Difference between revisions of "TOA Diiman"

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m (Added link for Diiman's fateweaver speech)
 
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===Background===
 
===Background===
  
Insert Background Here :-)
+
Diiman is an action hero movie star who also works as an agent for TOA. His specialties are in firearms, stunts, and... uh... he's got an awesome car.
 +
 
 +
Height: 6'2"
 +
Weight: 175lb
 +
Hair: Short Brown
 +
Eyes: Brown
 +
Build: Athletic
 +
Age: 31
 +
 
 +
Diiman was born Joseph Dimanche of a small provincial village in France. His parents owned a vineyard on the edge of town. As a child he would roam wild through the village and countryside whenever he was not helping his parents. There was no place too high, too far, or too scary for little Joseph.
 +
 
 +
Around town he was known for being a bit of a pest. He would end up making all kinds of messes and getting into trouble for being where he should not go. He loved telling stories to people. He would tell them all about his "adventures." This process also often led to the spread of all kinds of embarrassing stories about the neighbors. Despite all this, the villagers loved him. He usually spent more time helping out with random errands and playing with other kids. People learned not to let him get bored. If he came by your place for a visit, it was far better to give him a task to handle than to try to shoo him out.
 +
 
 +
The countryside was scattered with makeshift forts and tree houses. Joseph would play all kinds of games out in the fields and woods with anyone he could grab. On those occasions when he was left alone, he would take out his air rifle and BB guns and play pretend warfare among the forts. No can, rock, or piece of wood was safe on those days.
  
 
[[Diiman's Movies]]
 
[[Diiman's Movies]]
  
===Stats (30 CP)===
+
[[TOA Diiman's Fate Weaver Speech|Diiman's Fate Weaver Speech]]
Body: 8
+
  
Mind: 3
+
===Stats (60 CP)===
 +
Body: 12
  
Soul: 4
+
Mind: 6
  
ACV: 6
+
Soul: 12
  
DCV: 4
+
ACV: 11
  
HP: 60
+
DCV: 10
 +
 
 +
HP: 120
  
Shock: 12
+
Shock: 24
  
===Attributes (34 CP)===
+
===Attributes (85 CP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
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| Attack Combat Mastery || 1 || 3 || +1 ACV
 
| Attack Combat Mastery || 1 || 3 || +1 ACV
 
|-
 
|-
| Defense Combat Mastery || 1 || 2 || +1 DCV
+
| Defense Combat Mastery || 2 || 4 || +2 DCV
 +
|-
 +
| Extra Attacks (1 per round) || 1 || 8 || (8CP - 0CP for no restriction)
 +
|-
 +
| Extra Defenses || 1 || 3 || +1 Defenses per round without penalties
 
|-
 
|-
 
| Features || 1 || 1 || appearance  
 
| Features || 1 || 1 || appearance  
 
|-
 
|-
| Gadgets || 6 || 8 || see Gadgets section (1 free level from wealth, 1 free given by run)
+
| Gadgets || 7 || 12 || see Gadgets section (1 free level from wealth)
 
|-
 
|-
| Highly Skilled || 5 || 5 || +50 skill points
+
| Highly Skilled || 21 || 21 || +210 skill points
 
|-
 
|-
| Organizational Ties || 1 || 1 || Hollywood
+
| Organizational Ties || 3 || 3 || Hollywood
 
|-
 
|-
| Wealth || 2 || 6 || $1,000,000 liquid + non-liquid assets  
+
| Wealth || 3 || 9 || $5,000,000 liquid + non-liquid assets  
 
|-
 
|-
| Combat Tech || 5 || 5 || Portable Armory, Accuracy x2, Blind Shooting, Steady Hand
+
| Combat Tech || 7 || 7 || Portable Armory, Accuracy x2, Blind Shooting, Steady Hand x2, Judge Opponent
 
|-
 
|-
 
| Special Movement || 1 || 1 || Wall Bouncing
 
| Special Movement || 1 || 1 || Wall Bouncing
 
|-
 
|-
 
| Heightened Awareness || 2 || 2 || +4 to Sensory Awareness Checks
 
| Heightened Awareness || 2 || 2 || +4 to Sensory Awareness Checks
 +
|-
 +
| Massive Damage (All) || 1 || 5 || +10 Damage to Attacks
 +
|-
 +
| Servant || 3 || 6 || [[TOA_DRAGON|DRAGON]] 30CP 30SP
 
|}
 
|}
  
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|}
 
|}
  
===Skills (70 SP)===
+
===Skills (230 SP)===
 
{| border=0 cellpadding=2
 
{| border=0 cellpadding=2
 
|- align="left"
 
|- align="left"
 
