Difference between revisions of "World notes and house rules"

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* Stories, drawings, etc., will get xp bonuses when posted on the wiki.
 
* Stories, drawings, etc., will get xp bonuses when posted on the wiki.
 
* Divine spell casting requires a roll of spell level/3 round up D12s.  Results of the roll will be interpreted by the GM.
 
* Divine spell casting requires a roll of spell level/3 round up D12s.  Results of the roll will be interpreted by the GM.
* Arcane spell casting requires a percentile roll based on a bunch of factors.
 
* Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
 
  
 
== Magic Rules ==
 
== Magic Rules ==
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* Arcane spell casting requires a percentile roll based on a bunch of factors.
 
* Arcane spell casting requires a percentile roll based on a bunch of factors.
 
* Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
 
* Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
* Divine casting requires a (D12+spell level+stat mod) roll with the following effects:
+
* Divine spell casting requires a roll of spell level/3 round up D12s + caster level + stat mod.
 
**Up to 10 Spell functions at 75% effectiveness
 
**Up to 10 Spell functions at 75% effectiveness
 
**11-14 Spell functions normally
 
**11-14 Spell functions normally
 
**15-18 Spell functions at 150% power and roll for surge per arcane rules
 
**15-18 Spell functions at 150% power and roll for surge per arcane rules

Revision as of 15:29, 7 August 2011

Rules

  • Stories, drawings, etc., will get xp bonuses when posted on the wiki.
  • Divine spell casting requires a roll of spell level/3 round up D12s. Results of the roll will be interpreted by the GM.

Magic Rules

  • Arcane spell casting requires a percentile roll based on a bunch of factors.
  • Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
  • Divine spell casting requires a roll of spell level/3 round up D12s + caster level + stat mod.
    • Up to 10 Spell functions at 75% effectiveness
    • 11-14 Spell functions normally
    • 15-18 Spell functions at 150% power and roll for surge per arcane rules