Difference between revisions of "Chadius: SOLD: Jerry"
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|Name || Stat || Level || Cost || Total || Specializations | |Name || Stat || Level || Cost || Total || Specializations | ||
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|Melee Attack || - || 3 || 5 || 15 || Sword | |Melee Attack || - || 3 || 5 || 15 || Sword | ||
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|Melee Defense || - || 3 || 5 || 15 || Sword | |Melee Defense || - || 3 || 5 || 15 || Sword | ||
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|Ranged Defense || - || 1 || 6 || 6 || Personal | |Ranged Defense || - || 1 || 6 || 6 || Personal | ||
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Revision as of 21:55, 7 December 2005
Story
Jerry (AClough)
Description: He woke up in the bay of the Gaping Maw, one of the popular trading ports in Alenno. He carried a sword on his back, a letter in his hand, and nothing else. Not even his memories. The letter had one word on it - Aballa. The name instinctively draws him to Island Number 255, and he begins plans to reach the island.
He discovers that he is a decent swordsman, and he becomes a mercenary. His fighting style is so strong that he is nicknamed after a legendary claw beast, Jerry. He serves his clients well for relatively less pay, and quickly gains a positive reputaiton. He slowly saves up for his eventual trip to Island Number 255.
Lady Luck smiles upon Jerry one day. His current client plans to take a trip to Island Number 255 for an open-ended investigation. Jerry can spend all the time he needs to find the answers to questions he does not know. Even as they sail to the island, something wells up inside of him. Jerry knows that he is home.
DM's note: Unknown Superhuman Power is the greatest Attribute ever. He doesn't know what or when his powers will work, and the DM gets to choose what they are and when they work. He's going to be a front-line fighter of sorts, at least until he figures out stuff about himself.
Update: Jerry knows who he was, and the scope of his powers. Read High Noon for the recap.
Stats
Jerry
64/64 CP
Body 7 Mind 4 Soul 7
HP: 70
EP: 55
Attack Combat Value: 5 (+3 Melee, +4 Swords)
Longsword 8 attack, 32 (12 + 20 Massive Damage) + ACV Physical Damage
Longbow 5 attack, 10 + ACV Physical Damage
Defense Combat Value: 5 = 3 + 2 (+3 Melee, +4 Sword)
Armor 6
Skills: 36/40
Name | Stat | Level | Cost | Total | Specializations |
Melee Attack | - | 3 | 5 | 15 | Sword |
Melee Defense | - | 3 | 5 | 15 | Sword |
Ranged Defense | - | 1 | 6 | 6 | Personal |
Body Check Penalty due to armor: -2
Personal Gear: Longsword, Leather Armor, Longbow
Unknown Superhuman Power:
Jerry is a hybrid of a Solbari and a Sendrine creature.
Solbari form - can only use in the sunlight.
Sunburst - Jerry surrounds himself in warm sunlight. This is necessary and sufficient to use his other abilities.
Path of the Sun - In unobscured sunlight, Jerry can fly, provided he can get adequate running distance to take off. He must be wary of clouds, or he might not get enough sunlight to maintain flight.
Flaresight - Jerry can use the sunlight to see far off into the distances and notice small details.
Bendable Light - Bending sunlight around him, Jerry can generate a sphere of invisibility around himself.
Sendrine Form (works during night)
Alternate Form, puddle - Jerry gains Armor 30 and can seep through cracks. He caannot move. 3
Mass Increase - Jerry can lose his facial features and turn into pure sendrine. He gains Mass Increase, lvl 1: 10 armor, 1 superstrength, 1 immovable. 8 - 2 = 6