DivineDetritusVanquishTheHorribleCurseChatLogs
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realtime 8/9 4:57 pm (GM) Chad S. (GM): The summary is up at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusInterviewsSuck And fill out my questionnaire, please! https://docs.google.com/forms/d/177GW14kvRSj2Mba6wn_TeVriDPR6IvkeGM42uOYM4Vk/ Also, Nidri and Hawk: Tell me your hit points. Okay, that's it for today, I've lost the last 2 hours to prepping stuff for Pathfinder. George: Hawk is up to 63 HP. Questionnaire filled in. Chad, can I swap out some of my spells? Hernz has completed the questionnaire Cat: hps: 63 hernz -- i get all cure spells, so mass cure light comes for free. i looked at slay living but it's pretty awful if they make their save. breath of life is the one i saw once and couldn't find again, i'm gonna go read that :) yeah that's interesting, particularly since i have a rod of reach spell, so i wouldn't necessarily have to run across the battlefield to touch someone with it. lol plane shift. Cat: also, flame strike. if i want damage. because claire doesn't wield enough holy fire, i need some too. Hernz: Yeah, breath of life and flame strike are great... w breath of life + resch, we'd charge in like crazy... ok veg would... wait, he already does Though another fireball option to 15d6... mmmmmm Cat: yeah just remember with breath of life you have to be close enough i can get you in 1 round lol. as timely as raise dead would be, it makes a lot more sense to get a scroll of it. Hernz: Chad: side note, any loot from last battul? Chris: Vegeta wants to steal the stuff from these poor plant people that we had to kill. Nice. Hernz: oh right, they're being nice to us.... forgot that part lol Cat: wreath of blades 24 magic missile 31 realtime 8/13 3:35 pm (GM) Chad S. (GM): If you haven't given your feedback and you want to give some feedback, fill out a questionnaire: https://docs.google.com/forms/d/177GW14kvRSj2Mba6wn_TeVriDPR6IvkeGM42uOYM4Vk/ I got 3 responses already. August 17, 1236 AD (morning?) The night passes uneventfully. You hear the denizens of the forest quietly mourning their friends. The former queen wailed in pain for a few hours before exhausting herself. The bodies of Darius and Ventshi lie quietly in their pods, almost like they are asleep. You wake up from your sleep and eat a hearty breakfast. The creatures of the forest offer you nuts and vegetables to eat. (To Fi): You check up on the harpy egg again. You found it in the harpy nest on August 12. Wrapped in blankets it remains warm. It tilts a little, suddenly, like something inside kicked it. Cat: does Fi still have a bunch of stat damage? if so nidri will take out her scroll and cast a restoration. Chris: Might heal some of it overnight. Fi: Hmm... Bad timing little one. This egg will be hatching soon. Chris: Any idea how long until it happens Chad? I'm improving Fleir's Bite attack to 2d6 from 1d8. When I cast strong jaw it will go up two size categories from there to 4d6. OMG. I could take Animal Growth as a 4th list spell. George: I still need to figure out what Hawk's other fourth list spell will be. Song of Healing is sort of a no-brainer. Hehe. Oh, and Jack of All Trades is officially ridiculous. What do you guys thing, dim door? Chad, would you kill me if I took "Legend Lore"? Hernz: Legend lore to kill 2d6 weeks of travel time lol I think hold monster (for pesky flyers specially) is awesome George: It's 1d4x10 minutes for the next angelic artifact we wind up finding. Hernz: True I say legend lore... it's pretty cheap per casting too George: Eh, I'd like to get Chad's feedback on it. It can be a major PITA if the GM doesn't want to deal with coming up with the associated lore. Hernz: Lol Btw George, implosion allows a fort save to negate :) But you can direct it each round against a different opponent! Nice! George: Not that it mattered, since it kept failing to happen. Also, the DC for the fort save is pretty crazy. Hernz: yup, hub saves are hard lol realtime 8/15 8:51 am (GM) Chad S. (GM): I think I answered everyone's level up questions. If you asked a question but you don't see an email from me please holler! Cat: i took raise dead as my spell. i've already hobbled this character for RP, no reason to stop now! no question, just, solving your NPC problem (give us more money tho) and hey, if i supply the material component anyway when using scrolls with my robe, i