Difference between revisions of "World notes and house rules"
From UtterChaos
(Created page with "== Rules == * Stories, drawings, etc., will get xp bonuses when posted on the wiki. * Divine spell casting requires a roll of spell level/3 round up D12s. Results of the roll w…") |
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* Arcane spell casting requires a percentile roll based on a bunch of factors. | * Arcane spell casting requires a percentile roll based on a bunch of factors. | ||
* Arcane magic is double powered, as in double all numeric aspects of any spell when cast. | * Arcane magic is double powered, as in double all numeric aspects of any spell when cast. | ||
+ | |||
+ | == Magic Rules == | ||
+ | |||
+ | * Arcane spell casting requires a percentile roll based on a bunch of factors. | ||
+ | * Arcane magic is double powered, as in double all numeric aspects of any spell when cast. | ||
+ | * Divine casting requires a (D12+spell level+stat mod) roll with the following effects: | ||
+ | **Up to 10 Spell functions at 75% effectiveness | ||
+ | **11-14 Spell functions normally | ||
+ | **15-18 Spell functions at 150% power and roll for surge per arcane rules |
Revision as of 15:27, 7 August 2011
Rules
- Stories, drawings, etc., will get xp bonuses when posted on the wiki.
- Divine spell casting requires a roll of spell level/3 round up D12s. Results of the roll will be interpreted by the GM.
- Arcane spell casting requires a percentile roll based on a bunch of factors.
- Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
Magic Rules
- Arcane spell casting requires a percentile roll based on a bunch of factors.
- Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
- Divine casting requires a (D12+spell level+stat mod) roll with the following effects:
- Up to 10 Spell functions at 75% effectiveness
- 11-14 Spell functions normally
- 15-18 Spell functions at 150% power and roll for surge per arcane rules