Difference between revisions of "Chadius:SJSOneShot:TheSlashCharacterSheet"
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==Attack== | ==Attack== | ||
− | Attack Combat Value | + | Attack Combat Value 9 (6 natural + 3 ACV bonus)<BR> |
+ | You have 2 attacks per round. | ||
{|border=1 | {|border=1 | ||
Line 17: | Line 18: | ||
|Attack||2-4||5-8||9-13||14-16 | |Attack||2-4||5-8||9-13||14-16 | ||
|- | |- | ||
− | | | + | |Spikes||5||10||15||20 |
|} | |} | ||
Don't forget to add the Attack Combat Value on top of the listed damage. | Don't forget to add the Attack Combat Value on top of the listed damage. | ||
+ | |||
+ | Massive Damage, Spikes: Any spike attacks you make deal 10 extra damage. This is already listed in the damage table. | ||
+ | |||
+ | Natural Weapons, Spikes: Your spikes deal an additional 10 damage when used in melee. This is already in the damage table. | ||
+ | |||
+ | Blind Fighting: You are not penalized for using melee attacks or defenses while in the dark, or against invisible opponents. | ||
+ | |||
+ | Spikes: Roll under a 13 to hit. | ||
+ | |||
+ | Unarmed Strikes: Roll under a 12 to hit. | ||
==Defense== | ==Defense== | ||
Defense Combat Value 4 | Defense Combat Value 4 | ||
+ | |||
+ | Unarmed defense: If you are defending from attacks with your unarmed features, roll under a 7. If you are dodging by striking the attack, roll under an 8 to dodge. | ||
Regeneration 15: You recover from 15 points of damage every round, unless you're dead...nah that didn't stop you in 1749 when you...argh it's happening again! | Regeneration 15: You recover from 15 points of damage every round, unless you're dead...nah that didn't stop you in 1749 when you...argh it's happening again! | ||
+ | |||
+ | You're also OK if you wind up clinically "dead" but not brain dead. That pisses off many assassins. | ||
+ | |||
+ | Reincarnation, 1 day: By the way, if you're actually "killed," you tend to resurface somewhere else in the world after about a day or so. Ms Wand has your essence on speed-dial in case it happens again. The comic publishers love when that happens, by the way. It's a free plot arc. | ||
+ | |||
+ | Mind Shield 6: Few people have managed to get inside your head. You have an effective +6 bonus to Mind and Soul stat checks when people try to use mental combat. Telepathy and Mind Control are also blocked. Even if you are hit, you ignore the first 60 points of mental damage. | ||
+ | |||
+ | Blind Fighting: You are not penalized for using melee attacks or defenses while in the dark, or against invisible opponents. | ||
==Movement== | ==Movement== | ||
+ | ===Glider, 10 kph=== | ||
+ | By ejecting several skinny spines along your arms, you can glide! Remember in the 90s, when you would spend nights patrolling Manhattan Island and your days asleep? Wait, no. You can glide on currents of air. | ||
+ | |||
+ | ===Special Movement, Wall Crawling=== | ||
+ | You can stick to ceilings or climb up walls as if they were the ceiling or floor. Of course, it does leave a mark as you use your spikes for traction, but...meh. | ||
+ | |||
+ | ===Special Movement, Slithering=== | ||
+ | You can slither along the ground at the same speed you would walk or run. This lets you keep a low profile while on the ground, or wall, or ceiling. Spuder-dude was pissed about this, but he couldn't sue. | ||
==Defects== | ==Defects== | ||
Line 48: | Line 77: | ||
|Skill name ||Stat Used ||Level ||Specialization||Skill Points Spent | |Skill name ||Stat Used ||Level ||Specialization||Skill Points Spent | ||
|- | |- | ||
− | |Acrobatics||Body||3 || | + | |Acrobatics||Body||2 ||Balance ||12 |
+ | |- | ||
+ | |Climbing ||Body ||3 ||Natural Surfaces ||6 | ||
+ | |- | ||
+ | |Disguise ||Any ||1 ||Costume ||3 | ||
+ | |- | ||
+ | |Gaming ||Mind or Soul (sometimes Body)||2||Role-Playing Games ||2 | ||
+ | |- | ||
+ | |Intimidation ||Any ||3 ||Street ||9 | ||
+ | |- | ||
+ | |Riding ||Any ||2 ||Horse ||2 | ||
+ | |- | ||
+ | |Social Sciences ||Mind ||3 ||Psychology ||6 | ||
+ | |- | ||
+ | |Stealth ||Body (sometimes Mind) ||4 ||Camouflage ||12 | ||
+ | |- | ||
+ | |Unarmed Attack || ||3 ||Spikes ||24 | ||
+ | |- | ||
+ | |Unarmed Defense || ||3 ||Strikes ||24 | ||
|} | |} | ||
+ | |||
+ | Heightened Awareness: You get a +4 bonus to situational awareness. Noticing an ambush, finding hidden objects, and the like...Why do you say "something doesn't smell right" when you notice it, though? | ||
==Point Count== | ==Point Count== | ||
Stats (8 + 6 + 4) * 2 = 36 | Stats (8 + 6 + 4) * 2 = 36 | ||
− | Highly Skilled ( pts) = | + | Regeneration (level 3) 18 |
+ | Reincarnation 16 | ||
+ | Attack Combat Mastery 9 | ||
+ | Massive Damage (Spikes) 2 | ||
+ | Natural Weapon (Spikes) 1 | ||
+ | Flight, Glider 2 | ||
+ | Special Movement 3 | ||
+ | Mind Shield 6 | ||
+ | Combat Technique 1 | ||
+ | Highly Skilled (70 pts) = 7 | ||
Famous -2 | Famous -2 | ||
Who am I, again? -1 | Who am I, again? -1 | ||
− | Total | + | Total 100 |
Latest revision as of 21:05, 26 January 2007
Contents
Main Stats
The Slash
Body: 8
Mind: 6
Soul: 4
Hit Points: 60
Initiative: 6
Attack
Attack Combat Value 9 (6 natural + 3 ACV bonus)
You have 2 attacks per round.
