Difference between revisions of "TOA Diiman"
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− | ===Attributes ( | + | ===Attributes (44 CP)=== |
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| Gadgets || 6 || 10 || see Gadgets section (1 free level from wealth) | | Gadgets || 6 || 10 || see Gadgets section (1 free level from wealth) | ||
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− | | Highly Skilled || | + | | Highly Skilled || 9 || 9 || +90 skill points |
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| Organizational Ties || 1 || 1 || Hollywood | | Organizational Ties || 1 || 1 || Hollywood | ||
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− | ===Skills ( | + | ===Skills (109 SP)=== |
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! Skill !! Level !! SP Cost !! Notes | ! Skill !! Level !! SP Cost !! Notes | ||
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− | | Acrobatics || | + | | Acrobatics || 4 || 12 || Jumps |
|- | |- | ||
| Climbing || 1 || 2 || Walls | | Climbing || 1 || 2 || Walls | ||
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− | | Driving || | + | | Driving || 4 || 8 || Cars |
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| Intimidation || 1 || 4 || Street | | Intimidation || 1 || 4 || Street | ||
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| Languages || 1 || 3 || French, English | | Languages || 1 || 3 || French, English | ||
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− | | Performing Arts || | + | | Performing Arts || 3 || 9 || Fast Talking |
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− | | Gun Combat || | + | | Gun Combat || 4 || 21 || Auto-fire, Pistol |
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− | | Ranged Defense || | + | | Ranged Defense || 4 || 24 || Personal |
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| Heavy Weapons || 3 || 3 || Launchers | | Heavy Weapons || 3 || 3 || Launchers | ||
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*Puncture Resist Tires | *Puncture Resist Tires | ||
− | ===Future Purchases (50CP+26CP=76CP -- | + | ===Future Purchases (50CP+26CP=76CP -- 1CP free)=== |
* Combat Techniques: steady hand (1CP each) | * Combat Techniques: steady hand (1CP each) | ||
* Rocket Launcher (LAW) (1 major) | * Rocket Launcher (LAW) (1 major) |
Revision as of 19:24, 7 May 2007
Joseph Dimanche
a.k.a. Guy "It's D Day" Diiman
Contents
Background
Diiman is an action hero movie star who also works as an agent for TOA. His specialties are in firearms, stunts, and... uh... he's got an awesome car.
Height: 6'2" Weight: 175lb Hair: Short Brown Eyes: Brown Build: Athletic Age: 31
Diiman was born Joseph Dimanche of a small provincial village in France. His parents owned a vineyard on the edge of town. As a child he would roam wild through the village and countryside whenever he was not helping his parents. There was no place too high, too far, or too scary for little Joseph.
Around town he was known for being a bit of a pest. He would end up making all kinds of messes and getting into trouble for being where he should not go. He loved telling stories to people. He would tell them all about his "adventures." This process also often led to the spread of all kinds of embarrassing stories about the neighbors. Despite all this, the villagers loved him. He usually spent more time helping out with random errands and playing with other kids. People learned not to let him get bored. If he came by your place for a visit, it was far better to give him a task to handle than to try to shoo him out.
The countryside was scattered with makeshift forts and tree houses. Joseph would play all kinds of games out in the fields and woods with anyone he could grab. On those occasions when he was left alone, he would take out his air rifle and BB guns and play pretend warfare among the forts. No can, rock, or piece of wood was safe on those days.
