, Councilman Vorre turns from the podium as trumpets sound off and cover his exit into the courthouse.
Several guards block the entrance, preventing the curious crowd from speaking to the Councilman.
Darius has been scribbling notes into his journal, trying to understand the situation.
Fi: Denerri?
Darius Kolphan: Hmm... I've not heard of this person before.
Fi: I take it that you have an interest in finding out?
Darius Kolphan: Of course, Fi. My gut tells me something is wrong, but I must confirm.
There are many ways to approach this, but I must be diplomatic about it. Councilman Vorre's record is fantastic, but he does not like when people look into his investigations.
He cites that they may tamper with it in ways he disapproves of.
Nidranisan: Hmm. Sounds like he's also already condemned the suspect. Hardly a "suspect" at that point...
So. What's the "diplomatic" way of finding this guy?
...and figuring out if he matches Vegeta's description...
realtime 6/26, 12:43 pm
Darius Kolphan: The best bet is to find the right people who wouldn't mind letting us talk to Denarri. For the right price...
There is also his defender, probably public. We could talk to that person to see what's going on.
Otherwise, you may be able to...think outside the box, as it were.
Fi: Can't say that I've ever tried thinking inside a box. Barrel maybe...
Nidranisan: We do have the benefit of not being from around here, and having brought a musician who could be at risk.
So we have a decent excuse for sticking our noses around. Given that we've already been targeted once.
Darius Kolphan nods
Darius Kolphan: Sounds like a plan, then. Where to first?
(GM) Chad S. (GM): I'm adding a handout, "Isle of the Sun: Investigation!" for you to write and review notes. It's all yours to mess with.
Cat: putting a start of info in there so ppl don't have to do as much scrolling through the backlog.
done.
George: Added Hawk's input.
realtime 6/27 8:15 pm
(GM) Chad S. (GM): Sounds like you have many angles of approach.
So, make a decision and it will be done.
Cat: dunno if meghan or hernz want to weigh in.
(GM) Chad S. (GM): As a side note, this part is a little more free flow than what I usually do.
Meghan: ... is there a parrot we can interview?
... does anyone have speak with dead?
Cat: i think the two simultaneous angles are have darius go do his thing, and we go with Sal to sleuth around that neighborhood.
Meghan: where do you need the diplo bomb?
Hernz: not much input from veg here yet
Cat: are we literally doing one thing, or is it ok to split darius off and let him do his thing alone?
realtime 6/29 11:20 am
Darius Kolphan: It sounds like I should have a discussion with Denerri's Public Investigator.
You are going to visit the suspect's neighborhood, correct? Be safe.
The party travels to the suspect, Denerri's home neighborhood. Among the poor, dirty, and demonic, the party sticks out like a sore thumb.
Vegeta: perceptionalize to spot anyone of fishy description or anything interesting 25
Cat: we're bringing Sal tho, like hawk said
realtime 6/30 12:54 pm
Sal'nessee is at a local tavern, chugging ale.
Sal'nessee: Good news. Four of them have returned. Denerri hasn't come back yet.
I assume he's the suspect?

Fi nods.
Nidranisan: Yup.
Sal'nessee sighs
Nidranisan: "suspect" ...sounded basically like they'd already convicted him.
Sal'nessee: I bet this is a cover up, and Vorre is just pinning the blame on him.
I wouldn't mind plucking the feathers out of his wings...
So what's your plan?
Sal'nessee puts her mug down
Nidranisan: ...figure out what's actually happening?
can we talk to some people up in that neighborhood?
Sal'nessee: Makes sense to me. I'll lead you out there. They uh...don't like talking to outsiders, though. You might want to talk to them for a bit to open them up.
Sal'nessee leads the party towards the multi family home that he lives in. The residents are glad to see her, but they go quiet as the party approaches.
Nidranisan: ...i'm guessing what you meant by outsiders was not the first thing i thought when you said "outsiders"
Sal'nessee: What did you think- oh, beings from another plane of existence.
Nidranisan: we deal with strange circles sometimes.
uhm.
not that kind of circle.
Nidranisan sighs.
Sal'nessee: I'll talk to these folks to calm them down. His girlfriend is in that apartment.
Sal'nessee convinces the woman to speak to you. Some of her neighbors tell her to keep quiet, and Sal'nessee excuses herself to calm them down.
(GM) Chad S. (GM): Diplomacy or Intimidate checks will do wonders here.
Cat: yeah, let's try the diplomancy first
fewer consequences.
suggested approach: man this must be super tough for you. we're not sure they have the right guy and something seems fishy...if you can help, we want to get to the bottom of this and find out what really happened.
gonna assume ms diplobomb is leading but i can (try to) help.
anyone helping can also pile on/adjust my suggested approach :)
George: Hawk is going to take point on this one.
Cat: ok, assuming mr diplobomb is leading :)
Nidranisan:
Nidranisan : Diplomacy
Check	15
Cat: i'm a helper.
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	33
George: That's before any assistance from people.
Hawk feels somewhat responsible, like he needs to help get real justice for the people here rather than letting them be scapegoats.
Cat: that seems to mesh with the approach.
Vegeta:
Vegeta : Diplomacy
Check	13
Hernz: boom, that happened lol
Fi:
Fi : Diplomacy
Check	20
Vegeta: we killin' it
Cat: woot.
realtime 7/1 8:53pm
Hawk leads and manages to calm the woman down.
Woman: S-sorry, it's just. The middle of the night, guards run in and...
Woman shudders
Woman: Dragged Denerri out of here.
Do you know what happened? They said he killed somebody, but Denerri wouldn't hurt a fly.
Hawk Hubertins: I'm afraid Councilman Vorre has accused him of murdering several musicians.
Woman: What? He'd never do that!
Hawk Hubertins: Given what my friends and I have heard, we had reason to doubt, and wanted to speak with those who know him best.
Woman: He goes straight to work, every day.
Hawk Hubertins: What can you tell me about Denerri? We know that the murders looked like the work of something that could drain away your life force.
Woman: Drain...what?
Woman shakes her head
Woman: He's a sweet, quiet little man.
His left leg isn't that good, so he walks slowly.

Hawk Hubertins looks at the rest of the party.
Nidranisan: Where does he work?
Hawk Hubertins: That doesn't sound like someone who could have done what they're accusing him of.
Nidranisan: Maybe we could talk to someone he works with as well.
Woman: He works at the library. But that place has been closed for a few days.
"Renovations" he told me.
Nidranisan: Huh. I didn't realize it was closed. Had been hoping to see it.
Woman: Well, closed to the public. Denerri still goes there.
Nidranisan: Hmm, maybe we can find out who would be in charge of the construction.
Nidranisan takes down a couple notes.
Woman: Um, sure...
Denerri's girlfriend walks up to a pile of papers and pulls out the top one.
Woman: Uhh, he wrote this one.
The pages have various notes, scribbled in a strange code. This note is written in common, though.
"Dacuul Nocturnal Construction? If it's nocturnal, why is it closed during the day? My employer Sel Rey was never clear about this."
Nidranisan: hmm.
Cat: the strange code is on the other pages, or also on this one?
(GM) Chad S. (GM): You can tell this note was written for her. The others are definitely in a code.
Nidranisan: Did he talk to you about this too or just gave you this note?
Woman: Well, he uses this to write notes when I'm sleeping.
He told me about the renovations, and the "vacation" his boss put him on.
Nidranisan: That definitely sounds...unusual.
Would it be ok if we took a look at some of these other notes as well?
Woman: Uh, yeah. You're gonna get him out, right?
Nidranisan: I hope so.
Cat: any chance we can figure out some of the code?
(GM) Chad S. (GM): A linguistics check will help.
Nidranisan: This definitely sounds like there's something suspicious going on, I wonder if someone is trying to set him up.
Cat: i'm +2, if anyone's higher, feel free to lead...
Nidranisan:
Nidranisan : Linguistics
Check	5
Woman: Of course they are!
Cat: please, someone else lead :)
Nidranisan: Are there any other usual places he spends time, other than here and work?
favorite bar, anything like that?
Woman: None that he told me about.
Woman looks about, maybe doubting herself.
Nidranisan: OK. We're going to do our best to get to the bottom of this whole thing.
Cat: ...also, everyone else can chime in with questions...
George: Hawk is a all of a +5, but here's his roll. Assuming he'll lead unless someone else chimes in?
Hawk Hubertins:
Hawk Hubertins : Linguistics
Check	24
Chris: +4, so Hawk is still leading.
Fi : Linguistics
Check	13
Cat: huzzah.
realtime 7/2 8:02 pm
(GM) Chad S. (GM): The party sits down at the table and analyzes some of Denerri's notes.
After about an hour, the party gleams some of the notes. Most of them talk about his research with his superior, Sel Fey.
Cat: ...Sel Rey or Sel Fey? :)
In particular, Sel Fey had been following stories about evil extraplanar invaders.
(GM) Chad S. (GM): It's Sel Fey. Totally my fault for making names that sound painfully similar.
Her research found a relic that was used for locating materials that would be particularly effective against them.
Nidranisan: Oh for...
The last few notes were about the surprise inspection of the library that they failed and the Dacuul Nocturnal Construction Company offering to fix the famage.
The damage, even.
Denerri was surprised that they offered free repairs, citing a wealthy benefactor who was interested in the arts.
(GM) Chad S. (GM): That's most of the recent notes, except...
One note seems to written furiously. The writing is sloppier in terms of penmanship and grammar.
The note curses out one musician named Denners, and outlines an argument Denerri had with him.
Cat: ...just sloppier, or maybe written by someone else?
Denerri claims he had attacked some of the women tieflings in the neighborhood, claiming to help them improve their careers. Some of them came back with minor physical injuries, unwilling to speak out.
Denerri saw Denners at a local tavern, trying to "help" more people and Denerri tried to force him to confess. The owner's guards separated them before a fight broke out, and Denners left angrily.
Denerri writes: "Good thing they kept me away from him...I was so angry at him. I would have beat him half to death with a barstool if I had a chance!"
(GM) Chad S. (GM): As far as Hawk can tell, the note was written very hastily, but it's the same handwriting.
Nidranisan: Well, that's...both a lead that probably needs investigating, and not great support for Denerri.
Do you know what his or his supervisors job was at the library?
George: "Dacuul Nocturnal Construction Company"... Totally not run by vampires.
Cat: yeaaaaaah
Hawk Hubertins: Well, now we know why they have Denerri as a suspect. Do you remember that night? Do you know where Denerri went after the bar incident?
Woman: Wait, what bar? What are you talking about?
Nidranisan: It seems Denerri had evidence, or at least suspicions, that Denners was abusing some of the tiefling women in the neighborhood, and confronted him in a bar.
That's why he was considered a prime suspect. One of these notes confirms he was quite angry with Denners.
...that still doesn't point to any relationship with any of the other musicians though...
Woman: He did seem angry last week...he said there was a setback in his research though. I knew something was wrong, but I... I didn't ask for more details
Usually he's happy when he gets stumped like that. It means there is more work to do.
Woman wipes away some tears
Woman: Why didn't he say anything!
Cat: to-do list added to the isle of the sun document.
Woman: ...some of my friends told me about the Down n Dirty. They said he went there one night. But you don't go there unless you're looking for...
Woman shakes her head
Woman: You sure he got into a fight? I thought he wasn't treating me right.
Denerri's girlfriend slumps into the chair, upset at herself for thinking the worst, and confused over which situation is better: infidelity or murder.
Nidranisan: I'm sorry. This must be really difficult.
Woman: ...it's...he's just such a nice guy, you know? This job at the library was his big break.
Nidranisan: It does sound like he may have had a good motivation -- protecting people he saw being harmed.
Cat: i think i'm pretty much out of questions...unless anyone else has more stuff they wanted to ask.
George: Nope, I'm good.
Hawk Hubertins: I think Denerri went to the Down n Dirty for noble reasons. From his notes it sounds like he was truly trying to protect people from harm, and not to be unfaithful.
You can be proud of him, that he stood up to someone who was hurting others.
Maybe violence isn't the best answer, but sometimes it's the only option we have left.
Thank you for speaking with us.
The woman nods slowly.
Woman: Yeah, I have a lot of thinkin' to do...
Hawk Hubertins: We'll leave you in peace. If you need anything, please let me know. Sal'nessee can usually find me if I'm not around.
Woman: Y-yes. Thanks.
Cat: i'm assuming we set up a time to meet back with Darius and swap info.
George: And in the mean time, Hawk wants to see if he can find some of the musicians Denerri referenced in his notes.
Maybe I assumed they were musicians. The tiefling women he referenced regarding Denners.
(GM) Chad S. (GM): A K Local check will be best. Diplomacy can also be used but the check is harder because you are more public about it.
But bedtime for me.
George: Using "Loremaster" ability to get an automatic 20 on the k/local check, getting Hawk a 28
Cat: woowoo.
everyone else, look at the to do list in the investigation doc and add anything else you want and/or put them in order :)
George: Updated todo
Hernz: I'm good with what we have
Cat: ok. let's go do hawk's thing.
realtime 7/5 11:57 am
Hawk very discretely finds out about the four murder victims. He also rifles through the notes to understand the victim's names and locations.
(GM) Chad S. (GM): I updated the "Isle of the Sun: Investigation" handout with the musicians and their names.
Sal'nessee: You're going to talk to...? Oh. Remember, they don't know if you're here to help them or here to insure they stay silent. Be nice to them, okay?
It's almost lunchtime, by the way...I know you guys have to eat. Want to take a break before or afterward?
Cat: ...i thought he was trying to talk to the tiefling women Denners had allegedly been messing with?
(GM) Chad S. (GM): So, George mentioned he wanted to "find some of the musicians Denerri referenced in his notes." I'm not sure if he wanted background information on the musicians, or if he meant the tiefling women.
Cat: he clarified after that musicians was an assumption and he was looking for the women.
Hawk Hubertins: Thanks for reminding me, Sal'nessee. I get carried away sometimes. Lunch would be a good idea, then I'd like to see if I can find some of the women that Denerri was trying to... defend? Save? Protect?
If we can find them, I think they may be able to shine some light on what exactly went on that night at the tavern.
Sal'nessee: Sure. I know a few of them. Let's get some grub.
Sal'nessee escorts the party to the "Boar's Rub". A painting of a joyful pig giggling as a hand rubs it adorns the entrance.
  

July 5, 1236 AD (lunchtime)

 
The owner clearly recognizes Sal'nessee, and she orders food for the party.
Sal'nessee: He's on a very strict diet. Bread and Water only. I'll take the usual. Breads, Cheese, Meats and ale for the group here.

Hawk Hubertins smiles.
Sal'nessee: So. There's one woman, Tarexia. Maybe... two weeks ago? She went to the Entertainment District. Met Denners. A few days later...
Sal'nessee sighs
Sal'nessee: Well, she's much more withdrawn.

Hawk Hubertins nods and pays attention.
Sal'nessee: She doesn't say a lot about her newfound scars. It would be easy to pry, but...I have to respect her space.
She's staying at a shelter, not too far from here. I think she's the last person around here who met Denners.
Hawk Hubertins: Do you know if she was around the tavern the night Denerri confronted Denners?
George: Too Many D names! Ack!
(GM) Chad S. (GM): Believe it or not, I was going to give this woman another "D" name, but I thought better of it.
...I'm bad with names
Sal'nessee: I don't think she was.
...Denerri's a nice guy. One of his legs is atrophied, so he has trouble walking around. But that never stopped him from using his brain.
George: Also, I can kill you with my brain.
Hawk Hubertins: He sounds like a good person who got fed up with someone taking advantage of those who didn't have much.
Sal'nessee: It's too easy to take advantage of hope. Ask for a favor, lead them astray, crush their hopes... it's too easy.
But listen to me ramble.
(GM) Chad S. (GM): (To GM) rolling 1d20+16
(
6
)+16
= 22
Hawk Hubertins: No, you're right. And I'd like to make sure that if Denerri goes down for it, it's because he actually did wrong, and right now I don't think that's the case.
Just from what we've learned so far today, I think he's a victim of circumstances.
Sal'nessee: I wouldn't be surprised if one of Vorre's cronies is behind all of this. The powerful always have a way of pushing blame onto the poor.
Hawk Hubertins: I spent a lot of years in the caravan watching people with little more than a crust of bread to eat get kicked aside by fat merchants.
Sal'nessee: Back home, it never got this complicated. No one had time to accumulate wealth. Just try to survive. Flee, kill or die.
Here it gets...muddy. I don't know how Darius deals with it.
Or how Mel'anie deals. This kinda place is her domain.
Sal'nessee drinks from her mug of ale. She burps loudly a few moments later, then laughs.
Sal'nessee: It feels good to unwind, sometimes... anyway, are you guys done with food? Tell me when you're ready to move.
Cat: onward!
y'know, whenever hawk is ready.

Hawk Hubertins nods.
Sal'nessee: Hey! Just put it on my tab.
After a good meal, Sal'nessee directs the party to one of the homeless shelters in the neighborhood. Most of the people barely acknowledge the party's presence.
Sal'nessee talks to some staff to get permission.
Sal'nessee: You're going to need some privacy, right? I'll entertain the people here, lead them to the main room. Tarexia is in the room in the back.
Hawk Hubertins: Thank you.
Sal'nessee: No. Thank you, Hawk.
Thank all of you.

Hawk Hubertins nods and heads to the back room.
Sal'nessee nods, and starts singing immediately.
She catches the residents' gaze immediately, and they follow her to the main room.
Meanwhile, the party enters a smaller room in the back. The windows are boarded up, and a few rays of sunlight streak in. The only occupant in the room is a tiefling woman with pale white skin. You can see some scales on her arms, as well as some kinds of scars on her.
(GM) Chad S. (GM): Heal check to ID the wounds.
An uncomfortable silence follows, until the woman coughs.
Tarexia: ...what do you want? They said I had to talk to you.
Nidranisan:
Nidranisan : Heal
Check	23
Hawk Hubertins: I'm Hawk. These are my friends. We're here because a man named Denerri is in trouble, accused of murdering Denners, and I'm hoping you can help us figure out what actually happened before an innocent man dies.
(To Nidranisan): Looking at the wounds, you can tell they were made with a small blade, like a dagger or maybe a short sword. They seem to be superficial wounds, no more than skin deep.
Tarexia: Denners. I...no, I didn't see nothing.
(GM) Chad S. (GM): She's obviously lying, and frightened.
Hawk Hubertins: Tarexia, I won't force you to say anything. If you ask us to leave, we will, but please think about this: We're here because we want to help Denerri. Denners is dead, and I'd prefer to find the real killer.
If we can't figure out what happened between them, if we can't find some proof that Denerri didn't do it, then I have no doubt that the councilman will see Denerri executed for a murder he didn't commit.
Tarexia: If Denneri killed him, he should be celebrated as a hero. He did all of us here a favor. Do you know what that...
Tarexia spits
Tarexia: Denners did to me? Promised me a new career. Said I had places to go. Said I wasn't ugly, and I should listen to myself.
He could talk and talk and talk...
Takes me to his home, there's a bright light. Next thing I know-
Tarexia grows very quiet

Hawk Hubertins waits patiently, carefully keeping his expression neutral.
Tarexia: Gods, it hurt so much. Not enough to kill me, not enough to pass out. I couldn't move, and it felt like hot coals across my skin.
Told me I didn't deserve to live. He'd wipe out all of my kind if he had a chance.
Finally I lost consciousness. Maybe that was a blessin'.
Nidranisan gets a angryface.
Tarexia: I wake up not too far. A small shrine to Laniss. A wandering priest bandaged me up. Helped me back here and told me to rest.
Been here ever since.
I don't know who this Denneri guy is. Never met him before. But if he killed Denners, that monster, then he's a hero.
Nidranisan: He definitely confronted him about this.
Trying to make sure it wouldn't happen to anyone else.
Tarexia: ...no one stands up for us at the Down n Dirty. As long as we pay for food and a room, they don't throw us out. We get in trouble? No one comes to our rescue. No shining knights in armor. No Sigurd types coming in and helping us out.
Nidranisan snorts.
Tarexia: So, I don't know who Denneri is, or what he did that night. I don't know if you're here to make sure I don't talk about it with anyone else. I don't care anymore.
Nidranisan: As far as I'm concerned, tell anyone you want what Denners was doing.
We just want to make sure no one innocent gets convicted of a crime.
Do you know any of the other women he may have done this to?
Denners, I mean.
Tarexia: I've heard stories. Some didn't return. Some returned, but there was no priest to rescue them. I didn't really ask around.
You're maybe the first people I've spoken to since then.
Nidranisan: Is there anything else we can do to help you?
Tarexia shakes her head
Tarexia: I just...need to sleep.
(GM) Chad S. (GM): That may have been subliminal messaging for myself... Oops, went past 9:45 pm, haha.
Hawk Hubertins: Thank you for talking to us.
Cat: haha.
George: Heh. Message to all of us. ;)
Tarexia nods, then curls up behind her blanket.
Nidranisan: I hope you can get some rest.
(GM) Chad S. (GM): Alright, good night folks.
Cat: so. any of the other women survive?
or is it on to the next thing?
Hernz: lol. Sorry, catching up and saw the "he's on a very strict diet. bread and water only" lol
so now it's the hawk and nidri show ;)
Chris: Sorry, been rather busy lately.
realtime 7/7 2:45 pm
(GM) Chad S. (GM): You are able to find a few survivors, all tiefling, most of them women. Some simply refuse to speak. Most are unable to speak. One survivor mostly corroborates Tarexia's story.
Cat: any ideas what the deal is? with the bright light and all?
(GM) Chad S. (GM): The women aren't able to describe it well, but they mentioned the room blinded them so much and was very disorienting
Cat: so it sounds like something about the room.
vs say, a power the guy had.
realtime 7/8 9:15pm
(GM) Chad S. (GM): Slow night...
Cat: george is over at UC.
i dunno when chris is flying.
so yeah.
i mean i can brainstorm about what kind of place/item/powers this guy has, but that's about it ;)
(GM) Chad S. (GM): Yeah...Hopefully the rest of the party keeps up. I wanted to try something else besides a dungeon romp.
Cat: yeah
oh hey, did the other victims we saw have the same kind of wounds?
(GM) Chad S. (GM): Yes, all blade wounds. Some deeper than others.
Cat: are they all being reasonably cared for?
and/or do the places/shelters/etc need donations
?
(GM) Chad S. (GM): The shelters can always use donations. The surviving tieflings are tended to.
Cat: what's a reasonable order of magnitude to donate?
(GM) Chad S. (GM): 10 gp will go a long way and should keep them running for about a month.
Cat: sweet. how many different shelters did we end up at?
(GM) Chad S. (GM): I'd say 3 of them.
Cat: cool. i'll mark off 30 gp then.
The shelters are very thankful for the party's donation to their cause.
Cat: well next stuff is talk to darius or figure out more about Sel Fey/the research...
Sal'nessee: Tell Darius I said hi. I'll keep everyone's spirits up here, and try to meet up with you later.
Nidranisan: Thanks for all your help.
Sal'nessee: You guys enjoy helping the powerless, huh?
Nidranisan: I mean...they're the ones who need it, right?
What the hell am I gonna buy?
It just crumbles anyway.
Sal'nessee: Yeah, it does, doesn't it... money comes and goes, never found much use for it, honestly.
Nidranisan: Well, I think they definitely have a use for it.
Sal'nessee: I someone as rich as you did that every month, this place would get some real respect.
Not that I haven't been contributing, of course. But people look at me funny, anyway.
Nidranisan: Well, any time I make it here, remind me, and I'll come back through.
Sal'nessee smiles
Sal'nessee: Thanks.
(GM) Chad S. (GM): Bedtime for me.
Cat: yuup
gnight :)
Chris: I've been keeping up with what's going on, but I've been sick and haven't had any energy to contribute.
Cat: :( hope you are feeling better soon.
George: Yeah, sounds like we sort of hit a dead end there. Time to check in with Darius.
Chris: Were any of them able to describe the place they were taken to? Or do they all have conflicting accounts?
realtime 7/9 8:15 pm
(GM) Chad S. (GM): The women say they were in on a very comfortable bed.
The Judicial Center is still extremely busy, with a large crowd calling for the Denerri's head.
Cat: any hints on like, what neighborhood etc? where he took them?
A smaller crowd calls for justice and due process, asking for patience.
(GM) Chad S. (GM): The women aren't sure where.
They remember a bright flash, a soft bed, and the knife.
Cat: sigh.
bet he drugged them.
so yeah, looking for darius i guess to relay all this.
Darius is talking to people from both crowds, keeping them calm with some jokes and calming them down.
But for every person he calms down, another passerby takes his place.
Darius Kolphan: Phew. Hard work, investigating all of this.
Nidri! And your friends. Good to see you all.
Nidranisan: Indeed. Did you have a moment we could talk somewhere a little quieter?
Darius Kolphan: I spent the entire morning convincing the Public Defendant to go to court.
Yes, yes.
There are many... private locales around here.
Follow.
Darius leads the party to an inn, where he pays money for a room. The location is extremely quiet, you can't hear anything from any of the rooms.
Nidranisan: Wow. Nice.
Darius opens a door, and you hear soft music playing inside.
Darius walks in, moves a flute hovering in the air, and the music stops.
Darius Kolphan: Please, close the door to the room.
This inn pays by the hour, but it is very quiet.
The music plays to remind you of its secrecy.

Hawk Hubertins closes the door behind the party.
Darius Kolphan: Now then! I hope your morning has been productive.
Nidranisan: It has.
Darius Kolphan: The public defendant was thinking about a plea deal. Poor woman.
Nidranisan: We spoke with Denerri's girlfriend, and looked over some of his notes.
Darius Kolphan: Oh?
Nidranisan: Among other things, it seems he found out Denners had been kidnapping and abusing multiple tiefling women.
The scuffle at the bar was when Denerri confronted him about it, trying to prevent him from taking another victim.
We actually spoke with several of the victims as well, who have remarkably similar injuries, and consistent stories. The ones who could still speak.
Darius Kolphan: Denners...
Darius Kolphan shakes his head
Hawk Hubertins: Whatever he was into was bad news.
One thing of note, according to those who know him, Denerri has a bad leg.
Darius Kolphan: Denners and I didn't meet much. He was all business. Went to the concert, played his flute, had very private parties. I don't even know his guests.
Yes, I heard Denerri has a bad leg. He didn't resist arrest, I've heard.
I think I have found a way to speak to Denerri. There is one particular guard who will... be open to offers.
Nidranisan: We don't know how he found out about what Denners was doing.
Darius Kolphan: He can give you some time alone with Denerri.
Nidranisan: There were also some things in his notes about research being done at the Library.
That's another area we want to look into.
Darius Kolphan: Library research? Well, he was working there.
I thought it was closed for renovation? Bad timing...
Nidranisan: Yeah, there was a suspiciously sudden inspection that failed.
and a particular nocturnal construction company who offered to do the repairs.
Darius Kolphan: Convenient...
Nidranisan: but if I remember the notes correctly, they were still doing their research.
...would it help his case if we could convince his girlfriend to give us the notes as evidence?
Darius Kolphan: I do wonder why Vorre was personally leading this investigation. He'll crush the public defendant.
Nidranisan: Though, there was one part that was...a little bit damning.
Darius Kolphan: Hmm?
Nidranisan: He wrote something about being glad people intervened at the bar, that he would have killed Denners if he could.
Darius Kolphan: With that leg?
Nidranisan: I know, right?
Darius Kolphan: I suppose anything is possible, but...
Nidranisan: It seems very doubtful to me that he did.
But as evidence, it points to a strong motive even at the same time it shows what Denners did.
I have to wonder if any of the other musicians had records of any behavior like this...
Darius Kolphan: Yes, you would destroy Denners' reputation, but an innocent man would go down. Not a good trade.
Also, this wouldn't explain why the other musicians died.
Nidranisan: All it does is provide a different reason for the fight at the bar.
I almost wonder if someone arranged for Denerri to find out, so he would get mad, and could be framed easily.
Hawk Hubertins: Also didn't Denners die from some kind of energy drain?
Darius Kolphan: Yes, they all died from Energy Drain.
Oh! Maybe we can find the examiner and get more details on it.
Hawk Hubertins: Has anyone figured out how a tiefling librarian was supposed to have done that? As far as those who know him are aware, he doesn't have the ability to do that.
Nidranisan: Yeah, his girlfriend didn't think he had any access to any abilities like that.
Darius Kolphan: Vorre's office is tightly closed. I haven't been able to get a single word out of them.
Nidranisan: ...I have to entertain the possibility that he is in on framing Denerri.
I do think talking to Denerri would help. We'll probably also look into his research if possible, and find this Sel Fey he was working with.
Hawk Hubertins: Also, do you know anything about the construction company? Nocturnal... err, something construction company?
Nidranisan: You wouldn't happen to be familiar with the Dacull Nocturnal Construction Company?
Nidranisan and Hawk are totally in unison on that.
Hawk Hubertins: Yeah, that.
Darius Kolphan: Never heard of them before...who would give themselves a stupid name like that?
Hawk Hubertins: I know. It sort of screams that they're up to something.
Cat: lol.
Darius Kolphan: All of this is bizarre...What should I look for, next? I was thinking about tracking down the examiner to get more details on the bodies.
(To Hawk Hubertins): Hawk! Before you go. How is Sal'nessee doing?
Nidranisan: That could work. I don't know if you also wanted to look for any other patterns with the other victims, now that we know Denners was engaging in some...unsavory behavior?
Darius Kolphan: Ah, yes. I hope the others were not as... terrible.
(From Hawk Hubertins): She's fine, so far. She appreciates that we're trying to help someone from Heavenly Refuge.
(To Hawk Hubertins): Ah, good. She's been rather quiet to me ever since we returned from Harvest Wharf. I hope I didn't upset her.
Nidranisan: Me too, but I'd like to be more certain than "home".
er, "hope".
Darius Kolphan: I will look up their habits and their most recent events. Meanwhile, let me tell you about Kiln Stonebrook. He's a guard who works at the detention facility here. He is open to song, food, and asking pretty please.
Nidranisan: Hmm interesting.
Hawk Hubertins: Song?
I think I can manage a song.
Darius Kolphan: Yes, his work is quite boring and doesn't pay well, so Kiln enjoys anything that will help the days pass by.
He also knows how easy it is to unofficially make money taking bribes.
Nidranisan: Heh. So we should bring a few extra coins too, is what you're saying?
(To Hawk Hubertins): Sal'nessee is a good woman, Hawk. But I can tell there is a pain she keeps hiding. On my best days, I'll notice her trail off, or forget to eat or I'll hear her throughout the night. I wonder if Grandmama knows...
Darius Kolphan: Yes, be prepared. It doesn't come cheaply. Those who come to pay him are quite wealthy.
So he's used to it.
Nidranisan: ...like how wealthy, if I might ask?
Darius Kolphan snickers
Darius Kolphan: Very, rich.
Nidranisan: The scales seem to vary wildly.
10 gold is a lot to a shelter for abused women. I'm guessing it doesn't go as far here.
(From Hawk Hubertins): I know. We've had some very... intimate conversations. She's a good friend.
Darius Kolphan: 100 gold pieces should work.
Nidranisan: That helps.
Darius Kolphan: The extremely rich would pay to make sure they aren't locked in there.
(To Hawk Hubertins): I believe in her, Hawk. Thank you for believing in her as well.
Nidranisan: I'm sure.
So we can go looking for this Kiln to get a conversation with Denerri, I assume.
You'll dig for more info on the other musicians who were murdered.
and we'll then follow up the leads on the Library?
Darius Kolphan: Yes, that sounds like a plan. We'll meet in the afternoon.
(From Hawk Hubertins): She's an amazing artist. It'd be hard not to believe in her after seeing her performances.
Hawk Hubertins: We'll be back when we have more info. Good luck.
Darius Kolphan: And good luck to you.
Cat: updated notes.
Darius Kolphan: Good luck to all of you. Stay safe, everyone.
Nidri, stay safe.
Nidranisan: Hah. Yeah, I'll work on that.
Nidranisan snickers.
Darius moves the instrument back into its original position and soft music plays.
Darius and the party leave the inn, and he directs you towards the detention center.
Darius Kolphan: I will be in the entertainment district, when you are done.
Hawk Hubertins: We'll see you there.
The detention center is surprisingly quiet. The detained are quiet and well behaved.
Nidranisan: That's...odd.
One heavily armored, bored Dwarf is sitting at a desk.
Hawk Hubertins: Good day to you sir. Would you happen to be Kiln?
Kiln Stonebrook: Welcome to the Correctional Facility of the Sun. I'm Kiln Stonebrook. State your business.
Kiln Stonebrook is clearly bored.
George: So should Hawk sing to him, or do we want to ask about taking a look first?
Kiln Stonebrook: It's another wonderful day at the Isle of the Sun.
Hawk Hubertins: It seems awfully quiet here. While I'm sure these well behaved inmates make your job easy, it seems quite boring as well.
Kiln Stonebrook: Tell me about it...
Nidranisan: Knowing Hawk, he'll take that literally and sing you a song about it.
Nidranisan snickers.
Kiln Stonebrook yawns
Kiln Stonebrook: Sure, why not? Who are you trying to visit?
Hawk Hubertins: If that sounds like a good subject, however I know quite a few songs that might be more entertaining.
My friends and I would like to speak with the gentleman brought in this morning, the name of Denerri.
Kiln Stonebrook: Denerri. He's all the rage.
Obviously I can't let you visit the prisoners here. Them's the rules.
Hawk Hubertins: Naturally, and I wouldn't dream of asking you to break the rules. Perhaps I could show a sign of respect of the wonderful job you're doing by offering you a small token of our appreciation.
Kiln Stonebrook: Oh? What are you thinking about?
Kiln Stonebrook leans forward
Hawk Hubertins: Well, I'm a traveling musician. If you could tell me something of yourself, I could compose an appropriate song on the subject. And for the honor of singing it, I would of course pay you for your time.
George: Damn. What skill should I roll for ass kissing?
Kiln Stonebrook: Hmm...well, my family fought in the Burning War. Slew off a lot of demons.
(GM) Chad S. (GM): I'd say a bluff check would help.
Hawk Hubertins: Ah, and honorable heritage to be sure.
Hawk Hubertins : Bluff
Check	20

(GM) Chad S. (GM) grins, clearly proud of himself.
Kiln Stonebrook grins, clearly proud of himself.

Hawk Hubertins clears his throat and breaks into a song about the clan Stonebrooks exploits in the Burning War.
Hawk Hubertins:
Hawk Hubertins : Perform (Singing)
Check	27
Kiln Stonebrook claps along, managing to keep rhythm.
Kiln Stonebrook: And then you sang the part with the flaming sword, and an axe made of ice, and the bolt from the heavens! Wow!
Okay. Okay.
Let's say...fifty pieces of gold. I'll let you guys have a few hours with Denerri. No questions asked.

Hawk Hubertins hands Kiln a small bag of coins.
Hawk Hubertins: A pleasure to have made your acquaintance.
Kiln Stonebrook is too busy humming Hawk's song to follow.
Nidranisan: Nice one, Hawk.

Hawk Hubertins smiles and winks at Nidri.

Hawk Hubertins heads inside to find Denerri.
Cat: are the cells open so more people can hear, or are we able to have a relatively quiet conversation?
The party walks past many inmates, most of them patiently sitting in their cells. The holding cells are quite elaborate with a desk, paper and ink. Some of them even have money on the table and are humming the day away.
(GM) Chad S. (GM): Eventually you reach a cell that contains one nervous male tiefling. He has red skin and stubby wings. One of his legs is cloven, while the other one is much thinner, almost wobbly.
That's it for me. Have a good night, folks.
Cat: g'night chad. :)
George: G'nite Chad.
Cat: if anyone else has topics you want to make sure we talk to Denerri about, add them to the list in the investigation doc!
Hernz: this doesn't look like the description of the red skinned guy that approached me, right?
Also updated notes to Ask if he knows anyone by the description of the guy that approached Vegeta
Cat: going theory right now is that they picked someone who looked kinda like that to frame on purpose...though maybe chad can clarify if the guy you saw had the very obvious bad leg.
Realtime 7/10 6:23 pm
(GM) Chad S. (GM): Denerri doesn't look like Vegeta's description.
Denerri looks up, struggles to stand and scowls.
Denerri: For the last time, I'm not signing anything.
So forget it.
Nidranisan: We don't want you to sign anything.
We spoke with some of the women Denners had...interacted with, recently. We were hoping you might be willing to tell us a little more about what he was doing.
Denerri: Denners. That madman...
Nidranisan: So we've heard.
Can you start at the beginning? How did you find out what he was doing?
Denerri: I've told the authorities. Multiple times. They never come to the Refuge. More like Heavenly Refuse.
Women disappear...and they don't come back.
We hear about it. Everyone in the Refuge dreams of leaving it someday.
It makes things easy to take advantage of us.
Nidranisan: Yeah, we're concerned someone is trying to frame you -- or at least using you as a convenient scapegoat.
Denerri: Oh really?
Denerri laughs
Denerri: Do you really think I could murder someone? I can barely walk on my own two legs.
Nidranisan: Yeah, and I hear you're the real life-drain magic type too.
Denerri: Some nobleman or businessman shows up. Promises the smart and beautiful- the gifted- an escape.
Nidranisan kinda rolls her eyes.
Denerri: So we gamble.
Sel Fey was my gamble. She's very nice, helps me up the stairs. Bought me a cane.
At first, it seemed like Denners wasn't new. Noblemen arrive, promise pay and a bright new future. Really it's just prostitution.
Nidranisan is listening and nodding.
Denerri: But...some of the women didn't return. And those who did were hurt. Badly.
I started asking, but they wouldn't talk. Sal'nessee, bless her heart, came.
She convinced some of them to speak.
And so we learned about Denners.
But hey, he has a new concert playing, and he brings in plenty of patrons, so who cares, right? Refuse is Refuse.
Denerri sits back down, defeated
Nidranisan: She helped us speak with some of them as well.
Denerri: She's a national treasure. Puts up with all sorts of cat calls, taunts...
Denerri shakes his head
Denerri: I got tired of waiting. I heard he was going to a bar to pick up more women.
So I took my cane, went there and walked straight up to Denners. He already picked out his next target.
I don't know what my plan was...
I was just angry. I yelled at him, told him to get out of our neighborhood, stop hurting the people here.
He denied all of it, of course. Claimed he couldn't find the person who was "just right."
Then he called for the bouncers. They are well paid, but I'm... well, I'm a nice guy. We were told to leave, and I did. I went straight home after that.
Nidranisan: So you saw that some of the women he left with never came back, and the rest came back hurt, and that's when Sal'nessee came and you were able to get more info?
Denerri: Well, Sal'nessee's practically part of the neighborhood at this point. She's always welcome.
But I digress. Yes.
Nidranisan: and you said Sel Fey was your gamble -- I take it that worked out better?
Denerri: Sel Fey...I thought she just wanted me to fetch food or something. But no, she wanted me to do research.
She wanted to hear my theories, and taught me a few languages. Nirsi bless her heart.
Hawk Hubertins: Sal'nessee is definitely a treasure.
What kind of research were you and Sel Fey doing?
Denerri: Interplanar research. She enjoyed learning about the history of planar creatures.
It was her hobby.
Nidranisan: So this was on the side, in addition to your jobs at the library, or it was both her job and her hobby?
Denerri: Sel Fey is the head librarian. She has free reign to research whatever she wants to. I would say it's a job and hobby.
Nidranisan: And do you know what happened lately with the inspection and the repairs?
Did that impact your research?
Denerri: Ah, the surprise inspection...
Nidranisan: Yeah, definitely a little suspicious about that too. kinda mumbled
Denerri: Sel Fey was infatuated with the foreman.
As soon as he arrived.
Nidranisan: From that nocturnal construction company?
Denerri: She told me to stay home while she oversaw the repairs. Put a complete hold on our project.
We found out so much...
Cat: (bedtime, back in a few)
Nidranisan: Yeah, definitely a little suspicious -- did you meet that foreman at all?
Could you give us a name or description?
Denerri: Handsome gentleman. Enjoyed...music. Looked like a lute. Wore subglasses at night.
Nidranisan: She played a little bit, yes? Something like a lute?
Denerri: Oh yes, she played it. That would be her hobby...she has much to learn.
Nidranisan: Lots of hobbies.
Sunglasses at night. Also good to know.
Denerri: A lot of tired looking foes. They seemed sick.
Nidranisan: Foes?
Denerri: Er, those construction workers. Never liked them. They never spoke to me.
Nidranisan: Huh. Sick, tired construction workers?
Denerri nods
Nidranisan: Seems weird doesn't it.
Had you ever heard of that construction company before this?
And can you tell us any specifics about the research they so suddenly put an end to?
Denerri: Well, I don't really keep track of construction companies, but...
Sel Fey told me to keep it secret. But with all of this going on.
We were developing a method to find materials that outsiders seem... vulnerable to.
Nidranisan: Had you identified a specific material, and you were learning how to locate samples?
Or you were working to identify the material?
Denerri: During the war long ago, we noticed that some places had much less combat than the others.
Fewer outsiders clashed. Cross reference a bit and we discov-
I didn't say anything about materials.
Oh wait, I did.
I'm bad at this secrecy.
Nidranisan: Yeah well, my lack of a surprised face here might have given something away too.
I think these things are all related, and we might be able to put these pieces together.
Denerri: Yes..we discovered a few locations where there's some kind of material. I think outsiders are weak to it.
Nidranisan: Sounds like the kind of research a life-draining outsider would want to put a stop to...
Hawk Hubertins: Something definitely feels fishy about that company, and this just adds to it.
Nidranisan nods at Hawk.
Nidranisan: Especially that foreman.
Denerri: Maybe you should visit the library. There is one boat that sails to the island at night.
Hawk Hubertins: I think we need to be on that boat tonight.
Nidranisan: I understand it's somewhat...private. Any suggestions?
Denerri: Ah, yes. Tell the ferryman Denerri sent you. I have a document at home that gives a free ride.
Just present it to him.
Nidranisan: That would be a huge help.
We did speak with your girlfriend -- is there any message or anything you'd like us to tell her when we go back for that document?
Denerri: Please check on Sel Fey. I'm worried about her now.
Nidranisan: Yes, that is definitely on our list.
I hope we can help or protect her, it sounds like she may be in trouble.
Denerri: Oh, yes. Tell her I will be fine. Tell her I'm sorry about not telling her about Denners.
Hawk Hubertins: We will.
Any messages for Sal'nessee?
Denerri: Thank Sal'nessee for all of her help.
Hawk Hubertins: You sound like you're giving up.
Denerri: Me? No. I did the right thing. I saved a life.

Hawk Hubertins nods.
Hawk Hubertins: Good. I'll do everything I can to see to it that you're not punished for that. I don't like seeing innocent people punished for things they didn't do.
Denerri: Me neither. Welcome to the Isle of the Sun, I hope you enjoy your stay...
Hawk Hubertins: It's been... interesting. Not as restful as our employers had promised, but at least it's not boring.

Hawk Hubertins grins lopsidedly.
Hawk Hubertins: I should have known that with Sal'nessee here it wouldn't be boring.
Denerri: Sal'nessee is many things, but not boring!

Hawk Hubertins chuckles.

Hawk Hubertins looks at the party
Hawk Hubertins: Anything else? Or shall we continue with our investigation?

Hawk Hubertins looks at Denerri
(GM) Chad S. (GM): Bedtime for me. Night guys.
Cat: night!
Hawk Hubertins: G"nite chad!
Cat: vegeta wanted to ask about his suspect before we go
Nidranisan: You wouldn't happen to know anyone who looks like ...we're not sure yet if he's connected to the same whole thing or not.
realtime 7/11 1:31 pm
Denerri: There are plenty of red demonic-looking people, but this is the first time I've heard of someone freezing time. Sorry.
Cat: vegeta needs one of those police artists who draw the crazy realistic sketches :)
Hernz: hahaha
(GM) Chad S. (GM): Do you have any more questions for Denerri? What's next?
Hernz: I think we need to catch that boat tonight
(GM) Chad S. (GM): Okay, it's the afternoon right now, so you have a little time before the ferry appears.
Cat: well we need to go back to his place and get the papers that get us on the boat, right?
and when are we checking in with darius again?
(GM) Chad S. (GM): You will need to head home to talk to Darius, yes. Darius said you could find him in the Entertainment District afterwards.
Cat: yeah i think we should go get those papers first. personally.
make sure we have that in order.
document, whatever he called it.
(GM) Chad S. (GM): Sounds like a plan.
The party leaves the detention center, with Kiln humming Hawk's song and waving them away.
They return to the Heavenly Refuge and head towards Denerri's home. Sal'nessee opens the door.
Sal'nessee: Oh. Hey. Back so soon? I hope you heard something good.
(GM) Chad S. (GM): By the way, I updated the run summary at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespite
Nidranisan: I'm not sure we're quite at good yet, but I think we're getting there.
Denerri let us know there's a document in with his notes that can get us passage to the library...there are some things we'll need to investigate there.
We were hoping to retrieve that before we go check in with Darius again.
realtime 7/12 1:36 pm
Sal'nessee: Denerri's ladyfriend amassed his journals and notebooks in the kitchen. She's asleep now. She's been pretty upset by this entire thing.
If you don't mind, I'd like to come with you to the library. Or at least come with you to Darius.
Looking through Denerri's notes, the party finds a note with Denerri's signature, granting permission to travel to and from the library on a small boat. It's more of a personal favor than official decree.
Nidranisan: I'm sure you could come with us to talk to Darius and I think we can get you on the library trip as well.
He asked us to let his girlfriend know he would be fine, and he's sorry for not telling her about the stuff with Denners.
realtime 7/13 7:25 pm
Sal'nessee: I'll leave her a note. One second.
Sal'nessee writes a note, briefly steps into the bedroom and whispers to the woman. You hear the woman grumble a bit, then Sal'nessee steps back outside.
Sal'nessee: Alright. Ready.
  

July 5, 1236 AD (evening)

 
The sun begins to set and continual flames activate across the town as the party enters the Entertainment District. Sal'neessee seems very attentive to her surroundings, keeping her eyes peeled.
The party soon finds Darius in one of the concert halls, talking to the musicians and producers there.
Darius Kolphan excuses himself and approaches the party.
Darius Kolphan: Nidri! Friends. Nessee.
Sal'nessee: Kolphan.
Sal'nessee and Darius smirk
(GM) Chad S. (GM): If you have time, give me some feedback on the run so far: https://docs.google.com/forms/d/e/1FAIpQLScP993fVf_WoUMJr7k120c6WTiZrx56F5oftVQXQb_fnpYGWA/viewform
Cat: i like how nessee wasn't included in 'friends'
also now cannot "unsee" picturing the loch ness monster every time we talk about her.
(GM) Chad S. (GM): That hot loch ness monster action
Cat: awwwwww yeah.
Nidranisan: Find anything interesting yet?
Darius Kolphan: Obviously the performers here are paranoid. Most of them travel in groups, now.
Nidranisan: Yeah duh.
Darius Kolphan: The other musicians who dies were nowhere as... disgusting as Denners.

Hawk Hubertins raises an eyebrow.
Hawk Hubertins: It would be hard to keep up with him.
Darius Kolphan: Yes, thank goodness.
But here's the thing: some new clique arrived.
They prefer to stay with the upper class, and are quite entertaining, I've heard.
They only seem to reveal themselves when they want to talk to you, not them.
The musicians who died were in contact with this group.
Nidranisan: Interesting.
I was about to ask how the timing was.
of them showing up I mean.
Hawk Hubertins: So... how do we make these people want to talk to us?
Darius Kolphan: Yes, they arrived maybe a month ago, maybe a week before the first victim, Alfirnas...
Nidranisan: ...and who else has been in contact with them?
Darius Kolphan: My instinct tells me, Hawk. They will come to us. And then get sloppy.
Hawk Hubertins: Sloppy?
Darius Kolphan: I've heard they have met many Councilmen, Judges, Officials...
Ah yes, sloppy. Usually they drop some kind of vital clue.
Nidranisan: Vorre?
Darius Kolphan: Yes, I've heard Vorre, among other Councilmembers.
I heard they even tried to reach Lord Trout, but he's turned them away repeatedly.
Nidranisan: Hmmmm.
wonder if that's our tie-in with Vegeta's little incident in the Trout arena.
Hawk Hubertins: Could be. They seem to be the key to the whole situation.
I wonder if they're related to the construction company.
Darius Kolphan: Hmm. They are so keen on controlling the town and silencing those who would get in their way- sounds like a classic power play.
If it's the same group, then something must be important in the Great Library.
Sal'nessee rolls her eyes
Sal'nessee: Always jumping to conclusions.
Darius Kolphan: No, seeing the Big Picture.
Nidranisan: Well, either way, we're going to check out the library.
Er.
Nidranisan sighs.
Nidranisan: You know what I mean.
Darius Kolphan: Sounds like a splendid idea. Maybe I should speak to Lord Trout, find out more about the people he rejected?
Nidranisan: Indeed.
And if you hear anything about Dacuul.
Darius Kolphan: Yes, that sounds like a plan.
Sal'nessee: But first, he wants to take us out to dinner.
Darius Kolphan: Of course I want to take you out to dinner!
Investigating on an empty stomach? Terrible!

Hawk Hubertins chuckles at Sal'nessee.
Sal'nessee smirks at Hawk
Sal'nessee: He's always like this.
Darius Kolphan: There is a wonderful steakhouse down the road that has an exciting vegetarian menu!
Nidranisan: Please tell me it also has an exciting non-vegetarian menu.
Darius Kolphan: Haha! Of course it does. It's my goto for large parties.
Nidranisan: Well, we have a library boat to catch, so as long as we're done in time for that, lead on.
Hawk Hubertins: Yes, let's off to the steakhouse.
Darius takes the party to the "Steak n Shake", a steak/salad restaurant in the district. As promised, it has a gargantuan menu for meat lovers and meat not-so-lovers.
Sal'nessee simply orders water, while Darius goes for steak and fries.
(GM) Chad S. (GM): Bedtime for me. Good night, folks.
George: G'nite chad.