Attack | 2-4 | 5-8 | 9-13 | 14-16 |
Spikes | 5 | 10 | 15 | 20 |
Don't forget to add the Attack Combat Value on top of the listed damage.
Massive Damage, Spikes: Any spike attacks you make deal 10 extra damage. This is already listed in the damage table.
Natural Weapons, Spikes: Your spikes deal an additional 10 damage when used in melee. This is already in the damage table.
Blind Fighting: You are not penalized for using melee attacks or defenses while in the dark, or against invisible opponents.
Spikes: Roll under a 13 to hit.
Unarmed Strikes: Roll under a 12 to hit.
Defense
Defense Combat Value 4
Unarmed defense: If you are defending from attacks with your unarmed features, roll under a 7. If you are dodging by striking the attack, roll under an 8 to dodge.
Regeneration 15: You recover from 15 points of damage every round, unless you're dead...nah that didn't stop you in 1749 when you...argh it's happening again!
You're also OK if you wind up clinically "dead" but not brain dead. That pisses off many assassins.
Reincarnation, 1 day: By the way, if you're actually "killed," you tend to resurface somewhere else in the world after about a day or so. Ms Wand has your essence on speed-dial in case it happens again. The comic publishers love when that happens, by the way. It's a free plot arc.
Mind Shield 6: Few people have managed to get inside your head. You have an effective +6 bonus to Mind and Soul stat checks when people try to use mental combat. Telepathy and Mind Control are also blocked. Even if you are hit, you ignore the first 60 points of mental damage.
Blind Fighting: You are not penalized for using melee attacks or defenses while in the dark, or against invisible opponents.
Movement
Glider, 10 kph
By ejecting several skinny spines along your arms, you can glide! Remember in the 90s, when you would spend nights patrolling Manhattan Island and your days asleep? Wait, no. You can glide on currents of air.
Special Movement, Wall Crawling
You can stick to ceilings or climb up walls as if they were the ceiling or floor. Of course, it does leave a mark as you use your spikes for traction, but...meh.
Special Movement, Slithering
You can slither along the ground at the same speed you would walk or run. This lets you keep a low profile while on the ground, or wall, or ceiling. Spuder-dude was pissed about this, but he couldn't sue.
Defects
Well, everyone has problems. No point trying to hide from them.
Famous
You're pretty famous. Well actually, you're really famous. You've told Hollywood they can use your image anyway they want without paying you. So now there's The Slash cartoon, The Slash gameshow, The Slash midday drama, and of course, The Slash comic. Uh, 6 variants of the comic book.
Going into public, it's not too bad. Except when you need some privacy. And when comic geeks claim they know you better than you know you. Like in Issue #278 of The Incredible Slash when you fell from a ten-story fall and landed intact...NO that hurt. Like heck.
Who am I, again?
You don't remember much before joining the Justice Squad. Er, forming the Justice Squad. Remember, you asked the five others to team up with you to help the world. And a few years later, you asked Victory to help organize all the world's heroes together in the mansion to form the Super Justice Squadron - or was it Super Justice Squad? Ah, whatever.
Before the Justice Squad, though, you don't remember a thing. Sometimes your dreams show weird stuff (Spanish-American war? Early 1900s Japan? 15th century France?) Gah.
Skills
Skill name | Stat Used | Level | Specialization | Skill Points Spent |
Acrobatics | Body | 2 | Balance | 12 |
Climbing | Body | 3 | Natural Surfaces | 6 |
Disguise | Any | 1 | Costume | 3 |
Gaming | Mind or Soul (sometimes Body) | 2 | Role-Playing Games | 2 |
Intimidation | Any | 3 | Street | 9 |
Riding | Any | 2 | Horse | 2 |
Social Sciences | Mind | 3 | Psychology | 6 |
Stealth | Body (sometimes Mind) | 4 | Camouflage | 12 |
Unarmed Attack | 3 | Spikes | 24 | |
Unarmed Defense | 3 | Strikes | 24 |
Heightened Awareness: You get a +4 bonus to situational awareness. Noticing an ambush, finding hidden objects, and the like...Why do you say "something doesn't smell right" when you notice it, though?
Point Count
Stats (8 + 6 + 4) * 2 = 36 Regeneration (level 3) 18 Reincarnation 16 Attack Combat Mastery 9 Massive Damage (Spikes) 2 Natural Weapon (Spikes) 1 Flight, Glider 2 Special Movement 3 Mind Shield 6 Combat Technique 1 Highly Skilled (70 pts) = 7 Famous -2 Who am I, again? -1
Total 100