don't need a different one for restoration right? (my scroll doesn't "include" the component for permanent levels, but i have to supply it when i cast.) Hernz: Chad/George - I watched a season and a half of Voltron... I'm not that impressed... (GM) Chad S. (GM): Nooooo you're hurting me Hernz! Nidri: The material components are destroyed while casting the spell. Cat: i know, but i'm talking about when you cast from scrolls normally vs when you cast from them using the mnemonic vestements. my understanding was, the components are usually consumed while making the scroll, so e.g. i have a scroll of restoration that specifies it did not provide the components to remove a permanent negative level. however when i use the mnemonic vestements to cast, it specifically requires providing the components. so can i use that scroll, but provide the component, and remove a negative level? or do i need to get a second scroll to keep around? and also still provide the components myself? (GM) Chad S. (GM): Provide the component while using the robe and the scroll. This consumes the component because you are basically casting the spell on your own. If you want to cast it again, you would need a second scroll because the vestments are spent for that day. Cat: so it doesn't matter how the scroll was made if i'm using it with the vestements. (GM) Chad S. (GM): Right, because the vestments say you have to provide the components. Cat: cool. just wanted to confirm that specific part. :) (GM) Chad S. (GM): Yup. Cat: i will keep track of how the scrolls are in case i use them one-off in an emergency. Hernz: oh, you can buy the scrolls without the mat component cost (granted, alone, it would not work then).... but just for the spell... nice Cat: restoration is funky because it only requires the expensive component if you use it to remove a permanent negative level. otherwise the component is not required (just to cure stat damage) so they make the scrolls both ways. so you can use the cheap one when you don't need the expensive one :) Hernz: ah ok and sorry chad... :) ll lol (GM) Chad S. (GM): No problem. I'm happy I levelled you guys up- it turns out my first map was not actually finished lol Hernz: I was apologizing about voltron haha (GM) Chad S. (GM): I know, I know. George: Ok, Song of Healing and Legend Lore are the new spells, and Hawk has picked up a couple of ranks of Perform:Oratory. Hernz: hehe.. perform oratory lol George: Note: Hawk can now roll any skill check, including for skills that he doesn't have and require training. That's Jack of All Trades. realtime 8/16 6.25 pm (GM) Chad S. (GM): Sweet. Has everyone finished leveling up, then? Cat: i didn't deal with skills yet. (GM) Chad S. (GM): Okay. If you have finished leveling up, please holler. In the meantime, here's the trailer! Lighting cracks against a pitch black sky. For a moment, you see a man dressed in holy robes, standing at the edge of a cliff. A swarm of bats fly past him and as they leave he vanishes from your sight. More bats fly past and the camera pans with them, away from the cliff and towards a castle. The camera pans over to the top of a castle, revealing it has been modeled after a black dragon. The camera enters through a crack in the roof, slowing down and centering on a man, leaning back in a blood red chair. His skin is pale as a sheet. He drinks some kind of wine from a goblet with one hand, and his other hand cradling a lute. The doorway to his opulent room flings open as a man runs in and falls to one knee. Vampire: Master! The forest guard has fallen. The thieves are coming this way The man in the chair stops slouching and stands upright. Vampire Lord: It’s about time, they stole something very important. Tell the guards to get ready. Kill them all. Chapter 20: Vanquish the Horrible Curse Vegeta is done leveling Hernz: we do still have his stupid lute/axe.... George: Hehe. And Hawk has no idea how to play it. BTW, this is what I'm picturing every time that thing comes up: https://www.touchtapplay.com/wp-content/uploads/2016/01/dragonsoul-temple-guide.jpg Fi: Mr Greenie? Could you watch over this little one and keep her warm? I don't think I should bring her to the castle. Chris: I also just have skills left. I should be able to finish up tonight. realtime 8/17 7:49 pm Greenie: Yes, I will take care of this egg. Warmed by the sun, it will remain well for a few days. Chris: Did we take care of any of