Hawk Hubertins looks for something a little exotic and rustic, and settles on a medley of medallions.
realtime 7/14, 8:33 pm
Darius settles on one of the smaller steaks, a garden salad and some wine.
(GM) Chad S. (GM): Does anyone have anything they want to talk about during dinner?
Cat: not for nidri.
she needs to brain downtime between all this investigating ;)
Darius engages in mostly light conversation.
Darius Kolphan: These kinds of investigations... it is my goal to find the guilty and free the innocent. It's the least I can do as a Kolphan.
Sal'nessee: I thought you were keeping this easy. You need to relax, you know?
Nidranisan raises an eyebrow.
Sal'nessee: Let's just...enjoy this meal.
Nidranisan: Good plan.
The dinner is pretty good here. The bill is quite expensive, but Darius doesn't seem to mind.
Cat: good ol D&D economics.
It's evening by the time dinner ends.
Darius Kolphan: Hmm, I should head to Trout's Coliseum and speak to him about this clique he met. Sadly the docks are in the other direction.
Nidranisan: Alas.
We'll let you know when we get back.
Darius Kolphan: Travel safe.
Darius Kolphan bows to Nidri and blows a kiss towards her before looking for a carriage to transport him across the district.
Sal'nessee: Well, I can come with you guys, Heavenly Refuge is on the way.
Nidranisan: Are you coming to the library with us?
Sal'nessee: Sure, why not?
I've lifted as many spirits as I could. Tonight would be kinda boring otherwise.
The party begins to travel towards the docks. The full moon reflects off the surface of the ocean and provides its own illumination on the streets.
Nidranisan goes over the main points of the library/Dacuul section of the plot on the way.
Sal'nessee: Dacuul? That's a dumb name.
Sounds real suspicious.
But, I'm kinda suspicious of everything.
Some merchants are packing up for the night, now that their best sales hours are at an end.
Nidranisan: Yeah uh, we're right there with you on that.
And down one city block, there are no merchants in sight. In fact, there is no one here besides the party...
(GM) Chad S. (GM): Make a perception check! Expect a battle tomorrow!
I'm going to sleep though!
Exclamation Point!
Nidranisan:
Nidranisan : Perception
Check	12
Hawk Hubertins:
Hawk Hubertins : Perception
Check	14
Meghan:
Claire : Perception
Check	11
Chris:
Fi : Perception
Check	34
Fleir : Perception
Check	20
Vegeta:
Vegeta : Perception
Check	34
Hernz: when did fi become more perceptionable than veg!?! :)
Cat: yup, nidri's totally not paying attention hah.
Hernz: well you three are just discussing all the clues and everything... yup
Cat: yeaaah.
luckily, someone is paying attention :)
realtime 7/15 8:04 pm
(To Fi): Four people approach you in an alleyway. Pale Angel and Fatale's skin are drained, like they aren't alive.
(To Vegeta): Four people approach you in an alleyway. Pale Angel and Fatale's skin are drained, like they aren't alive.
Vegeta: [party] looks like we have company... watch out for Pale Angel and Fatale... they aren't... alive
(GM) Chad S. (GM): (To GM) rolling 40
40
= 40
Sal'nessee exhales
Sal'nessee: They're trying to rob us, I think...
Fi: Bandits again?
Cat: "oh no, not again."
Fi: Just for the record: we have a bad track record of holding back against bandits.
Nidranisan: That was kind of an awkward phrasing.
You mean, we have a track record of accidentally pummeling them?
Fi: Uhh... They be dead.
Pale Angel: Heh. I guess we're bandits, then.
Vegeta: sense motifs 36
Cat: lolz.
Sal'nessee crouches and bares her claws.
Sal'nessee: Yeah, we're doing this.
Hernz: way to waste my good rolls, as usual
Cat: ...do these all count as humanoid?
(To Vegeta): This is no mere robbery...they are out for blood. The Elven Knave seems to not be in full control.
Vegeta: Pummel time
  

Battle: Alleyway Ambush by the undead

 
Vegeta : Initiative
Check	3.02
Chris: I've been leaning towards the term "humanish" it's more fun to say.
Cat: yeah well, my bonus isn't for humanish creatures :P
(GM) Chad S. (GM): Maybe they're humanoid. Make me a K Religion roll.
Also, ROLL FOR INITIATIVE
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	19.02
Hawk Hubertins : Knowledge-Religion
Check	18
Nidranisan:
Nidranisan : Knowledge-Religion
Check	12
Nidranisan : Initiative
Check	22.02
Cat: maybe i should've rolled those in the other order lol
(To Nidranisan): Like Fi said, they be dead.
(To Hawk Hubertins): Like Fi said, they be dead... is Pale Angel a vampire?
(GM) Chad S. (GM): Angelic Magic User's Init 15
(From Nidranisan): all of them i assume? so no humanoid bonus? :)
(To Nidranisan): The Magic User and the Elven Knave seem humanoid.
Sal'nessee 's init 21
(GM) Chad S. (GM): Elven Knave's Init 8
Pale Angel's Init 18
Fatale's Init 15
Fi:
Fi : Initiative
Check	11.03
Fleir : Initiative
Check	9.02
Chris: Hernz, I think I still had the prayer buff mistakenly checked from last encounter. Our perception bonus should be the same.
Lol, our init's are all scrambled. This combat will likely take a while.
Hernz: gotcha
Cat: doh.
Chris: Hmm... I guess if we take out Elven Knave first, that will be remedied.
Cat: nice, now we're going to concentrate fire for the reason of fixing the initiative order ;)
also, let's try not to set too much of the town on fire ;)
(GM) Chad S. (GM): I just need Claire's init and we can get started
Meghan:
Claire : Initiative
Check	16.01
damn it
I forgot to click my ion first
Chris: Of course Meghan and I will be out for a bit shortly, and I'll be at the clubhouse all of tomorrow.
(GM) Chad S. (GM): Naturally.
Round 1
(GM) Chad S. (GM): Nidri's up first.
Nidranisan:
Nidranisan : Revelation (lvl 7)
"Class Ability"
Class: Oracle
Wings of Terror
Cat: do any of them seem to have a ranged weapon?
A pair of beastly wings spring forth from Nidri.
Meghan: are there any of them we really don't wnat to kill?
(GM) Chad S. (GM): The Elven Knave and Angelic Magic User have light crossbows, but they aren't drawn. The Elven Knave wields a dagger.
Can you see their names and HP bars?
Cat: the ones who are already dead? ;)
yes.
(GM) Chad S. (GM): Both of the dead guys seem to be unarmed. Pale Angel has a throwing dagger at his side.
Sal'nessee Knowledge (Religion) 5
Sal'nessee: ...
Hernz: them be things
Sal'nessee: I'm pretty sure my claws will work on them. I think. Probably.
(GM) Chad S. (GM): Is that Nidri's turn?
Oh right, probably putting Eric to bed
Hernz: is the class ability a free action?
(GM) Chad S. (GM): Uh... I can't find wings of terror anywhere.
Hernz: seems to be standard based on other sorc bloodline wing powers... wonder if she just calls it that cause it's cooler :)
(GM) Chad S. (GM): If it's the Wings of Darkness revelation, that's a Swift action
Hernz: ok, let her say lol
(GM) Chad S. (GM): Oh, found it. Outer Rifts mystery has Wings of Terror. It's a standard action
Cat: sorry, yes, i'm done
Sal'nessee: Let's tear them apart. Hawk, let's do something a little upbeat, a little fiery! Haha!
Nidranisan: If you want fiery, you should be talking to Claire...

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 21
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins nods on his way forward as he starts singing.
Sal'nessee: Sal'nessee runs ahead and starts singing in a mix of Abyssal, Common and Undercommon. Claws emerge from her hand as she advances.
Hawk notices what seem to be black wisps surrounding Sal'nessee as she advances.
George: Wrong turn count. Forgot to update it. He's actually got 28 rounds remaining.

Hawk Hubertins starts singing a song about pummeling the undead.
(GM) Chad S. (GM): Sal'nessee is starting a Raging Song.
http://www.d20pfsrd.com/classes/hybrid-classes/skald#TOC-Raging-Song-Su-
Inspired Rage. 17 rounds remain.
Pale Angel bares his knuckles and runs right up to Sal'nessee.
Pale Angel: Nice tune. Welcome to the Troupe.
(GM) Chad S. (GM): Claire is up next.
Meghan: mmmm...
the back group looks a little bit like fireball formation, do you think?
any reason why I shouldn't?
Cat: i'm guessing we're in the middle of town and stuff might be flammable.
Meghan: yeah, are there bystanders we should be concerned about? Are we trying to limit collateral damage?
(GM) Chad S. (GM): The Streets are clear.
Cat: i would definitely try to limit damage, otherwise we'll call way too much attention to ourselves trying to do a sneaky investigation.
Meghan: ...
my spells are not really subtle.
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Components: V,S
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 17
Rolls
Caster Level Check	=20
Overcome SR: +2	
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. 

Range: 25 ft. + 5 ft./2 levels
Claire is attacking Elven Knave with Burning Arc
Burning Arc uses remaining: 6
Meghan: Damage (primary): 7d6, 21
Damage (secondary): 3d6, 8
Damage (tertiary): 1d6, 1
primary elven knave, secondary fatale, tertiary angelic magic user
there we go. targeted.
not subtle, though
Cat: probably a good choice. :)
that d6 is fired tho
Meghan: no kidding
(GM) Chad S. (GM): Fatale is the 3rd target?
Chris: no.
elven, fatale, magic.
(GM) Chad S. (GM): Elven Knave's Reflex Save 12
Oh, I fail at reading
Or it's late enough
Fatale's Reflex Save 26
Claire unleashes da FIYAH, burning the Elf, singing the woman in the back and...toasting the mage in the back.
The Angelic Magic User begins casting! Spellcraft DC 19 to identify
Nidranisan:
Nidranisan : Spellcraft
Check	33
Cat: ...
really, dice?
(To Nidranisan): You easily identify the spell as Summon Monster 4.
(GM) Chad S. (GM): Speaking of Fireball...
Nidranisan: We got incoming, folks.
Fatale sends a bead of flame down the street before it bursts into a gout of flame. She then quickly hides behind a cabbage cart.
(GM) Chad S. (GM): Fatale's fireball hits everyone except Sal'nessee. DC 21 Reflex Save to avoid taking 32 fire damage
Nidranisan: Monster(s) arriving soon.
Cat: sure, chad gets all the good d6's
Chris:
Fleir : Reflex
Save Notes: Evasion
Save:	27
Nidranisan:
Nidranisan : Reflex
Save:	20
Meghan: ...
fucker
Vegeta:
Vegeta : Reflex
Save:	23
Meghan:
Claire : Reflex
Save:	10
Hernz: woot
Chris:
Fi : Reflex
Save:	14
Fleir pulls a sweet backflip. Vegeta pulls a slightly less good backflip.
(GM) Chad S. (GM): Vegeta has Evasion right?
Vegeta: yup
Meghan: is anyone else alive?
Backflips for the Sayan and the Puppy leave them unscathed.

Fi gets KOed by the flames that Fleir dodges.
Cat: ...does bardsong help saves?
Meghan: only will, I think
Hernz: save vs fear and charm only
Chris: I guess that simplifies my actions.
Meghan: is nidri knocked out, too?
Cat: no, i'm up.
i have resist fire 5, so i guess i'm taking 27
Meghan: ok. so you can keep fi from dying
(GM) Chad S. (GM): I'll need stabilization rolls from Claire and Fi
Meghan: I'm not down?
I have 40 hp
now 8
is it a "you took more than half your hp damage" thing?
(GM) Chad S. (GM): You have 40 HP?
Then my icon is out of date.
Chris: She's got to have more than Fi.
Meghan: yeah
I've got con
(GM) Chad S. (GM): Okay then. Should I roll a reflex save for Hawk?
Cat: yeah, he went to bed.
(GM) Chad S. (GM): You have Con, unlike these elves heyoo
Fi:
Fi : Constitution
Check	6
Meghan: pretty much
Cat: so probably just roll the save and resolve it :)
Meghan: ouch
Hawk Hubertins: (GM) Hawk's Reflex Save 26
As the dust clears, only Fi was overwhelmed by the flames.
Fi: Damnit, Fleir... thud
(GM) Chad S. (GM): Okay, now I can go to bed. Chris and Hernz should post their actions.
Nite folks.
Fleir:
Fleir : Intelligence
Check	5
Fleir : Wisdom
Check	10

Fleir looks upset with Fatale.

Fleir unable to charge her due to too many creatures in the way, she bounds through the field towards Fatale.
Cat: queue me to fly over next to fi and drop a cure serious -- i'm going to leave it here now and you can apply when you get there.
Nidranisan casts Cure Serious on Fi!
Nidranisan: heal 21 HPs.
Chris: Chad! You went to bed too early! How is Vegeta supposed to queue his action if Elven Knave is between us?
:-P
Hernz: I was just thinking that.... lol
I don't know what that will do!
I will have to wait
Meghan: i'm going to counter-fireball
shit, maybe I should've tried counterspell with that
Hernz: but you had already taken your action
Meghan: true
I didn't know the mechanics
I could try to counterspell her next round
what do you think?
Chris: That assumes that you have the same spell she casts next. If it's another FB, you're set.
Cat: if it takes me long enough to fix fi, you might be lighting yourself on fire ;)
Meghan: we'll see what everyone does.
if people rush in to swarm them, fireball might not make sense, but countering her fireball might.
realtime 7/16 8:01 pm
The Elven Knave mumbles, "Yesss"... and moves up to Fleir.
(GM) Chad S. (GM): Elven Knave pokes with his dagger, hitting AC 22 for 5 damage
The Elf's dagger glances off of Fleir's armor.
(GM) Chad S. (GM): Vegeta to close round 1. Remember you can choose between Inspire Courage +2 or Inspired Rage for melee attacks.
By the way, Fatale regenerates her wounds.
Cat: fun.
George: So Nidri is healing Fi, Hawk will 5' and heal Claire, and Claire should lay the pain down on the mage and hopefully mess up the summon that's in progress.
(GM) Chad S. (GM): Sounds like a plan.
Cat: and maybe vegeta can go help fleir a little? hah.
Chris: Uh... I'm not seeing anywhere that it says you can't be under the effect of two songs at the same time. Clearly bonuses can't stack, but why can't Courage and Rage both apply?
I also see that the raging song needs to selected on the start of an allies turn and that if they are unconscious that they automatically accept the rage. Does that mean, that Fi would automatically accept the rage, have more Con, and suddenly wake up on the ground with an action to take?
If so, that would have impacted what just happened.
If you decide that Fi actually gains a few HP and wakes up with 6HP, she would stand up and cast on Fleir. We can retcon that before Fleir runs off, but still have Fleir having moved over there.
George: That doesn't change Hawk's next action.
Cat: i don't think it really changes nidri's either.
don't want fi falling over if nessee stops singing or whatever...
Hernz: ok, hm.... stupid shooting into melee rules...

Vegeta burns one ki as a swift to gain +10ft move for one round

Vegeta will not do that
Cat: hitting the magic user might disrupt their casting, if you can.
Hernz: I was trying to see if I could reach to shoot my ki blasts....
Cat: ah yeah.
Hernz: but then shooting into melee kills my attack bonuses
Cat: magic user isn't in melee. yet
but yeah, range.
Hernz: if I use the ruler... says I can move 50 ft to where I need to, but I think that's if I were to jump over the stands
don't think I can get w/i 35 ft of elven
ok, let's flank the fatale so it can't 5 ft

Vegeta moves. done
realtime 7/17 2:29 pm
(GM) Chad S. (GM): Chris speaks truth about unconscious allies accepting the song.
So a) Fi takes 32 damage from the fireball, falls unconscious
b) Fi's unconscious, and accepts the song
c) Fi gets +2 Con, which gives +7 effective HP, raising total HP to 5
d) Fi is conscious but prone at 5 HP (was at -1 and failed to stabilize, so he took 1 more damage to -2.)
So Chris, Fi is at 5 HP, stands up and casts on Fleir, then Fleir runs off to corner Fatale. Sounds good?
(GM) Chad S. (GM): Oh wait, you don't lose the HP until the next turn. OK, Fi's at 6 HP.
Meanwhile...
Vegeta runs up to the woman in a burst of pure speed.
round 2
Nidri made a mental note to close in on Fi and heal his wounds.
(GM) Chad S. (GM): Sal'nessee maintains her song, bares her claws and begins tearing into the pale-skinned person in front of her.
Sal'nessee: That skin...hmpf. I have a wand in my back pocket that's good for healing wounds. Might be useful. I'd use it, but...I gotta concentrate!
Claw 1 vs Pale Angel - hits AC 23 for 9 damage
Claw 2 vs Pale Angel - hits AC 30 for 7 damage
Only one of Sal'nessee's claws hits, but it fails to penetrate his skin.
(GM) Chad S. (GM): She shuffles to block him.
Sal'nessee: Damn. What are these things made of, again? I need...something to overwhelm them. Don't remember!
One of the spirits surrounding Sal'nessee tries to slam into Pale Angel before she calls it back.
(GM) Chad S. (GM): Sal'nessee maintains Inspired Song. As Chris mentioned you can accept it and Hawk's Inspire Courage. Effects do not stack but do overlap.
Cat: hawk had queued to 5' back and heal claire.
if you want to resolve him and the pale angel :)

Hawk Hubertins is casting Cure Moderate Wounds on Claire
Hawk Hubertins: healing 22 hp!

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.
George: Bard song is maintained as a part of the spell casting, so this round is free.
Hawk backs up and mends most of Claire's burn wounds.
Pale Angel grins and wails away at Sal'nessee.
(GM) Chad S. (GM): Fist 1: AC 30 for 8 damage
Fist 2: AC 17 for 9 damage

Chris casts Purify Food & Drink!
Chris: Targets: 7 cu. ft. of contaminated food and water
Gah! wft?
Sal'nessee visibly shudders as the vampire's fist seems to drain the life of her.
Pale Angel: Hehe. This is gonna be fun, lady.
Sal'nessee: Yeah, yeah. Now I'm remembering. We gotta make this quick. Anyone knows how to bypass their defenses?
Chris: OK. Fi cast Strong Jaw on Fleir.
(GM) Chad S. (GM): Strong Jaw. With water.
Hernz: wait, claire goes first then the mage
(GM) Chad S. (GM): Yes, correct.
It's Claire's turn, now.
Nidranisan: For dead things? usually good or holy.
I dunno about this type though.
Meghan: let's see if I can do enough damage to him to interrupt his casting?
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Components: V,S
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 17
Rolls
Caster Level Check	=12
Overcome SR: +2	
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. 

Range: 25 ft. + 5 ft./2 levels
Claire is attacking Angelic Magic User with Burning Arc
Burning Arc uses remaining: 5
Damage (primary): 7d6, 21
Meghan: Damage (secondary): 3d6, 13
Damage (tertiary): 1d6, 3
he's primary, fatale secondary, elven knave tertiary
(GM) Chad S. (GM): Damage will force a concentration check!
Hernz: will it??
any damage taken in a turn does?
(GM) Chad S. (GM): Yup, it's a 1 round casting time, very interruptable
Hernz: oh it is... oh ok
Cat: yeah it's casting a summon.
Hernz: no wonder he did nothing last round
(GM) Chad S. (GM): Wizard's Reflex Save 10
Wizard's Concentration Check 23
The Angelic Magic User is burned badly, and the arcane magic is disrupted!
Also, it burns
Nidranisan: Nice one, Claire.
Meghan: yeah, if fatale casts again do vegeta and fleir get attacks of oop?
(GM) Chad S. (GM): Fatale's Reflex Save 28
Yes, she will provoke if she casts in their threatened range
Fatale avoids most of the flames.
(GM) Chad S. (GM): Elven Knave's Reflex Save 18
The Elven Knave easily EVADEs most of the flames.
The Angelic Magic User panics, hides behind a fruit cart, and conjures a thick cloud of sickening vapor.
(GM) Chad S. (GM): Vegeta and Fleir: I need a Fort Save, DC 16 or you are nauseated
Elven Knave's Fort Save 17
Chris:
Fleir : Fortitude
Save Notes: Evasion
Save:	14
F*CKING 4
Vegeta:
Vegeta : Fortitude
Save:	21
The Elven Knave holds his breath, and Vegeta keeps his composure.
Fleir isn't as lucky.
Fatale doesn't seem to react.
(GM) Chad S. (GM): Fatale provokes from Vegeta as she casts a spell!

Vegeta strikes Fatale!
Vegeta: Attack Result: 12
(Needs 29 to crit.)
Damage Result: 11
Crit Confirm: 25
Crit Damage: +6
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Vegeta: cough
Cat: ...
nice.
YOU DID NOT NEED TO COMPETE WITH THE 4
Hernz: lol
Fatale gives Vegeta a smile before dissapearing from sight.
(GM) Chad S. (GM): Fi and Fleir: dynamic duo
Cat: and the turn order, it seems.
(GM) Chad S. (GM): Yeah, I guess you can't see her there. I can with my GM vision (TM)
Hernz: stupid me for not having declared that I had activated SSJ mode for extra umph
Cat: well, i can go drop a prayer.
Hernz: cant hurt
Cat: basically my thought.
otherwise it's like...touch attack and a will save, not terribly great.
Hernz: or heal yourself just in case
Cat: right.
Hernz: last thing we want is pale sneaking out and landing a hit or anothe rfireball or soemthing
Cat: well, hawk can heal ppl now too so, just gotta keep one of us standing ;)
Hernz: lets see what fi and elven do first :)
Cat: yeah
(GM) Chad S. (GM): OMG I wrote a program in Python to build Pathfinder characters. It can read classes now!
Cat: whaaaaa?
(GM) Chad S. (GM): Part 1 over!
Now I need to make PCs that actually use the loaded class levels.
Cat: sounds fun.
(GM) Chad S. (GM): This is what I get for reading a book on game programming design patterns.
Hernz: Reading... I should get me some of that
(GM) Chad S. (GM): Oh, side note: I finished a second batch of Ginger Beer. Much better with less yeast.
Cat: awesome :)
Hernz: excellent.....

Fi is attacking Pale Angel with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	25
Damage	11
Type:	piercing
Chris: I need to reroll the damage. IT's set wrong.
Fi: rolling d6+4
(
3
)+4
= 7

Fi is attacking Pale Angel with Long Bow (Rapid)!
Fi:
Fi : Long Bow (Rapid)
Attack	16
Damage	9
Type:	piercing
(GM) Chad S. (GM): What kind of arrows are those?
Chris: normal with magic applied.
I would prefer not to litter the street with Sendrine unless needed.
Cat: they are named 'angel' ;)
(GM) Chad S. (GM): Sounds legit. How much damage did the arrows do?
Hernz: 7, 9
did both hit?

Fleir moves out of the cloud and throws up on the Magic User.
Hernz: LOLOL
Fi's first arrow hits, but it fails to leave any lasting effect on his skin.
He dodges the second arrow quickly.
(GM) Chad S. (GM): Good AC, and DR negates the arrows
Vegeta: we seem to have picked opponents poorly
Fi: Ah, crap. One of those. Are these things outsiders?
Fleir remains nauseated for 4 rounds.
Cat: would a k. planes help with that?
Fleir:
Fleir : Ranged Attack
Check:	12
Chris: does that touch attack the Magic User to hit him with vommit?
(GM) Chad S. (GM): K Religion would be best to identify them. I'll let you make a k planes check, though.
Hernz: .......fleir has a vomit attack, for real? awesome lol
Fleir vomits upon the Angelic Magic User
Nidranisan:
Nidranisan : Knowledge-Planes
Check	22
Cat: i rolled crap on the k. religion, just hoping to be able to tell if the sendrine will help :)
(To Nidranisan): You feel positive it's native to this plane.
(GM) Chad S. (GM): Everyone rolled crap on the K Religion check
Cat: yuuuuup
Nidranisan: Fi, I don't think so.
(GM) Chad S. (GM): Even my NPC rolled crap on her K Religion Check!
Cat: yup, the dice wanted us to flounder on this one.
The Elven Knave grumbles, "Yes..." as he double moves out of the cloud and starts to circle around the candy stand.
(GM) Chad S. (GM): Vegeta and Nidri are up next. It's bedtime for me though.
(To Vegeta): Your keen senses notice some of the fog getting displaced more than the rest...she is possibly 1 square north of your starting position
(From Vegeta): would I provoke if I moved , or one higher than me?
(To Vegeta): You would provoke if you're not withdrawing this turn.
(From Vegeta): I provoke then :)
(To Vegeta): what's your touch AC?
(From Vegeta): 21
(GM) Chad S. (GM): Melee Touch Attack vs Vegeta: 27
Vegeta feels shaken for 4 rounds as he leaves the cloud.
Vegeta: what the....
I've had enough of these games!

Vegeta powers up his aura
Nidranisan:
Nidranisan : Prayer
Spell Level: Oracle, 3
School: N/A
Range:  (40' burst)
Spell Resistance: Yes
Rolls
Caster Level Check	=14
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Cat: hits everyone except Fi.

Vegeta shoots an energy blast at Angelic Magic User!
Vegeta: Ranged Touch Att: 19
Damage Result: 18
Crit Confirm: 17
Crit Damage: +13
Cat: after vegeta goes.

Vegeta shoots an energy blast at Angelic Magic User!
Vegeta: Ranged Touch Att: 18
Damage Result: 16
Crit Confirm: 30
Crit Damage: +8
Hernz: FUCK... forgot fleir makes that attacking into melee... again.... 15 and 14 chad
rolling a 4 and a 5 doesn't help much either...
Cat: projectile vomit counts as melee?
Hernz: he's next to the magic user, so he's in melee and I'm shooting into melee
Cat: i'm still entertained that projectile vomit counts as melee.
Hernz: I think chris was joking.. nauseated can't attack..
so not sure why he went next to the magic user
Chris: It was the first place she could get out of the cloud.
Meghan: got out of the cloud
yeah
the only space big enough on the board that was useful
Hernz: actually if he isn't attacking... does that mean veg has the penalty just cause they're close? likely, right?
Cat: that would be kind of the serious point in the vomit joke.
if she can't attack, does she actually threaten? would she provide flanking? it's not reaaaaallly "in melee" ;)
also, may i just say, "HOW COULD YOU MISS, HE WAS THREE FEET IN FRONT OF YOU"
Hernz: but it is in melee if the magic user attacks it... so they're wrestling away at each other... fleir doesnt flank cause he doesnt have a weapon to use since he cant attack
hahaha... let's hope low touch AC :)
and if you see DBZ, I need to shoot like a thousand of those before one hits
Cat: lol.
Hernz: what's your touch AC? can't be that high for a mage... right?
a rogue, monk... ok, everyone else... should be pretty easy to hit
Cat: mine's 12.
not much dex lol.
realtime 7/18 7:43 pm
Vegeta sends a flurry of energy bolts at the Angelic Magic User, forming a dust cloud around him. The smoke clears and the Magic User stands unscathed...for about 3 seconds before collapsing from his wounds.
Round 3
Nidri uses this opportunity to give a prayer for her allies and curse her foes.
Sal'nessee continues her assault against Pale Angel, forming harmony with Hawk's song.
Sal'nessee: Claw 1: 22 for 11 damage.
Claw 1: 18 for 9 damage.
Sal'nessee grumbles in Abyssal
Sal'nessee's claws are unable to get through Pale Angel's armor and thick skin.
Sal'nessee: Oh, that's not good. Anyone has a good plan B?
(GM) Chad S. (GM): Hawk is up.
George: Hmmm... Should Hawk do a Moment of Greatness, or take a pot shot at the Eleven Knave?
Cat: oh god, there's eleven of them? ;)
Nidranisan: Hey, Vegeta! Come take a swing at this one!

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Elven Knave with his Composite Short Bow!
Hawk Hubertins: Attack Result: 10
(Needs at least 27 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +10
Hawk Hubertins: Type: P
George: A swing and a miss... which may be the problem. You're not supposed to swing a bow, huh?
(GM) Chad S. (GM): Probably not.
Just sayin'.
Cat: plan B: "don't roll shit on the die"
(GM) Chad S. (GM): 5 and a 1...yeesh
Sal'nessee's rolls were not good
Cat: we're kinda all doing that this fight.
vegeta just had the luxury of a touch attack ;)
Pale Angel continues to pummel Sal'nessee.
George: Hawk just rolled a 3 on the to hit die, and a 17 on the not used crit confirm roll. Can I reverse those?
(GM) Chad S. (GM): Fist 1: 14 for 5 damage
Fist 2: 8 for 5 damage
Ugh, finally
Badguys are rolling poorly.
Sal'nessee and Pale Angel flail their arms in their general direction.
(GM) Chad S. (GM): Claire, Fi and Fleir are up. Fleir is still nauseated.
Meghan: can I go over/through the fountain?
(GM) Chad S. (GM): The fountain is about 2 feet deep. You can, but it's difficult terrain.
Meghan: do we think Fatale's still around?
or should we assume she's escaped?
Cat: my assumption was that she went invisible.
(GM) Chad S. (GM): Bedtime. Night guys. Guy night tomorrow?
Fi: Ah, fuck it.

Fi pulls out a pair of green sendrine arrows.

Fi is attacking Pale Angel with Long Bow (Rapid, Point Blank)!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	24
Damage	11
Type:	piercing

Fi is attacking Pale Angel with Long Bow (Rapid, Point Blank)!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	24
Damage	7
Type:	piercing

Fleir moves.

Meghan is attacking Elven Knave with Pew Pew Holy Lazer!
Meghan: Attack Result: 14
Damage Result: 6
Type: divine
Pew Pew Holy Lazer uses remaining: 7
Notes: Only hurts evil creatures. Ray. Use up to 8 per day. Damage is 1d4 + level/2
Meghan: if he's evil...
realtime 7/19 11:42 am
The Elven Knave is bathed in Claire's holy light... it kinda tickles.
Fleir continues to be nauseated for another 3 rounds as she coughs up more of the noxious smoke.
Fi's arrows fly towards the target, but Pale Angel narrowly sidesteps the shots.
The Elven Knave lurches forward, draws his dagger and goes for Sal'nessee.
And by dagger I mean rapier
(GM) Chad S. (GM): Elven Knave: AC 23 for 3 damage
The Elf's rapier is unable to pierce through Sal'nessee's armor.
(GM) Chad S. (GM): Elven Knave is not Evil.
Pale Angel's AC is more than 24.
Vegeta and Nidri are up.

Cat casts Cure Moderate Wounds!
Cat: Nidri (can fly) - heal 16 HPs.
Meghan: ... did the knave just move into flaming arc range?
... yup
Hernz: sorry guys... catching up

Vegeta moves on the fountain (he can move freely on difficult terrain due to serene stride)

Vegeta maintains his aura and fires two shots at the elven knave

Vegeta shoots an energy blast at Elven Knave!
Vegeta: Ranged Touch Att: 29
Damage Result: 8
Crit Confirm: 13
Crit Damage: +14

Vegeta shoots an energy blast at Elven Knave!
Vegeta: Ranged Touch Att: 12
Damage Result: 14
Crit Confirm: 24
Crit Damage: +19
Hernz: worst 4d6 ever.... EVER
terrible rolls
Cat: ...y'all are including the +1 from prayer, right?
and did the bad guys make saves or are they also affected? :)
realtime 7/20 6:21 pm
(GM) Chad S. (GM): I thought Prayer worked automatically on enemies... Yeah all they get is SR.
Vegeta hits the Elven Knave with a weak hit, but his powerful blast goes overhead.
Round 4
Nidri quickly heals most of her burn wounds.
Sal'nessee grins and lets the spirits surrounding her wail at the Elven Knave.
(GM) Chad S. (GM): Sal'nessee's spirit slam: AC 40 for 12 negative energy damage
Sal'nessee's spirit slam crit threat: AC 26 for 12 negative energy damage
(Now she rolls well)
Sal'nessee's spirits, finally unrestrained, flow through the Elven Knave, withering him and leaving him a withered husk.
(GM) Chad S. (GM): He's at -15 HP.
Sal'nessee shuffles a bit and smiles at Pale Angel.
Sal'nessee: Just you. Where's your hot friend?
Claw 1: AC 30 for 10
Claw 1: AC 19 for 9
Pale Angel frowns as Sal'nessee's claws rakes his skin but leaves no long lasting mark.
Pale Angel: Alfirnas! Get back here!
(GM) Chad S. (GM): Hawk is up next.
Cat: george is out at Yet Another Fancy I-Get-To-See-A-Movie-First Work Thing
seriously.
(GM) Chad S. (GM): Oh, lucky guy.
Cat: i think it was the new star trek. or whatever.
(GM) Chad S. (GM): Star Trek Beyond or something? I think he told me Paramount & Akamai are best buds or something like that
Cat: yeah.
(GM) Chad S. (GM): Well, I'll assume this is their birthday present to him
My boilerplate character creator is almost at Alpha stage. I just need to build the class data and move it into separate modules.
Cat: :)
my brain is starting to resemble mashed potatoes.
(GM) Chad S. (GM): You mentioned you had to work until "it was done." That didn't sound to good.
Cat: it got done enough ish.
the onsite interview today went OK, we have another one tomorrow...josh took the laptop home to work on it more tonight.
...then i have 3 (more) phone screens on friday.
so yeah. mashed potatoes.
(GM) Chad S. (GM): Oof.
Cat: also, my other tech lead quit today.
(GM) Chad S. (GM): Wasn't that the last of the 3?
Cat: sort of.
basically it's me and josh left.
this is...annoying, but not like a crisis level departure.
though maybe i'm jaded at this point?
(GM) Chad S. (GM): Yeah, I don't know. It sounds like they're going through a lot of burnout and turnover. It's one of those things that sound like it would take a year before things really turn around.
But maybe I'm just hearing the bad stuff.
Cat: turnover implies getting new people in. in theory i will finally be able to do that in the next week or two.
i'd be ok if it was turnover with new faces arriving...
the last year and a half has basically been exodus.
we're likely to be sending out an offer to someone tomorrow. then i'll be excited.
(GM) Chad S. (GM): Ooo
Cat: and i had a really good phone screen end of day today for someone a lot more senior, which we kinda desperately need.

George is activating his Bard ability, Inspire Courage +2
George: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 26
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 26
Note: Effect lasts for 2 rounds after song has ended.
George: Hawk is holding a Gallant Inspiration for someone who barely misses their attack against the last badguy.
And yes, it was Star Trek Beyond. Fun movie. I liked the random female alien who's on the poster, and the movie definitely had plenty of good moments and quotes.
realtime 7/21 8:11 pm
Hawk gives a little distance while maintaining his music
Pale Angel grimaces.
Pale Angel: Hmpf. That traitor. She'd better not betray the troupe!
(GM) Chad S. (GM): Fist 1: AC 13 for 9 damage
Fist 1: AC 12 for 7 damage
Sal'nessee easily dodges his fists. You notice the bruise on her arm has an unnatural bruise, like decaying flesh.
(GM) Chad S. (GM): Claire, Fi, Fleir and Vegeta are up.
Fleir is nauseated for 2 more rounds.

Vegeta attacks Pale Angel with Flurry H!
Vegeta: Att: 22 (31 to crit.)
Damage (P): 11
Crit Confirm: 30
Crit Damage (P): +17
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Plus stun which I forgot to include
Hernz: and if that misses, I think hawk said he has a thingie waiting for 2d4 or whatever? not sure if he did
(GM) Chad S. (GM): That misses, and Gallant Inspiration is at the ready.
Hernz: one sec... think I got the wrong mods
I'm at -2 from the shaken, right?
(GM) Chad S. (GM): Yes, -2 for shaken
Hernz: I put it at -6 cause I'm stupid... so +4 to it
(GM) Chad S. (GM): For 3 more rounds.
Okay, AC 26 hits
Hernz: lets see if this penetrates
Vegeta's fist tears some undead flesh from Pale Angel. Sal'nessee giggles.
Hernz: I assume immune to stun?
Sal'nessee: Glad to see you here, Vegeta. I've been keeping the seat warm for you.
(GM) Chad S. (GM): Yes, immune to stun
Claire, Fi and Fleir continue the assault.
Hernz: so question: a stunning fist attack that does something other than stun... is that still counted as a stun for immunity purposes? Example, Crushing Blow: http://www.d20pfsrd.com/feats/combat-feats/crushing-blow-combat
(GM) Chad S. (GM): Good question. I'm trying to think up a similar effect, like sonic spells where you can save to avoid being deafended
If you're immune to the sonic damage, you can't be deafened
Hernz: well, stunning fist can also cause blindness and paralysis at higher levels..
(GM) Chad S. (GM): But in here you're switching the effect
Sure, you can soften the AC instead because it can affect objects.

Meghan sighs
Hernz: good to know for future
Meghan: let's see if this one's evil

Meghan is attacking Pale Angel with Pew Pew Holy Lazer!
Meghan: Attack Result: 11
Damage Result: 7
Type: divine
Pew Pew Holy Lazer uses remaining: 6
Notes: Only hurts evil creatures. Ray. Use up to 8 per day. Damage is 1d4 + level/2
Hernz: does that attack have a -4 shooting into melee penalty?
Meghan: ... do I care about hitting you guys?
Hernz: lol
Meghan: I clearly should have done an area attack that would actually do damage to you
(GM) Chad S. (GM): Moving anywhere, Claire?
Clearly concerned for hitting her teammates, Claire's holy lasers overcorrect and zap a nearby shoe stand.
(GM) Chad S. (GM): Fi, Fleir and Nidri can give me their actions. Good night, everyone.
Hernz: later
Meghan: ... nah
though I know my attack can't hurt them since they're not evil, so I'm not actually concerned for hitting my teammates
it's just harder to actually hit the target I want.
(well, Vegeta's not evil. Guess I don't know about Salnessee)

Fi sighs and pulls out another pair of GS arrows.

Fi is attacking Pale Angel with Long Bow (Rapid, Point Blank)!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	17
Damage	12
Type:	piercing

Fi is attacking Pale Angel with Long Bow (Rapid, Point Blank)!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	16
Damage	10
Type:	piercing

Fi is ready to go home.
Chris: The dice are telling me that I shouldn't be in this fight.

Fleir wanders around looking for somewhere else to vomit.
Cat: so do i need to go wade in and bad-touch that goon?
it'll probably roll like a 20 on the will save.
Hernz: oh chris, you are hilarious... then again, save for one attack, I think veg has rolled sub 5s as well lol
realtime 7/22 3:51 pm
Fi's arrows fail to get through Pale Angel's armor. Fleir decides to drink from the fountain to help cleanse her palette.
Round 5
(GM) Chad S. (GM): Nidri's turn!
Cat: gonna give veg a shot before i wade in.
Nidranisan:
Nidranisan : Intimidate
Check	33
You do realize we have you surrounded..so yeah, go ahead and call for you friend. You'll both end up just like that smear on the street over there anyway.
Cat: and yes, that's with the bonus for my wings but without the bonus for humanoid targets.
(GM) Chad S. (GM): Cat, call high or low.
Undead are immune to fear effects, but Pale Angel isn't mindless and Demoralize isn't explicitly a fear effect.
Hernz: maybe you call it? lol
would it work on vampires?
(GM) Chad S. (GM): High, it does. Low it doesn't.
69
Pale Angel is spooked out, but tries to maintain his tough guy image
Hernz: FYI, vamps are immune like normal undead
(GM) Chad S. (GM): Right, they're immune to fear effects, but is Intimidate a fear affect? I guess so?
Hernz: mind affecting,and they're immune to all those
(GM) Chad S. (GM): Hmm, good point.
Hernz: technically: mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns),
not sure if it falls under one of those... stupid DND rules lol
Pale Angel: I-I ain't afraid of you!
Sal'nessee grins.
Sal'nessee: About time you showed up Vegeta. Looks like you have the magic touch.
Vegeta: someone had to take care of those annoying casters
Sal'nessee: Let's see if I can stop looking like an idiot.
Claw 1: AC 21 for 10 damage
Claw 2: AC 30 for 11 damage
(Finally she rolls well enough)
Sal'nessee's right claw slashes into Pale Angel, but most of the wound heals.
Sal'nessee: I gotta remember how to deal with that...
(GM) Chad S. (GM): Hawk is up, but it's bedtime for me. Good night, folks.
Nidranisan sighs.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Note: Effect lasts for 2 rounds after song has ended.
Inspire Courage +2 uses remaining: 25

Hawk Hubertins casts Moment of Greatness!
Hawk Hubertins: Level 1
Casting Time: 1 standard
Components: V, S, M/DF (rabbit fur)
Range: 50 ft.
Targets/Area: The caster and allies within a 50-ft. burst centered on the caster
Duration: 1 minute/level or until discharged
Hawk Hubertins:
Double morale bonus for one action of the targets choice within the duration of the spell before making a roll.
George: Bard song is free this round due to spell casting.
realtime 7/23 11:17 am
Hawk gives the party a chance for true inspiration!
Pale Angel realizes he's quickly surrounded...and Vegeta's blow actually wounded him.
Some of Pale Angel's wounds naturally heal over time.
(GM) Chad S. (GM): Pale Angel vs Vegeta: AC20 for 9 damage
Pale Angel vs Vegeta: AC25 for 9 damage
Pale Angel vs Vegeta (Confirm): AC13 for 9 damage
Vegeta dodges the first blow easily, but the right fist hits him right in the gut. He shudders and stumbles back a bit.
(To Vegeta): You gained 2 Negative Levels.
Pale Angel seems more animated as the fist hits. He smiles and backs away.
(GM) Chad S. (GM): Okay, most of the party is up at this point.
Cat: will a shield of faith or magic weapon healp sal'nessee?
Vegeta: what... what the devil is that? ugh
Hernz: ok, using hawks double morale bonus on my pummel hits (pummel/flurry is one action)... I think... if not, minus 2 to the last attacks

Vegeta Pummels Pale Angel
Vegeta: Att: 28 || 33 || 24
Damage (P): 16 || 14 || 13
Crit Confirm: 35 || 31 || 13
Crit Dmg (P): +13 || +15 || +11
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
my turn!
Cat: or does veg want either of those, if sal doesn't
Hernz: any armor is good armor :)
Cat: yeah especially when this guy seems to regen from landing a hit.
Hernz: bitch drains levels lol
Cat: yeah, good thing we all failed our k.relig so hard ;)
Hernz: yup lol
Chad: no stun obviously cause he learned it didn't affect her last time... forgot the macro
Vegeta uses a single fist that has the strength of two fists! More undead flesh falls off.
(GM) Chad S. (GM): Sal'nessee is using natural weapons, so magic weapon won't help her.
Cat: but she can use the shield of faith?
(GM) Chad S. (GM): Yup

Cat casts Shield of Faith!
Cat: Duration: 1 min/lvl
Sal'nessee - Take a +3 deflection bonus to AC!
if someone takes a bad hit next around i'll heal, otherwise queue me up to drop the same on veg.

Fi sighs.

Fi looks at the pile of people now between her and the Angel.
Cat: lol sorry.
if you move NW like 2 squares you get a better line?
Chris: Lose the 2nd attach no matter how far I move beyond 5'.
Cat: or i have the move to probably be one square right.
if that would help.
then it's sort of just sal?
Chris: It's also that the Pale Angel moved a bit.
Cat: yeah
i wanted to stop somewhere i wasn't within a 5' step for it to hit me.
dunno if that's better
Chris: Doesn't matter. Vegeta + Sal provide cover together. Nidri just adds to it.
when it was just Sal, Fi could deal.
Cat: hawk would probably also 5' before casting.
Chris: Hawk is actually clear of the range line from my bottom right corner to the top left of the Angel.
Cat: ok. i was looking like if you 5' up-left or something like that.
wouldn't it just be hawk then?
Chris: No I would still have Veg + Sal anywhere in that area.
Cat: ok.
i have no clue how the stuff works :)
Chris: The range rules are silly. If you have a corner of your square that can reach all the corners of the target square without going through an occupied square, then you are clear.
Cat: lol.
Chris: Fi can ignore one character in doing the check.
Fi: If this doesn't hit, I'm done for the day.

Fi pulls out another GS arrow.
Nidranisan: C'mon Fi, you got this

Fi is attacking Pale Angel with Long Bow (Point Blank)!
Fi:
Fi : Long Bow (Point Blank)
Attack	31
Damage	7
Type:	piercing
Within 30'
Cat: ...
Chris: Meant to add the Greater inspiration.
So it hits, just for min damage.
Cat: does that add to your damage too? ;)
Chris: Don't think so.
Cat: hah.
well, better than missing for max dmg i guess. ;)
Chris: Well, it should give the GS something to do if it will do anything at all. Then after battle I get to try to clean up the 5 arrows that I shot.
Cat: yeah, no kidding.
Chris: I'm assuming Fleir is still sick. If so, she's just hanging out there.
George: Moment of greatness doubles the morale bonus for one "action", which should include double the damage bonus from the bard song as well.
So Fi would get +2 damage on that last attack, assuming that's what you meant by Greater Inspiration.
Chris: yeah, ok
Hernz: oh... good to know... then vegeta's attack also got +4 damage :) wooooo
realtime 7/24 2:40 pm
(GM) Chad S. (GM): Okay, I think that's everyone but Claire. Fi fails to beat DR.
Hernz: did you add 4 more dam from veg attacks?
(GM) Chad S. (GM): I did not.
Now I did.
Hernz: Veg could use mage armor if Claire has nothing to do :)
Everyone, just note we're in bigtime fireball formation, fyi
Cat: we're fighting one thing, there's no real way to do that without being in fireball formation.
if you could actually kill it, we wouldn't need to be :P
Hernz: lol
armor me then, not salnessee... 2-3 more hits from pale and veg is dead lol
unless you can heal neg levels
Cat: i'll get you next round, you're already dodgy :P
at least we're all on one side, claire can probably drop a fireball that only hits the dude.
Hernz: true
Cat: and no, i think lesser restoration can't do levels, right?
Hernz: I dont know... it all gets into drained, vs. temp, vs... god I hate all that lol
Cat: nope no help with levels from lesser, and i don't have access to regular restoration yet.
consider doing all-out defense and letting claire fireball it it death ;)
Hernz: did it have any fire res? I forget
Cat: i think she only hit it with the third hit of a burning arc and it made the save or something silly.
(GM) Chad S. (GM): I'll delay her if I don't see anything by tonight.
Fi: I think these Green Sendrine arrows are pretty much useless.
Nidranisan: I think you probably need to try them on an actual outsider.
Meghan:
Claire : Mage Armor
Spell Level: Sorceror (Celestial), 1
School: Conjuration
Cast Time: 1 standard action
Components: VSF
Range:  (touch)
Effects/Target: creature touched
Duration: 7 hours
Saving Throws: Will negates	DC: 16
Rolls
Caster Level Check	=27
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Claire is casting Mage Armor on Vegeta
Mage Armor uses remaining: 7
you still needed one of those, right?
Fi: Well, it looked like an angel, so I was hoping.
Nidranisan: I said it wasn't...I just don't know what it is.
Claire enhances Vegeta's protection!
Fi's arrows clutter up the street!
Fleir's puke...also clutters up the street, but at least she's no longer nauseated!
Vegeta already punched the guy.
Round 6
Nidri enhances Sal'nessee's defenses.
Sal'nessee: Thanks!
Sal'nessee maintains her raging song, 12 rounds remain
Sal'nessee: Claw 1: AC 19 for 12 Damage
Claw 2: AC 35 for 14 Damage
(She rolled a 2, again. I'm all over the place with this dice.)
Sal'nessee's right claw manages to cut him deeply, leaving a lasting scar.
(GM) Chad S. (GM): Hawk is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
George: Hawk is holding a Timely Inspiration for someone who barely (By 1) misses hitting the pale angle.
Hawk clears his throat and prepares himself to magically assist others if needed.
Pale Angel attacks Vegeta, who has managed to actually damage him with a single punch.
(GM) Chad S. (GM): Fist 1: AC 22 for 8 damage
Fist 2: AC 19 for 10 damage
But he's not effective.
(GM) Chad S. (GM): Okay, everyone except Hawk can dogpile Pale Angel.
Cat: is it wearing visible actual armor?
(GM) Chad S. (GM): Yes, wearing armor and shield.

Fi casts Ironskin on Fleir
Fi:
Fi : Ironskin
Spell Level: Hunter, 2
School: transmutation
Cast Time: 1 standard action
Components: V, S, DF/M (a pinch of forge soot)
Range:  Touch (Touch)
Effects/Target: you
Duration: 7 minutes
Rolls
Caster Level Check	=9
Your skin hardens and takes on the color and texture of rough iron.

You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0).

This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level.

While you're under the effects of this spell, if an opponent confirms a critical hit or sneak attack against you with a physical weapon (not a spell or magical effect), you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is not an action, but you must be conscious and aware of the attack to do so.
Now that Fleir can hold her lunch again, Fi prepares her for melee!
Fi: Now go get her, girl!

Fleir is attacking Pale Angel with Powerful Bite & Trip!
Fleir:
Fleir : Powerful Bite & Trip
Attack	18
Damage	22
Type:	PBS

Fi sighs.
Fleir's back!...but she isn't going to bite Pale Angel with that bite.
Sal'nessee: Don't feel bad, girl. Vegeta's been the only person with good luck tonight.
Meghan: ... does anyone else need an armor?
... does anyone need some dex?
I can't remember who has dex bonuses
Claire : Cat's Grace
Spell Level: Sorceror (Celestial), 2
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (pinch of cat fur)
Range:  (touch)
Effects/Target: creature touched
Duration: 1 min/level
Spell Resistance: Yes (Harmless)
Rolls
Caster Level Check	=19
Overcome SR: +2	
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
fuck it, Vegeta gets some more dex too
(GM) Chad S. (GM): I don't remember either.
Vegeta feels even more agile once Claire helps him.
Cat:
Nidranisan : Oracle's Burden
Spell Level: Oracle, 2
Range:  170 (Medium) (medium)
Effects/Target: one creature
Duration: 1 min/lvl
Spell Resistance: Yes
Saving Throws: Will negates	DC: 16
Rolls
Caster Level Check	=23
The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature (i.e. everything they equip/use is broken.)
now chad is gonna roll a 20 on the will save ;)
realtime 7/25 9:53 pm
(GM) Chad S. (GM): Pale Angel's Will Save 12
The creature's chain shirt and shield start to unbuckle and crack.
Cat: "If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills."
so like, maybe now you guys can hit it ;)
Vegeta: Thanks Claire!

Vegeta Pummels Pale Angel
Vegeta: Att: 14 || 32 || 15
Damage (P): 11 || 17 || 16
Crit Confirm: 24 || 26 || 13
Crit Dmg (P): +13 || +12 || +12
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.
Hernz: well, if a 16 hits, I'll take Hawk's timely butt pinch
Chris: Cannot be unseen!
Hernz: lol
actually, forgot to put the -2 from the neg levels... so that 15 is a 13 and likely won't hit.
I'm assuming veg is still shaken
not stirred
Chris: What's the penalty for being stirred?
Hernz: hawk might pinch the wrong place
(From Vegeta): AC is now 27, 23 touch
The creature ducks under Vegeta's kicks.
Round 7
Hernz: it did take the second one, right?
(GM) Chad S. (GM): Hey, do the other attacks hit if the first one hits?
Vegeta: yes
(GM) Chad S. (GM): Oh, this is a normal pummel?
Hernz: pummel just sums all the ones that hit
(GM) Chad S. (GM): Oh, OK. Punch #2 hits.
Sal'nessee maintains her raging song, 11 rounds remain
Sal'nessee: Heeheee, he's running.
Claw 1: AC 35 for 12 damage
Claw 2: AC 22 for 14 damage
Sal'nessee's claws rake Pale Angel, bypassing the cracked armor.
(GM) Chad S. (GM): Hawk is up.
George: Hawk stops singing and just watches the action. Holding casting a spell if someone misses an attack.
Bardsong bonus lingers for 2 rounds.
The creature flails randomly, seeing as it's surrounded.
(GM) Chad S. (GM): Fist 1 Targets (1 = Fleir, 2 = Vegeta) 2
Fist 2 Targets (1 = Fleir, 2 = Vegeta) 2
Fist 1: AC 24 for 8 damage
Fist 2: AC 15 for 9 damage
Hernz: saved twice by all the extra armor :)
Vegeta quickly turns to side to avoid the fists. By now he notices the punch he received earlier has already started bruising.
The creature steps closer to the mists as some of his wounds heal.
(GM) Chad S. (GM): Party's up.

Fleir is attacking Pale Angel with Powerful Bite & Trip!
Fleir:
Fleir : Powerful Bite & Trip
Attack	30
Damage	20
Type:	PBS
Chris: +2 from flanking.
Fleir:
Fleir : CMB
Check:	17
(GM) Chad S. (GM): Fleir's bite is natural?
Chris: I guess so?
(GM) Chad S. (GM): Just making sure it doesn't overcome DR
Fleir finally gets to bite something.
Vegeta: you want me to finish it off?
[Fi]

Vegeta isn't sure how aggrevated at the arrows Fi is
Fi: Take a swing. I would rather not deal with it anymore.
Hernz: chad am I still shaken?
(GM) Chad S. (GM): Nope

Vegeta Pummels Pale Angel
Vegeta: Att: 21 || 15 || 18
Damage (P): 13 || 11 || 14
Crit Confirm: 30 || 25 || 25
Crit Dmg (P): +14 || +11 || +10
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.
As Vegeta's fist pummels the creature, it turns into a cloudy mist.

Vegeta is pretty exhausted... he's seen better days
The cloud slowly, slowly (20 feet per round) flies away, towards the coast.
(GM) Chad S. (GM): Anyone giving chase to the slowly moving cloud? If not this battle is over.
Hernz: is it flying? if not, I can attack it with my magic fists... of DOOOOOOMMM!
(GM) Chad S. (GM): It's flying, and will rise up, up and away.
Vegeta: anyone know what that is? should we kill it?
(GM) Chad S. (GM): If only you could slow fall up to it!
Hernz: BUAHAHAHAHA
Sal'nessee stops hollering. The spirits around her lose their form and dissipate.
Sal'nessee: Huh. He's kind of dead already, though... ow. This wound.

Vegeta scouts the area for the other one that went hiding a while back
Vegeta: perception 29
Combat Over
  

Alinfras's Red Letter

 
Vegeta sees a note underneath the cabbage stand, when he last saw the woman.
(GM) Chad S. (GM): I added the "Raven Red Letter" handout.
The Aasimar Magic User lies unconscious behind a fruit cart, where Vegeta punched him.
The Elven Knave is a withered husk, thanks to Sal'nessee's spirits.
Hernz: time to strip these bitches for some items!
"take of things"?
Meghan: ... undead burn, right?
Hernz: is this common enough knwoledge that we can know "vampire"?
we have soooooo much loot we haven't sold lol
(GM) Chad S. (GM): lol. I added more loot to the Raven Red Letter.
Many undead burn, but not all
Hernz: the red skelys from castlevania!!!!
(GM) Chad S. (GM): DUN DUN
Cat: i mean i can fly up after it, but all i can do is like, cast a heal spell and stick my hand into the cloud lol.
(GM) Chad S. (GM): Touch da cloud
Cat: i mean does that seem....useful?
also, the name alfirnas sounds familiar.
Sal'nessee: Knowledge(local) 32
George: Hawk helps Sal.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	19
George: So close! Only a +2
Sal'nessee: Alfirnas? The first musician killed very recently.
Cat: ah.
Hawk Hubertins: An army of the undead running wild in the library? That sounds bad.
Sal'nessee: Why are you talking about her all of a sudden?
Wait, what?
Sal'nessee Sal'nessee finally reads the letter.
Sal'nessee: Oh...
Nidranisan hands it over.
Sal'nessee: Mmmm.

