Difference between revisions of "Chadius:SJSOneShot:BeatmastaCharacterSheet"

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(Point Count)
m (Special Attack: Everybody dance NOW!)
 
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Hit Points: 80<BR>
 
Hit Points: 80<BR>
Initiative: 7
+
Initiative: 12 (7 + 5 Lightning Reflexes)
  
 
==Attack==
 
==Attack==
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|Attack||2-4||5-8||9-13||14-16
 
|Attack||2-4||5-8||9-13||14-16
 
|-
 
|-
|Supapunch||10||20||30||40
+
|Unarmed||0||0||0||0
 
|}
 
|}
 
Don't forget to add the Attack Combat Value on top of the listed damage.
 
Don't forget to add the Attack Combat Value on top of the listed damage.
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Nothing beats a spontaneous dance party! Up to 100 people will break out into dance and song at your command, unless someone crashes the party. Or you stop singing and dancing.
 
Nothing beats a spontaneous dance party! Up to 100 people will break out into dance and song at your command, unless someone crashes the party. Or you stop singing and dancing.
  
Up to 100 people within around you are vulnerable to a Dance Party. Make a Mind Stat check and roll under 8. The opponent can make a Mind or Soul stat check at a -1 penalty to resist. If they fail the roll, they are dancin' in the streets for the next 10 minutes. Which should be long enough to cover any non-Freebird song you desire.
+
Up to 100 people within around you are vulnerable to a Dance Party. Roll under 11 to hit. The opponent can make a Mind or Soul stat check at a -1 penalty to resist. If they fail the roll, they are dancin' in the streets for the next 10 minutes. Which should be long enough to cover any non-Freebird song you desire.
  
 
This is loud and flashy, so people will notice you doing this. Great! Add 'em to the groove.
 
This is loud and flashy, so people will notice you doing this. Great! Add 'em to the groove.
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Cause Dance Fever in several opponents. It won't stop them, but it makes it harder to do, well anything.
 
Cause Dance Fever in several opponents. It won't stop them, but it makes it harder to do, well anything.
  
You target must be within 50 meters. Anyone within 10 meters of your target is also hit. Make a Soul stat check (roll under a 10) to hit. Your opponents must make a Soul stat check to resist it. This attack bypasses shields (besides mind shields) and affects ghosts. Morbid funk.
+
You target must be within 50 meters. Anyone within 10 meters of your target is also hit. Make a Soul stat check (roll under a 12) to hit. Your opponents must make a Soul stat check to resist it. This attack bypasses shields (besides mind shields) and affects ghosts. Morbid funk.
  
Everyone hit makes a Soul stat check at a -5 penalty. Those who fail take a -2 penalty to do anything. It lasts the number of rounds they failed the check by.
+
Anyone hit makes a Soul stat check at a -5 penalty. Those who fail take a -2 penalty to do anything. It lasts the number of rounds they failed the check by.
  
 
==Defense==
 
==Defense==
 
Defense Combat Value 5
 
Defense Combat Value 5
  
Immovable, level 2: You can ignore up to 40 meters of knockback.
+
===Immovable===
 +
Level 1: You can ignore up to 20 meters of knockback.
 +
 
 +
===Divine Relationship===
 +
Level 4: Lady luck is on your side. Any time you make a bad roll (on ANY check, not just defense,) you can reject the results and roll again. You can do this up to 4 times.
  
 
==Movement==
 
==Movement==
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If you make a Body stat check (roll under 8) you can jump at speeds up to 30 kph. That's around 50 meters a round.
 
If you make a Body stat check (roll under 8) you can jump at speeds up to 30 kph. That's around 50 meters a round.
 +
 +
===Special Movement: Wall-Bouncing===
 +
You can jump inbetween two walls to climb up or safely fall down. You can also travel down hallways by hopping across the walls, you crazy dog, you.
 +
 +
===Special Movement: Untrackable===
 +
You don't leave any footprints, tracks, or a scent behind you. Gotta keep your shoes clean.
  
 
==Defects==
 
==Defects==
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|Skill name ||Stat Used ||Level ||Specialization||Skill Points Spent
 
|Skill name ||Stat Used ||Level ||Specialization||Skill Points Spent
 
|-
 
|-
|Power Lifting||Body||1||Moving Objects||6
+
|Acrobatics||Body||3 ||Jumps ||18
 +
|-
 +
|Driving||Body or Mind ||2 ||Car ||4
 +
|-
 +
|Etiquette||Mind ||4 ||Middle Class ||4
 +
|-
 +
|Foreign Culture||Mind ||4 ||5-8 cultures ||8
 +
|-
 +
|Languages||Mind ||4 ||5-8 languages ||4
 +
|-
 +
|Performing Arts||Average of all ||4 ||MUSIC ||8
 +
|-
 +
|Power Usage||- ||3 ||Mind Control ||24
 
|-
 
|-
 +
|Ranged Special Attack||-||2 ||Everybody dance NOW||20
 
|}
 
|}
  
 
==Point Count==
 
==Point Count==
 
Stats (6 + 6 + 10) * 2 = 44  
 
Stats (6 + 6 + 10) * 2 = 44  
Immovable (2 levels) = 2
+
Immovable 1
 
Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24  
 
Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24  
 
Special Attack: Everybody dance now 20  
 
Special Attack: Everybody dance now 20  
 +
Divine Relationship 4
 
Jumping 1  
 
Jumping 1  
 
Gadgets 2  
 
Gadgets 2  
 +
Highly Skilled (60 pts) = 6
 +
Special Movement (Untrackable, Wall-Bouncing) 2
 +
Combat Technique (Lightning Reflexes) 1
 