Fi's stat damage yet? I think Fi is done leveling. Meghan: I think Claire is done leveling Cat: i never got an answer on whether fi still had stat damage in the morning. if he does, nidri will cast a restoration on her before we leave. Chris: She has 2 points of str damage and 4 points of wis damage. So even with some overnight healing, it should still be there. Cat: okay. then before we leave, nidri will cast a restoration on fi. realtime 8/19 11:34 am (GM) Chad S. (GM): Have Nidri and Hawk finished leveling? As the denizens inspect the harpy egg and begin building a nest for it, Nidri works on removing the poison's lasting effects from Fi. Hernz: Autobots, let's ROOOOLL out! side note, Voltron season 2 is better, and 3 is even better... not bad (GM) Chad S. (GM): phew you were scaring me there, Hernz I just wish S3 was longer Hernz: lol, sorry about the scare :). First season had one good episode (#2), and then it was... so so... season 2 didn't look promising to start, but got better and 3 was well done Cat: i have one lingering skill point that might wait. so basically, yes. Hernz: Perform (mime) done George: Yup, Hawk is done. (GM) Chad S. (GM): Okay, I guess that's everyone, then. Anything else you want to do in this forest before moving onward? Hernz: nope Vegeta: Time to finish off Baat.... George: Let us off to the castle. Cat: you have literally been waiting like a year to use that line. George: Next you'll accuse me of looking for an excuse for Hawk to call himself "King of Jesters". :P realtime 8/20 4:17 pm Rested and well fed, you begin your journey to Baat's Castle. Without the queen's influence, the forest is relatively easy to navigate. As the forest clears you see a well-worn footpath leading away from the forest and towards a massive castle. Against the full moon, a brilliant black castle comes into view across a bright blue lake. The drawbridge is lowered as you approach, like it's inviting you in... No wait, it's just releasing two giant skeletons of dinosaurs. Two undead archers on 60 foot high towers take aim as a ghostly cleric commands something. (GM) Chad S. (GM): Please roll for initiative. Also, make sure your icon's HP counts are correct. Ghostly Cleric's Init 14 T Rexes 21 Archers 18 Vegeta: Vegeta : Initiative Check: 9.02 Hernz: yay, both the abilities I got on level up are useless against undead... yay... level 9 vegeta fighting with a few more hp... boo Fi: Fi : Initiative Check: 6.05 Fleir : Initiative Check: 16.03 Chris: gj Fi. Meghan and I will be completely out from this evening until Tuesday. Hernz: Chad, what's on either side of the bridge? Meghan: Claire : Initiative Check: 7.01 Cat: Nidranisan : Initiative Check: 16.02 reading scroll to check if we had any reasonable prep time. p.s. assuming we know within a couple hours when we're arriving, i have my armor up. HPs are correct. George: Hawk Hubertins : Initiative Check: 22.02 Yup, Hawk's HP is correct. Ok, so Hawk's opener will be to start singing and haste the party. So far it looks like he's acting first. Hernz: ...aaand I forgot the glasses Chris gave me at home... George: Had mine. It was pretty neat. Thanks for the glasses, Chris! realtime 8/22 8.16 am (GM) Chad S. (GM): Thanks for the glasses, Chris. I should have asked you for a second pair so IB could watch. Luckily we found another pair just in time. The Drawbridge spans over a 5 foot drop into the lake. 50 foot drop Round 1 Hawk has been waiting for what seems months to get here. He wastes no time enhancing the party's speed and inspiring them into battle. The skeletal dinosaurs approach. George: Just so nobody is confused... Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 36 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins : Haste Spell Level: Bard, 3 Cast Time: 1 standard action Components: V, S, M (a shaving of licorice root) Range: (close) Effects/Target: one creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Spell Resistance: Yes (Harmless) Save: Fortitude negates (harmless) DC: 19 Concentration: +16 Rolls Caster Level Check +10 =21 George: Free round of bardsong due to casting. (GM) Chad S. (GM): The Archer on the right side shoots at Fleir, and the left one shoots at Vegeta. Archer vs Vegeta: 18 for 7 damage. Archer vs Fleir: 19 for 11 damage. The arrows are nowhere close, blocked by the skeletal dinosaurs. (GM) Chad S. (GM): Fleir and Nidri are up next. I put your buffs on the right side