Difference between revisions of "Chadius: Game Design"
From UtterChaos
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[http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 <BR> | [http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 <BR> | ||
[http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 <BR> | [http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 <BR> | ||
− | [[ Your First Idea ]] 4/21/05 (imported 12/05/05) <BR> | + | [[ Chadius: Your First Idea |Your First Idea]] 4/21/05 (imported 12/05/05) <BR> |
− | [[ Elements of a good game ]] 12/30/04 (imported 12/05/05) <BR> | + | [[ Chadius: Elements of a good game |Elements of a good game]] 12/30/04 (imported 12/05/05) <BR> |
===Presentation=== | ===Presentation=== | ||
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===Level Design=== | ===Level Design=== | ||
− | [[Action Games Boss Battles: Keep it interesting!]] 12/30/04 <BR> | + | [[Chadius: Action Games Boss Battles: Keep it interesting!|Action Games Boss Battles: Keep it interesting!]] 12/30/04 <BR> |
===Bad games, good examples=== | ===Bad games, good examples=== | ||
− | [[My Non-rant of Megaman X6]] (Old) <BR> | + | [[Chadius: My Non-rant of Megaman X6|My Non-rant of Megaman X6]] (Old) <BR> |
Revision as of 21:46, 6 December 2005
Contents
Game Design
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.
Basic Design Issues
Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)
Presentation
Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05
Level Design
Action Games Boss Battles: Keep it interesting! 12/30/04