Hawk Hubertins eyes the rapier

Fi collects the shards of the 5 GS arrows that he fired.
Chris: any of the 4 misses recoverable?
(GM) Chad S. (GM): Even says yes! 7
3 of them are OK
Sal'nessee: She said magic and silver...I guess that's why we couldn't hurt him that much.
'cept Vegeta here.
Nidranisan: yeah sorry, i only do cold iron.
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Rolls
Caster Level Check	=26
Nidranisan : Spellcraft
Check	31
Nidranisan : Spellcraft
Check	14
Nidranisan : Spellcraft
Check	15
Nidranisan : Spellcraft
Check	31
Cat: ...
so yeah, bracers and boots probably yes. ring and rapier...less so.
Fi: Hmm... Time for some silver arrows.
Vegeta: anyone know how to fix me up... not sure what that thing did to me... not feeling my best...
Nidranisan: We will probably need to consult an appropriate cleric.
Nidranisan : Heal
Check	23
Sal'nessee: A cleric? Ugh. Hopefully a more discrete one.
Nidranisan: I'm not sure I can do much to help with that.
Cat: discreet :P
can i cast from a scroll that's higher level than spells i can normally use? ;)
(GM) Chad S. (GM): Incremental casting, dammit! Along with my Rouge Angels of Satin
Nidri identifies the bracers and boots easily.
Hernz: anyone mind if veg takes the bracers so he's less dependent on claire?
George: Hawk is still looking at the rapier.
Cat: i mean if i can read a scroll of restoration, we can just buy scrolls...
"just"
(GM) Chad S. (GM): As long as your Cha is high enough, which I think it is you can buy it
And use it
Hernz: so we can buy a wish spell and kill the terrasque at level 7??
(To Nidranisan): Your heal check indicates Vegeta has 2 Negative Energy levels on him. Sal'nessee's bruise is similar.
Cat: cha 19
(GM) Chad S. (GM): You have to beat it into negative HP first
(From Nidranisan): so is that a temporary negative level?
(From Nidranisan): as in, one restoration for veg and one for sal is enough?
(To Nidranisan): Yes, temporary
Vegeta: I wish the terrasque appeared on the moon... done
(From Nidranisan): and we need to provide the matieral component still?
Nidranisan: so it seems clear we are not going to the library tonight.
Hernz: maybe a will save, huh?
Nidranisan: we need to do some...preparation.
(To Nidranisan): Yes, you'll need the extra materials.
Hernz: yeah, I'd say... I need to rest a bit
Vegeta: yeah, I'd say... I need to rest a bit
Nidranisan: and even if we buy scrolls to heal vegeta and sal'nessee we will need to spend significant money on material components.
Sal'nessee: Money? Hmmm, like how much money?
Nidranisan: like 1k each.
plus whatever the scroll itself costs.
Sal'nessee: I can...probably cover that. I have an emergency supply.
Hernz: chad are these perm or temp neg levels?
Sal'nessee massages the wound
Hawk Hubertins: I'll cover it.
(GM) Chad S. (GM): Temporary levels.
Hernz: 100 GP to fully cure
Hawk Hubertins: [to Sal'nessee] Thank you for helping us with that, I'll take care of the scroll to heal you.
Sal'nessee: You're too sweet, Hawk.
George: Hawk hsa almost 5500 gps.
(To Vegeta): Make a Perception check

Hawk Hubertins smiles.
(To Hawk Hubertins): Make a Perception check
Hawk Hubertins: Least I could do.
(From Vegeta): 26
Hawk Hubertins: (To GM) rolling 1d20+9
(
13
)+9
= 22
Cat: seems like needs a restoration, which has a 1000gp material component.
unless you have some other way of getting rid of negative levels :)
(To Vegeta): You notice Sal'nessee wiping away a tear as she finishes reading the letter.
Hernz: only if they're permanent... it's 100 GP for temp levels, which these are
Cat: oh hey, they snuck that right in there huh.
(From Vegeta): of all people to not even bother commenting on that lol
Nidranisan rewinds.
Nidranisan strikes a zero.
Hernz: so veg is broke until we sell some of this crap lol
Cat: i can try again in the morning to id the other two things.
i'm fine with selling those boots.
Hernz: we also have like 40k worth of crap from the past 4 fights I think lol
Hawk Hubertins: Vegeta, don't worry about it. I'm covering the cost for either scrolls or spell casting to get you and Sal'nessee taken care of.
Vegeta: thanks bard
Cat: yeah, maybe we'll just send hawk to the store tomorrow lol.
Sal'nessee can't help but laugh
Hernz: will give us $$ to prep for this too
Sal'nessee: You guys are like a family, huh?
Nidranisan: At this point? yeah, kinda.
Sal'nessee: It's sweet.
Hawk Hubertins: He also stands in front of me when there are things trying to beat us up, so better to have him healthy.

Hawk Hubertins grins.
Nidranisan: yeah, and when he falls down, i stand him up again. it all works. kind of.
Vegeta: heh
Nidranisan: Also if anyone has wounds of the more mundane variety you'd like help with tonight, let me know.
before we go around shopping for scrolls and such.
Hernz: veg looks like he could use some
Chris: Fi is 20/31
Sal'nessee pulls out a wand from her dress.
Sal'nessee: This is pretty good at healing moderate wounds.
Unless, you have this covered.
Nidranisan: Don't worry about it.
Nidranisan casts Cure Moderate on Fi!
Nidranisan: heal 12 HPs.
Hernz: 9 for veg
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 9 HPs.
Cat: ...
Hernz: excellent.....
Nidranisan casts Cure Light on Sal'nessee!
Nidranisan: heal 6 HPs.
Cat: i'm so good at this.
Nidranisan casts Cure Moderate on Hawk!
Nidranisan: heal 21 HPs.
Nidranisan casts Cure Light on Nidri (can fly)!
Nidranisan: heal 6 HPs.
George: Hawk feels GRREEEAAATTT!!!!
Cat: he's the greetest.
Sal'nessee: Nidri's at 40/45. Sal'nessee? 124/136
George: Nutrigrain bar ad beats the brains episode.
Cat: and apparently my dice are like eeeeeverywhere.
oh hey, she has a million hps.
Nidranisan casts Cure Moderate on Sal'nessee!
Nidranisan: heal 19 HPs.
George: Hawk's at 50/45. ;)
Cat: gonna assume claire will light herself on fire if she needs to.
pretty sure that gets us all to "will be fine in the morning"
so.
er.
Nidranisan: so.
anything else we'd like to clean up here before we clear out?
Sal'nessee: One dead guy, one bleeding guy. Not that I like getting involved with this kind of stuff.
Spirits got a little too rough...
Nidranisan: that elf over there you mean?
Sal'nessee: Yeah...
Nidranisan: so, what, like lug him back to the kolphan estate?
that'll go over well.
Sal'nessee: These uh...spirits kinda haunt me when I fight. And by me I mean my foes.
Nidranisan: yeah that looks pretty serious.
remind me not to piss you off.
Sal'nessee: If we tell Sigurd we fought the undead, I'm sure he'll understand. Self defense and all.
Nidranisan: you make a good point.
anyone know where that third one went?
Sal'nessee: The cloud? Uh...towards the coast?
Nidranisan: no, wasn't there one that dropped a fireball and then disappeared?
and then the elf, and then the pale one.
Sal'nessee: Oh yeah. I think that...was Alfinras.
Nidranisan: ah ok.
so she left.
Vegeta: I can't see him anywhere...
(GM) Chad S. (GM): Bedtime for me. People should figure out their night and next morning.
Nidranisan: alright well, who wants to lug the elf?
i think for tonight we need to just go rest and regroup.
and tomorrow we can arm ourselves better.
and get you two healed up properly.
Hernz: *So we have loot from 3 places: 1) Raven Red Letter, 2) Corrupted Colosseum, 3) Captain Limon's Loot. I did the GPs for #2 and #3 (since we still have to ID some in this last one)... we can at least get rid of that stuff? Hawk/Claire?
realtime 7/26, 10:07 pm
(GM) Chad S. (GM): The Aasimar is still alive, by the way. Not sure if you got him confused with the dead elf.
Aaaat any rate...
  

July 5, 1236 AD (nighttime)

 
Luckily, no one else bothers the team as they return to the Kolphan Estate. At this time of night, Sigurd greets the party as they arrive.
Sigurd Kolphan: Welcome back. Are you all alright? I told Darius to stay with Mister Trout tonight.
Vampires tend to travel in numbers around here.
Vegeta: like packs of mice...
Hernz: Chad: Is that a Mithril chain shirt? or just a mithral shirt? (not sure what that's worth)
(GM) Chad S. (GM): http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/mithral-shirt
It's worth 1100 gp.
Sigurd Kolphan: Sheela gave me a heads up; one of them attended a party in the Hightime District, trying to catch some noblemen tourists from Harvest Wharf. Took care of it before anyone got hurt.
George: Nah, Hawk is still interested in the rapier, but I think he'll pass on the rest.
Cat: ...so he's all "vampires" right out of the gate, before we even say anything?
(GM) Chad S. (GM): Yuuup.
Nidranisan: Uh, do you frequently have problems with vampires around here?
Nidranisan mumbles a little...why do i feel like we'll end up having to find out who those noblemen tourists from the wharf are...
Sigurd Kolphan: There are often some kind of undead, demons, some evil scourge coming to curse this island.
I've fought vampires before. Sheela has seen them in action as well, perhaps fifty years ago...
She recognized the traits.
Nidranisan: Great. Want to come with us on a field trip to the library tomorrow?
Sigurd Kolphan raises an eyebrow, somewhat curious
Sigurd Kolphan: Excuse me?
Is something the matter at the library?
Nidranisan: Apparently so.
Sigurd Kolphan: Tell me about it.
Nidranisan: We just had our own run in with some...unsavory types.
Sigurd Kolphan stands at attention, listening carefully.
Nidranisan sighs and shows Sigurd the letter.
Nidranisan: "overrun" makes me thing we might need the assistance.
think
Sigurd Kolphan reads the letter, carefully.
Sigurd Kolphan: Might be a trap...
Nidranisan: Might be. Had a hell of a time beating one of them down without magic and silver though.
Sigurd Kolphan: But yes, if there are vampires there, we'd best be prepared.
Nidranisan: there might be some...scorch marks, downtown.
Do they generally have some kind of...charm capabilities?
I admit I haven't studied this topic too closely.
Sigurd Kolphan: Yes, they can overwhelm the will of others and force them to follow your bidding.
Often they'll use mortals as puppets to do their bidding during the daytime.
Or they'll make you feel like their best friend.
Nidranisan: The reason we were planning to go there was to investigate someone...yeah, experiencing that. basically.
infatuated, was the word, i believe.
Maybe Sheela would be willing to come with us too.
Sigurd Kolphan: Yes, they make excellent infiltrators. Find the rich, bend their minds, make favors.
Nidranisan: Does that count for her community service?
Sigurd Kolphan: Ah yes, the community service.
Nidranisan: Pretty sure eradicating a vampire infestation from the library should count as community service.
Sigurd Kolphan: I'm sure it would.
We should probably ask her in the morning, as she's fast asleep now.
Nidranisan: yeah, we all need some rest.
incidentally you wouldn't know a good place to buy a couple scrolls of restoration, would you?
in the morning, of course.
Sigurd Kolphan: The temple of Virton may be able to sell some scrolls to me. Did these creatures touch you, by chance?
Sal'nessee points at the black bruise on her arm.
Sigurd Kolphan: Yes, we'll buy the scrolls first thing in the morning.
Nidranisan: i should be able to read them.
and maybe we should pick up a few extras.
Sigurd Kolphan: You can read them? I did not expect... er know you could do that.
Nidranisan: why, seems to nice?
too
sadly i don't have the ability to cast that spell without the scroll, though perhaps some day i will learn.
particularly with how often we've had need of it so far.
Sigurd Kolphan 's Bluff check 19
Sigurd Kolphan: Oh, yes, well, I didn't know your capabilities.
Cat: boo. i don't have that many motifs. vegeta! snoop! :)
Sigurd Kolphan: I cannot assume your abilities based on first sight.
Nidranisan:
Nidranisan : Sense-Motive
Check	13
Cat: lol i do have motifs...i just can't roll dice.
Nidranisan chuckles.
Nidranisan: but you had an expectation.
as everyone does.
Well i think we're all pretty tired...if you see Sheela first in the morning, let her know we'd like to talk to her. Or give her the story if you prefer.
Sigurd Kolphan: Y-yes. Get some rest. Grandmother and I will watch the estate tonight.
Nidranisan: Thank you.
Cat: did everyone hear me? 'cause i rolled a 4...
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	23
(To Hawk Hubertins): Sigurd is quite surprised a tiefling would learn how to use restorative magic.
Chris: Now here's the joke:
Fi : Sense-Motive
Check	21
lol. Punchline hit.
Cat: brat.
(To Chris): Sigurd is quite surprised a tiefling would learn how to use restorative magic.
Chris: Well, Fi will pick up some new arrows whenever we do the shopping run.
Cat: yeah, next up is writing a shopping list lol
i think we probably need a literal shopping list, tho we could do it in the planning document.
Chris: Hmm... Silver arrows say they cost +2gp. Is that per arrow? Alternatively, I can get Silver Weapon Blanch to put on 10 arrows for 5gp...
Hmm... Not sure if that would be 3gp for 20 silver arrows or 41gp for 20 silver arrows.
Cat: in other news if it has to be magic and silver, i can also cast magic weapon on things, including a pile of arrows.
Chris: I've got a magic bow, so that counts.
Cat: sweet
  

July 6, 1236 AD (morning)

 
The party wakes up to a cloudy morning. Sheela is already eating food.
Sigurd sits down and takes a simple meal.

Hawk Hubertins has a light and somewhat simple breakfast of bread, milk, and honey.
Sheela Kolphan: So, I told Melanie: "Why not wrestle in the grape tub? That way you can make wine AND entertain the guests?" she laughed and said that wasn't sanitary.
Sheela Kolphan giggles as Sigurd fails to fight off a frown of disapproval.

Hawk Hubertins blushes slightly.
Sheela Kolphan: Come, come! Plenty of food to eat. I suggest having some strawberries with your yogurt.
Nidranisan: mornin'
Sheela Kolphan grins and smiles
Sheela Kolphan: Sal'nessee's in the garden, talking to Grandmama.
Nidranisan: Already? geez.
Sheela Kolphan: She doesn't sleep much. Then again, who am I to speak?
So, what's the plan today? Shopping list? Vampires?
Hawk Hubertins: We need a couple of scrolls of restoration, and some silver weapons.
Nidranisan: Pretty much.
You on board for helping us out?
Hernz: Can someone please roll a diplo or something check to see how much % we get if we sell crap? Also, if no one wants the +1 robe, veg is also game for it... saves are good... might as well put it to use :)
Cat: right. also -- ring and rapier retries in the morning:
Nidranisan:
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Rolls
Caster Level Check	=8
Nidranisan : Spellcraft
Check	21
Nidranisan : Spellcraft
Check	32
Cat: BETTER.
well, maybe not the ring, but at least the rapier. :)
Chris: Does Vegeta get retries on the negative level saves now?
Oh, after 24 hours. It's save to remove or it become permanent. I see...
Cat: yeah, lets not wait for that.
Nidranisan : Diplomacy
Check	16
i help with selling/buying stuff!
Meghan:
Claire : Diplomacy
Check	37
how's that?
Fi:
Fi : Diplomacy
Check	8
Cat: fi doesn't help.

Fi is too busy picking over arrows.
Vegeta:
Vegeta : Diplomacy
Check	15

Vegeta helps... with weapons like these, someone might actually have a chance against Katt
Hernz: that should be a 13 cause of the neg levels, but help anyway
George: Diplo help for buying & selling stuff:
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	30
Chris: Chad, can I get a ruling on if 20 silver arrows are 3gp or 41gp.
George: And Hawk definitely wants to know about the rapier as a replacement for his current (non MW, non magical) one.
Hernz: anyone else want the +1 robe? if not, veg is game for it
Chris: Fi could also use it. Not sure who would be better to have it.
Hernz: yours if you want it... I just know I didn't want it sold if no one else was taking it
Chris: Yeah, Fi can afford that.
Hernz: we'll each get like a lot out of all this loot... for sure
realtime 7/29, 1236 AD
(GM) Chad S. (GM): Q&A Time:
Chris, Silver arrows cost 2 gp extra per arrow. Similar to Adamantine that costs 60 gp per arrow. They should have worded it better.
Nidri identifies the items as a Ring of Protection +1 and a Rapier +1
Shopkeeper's Diplomacy 26
You can sell items at 65% list price
Sheela Kolphan: You want me to come along and fight the undead? Sure, I could summon something to fight for me.
Can we check on Darius first before we leave to the library? He's still with Lord Trout.
(From Hernz): btw, I updated the cost of the rapier cause a +1 is 2k, not 1k like you added
Hernz: Ok, I dd all the math out for all the loot. It's at the bottom of the Raven Red Letter
Veg will take the bracers of AC
(I have free time when I work from home lol)
Cat: nidri might take the ring of protection if no one else wants to fight over it lol
George: Hawk will definitely take the rapier.
The party spends a chunk of the morning shopping for equipment.
Cat: mm the bracers are an armor bonus...so they'll technically still stack with shield of faith heh.
the ring is deflection, so it'll stack with my demonhide.
(GM) Chad S. (GM): Good old deflection bonuses
Cat: presumably the bracers don't stack with armor and the ring doesn't stack with shield of faith tho, yes?
also any other spells on the oracle list ppl think we'll need that i should get scrolls for?
or just a couple extra restorations?
(GM) Chad S. (GM): Bracers are an armor bonus, so they don't stack with regular armor.
Cat: demonhide is also an armor bonus. so yeah.
(GM) Chad S. (GM): Deflection bonuses do not stack either. So Shield of Faith won't stack with the Ring of Deflection
Cat: right.
Sal'nessee: Hey Nidri. When will you be ready with those scrolls? I want to talk to Mel- Melanie for a bit.
Nidranisan: sigurd said he knew somewhere we could buy a few.
temple of virton maybe?
Sigurd Kolphan nods
Sigurd Kolphan: No finer place.
Sal'nessee: ...right. I'll wait outside.
Cat: does everyone stutter now?
Nidranisan: yeah, well we need two already, maybe i'd better get four or five to cover emergencies later?
Sheela Kolphan: Sounds like a good idea. Nobody wants to get their life force sucked dry.
Cat: 700 gp each -- you guys cool taking it out of the general amount?
George: Hawk will cover it. Four of them?
Cat: five might be best.
George: Maybe 10, just in case?
Cat: we came out of that fight needing 2 and we're going into a place that is "overrun"...
lets be sure to get at least 38
George: Ok, I'll make sure Hawk buys at least 84.
Cat: i mean if it's not at least 115, there's no real point.
i mean you do have a six-figure stash lying around, right?
George: True, so we need to make sure the temple has at least 237 before we go to buy all 439, right?
Cat: "here, I'd better take them all."
George: Yes dear.
Cat: see, this is what happens when no one else shows up.
SORRY CHAD.
(GM) Chad S. (GM): lol
George: In all seriousness, Hawk will pay for the two for the party right now, and we can take any for future use out of the pot, assuming the temple has a huge stash of scrolls of restoration.
Cat: i'd agree that probably makes the most sense.
is hawk going to look for some silver arrows as well?
The Temple of Virton features 8 foot tall statues of an armored warrior, his sword sheathed in lightning, about to cleave into a frightened demonic figure.
Hawk talks to some of the clergy and learns they have 4 scrolls available for purchase.
Nidranisan sort of rolls her eyes and says "Oh, lord" in the voice of Leela.
Hawk Hubertins: L..lovely decorations they have here.
Cat: nice dice. :P
Nidranisan: Hawk, see if they can suggest somewhere else we might find a few more...
Hawk Hubertins: Any idea whether there are other temples around here where we could purchase more? I'm afraid that we're expecting to encounter things which will necessitate having quick ability to negate negative energy attacks.
Nidranisan: You always over-share, don't you.
Priest of Virton: Ah yes. The clergy of Nirsi should have some more on stock. My apologies for the short supply. Good luck and good hunting!
Priest of Virton cheers Hawk and slaps on the back
The Temple of Nirsi is more of a giant mess hall- a soup kitchen of sorts for those who aren't as fortunate. The clergy there have 4 scrolls for sale.
(GM) Chad S. (GM): Dice gods giveth, dice gods taketh
Cat: and vice versa.
so that 1400 gp from hawk and...4200 from the team fund.
if we get all of them.
how many extras do we really need? 6 seems like overkill.
maybe 4 spares?
and we need an extra 100 gp each of material component.
Sheela Kolphan dips into her purse and produces 40 pp
Sheela Kolphan: I can pay for the extra stuff, at least.
Better to spend it on this than gamble it away...
George: I thought the point of the scroll was that it included the materials needed to cast.
Cat: ...ok, so i guess we need to know if all these scrolls included the 100gp or 1000gp versions?
George: So it would be an additional 100gp per scroll for the normal kind, or an extra 1000gp for the super special get rid of everything kind.
(GM) Chad S. (GM): These are the 100 gp versions, the 1000 gp are on special order since most people can't afford them.
Cat: ok, so we can take what sheela is offering towards buying them.
and i'll put the other -2800 in the loot list.
Sheela Kolphan giggles
Sheela Kolphan: No gambling for me, tonight.
Well, that and the library hunt.
Nidranisan: still got that community service card?
Sheela Kolphan: Yup!
Nidranisan: pretty sure we can all punch it for this one.
Sheela Kolphan pulls out a card with all of the slots punched out.
Sheela Kolphan: Whoops, wrong one.
Sheela Kolphan pulls out a brand new card
Nidranisan: ...how many of these do you need to complete?
Sheela Kolphan: Umm...I lost count.
Oh, this one was because me and one of the Council Candidates went to what we thought was private - we were a little drunk at the time. Turns out it was on a campus for a boarding school for teenagers.
Cat: loot updated with the scroll shenanigans.
Sheela Kolphan: I had to wear these awful, awful blankets on the way out.
Cat: can we get like silver brass knuckles for vegeta or something? ;)
Nidranisan snickers.
Sheela Kolphan: The Candidate lost his election based on "family values", but he says it was worth it!
Nidranisan: Wow.
Sal'nessee: A Council seat is considered one of the highest positions on the Isle. They'll find any reason to get rid of you.
Nidranisan: that's not what i meant.
(GM) Chad S. (GM): Good night, folks. Figure out your shopping list.
Cat: g'night.
Hernz: veg is already treated as magic/silver/coldiron
I adjusted veg's personal funds to account for the scrolls
George: Updated hawk to account for the party funds for emergency scrolls.
And for the purchase of two scrolls at 800gp each.
Cat: ah i thought it was good.
nevermind me then :)
Hernz: so we bought the scrolls... did we use two on veg and sal?
realtime 7/30 7:59 pm
(GM) Chad S. (GM): I've just heard shopping so far.
I'll assume people make purchases throughout the day. Where to next?
Sheela asked that you visit Lord Trout's coliseum to check up on Darius.
Sal'nessee wants to visit Melanie to talk to her for a bit. Sheela and Sigurd were at a recent party where they found and destroyed a vampire.
Cat: maybe we'll stop back at the estate for lunch
and i can do the two scrolls for sal and veg
does sal want us to come with her or wants to talk to melanie alone?
George: Hawk can go with Sal'nessee to see Melanie.
Sal'nessee: She's your boss, right? Of course if it's just Hawk and I, I don't mind!
Nidranisan: Yup. The rest of us can go check in with Darius and Trout.
(To Hawk Hubertins): Sal'nessee hesitates slightly before taking his arm. She is quiet during the walk, but she has a large smile on her face the whole way.
Cat: do i need to roll anything or just use up the scrolls?
(To Hawk Hubertins): Melanie's seems to have bought out the entire suite for herself and her guests, most of whom are fast asleep. Melanie is wide awake.
(GM) Chad S. (GM): Loading scroll rules...
Cat: also -- i am marking the 4 party scrolls on my list
(GM) Chad S. (GM): You're level 7, so you can use the scrolls without trouble.
Sal'nessee hesitates a bit before Nidri touches her rotting bruise. It heals as Nidri transfers the energy.
Sal'nessee: Sorry, just...I know it's for my own good.
(To Hawk Hubertins): Sal'nessee greets Melanie and asks her for some money. Melanie hands her a bank note without question and wishes her good luck.
(To Hawk Hubertins): Anything you want to ask Melanie?
Trout's Coliseum is still closed, with plenty of guards and clerics patrolling the site.
Lord Trout, Katt and Darius are taking a walk through the neighborhood. Lord Trout seems deep in thought.
Darius Kolphan: Nidri! There you are. Oh, and her friends, of course. Ah, and my siblings, yes.
Sheela Kolphan can't help but giggle.
Darius Kolphan: Lord Trout has been quite generous with his protection- he also wants to help finance Denerri's defense!
Nidranisan: Sorry Sal. Do you feel better now?
Cat: from like, before, of course.
Nidranisan: Wow. That'll help.
Darius, do you have a minute to talk about some...further developments?
(From Hawk Hubertins): Thanks Melanie. Interesting vacation you brought us on. Anything you want me to relay to the rest of the team?
Darius Kolphan: Yes, of course.
(From George): hawk is also smiling while walking arm in arm with Sal'nessee.
(To Hawk Hubertins): Hmm? Nah. I'm sure you guys are enjoying your time here. Drianna's all tuckered out from fashion show prep.
(To Hawk Hubertins): Oh! Hawk. Right. I know you're a proper gentleman and all. Nessee likes that about you. So if she goes to fast, tell her to slow down, alright?
(From Hawk Hubertins): Huh? Too fast? She's a good friend. I mean, she's an amazing performer too. I... Oh. Really? You think she's... Oh. smiles and blushes
(To Hawk Hubertins): Yeah. Take care of yourself, Hawk.
Nidranisan: We mentioned we'd be investigating the library...we were planning to go last night.
As you may have heard, we ran into some...issues.
Of the undead variety.
Nidranisan shows Darius the note.
Cat: just uh, ignore this shopping list and all the math about our sweet loot.
Driana Hodgins: Hmm...the plot thickens, eh. I bet Sigurd is excited. He was always the best fighter of the undead.
Nidranisan: We may have convinced him to tag along.
Darius Kolphan: (That was the wrong D character)
Cat: i...kinda figured ;)
Darius Kolphan: Yes.
Nidranisan: This does seem to line up with what Denerri said. And his fears about Sel Fey's safety.
Darius Kolphan: Yes, hopefully there is minimal damage done to the library. That kind of knowledge is invaluable.
Nidranisan gives Claire the side-eye.
Nidranisan: Yeah after all books are awfully FLAMMABLE.
Darius Kolphan smiles
Darius Kolphan: It sounds like you will be busy this evening...I will have to work on getting evidence. Councilman Vorre has been getting aggressive, my sources say.
I think he wants to have the trial ASAP. I will keep stalling. With Trout's support it will be a lot easier.
Nidranisan: Ugh.
Yeah we've probably made just enough noise he knows someone is actually finding things out.
Darius Kolphan: Haha! It's fun watching the corrupt squirm like this...
Trout seems ready to take Vorre down.
Nidranisan: Well, that's going to take a lot.
Darius Kolphan: ...What assistance can I offer? Maybe I can procure some resources today.
Nidranisan: But Trout might be able to manage it.
Mostly we'll be out shopping for magical and/or silver weapons, mainly for Fi and maybe Hawk.
I'm guessing Sigurd probably already has a full supply.
Nidranisan snickers.
Nidranisan: Not sure if Sal or Sheela need anything.
Otherwise, just taking us and our wits.
Darius Kolphan: Don't be surprised if Darius's holy water vials make a lot of noise.
Nidranisan: Right, holy water. that was the other thing.
...Maybe I should've asked about that while we were at the temple of Virton.
Darius Kolphan Knowledge(Religion) check 12
Darius Kolphan: Any good temple like Laniss or Hiras should be able to supply you. Maybe I can procure some samples by lunchtime?
Nidranisan: That would be great.
Darius Kolphan: Will do! And please- stay safe.
Nidranisan: About as safe as usual.
Nidranisan mutters under her breath: which is, not really.
Darius Kolphan: Ah, the taste of adventure. I face more political and social danger than physical matters...
Vegeta: no place like the frontlines ;)
Darius Kolphan: I leave that to more physically capable people like you and Katt.
Katt: Hey! I'm reading about stuff to help. Like this book on...um...hmm.... Double Jeopardy? Sounds like a fun game!
Nidranisan: Uh...
Darius Kolphan: She tries.
Nidranisan: Yup. Sure does.
Katt: I'm helping! The sooner we help, the sooner the arena reopens!
Darius Kolphan: Those aren't related...
Darius Kolphan sighs
Darius Kolphan: I'll get some samples of holy water and stop by at lunchtime.
Nidranisan: Thanks.
That construction company might be a line of investigation to check for actual evidence...though you probably know best on that front.
Darius Kolphan: Will do. Is there anything I should tell Lord Trout?
Cat: uhm....am i missing anything?
(GM) Chad S. (GM): I don't think so. I'm going to bed, but we'll skip ahead to lunchtime if no one has objections.
Cat: i don't...i'm assuming ppl are just going to handwave the shopping today and declare what we've bought.
if anyone needs a loan, even after all that loot, lemme know lol.
but i kinda doubt, there aren't that many of us using actual weapons.....
Hernz: veg needs to get to like 10k for his next item... he's all set lol
Chris: Meghan and I are on the Cape for the week. We'll be a bit more detached than normal. (Well, I will be at least).
Cat: should we just assume you're buying some silver arrows and call that good enough? :)
George: Hawk's all set. He's pretty much planning to use his standard tactic of singing, haste, inspiration, and if we have a prep round, Abundant Ammunition on Fi.
Chris: Fi will probably buy some of that alchemy agent that turns a weapon into a silver one for a single use. It seems to be cheaper.
Although, with Abundant ammo just a few silver arrows might be in order too.
George: Yeah, Fi should have at least a couple of each of silver, cold iron, and whatever other special materials we want around because Hawk will pretty much always cast AA on him as a prep spell (When the player remembers)
Cat: nidri has an ability that grants weapons cold iron status.
so i'd put that one low on the list.
realtime 7/31 7:54 p
July 5, 1236 AD (lunchtime)
After making purchases, the team meets again at the Kolphan Estate. Sal'nessee sports a new silver longsword while Sheela fiddles with some silvery crossbow bolts.
Darius arrives, carrying a satchel full of vials of clear liquid.
Darius Kolphan drops the satchel on the table, panting.
Darius Kolphan: Apologies...pant I had procured... wheeze 20 vials of blessed water.
Nidranisan: ...Did someone chase you back here?
Darius Kolphan: What? No, no. These are a bit...heavy, and I wanted to make sure I returned in a timely manner.
Darius Kolphan plops into a seat and takes deep breaths.
Darius Kolphan: One cleric of Virton was insistent I take the ones with the heavy stoppers.
Nidranisan: Hmm.
You guys all want to take one or two and I can pack the rest?
Sigurd Kolphan: Ah, the ones with the branding on it? "You've been smited by... Virton!"
Nidranisan opens up the satchel and looks at one.
Twenty vials in all. Most of which are from Vitron, due to their more elaborate design (and logo.)
Nidranisan chuckles.
Nidranisan packs a bunch of the heavier ones into her bag.
(To Nidranisan): The vials seem to be mostly the same weight...maybe Darius needs to get more exercise.
Nidranisan adds some air quotes around "heavier"
Sheela Kolphan: I propose a toast!
Sheela Kolphan stands up without waiting for a response.
Sheela Kolphan: Generosity and hospitality are paramount. Without those values, how can strangers become friends, allies or lovers?
Whether or not we banish evil from the Great Library tonight or not, I have travelled with friends. Some old, some new.
And so my friends, it has been an honor to witness you all. To new friends!
Darius Kolphan: Here, here. cough
Sal'nessee: Friends...yeah.
Sigurd Kolphan: We will banish them, together.
Sheela Kolphan giggles and continues drinking her wine
(GM) Chad S. (GM): That's all I have until the evening. Unless you want to do anything...
Cat: anyone who wants some holy water on their person, just let me know how many, and i'll mark down the rest.
ooh they also make 'holy weapon balm'
Nidranisan: Hey Vegeta, I have a potion of mage armour kicking around if you want it for when we head over.
Doubt I'll really need it at this point.
Hawk Hubertins: To friends.

Hawk Hubertins takes a sip of wine.
Hawk Hubertins: Nidri, I'll take a couple of those, say two bottles of holy water. Who knows when an invisible bard might get a chance to pour some on an unsuspecting vampire.

Hawk Hubertins grins.
(GM) Chad S. (GM): Alright, that's it for today. We'll begin the trip to the library tomorrow.
Vegeta: thanks, but I don't do potions...

Vegeta has a vow against using any potions :)
Chris: lol
Nidranisan: Hah right. Well, if anyone else wants it, saves Claire a spell.
realtime 8/1 8:01 pm
(GM) Chad S. (GM): Heehee, perfect timing
  

July 6, 1236 AD (evening)

 
A light rain continues as the party finishes dinner and gears up. Kolphanir wishes the party good luck through a rousing song.
The marketplace and docks are a bit more lively than last night, although not as bad as last time.
Heading to the docks, you find a small tugboat, piloted by a hooded figure.
Ferryman: Low visibility. Strong winds. No one is sailing tonight. Then again, I haven't had business in weeks...
Nidranisan: Hi there.
George: What a horrible night to have a curse.
Ferryman: Hmpf. What can I do for you all tonight? Certainly you can afford a better service than I.
Sheela Kolphan chuckles.
Nidranisan: Eight tickets to the Library?
Cat: ...did i count right?
Ferryman: The route to the library has been closed. No one's supposed to visit there.
Unless a friend told you...
Nidranisan: Yup, I have the note here.
Ferryman: Hmm, let me see...
Ferryman a gloved hand swipes the note.
Ferryman: Oh, Denerri. No wonder he hasn't spoken to me lately.
I should warn you: the library is no place for research. Not anymore.
Nidranisan: Yeah he's been a little occupied lately.
Ferryman: Come, come. We set sail immediately.
Nidranisan: Yeah, we believe in uh...always being prepared.
Nidranisan mutters, why do you people let me do the talking.
Hawk Hubertins: But you were doing so well!
Sal'nessee and the Kolphans get on the boat. With the party (including supersized Fleir) there is barely enough room for the ferryman to take the wheel.
Ferryman: I must warn you. I've heard terrible tales of a den of vampires raiding cities, corrupting them from within.
Their leader is a foolish musician who is as loud as he is charming.
Cat: right, that's who i forgot.
Nidranisan: Do tell.
Ferryman: I have also heard...They have a way of improving their defenses as you approach their den. If you really hope to put an end to them, expect them to grow stronger.
Perhaps...a pair of you should sneak in?
Nidranisan: Interesting.
You seem to hear a lot, huh.
Ferryman: Yes, I do. No one listens to me, though.
Sal'nessee: Cause you're boring.
Sheela Kolphan: I wasn't going to say that first, but I will say it second!
Nidranisan: Geez you guys.
Sigurd Kolphan seems oblivious, and is practicing sword stances.
Nidranisan: I mean take it with a gran of salt or whatever but info on what we're walking into is kinda nice to have, no?
grain.
Sigurd Kolphan: Denerri is a good friend of mine. His employer travelled here a few times. She had that glaze... like her body worked but her will was lost, pulled by invisible puppet strings.
I tried to convince her to take a day off, go on vacation. But no listens to me.
Cat: uh, i'm guessing that's the ferryman, not siggy?
(GM) Chad S. (GM): Too many alts!
Cat: yuuuuup
Ferryman: Yes, that is what I said, Sigurd.
Nidranisan: Yeah, he was concerned about her.
Sigurd Kolphan: I am simply repeating for those in the back of the ship!
Ferryman sighs. You can't see the eye roll, but you know it's happening.
Ferryman: I haven't seen her in a week.
Nidranisan: When did the ....construction...start again?
I forget the timeline.
Ferryman: Less than a month ago I saw several boats sail to the library, full of lumber, blacksmiths and laborers sail to this island.
And then the library shut down for repairs and I lost most of my business.
Nidranisan: Yeah.
Here's hoping it reopens soon.
Cat: does he have a collection bin or anything to put tips/fares in?
Ferryman: Yes. We will be at the island in about 10 minutes. Prepare for resistance.
(GM) Chad S. (GM): Yeah, he has a jar for tips.
Empty.
Cat: i'm guessing a tip in silver pieces is appropriate?
(GM) Chad S. (GM): That should be good.
OK. Bedtime for me. Prepare for battle tomorrow or Wednesday.
Nidranisan throws a handful of silver (5) in the tip jar, then armours up.
Nidranisan is activating her Oracle ability, Demonhide
Nidranisan: Uses remaining: 6
Cat: (that's good for an hour, so y'know, lemme know when i need to re-up)
Hernz: if we got prep time, mage armors will help :)
Cat: sounds like we got 10 minutes warning.
dunno how soon the shit hits the fan when we land, but it sounds pretty ominously like "potentially immediate first wave" :)

Vegeta goes SSJ (Barkskin)
Hernz: FYI, they f'd up all the buffs and stats again.... ugh
realtime 8/2 8:05 pm
George: faketime 32/17 1:73 qn.
Cat: haha.
yeah they really do keep screwing up the char sheet don't they.
George:
Hawk Hubertins : Bedroll
Hawk Hubertins : Pack Mule
Mule is named "Pita"
The boat pulls up to the landing strip on the island. Already, there is a greeting party.
Ferryman: They saw us coming. Kind of difficult to approach the island without being seen. My apologies.
Hawk Hubertins: Don't worry about it. We'll manage.
Sigurd Kolphan draws upon arcane energies to form a shield around himself.
Sigurd Kolphan: They will feel our holy wrath! To battle!
Sal'nessee: Oh gods... I mean, he's right, but...
  

Battle: Library Dock of the Undead

 
(GM) Chad S. (GM): Okay, roll some initiative.
Cat: lol shadowy hood
Nidranisan : Initiative
Check	12.02
(GM) Chad S. (GM): Sigurd's Initiative 7.02
Nidranisan: I'll be honest, my wrath isn't particularly holy.
(GM) Chad S. (GM): Sheela's Init 5.02
Cat: LOL NOT PAYING ATTENTION ;)
(GM) Chad S. (GM): Sal'nessee's Init 12.04
Sheela Kolphan laughs too much to pay attention to the imminent battle.
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	14.02
(GM) Chad S. (GM): Draugs Init 21.02
Other Enemies Init 24.04
Cat: maybe they'll all pack in close enough i can drop a prayer that gets everyone ;)
Vegeta:
Vegeta : Initiative
Check	6.02
realtime 8/3 7:49 pm
(GM) Chad S. (GM): Fi's Init 20
Fleir's Init 3.02
Naturally the large choke point is the slowest to move
Claire's Init 12.01
Welp, at least I don't have to worry about breaking the party's actions.
Round 1
Creep A, spotted, hides behind the shrubbery. Stealth check 18
(GM) Chad S. (GM): With a pathetic Stealth check, lol. You need to make a Perception check of 18 to pinpoint its location.
The shadowy figure fires his crossbow at... (Even = Sal'nessee, Odd = Vegeta) 2
Crossbow vs Sal'nessee, Flatfooted: 16 for 11 damage
The figure's bolt deflects off of Sal'nessee's skin..
Sal'nessee: Huh? Dammit.
Cat:
Nidranisan : Perception
Check	4
NOOOOOOPE!
is draug A like....floating in the air, or swimming in the water?
also, i suspect we would be arranged differently in the boat
knowing how we'd dock, we'd proably put veg and sigurd in the front, no?
The Draugs dive into the sea and swim towards the ship like fish, while another pair board the ship.
(GM) Chad S. (GM): Okay, party is up (and not flatfooted). You can make K. Religion checks (2 of them) to identify the Draug and the Creep.
Cat:
Nidranisan : Knowledge-Religion
Check	8
Nidranisan : Knowledge-Religion
Check	21
so....maybe the creep.
but those draug are CLEARLY some kind of fish.
(GM) Chad S. (GM): So...you know the Draugs can swim. And they have cutlasses.
Cat: FISH WITH CUTLASSES?!
WHAT IS THIS PLACE.
(GM) Chad S. (GM): The creep is a Ghoul. Beware of its diseased bites.
Nidranisan: Uh, don't let the creep bite you.
though in general i'd kinda try not to let anything we meet here touch you....
but definitely don't let that guy bite you.
Hawk Hubertins:
Hawk Hubertins : Perception
Check	20
Hawk Hubertins : Knowledge-Religion
Check	17
Hawk Hubertins : Knowledge-Religion
Check	10

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 28
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins draws his bow.
(GM) Chad S. (GM): Hawk recognizes these swimming creatures as Draugs., undead sailors back from the dead, and despise the living.
George: And he sees Creep A.
But has no idea what it is.
Hawk sees the creature hide behind the shrubs, waiting...
Nidranisan:
Nidranisan : Revelation (lvl 7)
"Class Ability"
Class: Oracle
Wings of Terror
about 15 feet up from boat level.
Hernz: you forgot Veg in the init order... he's at 6.02
Vegeta:
Att: 30 || 29 || 20
Damage (P): 12 || 13 || 16
Crit Confirm: 35 || 23 || 24
Crit Dmg (P): +16 || +14 || +10
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.{{type=P}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Hernz: of course they had to go and mess with those macros too...
Vegeta:
Vegeta : Perception
Check	18
Cat: lol.
nidri is like "i swear i saw a ghoul, where the hell did it go?" and hawk and veg are sort of just rolling their eyes.
can we see Shadowy Hood over there?
realtime 8/4 8:50 am
(GM) Chad S. (GM): Hmm, it looks like I can see some initiatives but you can't... Please tell me if you can see yours.
Nidri sprouts full fledged demon wings and flies off the ship. Sigurd has a double take.
Sigurd Kolphan: ...Darius.
Sigurd Kolphan does a double take
Sheela Kolphan continues laughing, forgetting about her initiative.
(GM) Chad S. (GM): Shadowy Figure's Stealth after firing: -5
You all see the Shadowy Figure duck behind a bush after firing at Sal'nessee.
Not sure which Draug Vegeta is pumelling, due to busted macros
I'll assume D, tell me if it's C.
With a flurry of blows, Vegeta obliterates one of the undead sailors.
Sigurd Kolphan nods in approval
Sigurd Kolphan: Impressive fighting, Vegeta! I will have to learn some unarmed fighting techniques like that someday!
(GM) Chad S. (GM): Fi, Fleir and Claire are up.
Cat: i see my initiative in the list fine...
Nidranisan:
Nidranisan : Perception
Check	20
Cat: also, i totally catch Sigurd's double take. (she's half watching for his reactions anyway.)
also, betting it will be a while before team cape-vacation checks in.
Nidranisan has a pretty good laugh as she flies past Sigurd.
Hernz: yes I see the init now and yes, that was the right draug
veg will also 5 step to give sigurd flanking if he moves
Vegeta: [Sigurd] heh, let me give you a hand with this one
Nidranisan: Wow, never thought I'd see the day. See, we just need to get Vegeta a friend on the front line there.
Cat: i don't see fi/fleir/claire on initiative...not sure if they're there yet and just missing from my view.
Hernz: they havent signed on yet... chris said they'd be busy this week
Cat: ah ok wasn't sure if chad had rolled for them.
yeah they are on vaca on the cape with a bunch of people.
8/5 8:00 am
(GM) Chad S. (GM): Turns out I had to add their icons again to the Turn Order so you could see them.
Sounds like Chris and Meghan will be offline for a few days. We can either wait for them or I can have them in the closet for this battle.
Cat: i'd rather wait at this point, i think they are coming back this weekend?
(GM) Chad S. (GM): Oh, so not much longer. I can have the allies move in the meantime.
Cat: the PC team is small enough...yeah.
Sal'nessee Knowledge (Religion) vs Draug 13
Sal'nessee: Nice wings...
Sal'nessee spreads her wings and moves to intercept Draug A.
Sal'nessee: Claw vs Draug A: AC 26 for 6 damage
I'll keep this guy busy.
Sheela begins summoning!
Sheela Kolphan: Bah, he's too far away!
Sigurd Kolphan: Away, you who waver between life and death! With the gods on my side, you'll defile this library no longer!
Sigurd Kolphan glows faintly and his longsword bursts into flames.
Sigurd Kolphan is at 5/7 Arcane Pool points as he enters a state of Mystic Focus!
Sigurd Kolphan is at 6/7, not in Mystic Focus
Sigurd Kolphan: Flaming Silver Longsword +1 vs Draug: AC 19 for 9 slashing and 1 fire damage
Nidranisan: ...That was a lot of fanfare.
Sigurd Kolphan: Of course! How else will evil know to fear the agents of good?
Nidranisan: I think they could already see the flaming silver sword and got the idea.
Cat: we'll see next round but i'm guessing y'all probably have this pretty well under control and i'll be conserving spells a bit.
realtime 8/6 8:53 pm
Fi:
Fi : Perception
Check	30
Fleir : Perception
Check	9
Chris: What level of cover do shadowy hood and creep have from their hiding locations? Normal or total?
If we had a prep round before landing, Fi cast iron skin on Fleir.
Fleir:
{{character_name=Fleir}} {{character_id=-Jb35etSvx81lkWt064H}} {{name=Powerful Bite & Trip}} {{attack=30}} {{damage=13}} {{crit_confirm=15}} {{crit_damage=24}} {{type=PBS}} {{description=}} 0 0 0 0 0 0 0 {{header_image=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Chris: Attacking Draug C
Fleir:
Fleir: CMB
Check:33
(GM) Chad S. (GM): Creep has full cover. Shadowy hood has normal cover.
Fi cast Iron Skin on Fleir before docking.
As you can see, all of your macros are broken. I think Fleir attacked AC 30 for 13 damage?
Vegeta: take care of the hooded guy fi, I'll take out the creep
Fleir noms on the draug, knocking it prone.
Sigurd Kolphan: I shall assist Fleir and repel this undead scourge!
Hernz: MEGHAN CHWAAAANN!
(GM) Chad S. (GM): Fi as well, unless shnee cast Iron Skin on Round 1
Chris: Yeah, that was a crit threat for AC30 with a confirm of AC15.
(GM) Chad S. (GM): Does not convert.
What is Fi's move?
Meghan:
Claire : Burning Hands
Spell Level: Sorceror (Celestial), 1
School: Evocation
Cast Time: 1 standard action
Components: VS
Range:  (15 ft)
Effects/Target: cone-shaped burst
Duration: instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 16
Rolls
Caster Level Check	=12
Overcome SR: +2	
A cone of searing flame shoots from your fingertips.

Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).

Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
Damage: 11 to each creature in area of effect
Burning Hands uses remaining: 7
on draug B
(GM) Chad S. (GM): Draug B's Reflex Save 10

Fi attack Shadowy Hood A
Claire torches one of the Draugs.
Chris: Now to see how these macros work.
Fi:
Fi : Long Bow (Rapid)
1st Attack	28 vs AC
Damage	7
2nd Attack	28 vs AC
Damage	8
Type:	piercing
Fi plugs the Shadowy figure with two arrows.
Round 2
Shadowy Hood pulls out a scroll...
(GM) Chad S. (GM): UMD check 12 vs DC 22
Cat: lol.
And mumbles into it.
He quickly ducks behind the bush, clearly unsuccessful.
The Creep remains hidden.
Draug B surfaces, boards the plank and attacks Vegeta.
(GM) Chad S. (GM): Cutlass 22
Vegeta deflects the strike, easily.
Draug C attacks (1 = Vegeta, 3 = Fleir) 1
(GM) Chad S. (GM): Cutlass 15
Draug A reaches out of the sea and swipes at Sal'nessee.
(GM) Chad S. (GM): Claw 1 16 for 6 damage
Claw 2 6 for 6 damage
The Draugs are unable to do much more than look yucky.
(GM) Chad S. (GM): Party is up. Hawk's Inspire Courage is active.
Chris: Is Shadowy Hood still normal cover?
Cat: also, does it look like another undead or can i not tell from here?

Fleir attacks Draug C.
Fleir:
Fleir: Powerful Bite
Attack:17 vs AC
Damage:26
Type:PBS
Chris: Draug has -4 AC.
(GM) Chad S. (GM): Shadowy Hood seems to be alive.
Shadowy Hood has total cover.
Fleir tears the Draug to shreds before it can stand.
Cat: i can go try to demoralize him.
Chris: I'm tempted to have Fleir jump onto land, but I suspect that would upset the boat too much.

Fi attacks Draug A.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	14 vs AC
Damage	9
2nd Attack	16 vs AC
Damage	9
Type:	piercing
Meghan: ... can I hit the draug in combat with vegeta without hitting vegeta? I think the cone can cut that off...
Claire : Burning Hands
Spell Level: Sorceror (Celestial), 1
School: Evocation
Cast Time: 1 standard action
Components: VS
Range:  (15 ft)
Effects/Target: cone-shaped burst
Duration: instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 16
Rolls
Caster Level Check	=19
Overcome SR: +2	
A cone of searing flame shoots from your fingertips.

Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).

Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
Damage: 15 to each creature in area of effect
Burning Hands uses remaining: 6
Chris: a 2 & a 4... I suppose it makes up for last time.
Meghan: if I hit vegeta...

Meghan shrugs

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 27
Note: Effect lasts for 2 rounds after song has ended.
George: Hawk stays put for now.
Cat: so i can see him behind the doofy shrub? (and he can see me?)
(GM) Chad S. (GM): Claire: If you attack from there you can hit the Draug, and not Vegeta.
Nidri: You can both see each other.
George: Has the creep behind the shrub done anything hostile yet?
(GM) Chad S. (GM): The creep is just waiting so far.
Draug's Reflex Save 12
George: Hawk will hold shooting him if he does anything hostile.
Cat: i think if i'm 5' up, i'm within 30...he count as 'humanoid'? ;)
(GM) Chad S. (GM): Yes, he does
Nidranisan:
Nidranisan : Intimidate
Check	33
Better learn how to read fast -- the wolf is coming for you.
We're already taking apart your little draug friends faster than they can get onto the boat.
Cat: well, there's my free trick.
Shadowy Hood: Bwaaaah! On my last day right before my big promotion!
Sigurd Kolphan: Yes, Nidranisan! Strike the fear of justice into his dark heart!
Nidranisan laughs.
Nidranisan: I'm ever so slightly surprised you actually approve of that.
Sigurd Kolphan: Your taunts remind me of... Silas Sigurd. He cursed the entire night and those who dwell in the shadows...
Nidranisan: Namesake of yours?
(GM) Chad S. (GM): Silas was my my great-great-great-great-grandbrother. His obsession with clock towers was intriguing...
Sigurd Kolphan said that
Nidranisan: ...
You all have quite a fixation with extended family, don't you.
what the heck is a grandbrother?
Sigurd Kolphan: An interesting story, actually.
Sheela Kolphan: Nope! It's boring.
Nidranisan: Please don't tell me you're your own grandpa.
Sheela Kolphan chuckles
Sheela Kolphan: No, Grandmama is Sigurd's Grandma. He's a lot older than us.
Sal'nessee shakes her head and continues to claw into the Draug.
Sal'nessee: Claw 1 hits AC 29 for 7 damage
Claw 1 hits AC 28 for 9 damage
Wow. This is really interesting conversation. Wouldn't you agree, mister draug? Right, you can't talk.
A heavenly cheetah appears around the Draug, flanking it with Vegeta.
(GM) Chad S. (GM): Cheetah's Bite: AC 11 for 8 damage and tip 23
Nidranisan: The snarky small-talk just adds to the intimidation factor.
It's part of my charm.
(GM) Chad S. (GM): Cheetah's Claw 1: AC 25 for 7 damage
Cheetah's Claw 2: AC 16 for 6 damage
The cheetah flails wildly, managing to take a chunk out of it. Sheela decides to fire a bolt at the Draug.
Sheela Kolphan: Sheela's crossbow bolt: 18 for 10 damage
Yaaay! I stopped moving!
Sheela Kolphan jumps up and down, clapping to herself.
Sheela Kolphan stops when she realizes she's near the edge of the ship.
Sigurd Kolphan: Good job, sister. Onward!
(GM) Chad S. (GM): Sigurd's Perception check vs Creep's Stealth: 12
As Sigurd dashes towards the Shadowy Hooded figure, the Creep springs into action!
(GM) Chad S. (GM): Hawk's Overwatch kicks in.
Fi: Watch out for the..
Sigurd Kolphan: Tree?
Nidranisan: That would be the ghoul. The one I said not to let bite you.
Cat: ...plz correct if i am remembering wrong thx :)
(GM) Chad S. (GM): Since I doubt Hawk's arrow will kill the Creep in 1 hit, I'll resolve its actions.
Ghoul Bite vs Sigurd: 19 for 15 damage

Hawk Hubertins is attacking Creep A with his Composite Short Bow!
Hawk Hubertins: Attack Result: 16
(Needs at least 27 to crit.)
Damage Result: 3
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +10
Hawk Hubertins: Type: P
Hawk's overwatch arrow bounces off the creep's hide. (that's XCOM, baby)
Luckily, the magical shield Sigurd conjured quickly intercedes and prevents a nasty bite.
(GM) Chad S. (GM): Shield bonus still applies when Flatfooted.
Who knew?
Chris: Well, they don't count for touch, so only fair.
Sigurd Kolphan: Haha! The gods protect me today! Die monster! You don't belong in this world!
Flaming Longsword +1 vs Creep: AC 25 for 8 slashing and 5 fiiiiiyah damage
George: Yeah, no shield bonus when flat footed.
Huh? I thought it didn't count. (Misread)
(GM) Chad S. (GM): You only lose your Dex bonus to AC while Flat footed.
Hawk Hubertins: Huh
(GM) Chad S. (GM): Yeah, I know.
Vegeta and Fi to close out Round 2.
Chris: Fi already went just before Claire.
(GM) Chad S. (GM): Oh. Well then, HEEERRNZ-CHAAAN
Hernz: lol
Nidranisan: Don't get bit.
Vegeta: these things can't harm a sayan
Attack Result: 36
(Needs 37 to crit.)
Damage Result: 13
Crit Confirm: 37
Vegeta: Crit Damage: +15
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.{{type=}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Cat: awww would've been funnier if you followed that up with a crit.
Hernz: lol
Vegeta follows up with a swift boot.
Round 3
(GM) Chad S. (GM): The Creep attacks (Even = Vegeta 2)
Creep's Acrobatics check to avoid AoOs: 21
Vegeta: let's see what you got creep
(GM) Chad S. (GM): Creep bites Vegeta: AC 24 for 6 damage
I think that misses Vegeta?
Hernz: ac 26, so miss, yup
Vegeta is a Sayan of his word.
Shadowy Hood, trembling, fires his crossbow at Nidri.
Shadowy Hood: Maaan... I was so close to getting my reward!
Cat: i am a loleriffic AC 19
Shadowy Hood: Crossbow vs Nidri: AC 26 for 7 damage
Nidri sprouts a crossbow bolt.
Shadowy Hood gets Normal Cover behind a bush.
The remaining Draug continues to claw at Sal'nessee.
(GM) Chad S. (GM): Claw 1: AC 21 for 4 damage
Claw 2: AC 19 for 4 damage
Neither claw connects.
Sal'nessee yawns as she dodges one of the claws and the other one fails to get through her skin.
(GM) Chad S. (GM): Party is up.
Vegeta: sorry, but you bore me
Att: 22 || 19 || 26
Damage (P): 13 || 12 || 15
Crit Confirm: 21 || 29 || 13
Crit Dmg (P): +12 || +10 || +15
Vegeta: 1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.{{type=P}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Sigurd Kolphan: Evil is many things, but exciting is not one of them.
Hernz: man, that was full of shitty rolls
Vegeta leaves the Creep at death's door. Again.
Vegeta: heh... tougher than you look... but I'm done with you... Sigurd, he's yours

Fi attacks shadowy hood.
Fi:
Fi : Long Bow (Rapid)
1st Attack	17 vs AC
Damage	8
2nd Attack	20 vs AC
Damage	6
Type:	piercing
Hernz: we roll good
Fi: Grrr... stupid bush.
Cat: hah yup
Oh! It might make it- fails to pierce the bush.