of the map. Cat: Nidranisan : Prayer Spell Level: Oracle, 3 Range: See text (40' burst) Effects/Target: 40' burst centered on me Spell Resistance: Yes Concentration: +17 Rolls Caster Level Check +10 =11 You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. Hernz: haste, bardsong, prayer... POWER UP! George: And there's our standard trinity of preps. Go get 'em, Vegeta. Hernz: hm... looks like they screwed up bonuses again... trying to figure out how my touch AC is higher than my base AC lol Ah, ok, they split the AC into different types (flat footed, touch, etc)... if one applies to all, just click AC, don't click all... that's what I was doing wrong But for like mage armor, that doesnt apply to touch AC, you have to select... fuck if I know... Hernz thinks he's figured it out..... Hernz: Ok, so AC, they make it apply to AC and all the types... but for like Mage Armor or Barkskin, you have to select a -x (where x is the AC) for those as it doesn't apply to Touch... very stupid bug they have and also if it doesn't apply to CMD... -4 CMD as well for like mage armor.. ugh Cat: that sounds...annoying. Hernz: yeah... veg had like a 50 CMD...yeah, no lol Oh wow, undead are not immune to critical hits...... nice Cat: sweet. Hernz: ok, these things have insane reach, and we don't have the enemy archers to help us out this time lol Chris: Fleir will delay to Fi's turn. Cat: so i should get my no-aoo's prep spell up is what you're telling me. realtime 8/23 9.22 a (GM) Chad S. (GM): Undead are not immune to crits, that's 3.5 . Nidri prays for the party's success (and curses the undead for their upcoming failure.) Fleir is alert and waits patiently. The cleric barks an order across the bridge. Its translucent armor gleams, enhanced by some magic spell. You hear the winch for the drawbridge start to turn, as the bridge begins to retract. Cat: lol run fleir ;) Chris: Hmm... I don't think that would turn out well for the rest of us ;-) (GM) Chad S. (GM): Thanks to trigonometry, the edge of the bridge is now 15 feet above the ground. I think everyone but Nidri is up. Cat: thanks, trig. :) hmm are undead immune to mind-affecting stuff? (GM) Chad S. (GM): Yes, most of them are. This is a problem when you make a sorceress who relies on enchantments... Also a problem when you make a vampire bard, Inspire Courage doesn't actually work. oops Cat: lol. Fi casts strong jaw on Fleir. Fleir moves forward and attacks T-rex B. Fleir: Fleir: Powerful Bite Attack:36 vs AC Damage:33 Crit Confirm:17 vs AC Crit Damage:+36 Type:PBS Chris: boo. no crit. (GM) Chad S. (GM): Sorry... but first! As Fleir approaches a skeleton, it snaps at her! (GM) Chad S. (GM): Hits AC 37 for 23 damage Chris: Nice roll. (GM) Chad S. (GM): Aaaaand a free grab with its bite. Beats CMD 41 Yoink! Well, it can't swallow whole, at least. I assume Fleir still wants to bite it? Chris: yes. The skeleton sinks its teeth into her fur and lifts her up. Chris: I assume she doesn't get a trip attempt ;-) (GM) Chad S. (GM): Correct. Fi: Oh come on! Cat: ...it doesn't have an esophagus. i presume it can't swallow anything. Nidranisan: i mean, it does look like maybe she hurt it more than it hurt her... Chris: Skeletons have 0 con, so no HP bonus. (GM) Chad S. (GM): Undead use their Cha as an HP bonus, but TRexes lack that as well. Cat: awwww but they're so cute. Nidranisan: hey vegeta, go get the other one! Chris: Yeah, let the fighters with natural weapons get grabbed. Vegeta: Vegeta : Pummel Attack 25 vs AC Damage 21 2nd Attack 42 vs AC Damage 13 Crit Confirm 26 vs AC Crit Damage +22 3rd Attack 24 vs AC Damage 21 4th Attack 33 vs AC Damage 14 Haste Attack 25 vs AC Damage 15 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. (GM) Chad S. (GM): Uh, is that a test post? Hernz: not doing piercing (I get to choose). Blunt damage and no stun cause undead Vegeta: Veg charges (GM) Chad S. (GM): Vegeta is far away from his targets. Vegeta: Pummeling charge (GM) Chad S. (GM): Which one are you charging, and what's your AC & CMD? Hernz: Charging the one that bit fleir (hopefully no other aoo). My stat sheet should have those accurately. Takes forever to open on phone :) (GM) Chad S. (GM): Ah, I see. Thanks. Hernz: Mainly cause I work in an anti nuclear bunker w negative reception Side note, all those attacks should be at +2 from charging and my ac -2 moved veg to the closest square for charge realtime 8/24 9:47 am Vegeta runs in