! Skill !! Level !! SP Cost !! Notes
 
! Skill !! Level !! SP Cost !! Notes
 
|-
 
|-
| Acrobatics || 3 || 9 || Jumps
+
| Acrobatics || 5 || 15 || Jumps
 
|-
 
|-
| Climbing || 1 || 2 || Walls
+
| Boating || 2 || 4 || Small Boats
 
|-
 
|-
| Driving || 3 || 6 || Cars
+
| Climbing || 4 || 8 || Walls
 +
|-
 +
| Driving || 5 || 10 || Cars
 
|-
 
|-
 
| Intimidation || 1 || 4 || Street  
 
| Intimidation || 1 || 4 || Street  
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| Languages || 1 || 3 || French, English
 
| Languages || 1 || 3 || French, English
 
|-
 
|-
| Performing Arts || 1 || 3 || Fast Talking
+
| Performing Arts || 5 || 15 || Fast Talking, Public Speaking, Comedy, Drama
 
|-
 
|-
| Gun Combat || 3 || 16 || Auto-fire, Pistol
+
| Piloting || 5 || 5 || Helicopters
 
|-
 
|-
| Ranged Defense || 2 || 12 || Personal
+
| Seduction || 2 || 9 || Female & Male?
 
|-
 
|-
| Heavy Weapons || 3 || 3 || Launchers
+
| Gun Combat || 5 || 26 || Auto-fire, Pistol
 
|-
 
|-
| Unarmed Attack || 1 || 6 || Strikes
+
| Ranged Defense || 5 || 30 || Personal
 
|-
 
|-
| Unarmed Defense || 1 || 6 || Strikes
+
| Heavy Weapons || 5 || 5 || Launchers
 +
|-
 +
| Unarmed Attack || 5 || 30 || Strikes
 +
|-
 +
| Unarmed Defense || 5 || 30 || Strikes
 +
|-
 +
| Melee Attack || 3 || 18 || Swords
 +
|-
 +
| Thrown Weapons || 3 || 15 || Grenade
 
|}
 
|}
  
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* Soft Body Armor (8 armor)
 
* Soft Body Armor (8 armor)
  
====Weapons (2 major + 13 minor)====
+
====Weapons (3 major + 17 minor)====
  
 
*Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating)  -- Screaming Weasel
 
*Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating)  -- Screaming Weasel
Line 110: Line 143:
 
**Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
 
**Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
 
*Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
 
*Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
 +
**Accurised (minor +1 to hit)
 +
**Hollow Point ammo option (minor, double armor, +5 damage if successful)
 
*Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
 
*Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
 
**Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
 
**Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
Line 117: Line 152:
 
*Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
 
*Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
 
*Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range)  -- Jack & Ass
 
*Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range)  -- Jack & Ass
 +
*Flash Bang Grenade (minor) Nearby victims make body check or are blinded & deafened. Melee range @ -1 to check -- Bombardier Beetle
 +
*Smoke Grenade (minor) Room or 3 meter radius is filled with smoke (-4 w/o night vision) for 3 to 8 rounds (based on wind) -- Inky Squid
 +
*Bokken (mundane) (one-hand: 6, 5, 3, 2) (two-hand: 10, 8, 5, 3) (knockback, muscle-powered) -- Ctenomorpha chronus
 +
*LAW (major) (40, 30, 20, 10) (area effect, penetrating, inaccurate, burning, self-destruct, slow, static, limited shots 1) -- Charging Rhino
  
 
====Vehicle (2 major + 17 minor)====
 
====Vehicle (2 major + 17 minor)====
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*Puncture Resist Tires
 
*Puncture Resist Tires
  
===Future Purchases===
+
===Future Purchases (50CP+88CP=138CP -- 0CP free)===
* Combat Techniques: steady hand (1CP each)
+
*12 Runs at 2 points
* Massive Damage for Guns (2CP for +10 damage)
+
*73 Runs at 1 point (missed run 35)
* Grenades (1 minor / use ?)
+
*2 Runs at 3 points
* Rocket Launcher (LAW) (1 major)
+
*5 Summaries
 +
 