Fleir runs after the Shadowy Hood.
Vegeta: do you even see where you're shooting elf??
Fi: No, I just shoot wherever and rely on luck to hit! Isn't that what you do?
Vegeta: I seem to have a lot of luck then
Fi: Well, stop hogging it all and share!
Sheela Kolphan: Sheela's Wisdom Check 6
You can share luck? Whoa... I must be full of it, then.
Nidranisan stifles a laugh.
Meghan:
Attack Result: 7
Damage Result: 7
Type: divine
Pew Pew Holy Lazer uses remaining: 5
Notes: Only hurts evil creatures. Ray. Use up to 8 per day. Damage is 1d4 + level/2
Meghan: {{type=divine}}{{description=Only hurts evil creatures. Ray. Use up to 8 per day. Damage is 1d4 + level/2 }}0 0 0 0 0 0 0{{ranged_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
wow, broken.
Vegeta: are you trying to hit me!?
Meghan: also I rolled a 1
you're not evil so it doesn't matter
OR ARE YOU?
Claire's ray of holy energy fizzles into a nearby bush.
(GM) Chad S. (GM): Sal'nessee continues to claw away at the Draug.
Claw 1 hits AC 23 for 7 damage
Fi: If she were trying to hit you, that would have been a fireball.
(GM) Chad S. (GM): Claw 2 hits AC 19 for 9 damage
Sal'nessee: Finally.
Sigurd Kolphan: Fear not, Claire. I know you opted to not hit your friend rather than risk hurting an ally. It's one of the needs of teamwork!
Flaming Longsword +1 hits AC 19 for 14 slashing and 5 burnding damage
Evil meet sword. Sword! Meet! Evil!
Hernz: wait, that hit? did my 3 hits connect then?
(GM) Chad S. (GM): Yes,, all of your attacks hit. You did 30 damage.
Vegeta: 40
(GM) Chad S. (GM): Uhoh, I'm bad at math- I mean, it had 44 hit points, yeah
Hernz: lol
Sigurd or Vegeta takes it out or something I'm not retconning all of those actions
Cat: lolz.
Sheela runs off the plank, reloading her crossbow along the way.
Sheela Kolphan: Kitty! Kill the man in the hood! Play nice with the doggie!
The divine cheetah runs over towards the bush to freak out the hooded man.
(GM) Chad S. (GM): Nidri and Hawk to end Round 3
Nidranisan casts Guidance on Fleir!
Nidranisan: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll)

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 26
Note: Effect lasts for 2 rounds after song has ended.
George: And with that, Hawk is done.
Hawk and Nidri prepare to end this skirmish.
Round 4
The Hooded man drops his crossbow in exchange for a rapier. He strikes a defensive pose and lunges at the cheetah.
(GM) Chad S. (GM): Rapier vs Cheetah: AC 10 for 5 damage
He's too frightened to aim well, though.
(GM) Chad S. (GM): Alright, who's getting the kill on this guy?
Nidranisan: I told you the wolf was coming for you. I forgot to mention the cat.
Shadowy Hood: Zoinks!
Vegeta: lets make sure it doesn't get away
(GM) Chad S. (GM): Those bushes are difficult terrain
Nidranisan: Let us know who to ask for when we collect your reward for you.
Hernz: veg has serene stride which lets him walk on water and difficult terrain like normal terrain
(GM) Chad S. (GM): Okay.
Vegeta seemingly glides across the sea and emerges behind the hooded man. Lightning strikes appropriately to scare the man even more.
Vegeta: boo
Fleir:
Fleir: Bite
Attack:31 vs AC
Damage:23
Type:PBS
Chris: +2 from flanking...
Cat: heh.
Fleir's bite staggers the hooded man.
Shadowy Hood: Damn, I was gonna christen my retirement boat the SS Live 4 Eva...
Nidranisan: You could quit now and walk away.
Fi: Surrender.

Fi knocks her arrows to shoot.
Shadowy Hood: No way man...my boss is gonna rescue me, anyday now!
Fi:
Fi : Long Bow (Rapid)
1st Attack	29 vs AC
Damage	6
2nd Attack	24 vs AC
Damage	10
Type:	piercing
Nidranisan shakes her head.
Chris: +2 from Fleir and Vegeta.
Nidranisan: Try not to kill him too bad?
Chris: WIll probably not be firing the second since he'll drop with the first if it hits.
Cat: yeah.
Fi's first arrow defeats the hood. He lays bleeding out.
Combat Over
Fi: Thanks for sharing, Vegeta.
Vegeta: heh, I don't have fun with those
Sal'nessee lands on the island and dusts herself off.
Sal'nessee: All of this seawater is going to ruin my clothes...I think that thing got its undead gunk on me.
Cat: does he stabilize the first round?
Fi: We tying him up for questioning later?
Nidranisan: Yes please.
Hernz: of course, we
of course, we'll loot and pollute
Nidranisan:
Nidranisan : Stabilize
Spell Level: Oracle, 0
Range:  40 (Close)
Spell Resistance: Yes (Harmless)
Saving Throws: Will negates	DC: 14
Rolls
Caster Level Check	=10
Stabilize one living creature with -1 or fewer HP.
(GM) Chad S. (GM): Stabilization Check vs DC 10 -3
Nidri quickly stabilizes him before he dies.
Cat: anything interesting about him? or just some regular guy whose boss gave him a hood?

Fi ties him up.
A quick visual inspection shows some bruises, superficial scars and small holes near his neck.
Nidranisan: Oh for...he's a frigging snack to them.
Cat: will a heal check tell us anything more?
He and the creepy Ghoul have equipment.
Cat:
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Rolls
Caster Level Check	=16
any of it magic?

Hawk Hubertins sings a short song about glowing beauty from within while hiding casting prestidigitation and mending on Sal'nessee's clothing.
(GM) Chad S. (GM): I've added the Library Loot document.
A heal check will help.
There is magic stuff.
Hawk Hubertins:
Hawk Hubertins : Perform (Singing)
Check	24
Vegeta: heal 21
Cat:
Nidranisan : Heal
Check	26
mine is +9 probably leading.
Hernz: veg helps
Cat:
Nidranisan : Spellcraft
Check	20
Nidranisan : Spellcraft
Check	29
Sal'nessee grins and turns to Hawk.
Cat: rapier first, then ring.
Sal'nessee: ...thanks Hawk.
Cat: always do the loot file top to bottom :)
Hawk Hubertins: Undead gunk is awful and the stains never come out if you let them set in.

Hawk Hubertins grins.
Nidranisan: Hey, an upgrade.
Nidranisan pulls the crossbow bolt out of her arm.
Nidranisan: Anyone mind if I upgrade my ring of protection?
Nidranisan looks around at literally everyone else uninjured.
Hawk Hubertins: Go for it, Nidri.
Cat: oh hey, i missed the potion on that list. one more for the potion.
Nidranisan:
Nidranisan : Spellcraft
Check	25
Hernz: veg could use too, but go ahead.
(who couldn't lol)
Cat: you already have a +1?
Hernz: (yup)
Cat: k. well if anyone else wants my +1, feel free.
(GM) Chad S. (GM): It's a potion of Darkness.
Oh, and he had a scroll he tried to read, remember? Because I remembered.
George: Trying to read it and failing to do so didn't destroy the scroll?
Hernz: so does drinking the potion of darkness give you blackface?
Cat: do i need spellcraft to id the scroll or is read magic good enough?
(GM) Chad S. (GM): Read Magic is good enough. It doesn't say the scroll is destroyed immediately.
It's a scroll of blur.
Nidranisan casts Read Magic!
Nidranisan: Level 0
Duration: 10 min/lvl
Cat: well, that'll be on for like an hour.
Nidranisan: fun.
(GM) Chad S. (GM): Back to the heal check results! None of the injuries are life threatening or debilitating. All of the injuries (besides what he sustained in battle) are superficial.
Sigurd Kolphan: This poor man, they warped his mind...
We should lead a direct assault and charge the front door!
Nidranisan: Yeah let's maybe evaluate stealth options as well first.
You're pretty much the only "full frontal" one here.
Sheela Kolphan: No, I have a better idea! We'll go through the garden, and then we'll sing to bait them out!
Sal'nessee: ...or we can go in through the loading bay.
Nidranisan facepalms.
Hawk Hubertins: Knock on the front door and ask them to take us to their leader?
Vegeta: I'm all for frontal attack, heh ;)
Sal'nessee: ...I guess the three of us are in disagreement, here. We should split up a bit, anyway. Like that ferryman said.
Between the Kolphans and me, maybe you take one of us along, and the other two follow an alternate plan?
Cat: GUYS THE GM IS TRYING TO SPLIT THE PARTY
Fi: I'm not fond of the tactical disadvantage of charging straight in. On the other hand, I'm not sure how many of us could sneak in.
(GM) Chad S. (GM): Well, I can't let you run with 3 NPCs.
I've updated the Library Loot document to show your current route through the library.
George: So we send Nidri and Hawk with Siguard and Sheela for the frontal assault, and the rest of the party goes with Sal'nessee for the sneaky entrance?
Cat: yeah god forbid we have a functional front line ever ;)
naw veg wants to charge.
and nidri and hawk are the healing, if we split the actual party, we should probably split heh.
(GM) Chad S. (GM): Choose your 1 NPC and next room.
Cat: chad just wants to peel off a couple npcs so he doesn't have to rebalance all the fights ;)
(GM) Chad S. (GM): Also, I'm going to bed.
Cat: i vot sigurd or sal...we need front line. :)
Hawk Hubertins: G'nite Chad!
Hernz: veg cast his vote on the handout
Chris: Well, if the NPCs take the route that we don't take, I think we're stuck with the going in the front approach. We can't leave Sigurd to charge in on his own.
Cat: well, it'd probably be him and sheela or something.
i have my doubts about the "lure them out" plan.
i could go with either of the other two.
...if we ask sigurd and his other npc to give us an appropriate amount of time, sneaking in makes a kind of pincer attack...
not that half of us can sneak.
maybe hawk has the spell throughput for a couple invis's for the real failures among us?
George: Hawk has 4 second list spells available. Those are used for Invis and Cure Moderate, so it's a trade-off between those two.
realtime 8/8 7:52 pm
(GM) Chad S. (GM): I've updated the "Library Loot" document to explain what the other two NPCs will do.
Meghan: I could probably use Nidri's +1 ring of prot if no one else needs it
Cat: ...also, where are we leaving the tied-up guy?
is the ferry going to wait for us somewhere?
also feel free to take the scroll of blur if you want it. (claire or hawk can use i think)
Chris: Fi would suggest dropping in in the ferry or near the shore (above high tide if that is a problem)
Fi leans towards sneaking through the loading bay. Charging the front is second.
Cat: i'm roughly opposite....slightly preference for us being the frontal assault, but double-sneak is second.
also, thumbs up on dumping the dude int he ferry if the ferry guy is ok.
Ferryman: I can keep your captive in check... And they don't interfere with me. I'll be here for you when you return.
Nidranisan: Thank you.
This guy probably isn't waking up until tomorrow.
Unless I wake him up sooner.
(GM) Chad S. (GM): So I've heard 2 for the Front Door with Sigurd and 1 for the loading bay with Sal'nessee.
George: Err, did you count me as a front door assault? 'Cause that was me being sarcastic about splitting the party.
(GM) Chad S. (GM): Vegeta + Nidri for front door. Fi for loading bay.
(Vegeta wrote his vote down)
Meghan: the sooner we get into combat, the sooner I can start fireballing things
I'm in for frontal assault
George: Ah, Hawk would vote for the sneaky route.
Meghan: Claire either talks her way out of things or burns her way out of things and I'm all out of bubblegum
George: But I'm sipping a very nice scotch and far too relaxed to vote for full frontal.
Assault! I mean full frontal assault!
Sigurd Kolphan: Haha! Excellent choice! Evil will fear our might!
Sister, what shall you do?
Sheela Kolphan: Umm...Sal'nessee, what was the plan?
Sal'nessee: While they mess with the front door, we'll sneak in through the loading bay.
We'll mess with them to limit their reinforcements. But that ferryman did say things would get harder as you get further in.
Sheela Kolphan: Good luck, you guys!
Sheela Kolphan waves enthusiastically.
Hawk Hubertins: [to Sal'nessee] Be careful. We'll see you inside.
Sal'nessee: Yeah, I'll be alright. Take care of yourself, okay Hawk?

Hawk Hubertins smiles.
Hawk Hubertins: I've got Fi and Nidri and Vegeta to watch out for me. What could possibly happen?
Vegeta: I won't let him get too hurt
Hawk Hubertins: I think Claire's going to be too busy burning things to keep an eye on me.
Sal'nessee: Thanks guys. Sheela, let's move.
Sal'nessee and Sheela turn from the group and leave the group.
As you approach the massive double doors, you realize it's unlocked. It will make a lot of noise to open, though...
Hernz: if veg had tons of ki to spare, he'd beat the crap out of it.... alas... knock? lol
(GM) Chad S. (GM): Alright, you guys should prep for battle. It's been about 10 minutes since you landed.
Meghan: guess I should pop some mage armor up
Vegeta: Claire, can you spare one?
Meghan: of course
(GM) Chad S. (GM): I won't be ready with the new fight until tomorrow, so uh... get ready.
Cat: my armor is good for an hour...will we have a decent "one round" prep when we know we're about to spring the fight?
(GM) Chad S. (GM): Yeah, when you guys open the door.
Meghan: anyone need cat's grace or eagle's splendor?
Cat: courtyard, or we're going inside at this point?
Hernz: veg will take the cat;s
Cat: might want to save some...there will probably be a bunch of fights.
and the GM keeps telling us they will get harder and harder.
Meghan:
Claire : Cat's Grace
Spell Level: Sorceror (Celestial), 2
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (pinch of cat fur)
Range:  (touch)
Effects/Target: creature touched
Duration: 1 min/level
Spell Resistance: Yes (Harmless)
Rolls
Caster Level Check	=10
Overcome SR: +2	
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.
Hernz: or a boss w 3 forms
Hawk Hubertins: Fi, do you want an Abundant Ammunition when we open the door, or should I save them for later? I have 5 of them, and not much else to cast at that level.
I'm going to hold off on the haste until we find the leader, since I only have two of those.
Fi: Hmm... Sure, that will let me use my silvers without caring.
Hawk Hubertins: Ok, I'll stand next to you when we're ready to open the door. It only lasts a few minutes, so I'll need to cast as close to the start of the fight as we can manage.
Fi: And I'll armor Fleir.
Chris: I'm testing the new attack template setup. Ignore these.
Fleir: Bite
Attack:24 vs AC
Damage:22
Type:PBS
Fleir: Bite
Attack:14 vs AC
Damage:16
Type:PBS
Fleir: Bite
Attack:22 vs AC
Damage:21
Type:PBS
Fleir: Bite
Attack:26 vs AC
Damage:14
Type:PBS
Fleir: Bite
Attack:17 vs AC
Damage:19
Type:PBS
Chris: Ok. I can add a bonus die to all attacks easily now. That's cool. Now if only, I could change die sizes...
Cat: heh.
Hernz: do like I do and set up two attacks, Bite and Bite Large or whatever
then again I'm also the worst at these macros haha
(GM) Chad S. (GM): Okay, I think I have the next battle field ready. You guys should roll initiative. I'll be ready tomorrow.
Vegeta:
Vegeta : Initiative
Check	11.04
Chris: Doesn't work so well for Fi's arrow selection. Normal x Rapid x Point Blank x Gravity Bow makes for an oversized matrix of bonus and damage options.
Hernz: veg has 8 attacks total I alternate between, and likely mess up cause all the macros f up all the time lol
alright, I'm out
Nidranisan:
Nidranisan : Initiative
Check	16.02
realtime 8/9 10:29 am
(GM) Chad S. (GM): Sigurd's Init 9.02
Enemy 1's Init 10.01
Enemy 2's Init 21.02
Claire increases Vegeta's agility as Sigurd pulls out a wand and renews his shield. Hawk uses his magic to grant Fi a nearly bottomless supply of silver arrows.
(GM) Chad S. (GM): (If you aren't Claire, Fi or Hawk you can still spend 1 round to buff.)
You throw the doors to library open and enter a 30 foot wide hallway. A luxurious red carpet leads the way to a stairwell, although it's marred by dirt and blood.
The room is dimly lit, and you see a drow woman behind a bookcase talking to a raven on her shoulder.
Witch: Intruders...man, I was getting to the good part of this novel, too. Alright, time to torch 'em.
The two headless suits of armor seemingly come to life, wielding longswords covered in ice.
A voice echoes from within the suits.
Armor: Intruders! Know that you are in the halls of Baat Daculon! Your death will be swift!
Sigurd Kolphan laughs heartily
Sigurd Kolphan: What nonsense! This Baat Daculon will be destroyed, just like you will. I swear it upon my name!
Come friends, let us repel this evil!
(GM) Chad S. (GM): If you haven't yet, roll for initiative.
Knowledge (Religion) will identify the armors.
If you get within 30 feet of the Armors (That's Sigurd, Vegeta and Fleir right now) you need to make a DC 19 save versus fear.
Er... Wait, you don't need to make that Will Save yet, nvm
  

Battle 2: Headless at the front door

 
George:
Hawk Hubertins : Initiative
Check	15.02
Cat:
Nidranisan : Knowledge-Religion
Check	17
Chris:
Fi : Initiative
Check	12.04
Fleir : Initiative
Check	16.02
Nidranisan: Try not to burn the books....
Hernz: would nidri have healed herself before coming in?
Cat: not sure i'd bother with the spell yet.
then again, now that i've said that, i'll get shanked by 1 hp this round.
YOU HAD TO ASK.
Hernz: lol
realtime 8/10, 10:42 am
(GM) Chad S. (GM): Claire's Init 15.01
Nidri quickly identifies the armors as Dullahans, undead creatures represented as headless suits of armor.
They have a frightful presence and their weapons are deathly cold. Also, they can do bad stuff if they know your name.
The suits of armor spring to life and release a terrifying howl as they advance.
(GM) Chad S. (GM): Everyone needs to make 2 Will Saves, DC 19 versus fear. If you fail one, you are shaken. (-2 penalties for a lot of stuff.) If you fail 2, you are frightened (you must flee the battlefield)
But first, they get to attack.
Armor A swings at (Even = Vegeta) 2
Armor B swings at (Even = Vegeta) 1
Armor A vs Flat Footed Vegeta: AC 22 for 7 damage and 3 cold damage
Armor B vs Flat Footed Sigurd: AC 34 for 7 damage and 4 cold damage
(GM) Chad S. (GM): Armor B vs Flat Footed Sigurd Crit Confirm: AC 22 for 9 damage and 6 cold damage
One of the armor's swords glances off of Vegeta's tough skin. The other sword bypasses Sigurd's shield and leaves a deep cut on his shoulders, close to his neck. Sigurd simply shakes off the intense frost.
(GM) Chad S. (GM): Sigurd's Will Save 1 20
Sigurd's Will Save 2 14
Sigurd is shaken for 15 rounds.
Okay, Party is up. I need 2 Will Saves vs Fear, DC 19.
Vegeta: fear 1 20 fear 2 [[1d20+11]
fear 2 12
Hernz: ugh....
I'll go after hawk :)
Chad, is the witch hurt? or is it just displaying her bar wrong?
Chris: Oh goody, will saves...
Fi : Will
Save:	23
Fi : Will
Save:	12
Since it's mind affecting, I think Fleir is immune.
Hernz: animals are immune to fear?
or do you have something that makes it immune to mind affecting stuff?
(GM) Chad S. (GM): The witch is unharmed, I had her max HP wrong.
Vegeta is shaken for 12 rounds. Fi is shaken for 20 rounds.
Hawk Hubertins:
Hawk Hubertins : Will
Save:	23
Hawk Hubertins : Will
Save:	13
Cat:
Nidranisan : Will
Save:	18
Nidranisan : Will
Save:	16
WHELP SEE YOU ALL LATER
should've put up bardsong before we walked in.
or cast resistance on myself. that would've been a smart use of the prep round.
Hernz: not like you knew you'd have to make a save first thing... and walking in advertising we're busting through... ok, that would have been awesome lol
Cat: well, given that we're expecting piles of undead, it's a pretty reasonable assumption.
if hawk hadn't use the prep round for a spell though, walking in singing would've been totally awesome heh.
i'm gonna picture this as nidri walks in, goes "oh shit, those are dullahans" then just turns around and walks out again.
definitely saying it out loud before they charge :)
(GM) Chad S. (GM): Hawk is shaken for 20 rounds, while Nidri turns tail and plans to spend 23 rounds getting the heck away.
Cat: see y'all later.
i'll be like, out in the water.
going NOPE NOPE NOPE NOPE
just picture zoidberg.
(GM) Chad S. (GM): I'll say Nidri makes her way back to the ferry
Cat: yea i go talk to the ferry guy about dullahans for 5 minutes.
and then try again.
George: meanwhile, with a big gulp, Hawk starts singing a lovely song.
(GM) Chad S. (GM): Unless someone can...calm her emotions.
I think that's everyone except Claire.
Cat: eric says he's sigurd.
(GM) Chad S. (GM): He has good, oldskool taste.
Or likes loud proclamations about beating badguys.
Cat: i mean, loud proclamations are a pretty toddler thing to do.
really, sigurd does sort of remind me of a 3 year old sometimes ;)
ok, kiddo bedtime, back in a bit.
can't wait to see if claire is keeping me company "checking on the prisoner" or not lol
(GM) Chad S. (GM): Man, that carpet's loud.
Okay, that's better.
Hernz: Is fleir immune to the fear?
(GM) Chad S. (GM): I don't see anything that would grant immunity.
Yeah, the fear is mind-affecting. It's not language dependent or anything like that.
Chris: Ah right mind-affecting is Int 1 not Int 3. ok.
Fleir : Will
Save Notes: Evasion
Save:	17
Fleir : Will
Save Notes: Evasion
Save:	18
ugh...
Meghan:
Claire : Will
Save:	12
Claire : Will
Save:	21
(GM) Chad S. (GM): Fleir quickly runs back to the Ferry, staying for the next 14 rounds.
Claire holds her ground, a little shaken, for the next 14 rounds.
(GM) Chad S. (GM): Okay, that's all of the frightful presence checks. Party is up!
Chris: I guess Fleir is double move retreating.
Vegeta: what the... elf! where the hell is your wolf going!?
Fi: I guess she's going to keep an eye on Nidri.

Fi attacks Armor B
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	26 vs AC
Damage	5
2nd Attack	18 vs AC
Damage	4
Type:	piercing
Chris: I suppose I was planning to wait until after bard song.
Hernz: yup... come on hawk! or haste... :)
Chris: Also wrong die size? seriously?
(GM) Chad S. (GM): So the AC 18 shot misses. Is that 5 damage right?
Chris: no.
(GM) Chad S. (GM): Alright, gimme some damage.
George: Do you guys want a haste for this fight? I only get 2 per day.
Chris: Damages: 9, 10
Cat: nidri will take good care of fleir. until fleir is like "hey we should go back" and nidri is like "helllll lno"
Chris: Add bardsong if Hawk decided to start singing this round.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
(GM) Chad S. (GM): Note that Fleir will get to the ship first.
Fleir:
Fleir : Intelligence
Check	9
(GM) Chad S. (GM): Added 2 extra damage from the bardsong. The AC 20 arrow still misses
Fleir:
Fleir : Wisdom
Check	14
Chris: Ok, I guess Fleir will consider the boat the safe place.
George: I think Hawk is holding casting TI if anyone barely misses.
(GM) Chad S. (GM): Okay, Fi barely missed.
Hernz: wait, you can start bardsong and cast the same round
?
(GM) Chad S. (GM): Level 7 Bards can sing as a move actio
Hernz: sweeeeet
Vegeta:
Att: 29 || 14 || 21
Damage (P): 17 || 11 || 15
Crit Confirm: 24 || 19 || 26
Crit Dmg (P): +16 || +16 || +10
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.{{type=P}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Hernz: I'll fix that eventually
(GM) Chad S. (GM): What's your target?
Hernz: B... I clicked on him....
Vegeta and Fi begin to quickly wear down one of the suits of armor.
(GM) Chad S. (GM): Claire's turn.
Chris: Did Hawk's TI help?
(GM) Chad S. (GM): I didn't use it. Didn't get a confirm.
The +2 puts the second arrow at AC 22. That hits.
Meghan: ... Chris said "don't burn the books."
this got more difficult
George: TI gives +1 retroactively.
Meghan: fireball to the back wall. should be far enough back.
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (680 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 18
Rolls
Caster Level Check	=15
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 4
Damage: 26 to each creature in area of effect
Meghan: Close enough to hit the witch, though
George: No, I stand corrected, +1 per 5 levels, so it's +2.

Hawk Hubertins casts Timely Inspiration on Fi!
Hawk Hubertins: School: ; Level 1
Casting Time: 1 immediate
Components: V
Range: Close
Targets/Area: One creature
Duration: Instantaneous
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
George: Which also makes bardsong free for the round.
Hawk's quick burst of inspiration corrects Fi's aim, further denting some of the armor.
(GM) Chad S. (GM): Witch's Reflex Save 15
Meghan: of course we're kinda also in fireball formation...
if she doesn't mind hitting the dullahans
Claire is careful to burn only the drow witch, and not the books.
Cat: witch, now staring in, my own private fireball.
Witch: Ow. Finally, some real excitement. Catch!
The Witch points and throws her own fireball at Claire. It catches Sigurd, Vegeta, Fi, and the injured Dullahan in the process.
(GM) Chad S. (GM): Reflex Save DC 17 or take 19 fire damage.
Vegeta:
Vegeta : Reflex
Save:	19

Vegeta stands there unfaxed... re-flexing his muscles
(GM) Chad S. (GM): SR check: 10
Sigurd Kolphan laughs, unfazed by the flames
Vegeta: [sigurd] was that supposed to tickle?
Sigurd Kolphan: Well done, Vegeta! The gods offer their protection today.
Vegeta: that low level attack could never scratch me
You hear that you stupid witch?!
Meghan: so predictable
Witch: "Join the undead" they said... "read all the books you want" they said...
Meghan:
Claire : Reflex
Save:	10
Chris:
Fi : Reflex
Save:	14
Vegeta: don't go passing out on me again elf!
Fi: Gah. I should've seen that coming.
(GM) Chad S. (GM): Witch's SR check vs Dullahan: 18
Dullahan's Reflex Save 13
Fi, Claire and one of the Dullahans are not as lucky.
Armor: Do not interrupt our duty, lest I curse your name and drag you into Inferno myself, witch!
Witch rolls her eyes
Cat: peanut gallery says: lol "armor is typing"

(GM) Chad S. (GM) Sigurd enters a state of mystic focus, 5/7 Arcane Pool points remain
(GM) Chad S. (GM): Sigurd's Concentration Check vs DC 19 (sacrifice 2 points): 22
Sigurd casts: Sonic Scream!
Chris: SONIC!
Meghan: oh, I could change my fireball to an iceball and not hurt the books
Hernz: sonic booooom sonic booooooom!
Sigurd Kolphan: SMITE!
Sigurd Kolphan SR check vs Armor A: 30
Sigurd Kolphan SR check vs Armor B: 28
Chris: Sigurd is taking the good rolls.
Hernz: for realz
Sigurd Kolphan: Armor A's Reflex Save vs DC 16: 23
Armor B's Reflex Save vs DC 16: 17
Chris: boo
Hernz: EVERYONE is making good rolls with chad lol
The Armors take half of 13 damage as Sigurd screams at the top of his lungs.
George: Chad, you forgot to turn off the "cheaty dice" option in your config.
(GM) Chad S. (GM): oops
Vegeta: one of you two take out that witch
(GM) Chad S. (GM): Sigurd's longsword (sacrifice 2 attack): AC 15 for 12 damage
Well, my good dice ran out
Hernz: lol
Round 2
(GM) Chad S. (GM): Armor A swings at Vegeta, hitting AC 31 for 12 slashing and 2 cold damage
That hits?
Hernz: yes
(GM) Chad S. (GM): Armor A crit confirms Vegeta, hitting AC 26 for 10 extra slashing damage
Armor A swings again at Vegeta, hitting AC 22 for 14 slashing and 5 cold damage
Hernz: no
ac 30
Vegeta narrowly avoids a longsword to the neck, deflecting it into his collarbone.
(GM) Chad S. (GM): Armor B attacks (Even = Vegeta) 1
Armor B swings at Sigurd, hitting AC 34 for 12 slashing and 6 cold damage
Hernz: there you go with your good rolls again
Chris: ...
(GM) Chad S. (GM): Armor B crit confirms at Sigurd, hitting AC 33 for 11 slashingdamage
Chris: ugh.
Vegeta: I'll handle these two, take out that witch
Chris: Do the book stacks provide any cover?
Sigurd's luck runs out as the longsword hits him in the neck. He passes right out.
(GM) Chad S. (GM): The books provide normal cover.
You notice the suit of armor reform slightly, recovering from Sigurd's scream.
Fleir and Nidri continue to run away!
(GM) Chad S. (GM): Party is up, and it's bedtime for me.
Vegeta:
Att: 32 (33 to crit.)
Damage (B): 15
Crit Confirm: 26
Crit Damage (B): +11
1) Treat as Magic/Silver/Cold Iron.{{type=B}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Hernz: that
is to B
(GM) Chad S. (GM): On B, right?
Vegeta:
Att: 26 (33 to crit.)
Damage (B): 17
Crit Confirm: 20
Crit Damage (B): +13
1) Treat as Magic/Silver/Cold Iron.{{type=B}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Vegeta scatters one of the suits of armor across the floor.
Vegeta:
Att: 14 (28 to crit.)
Damage (B): 17
Crit Confirm: 19
Crit Damage (B): +16
1) Treat as Magic/Silver/Cold Iron.{{type=B}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Hernz: good damage rolls
He lands a blow on the other suit, but his last attack goes wide.

Fi attacks the witch.
Fi:
Fi : Long Bow (Rapid)
1st Attack	10 vs AC
Damage	12
2nd Attack	28 vs AC
Damage	9
Type:	piercing
George: Is Sigurd actually down, or is he staggered?
Chris: He's got the boot, so he's at least on the ground.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Fi
Hawk Hubertins: healing 20 hp!
George: Bardsong is free because of the spell casting.
Hernz: nice heal!
George: Now Hawk just needs to manage to do the same to siggy next round.
Meghan: I'll decide what to hit once chad resolves fi's attack on the witch
if fi killed her, I'll heal sigurd. Otherwise, I'll move up and cast burning arc on her
Cat: i mean also, sigurd is almost certainly good. if you want to light him on fire. ;)
Meghan: yeah
Cat: haha.
Meghan: but he'll probably not bleed out this round, right?
and the witch can fireball us again.
Cat: probably not. i mean, no one asked just how bad it was ;)
realtime 8/11 9:17 am
Fi's second arrow leaves the Witch staggered.
(GM) Chad S. (GM): Sigurd's stabilization check 24
Sigurd's stable, at least.
Sigurd is at -1 HP, unconscious and prone.
Meghan: is the witch still moving?
George: Hawk's next action, assuming he doesn't get interrupted, will be to 5' step between Fi and Claire and heal Siggy.
Hernz: I think staggered = not dead and can still cast a fireball :)
(GM) Chad S. (GM): Meghan, the Witch is still standing.
Cat: yeah as long as she doesn't try to also move, that's true. :)
got a magic missile handy? ;)
Meghan: lol no I only have fire
I might be able to huck a pearl of brilliance
play on the racist idea of Drow hating the light
but it only does damage if it hits and that requires an attack roll
so no
Claire : Burning Arc
Spell Level: Sorceror (Celestial), 2
School: evocation
Cast Time: 1 standard action
Components: V,S
Range:  (25 ft. + 5 ft./2 levels)
Effects/Target: 1 primary + 1 per 3 levels
Duration: instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 17
Rolls
Caster Level Check	=9
Overcome SR: +2	
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. 

Range: 25 ft. + 5 ft./2 levels
Meghan:
Claire is attacking Witch with Burning Arc
Burning Arc uses remaining: 5
Damage (primary): 7d6, 23
Damage (secondary): 3d6, 12
Damage (tertiary): 1d6, 4
Meghan: burning arc, bitch
(crispy fries)
Hernz: excellent...
Meghan: she dead
even if she makes her save.
she dead
Hernz: roll for the save!!
let chad waste another 20
(GM) Chad S. (GM): Witch's Reflex Save 9
BOOM
NO 20s wasted here
I WIN!
Claire burns the witch to a crisp.
Round 3
Sigurd lies unconscious.
The remaining Dullahan focuses on Vegeta.
(GM) Chad S. (GM): Longsword 1: AC 31 for 8 slashing and 2 cold damage
Hernz: mofo...
(GM) Chad S. (GM): Longsword 1 Crit Confirm: AC 15 for 8 slashing and 6 cold damage
Longsword 2: AC 22 for 8 slashing and 3 cold damage
The suit of armor lands yet another accurate blow against Vegeta. Luckily he is unable to strike any vitals.
Fleir runs up to the ship. The ferryman gives her a quizzical look.
Cat: well, i guess ppl will remember they appreciate nidri's healing lol.
Ferryman: What? You lost already?
(GM) Chad S. (GM): The rest of the party is up.
Vegeta:
Att: 16 || 27 || 27
Damage (P): 11 || 15 || 15
Crit Confirm: 22 || 20 || 19
Crit Dmg (P): +10 || +11 || +14
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.{{type=P}}{{description=}}0 0 0 0 0 0 0{{melee_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
(GM) Chad S. (GM): Also Claire, can you give me a Perception check, DC 14?
Vegeta pummels the armor, knocking some chunks away.
Hernz: hawk was going to step and heal sigurd

George is casting Cure Moderate Wounds on Sigurd
George: healing 18 hp!
Hawk is doing that...
Meghan:
Claire : Perception
Check	18
yes I can!
Cat: lol nice.
Hawk continues his song and reaches down to heal Sigurd's wounds. They glow briefly before closing.
Sigurd Kolphan: evil....afoot?

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
George: Bard song is free again because of the casting, so why not.
Cat: can i just tell you how sad i am that nidri didn't get to wake him up?
seriously people.
just the pure character development value there.

Cat sighs.
(To Claire): You notice tripwires right in front of the two bookcases ahead of you. If you walked on the carpet, they are set up to fall over and on top of you.
Meghan: whoops
(From Meghan): can I ... fuck I"m not a rogue. do we have a rogue?
Claire: ... Does anyone have disable device?
(To Claire): Don't step on the yellow squares!
(From Claire): but what if we want a book?
Cat: i have an appropriate equivalent.
Meghan: yeah, trapped
Cat: you miiiiight remember that because it's how magmere was using me.
Meghan: I found some traps! I was useful!
lol remember
sure
(GM) Chad S. (GM): Fi and Claire are up.
Meghan: so the armors aren't immune to fire, right?
(GM) Chad S. (GM): Correct. They have SR 18 though
Meghan: uuuuugh
so I have to roll a caster level check of 19 or higher to overcome?
Claire: ... you guys got this, right?
(GM) Chad S. (GM): 18 or higher, it's like AC
Claire:
Healing Result: 8
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 5{{type=healing}}{{description=Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2 }}0 0 0 0 0 0 0{{ranged_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Meghan: fuck it. have some more hp, fighter
like, assume sigurd's good
I actually have 7 left but whatev
Claire blasts Sigurd with Holy Lazers. It rapidly heals more of his wounds.
Cat: yea, hps's for siggy is probably a good plan.
Sigurd Kolphan: I knew I could count on aid from angels like you!
Cat: ...you can hear nidri rolling her eyes from outside.
(GM) Chad S. (GM): Alright, I'm going to bed. Chris can post his actions, since I know Sigurd won't finish the Dullahan off this turn.
But that witch is crispy now.
Meghan: fatality
sounds like Chris just woke up from his nap

Fi attacks Armor A.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	28 vs AC
Damage	9
2nd Attack	19 vs AC
Damage	6
Type:	piercing
Cat: ...stepping back out of 5' range?
Hernz: Ignore this next attack... testing clean up of macros

Vegeta attacks Armor A with Flurry!
Vegeta: Att: 31 (33 to crit.)
Damage (B): 11
Crit Confirm: 16
Crit Damage (B): +10
1) Treat as Magic/Silver/Cold Iron
Hernz: ok, back to normal now...
realtime 8/12 8:47 am
Fi shoots from behind Vegeta, landing two more shots.
Vegeta really wishes he could punch that Dullahan twice!
Sigurd stands and draws his whip, cracking it against the armor.
(GM) Chad S. (GM): Sigurd's Trip Attack: CMB 19
Sigurd wraps the tip of the whip around the armor but he fails to topple it.
Sigurd Kolphan: We are almost victorious, friends! Just a little more!
Round 4
(GM) Chad S. (GM): Longsword 1 vs Vegeta: AC 26 for 13 slashing and 2 cold damage
Longsword 2 vs Vegeta: AC 24 for 12 slashing and 5 cold damage
Vegeta's defenses hold and he parries the dullahan's blade with his forearm.
Meanwhile, Nidri finally gets to the ferry. Fleir is running around in circles, obviously concerned about something.
Ferryman: At least one of you survived... I told you this would be no leisurely trip.
(GM) Chad S. (GM): Okay, team is up. Finish this thing off already.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	15 vs AC
Damage	7
2nd Attack	17 vs AC
Damage	8
Type:	piercing
Chris: lol nope!
Fi: It's hard to shoot through the gaps in your spiky hair.
(GM) Chad S. (GM): You tried, Chris. That's what important.
Cat: ...
George: Does Vegeta need healing?
Cat: yeah probably, it's been picking on him.
and critting like every time.

Hawk Hubertins is casting Cure Moderate Wounds on Vegeta
Hawk Hubertins: healing 17 hp!

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
George: Because it's free to maintain since Hawk cast a spell, he'll keep his song going. This better not take 2 more rounds.
Vegeta heals most of Vegeta's wounds.
Sigurd lines up with Vegeta and tries to trip the armor again.
(GM) Chad S. (GM): Sigurd's Trip Attempt: CMB 24
With all of his might, Sigurd pulls the armor's leg out, causing it to fall.
Sigurd Kolphan: Haha! Quickly, pummel it!
Meghan: ... i'm going to heal myself.
Healing Result: 6
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 6{{type=healing}}{{description=Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2 }}0 0 0 0 0 0 0{{ranged_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Meghan: badly
Cat: doh.
Meghan: eh
that's 6 hp i didn't have before
not like i'm gonna spend it on you all
Cat: haha.
see that you guys don't even need me :P
George: What about Hawk? He needs HPs... err, when he gets hit. If he gets hit.
Meghan: yeah.
yeaaaaah.
no i'm gonna hang out with sigurd now. He's actually good and fights
Cat: haha.
claire's developing a crush huh. double date time ;)
Meghan: ... what's his cha?
I mean, he does call me angel. that's a plus
(GM) Chad S. (GM): Sigurd's Cha is 19
Meghan: .... our children will be so beautiful
Cat: i mean, not bad.
Meghan: I mean, I'm prettier. and that's good
shit, they're all going to be paladins
and bards.
... shit.
i'm not sure I can do that to the world
George: Hey, there's nothing wrong with bards!
Meghan: ...
I'm not sure I can do that to the world.
George: Just ask Manny! ;)
Meghan: ... it's was lovely while it lasted, Sigurd, but it just wouldn't work out between us
wait, is he fireproof? can I make him fireproof?
'cause then he could rush into melee and I could fireball things and we'd be good
Cat: haha.
i have resist energy...but that's only 20.

Vegeta Pummels Armor A
Vegeta: Att: 16 || 30 || 19
Damage (P): 13 || 10 || 16
Crit Confirm: 24 || 20 || 19
Crit Dmg (P): +16 || +13 || +13
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) Treat as Magic/Silver/Cold Iron.
thanks Hawk, and don't blame your misses on me elf!!
realtime 8/13, 1:03 pm
Round 5
While pumelling the dullahan, it tries to stand up, provoking.

Vegeta strikes Armor A!
Vegeta: Attack Result: 28
(Needs 33 to crit.)
Damage Result: 13
Crit Confirm: 31
Crit Damage: +16
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Vegeta: STAY DOWN!
Vegeta doesn't give it a chance to recover.
COMBAT OVER
Chris: Vegeta seems to miss that from Fi's complaint that his hair is the same height as Fi's arrow.
That's not why Fi said it, but still.
(GM) Chad S. (GM): Okay, I added loot to the Library Loot document.
Sigurd Kolphan: Excellent! Victory!
Since these traps failed, they're sure to improve their traps. It looks like we have two main routes ahead of us.
We can head to the Main Hall and push further. They may reinforce their armor, in response, though.
Instead, we could check the Storage Room. There may be stronger-hitting foes waiting for us there, though...
Vegeta: did i hear "stronger"?
(GM) Chad S. (GM): (Vegeta's hair points up)
Cat: just, y'know, let us know when fleir and I slink back in.
8/14, 9:54 am
realtime
After a few minutes, Nidri manages to get her bearings, thanks the ferryman and returns.
Chris: I'm uncertain of why the storage room would have stronger foes and what strategic advantage that puts us at.
Is there an obvious reason to the characters for why?
Cat:
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Rolls
Caster Level Check	=17
Nidranisan : Spellcraft
Check	20
Nidranisan : Spellcraft
Check	14
Nidranisan : Spellcraft
Check	20
Nidranisan : Spellcraft
Check	27
Nidranisan : Spellcraft
Check	24
Cat:
Nidranisan : Spellcraft
Check	24
in order of the loot document, as usual. (rolling separately for the 2 suits of plate and the 2 longswords.)
doesn't someone have a cure stick?
Nidri identifies everything except one of the longswords.
Sigurd Kolphan: Well, I'd like to continue to charge in through the Main Hall, but I did hear some objections. Maybe you want a more... discreet approach.
Cat: ...you mean one of the plates?
also, do the two suits of plate physically look the same?
also, the headband of intellect...that's the int bonus item, yes? it should have a skill associated with it.
Sigurd Kolphan: The plates and the swords look mostly the same.
Cat: (i'm getting mixed hits on 'headband of intellect' vs 'headband of vast intellect' vs 'headband of vast intelligence')
Nidranisan: Oh boy. Sigurd, would you want to use these bracers? If even for just the rest of this...adventure?
(GM) Chad S. (GM): It's a headband of vast intelligence. It provides a bonus to... 5
7
Knowledge(Nature)
Sigurd Kolphan eyes the bracers suspiciously.
Nidranisan: I mean, you shout about smiting evil enough...
Sigurd Kolphan: Yes. My pendant helps me smite evil, though...
Hmm, doing it twice a day, though.
Yes, that makes sense.
Nidranisan: More sense that probably any of us.
er, than.
Not sure if anyone wants to use the headband.
Sigurd Kolphan: This drow woman...
Cat: ...is he talking about the witch? also, did someone point out the traps?
Sigurd Kolphan actually pays attention to the corpse
Sigurd Kolphan: Oh. I see. I guess she won't be talking. May the gods grant her a chance at redemption in her next life.
Nidranisan: Yeah, that's...kinda how Claire rolls.
Cat: is the trap magical?
Nidranisan:
Nidranisan : Disable-Device
Check	19
(GM) Chad S. (GM): Nope, it's just a slanted platform with some wires.
Cat: just in case it's mundane.
cool. well, i fondle it.
Nidri uses her expertise to disable the traps.
Chris: I just didn't understand the benefit of going through the Storage if it had stronger enemies. Does it get us to a better position in the fight after?
(GM) Chad S. (GM): Basically, bad stuff will happen no matter which room you go to. Either enemies get an AC bonus or they deal extra with their attacks.
So, pick you poison.
*your
Cat: ok so there's nothing about exactly what the routes mean. just the different enemies.
(GM) Chad S. (GM): Basically, yeah. Pick your poison on the way to the final battle.
Cat: well i have 4 scrolls of restoration.

Fi votes for the main hall.
Nidranisan seconds.
Cat: and i'm guessing we'll need some for the final battle heh.
(GM) Chad S. (GM): Maybe you won't because I vastly underestimated your strength!
Nidranisan: Anyone want to heal up before we move on? Claire, did you want to handle some of the healing?
Meghan: sure
that's just me and sigurd, right?
Sigurd Kolphan: The gods allow me to heal myself. But only once a day or so.
Fi: We're already charging in the front, might as well follow through.
Sigurd Kolphan: I would appreciate any assistance you can give me.
Meghan: hold off until you really need it, sigurd
Nidranisan: Yeah, save that for an emergency when I'm too far away to help.
Meghan:
Healing Result: 6
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 5{{type=healing}}{{description=Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2 }}0 0 0 0 0 0 0{{ranged_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Sigurd Kolphan: Is that for me, or you Claire?
Cat: boy you got my healing dice, sorry :(
Meghan: shoudl've been for sigurd
Most of Sigurd's wounds heal.

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 8
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Type: healing
Heavenly Fire Healing uses remaining: 5

Meghan is healing Sigurd with Heavenly Fire Healing
Meghan: Healing Result: 9
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 4
(GM) Chad S. (GM): How much HP do you have, Claire?
Meghan: 40?
yeah. 40 hp
hahaha, i overhealed sigurd
i like that
Claire helps Sigurd and herself.
Chris: K. Nature is of course the one knowledge that Fi already has maxed. Otherwise she would be interested.
Cat: heh whoops.
i mean, it would also give you a +1 to all your knowledge checks just from the int bonus.
but yeah.
(GM) Chad S. (GM): Sounds like you're going to the Main Hall, then. I'll prep that room tomorrow.
Chris: We've only had 3 votes :-P
(GM) Chad S. (GM): Oh yeah... 2 for Main Hall, 1 for Storage.
Hawk and Claire: Opinions?
Meghan: I vote for enemies with higher AC assuming they don't have spell resistance
(GM) Chad S. (GM): Alright, Main Hall it is then.
Chris: Or at least higher SR.
Meghan: yeah
George: Yeah, main hall. Hawk likes the direct approach.
Cat: dooooo eeeeeet
(GM) Chad S. (GM): Alright, night time for me, guys.
Vegeta: whatever, let's go either way
realtime 8/16 8:58 am
The party charges in for about 10 minutes. They dispatch some minor undead without trouble: Zombies, Skeletons, even a weak Vampire Spawn.
The amount of lighting varies greatly. In some rooms, the continual flame torches still work. In other rooms, all light sources have been snuffed out. Sigurd is able to provide basic lighting for those without darkvision.
You approach one of the research rooms and hear a lot of moaning and shuffling about- you guess there are at least a dozen zombies, and they are preparing for your arrival.
(GM) Chad S. (GM): Insert prep phase here
After a few quick spells, you open the door and realize the room is pitch dark. Not even those with Darkvision see the far wall.
It's clear, though that the enemy is fast approaching...
(GM) Chad S. (GM): You can rearrange yourselves on the light gray patch of ground. Coincidentally, that patch is also a source of dim light.
Those of you with Darkvision can see further back, you probably have 60 feet of Darkvision.
  

Battle 3: Darkness and Paralysis

 
I need Initiative checks and Perception checks from you.
Sigurd's Init 21, Perception 18
Zombie's Init 21
Chris:
Fi : Initiative
Check	7.04
Fleir : Initiative
Check	15.02
There is no way in hell anyone lets Fi in the front.
If it got that dark, I would have given Fleir and I dark vision. It lasts hours.
Fi:
Fi : Perception
Check	32
Chris: Oops, still had fear set. That a 34.
Fi:
Fleir : Perception
Check	9
Chris: Fi's prep spell is gravity bow.
Meghan:
Claire : Initiative
Check	2.01
... booo...
(From Meghan):
Claire : Halo
Create light centered on my head with spell-like ability
Meghan:
Claire : Perception
Check	17
Halo On!
Vegeta:
Vegeta : Initiative
Check	13.02
perceptionalize 18
Meghan: do we assume that my halo was on already to provide light or is that my prep action?
also I'm going to fireball the fuck out of this room.
jsyk
so many
once it gets to be my turn
... preemptively
Meghan: look, once it gets to actually be my turn I'll know more
(GM) Chad S. (GM): Claire's Halo lights up some of the room. (10 ft of Claire is light, 20 ft is dim light)
Fi and Fleir can see in the dark. Fi sees plenty of the undead.
(GM) Chad S. (GM): (To GM) rolling 28
28
= 28
Peering into the room, Fi realizes some of the enemies are actually disguised.
(GM) Chad S. (GM): Creep's Init 9.04
Vampire's Init 13.01
Waiting for Cat & George's Init (and Perception checks)
Fi: Those aren't all Zombies!
Vegeta: QUE!?!?!?
Claire: ... are they all flammable, though?
Fi: No idea, but it doesn't hurt to try. Right?
Claire: light 'em up
Hernz: dammit, I'm much better vs creeps
Chris: We haven't started yet, wanna switch? :-P
Hernz: well, veg is immune to disease, so the creep's special is taken care of that way
Cat:
Nidranisan : Initiative
Check	18.02
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	16.02
George: Hawk's prep spell is to renew Abundant Ammunition on Fi.
Cat:
Nidranisan : Perception
Check	12
Hernz: btw chad, my init is not in there... 13.2
Hawk Hubertins:
Hawk Hubertins : Perception
Check	15
(GM) Chad S. (GM): Alright, that's everyone.
Round 1
Cat: k religion for what they actually are? though if i failed the perception that badly...
(GM) Chad S. (GM): The Zombies are stock Zombies...you think.
You can roll a K Religion on the Vampires. The Creeps...look just like Zombies.
Cat:
Nidranisan : Knowledge-Religion
Check	14
meh.
i use the prep round to tag myself with resistance lol

(GM) Chad S. (GM) lights his sword aflame, his arcane pool is at 4/7
Chris: woo! Chad is joining us!
(GM) Chad S. (GM): ...That's Sigurd
Cat: always nice having the GM on your side!
i mean, he gets all the good die rolls anyway.
(GM) Chad S. (GM): Sigurd vs Zombie: AC 27 for 12 slashing and 6 fire damage
Sigurd spends his opening salvo chopping a zombie in hafl.
Sigurd Kolphan: Hmm...there's a...
Sigurd Kolphan Knowledge (Religion) 8
Cat: ...
wow, even more clueless than me.
Sigurd Kolphan: ...something... manning some kind of turret.
It's undead, I think.
Zombie G vs FF Vegeta: AC 22 for 8 damage
Zombie H vs Sigurd: AC 15 for 6 damage
Some of the Zombies mob Vegeta and Sigurd, but it's nothing they can't handle.
Claire: if it's a gatling gun, don't charge it. don't end up like han'nya
Meghan: that probably should've been out of character
is the thing in the middle a table, a wall, or a rug?
(GM) Chad S. (GM): It's a table in the center of the room
Meghan: ok
(GM) Chad S. (GM): Zombie E vs FF Fleir: AC 13 for 8 damage
Zombie A vs FF Fleir: AC 17 for 9 damage
Cat: so presumably a problem to cross it.
(GM) Chad S. (GM): Zombie I vs FF Fleir: AC 16 for 9 damage
Nidranisan: how high are the ceilings?
(GM) Chad S. (GM): It's about 15 feet high.
More Zombies quickly mob Fleir. She's OK, although caught unaware.
Meghan: ... is there a chandelier someone (Hawk) can swing from?
Cat: lol.
i'm just thinking if i sprout wings again, i can get around easier if someone needs me heh.
(GM) Chad S. (GM): Nidri, Hawk, Fleir and Vegeta are up next.

Fleir bites Zombie I
Cat: well, i'd make myself a nice ballista target.
Fleir:
Fleir: Powerful Bite & Trip
Attack:25 vs AC
Damage:23
Type:PBS
Cat: if i manage to curse the vampire, is the ballista broken? ;)
Fleir:
Fleir: CMB
Check:21
Fleir notices some kind of energy protecting the Zombie, but it's no problem for her teeth.
...she trips what's left of it.
Nidranisan:
Nidranisan : Revelation (lvl 7)
"Class Ability"
Class: Oracle
Wings of Terror
Nidri sprouts a pair of wings.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Saving Throws: Fortitude negates (harmless)	DC: 17
Rolls
Caster Level Check	=17
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
HAWK HASTES THE PARTY
Nidranisan: Good call, Hawk.
George: Hawk can get everyone including Sigurd.
(GM) Chad S. (GM): Anything else you're doing this turn, Nidri?
Nidranisan: i think i'm gonna hang out back here for now.
er
Cat: what she said
also, she can't quite get anywhere in the room. but almost.
Hernz: reading
ooh haste!

