Difference between revisions of "Chadius: Game Design"

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(Added my GH3 rant and how it dilutes the "Rock" experience.)
 
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===Game Design===
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==Game Design==
  
 
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
 
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
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I have also written game reviews for the [http://www-tech.mit.edu/ MIT Tech], my college newspaper. You can search through their articles.
 
I have also written game reviews for the [http://www-tech.mit.edu/ MIT Tech], my college newspaper. You can search through their articles.
  
===Basic Design Issues===
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===Brainstorming===
[http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 <BR>
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[[ Chadius: Your First Idea |Your First Idea]] 4/21/05 (imported 12/05/05)
[http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 <BR>
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[[ Your First Idea ]] 4/21/05 (imported 12/05/05) <BR>
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[[ Chadius: Elements of a good game |Elements of a good game]] 12/30/04 (imported 12/05/05)
[[ Elements of a good game ]] 12/30/04 (imported 12/05/05) <BR>
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 +
===Documentation===
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[http://www.livejournal.com/users/chadius/8314.html Design documents, whee!] 12/25/05 <BR>
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===Game Concept===
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[http://chadius.livejournal.com/18991.html Genre Burnout (Part 1)] 6/20/06
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[http://chadius.livejournal.com/12138.html Action-Centered Design] 2/5/06
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[http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05
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 +
[http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05
 +
 
 +
[http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05
  
 
===Presentation===
 
===Presentation===
[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05 <BR>
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[http://chadius.livejournal.com/37844.html Guitar Hero 3 vs GH2: Immersion] 11/01/07
[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05 <BR>
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===Level Design===
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[http://chadius.livejournal.com/21283.html Pink Packaging...yay] 8/23/06
[[Action Games Boss Battles: Keep it interesting!]] 12/30/04 <BR>
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 +
[http://www.livejournal.com/users/chadius/3881.html Dragon Quest 8 and localization] 12/02/05
 +
 
 +
[http://www.livejournal.com/users/chadius/1498.html The Impact of Game Presentation] 11/26/05
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 +
===User Interface===
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[http://www.livejournal.com/users/chadius/6283.html 80/20 rule and games] 12/11/05 <BR>
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 +
===Challenge Design===
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[http://www.livejournal.com/users/chadius/10070.html Difficulty Adjustments in games] 1/10/06 <BR>
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[[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 (Imported 12/07/05)<BR>
  
 
===Bad games, good examples===
 
===Bad games, good examples===
[[My Non-rant of Megaman X6]] (Old) <BR>
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[[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR>
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==Metaissues==
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This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness.
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 +
===Sequels and Franchises===
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[http://chadius.livejournal.com/14515.html Pains of a Franchise: Katamari Damacy] 3/20/06
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===Pricing and Data Protection===
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[http://chadius.livejournal.com/15664.html Enticing people to play games] 4/18/06

Latest revision as of 21:53, 1 November 2007

Game Design

This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.

I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.

Brainstorming

Your First Idea 4/21/05 (imported 12/05/05)

Elements of a good game 12/30/04 (imported 12/05/05)

Documentation

Design documents, whee! 12/25/05

Game Concept

Genre Burnout (Part 1) 6/20/06

Action-Centered Design 2/5/06

90 seconds or bust! 12/15/05

Toy, Story, or Contest? 11/30/05

Great games are hard to describe 11/26/05

Presentation

Guitar Hero 3 vs GH2: Immersion 11/01/07

Pink Packaging...yay 8/23/06

Dragon Quest 8 and localization 12/02/05

The Impact of Game Presentation 11/26/05

User Interface

80/20 rule and games 12/11/05

Challenge Design

Difficulty Adjustments in games 1/10/06

Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)

Bad games, good examples

My Non-rant of Megaman X6 (Old)

Metaissues

This covers issues outside the cartridge (or CD.) This has to do with business, software design, and developer happiness.

Sequels and Franchises

Pains of a Franchise: Katamari Damacy 3/20/06

Pricing and Data Protection

Enticing people to play games 4/18/06