Difference between revisions of "TOA Lily"
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* Gadgets/Item of Power - 2/? CP per point. Build your own robot, and it really really works. | * Gadgets/Item of Power - 2/? CP per point. Build your own robot, and it really really works. | ||
* Gadgets - 2 CP per point = 8 minor items or 2 major items, or combo breaker. Upgrades to Motorcycle. | * Gadgets - 2 CP per point = 8 minor items or 2 major items, or combo breaker. Upgrades to Motorcycle. | ||
+ | * Defence Combat Mastery - 2 CP/Level. Dodging is fun. |
Revision as of 12:35, 14 November 2006
Disclaimer: Character in early development phase. Subject to revision. Also form is completely stolen from Ratri's char. I swear I didn't mean to make Fred. It just happened.
Contents
Background
Lily is a technology-focused half-Other. She's a small woman with wavy red hair, blue eyes, and slightly pointed ears. She's been working for TOA since she was 20ish and knows a lot about how the agency works. Tech-focused Others are rare, and she spends most of her time in the lab creating gadgets and doodads for the rest of TOA to use. She doesn't get out much.
Zii has nicknamed her Q, though he's probably the only one who calls her that, and she doesn't watch Bond movies so she's not as amused by it as she could be.
Stats (30 CP)
Body: 3
Mind: 7
Soul: 5
ACV: 5
DCV: 3
HP: 40
Shock: 8
Attributes (38 CP)
Attribute | Level | CP Cost | Notes |
---|---|---|---|
Power Flux (limited point exchange) | 5 | 25 | Fluxes between Computer Scanning, Gadgeteer, Transmutation (computers, similar mass limitations), Block Power (computer scanning), Healing, and Telekinesis (computer stuff). |
Power Flux Duration | 4 | 4 | 1 day duration for Power Flux |
Gadgets | 1 | 2 | TOA ID, handgun, laptop, fake police ID, motorcycle |
Highly Skilled | 6 | 6 | +60 SP |
Features | 1 | 1 | Pretty |
Defects (-12 CP)
Defect | BP | Notes |
---|---|---|
Skeleton in the Closet | 1 | Background |
Easily Distracted | 2 | Cool Technology |
Nemesis | 1 | Related to Background |
Activation Time (Power Flux) | 4 | 1 minute to activate power |
Activation Uninterruptible (Power Flux) | 2 | Has to start over if interrupted while activating |
Intense Concentration (Power Flux) | 2 | Can only take slow actions when activating |
Skills (80 SP)
Skill | Level | SP Cost | Notes |
---|---|---|---|
Computers | 3 | 9 | AI |
Electronics | 3 | 9 | Robotics |
Mechanics | 3 | 12 | Micro |
Physical Sciences | 3 | 12 | Mathematics |
Biological Sciences | 2 | 6 | Human Physiology |
Domestic Arts | 2 | 2 | Cooking |
Management and Administration | 3 | 6 | TOA |
Gun combat | 1 | 5 | Pistol |
Ranged Defense | 1 | 6 | Personal |
Writing | 2 | 4 | Technical |
Navigation | 1 | 4 | Urban |
Seduction | 1 | 4 | Male |
Driving | 1 | 2 | Motorcycle |
Possible Places to Spend CP
- Mind - 2 CP per point. She's a smarty mc smartsalot.
- Power Flux - 5 CP per new power.
- Special Attack - 4 CP of Power Flux/level, plus limitations and abilities
- Transmutation - 4 CP of Power Flux/level. Biological changes, unlimited mass.
- Power Flux - 1 CP per point of limitation. Buying off the negatives.
- Highly Skilled - 1 CP = 10 points of skills
- Gadgets/Item of Power - 2/? CP per point. Build your own robot, and it really really works.
- Gadgets - 2 CP per point = 8 minor items or 2 major items, or combo breaker. Upgrades to Motorcycle.
- Defence Combat Mastery - 2 CP/Level. Dodging is fun.