Vegeta attacks Zombie B with Flurry H!
Vegeta: Att: 25 (36 to crit.)
Damage (P): 16
Crit Confirm: 29
Crit Damage (P): +14
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: I'll be doing individual flurries, so need to resolve each hit at a time :)
Zombie B goes poof.

Vegeta attacks Creepy Creep A with Flurry H!
Vegeta: Att: 36 (36 to crit.)
Damage (P): 14
Crit Confirm: 33
Crit Damage (P): +12
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Hernz: these immune to crits?
Chris: Do the Zombies have DR?
Hernz: I have magic/cold iron/silver...
Chris: I was worried if it was something like blunt or slashing.
(GM) Chad S. (GM): Creepy Creep can be crit.
Chris: Like the skeletons were.
(GM) Chad S. (GM): Stock Zombies do not have DR
Hernz: so does the full 24 dam go through on the creep?
Chris: Hernz can add?
Hernz: lol 26 :)
(GM) Chad S. (GM): Yes, it's full damage
Hernz: is it sickened cause of the crit?

Vegeta attacks Creepy Creep A with Flurry H!
Vegeta: Att: 17 (36 to crit.)
Damage (P): 16
Crit Confirm: 27
Crit Damage (P): +16
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.

Vegeta attacks Creepy Creep A with Flurry H!
Vegeta: Att: 25 (31 to crit.)
Damage (P): 10
Crit Confirm: 26
Crit Damage (P): +17
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Vegeta knocks the stuffing out of one of the zombies... only to realize it's Not A Zombie.
(GM) Chad S. (GM): The creature is not stunned.
Hernz: haste :)
(GM) Chad S. (GM): You can make K Religion checks to identify the creature.
Hernz: I ddn't use stunning fist... just on crits they sicken if it applies
(GM) Chad S. (GM): Not sickened either
Hernz: does the last hit land?
Meghan: well i guess that decides which side I'm hucking a fireball into...
Hernz: lol
(GM) Chad S. (GM): Yes, that hit landed.
Is that all, Vegeta?
Vegeta: y
(GM) Chad S. (GM): Vampire E vs Vegeta: AC 22 for 4 damage
That's AC 24. Doesn't matter.
Hernz: nope
(GM) Chad S. (GM): Vampire C vs Fleir: AC 6 for 2 damage
...also doesn't matter
Sigurd sees Vampire B load and fire some kind of black vial. It lands between Vegeta and Sigurd, creating a small explosion of negative energy.
Vegeta, I need a Will Save, DC 14 or take 6 negative energy damage.
Sigurd's Fort Save 25
Vegeta: will 31
Vegeta notices the creep and the zombies seem emboldened by the dark energy.
Vegeta and Sigurd's will is strong, and they resist most of the effect.
Hernz: will save for half?
From somewhere else in the room (because no one else can see it yet) another burst of dark energy hits the Zombies, Fleir and Fi.
(GM) Chad S. (GM): Yes, save for half
Cat: so yeah, fireball those ;)
(GM) Chad S. (GM): Fi and Fleir: I need a Will Save DC 14 to halve 8 negative energy damage
Fleir and Sigurd see four more Zombies materialize out of seemingly nowhere.
Chris: Is there no attack roll for targeting those?
(GM) Chad S. (GM): Correct.
Chris:
Fi : Will
Save:	25
Fleir : Will
Save Notes: Evasion
Save:	16
Fi and Fleir resist the brunt of the effects.
(GM) Chad S. (GM): Zombie C's Acrobatics check 30
One of the Zombies leaps upon the table with surprising agility and grace.
Cat: is that one of the ones fi said wasn't really a zombie?
(GM) Chad S. (GM): Creepy Creep A's Acrobatics vs Vegeta's CMD 28
Fi didn't see that one, it was too far back.
Chris: Maybe they were outside my range?
Cat: ah ok
(GM) Chad S. (GM): You can try a Perception Check now, though.
Chris:
Fi : Perception
Check	26
Vegeta: perception 35
Cat:
Nidranisan : Perception
Check	10
Chris: Fleir makes a better wall...
Cat: lol.
Hernz: lol
Cat: i've been rolling crap on k religion anyway.
Vegeta: come back here you little...
Vegeta notices the Zombie on the table looks similar to the one that just escaped his grasp.
(GM) Chad S. (GM): Alright, bedtime for me. Fi and Claire are up next.

Fi attacks Creepy Creep A with silver arrows (just in case)
Chris: Subtract 1 damage from all arrow attacks.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	27 vs AC
Damage	9
2nd Attack	27 vs AC
Damage	12
3rd Attack	25 vs AC
Damage	15
Type:	piercing
Meghan: hm. basic aasimar have darkvision 60f
ft
I don't think anything in my angelkin modifier erased that?
Really what I want to do is hop up on the end of the table to cast, rather than getting within a 5 ft step of the vampire
since I"m goign to provoke from this creep either way.
if I go straight there, does it only provoke 1 aoo from creep a?
Meghan: ok, let's hope that the creep doesn't have combat reflexes. I'm going to move past him.
to there. and then if I have darkvision I'll see to the end of the table.
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (680 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 18
Rolls
Caster Level Check	=25
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 3
Meghan: Damage: 18 to each creature in area of effect
uuuugh
anyway. that goes to the other end of the table. which should get creep b and zombies L-O
You have two Zombie M, btw
Cat: uh oh. yeah, ok, should've risked the flight before getting creeped on.
Meghan: I should probably have cast Fly...
and rained down death from above
welp
not real high above. Like, pressed up to the ceiling. 15', right?
realtime 8/17 8:41 am
Fi backs away and quickly plugs three arrows into the creature. It's just enough to overcome the creature's defenses, and it collapses into a pile of filth at the door.
(GM) Chad S. (GM): Meghan, the Aasimar Halo replaces Darkvision.
You can see the creep on the table easily, but not the end of the table.
On the plus side, Fi gunned down the creep in front of you, so so you don't have to worry about that AoO.
Cat: so if it's 15' i can be out of reach by hovering in the "top" square.
yeah we need to figure out wtf is going on at the other end of the room lol.
George: I accidentally caused a second hawk token to show up on the board. Also, does Hawk still have 18 subdual damage somehow (The red circle)
(GM) Chad S. (GM): The red circle was how long people were frightened by the Dullahans in the first battle.
Nidri should be alright as long as no one attacks from the top of the table.
(To GM) rolling 1
1
= 1
(GM) Chad S. (GM): (To GM) rolling 3
3
= 3
(GM) Chad S. (GM): (To GM) rolling 16
16
= 16
Sigurd manages to see through one of the Zombie's disguises, realizing it's a Vampire.
Cat: oh boy, fun times.
well, queue me to drop a prayer and fly up out of range.
Fi: I see last least 2 more at the end of the table. There's also something in the back shooting vials.
Meghan: in which case I'd center my fireball somewhere else.
but here is probably still a decent place for me
ok, fireball is now centered 20ft north of zombie M (between zombie a and zombie e.) It should hit all 3 zombies and creep B but not fleir and not vampire C
Hey, what do you call a medieval weaponry shop run by three people all dating each other?
...
A polyarmory.
George: Claire is fired.
Meghan: :)
realtime 8/18 8:42 am
(GM) Chad S. (GM): (Using Claire's previous fireball roll)
Zombie A's Reflex Save 19
Zombie E's Reflex Save 12
Zombie M's Reflex Save 8
Creep B's Reflex Save 22
Claire fries two of the zombies and burns a third. The creep is surprisingly _evasive_ and ducks to avoid the brunt of the flames.
Round 2
Sigurd steps back and focuses...
Sigurd Kolphan Enters Mystic Focus, with 3/7 Arcane Pool points remaining
Sigurd Kolphan Enters Spell Combat and Concentrates to cast a spell, DC 19 16
He is unable to concentrate while the Zombie is harassing him, so he hacks away at it instead.
Sigurd Kolphan: Flaming Longsword +1 vs Zombie G: AC 30 for 10 slashing and 2 fire damage
Flaming Longsword +1 vs Zombie G Crit Confirm: AC 25 for 11 slashing and 6 fire damage
(GM) Chad S. (GM): (The initial slash would have taken it out...)
Sigurd cleanly slices the Zombie in two.
Sigurd Kolphan: Hmm, do I go after the Vampires or that creepy thing on the table?
(GM) Chad S. (GM): Zombie A vs Fleir: AC 17 for 8 damage
Zombie A vs Fleir: AC 9 for 7 damage
Zombie H targets (Even = Vegeta) 2
Zombie H vs Vegeta: AC 10 for 8 damage
Zombie H vs Vegeta: AC 8 for 8 damage
The Zombies are surprisingly fast and are able to (ineffectively) swing twice as reinforcements arrive.
(GM) Chad S. (GM): (Consuming Nidri's Queued action)
Nidri blesses the party, and then flies up toward the ceiling.
(GM) Chad S. (GM): Not sure if Nidri wants to move forward, but she is 10 feet up now.
Party is up. Remember you have Inspire Courage +2, Haste and Bless.
And by "Party" I mean Fleir, Hawk and Vegeta.

Fleir attacks Vampire D.
Fleir:
Fleir: Powerful Bite & Trip
Attack:27 vs AC
Damage:14
Type:PBS
Fleir: CMB
Check:25
Chris: If the vampire is still standing, then she hits vampire D again, otherwise Vampire C.
Fleir:
Fleir: Powerful Bite & Trip
Attack:21 vs AC
Damage:21
Type:PBS
Fleir: CMB
Check:31

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins casts Light!
Hawk Hubertins: School: N/A; Level 0
Casting Time: 1 standard
Components: V M/DF
Range: Touch
Targets/Area: Target touched
Duration: 10min/level
Hawk Hubertins: Saving Throw: DC 14, ; Spell Resistance: No

Hawk Hubertins casts light on one of the arrows in his quiver, then draws his bow and the arrow with light.
George: Is Creep B on a table, or is that a fancy rug?
Cat: it's a table.
yeah nidri is going to fly over to get a better view of the room -- wanted the prayer to hit everyone around here first then fly over
prayer caught the creepy creep B too
basically the whole group down there.
Chris: Oh, that was Prayer and not Bless. Fleir's attacks should each be for 1 more damage.
Oh sure. Nidri flies off and leaves me open to the Vampire.
Cat: yup, prayer. i can click the button if y'all want it in the logs :)
Chris: I just did the wrong buff because Chad said "bless" in his message.
Cat: yeah
sorry. :)
maybe i can drop a summon over there next round.
but i can now see the two ballista thingies over there.
(GM) Chad S. (GM): Did Nidri say prayer? Oops.
Fleir maims one of the vampires twice.
Hawk lights one of his arrows.
With her darkvisions, Nidri sees two vampires using some kind of large crossbow. The bows are connected to strange black orbs.
(GM) Chad S. (GM): (To GM) rolling 5
5
= 5
(GM) Chad S. (GM): (To GM) rolling 6
6
= 6
(GM) Chad S. (GM): Vegeta's turn is up next.
Party is benefitting from Inspire Courage +2, Haste, and Prayer.

Hernz attacks Vampire E with Flurry H!
Hernz: Att: 35 (37 to crit.)
Damage (P): 12
Crit Confirm: 39
Crit Damage (P): +12
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.

Hernz attacks Vampire E with Flurry H!
Hernz: Att: 26 (37 to crit.)
Damage (P): 12
Crit Confirm: 20
Crit Damage (P): +14
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.

Hernz attacks Vampire E with a Flurry!
Hernz: Att: 25 Dam: 13
Crit Conf: 25 Crit Dam: +13
1) Treat as Magic/Silver/Cold Iron

Hernz attacks Vampire E with a Flurry!
Hernz: Att: 15 Dam: 13
Crit Conf: 31 Crit Dam: +13
1) Treat as Magic/Silver/Cold Iron
....so those were all veg of course, 4 attacks (go haste!), sure the third missed... and if vamp drops with any of them (doubt it?), then it goes to the zombie next to him
...2,2,3,3 on d8s for damage... fantastic lol
Vegeta notices this vampire is much weaker than the one he fought in the alleyway yesterday, as he pulverizes it. A quick elbow check pastes the nearby zombie.
Nidri sees the black orbs transfer some kind of energy into the artillery before the vampires fire them upon the party.
(GM) Chad S. (GM): Fleir needs to make a DC 14 Will Save or take 4 negative energy damage
Fleir:
Fleir : Will
Save Notes: Evasion
Save:	22
(GM) Chad S. (GM): Vegeta and Sigurd need to make a DC 14 WIll Save to halve 7 negative energy damage
Chris: Fleir is somehow making will saves. weird.
(GM) Chad S. (GM): Sigurd's Will Save: 23
One of the Vampires turns to Nidri and asks, "Won't you joint the dance?"
(GM) Chad S. (GM): Nidri needs to make a DC 14 Will Save.
Fleir knows to just say NO to evil.
Cat:
Nidranisan : Will
Save:	8
SERIOUSLY PEOPLE.
(GM) Chad S. (GM): This hasn't been your day, huh?
Cat: you used up all the good dice.
this is why i don't like "save or you're useless" things heh.
Chris: Guess you should have stayed in the back :-P
Cat: the back has plenty of vampires too.
i should just not roll 1's.
(GM) Chad S. (GM): Make another Will Save with a +2 bonus, Nidri.
(To Nidranisan): The vampire's invitation to join the dance sounds familiar...and tempting. Maybe your friends should stop fighting and dance the night away!
(To Nidranisan): (waiting for 2nd Will Save...)
Cat:
Nidranisan : Will
Save:	16
A second vampire points at Fi and says, "Yes! Join the dance!"
(GM) Chad S. (GM): Fi I need a DC 14 WIll Save.
Cat: see? being the back doesn't help.
(From Cat): that 16 includes the +2
(To Nidranisan): No wait, that's a stupid idea. That Vampire was trying to Dominate you!
Fleir:
Fi : Will
Save:	20
Fi: Fuck no.
Nidranisan looks totally confused for a minute and then kinda shakes her head and scowls a little.
Cat: disclaimer: not an actual minute.
(GM) Chad S. (GM): Vampire C vs Fleir: AC 19 for 2 damage
Vampire C fails to do anything useful.
The creep runs to the edge of the table and tries to bite Claire.
(GM) Chad S. (GM): Creep B vs Claire: AC 22 for 8 damage
Uh, that's 7 damage
Due to prayer
Cat: don't they get a minus to hit too? is that counted? :)
seriously that's like the only useful thing i did :)
(GM) Chad S. (GM): Claire needs to make a DC 13 Fort save vs disease
Claire needs to make a DC 13 Fort save vs paralysis
Nidranisan: oh hey
er
Cat: oh hey
(GM) Chad S. (GM): Yes, it includes the -1 for attack
Meghan:
Claire : Fortitude
Save:	17
Cat: prayer gives a bonus on saves.
i left that out, all my saves are 1 higher ;)
Chris: Fix your buff list ;-)
Meghan:
Claire : Fortitude
Save:	9
well, paralysis failed
Claire resists the disease, but she is suddenly unable to move!
Cat: my what/ :)
oh hey, that's a thing.
Claire is paralyzed for 5 rounds as the creature laughs.
(GM) Chad S. (GM): Fi and Claire to finish Round 2.
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Paralysis-Ex-or-Su-
Not sure what Claire can do, if anything.
Fi: Why is there a Vampire back here? Front line, you left a complete hole!
Sigurd Kolphan: My apologies, Fi!

Fi shoots Vampire F.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	30 vs AC
Damage	13
2nd Attack	20 vs AC
Damage	14
3rd Attack	23 vs AC
Damage	11
Type:	piercing
(GM) Chad S. (GM): Silver arrows, right?
Fi: Yeah for -1 damage.
Cat: faaaancy.
Chris: If he drops before the last move the rest to Creepy B.
(GM) Chad S. (GM): And that includes all the buffs?
Chris: I hope so with a +14 to hit...
(GM) Chad S. (GM): Well, I mean is the damage accurate. The first two may be enough to kill it, but it's close.
Chris: Yeah it is.
(GM) Chad S. (GM): Dang, so close.
Fi plugs the hole left by the front line.
(GM) Chad S. (GM): I think all of Claire's options require physical movement.
Chris: I assume claire can't actually do anything.
(GM) Chad S. (GM): Unless she has a Silent Still Spell handy...
Claire can't move, but she has one hell of a glare for the thing that bit her.
Fi: Oh crap! Claire!
(GM) Chad S. (GM): We can retcon if she has an option.
The Creep mumbles, "OM NOM NOM"
Round 3
Cat: can i see any way to break or disable the crossbow thingy?
Sigurd realizes Claire is in trouble and quickly runs towards the table.
(GM) Chad S. (GM): The crossbow is a mechanical device, you could stop that. The Black Orb, you're not entirely sure about. You guess it's a source of negative energy.
Zombie P's AoO vs Sigurd: AC 18 for 7 damage
Sigurd's Acrobatics: 22
Sigurd performs an unecessary yet stylish leap onto the table, managing to sneak a flip or two.
(GM) Chad S. (GM): Sigurd vs Creep B: AC 32 for 16 slashing and 2 flaming damage
Cat: so like, i'd have to hack at it with my knife...mostly i'm wondering if it looks like i can sever the connection.
Chris: You can't break it with your curse?
Cat: "held objects"
(GM) Chad S. (GM): Sigurd vs Creep B: Crit Confirm 15 for 15 slashing damage
Cat: i mean i could also try to distract one of them by dropping a summon over here. (though that takes a whole round)
Sigurd's blade slices cleanly into the Creep's back, nearly missing its spine. It shrieks in pain.
Sigurd Kolphan: You leave her alone! I am Sigurd Kolphan! Ally to good and Nightmare to evil creatures like you!
Sigurd Kolphan applies the pointing finger (TM) with his free hand
Nidranisan: ...we need to work on your stock phrases.
Sigurd Kolphan: I am the terror that shines in the night!

Fi laughs.
Nidranisan: That's not better.
Sigurd Kolphan: I am Justice! I am the Sun! I... AM... KOLPHAN!
Sigurd Kolphan dramatic lightning strikes
Nidranisan: That's a little better.
....uuuuntil you do that.
(GM) Chad S. (GM): Zombie P decides to strike (even = Vegeta) 1
Zombie P vs Claire: AC 22 for 10 damage
Zombie P vs Claire: AC 13 for 9 damage
Oops, that's 9 and 8 damage, respectively. Due to prayer.
Chris: Hey! knock that off!

Fi said that.
Cat: i'm...a helper?
One of the Zombies senses Claire's weakness and clobbers her twice.
Cat: i guess unless hawk wants to wade in i'm probably coming back over to heal claire. sigh
George: If Hawk heals her, that's his last heal for the day.
Cat: well, we'll let the rest of the zombies go and then see what happens.
(GM) Chad S. (GM): Zombie O vs Fleir: 16 for 8 damage
Zombie O vs Fleir: 19 for 9 damage
Zombie N vs Fleir: 8 for 8 damage
Zombie N vs Fleir: 4 for 8 damage
Zombie A vs Fleir: 4 for 7 damage
Zombie A vs Fleir: 6 for 7 damage
Cat: probably better for you to have one in reserve for dire emergencies.
Fi: Thanks Fleir!
Cat: wow, those are like the three stooges over there.
(GM) Chad S. (GM): Fleir gives a thumbs up.
Wait.
Besides the one clobbering Claire, the Zombies don't do anything effective.
(GM) Chad S. (GM): Nidri, Fleir, Hawk, Vegeta are up
Nidranisan: So, those crazy dark things are coming from two giant crossbows in the back, guys.
(GM) Chad S. (GM): Don't forget Inspire Courage +2, Haste and Prayer.
Nidranisan: I can try to disable them or I can come help Claire...

Fleir attacks Vampire C.
Fleir:
Fleir: Powerful Bite & Trip
Attack:21 vs AC
Damage:20
Type:PBS
Fleir: CMB
Check:31
Vampire C is prone after Fleir bites it.
Fleir:
Fleir: Powerful Bite
Attack:19 vs AC
Damage:17
Type:PBS
It's dead (again) when Fleir bites it a second time.
Nidranisan: Fi, can you make a space next to claire?
Cat: oh, fi goes after a bunch of stuff huh
Chris: yup.
George: Yeah, you'd want Vegeta to do that.
or have Hawk try to do it.
Nidranisan: or both. both is good.
Someone? anyone?
i mean i'll deal, but...it'd be nicer not to have to.
Chris: Does it count as being in melee if one of them is paralyzed?

Hawk Hubertins shrugs as he sings and switches arrows.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 25
Note: Effect lasts for 2 rounds after song has ended.
(GM) Chad S. (GM): Reading Precise Shot: "Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other."
Cat: so basically, it only takes one to tango heh.
(GM) Chad S. (GM): So, yes.
Cat: is claire up on the table?
George: So Hawk would have trouble shooting at Zombie P since he doesn't have precise?
(GM) Chad S. (GM): Claire is at ground level, Hawk would have trouble shooting at Zombie P.
George: Ok, I think Hawk is going to risk it.
(GM) Chad S. (GM): Risk! Yeah! You sunk my Battleship!
Hawk Hubertins:
Attack Result: 26
(Needs at least 32 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 21
Hawk Hubertins: Crit Damage: +13
Type: P
{{type=P}}{{description=}}0 0 0 0 0 0 0{{ranged_notes=}}{{header_image=}}{{attack_notes=}} {{vs=ac}} {{vsac=ac}} {{precision_dmg1=}} {{precision_dmg1_type=}} {{precision_dmg2=}} {{precision_dmg2_type=}} {{critical_dmg1=}} {{critical_dmg1_type=}} {{critical_dmg2=}} {{critical_dmg2_type=}}
Notes:
George: Sorry about the macro spam. That's before the -4 for shooting into melee.
(GM) Chad S. (GM): Good news! It hit.
Bad news, it didn't hit hard enough.
Wait, you're hasted, right?
George: Good news! Hawk has another shot. Also, did the arrow not do damage, or did he just not drop it in one hit?
(GM) Chad S. (GM): He did not destroy the zombie with a single arrow
It did damage
Hawk Hubertins:
Attack Result: 22
(Needs at least 32 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 25
Hawk Hubertins: Crit Damage: +12
Type: P
George: Haste attack, also missing the -4.
Hawk valiantly fires two arrows at the Zombie, destroying it and giving Claire some breathing room.
(GM) Chad S. (GM): Hawk's a helper!
Nidranisan: ok, yeah, maybe vegeta can come stop this vampire over here.
George: With three buffs, Hawk is almost effective in combat!
Nidranisan casts Cure Moderate on Claire!
Nidranisan: heal 11 HPs.
...
Cat: I AM SO GOOD AT THIS GAME
(GM) Chad S. (GM): I assume you lowered yourself to at least 5ft?
Nidranisan: yeah, diagonally above.
Cat: er.
yup.
assuming i can reach from there. :)
George: So you're delivering the cure with your feet?
Cat: with the third wimpiest cure mod ever.
(GM) Chad S. (GM): FALCON KICK!
...OF HEALING!
Cat: yes, I kick her in the head.
Nidranisan: Boot to the head.
(GM) Chad S. (GM): Boot to the head. Now you're (not) dead.
Cat: at some point i am due for some amazing rolls. go go gambler's fallacy.
should totally be updated to RPGers fallacy these days.
(GM) Chad S. (GM): Vegeta is up. Remember it's pitch dark in this room, except for the doorway and 20 feet of Claire.
Cat: how far does a light spell shine? hawk still has a lit arrow on him.
(GM) Chad S. (GM): 20 foot radius. Light shines like a torch.
Cat: ok.
(GM) Chad S. (GM): Huh, I've been reading it wrong, actually: 20ft normal light, 20 more feet dim light.
Nidranisan: Veg, you got a vamp coming up on you, along the table.
(GM) Chad S. (GM): Vegeta can dimly see Vampire G.
Cat: ah ok, so that's in dim light.
Nidranisan: I think after that it's just the two in the back, but I didn't get a look at the whole room -- there could be more on the right
When it's stable back here I'll go look again and see if i can do anything with the stupid crossbows.
Cat: would i have any idea what kind of hardness the crossbows have?
and is there a skill roll to better id/understand the black orb thingies?
(GM) Chad S. (GM): Knowledge (Religion) would be the best skill. The crossbows seem to be made of wood.
Wood has hardness 5.
Cat: sweet, well i'd at least get to bypass that.
though i do crap damage.
Nidranisan:
Nidranisan : Knowledge-Religion
Check	12
Cat: yeah i'm not good at that roll lately lol.
(GM) Chad S. (GM): ...You're not making this easy for me.
Cat: trust me, i would love to make it easier for you
so the only thing i have other than my fists to try to break the thing is my dagger that does 1 damage.
as in, 1d3-2
am i better off using my fists?
just thinking about options while we wait for hernz to log in ;)
(GM) Chad S. (GM): Unarmed damage is 1d3+Str
Cat: so it'd be 1d3-1 because of my doofy strength.
but i guess i get some pluses from bardsong and prayer.
(GM) Chad S. (GM): Yeah.
Whew, bedtime for me folks. I'm figuring out how to handle the trial of the century, and I think I have an idea...
Cat: heh.
so, sounds like fists are better, and i'd actually land at 1d3+2. and i get to bypass 7 hardness.
...do i count as not proficient though?
Chris: Natural weapons don't have to deal with being proficient.
You just provoke an AoO from anyone that threatens you if you do.
Although I think it might be nonleathal damage. Not sure if that would be a problem for breaking.
Cat: yeah i can probably hit the thing from a square the vamp doesn't threaten unless it stops shooting.
but if it's going to take a pile of damage, it's probably not worth my time :(

Vegeta shoots an energy blast at Vampire G!
Vegeta: Ranged Touch Att: 23
Damage Result: 19
Crit Confirm: 13
Crit Damage: +10
Damage Type: Fire

Vegeta shoots an energy blast at Vampire G!
Vegeta: Ranged Touch Att: 18
Damage Result: 17
Crit Confirm: 30
Crit Damage: +15
Damage Type: Fire
[Nidri] not anymore heh
Vegeta: Pick on someone that can hit back Creep!
Hernz: FYI, had the wrong mod on the touch attacks, should be at -1 each on the attack roll
Vegeta:
Vegeta : Will
Save:	26
Hernz: that was will save vs the 7 neg dam
Cat: if the first one takes it down, would you shoot the creep second?
Hernz: no, I have to declare the targets as I cast the spell...
I was going to shoot creep, but I get -4 shooting into melee penalty
Cat: so they both have to hit the same target?
Hernz: no, but I have to declare before rolling... so I didn't think I'd take it out in one
Cat: chad redirects stuff all the time when he can't resolve them one by one. :)
Nidranisan: if they'd normally resolve one at a time and you could make a different decision, don't waste it :)
Cat: lol brain.
Hernz: spell says you have to declare before casting... not like normal attacks
Cat: but you are casting two separate times.
yes?
Hernz: nope, just one spell, two missiles
Cat: ok, that's what i was trying to get at before.
so it's like magic missile.
Hernz: like mm yup
Cat: got it. :)
good thing everyone (else) is making their will saves. :)
Hernz: does the party know what you have yet?
Chris: If the Vampire is in Dim Light, I think you have additional penalties to hit.
No. Looks like its a miss chance.
Hernz: low is bad 18 18
BUAH BUAH
Vegeta: After the smoke clears, the vamp is still standing... ugh
Cat: lol nice.
Realtime 8/19 8:10 pm
Hernz: miss chance.... unless it didnt apply
(GM) Chad S. (GM): Yeah, it applied, I was updating as I crawled through the comments, lol
Hernz: lol
Sigurd is wide open for two different orbs of darkness. Vegeta's caught as well.
(GM) Chad S. (GM): Will Save DC 14 to halve 9 negative energy damage
Will Save DC 14 to halve 7 negative energy damage
Vegeta:
Vegeta : Will
Save:	26
Vegeta : Will
Save:	22
(GM) Chad S. (GM): Sigurd's Will Save 19
Sigurd's Will Save 23
The creep's flesh heals as the negative energy washes over it.
(GM) Chad S. (GM): Vampire G tries to grapple Vegeta: CMB check 10
Nope, lol
Vegeta: what the... I thought I killed you!
(GM) Chad S. (GM): (To GM) rolling 1d3
(
1
)
= 1
The vampire mumbles, "Join the dance!"
(GM) Chad S. (GM): The Creep focuses its attacks on (Even = Vegeta) 1
Creep vs Sigurd: Bite AC 23 for 8
Creep vs Sigurd: Claw AC 17 for 4
Creep vs Sigurd: Claw AC 25 for 6
Sigurd's Fort Save vs Paralysis: 25
Sigurd's Fort Save vs Paralysis: 11
Vegeta: let's flank him Sig-... Sig?
Sigurd is bitten, but it's the claw that freezes him in place for 2 rounds.
Nidranisan: ...ok, Fi, up to you!
Sigurd Kolphan: D-damn! Muscles...locking!
(GM) Chad S. (GM): Fi's up. Claire and Sigurd are paralyzed. (Claire for 4 more rounds)
Cat: i don't have access to anything to help with paralysis.
sorry folks.
but i think i can fly around and heal sigurd at least.
(GM) Chad S. (GM): Whee Paralysis
Also, Sigurd's down to 18 HP, so healing is nice.
Hernz: stop killing your npcs
(GM) Chad S. (GM): No no, by killing the unimportant NPCs you realize how dangerous the fight is!
Vegeta: he's wearing a red shirt... he's expendab;e
Cat: yeah, why do i think darius isn't gonna let him live this down? :)
Fi: Hey Asshole!

Fi attacks Creep.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	32 vs AC
Damage	12
2nd Attack	15 vs AC
Damage	14
3rd Attack	26 vs AC
Damage	16
Type:	piercing
Chris: Silver arrows, subtract 1 damage.
Cat: pew pew pew
well, more like pew THUNK pew
realtime 8/20 9:57 am
2 of Fi's arrows hits Asshole.
Round 4
Claire and Sigurd remain frozen like statues.
The Zombies continue to pummel Fleir.
(GM) Chad S. (GM): Zombie A vs Fleir: AC 5 for 9 damage
Zombie A vs Fleir: AC 19 for 4 damage
Zombie O vs Fleir: AC 14 for 6 damage
Zombie O vs Fleir: AC 23 for 5 damage
Zombie O vs Fleir: Crit Confirm AC 12 for 8 damage
Zombie N vs Fleir: AC 8 for 9 damage
(GM) Chad S. (GM): Zombie N vs Fleir: AC 20 for 7 damage
One of the undead creatures manages to hit Fleir.
(GM) Chad S. (GM): Fleir, Hawk, Nidri and Vegeta are up.
Haste, Prayer and Inspire Courage +2 are still up, I believe.
George: Haste is up for 7 rounds.
Cat: i think if i fly 5' up again, and go around over the vampire, i can stay out of AOO range.
Nidranisan: Fi, give a shout if Fleir needs me.
Nidranisan casts Cure Moderate on Sigurd!
Nidranisan: heal 11 HPs.
Cat: these dice are FIRED.
if i keep rolling this low it would make sense to just get maximize and cast all my cures maximized :|
Nidri carefully flies out of the vampire's range and places her hand on Sigurd. Even if he can't show it, Sigurd is thankful for the assistance.
Cat: ...meagre though it may be.
Nidranisan mumbles, I am seriously off my game today.
Cat: in other news, i have a crossbow...but i don't have silver bolts for it lol.

Fleir attacks Zombie A.
Fleir:
Fleir: Powerful Bite & Trip
Attack:24 vs AC
Damage:18
Type:PBS
Fleir: CMB
Check:22

Fleir attacks Zombie O
Fleir:
Fleir: Powerful Bite & Trip
Attack:14 vs AC
Damage:15
Type:PBS
Fleir: CMB
Check:27
Fleir demolishes two more zombies.
(GM) Chad S. (GM): Hawk & Vegeta go before the vampires.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 24
Note: Effect lasts for 2 rounds after song has ended.
George: And that's about it for Hawk.

Vegeta attacks Creepy Creep B (5 ft up) with a Flurry!
Vegeta: Att: 28 Dam (B): 12
Crit Conf: 38 Crit Dam: +14
1) Treat as Magic/Silver/Cold Iron

Vegeta attacks Creepy Creep B (5 ft up) with a Flurry!
Vegeta: Att: 34 Dam (B): 13
Crit Conf: 26 Crit Dam: +13
1) Treat as Magic/Silver/Cold Iron

Vegeta attacks Creepy Creep B (5 ft up) with a Flurry!
Vegeta: Att: 19 Dam (B): 14
Crit Conf: 23 Crit Dam: +15
1) Treat as Magic/Silver/Cold Iron

Vegeta attacks Creepy Creep B (5 ft up) with a Flurry!
Vegeta: Att: 25 Dam (B): 11
Crit Conf: 26 Crit Dam: +15
1) Treat as Magic/Silver/Cold Iron
Hernz: those damage die... 1, 2, 3, 4.... great d8s...
realtime 8/21 2:51 pm
Vegeta clobbers the creep, scattering its remains off the table.
(GM) Chad S. (GM): Vampire G tries to grapple Vegeta: CMB 19
Nidri (and Sigurd, technically) see the black orbs shrink briefly right before the vampires in the back fire. Almost as if the orbs are resevoirs.
Nidri and Sigurd need to make DC 14 will saves to halve 4 negative energy damage
Fleir needs to make DC 14 will saves to halve 7 negative energy damage
(GM) Chad S. (GM): Sigurd's Will Save 26
Sigurd is paralyzed for 1 more turn, and Claire is paralyzed for 3 more.
(GM) Chad S. (GM): Fi. Claire. Sigurd.
(Hayner. Pence. Olette.)
(Sora, Donald, Goofy!)
Fleir:
Fleir : Will
Save Notes: Evasion
Save:	13
Chris: boo

Fi attacks Vampire G and Zombie N.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	20 vs AC
Damage	11
2nd Attack	33 vs AC
Damage	14
3rd Attack	28 vs AC
Damage	16
Type:	piercing
Chris: Attack Vampire with silver until it drops. Then shift to normal on Zombie.
Hernz: so if silver they're -1 dam each?
Cat: fleir's save -- that's including the +1 from prayer? :)
Nidranisan : Will
Save:	27
Chris: yes
to both questions.
Cat: doh
ah well, i tried :)
Chris: Fi's also got some arrows with Silver Blanch which do normal damage and count as silver, but Abundant Ammunition won't replace those with the blanch in place.
Cat: (also nidri is now 10 feet up)
do the reservoir orbs seem to be made of glass?
Fi quickly shoots down the Vampire trying to hug Vegeta.
(GM) Chad S. (GM): The black orbs seem to be encased in glass similar to your vials of holy water.
Round 5
(GM) Chad S. (GM): You can do it, Zombie N!
Cat: niiiice. find the stopper, pour some holy water in, and see what happens? ;)
(GM) Chad S. (GM): Zombie attacks Fleir, hitting AC 16 for 6
Zombie attacks Fleir, hitting AC 11 for 7
Nidri, Fleir, Hawk and Vegeta are up.
Anyone (except Nidri) approaching the things in the back should make perception checks.

Fleir attacks Zombie N
Fleir:
Fleir: Powerful Bite & Trip
Attack:32 vs AC
Damage:16
Crit Confirm:17 vs AC
Crit Damage:+22
Type:PBS
Chris: lol
Zombie N tried...
Cat: splat.
(GM) Chad S. (GM): Fleir's gonna need some brushing when all of this is over.
Gimme a Perception check, Fleir.
Fleir:
Fleir : Perception
Check	20
Cat: where exactly is the reservoir?
actually, maybe i should just fly over this guy and dump holy water on him. i think my bag is full.
aha. i have one on my person and the rest in the bag.
i guess i have to throw it don't i.
Fleir runs ahead towards the encampment, a mass of black tentacles erupt and try to grab her!
(GM) Chad S. (GM): Tentacles vs Fleir's CMD: 30
Chris: 25.

Fleir makes angry sounds.
The tentacles wrap themselves around the wolf, crushing her for 7 damage.
(GM) Chad S. (GM): Fleir will need to make a CMB check of 22 to escape.
Chris: On her turn?
Cat: ...does that look like a creature we can potentially identify?
(GM) Chad S. (GM): Okay, Nidri's questions: The Black Orbs have an open top, like a goblet. A direct hit with the holy water would prove...fruitful.
Cat: ah. beautiful.
(GM) Chad S. (GM): If you don't want to do that, you can aim for the general square (AC 5) and deal splash damage.
A direct attack is AC 12.
A spellcraft check is more appropriate to identify what grabbed Fleir.
Cat: ranged attack for the AC12 option?
(GM) Chad S. (GM): Yes.
Cat:
Nidranisan : Spellcraft
Check	29
(GM) Chad S. (GM): Also, this is a beautiful evening. I will enjoy sitting on the porch for as long as I can.
(To Nidranisan): It looks like a Black Tentacles trap.
(To Nidranisan): http://www.d20pfsrd.com/magic/all-spells/b/black-tentacles
Nidranisan: i'm gonna aim for the black orb with my holy water
except, not actually say that out loud.
Cat: let me know if i should be on one side or the other to have a nice clear shot
Nidranisan:
Nidranisan : Ranged Attack
Check:	24
Chris: should I roll fleir's cmb now or later?
(GM) Chad S. (GM): Roll on Fleir's next turn.
Nidri takes careful aim, pulls out her bottle of Virton (TM) holy water and hurls it at the orb. It sinks in directly. A second later the orb begins to overflow with froth, and the mixture splashes all over the vampire! She takes 15 damage from it!
(GM) Chad S. (GM): Hawk and Vegeta are next.
Chris: It's like a science fair volcano.
(GM) Chad S. (GM): But holy...like a Holy Volcano.
(Channels Hernz) ICE TORNAAAADO!
No Hernz, HOLY VOLCANNNO
Chris: lol
NURSE!
Nidranisan: Crap.
Damage isn't going to help against those tentacles.
Cat: marked off 1 vial of holy water.
it's funky to fish stuff out of a bag of holding, right? standard or full round?
(GM) Chad S. (GM): "Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. "
Cat: hmmm. now i have to figure out how much an ordinary backpack would hold.
- all the scrolls (kept together)
Nidranisan: - clothes I'm not wearing
- Robe of Jubilation, wrapped up around the Lucavan "Ruby" and tied that way
- bag of money
- a bunch of vials of holy water (all but one)
Cat: i mean, that would probably fit in a backpack depending how much space scrolls take up.
(GM) Chad S. (GM): I can believe that. We'll say it's a move action.
Cat: well, and it's 17 vials of holy water, and i want to grab 3 :)
any 3 will do :)
Hernz: reading...
NURSE!!! lol
Veg can't see much ahead, right? he'll head in the general direction they did... let me think
is it all dark up there?
Cat: hawk has a lit arrow, you could wait for him to move up
but yes, it's dark up there.

Hernz delays

Vegeta also delays
(GM) Chad S. (GM): Claire has 20 ft of light and 20 more feet of dim light
Cat: you don't have to delay, hawk goes before you :P

Vegeta does not delay..
Meghan: Claire is currently functioning as a torch
Hernz: right, up until the end of the table worth of dim light
Meghan: Do I have any control over my halo? Can I make it oscillate?
Cat: lol.
Meghan: You could probably pick me up and move me to the other side of the table.
if you needed more light
Cat: haha.
Hernz: LOL
but only got like 10 str... you fat?
Cat: i was gonna say i don't think any of us are strong enough. except maybe sigurd hah
Meghan: I am 5'6" and 130 lbs.
I'm not small
Hernz: no way he's carrying you... it'd be dangerous... yeah
Meghan: hah I also have 10 strength
some monk you are
at least I have the excuse of being a sorc
what we need here is a skateboard
Cat: well, mine's 9, so y'all have someone to make fun of.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 24
Note: Effect lasts for 2 rounds after song has ended.
Cat: nah one of those little red wagons heh.
Meghan: yeah

Hawk Hubertins pulls his lit arrow out of his quiver and shoots at the back wall of the room, estimating centered.
George: Err, revising, he'd shoot estimating right of center so he's shooting along the table, straight back.
I needed to reread the light description. That should put the Vamp A at normal light and Vamp B at dim.
Do I need to roll to hit the wall with an arrow?
Hernz: I assume worst case it hits the floor... should be auto hit to hit a wall... 50% miss change means it lands on the floor
Cat: given that i can roughly describe the distance, he basically knows what square to target.
(GM) Chad S. (GM): Internet just went out. RCN says it should be fixed by 11:30 pm. So I'll conclude this in the morning.
Hawk has no throttle hiring the broad side of a wall with his arrow.
Trouble
Remember light spell works like a torch. If your going after the back vampire, make a perception check
Vegeta: perception 26
Nidranisan: Watch out for more traps folks, those tentacles are nasty.
George: No worries Chad. Yeah, light is a 20' radius normal light, then 20' beyond that raising the light level 1 notch.
Nidranisan: Hey Fi, can you take out the one on the left? without getting too close?
Fi: Hmm... Yeah, should be possible.
Chris: Fi has low light in addition to dark vision, so he gets 40' of normal light from Hawk's spell which makes Vamp B clearly visible to him.
realtime 8/22 4:18 pm
(GM) Chad S. (GM): Internet died last night, RCN didn't fix until 11:30 pm.
Chris: Not too bad for an outage.
Hawk fires his arrow into the back of the room, illuminating a path for Vegeta. He notices the tentacles holding Fleir and decides to stay out of its general area.
With its weapon disabled, the Vampire Spawn decides to step away and claw at Vegeta.
(GM) Chad S. (GM): Vampire Slam vs Vegeta: AC 8 for 2 damage
Vampire B focuses its attention on Vegeta and the vampire.
(GM) Chad S. (GM): Vegeta needs to make a DC 14 Will Save to halve 9 negative energy damage.
Sigurd's body finally responds, and he moves freely.
Claire has about 3 more turns before she recovers.
(GM) Chad S. (GM): Fi's up next.
And Claire, but I think she's waiting this one out.

Fi attacks Vampire B.
Chris: Silver
Fi:
Fi : Long Bow (Rapid)
1st Attack	32 vs AC
Damage	11
2nd Attack	16 vs AC
Damage	13
3rd Attack	23 vs AC
Damage	17
Type:	piercing
Thanks to Fi, the battle is down to one vampire (and a lot of clouds, fleeing the room.)
Round 6
Sigurd fires off a trio of magic missiles, dealing 11 damage to the vampire.
(GM) Chad S. (GM): Party is up. Fleir needs to make a CMD 22 check to escape the tentacles. If she fails:
Tentacles vs Fleir's CMD (now in control) 23 to deal 10 crushing damage
Vegeta:
Vegeta : Will
Save:	19

Vegeta will power down this round to conserve ki... he thinks he can take this clown out without SSJ

Vegeta attacks Vampire A with a Flurry!
Vegeta: Att: 22 Dam (B): 6
Crit Conf: 28 Crit Dam: +12
1) Treat as Magic/Silver/Cold Iron

Vegeta attacks Vampire A with a Flurry!
Vegeta: Att: 23 Dam (B): 10
Crit Conf: 22 Crit Dam: +11
1) Treat as Magic/Silver/Cold Iron

Vegeta attacks Vampire A with a Flurry!
Vegeta: Att: 27 Dam (B): 8
Crit Conf: 18 Crit Dam: +10
1) Treat as Magic/Silver/Cold Iron

Vegeta attacks Vampire A with a Flurry!
Vegeta: Att: 16 Dam (B): 5
Crit Conf: 25 Crit Dam: +9
1) Treat as Magic/Silver/Cold Iron
Hernz: IGNORE THE FOLLOWING

Hernz Pummels Vegeta
Hernz: Att: 30 || 30 || 30 || 10
Damage (P): 0 || 0 || 0 || 0
Crit Confirm: 21 || 32 || 33 || 25
Crit Dmg (P): +0 || +0 || +0 || +0
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.

Hernz Pummels Vegeta
Hernz: Att: 31 || 12 || 8
Damage (P): 7 || 8 || 9
Crit Confirm: 29 || 28 || 10
Crit Dmg (P): +5 || +12 || +5
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Vegeta's first blow turns the vampire into a fine mist, which floats out of the room.
Hernz: there, just created a new haste pummel as we'll likely get hasted often :)
(GM) Chad S. (GM): Alright, just waiting to see if Fleir can escape the tentacles.
Hernz: any reason to leave these weapons intact? :D
(GM) Chad S. (GM): No, they are fixed batteries.
Fleir:
Fleir: CMB
Check:36
Chris: lol
Fleir wriggles free of the tentacles. It writhes towards her, but it's rooted in the ground.
After half a minute or so, the tentacles fade away and Claire regains her movement again.
Combat Over
Fi: Where are the clouds going?
Most of the clouds float back the way the party came, out of the door.
They seem to wind their way downstairs.
Fi: I suppose we'll need to deal with that later.
The vampires were very well dressed, at least until the party destroyed them. About 5000 gp of gems and jewelry lie scattered through the room.
(GM) Chad S. (GM): (Too lazy to generate treasure)
Hernz: lol

Vegeta Pummels @{target|token_name}
Vegeta: Att: 31 || 26 || 29 || 16
Damage (P): 9 || 10 || 12 || 7
Crit Confirm: 22 || 22 || 30 || 10
Crit Dmg (P): +9 || +12 || +6 || +6
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.

Vegeta Pummels
Vegeta: Att: 22 || 16 || 22 || 7
Damage (P): 12 || 9 || 8 || 7
Crit Confirm: 26 || 21 || 18 || 27
Crit Dmg (P): +9 || +6 || +10 || +6
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Hernz: veg is not happy with these ballistae
Vegeta shatters the two weapons so they may never be used again. One of the black orbs is still intact, though.
Vegeta: anyone know what to do with these orbs?
Sigurd Kolphan: Well...Miss Nidrasnisan added some holy water to this...
Speaking of which, I must thank you all for assistance. That ghoul would have dragged me off to a meal...
We should prepare for the top level of the library....

Vegeta seems a little exhausted from spending so much energy on these goons
Cat: i don't want to burn a million spells topping people off but some folks need a little healing before we move on.
does claire have/want to do any more healing of herself or sigurd?
Nidranisan casts Cure Moderate on Fleir!
Nidranisan: heal 16 HPs.
Cat: woot not total crap :)
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 8 HPs.
(GM) Chad S. (GM): Fleir is at 61/63 HP.
Cat: hard to see vegeta's hps on the black background, does he need another cure light?
Hernz: yes
(GM) Chad S. (GM): He's at 32/45
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 9 HPs.
Cat: close enough :)
how much is Fi missing?
Vegeta: thanks Nidri
(GM) Chad S. (GM): Fi's at 27/31
Nidranisan smirks.
Nidranisan: At least I know I'll never be out of a job.
Nice work on those ballistas.
Cat: before my minute is up i fly over and drop a holy water in the other black orb as well.

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 9
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 3
how many hp down am I?
(GM) Chad S. (GM): Claire is at 36/40
Meghan: sigurd needs some too, right?
(GM) Chad S. (GM): Yes, he's at 27/45
Hernz: you have it at 1d4+lvl, not 1d4+lvl/2
or some such...
Meghan: huh
yeah, it should only have healed 6
I don't know why it added 6 instead of 3...

Meghan is healing Sigurd with Heavenly Fire Healing
Meghan: Healing Result: 7
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 2
there, now that works

Meghan is healing Sigurd with Heavenly Fire Healing
Meghan: Healing Result: 5
Type: healing
Notes: Only heals good creatures. Ray. Use up to 8 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 1
I'll save the last one for maybe not dying in the next fight, I guess.
Sigurd Kolphan: Thank you Claire. Your cleansing flames are quite handy at healing my wounds.
George: Hawk is close to cast out. He has haste, one cure mod, and a couple of first level spells. I hope the next fight is the last one.
Hernz: if not, he can SIIIIIIIIIIING!!
Cat: i mean it is the "top level" ;)
does sigurd or fi want a cure light before we go?
Nidranisan: Also, you guys could step down off the table now, if you want.
Sigurd Kolphan: Miss Nidranisan, conserve your energy. If worse comes to worse... retreat back to the ship. I will cover your escape.
Sigurd Kolphan looks around a bit, then steps off the table.
Nidranisan: I'm not worried about my escape, I want people comfortable with how they're going in to the next fight.

Fi casts Cure Light Wounds on Fi.
Fi: Healing: 10
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Nidranisan mumbles something about not losing Fi again.
Meghan: I like to feel tall.
Hawk Hubertins: So, where's the door out of here?
Nidranisan mumbles or anyone else either.
Hidden in the wall is a doorway that leads to stairs upwards.
Hernz: how much time has elapsed since we landed from the ship?
On closer inspection it's clear there was some construction done to hide the doorway.
Cat: some....nocturnal construction? ;)
It's been about 22 minutes since arriving at the island.
Hernz: that's pretty exact... lol thanks
(GM) Chad S. (GM): Alright, everyone get prepped for DA FINAL BATTUL!
...uh, tomorrow.
Cat: lolz TBC
well my armor is up for an hour.
Hernz: same with Veg's ki aura
Cat: kinda assuming we'll have one prep round again, i think i'll probably use it for wings.

Vegeta will use the prep round to spike up his hair
realtime 8/23 11:07 am
After a few more minutes dispatching weak enemies on the top floor, the party finds itself infront of a beautiful wooden door, at least 15 feet tall. A plaque rests on the door- "Sel Fey, head librarian."
Behind it you hear cheer, clapping and general shouting- it's clear the people inside are excited, but for what?
Sigurd Kolphan: I feel... a great evil beyond this door. Call it a... Kolphan Sense.
Sigurd Kolphan performs an arcane gesture. His body briefly shines.
(GM) Chad S. (GM): You may recognize that spell-like ability as Protection from Evil.
Sigurd Kolphan: I can do this twice more. Does anyone wish for this protection?
Chris: Front line? Vegeta & Fleir?
Hernz: we'll get swamped for sure...
can sense motive be done through a door to see why they're cheering?
Vegeta: Sense motif! 24
we should try to stay away from possible fireball formation... split in 2/3s once we get in?
(To Vegeta): Your best guess? They are worshipping someone, probably the leader.
Vegeta: the fun is definitely up ahead! heh
Hawk Hubertins: If we can time it, I'll start my song with a Haste just as you're all kicking down the door to rush in as well, so you'll be able to rush in and spread out quickly.
Nidranisan: Maybe claire should prep to throw a fireball in when we kick the door. heh.
(GM) Chad S. (GM): So it sounds like Vegeta and Fleir will get Protection from Evil, Hawk will haste? Anything else?

Fi casts iron skin on Fleir.

Fi casts Gravity Bow.

Hawk Hubertins casts Abundant Ammunition on Fi's quiver!
Hawk Hubertins: School: N/A; Level 1
Casting Time: 1 standard
Components: V, S, M/DF (a single piece of ammunition)
Range: One container, touched
Targets/Area: N/A
Duration: 1 min/level
Hawk Hubertins: Saving Throw: DC 15, ; Spell Resistance: No
Hernz: too bad defelction bonuses dont stack

Fi casts magic fang on Fleir.

Fi casts Iron Skin.
Chris: So many prep spells that last minutes...
Hernz: when you know what's coming up... ;)
Does Hawk have one of those spells remaining that allow him to help out a missed attack?
Nidranisan:
Nidranisan : Revelation (lvl 7)
"Class Ability"
Class: Oracle
Wings of Terror
Cat: i got 5 whole minutes of that left...
(GM) Chad S. (GM): Well unless you have anything else to do...
Nidranisan: anyone want a mage armor?
Cat: actually yeah, the round before we kick down the door i will cast sanctuary...that's rounds.
Nidranisan holds out a potion.
George: Yes, Hawk still has a TI and a GI
Actually he has a pair of TI's left, and they're +2 retroactively now.
Hernz: ok, veg might need those... he'll key hawk... and no need for mage armor... still got one from when we got off the ship
Cat: and you don't do potions :P
Hernz: :D
Nidranisan:
Nidranisan : Sanctuary
Spell Level: , 1
Range:  Touch (touch)
Effects/Target: creature touched
Duration: 1 round/lvl
Saving Throws: will negates	DC: 11
Rolls
Caster Level Check	=22
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use non-attack spells or otherwise act.
Cat: wrong DC, it's 15
After much preparation, you kick the door down! You see some well dressed vampires on their knees, bowing down and mumbling, "we're not worthy!" You also see the vampire you briefly met, on one knee, her head down. One vampire stands in front of the stained glass window.
Head Vampire Guy: Yes! I am number one!
Hernz: quick, it's the vamp on the left!
Chris: You have to kill the one on the right to lower that one's shield though.
Head Vampire Guy: But I know you are here! You brought your friends, and they will join the party too!
But hey, it's great to see you here...
Vegeta: [Claire] do the honors
Head Vampire Guy spins in place and points to the party
Head Vampire Guy: Sal'nessee- Hey, where's Sal'nessee?
Cat: so...haste and bardsong are up?
Head Vampire Guy: Pfft, always sending the pawns in, first.
Head Vampire Guy pulls out his axe. Or is that a lute? Both?
Chris: You're a pawn!
Cat: ceiling height? lighting?
(GM) Chad S. (GM): The room is well lit, thanks to the large window facing the sea.
It's about 30 feet tall.
Baat Daculon: Welp, you guys are invited to Baat Daculon's rockin' party! Alinfras, take 'em out!
  