Stats (38 CP)
Body: 10
Mind: 4
Soul: 5
ACV: 6
DCV: 4
HP: 75
Shock: 15
Attributes (44 CP)
Attribute | Level | CP Cost | Notes |
---|---|---|---|
Attack Combat Mastery | 1 | 3 | +1 ACV |
Defense Combat Mastery | 1 | 2 | +1 DCV |
Extra Attacks (1 every 2 rounds, guns only) | 1/2 | 2 | (4CP - 2CP for gun only restriction) |
Features | 1 | 1 | appearance |
Gadgets | 6 | 10 | see Gadgets section (1 free level from wealth) |
Highly Skilled | 9 | 9 | +90 skill points |
Organizational Ties | 1 | 1 | Hollywood |
Wealth | 2 | 6 | $1,000,000 liquid + non-liquid assets |
Combat Tech | 5 | 5 | Portable Armory, Accuracy x2, Blind Shooting, Steady Hand |
Special Movement | 1 | 1 | Wall Bouncing |
Heightened Awareness | 2 | 2 | +4 to Sensory Awareness Checks |
Massive Damage (Guns) | 1 | 2 | +10 Damage to Gun Attacks |
Defects (-7 CP)
Defect | BP | Notes |
---|---|---|
Famous | 3 | Big Movie Star |
Nemesis | 1 | Photographer chasing him |
Easily Distracted | 1 | Hot Cars |
Easily Distracted | 1 | Spiffy Guns |
Easily Distracted | 1 | Small, Cute Things |
Skills (109 SP)
Skill | Level | SP Cost | Notes |
---|---|---|---|
Acrobatics | 4 | 12 | Jumps |
Climbing | 1 | 2 | Walls |
Driving | 4 | 8 | Cars |
Intimidation | 1 | 4 | Street |
Languages | 1 | 3 | French, English |
Performing Arts | 3 | 9 | Fast Talking |
Gun Combat | 4 | 21 | Auto-fire, Pistol |
Ranged Defense | 4 | 24 | Personal |
Heavy Weapons | 3 | 3 | Launchers |
Unarmed Attack | 1 | 6 | Strikes |
Unarmed Defense | 1 | 6 | Strikes |
Melee Attack | 1 | 6 | Swords |
Thrown Weapons | 1 | 5 | Grenade |
Gadgets
- TOA Badge
- Leather Jacket (2 armor)
- Soft Body Armor (8 armor)
Weapons (2 major + 13 minor)
- Rubber Band Gun (mundane, short range, zero damage, limited shots 6, humiliating) -- Screaming Weasel
- Rubber Band Gatling Gun (mundane, short range, zero damage, autofire, spreading, limited shots 6, humiliating) -- Spinning Hedgehog
- Heavy Pistol (minor, short range) (12, 9, 6, 3) -- Viper
- Silencer (minor)
- Accurised (minor +1 to hit)
- Laser Sight (minor +1 to hit when visible)
- Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
- Assault Rifle (major) (14, 11, 7, 4) (autofire, spreading, limited shots 6) -- Wild Boar
- Sniper Rifle (major) (20, 15, 10, 5) (accurate, limited shots 6) -- Black Widow
- Night Scope (2 minor, +3 when aiming, no darkness penalty, sees infrared lasers)
- Laser Sight (minor, infrared, +1 to hit)
- Bipod (minor, accurate +1 to hit)
- Armor Piercing ammo option (minor, -20 armor, 1/2 damage)
- Shotgun (18, 14, 9, 5) (spreading, low penetration, limited shots 6, short range) -- Hornet's Nest
- Concussion Grenade x2 (minor x2) (30, 23, 15, 8) (area effect x3, limited shots 2, self destruct, short range) -- Jack & Ass
- Bokken (mundane) (one-hand: 6, 5, 3, 2) (two-hand: 10, 8, 5, 3) (knockback, muscle-powered) -- Ctenomorpha chronus
Vehicle (2 major + 17 minor)
Sporty black 4 door hatchback. Larger than normal.
Speed: 175kph, 275kph w/ rocket
MB: +2 (supercharger)
Size: 2
People: 7
Cargo: 1150kg
Armor: 15
HP: 60
Options:
- Manual Transmission
- Rocket Engine (+100kph / -2 drive)
- Airfoils (+1 drive @ >=100kph)
- Armor x2 (+10 armor -20kph)
- Super Charger (+20kph +2 initiative)
- Improved Brakes (+2 drive in braking maneuvers)
- Off-Road Suspension (-5kph, 2/3 top end off road)
- Big Engine (+20kph)
- Lights & Siren (under cover)
- Rotating License Plate
- Hidden Cargo Space
- Extra Endurance
- Extra Capacity
- Sun Roof
- Puncture Resist Tires
Future Purchases (50CP+26CP=76CP -- 1CP free)
- Combat Techniques: steady hand (1CP each)
- Rocket Launcher (LAW) (1 major)