and destroys the skeleton holding Fleir with a flurry of fists! (GM) Chad S. (GM): For those keeping track, only the first 2 hits were needed. Claire's up to complete Round 1, and Hawk can can give his round 2 action. Vegeta: Thanks for distracting it wolf ;). Just be careful not to become food Meghan: god damn it if i zoom out enough to use a ruler to see the distance between us and the castle, the print on the ruler measure is too small to read there is no need for that (GM) Chad S. (GM): Yeah, I realized that with the archers Meghan: it looks like they're 200-ish feet away (GM) Chad S. (GM): The measurement shouldn't scale with your zoom level. You can try to use the drawbridge as a reference point. Oooh,Or I can add a rock there Meghan: but the archers are 60ft off the ground so they're not within 40ft of the cleric and the skeletons are behind a wall fuck it Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Cast Time: 1 standard action Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Concentration: +17 Rolls Caster Level Check +10 =20 Overcome SR: +2 Damage =9d6 Claire is attacking with Fireball Meghan: Fireball uses remaining: 7 Damage: 35 to each creature in area of effect (GM) Chad S. (GM): Just hucking cupcakes Meghan: I'll fireball the skeletal t-rex A before vegeta and fleir get too close to it yeah and then move (GM) Chad S. (GM): T-Rex's Reflex 27 Meghan: ... is it a rogue? i want the t-rex to have evasion just for funsies (GM) Chad S. (GM): Then there is no food I mean, no it doesn't have evasion Claire decides when all else fails, use fire. The skeleton evades most of the flames, however. Round 2 Meghan: "when all else fails" you mean "We've tried nothing and we're all out of ideas" (GM) Chad S. (GM): New round, let's go Hawk! Kill that T-Rex! Hernz: lol Meghan Is the bridge being closed? (GM) Chad S. (GM): Yes, the bridge is raised. It's 15 feet above and 5 feet away from the edge of the moat. George: Ok, so other than singing and moving up a bit, any suggestions for things for Hawk to do? Hernz: side note chad, Pummel deals all the damage in one attack... unlike Fi's I don't get to choose to stop if I kill it with the second hit... it's like a kenshins Kuzuriusen (the one that hits 9 times all at the same time) what fun spells does he have? new ones? George: Not really. The new spells are Legend Lore, Song of Healing, with only 2 castings, we've already got haste... Hernz: invis so they dont pluck you? George: Good idea. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 36 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins : Invisibility Spell Level: Bard, 2 Cast Time: 1 standard action Components: V, S, M/DF (an eyelash encased in gum arabic) Range: (personal or touch) Effects/Target: you or a creature or object weighing no more than 100 lbs./level Duration: 1 min./level (D) Spell Resistance: Yes (Harmless) Concentration: +16 Rolls Caster Level Check +10 =14 George: Free bard song from casting. Hernz: we're all getting in fireball formation again... this t-rex shoots fireballs I bet question (chad or anyone). If you are grabbed during a charge... does your charge attack occur? Also, Chad, veg has his SSJ Aura on (lasts almost 2 hrs, so he's had it on prior to fight) (barkskin) realtime 8/25 9:36 am Hawk turns invisible and approaches. (GM) Chad S. (GM): I'm unsure about charging if you get grabbed. Hernz: k... I'll try not to get grabbed then lol (GM) Chad S. (GM): I think you complete the charge attack while getting grappled. You get grabbed first, though. Hernz: I'm trying to think maybe as charging on a mount... but then it's "who gets grabbed, horse or rider?"... brain explodes (GM) Chad S. (GM): If you had a 2 handed weapon you could not complete the charge because you can't use 2H weapons during a charge I mean, during a grapple The skeleton bites into Fleir. (GM) Chad S. (GM): Biting AC 40 for 29 damage, grabs with a CMB of 43 Hernz: CHAD!!! (GM) Chad S. (GM): No NPCs to soak crits this time. Hernz: lol (GM) Chad S. (GM): Crit Confirm: AC 34 for 26 damage Chris: Gah, this is what I get for not having a prep round to put up ironskin. (GM) Chad S. (GM): Me, 1 week ago: This should be an easy warmup battle. Hernz: LOL CHOMP! The skeleton crunches hard and sinks its teeth into Fleir, lifting her in its jaws. Hernz: do we do massive damage rules, or no? don't think we have right? (GM) Chad S. (GM): I don't think we'll be doing