Battle 4: vs Baat Daculon

 
Vegeta: (To GM) rolling 1d20+2
(
6
)+2
= 8
(GM) Chad S. (GM): (To GM) rolling 6.02
6.02
= 6.02
Fi:
Fi : Initiative
Check	17.04
(From Vegeta): clearly didn't mean to send that as a whisper... stupid old buttons
(GM) Chad S. (GM): Roll for Initiative.
Nidranisan:
Nidranisan : Initiative
Check	12.02
Fi:
Fleir : Initiative
Check	13.02
Vegeta:
Vegeta : Initiative
Check	4.02
Sigurd Kolphan: Die Monster! You don't belong in this world!
Hernz: ignore that second init... I already rolled
(GM) Chad S. (GM): Baat's Init 24.03
Hawk Hubertins:
Hawk Hubertins : Initiative
Check	21.02
(GM) Chad S. (GM): ...of course.
Meghan:
Claire : Initiative
Check	-3
... that's not right
Chris: Do you still have some conditions set?
Meghan: why am I still at -5?
I don't
(GM) Chad S. (GM): Vampire's Init 20
You're probably still paralyzed or helpless
Meghan: i'm not though
I turned it off
it didn't take the -5 away from the init roll, though it did correct it in the stat
so I think my init should be 3?
(GM) Chad S. (GM): Alinfras's Init 15
Sounds legit
Everyone has rolled init, so....
Round 1
Meghan: fuck it i'm gonna fly this time.
wait how high is the ceiling?
(GM) Chad S. (GM): 30 feet high
Baat Daculon: And a one-two-three-four!
Meghan: meh, we'll see what's going on when my turn comes up
Baat Daculon Begins jamming on his lute, bolstering his allies as he brags about how awesome he is.
Alinfras visibly shudders.
Baat Daculon Baat Daculon casts a spell and his position seems to shift back and forth in place!
(GM) Chad S. (GM): You can make a Spellcraft check to identify, DC 18
Hawk is up, then the vampires charge.
Hernz: it's a battle of the bards!
wait... aren't undead immune to morale effects? hm.... what's this all about?,,,,
George: So is the Haste up, or should Hawk sing and start haste?
Nidranisan:
Nidranisan : Spellcraft
Check	20
Cat: i though you were doing that in the one round before kicking the door.
George: It's only up for 7 rounds, so the theory was to cast haste as we were kicking down the door to not waste the first round.
Hernz: I say cast it now?.. 7 rounds is a little short to waste
George: But it doesn't look like we exactly charged in to combat.
Cat: well, now's it then :)
George: Ok then!

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 24
Note: Effect lasts for 2 rounds after song has ended.
Hawk Hubertins : Haste
Spell Level: Bard, 3
School: transmutation
Cast Time: 1 standard action
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Saving Throws: Fortitude negates (harmless)	DC: 17
Rolls
Caster Level Check	=19
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
George: And Hawk is now out of 3rd list spells.
Hawk plays his own song and hastes the party.
The vampires stand up and begin their march. Some of the others head toward the wall.
(GM) Chad S. (GM): Fi is up.
(From Nidranisan): so...is it blur? :)
(To Nidranisan): It's Displacement
(From Nidranisan): sweeeeet.

Fi attacks Vampire D
Fi:
Fi : Long Bow (Rapid)
1st Attack	16 vs AC
Damage	12
2nd Attack	32 vs AC
Damage	11
Crit Confirm	23 vs AC
Crit Damage	+23
3rd Attack	20 vs AC
Damage	7
Type:	piercing
Chris: silver
-1 damage
Hernz: I forget... are undead immune to crits?
Chris: no.
Fi quickly destroys one of the vampires, then checks another one.
(GM) Chad S. (GM): Undead are not immune to crits.
Chris: The critical / precision damage stuff was all revamped in Pathfinder. (hehe... revamped)
Hernz: lol
Cat: yeaaaah, i just high-fived chris.
(GM) Chad S. (GM): A giant rock falls on Fi, punishing Chris for accidental puns
Cat: hah. PUNishing.
(GM) Chad S. (GM): ...mark off a clone
Alinfras stands up and slowly turns toward the party.
Alinfras: ...I'm sorry.
Hernz: btw, I don't see sigurd in the turn llist
(GM) Chad S. (GM): GM visibility is not player visibility
Hernz: Is that a "I'm sorry" a) your dog died, or b) I'm gonna kill you?
(GM) Chad S. (GM): Let's go with b.
A mass of sticky webs spring up, ensnaring the party.
(GM) Chad S. (GM): Reflex Save DC 19 to escape the webbing.
Hernz: does prot evil help this?
(GM) Chad S. (GM): Yes
Cat: haste helps too :)
Nidranisan:
Nidranisan : Reflex
Save:	10
Cat: lol nooooooo
Vegeta:
Vegeta : Reflex
Save:	15
Hernz: not when we roll 5s lol
Cat: so the party except hawk? :)
(GM) Chad S. (GM): Yeah, Hawk is OK.
Cat: haha go go team 5
(GM) Chad S. (GM): Sigurd's Reflex check 12
Vegeta: .ooc 5, 6, close enough, welcome to the club
(GM) Chad S. (GM): Welp, it's the web spell.
Hernz: DC 19... strong bonus/spec
(GM) Chad S. (GM): You can make an escape artist or a CMB check vs 19 to escape.
It's difficult terrain after that.
...you could also burn the web down.
Hernz: don't listen to the GM Claire, it's a trap!!
(GM) Chad S. (GM): Mwahahaha!
Hernz: oh, our turn, right?
(GM) Chad S. (GM): yes
Vegeta: escape artist 31
(GM) Chad S. (GM): Everyone except Fi and Hawk
Vegeta wriggles free!
Vegeta: enough of these games!
Hernz: that's an action, yes?
(GM) Chad S. (GM): That's a standard
Vegeta: spread out
Cat: hmmmm i can also cast from here, yes?
or do i have penalties or whatever for that?
(GM) Chad S. (GM): So you are grappled. To cast you need to concentrate.
Fi:
Fleir : Reflex
Save Notes: Evasion
Save:	17
Chris: plus whatever proc evil gives.
Fleir wriggles free, thanks to Sigurd's ward against evil.
Fi:
Fi : Reflex
Save:	23
Fi wriggles free, because she's awesome.
Cat:
Nidranisan : CMB
Check:	9

Cat looks amusingly similar to a bat caught in a spider web.
Cat: er
that would be...in character actually.

Fleir bites Vampire C.
Fleir:
Fleir: Powerful Bite & Trip
Attack:25 vs AC
Damage:17
Type:PBS
Fleir: CMB
Check:21
Hernz: does fleir do full damage with a bite?
Fleir quickly sweeps the vampire off its feet.
(GM) Chad S. (GM): No, it's not full damage.
Alright, Claire to complete round 2. She needs to deal with a DC 19 web spell.
I mean, to complete round 1, that starts round 2
Meghan: burning it would probably be bad, huh?
Hernz: make the save first
Meghan:
Claire : Reflex
Save:	9
(GM) Chad S. (GM): Fire would burn it quickly...
Meghan: lol
(GM) Chad S. (GM): So you can make a CMB or Escape Artist check to free yourself
Cat: also, you can only cast spells with no somatic component, material components you already have in your hands, and it requires a concentration check.
Meghan:
Claire : CMB
Check:	21
Cat: huzzah.
Meghan: does that work?
Cat: you're out of club 5.
FIRED.
Hernz: lol
Claire is free!
Meghan: do i need to move?
(GM) Chad S. (GM): Web is difficult terrain.
Cat: but you can move if you want, yeah.
(GM) Chad S. (GM): And the web is cover.
Hernz: to move or not to move..
Meghan: I mean. I can probably fireball from here.
Hernz: you already used your standard action for the round though
Meghan: yeah, but if I don't move then do I need to make another check next round?
(GM) Chad S. (GM): You will if you move next round.
Meghan: but can I just stay here and cast next round?
Hernz: i.e. does she get re-entangled if she stays?
Cat: can you see well enough to target?
it doesn't look like you get re-entangled until you try to move.
this web is gonna be here basically forever though.
Meghan: yeah, ok. I'll move.
what's the penalty for difficult terrain?
(GM) Chad S. (GM): Twice the normal movement cost.
Hernz: we're hasted, so +30 ft though, don't forget
Meghan: ok
Round 2
Cat: now if i had still spell......
As Claire escapes the web, Baat moves forward and points at Vegeta. He seems to be waiting for something...
(GM) Chad S. (GM): As Hawk is asleep I think that's it for now...
I should get ready for bed, as well...
Hernz: sehr gut... later

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 24
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins readies casting Timely Inspiration if one of his friends misses an attack.
Cat: maaaan just waiting for another shot at winning the lottery here...
realtime 8/24 9:27 pm
Hawk maintains his song of inspiration and runs behind Vegeta.
(GM) Chad S. (GM): Vampire C vs Vegeta: AC 6 for 5 damage
Vampire B vs Fleir: AC 21 for 4 damage
Uh...Swap B and C.
Not that it matters.
Vampire C will try to stand, provoking.
Two of the Vampires crawl along the walls while the other two flail uselessly.
(GM) Chad S. (GM): Your move, Fi.
Also, you'll need to move out of there, or you risk getting stuck again.
Hmm, no that's not it. I mean, you can move through difficult terrain because you made your save, but staying there risks getting stuck again.

Fi attacks Vampire E with a silver arrow.
Fi:
Fi : Long Bow (Point Blank)
Attack	31 vs AC
Damage	16
Type:	piercing
Weapon Notes: Within 30'
Chris: -1 damage
(GM) Chad S. (GM): Fleir can take an AoO against Vampire C as it stands up, as well.
I mean
Realtime 8/25 8:45 am
Baat Daculon: Burn em! Burn em all, baby!
Alinfras: As you command. I'll burn as many as I can...
Alinfras steps ahead and hurls a fireball towards the largest concentration of people she can find...even if she "accidentally" fries some of the vampires.
The Fireball deals 27 fire damage unless you make a DC 20 Reflex Save to halve the damage.
(GM) Chad S. (GM): Vampire A's Reflex Save 12
Vampire B's Reflex Save 21
One of the vampires is burned to a crisp, its remains landing in front of Hawk.
(GM) Chad S. (GM): Alinfras's SR check vs Sigurd: 34
Sigurd's Reflex Save 25
As the webbing surrounding Sigurd and Nidri burns away, they take an extra 6 fire damage.
(GM) Chad S. (GM): Now then, Vegeta, Hawk and Nidri need to make DC 20 Reflex Saves to halve 27 fire damage.
Vegeta has an extra +2 to this save because of his Protection from Evil spell.
Fleir gets to make an AoO on Vampire C. Nidri, Hawk, Vegeta need to save against the fireball. After that most of the party is up.
Fleir:
Fleir: Powerful Bite
Attack:22 vs AC
Damage:16
Type:PBS
Chris: AoO
(GM) Chad S. (GM): Rip in Pasta, Vampire C.
Chris: I suppose I could have Fleir try to drop Vamp B so Vegeta can run up.

Fleir attacks Vampire B
Fleir:
Fleir: Powerful Bite & Trip
Attack:29 vs AC
Damage:21
Type:PBS
Chris: +2 flanking.
Fleir:
Fleir: CMB
Check:35
Meghan: ... fireball, eh?
Chris: For those who need a refresher, it would probably be best if try to avoid destroying Alinfras.
That leaves one one non-named Vampire remaining.
Cat: so, being webbed, can i make the reflex save? are there penalties?
Nidranisan : Reflex
Save:	7
DOESN'T MATTER LOL
but hey, at least i have resist fire 5
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	18
George: That didn't count the haste, but even with it, that's only a 19... Drat.
(GM) Chad S. (GM): Webbing does not affect your Reflex Saves. Not that it matters, here.
But hey, at least you're free of the webbing, Nidri.
Cat: yeaaaaaaah

Cat casts Cure Serious on Sigurd!
Cat: heal 19 HPs.
and by "cat" i mean.....
also, 15' up
attempting to remove myself from fireball formation lol.
Nidri quickly distances herself from the fray, but not before mending most of Sigurd's burn wounds.
(GM) Chad S. (GM): Alright, waiting on Vegeta's Reflex Save. In the meantime, Claire and Sigurd are up.
Meghan: To confirm: Baat is also a badguy, right?
(GM) Chad S. (GM): Yes, bad guy (with Displacement!)
Meghan: displacement doesn't really work against fireballs
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Cast Time: 1 standard action
Components: VSM
Range:  (680 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 18
Rolls
Caster Level Check	=20
Overcome SR: +2	
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Claire is attacking with Fireball
Fireball uses remaining: 2
Damage: 31 to each creature in area of effect
Meghan: put it somewhere between baat and alinfras
fuck your displacement
(GM) Chad S. (GM): Toasty!
So, burning both vampires?
Meghan: that rolled well
(GM) Chad S. (GM): Alinfras's Reflex Save 20
Baat's Reflex Save 30
Meghan: ugh, fiiine
hilariously, I also have a necklace of fireballs
but mine are better
does that appear to harm them?
(GM) Chad S. (GM): Oh yeah, both are burnt.
Meghan: I don't see any other vampires within range
(GM) Chad S. (GM): Despite their quick reflexes.
Meghan: unless they're both vampires, in which case yes
(GM) Chad S. (GM): Only vampire E remains.
Meghan: excellent. no evasion.
yeah, my fireball doesn't hit him
he'll probably come for me and I'll burning hands him in the face
slap.
oh excellent.
With his wounds healed and his path clear, Sigurd pulls out his longsword and heads straight to Baat. The musician is surprised.
Claire: I softened him up for you.
somehow. despite my shitty initiative.
Baat Daculon: Uhh, bruh. Only pretty types get this close to me. Not that you're not a looker, but you're not my type.
...that short guy isn't my type either, now that I think about it...
Sigurd Kolphan: Quiet, fiend! You talk to much! I will use the powers of the gods to smite! You! DOWN!
Sigurd Kolphan raises his arm. His bracers glow white as he swings his longsword.
Meghan: I feel like Sigurd could probably just pull a Skrimir and say "ssssslap"
Cat: heh.
ssssssmite
Meghan: yeah
Sigurd Kolphan: Sigurd smites at Baat, hitting AC 25 for 23 damage
(Miss chance, low is bad! 65)
Cat: woowoo
i was waiting to mouse over and be like oh, it was a d1000.
Meghan: hah
Sigurd's blade slices through the vampire, leaving a glowing white wound across Baat!
Baat seems more concerned about his lute/axe hybrid remaining intact. Yeah, it's fine.
Baat Daculon: Duuuude! One of a kind!
(GM) Chad S. (GM): Alright, waiting on Vegeta.
(To Vegeta): You need to make a Reflex Save, DC 20 or take 27 fire damage.
Cat: someone go sunder the lute...
Meghan: can't you just, like, touch it?
touuuuch it
(To Vegeta): If you move within 45 feet of Baat, make a DC 17 will save or get held, via Hold Person.
(To Vegeta): You get a +2 bonus thanks to Sigurd's Protection from Evil Spell.
Cat: what, me?
that's only while i have it equipped.
or, only works on traps.
Meghan: damn
Cat: hernaaaaaaaan
(GM) Chad S. (GM): lol
Chris: And here I thought you guys would be waiting on me.
Vegeta:
Vegeta : Reflex
Save:	11
Vegeta : Will
Save:	23
ugh, where that fireball come from??

Vegeta attacks Baat Daculon with a Flurry!
Vegeta: Att: 14 Dam (B): 8
Crit Conf: 28 Crit Dam: +9
1) Treat as Magic/Silver/Cold Iron

Vegeta uses his ki to boost his defenses
Hernz: sorry for delay guys!!
realtime 8/26, 8:48 am
Vegeta is caught off guard by the fireball's intense flames. Baat seems ready for his approach and casts a spell. Vegeta's resolve holds and he advances anyway.
As Baat casts, he leaves himself wide open to an attack of opportunity. Sigurd takes full advantage of it.
(GM) Chad S. (GM): Sigurd's AoO: AC 23 for 17 damage
Miss Chance due to concealment (low is bad) 35
Sigurd swings at the wrong image of Baat as he casts.
(GM) Chad S. (GM): (I did forget to add 6 damage from the smite evil during the previous round though.)
Round 3
Baat Daculon: Too close, man. Off the stage!
Baat casts a spell, punctuated with an extremely loud power chord. A burst of thunder and force emanates from him, blasting Sigurd and Vegeta!
Baat Daculon: Sigurd and Vegeta take 12 sonic damage.
Sigurd and Vegeta are bull rushed with a CMB of 22
Baat's SR check vs SIgurd vs SR 17: 26
Sigurd is knocked back a bit, but Vegeta holds firm, despite his injuries.
Baat Daculon: Alinfras, get these two off of me!
A false brick slides out of the wall as Sal'nessee and Sheela crawl out. Sal'nessee floats down to the ground level, carrying Sheela down.
Sheela Kolphan: Hey guys! Did we miss anything?
Sal'nessee: Oh gods, it IS you.
Baat Daculon: Sal'nessee! There you are! You ready to join the party or what?
(GM) Chad S. (GM): Sheela's Init 5.02
Sal'nessee's Init 17.04
And with all that, Hawk is up next.
Vegeta: ugh... I'm not done... yet....
Chris: Depending on what Vamp E does, Fi may have to run over and heal Vegeta before Alinfras goes.
Hernz: I got 2 HP, I can deal ;) lol
Cat: yeah, it'll be a while before i can get there...
maybe i need to get mass cure light lol.
George: Can't quite make it to heal Vegeta, so I think hawk's sticking to his plan of sing and hold casting TI.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 23
Note: Effect lasts for 2 rounds after song has ended.
Hawk maintains his song and edges closer to the fray.
George: From where Hawk is now, he can get to the square to the right of Vegeta without provoking from any bad guys.
Meghan: ...you guys had to make it so if I fireball them, I fireball you too, huh?
Cat: we're sort of trying not to totally destroy alinfras.
Meghan: awww... fine
The remaining unimportant Vampire crawls above Claire and swipes at her.
Cat: but also, yeah, hard to keep them in an unadulterated fireball formation.
(GM) Chad S. (GM): Vampire vs Claire: AC 6 for 2 damage
lol
Cat: yay it's not just me!
(GM) Chad S. (GM): Note that Vampire E is threatening Claire, but she can run under it.
Sal'nessee: Damn. Uh...what should I be doing here? Besides clawing Batboy's eyes out?
Fi: Heal if you can, otherwise take out Batboy.
Sal'nessee: I do have my wand. Vegeta's a bit too far, though.
Fi: I'll get him.
Chris: yay haste.
Meghan: ... I can run under it and burn up, huh?
Cat: yeah i was waiting for an up-the-wall burning hands :)
Meghan: "bitch, you didn't just."
Fi: You ok dealing with the Vampire, Claire? I gotta go save Vegeta.
Meghan: it'd probably take down the last of the web, too
Claire: Yeah, I got this
Nidranisan: Thanks Fi, means I can get Hawk.
Unless Veg needs more.

Fi casts Cure Light Wounds on Vegeta.
Fi: Healing: 7
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Chris: a 2.
Cat: sorry. i'm contagious. :(

Hawk Hubertins points at vegeta.

Hawk Hubertins looks at Nidri and points at Vegeta.
Sal'nessee: Sal'nessee draws her longsword and charges Baat Daculon, hitting AC 27 for 8 damage
Miss Chance (low is bad) 53
Nidranisan: So you know this guy? Any glaring weaknesses we should know about?
Sal'nessee: Baat's a huge crybaby. Bet he'll run home to his momma after this.
Baat Daculon: Hey! I don't cry...that much...
Nidranisan: wow, i'm convinced.
Baat Daculon: I make all sorts of people cry my name, though! Yeow!
Sal'nessee: Ugh. Worst ex ever.
Nidranisan: oh geez.
Alinfras: I can't get them both off of you. The best I can do is...
Alinfras slams Sigurd, hitting AC 11 for 8 damage
Oops, I missed.
Baat Daculon: Not funny!
Alinfras: Maybe you should be more clear, master.
(GM) Chad S. (GM): Alright, lots of party members are up.
Then the Kolphans.
Cat: alright, i gotta drop to 5' up to tag vegeta.
Nidranisan casts Cure Serious on Vegeta!
Nidranisan: heal 16 HPs.
Cat: awwwwwww yeah.
(GM) Chad S. (GM): Nice Cure Moderate roll... oh
Cat: lol thanks chad.
it's not quite as bad as those two cure mods where i rolled 1 and 2 on my 2d8.
TWICE.

Fleir attacks the Baat!
Fleir:
Fleir: Powerful Bite & Trip
Attack:28 vs AC
Damage:18
Type:PBS
rolling d100
(
61
)
= 61
Fleir: CMB
Check:17
(GM) Chad S. (GM): Miss Chance (low is bad) 93
Fleir chomps into Baat, but his incredible agility keeps him standing.
(GM) Chad S. (GM): I assume those teeth are not silver nor magical.
Chris: They are magic, but not silver.
(GM) Chad S. (GM): Understood. About 10 damage was resisted via DR.
Claire and Vegeta are up.
Claire:
Claire : Burning Hands
Spell Level: Sorceror (Celestial), 1
School: Evocation
Cast Time: 1 standard action
Components: VS
Range:  (15 ft)
Effects/Target: cone-shaped burst
Duration: instantaneous
Spell Resistance: Yes
Saving Throws: Reflex half	DC: 16
Rolls
Caster Level Check	=13
Overcome SR: +2	
A cone of searing flame shoots from your fingertips.

Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4).

Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
Damage: 9 to each creature in area of effect
Burning Hands uses remaining: 3
ugh, really?
(GM) Chad S. (GM): What is with these rolls?
As Claire runs underneath the remaining vampire, it swipes at her.
(GM) Chad S. (GM): Vampire vs Claire: AC 17 for 3 damage
I think that misses due to mage armor?
Vampire's Reflex Save 13
Cat: well, at least it didn't save.
(GM) Chad S. (GM): 2 from dex, 4 from mage armor, 1 from Haste...I think she's at AC 17 exactly.
D'oh
As the vampire hits Claire, she feels some of her life force drained away.
(GM) Chad S. (GM): Claire gains one Negative Energy level.
Claire: god damn it.
like i'm not just going to burn you to a crisp next round.
you shoulda just run
(GM) Chad S. (GM): Vegeta is up.
Sheela Kolphan: Hey Claire! Can I kill steal?
Please?
Claire: sure. have at it
Sheela Kolphan: Sugar on top, et cetera?
Yaaay!
Sigurd Kolphan: Justice isn't a game, Sheela. It's duty!
Nidranisan: What, she was just showing some common courtesy.
Cat: hernaaaaaaaan, again! :)
Hernz: reading...

Vegeta Pummels Baat Daculon
Vegeta: Att: 31 || 29 || 35 || 18
Damage (P): 11 || 12 || 17 || 12
Crit Confirm: 38 || 35 || 37 || 27
Crit Dmg (P): +11 || +14 || +14 || +15
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 19 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
Hernz: percentiles 85 9 76 56 high is GOOD!!!!
Cat: woo woo
at least someone can roll dice today.
(GM) Chad S. (GM): Yaaay
Hernz: the 18 misses right?
unless hawk can help?? then it dies!!
(GM) Chad S. (GM): Yeah, the 18 misses. I have his AC calculated wrong...
Hernz: maybe doesn't die... anyway
Cat: so it misses by more than 2? :)
(GM) Chad S. (GM): Hawk, does TI provide a +4 bonus?
Missed by 4.
Vegeta, you included flanking?
George: TI is +2
(GM) Chad S. (GM): Then TI will not help.
Hernz: k
Vegeta: thanks for the healing... now to take this pawn down!
Sigurd Kolphan: Yes, indeed.
Fi: If he's a pawn that means that someone else is... oh never mind.
Sigurd Kolphan: Sigurd's Acrobatics check vs Alinfras's CMD: 11
Alinfras: AoO vs Sigurd: AC 25 for 7 damage
Alinfras barely manages to clip Sigurd as he rolls away, draining the life out of him.
Sigurd's sword bursts into holy flame as he swings at the apparent ringleader.
Sigurd Kolphan uses an Arcane Pool point, 1/7 remain
Hernz: I forget... I know someoen said not to kill Alinfras... did we say why?
Sigurd Kolphan: Sigurd vs Baat: AC 36 for 21 slashing and 1 fire damage
Cat: she's pretty clearly throwing the fight and helped us after the scuffle in town.
Hernz: wow, way to roll chad
Cat: she's the one who left the note basically telling us what was going on here.
lol 1 fire.
nice.
Hernz: thanks
Sigurd Kolphan: Sigurd vs Baat: Crit Confirm 21 for 16 slashing damage
(GM) Chad S. (GM): Doesn't confirm.
Okay, most important roll:
MISS CHANCE (low is bad) 25
Aaaaaaaand a miss
Hernz: lol
Chris: Critical hit miss!
Cat: go go displacement.
Sigurd and Baat pause briefly as his flaming holy longsword leaves a slightly singed mark on the floor.
Baat Daculon: Bro. We spent a week polishing this floor. Cleaning the blood out.
Sigurd Kolphan: Smite. Evil. Immediately.
Chris: lol
We need the Zero Stance!
Sheela uses her old standby: Magic Missile! It deals 12 damage and obliterates the vampire harassing Claire.
Hernz: does MM ignore miss chance?
(GM) Chad S. (GM): Yes
Sheela Kolphan: Kill Steal! Well, they're dead already. So it doesn't count as murder.
Round 4
Vegeta: bring it chocula!
Baat Daculon: COUNT Chocula.
Wait, no
I mean, COUNT Daculon.
Fi: 1
Nidranisan: Yes, Fi.
Baat Daculon Baat Daculon tries to make a DC 23 concentration check: 29
Cat: chad has all the good dice.
he just shared a few with the npc for show.
Baat casts Discordant Blast! Those within 10 feet of him take 7 damage and are bullrushed with a CMB check of 17
(GM) Chad S. (GM): Nope, there are the bad dice
Cat: i didn't say you had no bad ones. i said you had all the good ones. ;)
Baat's next power chord doesn't seem very powerful.
Sal'nessee: Performance Anxiety.
Nidranisan smirks.
(GM) Chad S. (GM): Baat tries to use acrobatics to get away! 9
lol
Baat provokes AoOs like crazy as he tries to look cool and strut away
Cat: alright, pig-pile :)
(GM) Chad S. (GM): PCs first, of course

Vegeta attacks Baat Daculon with a AoO H!
Vegeta: Att: 23 Dam (P): 15
Crit Conf: 38 Crit Dam: +14
1) Target sicken on crit for 1 round. No Save. 2) Treat as Magic/Silver/Cold Iron.
Fleir:
Fleir: Powerful Bite & Trip
Attack:20 vs AC
Damage:15
Type:PBS
Fleir: CMB
Check:33
Chris: +2 flanking.
Vegeta: 71 high
Fleir: 76
Baat proves to be surprisingly mobile, evading both attacks.
(GM) Chad S. (GM): (Baat has Mobility)
Cat: by more than 2?
(GM) Chad S. (GM): Yes, Vegeta is 3 AC too low
Cat: just checking :)
so many things would've gone differently if i'd gotten that prayer off ;)
(GM) Chad S. (GM): Sigurd's AoO: 25 for 20 and 1 fire damage
Sal'nessee's AoO: AC 25 for 7 damage
Cat: ...but sigurd is only off by 1, yes? :)
If Baat's good at one thing, it's running away.
(GM) Chad S. (GM): Oh, Sigurd is off by 1.
Cat: so that would trigger Hawk.
(GM) Chad S. (GM): If Hawk doesn't mind...

Hawk Hubertins casts Timely Inspiration on Sigurd!
Hawk Hubertins: School: ; Level 1
Casting Time: 1 immediate
Components: V
Range: Close
Targets/Area: One creature
Duration: Instantaneous
Hawk Hubertins: Saving Throw: DC 15, Will negates; Spell Resistance: Yes
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds.
Sigurd will never admit it, but something about Hawk's song convinced him to take half a step forward.
(GM) Chad S. (GM): gulp MISS CHANCE (low is bad) 77
Nidranisan: Woo woo

Hawk Hubertins sings the dirge of Bat Duckulon.
Baat Daculon: Nuh-uh! I'm cool and...awesome. You take that back!

Hawk Hubertins sings: When danger reared it's ugly head, Bat turned his tail and bravely fled...
Baat Daculon: Maaan! Mom said this would be easy! Alinfras, slow them down!
Cat: metaphors...mixing....

Fi pulls out another set of silver arrows.
Fi:
Fi : Long Bow (Rapid, Point Blank)
1st Attack	14 vs AC
Damage	8
2nd Attack	25 vs AC
Damage	11
3rd Attack	31 vs AC
Damage	10
Type:	piercing
4419
(GM) Chad S. (GM): ...
Chris: WTF?!
Cat: ...
Hernz: WOW
(GM) Chad S. (GM): Rank E fanfare
Cat: I THINK HE SAID HE ROLLED A 4
George: Uhhh...
(GM) Chad S. (GM): https://www.youtube.com/watch?v=HAChq41MUHU
Cat: ok. i concede. Chris wins.
Fi: Hmm... Is it just me or is this guy hard to see?

George dies from that youtube link.
Cat: chad. you're gonna make me pee on the couch.
Chris: I always loved that version of the song :-P
Hernz: lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 22
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is casting Cure Moderate Wounds on Sigurd
Hawk Hubertins: healing 18 hp!
Cat: niiice.
better than my cure serious. ;)
George: Casting gives Hawk a free round of Bardsong, so why not.
Cat: clearly i should give up on healing lol.
Two of Fi's arrows zip through the...image of Baat.
Sal'nessee scoots by Baat, who swings his lute in self-defense.
(GM) Chad S. (GM): Baat's AoO: AC 14 for 13 damage
Chris: Join the club.
We've got shirts.
Sal'nessee: Sal'nessee swings at Baat, hitting AC 20 for 10 damage
Damn.
Nidranisan: This entire trip is like one big comedy of errors.
Alinfras unleashes a spray of fire from her hands, burning Sigurd, Hawk and Vegeta for 8 damage.
Cat: the dice strike again
(GM) Chad S. (GM): Reflex Save DC 18 to halve the fire damage
Vegeta:
Vegeta : Reflex
Save:	25
Then she walks up into flanking with Sal'nessee, provoking from Vegeta (because I know he has Combat Reflexes)
Cat: can i go throw holy water at him? is that ...like a ranged touch kind of thing?
Hernz: veg will pass on that since we aren't supposed to beat on her...
(GM) Chad S. (GM): SR check vs Sigurd: 25
Hawk Hubertins:
Hawk Hubertins : Reflex
Save:	18
Chris: Feel free to do NL.
(GM) Chad S. (GM): Sigurd's Reflex Save 8
Nidranisan: Nice dodge, Sigurd.
Out of the flames, not into the flames.
Hernz: isnt she undead?
Cat: what does non-lethal even mean when you're already dead?
Hernz: they're immune
(GM) Chad S. (GM): Holy Water: You can try to hit him directly with a Ranged Touch attack, or you can make an AC 5 attack to hit his square and deal the splash damage.
George: That's it, Hawk is done walking up to people. He's going to go sit in the corner away from the rest of the party.
(GM) Chad S. (GM): Holy Water Splash damage is 1.
A direct hit is 2d4.
Cat: ...can i tell if the 1 will do it? heh.
i mean, i can't imagine his ranged touch is too terrible.
Hernz: just the miss chance
Cat: but presumably it has the 50% miss chance.
also, hasted -- can i throw two? :)
(GM) Chad S. (GM): You need to draw the flask, that's a move action
Unless you have quick draw.
Cat: hold that thought
i have a tail -- "Can be used to retrieve small, stowed objects carried on their persons as a swift action."
does a vial count as small? :)
(GM) Chad S. (GM): Yes, it's small.
Cat: and after last time, i specifically stowed 4 on me before this fight.
Hernz: nice
(GM) Chad S. (GM): Okay, bedtime for me. I thought we were gonna finish this by now but RNG gods, amirite?
Nidri, Fleir, Claire and Vegeta can finish this fight off.
...maybe.
Cat: i'm totally just going to bombard him with holy water.
Hernz: veg will go 3rd... let's see who lands this... it will be hilarious if nidri does lol
Nidranisan:
Nidranisan : Ranged Attack
Check:	19
Cat: high is good? 43
NOPE! :)
unless it lands in the square and he still gets the splash.
also, not that it was worth anything, that'll drop my sanctuary.
Chris: Were you throwing 2?
Nidranisan:
Nidranisan : Ranged Attack
Check:	24
Cat: one more chance: 86
woowoo.
Chris: WOO!
Cat: get ready for it: 5
Chris: Hah. But it should be enough.
Cat: that was the backup backup plan.
realtime 8/27, 7:57 am
(GM) Chad S. (GM): Miss direction 8
Nidri's first toss of Holy Water comes up short, splashing the ground in front of Vegeta and Fi.
Her tail quickly pulls out another vial and she beans Baat square between the eyes.
(GM) Chad S. (GM): Dammit he's at 1 hp
Cat: lol.
if only i'd gotten that first one IN the square. :)
Sal'nessee quickly wipes away some of the water as it splashes on her arm.
Fleir:
Fleir: Bite & Trip
Attack:29 vs AC
Damage:14
Type:PBS
Fleir: Bite & Trip
Attack:33 vs AC
Damage:11
Type:PBS
2297
Sal'nessee: Careful with that stuff. I've heard priests do nasty things with it.
Nidranisan: Sorry.
(GM) Chad S. (GM): Well, there's our 1 damage.
Chris: Oh good, staggered.
Fleir:
Fleir: CMB
Check:34
Cat: aaaand flat on his ass?
maybe vegeta can go kick him in the pants.
seriously, we are totally ridiculous. wtf i'm embarrassed.
Fleir uses this opportunity to drag Baat to the ground, where he turns into a fine mist.
(GM) Chad S. (GM): (Undead are destroyed at 0 HP)
Chris: Right, vampire.
Cat: aaaaaah ok.
Baat Daculon: My leg! Ow! Mommmyyyy! The big bad wolf bit me!
Nidranisan: So now what, we follow him somewhere and pour more priest juice in his coffin?
  

Eternal Rest

 
Fi shrugs.
Fi: If that's how you deal with these things.
Nidranisan eyes Alingras.
Nidranisan: er
Nidranisan eyes Alinfras.
Nidranisan: You still planning to "slow us down"?
Alinfras: It is my master's command. I have to stall for time and buy his escape... I will tell you his coffin is not in this building.
Nidranisan: You sure seem to have a lot of leeway in how you follow his commands.
Alinfras: But there are many vampires in the subbasement, recovering from his injuries.
He's also very liberal in his commands.
Nidranisan: I noticed.
He's...not very good at this, is he.
Alinfras: He's good with the lute, and generating groupies.
Not really the master planner.
Chris: I guess some of us need to try to follow the mist.
Cat: would be good.
i mean, i can fly after it for a couple more minutes.
Alinfras: He's going out the window. I've never seen his coffin, but it's not on this island.
Nidranisan: If you guys can keep an eye on her, then (next round) I can at least try to get a direction on where he's going.
Fi: Ok
Nidranisan: If I'm not back in 5, look for the splatter mark.
Fi: "Sploosh"
Can you swim yet?
Baat's cloud is a little faster than the other vampire mists you've seen, and it's certainly more solid. It crashes through the window, leaving a bat-shaped hole through the glass.
Fi: ...
Baat begins flying over the open sea.
Nidranisan: Can't say it's been high on the list of things to practice.
Sal'nessee: Even when he loses, he has to show off...
Cat: ok chad, i got 5 minutes of wings including the 4 rounds of fight...
should be able to time it so if nothing goes terribly wrong, i'm back over land and low enough when i run out :)
mostly rather that go far, i'd like to go high so I can see what direction he's going and whether there are a billion little islands out that way or not much.
but basically stop climbing when the wind gets too crazy.
so lemme know if i need to be doing double/quad moves or if the 90 of being hasted is enough :)
Alinfras keeps an eye on Nidri when she gives chase, but doesn't move. Instead she focuses her attention on everyone else, and mentions the need to stake the vampires in the subbasement before Baat orders them to do something terrible.
(GM) Chad S. (GM): Gimme a perception check, Nidri.
Cat: the single-move question was whether i can keep a guidance up :)
basically for perception and fly checks if needed.
(because, of course, my perception is crap lol)
(To Nidranisan): You fly through the window, and look at Baat's cloud as it flies away from the library. The already rainy weather managed to get worse when you were inside, and it's even more windy than usual. Still, you're able to reach a decent height to watch Baat fly away.
Nidranisan:
Nidranisan : Perception
Check	13
(GM) Chad S. (GM): Move 90 should be enough to keep up to use guidance. I'll need a Fly check, as well.
Cat: so actually if that's good, i'll drop a prayer before i fly off.
and then stack guidance for following rounds.
'cause those are free
Nidranisan:
Nidranisan : Prayer
Spell Level: Oracle, 3
School: N/A
Range:  See text (40' burst)
Spell Resistance: Yes
Rolls
Caster Level Check	=11
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Nidranisan : Fly
Check	20
(To Nidranisan): Despite the wild winds, you are able to keep up for a few minutes. Baat's cloud climbs high, but then descends rapidly into the sea. You're not sure where he went after diving underwater, or how the splash was shaped like the letters B and D.
(From Nidranisan): I'll try to take note of where he splashed in and scout if there's any other islands nearby or anything.
(From Nidranisan): until i run out of time and have to head back.
(To Nidranisan): You do see a few islands in the area. None of them are as large as the library's island, and you don't see any buildings on them. These may be too small to build upon.
(To Nidranisan): You know you won't have much longer until the haste effect wears off, and your wings are starting to decay. You decide to return to the library.
(From Nidranisan): ok. basically doing that brain thing where you just try to memorize what it looks like and i'll get out my paper once i'm back inside and out of the weather and draw a picture of it.
Alinfras: I can lead you all to the subbasement, where you will find the vampires you defeated. There is a hidden room down there that contains some of Baat's treasure hoard.
(GM) Chad S. (GM): That's it for now. I'll check again later today.
(From Nidranisan): just lemme know when i walk back in. comically dripping wet from the rain.
(From Nidranisan): also if i get the guidance off before that perception check it's actually 15 :)
Fi: It's staking time.
Cat: pretty sure we brought those.
After a few minutes, Nidri arrives back in the room, soaking wet. Her dark wings dissipate.
Hawk Hubertins: Ow.
(GM) Chad S. (GM): It's OK, Buffy taught us that anything can be a stake.
Hawk Hubertins: If not, we can find some chairs or something to make into stakes.
Fi: I've got arrows...
I'm pretty sure that works as wood.
Nidranisan: Well, that was fun.
Fi: Uhh... I didn't mean it.
Cat: in other news, did sigurd also see me using my tail to fetch random stuff out of my pockets? heh.

Vegeta is clearly exhausted from using his SSJ form
Vegeta: super sayan is great, but I need to train to be able to maintain that power outburst for longer..
let's stake these things then
Nidranisan: hang on. just in case we run into more trouble.
Nidranisan casts Cure Moderate on Nidr!
Nidranisan: heal 16 HPs.
Cat: chaaaad you lost my second i when you took away my wings.
Nidranisan casts Cure Moderate on Hawk!
Nidranisan: heal 11 HPs.
Cat: awwwww yeah.
Nidranisan casts Cure Light on Vegeta!
Nidranisan: heal 9 HPs.
Nidranisan casts Cure Light on Sigurd!
Nidranisan: heal 11 HPs.
Nidranisan casts Cure Moderate on Hawk!
Nidranisan: heal 13 HPs.
Nidranisan casts Cure Light on Nidr!
Nidranisan: heal 9 HPs.
OK. That should be better if we get jumped in a hallway again.
Fi: Did you get a direction for where Baat was heading?
Nidranisan: Yeah, he went underwater though.
There are a few tiny islands around the area he splashed down, small enough not to have any buildings or anything.
But maybe we can explore some of them, after we finish up here?
Fi: Ok. If you point out which way he was going, I'm sure I can research what the islands around here are like, and where he might have gone. We are in a library after all. After we are done staking.
Nidranisan: Absolutely.
(GM) Chad S. (GM): If you didn't see my email, I put up a survey asking for feedback in the library: https://docs.google.com/forms/d/e/1FAIpQLScnb5HUHWukLnD9WQjpwICEmsco1MC7m-1rj1YxJy6wAN9yrQ/viewform
Also, Sigurd has 2 negative levels, while Claire has 1.
Alinfras leads the party down multiple flights of stairs. They already notice fewer creatures in the library. Alinfras stays mostly focused on leading the party downstairs, although she occasionally glares at the party with a combination of concern and thirst.
The party enters a large room full of cheap wooden coffins. Most of them have an exhausted vampire who weakly hisses.
The party begins staking vampires left and right; their inhuman screams are followed by them turning to dust.
Alinfras: Baat kept some treasure in this room. He said he would use it to bribe officials on the island.
The head librarian is... in that room. Or what's left of her, anyway.
When you are done with this, I want you to... stake me as well. I don't know how long I can continue like this. I want to see the sun again...
Alinfras trails off, seemingly lost.
Sal'nessee: I'll keep an eye on her. You guys handle the rest.
Nidranisan: Well. This is unpleasant.
Shall we check on Sel Fey, then?

Hawk Hubertins nods sadly and heads up to Baat's room.
Nidranisan: Wish raise dead worked on vampires.
Alinfras: ...raise dead destroys them. And you don't even need diamond dust.
Nidranisan: That's not what I meant by "worked".
A terrible stench fills the room as you enter the room. Chained to a wall you see a heavenly woman, motionless. A stream of dried blood falls from her neck through her clothes.
Nidranisan: Oh geez.
The woman's eyes open immediately and she hisses at you for a moment, completely feral.
Cat: well that answered the question...
so do i need a heal check, or k. reliigion?
She finally relaxes, and speaks in a whisper.
(GM) Chad S. (GM): K Religion is best.
Sel Fey: Denerri? No, not Denerri.
Nidranisan:
Nidranisan : Knowledge-Religion
Check	13
Sel Fey: I'm so thirsty... what is that smell?
Nidranisan: He asked us to check on you.
Cat: i'm +5 if anyone is better and wants to lead. or has the skill and wants to help.
George: Hawk can lead. He has a +8, and automatically makes an 18.
Hawk Hubertins: +2 from Nidri gets to 21.
Sel Fey: Denerri. He is...the new head librarian. Do you... understand?
George: And I can't type tonight.
Hawk Hubertins: I understand. I'll tell him.
(To Hawk Hubertins): Sel Fey has been drained of her blood and should be dead by now. It's clear she is now a vampire.
Sel Fey: The will...is in my desk. On the top floor.
Nidranisan: Yes, we'll let him know.
Hawk Hubertins: I'm afraid there's not much we can do for you. I'm sorry. The most I can offer is to make this quick. We will see to it that your will is properly executed.
Sel Fey: Yes, I understand.
I never should have trusted that man... he enjoyed my fiddle. Said he would teach me more...
He wanted some of my research. Some of my books. I gave them to him without question.
He said he would give it to his parents.
George: And how the GM has given Hawk a reason to become a vampire hunter...

Hawk Hubertins goes to the desk and verifies that he can find and read the will.
Hawk heads back to the top floor and searches through one of the large desks. In it he finds Sel Fey's will.
The will itself contains a letter of approval, thanking Denerri for all of his hard work and his exemplary progress. She concludes by naming him as her successor to the library.
Nidranisan: Yeah...we need to track that guy down and stab him reaaaal good.

Hawk Hubertins carefully packs the will in his bag along with the letter.

Hawk Hubertins heads back to Sel Fey.
Sel Fey laughs, weakly
Sel Fey: Everything looks the same, but different.. I can't smell perfume anymore. But... I can smell your blood. Your wounds are fresh.
Nidranisan: Yeah, big fight upstairs.
Hawk Hubertins: Is there anything else...

Hawk Hubertins chokes on the word.
Sel Fey: I assume you drove the madman away? Thank you. I only ask for one more task.
Sel Fey closes her eyes and awaits the end.
Nidranisan: Denerri spoke very highly of you. You've been his savior.
I wish we could do more to help you.
Hawk Hubertins: We drove him away, and he will pay for what he has done. I'm sorry.

Hawk Hubertins stakes Sel Fey cleanly and quickly.

Hawk Hubertins slumps to the floor when the deed is done, tears streaking down his face.
Sel Fey seems to smile as her body crumbles to dust.
Sal'nessee has been talking to Alinfras, helping her cope with her hunger.
Nidranisan: Yup. That was unpleasant.

Hawk Hubertins doesn't move from the spot until someone comes to get him.
Nidranisan: Are we done here? I'm sure Vegeta has gathered up all the treasure.
Nidranisan goes and puts a hand on Hawk's shoulder.
Sal'nessee: All that's left to do is stake Alinfras...you're sure you want this?
Alinfras: You're braver than I am. Thank you.
I'm so sorry about all of this.

Hawk Hubertins stands up and walks over to Alinfras.
Nidranisan: I feel pretty wrong about this. For the record.
Hawk Hubertins: Nothing here is right.
Is there anything we can do for you? Now or.... after?

Hawk Hubertins looks Alinfras in the eyes.
Nidranisan: Y'all sure we can clear Denerri with basically no witnesses? I suppose a tour of the library shows some reasonable evidence.
Alinfras: Keep your heart up, Hawk. It won't be easy, but you need to be strong.
Alinfras tries to inhale, but realizes she has no breath.
Alinfras: I'm ready, Hawk.
Sal'nessee: Do you...want me to do this?

Hawk Hubertins pauses.
Sal'nessee: I've spilled more blood than you, I'm certain.

Hawk Hubertins looks at Sal'nessee.
Hawk Hubertins: I'm sure you have. I haven't killed except in self defense, and very few people have decided to try to take my life.
This is my pain to carry. I'll add it to my song. There's joy, there needs to be sorrow to balance it.
Sal'nessee: I... don't... understand...
Sal'nessee is very confused, but she steps aside.
Hawk Hubertins: Alinfras, I can promise to make this quick, but if you would prefer that Sal'nessee do it, I will step aside.
Alinfras: Either is fine...
Nidranisan: You know what? I'll just wait outside.
Nidranisan walks out before she says something obnoxious.

Hawk Hubertins nods and steps forward, and to his word makes it quick.
Sigurd is on one knee, deep in prayer. Sheela stays quiet, weeping softly.
Alinfras remains stoic, her eyes closed as she turns to ash.
(GM) Chad S. (GM): Oh, there's more loot on the Loot/Library Loot document.
Mood Whiplash, yeah

Hawk Hubertins bows his head and clutches the stake in his hand.
Nidranisan:
Nidranisan : Detect Magic
Spell Level: Oracle, 0
Range:  See text
Rolls
Caster Level Check	=17
Nidranisan : Spellcraft
Check	16
Nidranisan : Spellcraft
Check	30
Nidranisan : Spellcraft
Check	14
Nidranisan : Spellcraft
Check	28
Nidranisan : Spellcraft
Check	25
Nidranisan:
Nidranisan : Spellcraft
Check	20
Nidranisan : Spellcraft
Check	18
Nidranisan hangs out looking at the stuff while everyone else is collecting themselves.
Sal'nessee: Hawk, you...helped her out. A lot.
Hawk Hubertins: Not enough. I...

Hawk Hubertins sighs and looks defeated.
Hawk Hubertins: I will write a song. They won't be forgotten. And when I find Baat, I will sing it. And it will be the last song he ever hears.
(GM) Chad S. (GM): The Cloak, one of the rings and the amulet are unknown.
George: Once again bouncing between scenes and breaking the mood. :)
Cat: yeah i'll be doing a second round tomorrow.
Sal'nessee: Right. Never liked that guy.
Nidranisan mutters something unintelligible.
Sal'nessee: He...ruined a lot of lives, huh?

Hawk Hubertins nods.
Nidranisan wanders back out and sits out front in the rain waiting for everyone to be done.
Sal'nessee: Let's...get out of here.
Hawk Hubertins: yeah.

Hawk Hubertins takes Sal'nessee's hand and grips it tightly as he walks out.
Sal'nessee gives Hawk a hug once they are out of the subbasement.

Hawk Hubertins breaks down crying and clings to Sal'nessee.
Meanwhile, at the docks, the Ferryman awaits the party.
Cat: i'm assuming everyone eventually shuffles Hawk and Sal out of the library.
Sal'nessee: Grieve. It...damn, I'm at a loss for words.
Hawk Hubertins: let's go make sure there are no more innocent victims tonight. Denerri still needs our help.
Sal'nessee: Right. Denerri.
C'mon.

Hawk Hubertins nods, takes Sal'nessee's hand again, and walks out to the ferry.
Sigurd Kolphan: I must strengthen myself, so this tragedy can never occur again.
Nidranisan looks at Sigurd and Claire.
Nidranisan: Right, you guys still need some help. Now, or when we get back?
Sigurd Kolphan: I will take assistance now. I may as well stay at full power.
Nidranisan shuffles through scrolls for a sec.
Nidranisan pulls out two of the scrolls of restoration.
Nidranisan: Alright, you can go first then.
Nidranisan reads the scroll for Sigurd, and then also one for Claire.
Cat: no one picked up anything else (diseases, poison) from anything?
(GM) Chad S. (GM): Just negative levels.
Cat: k.
(GM) Chad S. (GM): You need to make a caster check, DC 9 to use the scroll
Nidranisan: ah fun
Nidranisan : CL Check
Class	Oracle 7
Check	26
Spell Pen Bonus	0
Nidranisan : CL Check
Class	Oracle 7
Check	13
Spell Pen Bonus	0
Two of the scrolls crumble into dust as she reads them. Sigurd and Claire feel stronger already.
(GM) Chad S. (GM): Alright, that's it for me. Last chance to do stuff at the library.
George: I think Hawk is all Libraried out.
Cat: also, get ready for a big fight over the cha headband lol.
Hernz: priced all the loot... we have 5 items left to ID (unless the rapier in the docs and the magical full plate in the front door are... "magic")
Cat: i am assuming the other suit of full plate is also +1, those are the ones i failed checks on and will have to try again "tomorrow"
Hernz: yup yup
Vegeta: [Hawk] toughen up and let's get some vengeance! heh
Cat: there will be some fun money math eventually lol.
8/28, 1:37 pm
realtime 8/28, 1:37 pm
Ferryman: Are you all set? I'll take you back to the mainland.
Fi: I want to try to figure out where the Baat may have gone. I'm ok with leaving now as long as we can come back to research the islands in the direction Nidri saw him go.
Otherwise we should do it now so we can get a move on for chasing him asap.
Ferryman: The Baat? What kind of stupid name is that?
Nidranisan: The stupid kind of stupid name.
Nidranisan gives a basic description of the direction and distance he went.
Nidranisan: If you happen to know of anything out that way, or anyone who might, we'd love to hear about it.
I don't think we want to chase that down right now though.
Ferryman: Hmm...I haven't heard of much out there. There are rumors of merfolk living there, but...hmm.
Nidranisan: Oh for crying out loud.
Cat: Chad. Scuba vampires. YOU DIDN'T.
(GM) Chad S. (GM): Great, now I'm thinking of the Skeleton Warriors theme song.
George: And now I'm thinking of "The Lost Skeleton Returns Again!"
(GM) Chad S. (GM): You can make a... K Geography check to inspect the island and its nearby features.
Cat: whelp, that'll be chris and george then.
Fi:
Fi : Knowledge-Geography
Check	30
Cat: mumble mumble at least SOMEONE around here can roll dice mumble.
Meghan: so am I taking the charisma headband then?
woah. wearing it ups my spell/day?
yeah, it gives me an extra 2nd and 3rd list spell per day
nice
George: Hawk helps Fi.
Hawk Hubertins:
Hawk Hubertins : Knowledge-Geography
Check	27
Nidranisan: Geez, at least you guys know your way around here.
Hernz: did we get any healing? I saw some heals cast, not sure if chad took care of updating the PCs... anyway, veg is pretty much out of ki, I think hawk said he had few spells left... not sure about the rest, but chasing right away might not be the best idea
Cat: i did heal ppl up some, not sure what chad applied.
he definitely applied the one i cast on myself, so i'm assuming he put them all.
i'm rolling crap on like every cure so....
but yeah, i think we need to chase down the island/merfolk business tomorrow.
nidri has like 3 or 4 spells left.
basically emergency use for the trip home.
(GM) Chad S. (GM): Any and all healing has been applied.
Fi and Hawk think about the island, its features and the nearby chunks of land.
Besides the mainland and this island, most of the chunks of land are simply too small for a building. A castaway could potentially live there, using fruits, fish and purified water.
A few miles out and a few hundred feet underwater, Fi recognizes that there could be an underwater civilization.
Cat: great. time to stock up on scrolls of waterbreathing too.
Nidranisan: Well folks, good job not getting dead in there.
Vegeta: good job keeping us alive heh
Chris: Yeah! I said we were going to be doing an underwater adventure months ago! :-P
Unless Chad is just teasing me.
Cat: lol
(GM) Chad S. (GM): ...maybe not tonight, lol.
Cat: oh hey, water breathing spell is actually communal.
so i get 14 hours to split among everyone and can cast 1 a day because of the fancy robes.
but yeah we definitely need to go home and rest a day heh.
Hernz: they figured you'd never just need water breathing for one person.. oh look, the party is made up of aquaman, superman, poseidon, and a human that's not a scientist
Ferryman: So you're going for a swim now?
Fi: Tomorrow.
And with these guys, I don't think I could call it swimming.
Ferryman: Hmpf. Then we return to the mainland.
Vegeta: lets
  

July 7, 1236 AD (midnight)

 
Ferryman: The ferryman sails back to the mainland without trouble. Most of the crew is silent.
(GM) Chad S. (GM): ...that was narration
(To Hawk Hubertins): Hawk, can we talk? Uh, tomorrow morning? There's a nice vista overlooking the sun there. Behind a big rock.
Ferryman: Here we are, safe and sound. And this prisoner is all yours, too.
...Hopefully the library can get cleaned up now, and business can continue.
Vegeta: yes
Sal'nessee: I'll get the prisoner to...prison. You guys go home, get some rest.
(From Hawk Hubertins): I'll meet you there.

