Difference between revisions of "UC MUD Languages"

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(How to learn)
Line 15: Line 15:
 
* studying
 
* studying
 
* steps to fluency
 
* steps to fluency
 +
* Number of languages already known increases learning rate
 +
* Number of sister/family tree languages already known increases learning rate, cumulative with number of languages known
  
 
==Effects of fluency==
 
==Effects of fluency==

Revision as of 13:50, 26 October 2011

What languages exist?

  • Different language for each sentient race? Or at least for each sentient racial group?
  • Common language
  • Guild languages
  • Ancient languages

Language relationships

  • degrees of separation between languages
  • language family tree

How to learn

  • speaking to other speakers
    • full immersion
    • teacher vs class
  • studying
  • steps to fluency
  • Number of languages already known increases learning rate
  • Number of sister/family tree languages already known increases learning rate, cumulative with number of languages known

Effects of fluency

  • model fluency on a numeric scale (0-100?)
  • unknown languages are a 0
  • Hearing an unknown language spoken gets no details.
    • Character will not be able to identify exact language unless the character knows another language on the family tree.
    • Sister languages will count as low fluency
    • Unknown language may be generified as most common language in family tree, or as "racial" language
  • Level of fluency determines how much of language is understood when spoken
  • Spoken language is assumed to be plain English (with maybe some interesting idioms used) and parsed by an NLP
    • If character is not 100% fluent, words may be replaced by gobbledygook (exact sounds based on language) or phrases reordered, depending on level of fluency
    • Different languages will have different homophones that can be misinterpreted as a function of fluency. "There/they're/their" in English might be "Orange/story/his parakeet" in another.

UC_MUD_World_Planning