 +
===Attack Table===
 +
{| border=1 cellpadding=4
 +
|- align="left"
 +
! Attack !! Target roll
 +
|-
 +
| Screaming Weasel || 17
 +
|-
 +
| Spinning Hedgehog || 17
 +
|-
 +
| Viper || 19
 +
|-
 +
| Wild Boar || 18
 +
|-
 +
| Black Widow (base) || 17
 +
|-
 +
| Black Widow (aiming) || 20
 +
|-
 +
| Black Widow (bipod) || 18
 +
|-
 +
| Black Widow (aiming/bipod) || 21
 +
|-
 +
| Hornet's Nest || 17
 +
|-
 +
| Grenades || 15
 +
|-
 +
| Charging Rhino || 15
 +
|-
 +
| Bokken || 15
 +
|}
 +
 
 +
===Damage Table===
 +
{| border=1 cellpadding=4
 +
|- align="left"
 +
! Dice Roll !! 2-5 !! 6-10 !! 11-16 !! 17-20
 +
|-
 +
| Viper || 22+11 || 17+11 || 11+11 || 6+11
 +
|-
 +
| Viper (AP) || 16+11 || 12+11 || 8+11 || 4+11
 +
|-
 +
| Wild Boar || 24+11 (14) || 18+11 (11) || 12+11 (7) || 6+11 (4)
 +
|-
 +
| Black Widow || 30+11 || 23+11 || 15+11 || 8+11
 +
|-
 +
| Black Widow (AP) || 20+11 || 15+11 || 10+11 || 5+11
 +
|-
 +
| Hornet's Nest || 28+11 || 21+11 || 14+11 || 7+11
 +
|-
 +
| Grenades || 40+11 || 30+11 || 20+11 || 10+11
 +
|-
 +
| Charging Rhino || 50+11 || 38+11 || 25+11 || 13+11
 +
|-
 +
| Bokken 1-hand || 16+11 || 12+11 || 8+11 || 4+11
 +
|-
 +
| Bokken 2-hand || 20+11 || 15+11 || 10+11 || 5+11
 +
|}

Latest revision as of 20:07, 9 December 2009

Joseph Dimanche

a.k.a. Guy "It's D Day" Diiman

Background

Diiman is an action hero movie star who also works as an agent for TOA. His specialties are in firearms, stunts, and... uh... he's got an awesome car.

Height: 6'2" Weight: 175lb Hair: Short Brown Eyes: Brown Build: Athletic Age: 31

Diiman was born Joseph Dimanche of a small provincial village in France. His parents owned a vineyard on the edge of town. As a child he would roam wild through the village and countryside whenever he was not helping his parents. There was no place too high, too far, or too scary for little Joseph.

Around town he was known for being a bit of a pest. He would end up making all kinds of messes and getting into trouble for being where he should not go. He loved telling stories to people. He would tell them all about his "adventures." This process also often led to the spread of all kinds of embarrassing stories about the neighbors. Despite all this, the villagers loved him. He usually spent more time helping out with random errands and playing with other kids. People learned not to let him get bored. If he came by your place for a visit, it was far better to give him a task to handle than to try to shoo him out.

The countryside was scattered with makeshift forts and tree houses. Joseph would play all kinds of games out in the fields and woods with anyone he could grab. On those occasions when he was left alone, he would take out his air rifle and BB guns and play pretend warfare among the forts. No can, rock, or piece of wood was safe on those days.

Diiman's Movies

Diiman's Fate Weaver Speech

Stats (60 CP)

Body: 12

Mind: 6

Soul: 12

ACV: 11

DCV: 10

HP: 120

Shock: 24

Attributes (85 CP)

Attribute Level CP Cost Notes
Attack Combat Mastery 1 3 +1 ACV
Defense Combat Mastery 2 4 +2 DCV
Extra Attacks (1 per round) 1 8 (8CP - 0CP for no restriction)
Extra Defenses 1 3 +1 Defenses per round without penalties
Features 1 1 appearance
Gadgets 7 12 see Gadgets section (1 free level from wealth)
Highly Skilled 21 21 +210 skill points
Organizational Ties 3 3 Hollywood
Wealth 3 9 $5,000,000 liquid + non-liquid assets
Combat Tech 7 7 Portable Armory, Accuracy x2, Blind Shooting, Steady Hand x2, Judge Opponent
Special Movement 1 1 Wall Bouncing
Heightened Awareness 2 2 +4 to Sensory Awareness Checks
Massive Damage (All) 1 5 +10 Damage to Attacks
Servant 3 6 DRAGON 30CP 30SP

Defects (-7 CP)

Defect BP Notes
Famous 3 Big Movie Star
Nemesis 1 Photographer chasing him
Easily Distracted 1 Hot Cars
Easily Distracted 1 Spiffy Guns
Easily Distracted 1 Small, Cute Things