Hawk Hubertins nods
George: So it's just after midnight?
Hernz: if so, I'd say nidri use up her heals :D
(GM) Chad S. (GM): Yeah, it's midnight.
You went to the library in the evening.
Cat: yeah when we're back safe at the kolphan manor i'll cast out the rest of my spells.
in other news, nidri also has Vermin Shape I...meaning she can turn into various crabs and jellyfish lol.
Hernz: Undah da Seeee! undah the seee!
Cat: also, sea urchins?
lol wat.
anyway first things first.
i'm making sure we don't get jumped in the street -- again -- on the way back hah
The trip back to the Kolphan Estate is uneventful. There isn't much more than the torches and a few patrols.
Hernz: so do we get more healings? veg is... very low
The Kolphan Estate still stands. The team enters, tired. Darius comes downstairs, wearing his pajamas.
Nidranisan casts Cure Serious on Vegeta!
Nidranisan: heal 23 HPs.
Cat: sure, when we're not in combat anymore, they work FINE.
Hernz: Boooo - YEAH
Nidranisan casts Cure Serious on Nidr!
Nidranisan: heal 15 HPs.
Cat: ish.
Hernz: lol
Nidranisan casts Cure Moderate on Sigurd!
Nidranisan: heal 12 HPs.
Cat: ffs.
Nidranisan: Alright, who wants the last bit?
Sigurd Kolphan: I can do this once...
Hernz: I'll heal it overnight I think... I have 4 left... I forget how much you heal
Cat: level?
i think it's your level in hps for a night of rest.
Nidranisan casts Cure Light on Fleir!
Nidranisan: heal 9 HPs.
(GM) Chad S. (GM): Hawk: 34/45
Claire: 36/40
Vegeta: 41/45
Nidri: 37/45
Sigurd: 40/45 HP
Nidranisan: Sigurd, if you can, Hawk would benefit from a little help.
The rest of us I think will be close enough to OK in the morning at this point.
Sigurd Kolphan: Yes...
Chris: I've got 2 more cure lights.

Meghan is healing Claire with Heavenly Fire Healing
Meghan: Healing Result: 5
Type: healing
Notes: Only heals good creatures. Ray. Use up to 10 per day. Heals 1d4 + level/2
Heavenly Fire Healing uses remaining: 0
someone needs to learn healall
Sigurd's magic heals Hawk for 25 HP.
Fi: I guess, I'll heal Nidri.

Fi casts Cure Light Wounds on Nidri.
Fi: Healing: 13
Saving Throw: DC 14, Will half; Spell Resistance: Yes
Cat: yeah, wish i could get channel through a feat or something heh.
blah blah everyone else rolls great blah blah ;)
Chris: You forgot my healing in combat was a 1.
Darius Kolphan: It sounds like you had quite a night.
Nidranisan still looks angry.
Nidranisan: Yeah, that's one way to put it. It was a pretty bad scene down there.
Hawk Hubertins: Thank you, Sigurd.
Yeah.
quite a night.
Nidranisan: Hawk, I can fill Darius in...maybe you should go get some rest.
Darius Kolphan: I have some good news, for the trial, at least.
Hawk Hubertins: I could use some good news.
Nidranisan: I think we all could.
Darius Kolphan: It sounds like the Councilman is panicking... he wants Denerri's trial as soon as possible. He made a press release this evening.
Nidranisan: Of course.
Darius Kolphan: Lord Trout managed to find a few potential witnesses.
Nidranisan: That part sounds promising.
All the ones we found are dust now.
Darius Kolphan: Oh...hmm...
I see.
Nidranisan: Well maybe that guy.
Hawk Hubertins: The library was overrun by vampires.
Nidranisan: Dunno what he saw.
Fi: Some vampiric bard was trying to increase his troop size by turning musicians into vampires?
Darius Kolphan: Wow... that is... unexpected.
But that would line up with the coroner's reports.
Nidranisan: Matches up pretty well with what Denerri said about Sel Fey.
And what Alinfras warned us about.
Darius Kolphan: Yes, yes. If we can link the library with some of the musicians...
Nidranisan: I wonder if the Ferryman would have any info he'd be willing to share at trial.
Darius Kolphan: The Councilman will have to spin lies out of wholecloth to tie Denerri.
Maybe he would even slip up...
Darius Kolphan 's eyes light up.
Nidranisan: Unfortunately we didn't get the lead guy.
but he doesn't have any more minions right now.
Chris: Oooh! Do we get to come and shout "Objection" when he slips up?
Darius Kolphan: That is fine. Right now we need to focus on Denneri's freedom.
Frankly, I'd like your assistance as a kind of special council during the case.
Nidranisan: Sure. Anything I can do to help Denerri.
Sel Fey asked him to take over the library.
Darius Kolphan: Oh...
Nidranisan: I'd like to see that actually happen.
The wheels turn in Darius's head.
Darius Kolphan: Yes, we should fulfill her wish.
For now, though, we should take a rest. You have done much fighting in the open, but now we will fight my way: in the court.
Nidranisan: Yeah, well. It'll be nice to get beat up less.
Sigurd Kolphan: Hmpf.
I will speak to Grandmother and make a patrol before going to bed. The war against evil never ends...
Nidranisan: Pretty sure Baat is busy and not coming here.
Sheela Kolphan: Oh, let him go. It's his way of dealing with stress.
Hawk Hubertins: Is there someone who could wake me in the morning? I'd like to see the sunrise.
Sheela Kolphan: I can wake you up, Hawk. My sleep schedule is pretty flexible.
Darius Kolphan: Speaking of which, we should all get some rest now.
Hawk Hubertins: Thank you, Sheela. It's been a bad night, and... too many...

Hawk Hubertins shakes his head.
Hawk Hubertins: I think I need some sleep.
Sheela Kolphan: Well, no need to talk here. Let me show you your room, silly!
Hawk Hubertins: Thank you again.
Sheela Kolphan leads Hawk to one of the guest rooms.
Darius Kolphan: Well. Let us reconvene in the morning, then.
Nidranisan: Yes.
(GM) Chad S. (GM): Speaking of bedtime, it's time for me to hit the hay. Also, I have a bunch of content to write now! Whoo!
Cat: oooh boy, trial scene and underwater scavenger hunt!
(GM) Chad S. (GM): You've been on this island since April, yeesh
Realtime April
Hernz: lol
Cat: yeah, some vacation
wait does the time in the arena count as "on this island"? ;)
Chris: If you visit other dimensions and return to the same place you started, then you never really left. Or something.

Chris waves his hands.
Cat: lolz.
realtime 8/29 9:23 am
  

July 8, 1236 AD (morning)

 
July 7, 1236 AD (morning)
As promised, Sheela woke up right before sunrise and woke up Hawk.
Today is a surprisingly sunny day.
(To Hawk Hubertins): You have a new handout, "Sal'nessee's Confession" that you can read and edit.
Chris: We should check our online dice: http://arstechnica.com/the-multiverse/2016/08/how-fair-is-your-d20/
Cat: hah.
Darius Kolphan: A good morning, everyone.
Hernz: no no no, you must start with the realtime time stamp!!
lol
(GM) Chad S. (GM): I did...
Hernz: that was back 11 hours ago! lol
(GM) Chad S. (GM): Once a day is all I require
Nidranisan: Dunno about good, but it is nice to see the sun.
Darius Kolphan: Yes, it is...
I... wish to speak a bit more about Denerri's trial.
Nidranisan: Yeah, that would be good.
Darius Kolphan: I don't think you are familiar with the procedure here. There is an opening and closing statement, we can call witnesses and present evidence.
I wrote down the basics here, for your reference.
(GM) Chad S. (GM): Check out the "Isle Trial of the Century" handout!
Darius Kolphan: The important part is choosing the right witnesses and evidence to support our story. Whether we factually convince the jury of Denerri's innocence, or we appeal to their emotion, we'll need to keep a consistent message.
...Did I forget any other witnesses or evidence?
Nidranisan: Should we see if that person from last night knows anything?
Darius Kolphan: The, ah, shadowy hood, as you called him?
Nidranisan: we brought back one....hostage.
Sure, sounds right.
Darius Kolphan: Yes, I listed him on here. The morning criers identified him as "Velgin."
Nidranisan: Also the state of the library should be decent info, and the ferryman might be willing to provide a statement on when Denerri stopped going to/from the library.
You'd know better but can any of the stuff from the library be used as evidence? I guess at this point it's mostly piles of dust.
Would they trust one of us as a witness as to what the state of the library was?
Claire can be pretty convincing.
Darius Kolphan: Hmm, the jury may not understand how vampires work. It is worth a try. Maybe we can ask a Cleric of Virton to explain it?
The special council cannot serve as a witness, though... I worry any of us would be accused of having a conflict of interest.
Even Fleir, here.
Nidranisan: Of course.
Darius Kolphan offers a plate of raw meat for Fleir to chew on.
Nidranisan: That's why you're the expert here.
Darius Kolphan: Only when it comes to these trials.
Nidranisan: Having a cleric explain how vampires kill and what it would look like should be a big help.
Hernz: too bad they don't know veg doesn't lie... not that he'd be up for that lol
Nidranisan: though, hmm. we only get to pick two huh.
have you figured anything out about the councilman's motives?
I'd rather clear Denerri, but it'd be great if we could expose both truths at the same time.
Darius Kolphan: Yes, yes... he seems intent on using this to bolster his career as a flawless prosecutor.
Meghan: ... clearly Claire needs to consider a new career, huh?
Darius Kolphan: But why would he be allied with the vampires?
Nidranisan: That's the question. Wish we could've gotten more out of stupid Baat.
Darius Kolphan: If he had left something behind with them, we could force a connection.
Vegeta: the battleaxe? also, maybe some of the other items we didn't identify?
Nidranisan: I think he means, if there was something of Vorre's at the library.
But i can look at those other items again.
Darius Kolphan: Ah yes, that gawdy thing. How could he play it like a lute without cutting himself?
Sheela Kolphan yawns.
(From George): Hawk's reaction.
Sheela Kolphan: I bet he did, but thought he was a cool guy.
Cat: ok -- full plate, cloak, ring, amulet
(From George): is in the confessional note.
Nidranisan:
Nidranisan : Spellcraft
Check	33
Nidranisan : Spellcraft
Check	23
Nidranisan : Spellcraft
Check	20
Nidranisan : Spellcraft
Check	23
Cat: yeaaaah wasted the good roll on the one i know heh.
Hernz: do another for the "magic rapier +1"?
Cat: didn't realize it had anything other than +1 on it whoops.
Nidranisan:
Nidranisan : Spellcraft
Check	19
Cat: lol no
Hernz: not sure if it does... just the way it's worded... how do we know it's +1 even? lol
Nidranisan: So yeah, what's our approach?
(To Hawk Hubertins): Okay, I responded.
Nidranisan: And remind me if this all tied back to the arena crap too?
I'm having trouble tying Vorre in convincingly.
there's the approach of hammering on the vampire angle and the stuff in the library...or the one of going for all the awful stuff denners was doing...do the women's stories and injuries line up with vampiric abilities?
(GM) Chad S. (GM): Nidri confirms the full plate is indeed a full plate +1. The amulet is also very interesting...
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amulet-frost-fist
The "Rapier +1" in the Raven Red Letter is a magically enchanted +1 rapier.
+1 to attack/damage
Cat: huh.
fun.
Darius Kolphan: Maybe we focus on Denerri's innocence, then? At the very least we'll smash Vorre's "Perfect Record"
(From George): One more update from Hawk.
(To Hawk Hubertins): Sal'nessee simply nods, and follows you back to the estate.
(To Hawk Hubertins): ...Abyssal blood. I'm splitting hairs here, I know.
Cat: oh right, there's the colisseum tie in.
i just didn't read it.
Nidranisan: How much time do we have to figure this out and potentially identify any additional witnesses/evidence?
We don't know what Velgin has to say yet. nor whether the ferryman would contribute.
Hawk reenters the estate, followed by a quiet, pensive Sal'nessee.
Darius Kolphan: We have, perhaps, half a day. Don't be surprised if Councilman Vorre tries to start something in the afternoon. I can potentially stall until tomorrow, if you need more time.
Nidranisan: I think really the two pieces are Velgin and the ferryman, and if we split up, we can take care of those pretty quickly?
Then it's just regroup and strategize.
Cat: i.e. everyone make notes lol
Darius Kolphan: We should also speak to Denerri today. As part of the special council, you have access to his detainment cell at all times.
Hawk Hubertins: I...
Nidranisan: Yeah, he should know what has happened at the library.
Hawk Hubertins: The Vampires didn't kill Denners.
Nidranisan sighs.
Hawk Hubertins: Denerri is also innocent of the slaughtering of that piece of filth.
Nidranisan: So like, square one then?
Or just...don't talk about vampires and just try to clear Denerri's name without having an actual killer?
Hawk Hubertins: The guilty part will step forward if necessary, but we should focus on Denerri's innocence, rather than trying to pin it on the vampires.
Nidranisan: Do you have any suggestions for how to approach that within the structure of the trial?
Chris: What is the list of murdered musicians? Are any of them ones that we know turned to vamps?
Cat: Alinfras was one.
if i remember correctly.
(GM) Chad S. (GM): There were 4 murder victims. Alinfras, Denners, Graki and Duren.
You met Alinfras. Sheela mentions that she and Sal'nessee fought and staked Graki.
Chris: So, why was Alinfras considered murdered? Was she a corpse that later disappeared, or was she just missing?
Hawk Hubertins: I think we may want to down-play Denners. We know that Alinfras was taken by the vampires, and suspect that the other two were as well.
Cat: such a good question.
Nidranisan: The entire issue is who killed Denners...hard to downplay him.
We might be able to show that Denerri is clearly incapable of accomplishing what was done to him.
Fi: We need to see Denners' corpse, and the report of how was killed.
Cat: was Duren in the library?
(GM) Chad S. (GM): Duren was not found in the library.
Nidranisan: I think this was easier when we could just pin it on Baat. But yeah, we need to know what the coroner is going to say.
So I don't think we care so much about Velgin or the ferryman then...or really the priest.
What's the deal then, just saying Denners was an asshole, and Denerri couldn't possibly have done it anyway?
Fi: Actually, we need to see what is going on record for all 4 deaths.
Hawk Hubertins: Present the letter from Alinfras as evidence. Prove that Denerri couldn't have killed Denners in the manner he died.
Nidranisan: Yeah. Maybe we can talk to the coroner.
Hawk Hubertins: Ask how Vorre's dagger wound up in the corrupted colusseum.
Nidranisan: Yeah, working to discredit Vorre would be pretty useful.
Hawk Hubertins: I think interviewing the coroner is a good idea.
And I would like to speak with Denerri about the Library, and tell him about how I... had to.. take care of Sel Fey.
Fi: That's probably only going to be helpful if we can get him to step in something trying to lie.
Chris: (The knife part)
Cat: yeah.
Nidranisan eyes Hawk.
Nidranisan: So is Denners the only odd on out here? You think that's why Vorre seized on the moment to pick a scapegoat to take the fall?
Hawk Hubertins: I think so.
Nidranisan: I mean if he's in league with Baat, Baat would've said "hey wait, I didn't take that guy" and all they had to do was find out about the bar scuffle.
Hawk Hubertins: With how easily we stumbled on to that evidence, I don't think it would be hard for someone of means to learn about it.
(GM) Chad S. (GM): Darius is quiet, deep in thought.
Nidranisan: Got it all figure out yet, D?
(GM) Chad S. (GM): (You can make a Sense Motive check)
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	19
Nidranisan:
Nidranisan : Sense-Motive
Check	13
Vegeta: 36
Fi:
Fi : Sense-Motive
Check	21
Chris: Another 20 :-P
Cat: clearly, i'm distracted. (Nidri is still angry.)
Hernz: lol... way to spend them at the not best of times... or is it?
(GM) Chad S. (GM): (To GM) rolling 17
17
= 17
Everyone except Nidri sees the gears turn in Darius's head. He gives a sideways glance to Sal'nessee but keeps quiet.
Hernz: so it was wasted lol
I just needed a 3
Darius Kolphan: So if Vorre and the Vampires are working together...
And there is suspicion about the dead musicians...
Denerri's death is a convenient way to throw the heat off of the vampires.
Nidranisan: Is that what I said? I think that's what I said.
Did you mean Denerri's death, or Denners's death?
Or did you mean if we screw this up, Denerri gets the death penalty?
Darius Kolphan: Ugh, why do their names have to be so similar? I meant Denner's death.
Cat: YEAH, WHY
Vegeta: I hear this guy named "G. M." is to blame
Cat: "I wonder..."
George: And that's why my NPC's all have very different names.
Nidranisan: OK yeah. So that's what I said.
So that leaves us basically with the tactic of "Denerri was just the convenient fall guy, he didn't really do it."
Hawk Hubertins: And we can pivot that to "So why does the esteemed council want so badly to convict an innocent man?" and imply the connection to the vampires.
Nidranisan: So, first step, talk to coroner?
second step, identify our two witnesses to make that argument?
third step, craft opening/closing arguments that fill in the gaps around those two witnesses?
Fi: I think step 1 may determine what we need to further look at.
Nidranisan: fourth step, figure out what Vorre will do to try to discredit our two witnesses and counter it?
OK. are we ready to go do that then?
Fi: yes
Darius Kolphan: Alright, let's talk to the coroner, then.
  

Coroner's Office

 
The coroner's office is surprisingly clean. You ask for the coroner, and an elf approaches you, covered from almost head to toe in garb. He speaks through a breathing mask and his glasses.
Nidranisan looks at Fi.
Meger Brightstar: Meger Brightstar, at your service.
Darius, what brings you here?
Darius Kolphan: These are my special council.
They had some questions to ask you.
Cat: gonna give chris a minute to speak up if fi wants to before nidri gets impatient ;)
(GM) Chad S. (GM): While you guys think up questions, Chad's gonna get some sleep.
George: G'nite Chad!
Cat: lol sleep. that was funny. i mean GOOD NIGHT CHAD! :)
Fi: Yes. We were hoping to get the cause of death for the 4 victims in this case. It would also be helpful if we could take a look at the corpses.
realtime 8/30 1:51 pm
Meger Brightstar adjusts his goggles.
Meger Brightstar: Yes. Right this way, then.
Meger Brightstar Meger leads the party into the morgue, full of bodies and corpses of various shapes, sizes and conditions.
Meger Brightstar: I must warn you, we only have two of the four bodies available. The families for Graki and Alinfras requested them as soon as I completed my reports.
But for Duren and Denners... here they are.
Meger uncovers them without the slightest hint of hesitation. You see one dwarven and one elven cadaver.
The dwarf has some wounds on him, near his neck, while the elf is mostly unharmed. Both have slightly blackened skin.
Meger Brightstar: As I said in my report, all four suffered from negative energy drain, with various states of injury.
Chris: Going through our logs, I realized that we didn't actually get the races of the people.
Ah. I see it buried in the investigation doc.
(GM) Chad S. (GM): Yeah, mega buried. Turns out I need a lot more organization in there.
Also, this window doesn't beep when I'm not focused on it anymore... which means the beep is worthless now.
The four victims were:
Duren - Dwarven drummer
Alinfras - Human singer
Graki - Half-elf comedian
(GM) Chad S. (GM): Denners - Elven flutist
Nidranisan: Do you have the names of the family members who requested the remains be returned?
(From Nidranisan): heal check for the neck wounds? do i need to roll or can i take 10/20? (it's +9)
(From Nidranisan): and just to examine in general?
(GM) Chad S. (GM): Heal checks will help inspect the body.
Meger Brightstar: Ah, yes, of course. Here are the families. They live in the entertainment district, of course.
Nidranisan:
Nidranisan : Heal
Check	12
Cat: continuing on this episode of "can't roll to save my life"...
just y'all wait for the exciting conclusion!
(To Nidranisan): With a 19 heal check, you confirm the two bodies suffered from energy drain.
(To Nidranisan): Duren has minor wounds on his neck, but slash wounds on his body.
(From Nidranisan): can't tell if they are fang marks and/or claw marks huh :)
(To Nidranisan): Not with a 19... Taking 20?
(From Nidranisan): if i can, i will.
(From Nidranisan): i thought when you said rolls that i had to actually roll. ;)
Nidri elects to take her sweet time inspecting the bodies.
(To Nidranisan): With a 29 heal check...Duren's neck wounds are small blade wounds. The larger wounds are definitely from bladed weapons like swords.
(To Nidranisan): Denners has no physical wounds, but definitely suffered from energy drain.
Meger Brightstar: Your own coroner? She's very thorough.
I may be out of a job at this rate...
Meger Brightstar chuckles
Nidranisan: Did you find similar blade wounds on Alinfras or Graki?
And, I'm not from around here, so rest assured, your job is safe.
Meger Brightstar: They suffered some kind of bladed wounds near their neck, in addition to the expected energy drain.
Nidranisan: But not these larger slash wounds?
Meger Brightstar: No, Duren is unique in that regard.
Must have been quite a struggle...
Nidranisan: Yeah, seems maybe he put up the biggest fight.
Did any personal items come in with them?
Meger Brightstar: They were found in their bedrooms, so they had nothing more than their nightwear.
Nidranisan: Interesting.
(From Nidranisan): any way to tell if they just failed to turn Duren? is it reasonably clear they were trying and it either didn't work or he fought back too much?
Vegeta: heal 18
(To Vegeta): Both clearly suffered from energy drain. Duren has some wounds near his neck.
(To Vegeta): Denners is otherwise unharmed.
Vegeta: yeah, this looks like the same crap we faced
Nidranisan: Do you have written reports we can review?
Meger Brightstar: Yes. Of course.
Nidranisan: I'd like a copy or to review them briefly, I don't think I have any other questions right now.
Meger Brightstar: They can't leave the office, but you can make a copy.
Hernz: btw chad, I still get the beeps when I'm not on the page..
Nidranisan takes down copies of all 4.
Chris: Any way we can determine what kind of thing made the shared bladed wounds.
?
Cat: more specifically than them being from some kind of small blade?
Hernz: not sure if my 18 heal check was enough for that
Cat: that's what i got taking 20.
Chris: Just curious if the blade we found happened to be a match...
realtime 8/31 9:11 pm
Duren's wounds don't seem to match the Vorre family knife.
Cat: so yeah, i'm done here. other than taking the copies.
Hernz: anywhere else before we make a decision?
Cat: do we want to talk to the families who "requested the remains" of the other two?
Hernz: that's a good idea, 1) they might not actually have done that and someoen just stole the bodies, and 2) if they did, maybe sense motifs as to why
Cat: yup.
Hernz: to the batmobile!
Cat: or at least, the chadmobile? :)
Hernz: bada bada bada bada G. M.
  

Graki and Alinfras's Home

 
realtime 9/1 9:00 am
Graki's middle class-family greet you, clearly uninterested until Darius mentions it's part of the investigation.
They remember identifying Graki's body, but they didn't request the body.
Alinfras's Family Mansion is very hesitant to talk to you.
(GM) Chad S. (GM): Diplomacy check vs the Alinfras family, please
Meghan:
Claire : Diplomacy
Check	37
I am assuming that if you need to talk your way into somewhere that I am there
Hernz: I won't be here tonight, but if you need any sense motifs or perceptions, veg is at +16, feel free to roll for me
Fi:
Fi : Diplomacy
Check	6

Fi gets ignored.
Cat:
Nidranisan : Diplomacy
Check	11
i'm a helper!
Hawk Hubertins:
Hawk Hubertins : Diplomacy
Check	30
George: Hawk helps +4
Cat: sweeeeet always nice when we can bust out a 40+ diplo bomb on some poor unsuspecting family.
(GM) Chad S. (GM): Darius's Diplomacy 29
Darius helps, as well.
Alinfras's family is quite reluctant, but you are able to talk your way inside.
They direct you to the family mausoleum, asking that you take great care with the information they are about to present.
The family did request Alinfras's body after the coroner's examination. They received it, brought her home, and buried her.
A few days afterward they noticed someone had destroyed the mausoleum's doors from the inside and fled with her body.
They didn't want to risk embarrassment, so they didn't report it as a crime.
Darius Kolphan: Ah, losing face... it's almost as bad as murder!
Darius Kolphan 's Perform 22
Darius plays off his disgust as a joke.
Nidranisan: Did you engage any kind of...private assistance in resolving the matter?
Sir Aldin , head of the house speaks up.
Sir Aldin: Yes, we hired a detective to investigate the matter. He said...
He said, no one had broken into the mausoleum, but rather Alinfras had come back to life, somehow.
Which is preposterous. If she were alive why didn't she come straight to us? I fired him on the spot.
Nidranisan: Indeed. Would you be willing to share the name of this detective?
Sir Aldin: Yes. Detective Zed. He stays in the...Heavenly Refuge district.
Nidranisan: Thank you.
I hope we are ultimately able to bring those responsible to justice.
Sir Aldin: Yes, of course... now, if you are done here?
Cat: i'm done if no one else has questions...
unless y'all want to figure out why they're sooooo secretive heh
quick, roll hernz a sense motif :)
George: Off to talk to Zed?
Vegeta: (GM) Sense Motive 32
(GM) Obviously they are embarrassed about their family tradition. We Sayans are more interested in dying gloriously than worrying about our funeral!
Darius Kolphan: Hmpf. For the elite, status is everything. You think they would have mentioned their unearthed dead daughter to someone...
So then, off to find this Detective?
Hawk Hubertins: Yes, let's go talk to him.
Nidranisan: Sure.
That name sounds really familiar.
Have we heard of this guy before?
Darius Kolphan: I have not, but... Sal'nessee knows more about the Heavenly Refuge district than I do.
Sal'nessee: Huh? Oh. Yeah.
Um...we can ask around. I mean, I don't know everyone in the neighborhood, Dar.
Darius Kolphan: Ah, yes, I did not mean...
Darius Kolphan coughs
Darius Kolphan: It is mid morning already, so let's check our contacts in the area.
(GM) Chad S. (GM): Knowledge (Local) checks please. Diplomacy to Gather Info is useful, but will take more time.
Cat: i no has.
(GM) Chad S. (GM): Sal'nessee has +15 and Darius has +10.
If you would rather them lead.
Cat: hawk might be the only one with the skill...sal should probably lead.
George: Hawk has +8 to k/*
But can always take 10.
(GM) Chad S. (GM): Sounds like we'll roll the dice...
Hawk Hubertins:
Hawk Hubertins : Knowledge-Local
Check	27
(GM) Chad S. (GM): Sal'nessee's K Local 18
Cat: DAMN YOU STATISTICS
George: This is why Hawk usually leads Diplo, despite Claire having like +27927475389q2 more than him.
Cat: next time remind me that for k local y'all should just roll separately.
(GM) Chad S. (GM): Darius's K Local 19
Cat: see, chad only has the good dice when he's against us.
(GM) Chad S. (GM): Mwahahaa
With Hawk's intuition and quick thinking, he's able to find Detective Zed. A handsome man with bloodred eyes invites you into his tiny, tiny office.
Detective Zed: Welcome to my office. I'm Detective Zed. How can I help you today?
Nidranisan: We're looking for some information about the remains of Alinfras...her family mentioned you had done some investigation for them.
Detective Zed: My investigations are confidential. I hope you understand.
Vegeta: (GM) Sense Motive 36
(GM) I don't think he knows what you're talking about, Nidri. He's trying to hide his ignorance.
Nidranisan: I see.
Well, that's a fun waste of time.
Darius Kolphan: I wouldn't say that...but we have another mystery.
Will be worth researching in the future.
Nidranisan: But if you don't think it's important right now, let's just get back to what is.
Darius Kolphan: Yes. That covers the coroner's story. Maybe we have one more person to visit before lunchtime?
Cat: did we have someone else on the list?
(GM) Chad S. (GM): You mentioned the ferryman, you wanted to talk to Denerri again, uh...
Cat: i think when we decided we're not going to push on the vampire stuff, we said we don't need the ferryman.
we definitely need to talk to denerri tho
is this the last stop?
'cause we need to write up stuff before the trial?
(GM) Chad S. (GM): You won't have too much time after lunch before the trial begins. Maybe you have 1 more visit after lunch.
Cat: i vote making sure we have time to talk to denerri.
and leaving the other slot just in case something critical comes out of that.
(GM) Chad S. (GM): Alright, sounds like a plan. I'll have stuff ready tomorrow. Good night!
Cat: g'night
Hernz: chad continues the good streak of sense motifs for veg... I think that's the one skill that always rolls well lol
  

Denerri's Cell

 
realtime 9/2, 9:13 pm
Security has increased in the prison. You notice many more guards in the area, especially as you approach Denerri's jail cell.
Denerri is sitting on a stool, reading from a book. He looks up and smiles at Sal'nessee, then turns to the rest of the group.
Denerri: Ah. You've returned? I expected to be abandoned again.
My public defender didn't exactly fight to represent me and my innocence.
Darius Kolphan: Too be honest, your case will prove most difficult...
Denerri: Yes, most people hate facts, and let their imagination run wild. No offense, Sal'nessee.
Sal'nessee: It's fine. Good to see you again...
Denerri: The sooner I finish this, the sooner I can get back to Sel Fey and the library.
Hawk Hubertins: I'm afraid...

Hawk Hubertins clears his throat.
Hawk Hubertins: There's some bad news about that.

Hawk Hubertins takes a deep breath.
Hawk Hubertins: The Library was overrun. By undead.
Denerri: ...the "construction" company, I presume?
Hawk Hubertins: We... cleared them out.

Hawk Hubertins nods
Denerri: ...Sel Fey never left the library, did she?
Hawk Hubertins: We didn't get there in time.
She was... changed.
I'm sorry.
Denerri: Were her last moments peaceful, at least?
Hawk Hubertins: There was nothing we could do. I... made it quick and clean.
She didn't suffer.
Denerri looks pensive, even as the tears streak down his face.
Denerri: Sel Fey is...was incredible. As long as you had an appetite to learn, she would listen to you. No matter your race or upbringing.

Hawk Hubertins nods as the tears start flowing for him as well.
Hawk Hubertins: She cared for you a great deal.
Her will... she asked that you be made the head librarian.
Denerri: Haha, I remember the first time I visited that library. She invited me personally, then gave me a manuscript she had trouble translating.
Hawk Hubertins: I will do everything in my power to see that come to pass.
Denerri: It was a pidgin of Abyssal and Infernal. She was impressed, and told me to come to work the next day.
...I will carry on her legacy.

Hawk Hubertins smiles.
Denerri: First I have to get this farce of a trial out of the way.
Hawk Hubertins: Yes.
Unfortunately, I think it may be more difficult than any of us would like. There are those who want to... distract from the truth.
Darius Kolphan: But, the truth always wins in the end. And the truth is, you didn't kill any of them.
This we will prove beyond a shadow of a doubt.
I do not know why Vorre would pin this all on you, but he has chosen the wrong target.
If only he put this effort into finding the real murderer...
Denerri: Honestly, I feel like he's using me as a disposable pawn. Lord Trout is also using me, but at least it will result in my freedom.
Hawk, thank you for telling me about your discovery. I do not blame you or your friends- you already risked your lives on something that didn't concern you.
Hawk Hubertins: We'll see this through to the end.
Denerri: Yes. Thank you all for coming. You too, Sal'nessee.
Sal'nessee: I'm just... here to help. I hope.
Denerri: Your mere presence is more than enough, trust me.
Is there anymore information you have for me?
Nidranisan: How confident would you be in taking the stand?
As a witness, for yourself, knowing you'd be cross-examined.
Denerri: I have nothing to hide.
...I do want to apologize to my lady for not talking about my meeting with Denners.
It's not like I could run away, haha.
Cat: i can't think of anything else we need to tell him.
realtime 9/3, 5:58 pm
Denerri: If you have no more questions, I need some time... to grieve.
Sal'nessee: Um... keep your chin up, alright?
Denerri: I just need some time, Sal'nessee. I'll be ready this afternoon.
Sal'nessee: Oh... right. Yeah.
Sal'nessee turns to the party
Sal'nessee: Are we done here?
Nidranisan: Yeah.
  

July 8, 1236 AD (lunchtime)

 
July 7, 1236 AD (lunchtime)
Denerri's sobs are barely drowned out by the changing of the guard.
Darius Kolphan: Let us eat something so we may continue the investigation on full stomachs.
Nidranisan: I guess.
Can't say I have much appetite today.
Darius Kolphan: We'll make it quick. And quiet.
Darius knows a place in the Judicial District that makes food rather quickly and offers a private booth for its VIP.
Nidranisan: Sounds good.
We need to really identify the main approaches here and decide which one we're taking.
Darius Kolphan: Hmmm...we can appeal to the jury's senses...
Nidranisan: I feel like the letter from Alinfras, if they believe it, is pretty strong evidence. I know we didn't want to hammer on the vampire angle, but..
Darius Kolphan: If we point out that vampire may have done it... hopefully the jury will understand the nature of vampires.
Nidranisan: i feel like first and foremost is assuring Denerri's innocence, and anything we can do to discredit Vorre along the way helps our case.
Darius Kolphan: Yes, I agree. Let's focus on his innocence first.
Nidranisan: so we have 1) he clearly could not physically have done it, not Denners, and especially not [the one with the sword marks]
and honestly, the testimony from the woman Denners abused would help show Denners was very capable of fighting back.
and also helps the jury see Denners as the monster here.
So that might be an approach where we'd call Denerri and Tarexia as witnesses.
1a) we could swap Tarexia for Denerri's girlfriend and aim for the character witness on his behalf.
Darius Kolphan: Hmm, yes... we show Denerri couldn't harm a fly, let alone an abuser like Denners.
Frankly, we can show his actions at the Down N Dirty as noble. A bit rash, but still noble.
Nidranisan: Yeah.
like clearly his heart was in the right place, and Tarexia is definitely moving when she speaks about it.
I feel like that should make a big emotional impact on the jury.
and if Denerri is on the stand and also talks through his fears about Sel Fey and what was happening with his job...
that frames us to bring in the letter from Alinfras in the closing if not before.
Darius Kolphan nods
Darius Kolphan: This sounds like a good defense.
Nidranisan: Should we call Tarexia first, so we set the stage before Denerri talks?
Darius Kolphan: We risk the Councilman calling Denerri first and putting him in a tough spot.
Nidranisan: True. the other thing I was thinking we should prepare for is to guess who they will call, and have a plan for where to hit inconsistencies or how to discredit those witnesses.
like if they call the bouncer to talk about how angry Denerri was, what's our approach?
Fi: I agree that Denerri should be first. Her statements won't be of a huge use until the prosecution brings up the altercation.
Darius Kolphan: Force the bouncer to give an accurate account and point out countradictions.
Fi: On the other hand, if she goes earlier then we will have an established point to refer to with regards to Denerri's physical abilities.
Cat: so are we gonna do the witness examining? 'cause i get the feeling we should have claire diplo-mance our witnesses and nidri intimidate theirs ;)
Chris: That probably has to be the council.
Nidranisan: And already have turned the jury un-sympathetic to Denners.
Chris: Lol, the defense goes first?
Cat: seeeeeems that way.
Darius Kolphan: As the defense, I speak to the witnesses directly.
However...
Anyone from my special council can speak.
Nidranisan: Well, you know what you're doing here much better than we do.
But if there's an area where you think it will help for one of us to speak, we certainly can.
Darius Kolphan: Of course. Any and all advice will be appreciated, of course.
Nidranisan: So...if anyone else has an alternate suggestion for the defense tactic, now's the time. I thought I had a list but, I didn't really make it past 1.
Cat: ...so should we write up an opening statement? like in one of these handouts or whatever?
(GM) Chad S. (GM): I'm about to clear the chat archives. You can read the summary so far at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog
  

July 8, 1236 AD (lunchtime)

realtime 9/4 2:08 pm
July 8, 1236 AD (lunchtime)
(GM) Chad S. (GM): The Chat Log archive is up at
https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusAMomentsRespiteChatLog
Also, today is July 8, not July 7.
In game time.
Cat: heh, i'm sure we were all keeping very careful track lol
(GM) Chad S. (GM): lolz.
That took an hour to move the notes over...time for me to go jogging. Does anyone have an objection to fast forwarding to the trial? You have time for maybe 1 more visit/research project.
Cat: meghan said she's not super caught up, i dunno if anyone else has specific ideas.
seems like mostly people are good with the plan nidri outlined?
the only thing i could think is to try to go talk to tarexia and prepare her a little, if that would be helpful.
Hernz: I'm good with FF to trial
(GM) Chad S. (GM): So 1 for Tarexia, 1 for FF. Anyone else?
Chris: Do we have any connections between these murders and the Trout arena kidnappings? I don't recall having made any.
Right now they still seem separate to me.
Aside from the Vorre family knife.
(GM) Chad S. (GM): The Vorre Family Knife seems to be the only related thing you've seen so far.
Cat: yeah, i don't think we can really get vorre...maybe this will soften him up a little so darius can really nail him later.
i meaaaan.
uhm.
(GM) Chad S. (GM): ...
Cat: i'm also ok FF through tarexia convo, i don't have anything specific.
just like "hey, we're gonna put you on the stand, be ready for it."
Chris: Let's keep this R rated.
(GM) Chad S. (GM): All right, then.
After lunch, the party has a brief conversation with Tarexia, getting her to calm down a bit.
 

July 8, 1236 AD (Afternoon)

Cat: perfect. :)
The Court of the Sword is crowded. People are lined from elbow to elbow, trying to get into the court.
Darius navigates his way through the crowd, making room for the party.
Darius Kolphan: Excuse me! Excuse me! Pardon me, miss. Right this way, everyone.
Nidranisan gives a few pretty good glares to people who don't move.
Darius leads the party into the courtroom: An incredibly ornate room, made of marble. The floor has an image of a sword, with the blade pointing towards the judge's bench.
Fi: I think that is pointing the wrong way...
Darius Kolphan: The judge sits there. The jury sits there. We will sit in these chairs. Vorre will over there.
Nidranisan: Okay.
Darius Kolphan: Let's get in this room here. Denerri will be sent there soon.
Darius opens a side door and enters a room with a table.
Darius Kolphan: If you need water, this decanter here will never run out of water.
Ah... this is my battlefield.
Vegeta: yes, I'm sure this will make a great tale of honor and prowess......

Vegeta gets ready to take a nap
Nidranisan: Y'know, when I'm in a fight it's either my own life on the line, or me knowing how to save someone else. This feels surprisingly out of control.
Cat: FAILED SAVES NOTWITHSTANDING
Hernz: lol
Darius Kolphan: Haha. Vegeta, I'll need your help to tell me when someone is lying. It's like a lion's den in here.
Nidranisan: Well, he's good at that for certain.
You need anyone yelled at, let me know.
Darius Kolphan: Ah yes, haha.
So, what should the opening statement be? I think we should mention Denerri is physically too weak to actually fight Denners, never mind kill him.
Vegeta: i guess I could lend a hand
Nidranisan: Yes, that's basically it in a nutshell.
Darius Kolphan nods
Nidranisan: we can ask him questions about whether he has any combat training, and particularly bring up the coroner's report of the sword marks on the other victim, and ask whether he has skill with a blade.
that should get a laugh.
when he's on the stand.
A knock is heard on the far wall. A hidden door slides open, and two guards escort Denerri into the room.
Fi: 1 It's not in his character. 2 He is physically not capable of doing this.
Nidranisan: and 3, denners was clearly capable of overpowering others.
i'm sure a number of those women were of similar physical capability to Denerri.
Fi: For 3 of them, there is lack of motive. For Denners unfortunately there is motive.
So we can't really use that in the opening.
Nidranisan: Is he actually accused of all 4?
One of the guards escorts Denerri to one of the seats and he sits down.
Denerri: All four. He wants one of them to stick.
Chris: I'll assume that was Darius.
(GM) Chad S. (GM): Denerri and Darius are both in the room.
Nidranisan: So it's worth mentioning that Denners is the only one with a glimmer of motive, and pushing on the struggle/sword wonds of the other.
Chris: ok.
Darius Kolphan: Alright, then. I'll make the opening statement then, yes?
Nidranisan: I can't think of anything to add.
Darius Kolphan: Alright then. The public will be filing in soon...get ready.
Darius stands upright, adjusts his collar and practices his smile a few times, showing off his pearly whites.
Denerri: Let
's get this over with.
Denerri uses his cane to stand up.
The door opens up, and the first thing you notice is the crowd of people sitting in the room. Lord Trout, Katt, Sheela and Sigurd look around, curiously.
Even Melanie and Drianna Hodgkins are in the crowd. Melanie gives you a momentary glance, obviously curious.
Nidranisan mutters.
Councilman Vorre has a small stack of paper on his. He's surrounded by his own council, all whispering to each other.
Darius Kolphan: Nidri? Something the matter?
Nidranisan: Not used to this kind of...spectacle.
Darius Kolphan: Ah, yes. It's a lot to take in- it gets easier, though. Like swinging a blade, I've heard.
Silence falls over the crowd as a elder, robed elven woman walks up to the judge's section, sits down and pounds her gavel. While she isn't loud, her voice carries through the room easily.
Judge: Today, we seek information. We seek clarity. We seek justice. In here, the defendant, Denerri is accused of 4 counts of murder. The jury of his peers will determine if he is guilty of this crime, and if he is, an appropriate punishment.
12 people of various races, ages and genders sit in the Jury's section.
Judge: Defense, your opening statement.
Darius Kolphan looks at the party, in case they want to speak instead.
Cat: i thought he was supposed to do the talking.
Darius Kolphan nods and stands
Darius Kolphan: Thank you, Judge.
Ladies and gentlemen, we are brought here due to tragedy. Four murders, all within the span of a single month.
Four musicians, well known, who will never be heard from again. Their light, snuffed out by the darkness.
While they can never return, we can seek justice against the person who overpowered them, injured them, and ultimately killed them.
While I admire the prosecutor's mission, they have made one vital mistake:
They found the wrong person. My client is a kind, generous man. He would never attack anyone, nevemind kill them.
Darius Kolphan: To be honest, my client's physical shape would prevent him from doing much. He needs a cane to walk, yet the prosecution would have you believe he could kill?
Any of the musicians could have fought back. Whomever is responsible for this, it is not Denerri. This man, here is an upstanding member of society. By the time this is over, you will know for certain that my client is simply incapable of carrying out the grisly deeds he is accused of.
That's it for now.
Darius Kolphan Darius takes his seat and puts a hand on his chin.
Darius Kolphan: (To GM) rolling 19
19
= 19
Judge: Councilman, your opening statement.
Councilman Vorre: Thank you, Judge. Your words are wise as always.
Councilman Vorre stands up and paces around smoothly, as if in one graceful motion
Councilman Vorre: It...is a shame, is it not? The death of four of the Isle's promising musicians.
Duren, his mighty drums could shake the heavens itself.
Graki, his jokes could make a behemoth cry with laughter.
Alinfras, the vocal prodigy and the pride of house Aldin.
And who could forget Denners, philanthropist and flutist? Always helping the downtrodden...
Denerri chokes something back
Councilman Vorre: Ahem.
But now they are gone.
All similar causes of death.
All within a short time frame.
The Accused professes innocence, of course. What man would admit guilt in this court?
Alas, he would save us much time if he could. For the truth is, the Accused indeed killed all of these musicians.
Councilman Vorre: My evidence will make it very clear, beyond a reasonable doubt. Do not fall for his illusions, his trickery, his claim of innocence- his physical capacity may seem weak, but he has much more powerful weapons at his disposal.
Your honor, I am done.
With a swift motion, Councilman Vorre sits back down.
Councilman Vorre: (To GM) rolling 1d20+20
(
8
)+20
= 28
Judge: Thank you.
A moment please, while the defense and prosecution consider their first witnesses.
Darius Kolphan: Hmm, not too bad... could have been much better. I hope I am not off my game.
Denerri: The Councilman's voice drips with lies.
Darius Kolphan: Yes, well. Our first witness, the questions we ask and the evidence we present will be very important.
Special Council, who do you suggest? What should I ask? What evidence should I use?
Cat: mrs white, in the conservatory, with the wrench.
oh wait. wrong game.
Meghan: as long as there's no parrot called to the stand...
(GM) Chad S. (GM): Okay, that's it for me, tonight. Uh, figure out your first witness.
Also, you can use Sense Motive to gauge the opinion of the jury.
Cat: that'll help guide the questions maybe.
Vegeta: sense mtifs 20
Nidranisan:
Nidranisan : Sense-Motive
Check	18
Hernz: veg is not quite paying much attention
Cat: lol nice.
Meghan:
Claire : Sense-Motive
Check	17
(GM) Chad S. (GM): Vegeta: Is this when Darius and Vorre fight?
Meghan: with their words. it's like a tongue fight. ;)
(GM) Chad S. (GM): Vegeta: How do they hide their Power Levels so well?
Hernz: lol
The jury seems to be wowed by both opening statements, but it seems like Vorre's statement intrigued them more.
Cat: evidence: his physical condition, the coroner's report of wounds on the victims, his journal entries about the abuse.
Chris: Where's the Zone of Truth when you need one... :-P
Cat: and i'd say questioning about what combat and weapons training he has, whether he owns and can wield a blade that could make the marks like the coroner saw, and what he knows of denners's abusive behavior.
i got one right here ;)
if the court allows it ;)
i'd also ask him to talk about sel fey, and his concerns about her when the construction started. because i think by the closing statement, given what vorre said, we'll need the letter from alinfras also to show a different perpetrator for the negative energy stuff.
if he speaks about sel fey, we can potentially also bring up her will as evidence of his good moral character.
George:
Hawk Hubertins : Sense-Motive
Check	25
realtime 9/5 7:32 pm
(GM) Chad S. (GM): Happy Day of Labor, where most people get the day off.
Cat: except all the poor retail workers who have to handle the "back to school" bullshit.
and also the super nice guy who sold me new shoes in a mostly empty store. thanks, shoe guy!
(GM) Chad S. (GM): BUT YELLOW SCHOOLBUS SALE THO
Man as a kid I hated Labor Day. All of my cartoons started a new season, but I had to go to school.
It sounds like Nidri is suggesting Darius calls Denerri to the stand and argue that he is no physical combatant and could not have wounded, let alone killed the musicians.
Nidri also thinks he should talk about Sel Fey and use her will as a testimony to his character.
Cat: that and have denerri describe her odd behavior around the construction guys (baat)
part of it is, he had a great break and she had a ton of respect for him, he wouldn't mess that up by committing these murders...and part of it is, she was clearly being affected by the guy at the library in a magical way.
there's kind of a shit ton he can say here actually :)
whatever part of that darius feels like he can make effective (i.e. as much of it as the GM lets us get away with)
(GM) Chad S. (GM): You may wish to limit this to the 2 strongest points you wish to get across.
Cat: definitely need the whole "doesn't have the physical capabilities or training to do it"
as far as whether we push on sel fey as a character witness or get into the whole vampire thing, i am open to everyone else's opinions.
given the opening argument, it sounds like vorre is going to try to claim denerri has some kind of access to magical abilities or somethig like that, that let him do this, so if we do go the vampire route we set up an alternative to that.
so it might be useful to do that, and then be able to bring in the letter from Alinfras with some context.
is there anything the characters can do to help question/present this stuff that gets us more "points" or is it just the player decision making that sets this up? :)
(GM) Chad S. (GM): Depending on the argument you make, you are triggering a skill check of some kind that generates points.
So a character witness claim would be diplomacy, or a purely legal argument is K. Local.
Magical arguments are K. Religion or K. Arcana, here.
Cat: sure so if we have claire as the character witness questions can we use her diplo? or is it all darius? ;)
i assumed the opener was perform. basically.
also, does Vorre have a band of helpers like us too?
(GM) Chad S. (GM): Vorre has advisors, but he does the talking. Note that only one person can question each witness.
Cat: nice, maybe hawk will do it, he has good diplo and can take 20 on the k religion check ;)
Chris: Perhaps point one could be on how close/distant he was to the victims, and his thoughts on them. We could maybe preempt Vorre by having him state that he didn't like Denners, but didn't kill him.
The next point could be on the people he had close and trusting relationships with.
(GM) Chad S. (GM): Sounds like it's up to Hawk.
Cat: george has a different game tonight so may not be checking in much heh.
(GM) Chad S. (GM): I see.
Cat: sounds like chris is proposing a different approach.
Chris: Just throwing out options to choose from.
Cat: i like options :)
i do think it would be good to have him freely acknowledge he didn't like Denners and was angry at him, but didn't kill him.
i think that would come across as part of talking about his knowledge of denners's abusive behavior?
Chris: Unfortunately, I don't see how Denner's behavior helps us. It just makes Denerri's hate relatable. If pressed we can bring it up, but it doesn't help us to start with.
Cat: it makes Denners less relatable as a victim. but if you don't want to take that approach we can skip it.
Chris: If we've only got 2 points to make, I would only use it if we don't have anything better to start with.
Cat: yeah, i didn't know until just now that we only have 2 points to make heh.
also, wondering about adjusting based on vorre's opening statement.
it sounds like you are suggesting almost entirely an argument of good character.
i feel like we should have at least some idea in mind who our second witness will be -- even if we adjust based on what vorre does -- and make sure we're also setting up a complete narrative.
(basically i want our closing to sound coherent and persuasive)
Chris: I think we have two options, play the first round defensively, by framing Denerri as not doing it. Or we go all in offensive and state that Vampires did it. If we do the latter we probably need a different witness.
I kind of prefer the idea of a defense first round and an offensive second round.
Cat: yeah. we had talked earlier about not hammering on the vampire angle, i think when hawk told us the vampires didn't kill denners.
i thought they were only blaming denerri for denners, not all four...
so you basically want to have denners tell his side. what's the other point he can personally make?
or do you want a different witness for the defensive first round?
Chris: They are accusing him of all for murders.
four
Cat: yes.
i didn't realize that until chad clarified very recently.
so the suggestions i made like a could days ago were not based on that info.
er, a couple days ago.
Chris: hmm.
Cat: so -- we're trying to disprove all of the murders even though we have literally no clue how vorre plans to prove he did it, and also assuming we trust hawk we know the vampires did at least 2, but not denners.
Chris: That's why I was laughing at defense going first.
Cat: yuuup.
well the opening statement says, he has some crazy argument that denners has access to some amazing weapon or magical powers or something.
and he is expecting the "he couldn't physically have done it" defense.
Chris: I think the two easiest choices for first witness are either Denerri or the coroner.
Cat: yeah.
what would the line of questioning and evidence be if we call the coroner?
we get "more points" if we tie the evidence directly to witness questioning :)
Chris: For the coroner, we could have him explain the cause of death. The report mentions energy drain. We then go through through the requests for corpse retrieval. One was fake, the other happened, but the body disappeared. Present Alinfras's letter. That cleanly ties Vampires into the murders.
Cat: we don't have witnesses or evidence for the fake claim or the disappeared body?
or do we? (chad?)
(GM) Chad S. (GM): You can get statements from both families.
Cat: ok, that works for me then pretty clearly with those two.
and the coroner's report provides essentially circumstantial evidence that all four were the same.
Chris: That then puts it in Vorre's hands to have to present how any of them are not the vampires.
Cat: i am fine with that approach.
anyone lawful might object ;)
Chris: It at the very least removes 3/4ths of the claims.
Cat: it absolutely casts very serious doubt, yeah.
it opens the door for vorre to call denerri and cast his testimony in the worst possible light.
i'm not sure how important that really is.
Chris: Yes, but Vore probably thought that the energy drain was what he could use as Denerri's weapon. He'll have to decide on a new weapon.
Cat: yeah, i'm assuming he has some way to link denerri to energy drain.
so pre-empting that i think is probably valuable.
so the witness would be the corner, the evidence would be the coroner's report, the statements from the two families, and the letter from Alinfras. and the points would be the negative energy drain, and the missing corpses.
Chris: because vampires. :-)
Cat: a wizard did it!
and so followups could be calling denerri and going through the stuff with sel fey, or the priest of virton as an expert witness about vampires and the fact that denerri clearly isn't one.
Chris: I don't like to plan that far in advance. Gotta keep Chad on his toes.
Cat: lol i'm sure he's got a plan heh.
so chad. if we do the coroner approach, what's the skill(s)?
(GM) Chad S. (GM): Okay, so if you talk to the coroner, K Local to note the procedure, and K Religion to id the vampires.
Cat: so if darius doesn't have religion, i think hawk should do it...
(GM) Chad S. (GM): Darius has +4 to K Religion from Bardic Knowledge, and +10 to K Local.
Alright, bedtime for me.
Chris: Don't let the bed vamps bite.
Cat: hah.
(GM) Chad S. (GM): We'll continue to enjoy Ace Attorney-style law later
Hernz: I was going to say, part of me thinks we should secretly message all of this to each other and not tell chad lol
Cat: yeaaaaah well.
i mean we do have to tell him what we do :P
Hernz: let's get an unbiased third party run this part... I don't trust the BM
GM*
Cat: lol.
Chris: Hah. Hire a jury through amazon mechanical turk.
George: Hawk has+8 to k and can take 10 on any knowledge due to bardic levels. Once per day as a standard action, he can take 20 on a k/ check.
Err, should be k anything.
Tried slash star, but apparently that makes things italic.
Hernz: Vegeta has +25 K Sayans... or so he thinks
realtime 9/6 8:04 pm
(GM) Chad S. (GM): Alright then. Hawk will call the Coroner, and employ K Local and K Religion.
K Local is 18, K Religion is 28
Witness 1: The Coroner
Meger Brightstar: Hmm? Yes, four victims. All victims of energy drain. Three of them had neck wounds.
Duren has wounded heavily, though.
Gerki and Alinfras's family requested their bodies. These documents show we delivered them.
Hawk presents the testimonies from the families.
Meger Brightstar: Hmm...interesting stories. Graki's family never spoke to me, and the Aldin family... also didn't speak to me.
Hawk then goes into explicit detail about the nature of energy drain, vampires, how they kill.
and how the injuries seem very similar.
Cat: (full vampire textbook) is that consistent with what you saw?
lol.
As Hawk finishes, Councilman Vorre stands up to cross examine.
Councilman Vorre: So, Coroner Brightstar. Your reports are correct: energy drain, terrible wounds... Couldn't these be victims of physical attacks? A knife or needle through the neck would give similar wounds, yes?
Meger Brightstar rubs his chin
Meger Brightstar: The necks were impaled by small needle-like points, similar to tiger teeth.
Councilman Vorre grimaces
Councilman Vorre: Hmmm...what of Denners? Did he experience injury?
Meger Brightstar: No, he did not.
Councilman Vorre: Thank you, Coroner.
Cat: presumably, with a 28, hawk covered where vampires can do negative energy damage with touch, without biting someone? ;)
Councilman Vorre: So, "Vampires" attacked, is it? Then why isn't Denners injured? Perhaps there wasn't enough time to cover up the true dirty deed. But we will discover more, in due time.
(To GM) rolling 1d20+5
(
7
)+5
= 12
Councilman Vorre: (To GM) rolling 1d20+8
(
3
)+8
= 11
The crowd murmurs as the Coroner leaves the witness stand. Sigurd seems to be taking notes based on Hawk's description of vampires.
(GM) Chad S. (GM): You can make Sense Motive checks to gauge the jury.
Cat:
Nidranisan : Sense-Motive
Check	23
Fi:
Fi : Sense-Motive
Check	6
Is that guy asleep?
Nidri can tell Hawk's argument was very persuasive. More of the jury seems to be considering Denerri's innocence.
Fi notices a huge grin on Melanie Mel. She nudges Drianna, who looks in Fi's direction and blushes.
Fi: She must be hot.
Judge: Prosecutor, choose your witness.
Councilman Vorre: I call Denerri to the stand!
An audible gasp carries through the court as the Judge calls for order. The baliff tries to help Denerri up, but he stands up on his own power and takes the stand.
Witness 2: Denerri
Councilman Vorre: So, Denerri. You are a researcher at the Great Library, yes?
Fi: Was that really unexpected?
Denerri: Yes, Vorre.
Councilman Vorre: We searched your home and we found some very, very interesting texts there. Would you mind reading the titles of these books?
Denerri: "The Dark Arts of Simaye", "Effigies and Dark Rituals", "Undeath and Negating Life Force"... I'm a-
Councilman Vorre: Now now, why would you keep dark, dreary books like these? Is it because you were preparing a ritual? One you could commit from afar? One you could use to, say, drain the life out of your foes from far away?
Denerri grimaces
Councilman Vorre: Now, the law says you don't have to incriminate yourself, so don't answer that. But did you encounter Denners a few nights before his death? You could have had enough time to get some likeness of him, some hair or a piece of cloth. The perfect vector to cast dark magic through.
Denerri flares up
Denerri: I never collected anything from him! You're making things up!
Councilman Vorre: Calm down, Denerri. You're making yourself look bad.
Denerri pauses, gets ahold of himself and sits back down. He's glaring at the Councilman, who gives a trademark Asshole Smile (TM)
Councilman Vorre: I'm done with questions.
Fi: But he didn't answer anything...
Councilman Vorre: (To GM) rolling 1d20+15
(
15
)+15
= 30
Councilman Vorre: (To GM) rolling 1d20+12
(
8
)+12
= 20
Judge: Your defense will now cross examine.
Darius Kolphan: I think it's time for that character witness, yes?
Chris: Ok. Well, step 1. Let Denerri finish what he was saying before Vorre interrupted him.
Cat: yeah, and let him explain what his research is perhaps.
did vorre present any actual evidence with that?
Chris: No.
Just some books.
Cat: i mean, are the physical books present as evidence, or was that just talk?
(GM) Chad S. (GM): Physical book, presented
Vegeta: late sense motif 26
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	17
Chris: Vegeta wakes up once Hawk stops talking.
Cat: i mean, it's clear that vorre's "questioning" was about 95% show to make denerri mad...so yeah, we should try to counteract that.
(GM) Chad S. (GM): Vegeta finds that Vorre's argument seemed very effective, as some of the jurors are intimidated by Denerri.
Hernz: if there's a need to communicate that to darius or anything, he will... veg has no idea how this works
Chris: I can't think about it and pay attention to "Sinbad" at the same time.
Cat: so...potential points we can have denerri make in cross examination: explain the real research he was doing and why those books were involved; explain why he had the scuffle with denners/what denners was doing...
Hernz: I think chad doesnt want to keep talking to himself ;)
(GM) Chad S. (GM): I can make my own Walls of Text!
Hernz: 0/6 effective against shadows
Cat: i assume we can re-judge after that to decide who we call as our second witness.
other points people would rather have denerri make?
Hernz: I'd say your first point... the real point of hte research, otherwise if we move on to the scuffle, it might seem like we're dodging the point he made
Cat: we get two.
Hernz: then I'm ok with both
Cat: (we could potentially introduce sel fey's will leaving the library to him as evidence as part of his discussion of his research...)
Chris: I think that works. We can present Denerri's journal to show past statements with why he was angry with Denners, and also illustrate that if Denerri really had fought with Denners it would have been in public in front of everyone.
Cat: ok. so sel fey's will is the evidence for the first point, and his journal entries for the second.
(GM) Chad S. (GM): So Diplomacy and K Local?
Cat: is darius's diplo a super diplo bomb? (as in, better than hawk.)
(GM) Chad S. (GM): Darius's Diplomacy is +17, and +10 to K Local.
(To Hawk Hubertins): Lore Master says you need ranks in the skill in order to take 10 on it.
(From Hawk Hubertins): Hawk has at least 1 rank in each k skill.
(To Hawk Hubertins): Alright, then.
Cat: yeah probably worth letting him just deal with that?
George: Hawk's diplo is +14.
Cat: yeah, let's just let darius do his thing.
(GM) Chad S. (GM): Darius will present Denerri's Journal and mention eyewitness territory to show there was no physical fight.
Uh, tomorrow.
Hernz: dun dun dunnnnnnn!!!
Cat: lolz.
realtime 9/7 9:19 am
Darius stands up and cross examines Denerri.
Darius Kolphan: Hello Denerri. Would be so kind to explain your profession to the court?
Denerri: Hmm? I'm a researcher at the Great Library. I find books on topics, catalogue new texts and investigate mysteries.
Darius Kolphan: Now, those texts the prosecutor presented...did they remind you of a research product, perhaps?
Denerri: These books...they're intake. We get new texts around the world. Someone has to read them, translate them and categorize them. I have a hundred more books at home, at least.
Darius Kolphan: Haha, so you like to take your work home! Diligent!
But now, another topic: your encounter with Denners. I'd like to clarify a few points, using entries from your journal. I want you to read a few excerpts that I have outlined.
Denerri puts on his reading glasses, sighs and pulls out his journal.
Denerri: "Hearing the plight the women went through...looking at their injuries up close...they tell me the same story with the same man: Denners. I went to the Down N Dirty to see it with my own eyes."
"And there he was, talking to another tiefling woman. Getting close, promising her an aspiring career as a new model. That smile of his...it was the smile of the devil."
"When I told him about the other women he met here and what happened to them, I caught him off guard. The tiefling he spoke to quickly disengaged and left. He hid his shame and accused me of spreading lies. He said I attacked the women and tried to cover my tracks!"
"I am glad the bouncer escorted me from the bar before we came to blows. I am intelligent, but not very strong. I saw Denners leave through a different exits, furious. The woman came to me and thanked me- she had no idea about the fury of Denners and it frightened her to the core."
Another murmur goes through the audience as he mentions Denners and alludes to his cruelty.
Darius Kolphan: So, you worked hard, and saved someone's life that day without raising a fist?
Quite heroic, would you say?
Denerri: W-well, I'm just a concerned citizen...
Denerri blushes slightly
Darius Kolphan: Humble as well. We should be presenting you an award, not trying you for murder. Alas, I am merely here to protect.
I have no further questions for you Denerri.
(To GM) rolling 1d20+17
(
11
)+17
= 28
Darius Kolphan: (To GM) rolling 1d20+10
(
16
)+10
= 26
Darius helps Denerri off of the witness stand and back to his seat.
(GM) Chad S. (GM): You can make a Sense Motive check here to gauge the jury.
Judge: The court shall take a one hour recess for dinner.
slams her gavel and stands up to leave.
Councilman Vorre stands up and immediately leaves with his advisors.
Darius Kolphan: Haha! Usually the Councilman spends his time gloating over his "inevitable" victory, but here...
Denerri: That snake, twisting my words like that...
Darius Kolphan: If you look at anyone with the wrong lens you can make their actions seem monstrous or divine, even when they aren't.
We have a private room with food we can eat. We can't have outside contact, technically. Come, come, this way.
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	18
Meghan:
Claire : Sense-Motive
Check	4
pppffft
Vegeta: sense motifs 36
Hernz: I swear all my f'ing crits get wasted on sense motive checks lol
Cat:
Nidranisan : Sense-Motive
Check	22
go go motifs.
i'm probably also wasting my only rolls better than like a 5 for the next month, don't feel too bad hernz ;)
Hernz: I guess that helps a little lol
Meghan: Vegeta can probably tell when Claire is lying. Maybe
He has sense motif equal to her bluff.
we should try that sometiems.
Cat: heh.
Vegeta knows three of the jurors were quite impressed with the defense, and already think he's innocent. Vorre is obviously frustrated.
Claire is pretty sure people are thinking about stuff!
Darius Kolphan: Halfway there, my friend.
Denerri: Yes...I can hardly wait. I feel too nervous to eat...
Darius Kolphan: You should feel fine. We will defeat Councilman Vorre soon.
We should discuss our strategy for whom we will call to the stand, and our closing arguments.
Hawk, you should think about becoming a lawyer at some point. You certainly have a way explaining facts to the ordinary layman.
Cat: do we get the final closing as the defense, or does vorre get the last word?
Darius Kolphan: We get the last word, Nidri.
Nidranisan: Well, that does give us one final opportunity to set the mood. That seems to be in our favor given that Vorre seems to be going with a "tone" argument so far.
Do you have any guesses what he will pull next? He seemed to think those books were a real ace.
But I still worry he has something else up his sleeve.
Cat: the trial doc says hawk cross-examined denerri, but the log says darius did.
(GM) Chad S. (GM): Oops, corrected.
Nidranisan: And if nothing else, what's the rest of our argument. More support of Denerri's good character? Tarexia substantiating what Denerri said about Denners?
It's...not super material, at this point, how terrible Denners was?
Darius Kolphan: Hmm...true. Vorre may still argue that Denerri used...indirect means to attack Denners.
A character witness approach would help greatly.
Nidranisan: Meaning we could call Denerri's girlfriend to speak about him, and then bring in Sel Fey's will either there if she knew about his work with her, or bring it into our closing argument.
Darius Kolphan: I am ashamed to admit, but tieflings have an...image problem here.
Nidranisan: Not exactly limited to this island.
Darius Kolphan frowns
Denerri: Unfortunate.
Nidranisan: I suspect Sel Fey's will would carry some weight.
That she worked with Denerri and trusts him to that extent.
Denerri: Yes...Sel Fey's word will carry weight.
Nidranisan: Wish we had a witness who tied to it more clearly.
But we'll make do.
Darius Kolphan: Well, as you told me, Alinfras didn't have much control.
Nidranisan: ...so does anyone have a different suggestion for a witness?
I mean, she could also speak to whether there were changes in his behavior, whether he started casting crazy spells and dark rituals all the sudden, y'know.
Those things usually interfere with your personal life.
Darius Kolphan: Ah yes...
Fi: Well, he did hide his investigate of Denner's from her...
Chris: I type good
Fi: Do we try to provide more character witnesses or do we need more evidence that vampires did it?
Would it be wrong to put Hawk on the stand to talk about what we found at the Library? And present Sel Fey's will?

