Difference between revisions of "DivineDetritusASeasLifeForMe"

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(August 4, 1236 AD)
(August 4, 1236 AD)
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* The Great Plains has, unsurprisingly, fields of low grass and very few trees. The lack of humidity is a problem and some areas are very arid.
 
* The Great Plains has, unsurprisingly, fields of low grass and very few trees. The lack of humidity is a problem and some areas are very arid.
 
* The Port of the Plains is probably the most industrialized and friendly town on the continent.
 
* The Port of the Plains is probably the most industrialized and friendly town on the continent.
 +
 +
Hawk listens for some rumors:
 +
* Sales leads: You can find a few of the bigger merchants, they live in the port. Rumor has it of a paradise full of gold that exists in the middle of the Plains, but no one's sure where.
 +
* Other rumors: A month or so people saw the great wizard Shavanni around here, hunting a Green Dragon. They say the battle was phenomenal.
 +
* They warn you to be careful traveling outside the city. There are more and more bandit attacks during the day and during the night.
 +
* Some bandits have allied with a new warlord named Jeice. He took over after the previous lord Zaibon was decapitated by rather beautiful demon.
 +
* Hawk hears both Jeice and Zaibon were working for an even greater warlord, who demanded tribute from towns and cities, but no one has bothered looking into it.
  
 
=GM Comments=
 
=GM Comments=

Revision as of 12:39, 22 January 2017

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Summary

July 13, 1236 AD

The party boards the ship and wishes the Kolphans goodbye. Except for Darius, who is coming along.

July 20, 1236 AD

The party arrives at Harvest Wharf and reports to Melvin Mel. He's excited to see them alive and well, and is also impressed by their progress. He's a little confused about their efforts in the Great Plains, since they don't mention Merki's death or Melanie's interference at the trial. Still, he gives them a hefty cash reward and some tokens to communicate with him.

Vegeta notes how worried Marjorie and Melodie were when the party mentioned Sendrine.

July 21, 1236 AD

The party meets Captain Hab, who tells them the trip to the Port of the Plains is about two weeks away.

July 26, 1236 AD

5 days out to sea. Same as the last 5. Until giant crabs and lobsters board the ship! After a brief scuffle the party, Darius and Captain Hab enjoy lots of crab for the next few days.

August 4, 1236 AD

The ship arrives in the Port of the Plains. The party knows they need to reach Deonsy, about a week's travel away. Hawk recalls some general facts about the plains.

  • Unlike Alenno or the Draugh Kingdom, the Great Plains is mostly broken up into small independent city-states. Some are more friendly than others.
  • Maps are inaccurate because power struggles and nomads tend to create new towns or destroy others.
  • The Great Plains has, unsurprisingly, fields of low grass and very few trees. The lack of humidity is a problem and some areas are very arid.
  • The Port of the Plains is probably the most industrialized and friendly town on the continent.

Hawk listens for some rumors:

  • Sales leads: You can find a few of the bigger merchants, they live in the port. Rumor has it of a paradise full of gold that exists in the middle of the Plains, but no one's sure where.
  • Other rumors: A month or so people saw the great wizard Shavanni around here, hunting a Green Dragon. They say the battle was phenomenal.
  • They warn you to be careful traveling outside the city. There are more and more bandit attacks during the day and during the night.
  • Some bandits have allied with a new warlord named Jeice. He took over after the previous lord Zaibon was decapitated by rather beautiful demon.
  • Hawk hears both Jeice and Zaibon were working for an even greater warlord, who demanded tribute from towns and cities, but no one has bothered looking into it.

GM Comments

Personal Quests

And so begins my latest idea: Personal Quests.

  • It gives you a chance to invest in your character's backstory and motivations.
  • It lets me flesh out the world some more.
  • It's something you can do solo.

One nice thing about roll20 is with all of this asynchronous stuff, it's pretty easy to make a 1-on-1 flashback sequence. Uh, assuming you don't die in the sequence. TIME PARADOX

Handouts