Skills (230 SP)

Skill Level SP Cost Notes
Acrobatics 5 15 Jumps
Boating 2 4 Small Boats
Climbing 4 8 Walls
Driving 5 10 Cars
Intimidation 1 4 Street
Languages 1 3 French, English
Performing Arts 5 15 Fast Talking, Public Speaking, Comedy, Drama
Piloting 5 5 Helicopters
Seduction 2 9 Female & Male?
Gun Combat 5 26 Auto-fire, Pistol
Ranged Defense 5 30 Personal
Heavy Weapons 5 5 Launchers
Unarmed Attack 5 30 Strikes
Unarmed Defense 5 30 Strikes
Melee Attack 3 18 Swords
Thrown Weapons 3 15 Grenade

Gadgets

  • TOA Badge
  • Leather Jacket (2 armor)
  • Soft Body Armor (8 armor)

Weapons (3 major + 17 minor)

  • Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating) -- Screaming Weasel
  • Rubber Band Gatling Gun (mundane, short range, zero damage, autofire, spreading, limited shots 6, humiliating) -- Spinning Hedgehog
  • Heavy Pistol (minor, short range) (12, 9, 6, 3) -- Viper
    • Silencer (minor)
    • Accurised (minor +1 to hit)
    • Laser Sight (minor +1 to hit when visible)
    • Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
  • Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
    • Accurised (minor +1 to hit)
    • Hollow Point ammo option (minor, double armor, +5 damage if successful)
  • Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
    • Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
    • Laser Sight (minor, infrared, +1 to hit)
    • Bipod (minor, accurate +1 to hit)
    • Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
  • Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
  • Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range) -- Jack & Ass
  • Flash Bang Grenade (minor) Nearby victims make body check or are blinded & deafened. Melee range @ -1 to check -- Bombardier Beetle
  • Smoke Grenade (minor) Room or 3 meter radius is filled with smoke (-4 w/o night vision) for 3 to 8 rounds (based on wind) -- Inky Squid
  • Bokken (mundane) (one-hand: 6, 5, 3, 2) (two-hand: 10, 8, 5, 3) (knockback, muscle-powered) -- Ctenomorpha chronus
  • LAW (major) (40, 30, 20, 10) (area effect, penetrating, inaccurate, burning, self-destruct, slow, static, limited shots 1) -- Charging Rhino

Vehicle (2 major + 17 minor)

Sporty black 4 door hatchback. Larger than normal.

Speed: 175kph, 275kph w/ rocket

MB: +2 (supercharger)

Size: 2

People: 7

Cargo: 1150kg

Armor: 15

HP: 60

Options:

  • Manual Transmission
  • Rocket Engine (+100kph / -2 drive)
  • Airfoils (+1 drive @ >=100kph)
  • Armor x2 (+10 armor -20kph)
  • Super Charger (+20kph +2 initiative)
  • Improved Brakes (+2 drive in braking maneuvers)
  • Off-Road Suspension (-5kph, 2/3 top end off road)
  • Big Engine (+20kph)
  • Lights & Siren (under cover)
  • Rotating License Plate
  • Hidden Cargo Space
  • Extra Endurance
  • Extra Capacity
  • Sun Roof
  • Puncture Resist Tires

Future Purchases (50CP+88CP=138CP -- 0CP free)

  • 12 Runs at 2 points
  • 73 Runs at 1 point (missed run 35)
  • 2 Runs at 3 points
  • 5 Summaries

Attack Table

Attack Target roll
Screaming Weasel 17
Spinning Hedgehog 17
Viper 19
Wild Boar 18
Black Widow (base) 17
Black Widow (aiming) 20
Black Widow (bipod) 18
Black Widow (aiming/bipod) 21
Hornet's Nest 17
Grenades 15
Charging Rhino 15
Bokken 15

Damage Table

Dice Roll 2-5 6-10 11-16 17-20
Viper 22+11 17+11 11+11 6+11
Viper (AP) 16+11 12+11 8+11 4+11
Wild Boar 24+11 (14) 18+11 (11) 12+11 (7) 6+11 (4)
Black Widow 30+11 23+11 15+11 8+11
Black Widow (AP) 20+11 15+11 10+11 5+11
Hornet's Nest 28+11 21+11 14+11 7+11
Grenades 40+11 30+11 20+11 10+11
Charging Rhino 50+11 38+11 25+11 13+11
Bokken 1-hand 16+11 12+11 8+11 4+11
Bokken 2-hand 20+11 15+11 10+11 5+11