Difference between revisions of "UC MUD World Planning"
From UtterChaos
Line 1: | Line 1: | ||
+ | This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game. | ||
+ | |||
+ | ==Player== | ||
+ | * Player can log in and have access to multiple characters | ||
+ | * No player information available in game automatically, only available to wizards | ||
+ | * Log in will require an email address, generate a userid, and a password. | ||
+ | * Characters will not require a further password | ||
+ | * One character logged in at a time. | ||
+ | * Player's characters cannot interact: items and xp cannot be moved from one character to another | ||
+ | * One character can unlock things for the player to use when creating new characters | ||
+ | * Retiring characters can give a bonus to creating a new one | ||
+ | |||
==World== | ==World== | ||
− | * | + | * Map: define continents, oceans, countries, etc. |
− | * | + | * Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest. |
− | * | + | * Have transportation between towns in civilized countries, like carriages |
− | * | + | * Cities and towns, at least one hometown for each sapient race |
+ | * World history: Kill All Humans | ||
+ | * Quests by region | ||
+ | * Each city having all the major guilds | ||
==Characters== | ==Characters== | ||
Line 17: | Line 32: | ||
* Money | * Money | ||
* Treasure | * Treasure | ||
− | * Magic items | + | * Magic items: enchantable vs not |
+ | * Books, scrolls, notes | ||
+ | * Food and drink | ||
+ | * Potions | ||
+ | * Raw materials for inventing | ||
+ | * Clothing | ||
+ | * Barding and pet items | ||
+ | * Ammunition | ||
+ | * Backpacks and quivers | ||
+ | * Plants | ||
+ | * Non-distinct items: furniture, room decorations, etc. | ||
+ | * Locks and keys | ||
+ | * Traps | ||
+ | * Lockpicks and other rogue things | ||
+ | * Adventuring gear: rope, tent, bedroll, tindertwigs (tools) | ||
+ | * Spellbooks and holy symbols | ||
+ | * Ownable items? Specific to their owner, unusable by others, possibly even damaging to others. | ||
+ | * Poisons | ||
+ | * Alcohol and other drugs | ||
+ | |||
+ | # Things that can be wielded | ||
+ | # Things that can be worn | ||
+ | # Things that can be eaten/drunk | ||
+ | # Things that can be used and reused | ||
+ | # Things that can be used once | ||
+ | # Things that can hold other things | ||
+ | # Things that transport you (weight/strength based) | ||
+ | # Things that can be carried (weight/strength based) | ||
+ | # Things that can take actions (magic things? food? poison?) | ||
+ | # Things that know their owner | ||
+ | |||
==Magic== | ==Magic== | ||
* Source? Divine vs learned vs innate | * Source? Divine vs learned vs innate | ||
* Targets: other characters, monsters, items, landscape | * Targets: other characters, monsters, items, landscape | ||
+ | * Spell lists | ||
+ | * Where to learn | ||
==Monsters/NPCs== | ==Monsters/NPCs== | ||
Line 29: | Line 76: | ||
* Same stats as Characters? | * Same stats as Characters? | ||
* Ability to use items | * Ability to use items | ||
− | * Wandering | + | * Wandering if not rooted to spot (trees vs animals) |
* Shopkeepers | * Shopkeepers | ||
* Teachers | * Teachers | ||
+ | * Bugs as bugs | ||
==Interaction== | ==Interaction== |
Revision as of 22:00, 21 October 2011
This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game.
Contents
Player
- Player can log in and have access to multiple characters
- No player information available in game automatically, only available to wizards
- Log in will require an email address, generate a userid, and a password.
- Characters will not require a further password
- One character logged in at a time.
- Player's characters cannot interact: items and xp cannot be moved from one character to another
- One character can unlock things for the player to use when creating new characters
- Retiring characters can give a bonus to creating a new one
World
- Map: define continents, oceans, countries, etc.
- Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest.
- Have transportation between towns in civilized countries, like carriages
- Cities and towns, at least one hometown for each sapient race
- World history: Kill All Humans
- Quests by region
- Each city having all the major guilds
Characters
Items
- Weapons
- Armor
- Money
- Treasure
- Magic items: enchantable vs not
- Books, scrolls, notes
- Food and drink
- Potions
- Raw materials for inventing
- Clothing
- Barding and pet items
- Ammunition
- Backpacks and quivers
- Plants
- Non-distinct items: furniture, room decorations, etc.
- Locks and keys
- Traps
- Lockpicks and other rogue things
- Adventuring gear: rope, tent, bedroll, tindertwigs (tools)
- Spellbooks and holy symbols
- Ownable items? Specific to their owner, unusable by others, possibly even damaging to others.
- Poisons
- Alcohol and other drugs
- Things that can be wielded
- Things that can be worn
- Things that can be eaten/drunk
- Things that can be used and reused
- Things that can be used once
- Things that can hold other things
- Things that transport you (weight/strength based)
- Things that can be carried (weight/strength based)
- Things that can take actions (magic things? food? poison?)
- Things that know their owner
Magic
- Source? Divine vs learned vs innate
- Targets: other characters, monsters, items, landscape
- Spell lists
- Where to learn
Monsters/NPCs
- Killable vs. non-killable?
- Populate the world
- Interact with everyone
- Same stats as Characters?
- Ability to use items
- Wandering if not rooted to spot (trees vs animals)
- Shopkeepers
- Teachers
- Bugs as bugs
Interaction
- Quests
- Language based responses from NPCs
- Standard emotes for interaction with NPCs
- Homes, marriages, children?
- Unlockable races for second characters
- Genetics
- Mood bonuses
Religion
- Deities
- Clerical "domains" and prayers
- Relation to races
- Gods as NPCs--killable?
- Alignment: good/evil, law/chaos
Justice system
- crimes: stealing, killing, etc.
- punishments
- alignment relation
Character building
- stats, race, etc.
- point buy for stats and anything else useful.
- gender, features, appearance
- alignment
- hometown
- living or dead parents?
- backstory?
- Ability to hit "random" and roll up a character with same number of points as hand-picked (good for testing)
- Merits and flaws