Can't Keep it Down -1
 
Can't Keep it Down -1
 
Famous -3  
 
Famous -3  
 
Red Tape -1
 
Red Tape -1
  
Total 88
+
Total 100

Latest revision as of 10:35, 26 January 2007

Main Stats

Beatmasta

Body: 6
Mind: 6
Soul: 10

Hit Points: 80
Initiative: 12 (7 + 5 Lightning Reflexes)

Attack

Attack Combat Value 7

Damage based on Roll
Attack 2-4 5-8 9-13 14-16
Unarmed 0 0 0 0

Don't forget to add the Attack Combat Value on top of the listed damage.

Mind Control: Dance Party!

Level 3 +2 Attack, -1 Defense; Duration 10 min, Targets 100, Area 100

Nothing beats a spontaneous dance party! Up to 100 people will break out into dance and song at your command, unless someone crashes the party. Or you stop singing and dancing.

Up to 100 people within around you are vulnerable to a Dance Party. Roll under 11 to hit. The opponent can make a Mind or Soul stat check at a -1 penalty to resist. If they fail the roll, they are dancin' in the streets for the next 10 minutes. Which should be long enough to cover any non-Freebird song you desire.

This is loud and flashy, so people will notice you doing this. Great! Add 'em to the groove.

Special Attack: Everybody dance NOW!

Level 5: Area Effect 2, Short Range -1, No Damage -2, Soul Attack 5, Irritant 1

Cause Dance Fever in several opponents. It won't stop them, but it makes it harder to do, well anything.

You target must be within 50 meters. Anyone within 10 meters of your target is also hit. Make a Soul stat check (roll under a 12) to hit. Your opponents must make a Soul stat check to resist it. This attack bypasses shields (besides mind shields) and affects ghosts. Morbid funk.

Anyone hit makes a Soul stat check at a -5 penalty. Those who fail take a -2 penalty to do anything. It lasts the number of rounds they failed the check by.

Defense

Defense Combat Value 5

Immovable

Level 1: You can ignore up to 20 meters of knockback.

Divine Relationship

Level 4: Lady luck is on your side. Any time you make a bad roll (on ANY check, not just defense,) you can reject the results and roll again. You can do this up to 4 times.

Movement

Beat Bus

You have a stylin' Cadillac that you like to drive around town. It has a turntable, CD Burners, Satellite Radio, Soda and Wine dispensers, and a fresh supply of microphones. AND it seats five!

Jumping

You can jump 5 times as high and as long as a normal person could. From standing, you can jump 10 meters forward, or 5 meters straight up. Double those ranges if you have a short running start.

If you make a Body stat check (roll under 8) you can jump at speeds up to 30 kph. That's around 50 meters a round.

Special Movement: Wall-Bouncing

You can jump inbetween two walls to climb up or safely fall down. You can also travel down hallways by hopping across the walls, you crazy dog, you.

Special Movement: Untrackable

You don't leave any footprints, tracks, or a scent behind you. Gotta keep your shoes clean.

Defects

Sometimes you gotta drop the beat and pick up some funk.

Can't keep it down

The beat lives on. You gotta dance, you need some tunes. You always need to make or listen to music. Especially if you're in a silent area (like a stakeout or waiting in ambush.) Victory doesn't invite you to these for some reason.

Famous

Not only are you the Master of Music, but you're a superhero! Whenever Dasoup says something silly, you pick up the crowd. Hard to get the groupies off of you though.

Red Tape

A.C.R.O.N.Y.M. helped you when you needed it the most. Then they made you an agent. Even though you're with the SJS, you owe them. Savin' the world sometimes requires you fill out some forms, or head to an occassional meeting, or *shudder* speak at a recruitment drive.

Skills

Beatmasta's skill set
Skill name Stat Used Level Specialization Skill Points Spent
Acrobatics Body 3 Jumps 18
Driving Body or Mind 2 Car 4
Etiquette Mind 4 Middle Class 4
Foreign Culture Mind 4 5-8 cultures 8
Languages Mind 4 5-8 languages 4
Performing Arts Average of all 4 MUSIC 8
Power Usage - 3 Mind Control 24
Ranged Special Attack - 2 Everybody dance NOW 20

Point Count

Stats (6 + 6 + 10) * 2 = 44 Immovable 1 Mind Control Dance Party! (Reduction to 3 pts, level 3 with Duration 4, Targets 5, Area 4, detectable) 9 + 3 + 4 + 5 + 4 - 1 = 24 Special Attack: Everybody dance now 20 Divine Relationship 4 Jumping 1 Gadgets 2 Highly Skilled (60 pts) = 6 Special Movement (Untrackable, Wall-Bouncing) 2 Combat Technique (Lightning Reflexes) 1 Can't Keep it Down -1 Famous -3 Red Tape -1

Total 100