Difference between revisions of "DivineDetritusBook1Story"
(→Draugh Empire, part 2: Sands of History) |
(→Draugh Empire, part 1: Finding Midnight) |
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==Draugh Empire, part 1: Finding Midnight== | ==Draugh Empire, part 1: Finding Midnight== | ||
* [[DivineDetritusDraugh1FindingMidnight|Draugh Empire, part 1: Finding Midnight]] ([[DivineDetritusChatLogDraugh1FindingMidnight|Chat Log]]) | * [[DivineDetritusDraugh1FindingMidnight|Draugh Empire, part 1: Finding Midnight]] ([[DivineDetritusChatLogDraugh1FindingMidnight|Chat Log]]) | ||
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+ | Welcome to the Draugh Empire, where living elementals mark their territory against an industrial monarchy. The party manages to bend the Princess's ear and get help from her finest spy. | ||
==Draugh Empire, part 2: Sands of History== | ==Draugh Empire, part 2: Sands of History== |
Revision as of 15:23, 8 April 2018
Contents
- 1 Book 2: Clarity
- 1.1 Riches in the Swamp
- 1.2 In Kinda Loving Memory
- 1.3 The Krimson Within
- 1.4 Rise of the COBRAS
- 1.5 Magmere's Out of Town
- 1.6 What happens in Mardens...
- 1.7 Hoarders: Runners Edition
- 1.8 Shadow over Redtooth
- 1.9 Quest of Dragons
- 1.10 Draugh Empire, part 1: Finding Midnight
- 1.11 Draugh Empire, part 2: Sands of History
- 1.12 Draugh Empire, part 3: Cave of Destiny
- 1.13 Wealth to Squalor
Book 2: Clarity
The war that rocked Harvest Wharf holds many secrets. The adventurers learn that the battle never truly ended.
Riches in the Swamp
In Kinda Loving Memory
The Krimson Within
Rise of the COBRAS
Magmere's Out of Town
What happens in Mardens...
Hoarders: Runners Edition
Shadow over Redtooth
Quest of Dragons
Draugh Empire, part 1: Finding Midnight
Welcome to the Draugh Empire, where living elementals mark their territory against an industrial monarchy. The party manages to bend the Princess's ear and get help from her finest spy.
Draugh Empire, part 2: Sands of History
Agent Midnight is willing to offer information on Merki's last whereabouts, but first she wants to shut down a Magmere stronghold. The party must endure bounty hunters, mechanical guards, and bloodthirsty guards if they are to succeed!
Draugh Empire, part 3: Cave of Destiny
As the Draugh Army and Magmere's forces butt heads, the party notices a third faction taking advantage of the confusion to raid a cave full of Sendrine. The party must face a mighty iron golem before it harvests the precious minerals for itself!
Wealth to Squalor
Agent Midnight is quite thankful for the team's involvement and wishes them good luck on their way back to Harvest Wharf. They need all the luck they can get- Riga Plague-Bringer threatens to infect the Orcs, Elves and all of Harvest Wharf!