Fi casually throws a wrench into the works.
Darius Kolphan: The bad news is, Hawk is already part of my special council.
It would be a conflict of interest for him to testify.
Chris: And yet, the defendant testified :-P
If this was Ace Attorney that would totally be the big GASP scene.
(GM) Chad S. (GM): Oh, the defendant can testify, no problem. The defense attorney, though?
Well, I need to get some early rest. We can continue tomorrow.
Fi: I suppose there's Velgin, but that's a bit of a wild card.
Nidranisan: yeah, we didn't really get his story. at all.
Cat: so. character witness or stab in the dark?
realtime 9/9 9:31 am (well rested edition)
Darius Kolphan: Then let us reinforce Denerri's character. Put his ladyfriend on the stand to attest to his kindness. Also, by showing he was ashamed to speak to her about his confrontation, we can humanize him. Show he is capable of making mistakes and white lies. Something we are all capable of.
Hernz: works for me
Cat: i'm cool with that.
 

== July 8, 1236 AD (evening)

July 7, 1236 AD (evening)
The sun hangs low over the horizon, giving a warm red glow over the land.
Darius and his special council escort Denerri back to the court. Councilman Vorre, for his benefit, seems confident as ever.
The public returns and are hushed, quickly.
Judge: Is everyone here? Let us proceed, then. Defense, your next witness.
(GM) Chad S. (GM): Darius will go on by default, using Diplomacy twice.
Unless someone else wants a crack at it.
Hernz: he's got the best roll... go for it
Darius Kolphan stands up
Darius Kolphan: I call Bejaq to the witness stand.
The human woman you met is escorted to the stand. She's obviously overwhelmed by the attention drawn to her, and a bit nervous.
Darius Kolphan: Hello, Bejaq. I hope you are doing well today.
Bejaq: Um...y-y-yeah...
Darius Kolphan: You and Denerri have been dating, have you not? For how long?
Bejaq: A-about a year or so. I mean, twelve months. Yeah, that's the same time. Sorry, I'm just so nervous.
Darius Kolphan: It's fine, it's fine. I have an important question for you: Do you think Denerri could have actually killed those performers?
Bejaq: NO!
I mean, no sir.
Denerri couldn't harm a fly if he wanted to...He would never hurt a fly, in fact. He's too nice. He paid for my momma's rent once, when the landlords wouldn't wait for the end of the week.
He... comforted me when my momma passed away. This was a few years ago, I barely knew him.
He'd always try to lift the groceries when there was too much for him. Really charming.
But he didn't say nothing about him meeting Denners.
Darius Kolphan: Ah, yes. I didn't ask about that. But no matter.
I will ask about that now.
Hernz: did she botch her roll? lol
(GM) Chad S. (GM): Bejaq is chatty...
Okay, back to me talking to myself

(GM) Chad S. (GM) grabs his Darius sockpuppets
Hernz: lol
Cat: haha
Darius Kolphan: Why do you think Denerri withheld this information? His meeting with Denners?
Bejaq: Well, I... I think he was ashamed to talk about it. I mean, he's never fought anybody. He always says, "Use your head, and your words but never your fists." It's good advice, got me out of some fights.
He's always telling people he's never attacked anyone in his life and they should hold back unless they gotta defend themselves.
I guess this Denners guy got him really mad.
Darius Kolphan: It is safe to assume he's not perfect, yes?
Bejaq nods.
Darius Kolphan: Well, no one is perfect, but we can all strive to be as nonviolent as Denerri.
Sigurd coughs.

Cat smirks.
Cat: er
Nidranisan smirks.
Katt scratches her head, quizzically
Vegeta: pfft
Cat: whole game goes on hold for 10 minutes while literally everyone reacts to everyone else's reactions.
Darius Kolphan: How can such kind, nonviolent man perform such a heinous act such as murder? He cannot.
Thank you for your answers, Bejaq.
(To GM) rolling 1d20+17
(
5
)+17
= 22
Darius Kolphan: (To GM) rolling 1d20+17
(
19
)+17
= 36
Darius Kolphan sits back down and mumbles.
Darius Kolphan: Please stay strong...
Councilman Vorre leaps up and approaches the witness stand
Councilman Vorre: How can a peaceful, nonviolent man commit such a barbaric act? Certainly we've heard of peaceful monks shattering bone and bricks with their bare hands.
Bejaq, if I may ask you- how many times have you been in the library since you met Denerri?
Bejaq: Um... I don't really go there.
Councilman Vorre: I see, I see. Does Denerri... explain what he does at the library?
Bejaq: Sure, he and um... his boss read lots of books and... and find new books.
I mean, it's kinda complicated for me.
Councilman Vorre: Yes, that's fine. It is hard to understand, isn't it? You may say it's impossible to understand all of what he does when he goes there.
He could do...anything he wants to while there and you wouldn't know of it.
Bejaq: Yeah, I guess so...
But that doesn't mean he's done bad stuff there.
Councilman Vorre: ...I didn't say that.
Tell me, have you ever seen these magical ingredients in the apartment? Ones he brought home after a hard day's work?
One of the Councilman's assistants pulls up a bag of magical ingredients
Bejaq: Umm...
Yeah, he could barely carry it.
Councilman Vorre: I assume you didn't know what these were used for. It is... complicated.
Bejaq: em glares at the Councilman, but keeps quiet
Bejaq glares at the Councilman, but keeps quiet
Councilman Vorre: My researchers indicate that these ingredients can be used to enhance a dark spell called "Enervation." This spell curses the target's soul.
Drains the life out of it.
A "Negative Energy" effect, if you will.
Now, normally you have to see your target in order to use this magic. But with a certain ritual, using these ingredients, you can actually curse your foe from afar.
Just imagine: Use the personal effects of Denners to target him, use these ingredients and the books I showed before and...doom from afar.
No need to get physical. And the best part is, your hands are clean. Haven't touched a thing.
Councilman Vorre: Thank you, Bejaq. I have no more questions.
Councilman Vorre returns to his seat in one quick stride. One of his assistants runs up and grabs the evidence.
Darius Kolphan exhales and shakes his head
Cat: i like how the arguments are basically completely unrelated to the witness or her testimony heh.
Darius Kolphan: (To GM) rolling 1d20+20
(
11
)+20
= 31
Darius Kolphan: (To GM) rolling 1d20+10
(
4
)+10
= 14
(GM) Chad S. (GM): Making up arguments is hard, happy I only did 4 instead of 6 witnesses
Hernz: lol
(GM) Chad S. (GM): You can make a sense motive check to gauge the witnesses
Er, the jury.
Vegeta: sense motif 33
Hawk Hubertins:
Hawk Hubertins : Sense-Motive
Check	11
Bejaq returns to her seat, nervous yet glad to return to anonymity.
Nidranisan:
Nidranisan : Sense-Motive
Check	20
Hernz: how much damage does a sense motif do in battle? I might start using those instead of punching
Cat: lol.
Vegeta can tell at least 5 of the jurors really believe in Denerri's innocence. Vorre's argument didn't do much at all.
George: Hawk will just sit over here wondering where that one juror got his hat.
Hernz: lol
Cat: ask Fi later ;)
Fi knows hats......
so...vorre gets one last witness now?
Judge: Proisecutor, call your last witness.
Councilman Vorre: Yes... I call Derrick Paragon to the stand!
Witness 4: Derrick Paragon
Cat: oh boy, here we go.
Sigurd Kolphan comes to attention and nods at Derrick. Sheela barely stifles a yawn.
Cat: oh jeezus.
A man stands up, clearly uncomfortable in civilian wear. The golden symbol of Virton hangs off his belt as he takes to the witness stand.
Katt gets slightly distracted by...something and Lord Trout has to get her to focus.
Councilman Vorre: State your name and profession.
Derrick Paragon: Derrick Paragon, Paladin of Virton, the Mighty Champion!
Councilman Vorre: Thank you. I have called you here to ask about the nature of energy drain. With these books and these ingredients, do you think it would be possible?
Derrick Paragon: Well, certainly if you had the know-how. I met a necromancer who tried to fire these black bolts at me. I used my powers to SMITE her undead guardian and she fled the scene.
Sigurd grins upon hearing the word "SMITE". Melanie rolls her eyes.
Derrick Paragon: Little did I know she collected some of my hair upon fleeing. The next week, every day I felt a sudden shock. I grew weaker, and weaker. My skin, turning black as night.
It was a horrible night to have a curse.
Sigurd Kolphan is on the verge of clapping; only Sheela's hand stops him
Councilman Vorre: I see... now, when you did catch the vile necromancer, how did you know she did such a deed?
Derrick Paragon: Ah, yes, there was a trace of dark magic on her. The ritual left a mark that took some time to wear off.
Councilman Vorre: I see. Well, then...let's say, theoretically, the defendant had used such a ritual within the last week. Would traces of the magic be on him?
Derrick Paragon nods.
Councilman Vorre: Could you read the result of this magical scan report, made on the day of his arrest?
The underlined section, in particular.
Derrick Paragon: Hmm...
"The suspect carries a faint aura of... necromantic energy. Perhaps the remains of a powerful spell, or interaction with someone of great evil"! Oh my!
Councilman Vorre: Terrible. Simply terrible, is it not? Why would the suspect have traces of necromantic energy? Especially for one so peaceful? Unless of course... he had performed kind of terrible ritual.
Thank you for your time, Derrick Paragon. Your hard work is an inspiration to all.
I have no further questions.
Councilman Vorre returns to his seat.
Councilman Vorre: (To GM) rolling 1d20+10
(
10
)+10
= 20
Councilman Vorre: (To GM) rolling 1d20+15
(
13
)+15
= 28
George: And now is the time to whip it out. The letter. From Alinfras.
Cat: so...points that come to mind are, the curse wouldn't cause the physical wounds apparent on multiple victims...and that the vampire in the library could just as easily be "someone of great evil"...
Denerri's stare is as cold as ice. Darius tries to distract him, as members of the jury pick up on it.
Darius Kolphan: Denerri, do not show anger.
Denerri: That...man... is accusing me of- he's building a sham story against me, like I'm some dark wizard cavorting with demons!
Sal'nessee: Yeah, he's full of it.
But Darius is right. You're gonna look bad.
Nidranisan: We've built a very different narrative so far. We'll continue to do so.
Sal'nessee: Just exhale, alright?
Hawk Hubertins: Remember, he's here to smear your character. You're surrounded by friends who are committed to not letting that happen.
Help us, not him.
Denerri: Yes, you're right... we're almost done. I'll try not to throw away your hard work.
Darius Kolphan: Now then...what is the best way to cross examine the paladin?
Nidranisan: Ask if small wounds, similar to those caused by fangs, appeared on his neck when he was cursed from afar by the witch.
Ask if he knows what a vampire is, and if they could be considered a great evil.
If there were one present at the library when Denerri was there, unbeknownst to him, if it could leave an effect.
Cat: (sorry, necromancer)
(GM) Chad S. (GM): Heal check and K. Religion, sounds like.
Cat: nidri is +9/+5 in those.
george...already went to bed, i dunno if hawk has a heal check or not but he's +8 to knowledge.
Hernz: better than veg (duh)
(GM) Chad S. (GM): He can also take 10 on the K Religion check for an 18.
Cat: yup.
(GM) Chad S. (GM): Both of you are better than Darius.
Cat: and we all know i roll crap. though, i think chad rolls these, so maybe i'm safe ;)
(GM) Chad S. (GM): Rolls a d20 4
Cat: yup yup use those up now ;)
actually geroge didn't quite go to bed yet, i might be able to ask real quick lol.
did you sneak a look at hawk's heal check?
(GM) Chad S. (GM): Oh yeah, I'm a GM I can do that. Hawk's heal check is... -1
Yup, 0 ranks and 9 Wis.
Hernz: lol
Cat: so on average i think nidri wins. probabalistically speaking.
riskier on the k check but overall higher total expected value on both rolls.
so unless anyone else objects (check Fi?) nidri's cool doing it.
(GM) Chad S. (GM): Fi is +8 Heal, +2 K religion
Cat: so i guess me then.
don't roll fours :P
we didn't meet this guy when we went to buy scrolls and stuff, did we?
(GM) Chad S. (GM): Nope
Welp, however you want to do this. Either you can ask or I can handwave your questions.
Hernz: let chad do it? so if it sucks we can blame him? :)
(GM) Chad S. (GM): lol
Cat: i mean i already basically said what i'd say. pointing out the inconsistencies in each thing vorre pointed to.
and lining up how vampires are a better explanation for each one.
i'm cool with you handwaving/ff-ing as much of it as you want.
i think we already presented the letter from alinfras, but we can refer back to it again.
(GM) Chad S. (GM): Alright, I'll probably do that tomorrow, or Sunday. Depends how busy tomorrow gets
Cat: k. woo woo nearing the closing arguments.
realtime 9/10 12:51 pm
Nidri begins her cross examination of Derrick Paragon, first asking if the curse caused physical wounds on him.
Derrick Paragon: Wounds...no, I was just tired for most of the days. No wounds. Especially no neck wounds.
Nidri also reminds everyone of Alinfras's letter, mentioning the army of the undead and her "sire" who would probably be a powerful evil creature.
Derrick Paragon: Vampires! How terrible. That poor woman. But if Den- the defendant were in the presence of a vampire lord, it may leave a stench of evil.
That would explain it. Although I have no idea what to say about Denners.
Derrick is excused, and he sits back down. Sigurd is sad that he can't get closer to Derrick and trade notes.
(GM) Chad S. (GM): Nidri has +9 heal and +5 K Religion. Rolling!
Nidri's Heal check 15
Nidri's K. Religion check 11
I tried
You can make a Sense Motive check, here.
Judge: And now, your closing arguments. Prosecutor?
Councilman Vorre stands up and clears his throat
Councilman Vorre: The defendant is accused of a crime most foul: Using the dark arts to cast a horrible spell that stole the life of four shining stars.
You mustn't fret on the smallest of details. You must instead understand the entire picture.
This man had a grudge with at least one of the victims, and he had the means to cause the method of death.
Do not let a criminal walk free. Rather, deliver just punishment. When you, the jury, enter the room you must declare him guilty. For the sake of all who live on the great Isle of the Sun.
(To GM) rolling 1d20+20
(
13
)+20
= 33
Vorre sits down, smiling. Confident.
Judge: Thank you, prosecutor. Defense, your closing arguments?
Nidranisan:
Nidranisan : Sense-Motive
Check	25
Cat: lol should've rolled my own i guess.
you want us to give points for the closing?
(GM) Chad S. (GM): Points for the closing arguments would be nice. You get one roll to make.
Nidri can tell her argument wasn't as convincing as Vorre's. Some of the jurors look at Denerri in a more harsh light.
Cat: my main thought here is that vorre talked about it being "possible" the denerri did these things, but gave absolutely no evidence that he actually did them, while we gave specific details inconsistent with vorre's story.
basically just reminding them of every place vorre's story doesn't hold water...the details are critical to making sure we don't send an innocent man to an unjust punishment.
(GM) Chad S. (GM): Makes sense, sounds like a K.Local check.
Cat: darius is good at those, right?
George: Hawk is ok at them, but I think Darius is better.
(GM) Chad S. (GM): Darius is +10 on K. Local
Sal'nessee is +15, actually.
Cat: lol
sure, maybe sal can summarize this heh.
(i don't think any of us are beating a +15)
George: But people don't like tieflings here, so maybe Darius is still a better choice?
Depends on whether she'd get a penalty for that or not.
Cat: the dice seem to have imposed their own penalty on me ;)
George: And then there's always the possibility that we'll roll utter crap.
Cat: i say sal should just go for it.
Sal'nessee seems to break out of some kind of trance as the defense mentions her name.
Sal'nessee: Huh? Oh yeah. I got this.
Sal'nessee stands up
Sal'nessee: Ladies and Gentlemen of the jury. We've heard a lot of conjecture by the prosecution. A lot of blind guessing. A story that... honestly doesn't make much sense.
Let's face it, the prosecution hasn't actually provided evidence that Denerri did it.
If he did some creepy ritual, where did the neck wounds come from? Oh, that's right. The vampire bites the coroner mentioned.
The energy drain mister Paragon mentioned that could come from vampires, right. Their... taint rubbed off on the defendant.
Of course, the prosecutor here wants to convict this innocent man. A man who used his brain instead of his brawn to promote peace and nonviolence.
Come on, people. The system doesn't work when you convict the innocent. It works when you... find the guilty.
Sal'nessee: Every day you waste putting innocent people like Denerri away, another day the true killer gets away. Stop hurting this man for saving the lives of Tiefling women.
That's it.
Sal'nessee turns around and sits back down
Sal'nessee: (To GM) rolling 1d20+15
(
15
)+15
= 30
(GM) Chad S. (GM): One last Sense Motive check for the road...
George:
Hawk Hubertins : Sense-Motive
Check	16
Cat:
Nidranisan : Sense-Motive
Check	20
Fi:
Fi : Sense-Motive
Check	10
Cat: motifs are apparently the only thing i can maybe almost roll hah
Chris: I'm back just in time to miss a sense motive.
Cat: heh
Chris: I bet fleir could do better if she were here.
Fi:
Fleir : Sense-Motive
Check	13
Chris: yup.
Cat: heh.
smart puppy. :)
Nidri realizes the jury is slightly in favor of Denerri.
Fi wonders if Fleir is doing alright...
Judge: Thank you, defense, prosecutor. Jury, I will remind you to consider this decision carefully... the fate of this man is in your hands.
The jury stands up and gets ready to leave. The Councilman's face sprouts into a full-blown grin.
(GM) Chad S. (GM): You can make a perception check.
Cat:
Nidranisan : Perception
Check	15
Darius Kolphan: We have...done all that we can, Denerri. Now it is up to the jury.
Denerri: Yes, a jury of my "peers."
Nidranisan: Vorre is up to something...he looks way too smug given how the jury is acting.
George:
Hawk Hubertins : Perception
Check	25
(To Hawk Hubertins): Where did Melanie go? Drianna seems surprised, as well.
(To Hawk Hubertins): That was me.

Hawk Hubertins looks around.
Darius Kolphan: Time for some...underhanded tactics?
Denerri: I don't think anyone would be surprised by that. He's probably a better cheater than a lawyer.
(From Hawk Hubertins): was that someone specific whispering, or was that just the GM having UI problems?
(To Hawk Hubertins): UI fail by the GM
Nidranisan: Either that or he has some reason that losing the case is good for him...
Hawk Hubertins: Did anyone see where Melanie went?
Nidranisan: No, I wasn't really watching the audience.
Denerri: Hmm? Who is Melanie?
Chris: Should I roll perception?
Nidranisan: One of our bosses, who was in the crowd earlier.
(GM) Chad S. (GM): Yes, perception please.
Fi:
Fi : Perception
Check	26
Chris: how average
Once Hawk points it out, you notice only a surprised Drianna in the back.
And a large gap where Melanie used to sit.
Nidranisan: Huh, I wonder when she left.
Fi: Where's the jury meet?
Time seems to pass slowly as the jury deliberates. Some people in the audience cough. Some pray. Denerri scribbles some notes, about his next steps in the library.
Chris: I'm not ready to let time pass yet.
Vorre's massive grin remains, and he waits patiently for the jury to return.
But Fi has other plans.
Darius Kolphan: The room, in the back. There are two ways in: through the court room and a soundproofed hidden entrance.
...Why did you want to know?
Fi: I was curious if there was someway to listen from the outside.
Nidranisan: Is that where you think melanie went?
Darius Kolphan: I hope not. Interference with the jury is...
Well, it would be terrible.
If discovered.
Fi: Hmm... Any place a wolf could get to?
Darius Kolphan: Huh? Well, you have to push a food cart through the hidden entrance.
Is...that big enough?
Fi: Close.
Could squeeze.
(To Fi): Give me a Will Save, DC 22
(From Fi): Fi or Fleir?
(To Fi): For Fi.
Fi:
Fi : Will
Save:	16
(To Fi): What are Fi's surface thoughts?
(From Fi): I'm worried that someone is going to sway the jury. Wanted Fleir to listen in to see if anyone is affecting them.
(To Fi): Sounds legit, thanks!
Sal'nessee: Huh. Jury tampering. If only we could neutralize it.
Chris: bleh. Evidently I can see through her eyes, but not hear.
Sal'nessee plays with her tail absentmindedly
Chris: Suppose I would still be interested in looking.
(GM) Chad S. (GM): Time to make the godliest stealth check ever, Fleir
Fleir:
Fleir : Stealth
Check	12
(GM) Chad S. (GM): ...
Chris: nope. Not without Fi there.
A large wolf tries to approach the jury room from the backside. A pair of guards spot her right away and try to shoo her out of the courtroom.
Chris: Is that acessible from inside?
accessible
Could Fi try to slip by from here?
And could you give me an estimate on how hard it would be?
(GM) Chad S. (GM): You would have to leave the courtroom, enter the back, and sneak in through there. Pretty hard, DC 25.
Chris: Let me calculate something
Cat: heh.
Chris pus on his Probability Hat
Chris: Hmm... +17 and take the higher of 2 dice...
Cat: if there is any secluded enough spot to cast, i can step outside with you and drop a prayer or a couple guidances or something.
Chris: That looks really good on paper...
If that's possible it would be helpful. Especially if it could hit Fleir too.
Sal'nessee: You guys need a distraction?
You totally look like you need a distraction.
Cat: prayer would give +1 skill check to both of you.
Fi: Uhh... Yeah.
Cat: and saves if it happened to matter heh.
Sal'nessee: You only get one shot.
Nidranisan: You want to take a little walk, get some fresh air?
Sal'nessee: Sorry Hawk.
Hey Denerri.
Fi: It's a bit crowded in here for me.
Denerri turns to look at Sal'nessee, who begins dancing right in his face. She hops on his lap, getting real close, giggling and looking in his eyes.
Nidranisan: Oh for...yeah, let's go find somewhere quiet.
Denerri's gaze is fixed on her. Frankly, most of the audience is, as well. Darius is in shock.
Judge: What is she doing? ORDER! ORDER!
I will throw her right out!
Baliffs, escort her from the courtroom! NOW!
Denerri's head is buried deep in Sal'nessee by the time the bailiffs pry her off of him and drag her out of the courtroom.
Fi and Nidri takes this opportunity to get outside of the courtroom while Darius makes various excuses to calm the judge down.
Denerri remains in complete shock.
Chris: Ok. Should I roll assuming Prayer now?
Cat: assuming we can find somewhere i can cast it and not be totally obvious.
Nidranisan:
Nidranisan : Prayer
Spell Level: Oracle, 3
School: N/A
Range:  See text (40' burst)
Spell Resistance: Yes
Rolls
Caster Level Check	=25
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Chris: Ok this should come out to +19 if the macro work right.
Fi:
Fi : Stealth Synergy
Class: Hunter
21 or 35
Nidranisan: I'll hang out around here, find me when you're done.

Fi and Fleir dissappear.
Cat: shazam.
(GM) Chad S. (GM): Where to, Fi?
Chris: Disney Land!
Let's hit the back entry. I want to listen in.
Fi and Fleir use the distraction to quickly reach the jury room.
Fi and Fleir crack the door slightly ajar.
(To Fi): You see the 12 jurors and Melanie. She's not moving
(To Fi): Melanie isn't saying much, but she's leaning against the wall, overseeing the jurors.
(To Fi): The jurors seem to be ignoring her, and arguing for his innocence.
(GM) Chad S. (GM): (To GM) rolling 1d20+27
(
7
)+27
= 34
(From Chris): Fi stays hidden but is rather shocked.
(From Chris): When it looks like they are wrapping up, I'll gtfo.
(To Fi): They argue for awhile, but they eventually do agree that Vorre's story doesn't make sense...and they have to declare him not guilty, despite the threat.
(To Fi): Melanie nods, and disappears in a puff of smoke.
Melanie appears in the courtroom, next to Drianna.
Drianna is about to ask questions, but Melanie simply puts her finger to the woman's lips.
(From Chris): Did Melanie say anything at all, or just listen?
(To Fi): With the deliberations completed, the jury writes down their decision and knock on the door to the courtroom.
(To Fi): She didn't do much more than nod and listen to them. They didn't even seem to notice her.
The jury's room door knocks. The judge tells the bailiff to let the jury in.
(GM) Chad S. (GM): The thrilling conclusion...tomorrow!
Spoilers: Chris already knows, lol
Cat: hah.

Chris says nothing.
Cat: does fi get back fast enough or do i miss the whole thing waiting? ;)
Chris: Not sure. I told Chad she was leaving as soon as they were wrapping up. So probably only slightly before they knocked.
Cat: clearly that will be part of the thrilling conclusion.
realtime 9/11, 4 pm
Fi arrives just in time to join Nidri and return to their seat, on the defense. The jury reached a decision!
Cat: huzzah.
Judge: Before we continue, I would like to remind the public AND the defense that I will not tolerate outbursts like the previous again.
Denerri is still blushing.
Judge: Jury, have you reached a verdict?
Lead Juror: Yes, your honor.
The defendant, Denerri, has been charged with four counts of murder.
On these counts, we the jury find the defendant...
Vorre smiles.
Melanie smiles.
Sigurd is at the edge of his seat.
Sheela finally pays attention.
Lead Juror: not guilty!
An audible GASP goes through the courtroom. Some of the public stand and leave.
For perhaps the first time today, Denerri actually smiles.
Cat: vorre still smiling?
Lead Juror: The jury has found insufficient evidence that shows, beyond a shadow of a doubt, the defendant committed the crimes he is charged with.
As the juror and the judge go through the legalese, Vorre remains smiling. However, you notice his pen has snapped cleanly in half, and his hands are smeared with ink from the inkwell that fell over.
Cat: do we even need motifs heh?
(GM) Chad S. (GM): I'm pretty sure you can tell he is furious.
Cat: yeaaaah.
i feel like this is going to come back to us somehow ;)
Darius Kolphan: In the end, truth and justice always wins.
Nidranisan puts a hand on Denerri's shoulder.
Denerri: Y-yes, it does, doesn't it?
Whooo!
I'm sorry, about the outburst.
Nidranisan: You've been through a lot.
Denerri: It's just... well, I can finally get back to business, and...
Wow.
Oh, the judge is staring at me... Yes, your honor?
Judge: I said, you and the defense are free to go.
Denerri: Right. Thank you, judge!
Nidranisan: Maybe we can walk you home?
Denerri: Right, that's a good idea.
Bejaq runs in and hugs Denerri, kissing him multiple times on the forehead.
Denerri: I missed you too, dear! I'm so sorry about what I put you through.
Come, let's go.
Darius Kolphan: Normally, I fill out the paperwork after escorting the defendant home. But I see you are in good hands, Denerri.
Nidranisan: We'll take care of him.
Darius Kolphan: I will fill things out and wait for you at the estate.
Nidranisan: Thank you, Darius.
We could never have done this without you.
Darius Kolphan: Well, I try my best. Your evidence discredited many of his theories...
I wonder why he was so confident.
Nidranisan: Indeed.
But we can ...debrief later.
Let's get Denerri and Bejaq home.
Darius Kolphan nods and lets you go.
Cat: nidri is pretty clearly worried there will still be backlash against denerri
Vorre's assistants are flustered and keeping the press away, who are interested in seeing how he copes with his no-longer perfect record.
The crowd is mostly quiet. There are some jeers and some cheers, clearly split among racial and class divides.
Sal'nessee: I'm guessing from the crowd that you're not a murderer, Denerri?
Denerri looks at her, a bit shy. Bejaq glares at her for a second before they calm down and collect their senses.
Denerri: Oh, yes. I'm free now.
I'm going home, first thing.
Vegeta: well, glad that's over
Sal'nessee: Step One, anyway...
I'll hang around tonight and make sure nothing bad happens to him.
Vegeta: I don't like stuffy rooms like that
Sal'nessee: You and me both.
Nidranisan: Yeah, we're planning to escort them home for similar reasons.
With the large crowd of seasoned warriors following him, Denerri makes it back home without trouble.
Cat: as they say, the best defense.....
Denerri: Thank you. All of you. For your help.
I'd like to get some rest now. Tomorrow afternoon, though I want you to come back here. The least I can do is talk more about my research me and Sel Fey were doing. I'll show it to you when we get to the library.
Nidranisan: That would be good.
Sal, you said you'd hang around and keep an eye out?
Sal'nessee: Yeah. I'll be in this neighborhood tonight...
Nidranisan: OK. Sorry, i'm a worrier.
Sal'nessee: No, it's okay. Worrying is...kinda what we do around here.
Nidranisan: If i had a good way to communicate i'd say send for us if there's a problem.
I mean, feel free. if you need us we'll be at the Kolphan estate. Denerri -- should we come by in the morning?
Sal'nessee: I'll figure something out.
Nidranisan: afternoon.
you said afternoon already.
we'll come by after lunch.
it's...been a long few days.
Denerri: Yes, afternoon will be good. I'm planning to take a good long nap in bed.
Nidranisan: indeed.
Denerri enters his apartment, thanks the party once again and closes the door.
Nidranisan mumbles a little, it'd be nice to go 24 hours without having someone's life on the line.
(GM) Chad S. (GM): You were on a ship for 2 weeks, remember?
Cat: yeah we fast-forwarded that.
(GM) Chad S. (GM): Law of Conservation of Detail in action
Cat: there wasn't much downtime between the colosseum, the library, and the trial heh.
Hernz: should have sent the kraken at us lol
Nidranisan adds, while on vacation.
Nidranisan eyes Fi.
Nidranisan: should we head back to the estate?
where we can talk in private?
Vegeta: lets
 

July 8, 1236 AD (nighttime)

July 5, 1236 AD (nighttime)
There were few working lights in the Heavenly Refuge district, but the streets of Hightime are well lit. The Kolphan Estate is open as usual.
Sigurd Kolphan: Three cheers for the victors! Dealers of justice! Hip hip! HOORAY!
Nidranisan: oh lord.
did you catch up with derrick after to compare notes?
Cat: deadpan sarcasm check 19
Sigurd Kolphan: Oh yes, we had quite the conversation about long distances hexes and cursing.
(From Hawk Hubertins): (To Sal'nessee) I'll be back later to check in on you and help keep watch. I think my friends and I have much to discuss.
Sigurd Kolphan: It was a most terrible week for him- it took 3 days to figure out why he was so fatigued, and another 3 to hunt her down...
(To Hawk Hubertins): Yes, Hawk. That will be nice...
Sheela Kolphan: ANYWAY!
It's good to see you too, Nidri.

Hawk Hubertins slumps into a chair as soon as there's one available at the Estate.
Cat: (that was bluff btw. i think that's probably sufficient for a good deadpan face.)
(GM) Chad S. (GM): I'm not sure Sigurd would even try to sense motive.
Cat: probably not heh.
(GM) Chad S. (GM): Also... 6
Nidranisan elbows Darius.
Nidranisan: Hey look, he talks to me now.
(GM) Chad S. (GM): He would have failed.
Hawk Hubertins: I think I need to complain to my empl... the Mels that this wasn't so much a vacation as a series of unfortunate events. Definitely not restful.
Darius Kolphan: They say the fight of the just is never restful...
Sigurd. Sit down already. We have much more to discuss than Paladin Paragon.
Nidranisan: Like that smirk on Vorre's face?
Sigurd Kolphan stops himself, then sits down.
Darius Kolphan: Haha, he was so furious!
His hands are a stained mess.
Nidranisan: It was clear the jury was swaying Denerri's direction.
I can't imagine he was completely oblivious to that.
And still kept that grin to the last instant.
Darius Kolphan: He could barely restrain himself from shouting out.
Nidranisan: Was he just blind, or did he have a reason to believe they would swing his way?
Hawk Hubertins: Of course the most important part was that we prevented an innocent man from being sentenced, but I do have to wonder about that as well.
The more I learn about Vorre, the more convinced I am that he shouldn't be in power here.
Nidranisan: Well, having besmirched his perfect record, I fear we or Denerri may continue to be targets for him.
I think we need to continue working to uncover this corruption and figure out the tie with the colosseum.
Hawk Hubertins: I'm not worried about him coming after us. Beyond being a proven force to be reckoned with, we have quite a few powerful friends as well.
I agree, we need to find the source of his corruption and end it.
Nidranisan: ...how do you feel about that, Darius?
Darius Kolphan leans back in his chair, clearly in his element for once.
Cat: ...for once? we've been in his element all day.
Darius Kolphan: Vorre's record ruined. He was relying on this prosecution for an easily reelection.
Also, remember. Lord Trout paid for Denerri's defenses.
Nidranisan: Right.
Darius Kolphan: Trout clearly has aspirations to replace Vorre.
Nidranisan: And Vorre's corruption clearly involves him (re the colosseium)
i mean targets him.
Darius Kolphan: I think Vorre will be quite distracted with Lord Trout.
Nidranisan: not that we have any great love for Trout.
but we've seen him victimized before.
Darius Kolphan: From a financial perspective, Trout had to shut down his coliseum for a few days for investigation. Imagine if he links it to Vorre?
Nidranisan: Indeed.
Darius Kolphan: The big Councilor, ruined the entertainment for the rich and powerful?
And he couldn't even find the murderer of the entertainers here?
The rich and powerful will throw Vorre out if they think he's too weak.
I don't think revenge against you will be very useful, I think you're safe.
Nidranisan: I am more worried about him pursuing Denerri trying to get this overturned somehow.
I agree, we're not terribly useful and, frankly, we can take care of ourselves pretty well.
if Vorre is in cahoots with whoever pulled that colosseum crap, he knows we got out, and he's not going to mess with that.
Darius Kolphan: I think you have a solid explanation: Vampires attacked the musicians. There will be more than enough proof when investigators check out the library.
Darius Kolphan pauses, lost in thought
Darius Kolphan: ...they did kill all of the musicians, correct?

Hawk Hubertins coughs.
Nidranisan gives hawk a look.
Hawk Hubertins: Vampires killed most of the musicians. Denerri is innocent.
I killed one of them, but she was already beyond hope.
Darius Kolphan: Yes, Alinfras, correct?
Hawk Hubertins: Yes
She had been turned.
Darius Kolphan: Right. Duren was in the Coroner's office, Sheela said she finished off Graki.
That leaves Denners, with no bites but drained of energy.
Hawk Hubertins: Yes
Darius Kolphan: Another loose end.

Hawk Hubertins restrains himself from spitting on the floor at the mention of Denners name.
Hawk Hubertins: Not... something we need concern ourselves with. Justice done, so far as... I'm sorry. I can't say more than that.
Darius Kolphan: We must not let ourselves be distracted, and should focus on Vorre's corruption!
Hawk Hubertins: Agreed.
Darius Kolphan Perform (Act) 29
Nidranisan: And chasing down Baat at some point.
But I care more about Vorre.
Darius Kolphan poses dramatically
Nidranisan: I don't think Baat is going to show his fangs around here for a while.
Hawk Hubertins: I'm sure if we don't chase Baat down it'll eventually bite us.
Nidranisan: Hawk.
Please.
Restrain yourself.
Hawk Hubertins: I. Oh.
Sorry.
Sigurd Kolphan: But vampires bite...

Hawk Hubertins blushes.
Sigurd Kolphan: OOOOOOOhhh
Nidranisan: Sigurd.
Please.
Nidranisan rubs her temples.
Nidranisan: So, we're focusing on Vorre then?
Is there something we can actually like...do?
Darius Kolphan: Hmm...I'm not sure.
We know of the dagger but that's about it.
Nidranisan: And the guy who approached Vegeta.
Who if I remember had a description somewhat similar to Denerri?
Which was why I thought this was all connected in the first place? Or maybe I'm misremembering, it's all a little mixed together.
Darius Kolphan: Well, the person was much larger, right Vegeta?
Nidranisan: I'm not suggesting it was Denerri, I'm suggesting the similarity might be a reason to frame Denerri.
Sigurd Kolphan: Not every one Teifling looks the same...
Nidranisan: Really?!
Nidranisan points at her face.
Sheela Kolphan breaks into laughter
Darius Kolphan buries his head in his hands.
Nidranisan kinda loses it and just laughs.
Sigurd Kolphan: What? Denerri is short of stature. Vegeta mentioned the man was tall.
Nidranisan: Nice recovery.
Basically, do we have literally any leads to track down right now?
Because if there are, we'll get on that. If not, I don't really see anything to do except go after Baat.
Darius Kolphan: That may be best for now. Lord Trout will certainly use his resources to find weaknesses in Vorre now.
Nidranisan: And what will you do?
Darius Kolphan: Me? There are more mysteries to solve, of course. More innocents, victims of an overzealous system. More criminals, hoping to escape the watchful eye of justice.
And of course, more performances to make.
Darius Kolphan Perform (Act) 21
Nidranisan: ok.
so basically vorre is on hold until we get a lead from trout.
Darius Kolphan: That may be the best plan for now.
Cat: chad?
is darius ....calculon?
Chris: He has amnesia?
Cat: it's just his style of....acting.
Chris: Fi has a private message for the party whenever we're alone.
Cat: heh ok
Darius can go hammy when he wants to. Unlike Sigurd, who is all ham.
Darius Kolphan: Alas, it is bedtime.
Hernz: sorry, was watching anime and didn't get the alerts...
Vegeta: yeah, much taller

Vegeta saves the day with that comment
Sigurd Kolphan: Yes, time for my nighttime prayer...
Sheela Kolphan: Heehee!
Oh, I should fill out my card. Maybe tomorrow.
Sheela, Sigurd and Darius return to their bedrooms.
Chris: Are we on our own now?
(GM) Chad S. (GM): As alone as you'll ever be in the estate. You can hear Kolphanir's song and harp play outdoors.
Fi: Well... It appears that not only can Melanie teleport, but she can stand in the corner of a room full of jurors without any of them noticing.
She seemed to be watching over the deliberations. I don't think she impacted them though. I may not have noticed if she had.
Nidranisan: But you could see her, and they appeared not to.
Did she notice you?

Fi shrugs.
Vegeta: what could she possibly gain from being there/.
Fi: I can't tell how people normally act, much less someone good at hiding things.
Cat: any idea if that's a magical effect i should know about?
Fi: Well, she could have been there for the same reason I was.
Watching for foul play.
Vegeta: hm... good point
Nidranisan: I don't know her level of involvement in politics/life on this island.
Fi: Well, we got involved. Gives her a reason.
Nidranisan: Well, it's unclear if she was solely evaluating us or not.

Fi shrugs again.
Fi: People are hard.
(GM) Chad S. (GM): It will be hard to figure out a magical effect from Fi's description. Maybe she was invisible to them?
Cat: some kind of selective invis would be a pretty weird effect.
(GM) Chad S. (GM): She could have mentally blocked them out so the wouldn't think about her.
Cat: sure. not exactly a textbook spell that the average adventurer would have access to :)
Nidranisan: Well that's an interesting twist.
Hernz: mass charm "I'm not here"
Chris: Look a monkey!
Cat: yeah, probably all very high level powers :)
Vegeta: I say we go after Baat... I'm aching for round 2
(GM) Chad S. (GM): Well, you guys could also just ask her.
lol
Hernz: oh yeah, we have no reason to think she's evil
Chris: Fi only brought it up because she saw it.
(GM) Chad S. (GM): Assuming you guys aren't doing anything else today...
Chris: It's another piece to add to our puzzle.
LEVEL UP!
Cat: sure is.
You are now level 8!
Chris: WHAT!
(GM) Chad S. (GM): wat
Nidranisan: Yeah i think we should talk to the shadowy hood guy.
Hey what's this shiny light over my head.
did anyone hear a weird sound effect?

Fi jumps up and down.
Hernz: sweet...
Cat: we did the thiiiiiing
oh hey, 4th list spells.
imagine that.
now i can cheese even more d8's at once!
Chris: I finally get a second attack.
(GM) Chad S. (GM): Quick! Learn an extremely situational spell!
Hernz: Dragon Breath!
Cat: claire maybe
Hernz: veg :)
Cat: nice
(GM) Chad S. (GM): So, I'm hearing... go to the library tomorrow and search for clues?
Cat: maybe we will find shadowy hood in the morning
get the skinny from him
Chris: Seems like a reasonable place to look for things regarding the vampires and Vorre.
(GM) Chad S. (GM): Okay, I have stuff to make while ya'll level up, then...
(From Vegeta): so veg gets dragon breath... might be weird selecting an element for it... but I guess that'll do
Chris: Ooh swift tracking. Now I can track at full speed.
And all my animal focus stuff gets better. More bonus!
(GM) Chad S. (GM): I EAT NOW
Chris: And Fleir levels! All the stuff!
Hernz: dont forget a stat point yay more wis!
Chris: Stat point? Their all even... Con or Dex?
Hernz: the glass cannon in me says dex lol
Chris: Yeah... What I was thinking.
Bleh, I'm going to need to make my Bow Strength adaptive. My strength will be bouncing between 12 and 16 now.

Hernz Pummels Vegeta
Hernz: Att: 23 || 9 || 11 || 5
Damage (P): 4 || 10 || 3 || 3
Crit Confirm: 28 || 26 || 16 || 17
Crit Dmg (P): +11 || +3 || +9 || +3
1) Total all damage before applying DR. 2) Target sicken on crit for 1 round. No Save. 3) If hit by first hit, Fort DC 21 or stun for 1 round. 4) Treat as Magic/Silver/Cold Iron.
yay 4th attack and d10s!
Cat: oh hey stat.
Darius is gonna be so confused when Nidri is prettier in the morning.
Hernz: lol
George: Hawk wanders off after the discussion dies down.
Hernz: GALICK GUN!!

Hernz shoots a huge energy wave at Vegeta!
Hernz: Damage Result: 26
Reflex DC: 21
Damage Type: (Hernan to specify)
Chris: I saw that just as "Damage Type: Hernan"
Hernz: lol