Difference between revisions of "Chadius: Game Design"
From UtterChaos
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[http://www.livejournal.com/users/chadius/8314.html Design documents, whee!] 12/25/05 <BR> | [http://www.livejournal.com/users/chadius/8314.html Design documents, whee!] 12/25/05 <BR> | ||
===Game Concept=== | ===Game Concept=== | ||
− | [http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05 | + | [http://www.livejournal.com/users/chadius/7597.html 90 seconds or bust!] 12/15/05 |
− | [http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 | + | |
− | [http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 | + | [http://www.livejournal.com/users/chadius/3073.html Toy, Story, or Contest? ] 11/30/05 |
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+ | [http://www.livejournal.com/users/chadius/2519.html Great games are hard to describe] 11/26/05 | ||
===Presentation=== | ===Presentation=== |
Revision as of 16:56, 10 January 2006
Contents
Game Design
This section contains my nuggets of wisdom on game design. Many of these articles refer to my livejournal entries.
I have also written game reviews for the MIT Tech, my college newspaper. You can search through their articles.
Brainstorming
Your First Idea 4/21/05 (imported 12/05/05)
Elements of a good game 12/30/04 (imported 12/05/05)
Documentation
Design documents, whee! 12/25/05
Game Concept
90 seconds or bust! 12/15/05
Toy, Story, or Contest? 11/30/05
Great games are hard to describe 11/26/05
Presentation
Dragon Quest 8 and localization 12/02/05
The Impact of Game Presentation 11/26/05
User Interface
80/20 rule and games 12/11/05
Level Design
Design documents, whee! 1/10/06
Action Games Boss Battles: Keep it interesting! 12/30/04 (Imported 12/07/05)