massive damage, hurts the PCs more than NPCs Hernz: phew though I think a fort 15 is auto for fleir Chris: Almost, not quite. Archer A readies its arrows at Nidri, while Archer B takes aim at Vegeta. (GM) Chad S. (GM): Archer A vs Nidri: AC 24 for 14 damage Archer A vs Nidri: AC 28 for 13 damage Archer A vs Nidri: AC 4 for 8 damage Crit Confirm: AC 23 for 12 damage Hernz: oh please dont crit (GM) Chad S. (GM): She's AC 20 according to her char sheet. Hernz: well, at least it wasnt a 3x dmg crit Chris: Did you factor in distance penalty? Hernz: cause you rolled crappy (GM) Chad S. (GM): Yup, distance penalty was in effect Archer B vs Vegeta: AC 19 for 12 damage Archer B vs Vegeta: AC 28 for 11 damage Archer B vs Vegeta: AC 13 for 9 damage Hernz: crit happy! (GM) Chad S. (GM): Crit Confirm: AC 17 for 15 damage Better I get these rolls out of the way now than during the boss, right? Chris: Not if we don't make it there. The archers score a string of hits on Vegeta and especially Nidri. (GM) Chad S. (GM): Speaking of, Nidri's up next! Hernz: that's it, I'm getting deflect arrows! lol (GM) Chad S. (GM): Yes, yes, don't worry about boss strats if you don't get through the front door Hernz: so question... does the trex get an attack of op if it's jaw is full of wolf? (GM) Chad S. (GM): It does not because it would have to release the grapple to get the AoO It chose to grab without taking the -20 penalty Hernz: Heh, just read those rules, didn't know about the -20, interesting (GM) Chad S. (GM): Yeah it was really vague in 3.5 on what a monster could do after grabbing I think they always took a -20 penalty but no one ever listened to that. *remembered that Hernz: I'm predicting Nidri will walk up to the trex and punch it Cat: lolz. whelp, fleir is too far away to heal this round. heh unless i drop a cure light mass lol. would get a little for me, veg, and fleir. yup if i come stand behind veg i can do it. Hernz: maybe move behind one of the trees if you're not fully healing your self to at least get cover? Cat: not close enough. hawk might be able to help heal nidri next round before they go again. i think it's probably worth getting at least something for fleir. Cat casts Cure Light, Mass! Cat: heal 11 HPs if you're in range. and of course i would roll a 1 because WHY NOT. Hernz: LOLOL Cat: so that gets nidri, vegeta, and fleir. this is how my healing works. in combat: roll 1's. out of combat: rool 7s. Hernz: well, I took 11 damage, back to full! lol Cat: hey wait, i can hit the t-rex with it too. will save for half! lolol. save is DC 20, chad. Hernz: LOL Cat: shutup. Hernz: heal and damage in the same round? that's awesome! Cat: yeah, if only i'd rolled something remotely decent on my d8... (GM) Chad S. (GM): T rex's will: 18 Nidri blesses the party, closing some of their wounds. The skeleton fidgets as some of the smaller bones fall out. Meanwhile, the bridge continues to close. 30 degrees up, the lip of the bridge is 30 feet above the ground level and about 50 feet from the castle. You hear more casting from the cleric. (GM) Chad S. (GM): Everyone except Nidri is up. Vegeta: I'll take this thing down Vegeta : Pummel Attack 44 vs AC Damage 16 Crit Confirm 30 vs AC Crit Damage +13 2nd Attack 28 vs AC Damage 14 3rd Attack 38 vs AC Damage 20 Crit Confirm 36 vs AC Crit Damage +20 4th Attack 22 vs AC Damage 19 Haste Attack 36 vs AC Damage 21 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: wow, crits are flying everywehre Nidranisan: Fi, if Fleir stays close I can heal her better in a moment...let you work on those archers... Hernz: oh, one of them was a 9... go new feat! *19 (GM) Chad S. (GM): That's one dead dino! Cat: yeah no kidding. geez. Vegeta pulverizes the other skeleton before it can do more harm. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 36 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is casting Cure Moderate Wounds on Nidri Hawk Hubertins: healing 19 hp! George: Bard song is free due to casting. Hawk takes an opportunity to heal Nidri's arrow wounds. (GM) Chad S. (GM): Fi, Fleir and Claire are up next. Hernz: oh wow, 30 ft above the ground... yeah, that's an insane difficulty jump... someone needs to fly there Cat: yeah i need a couple rounds of prep to be good for that... maybe claire can drop a fly spell on you ;) Vegeta likes flying Fi attacks Wright Archer B. Fi: Fi : Long Bow (Rapid) Attack 36 vs AC Damage 12 Crit Confirm 32 vs AC Crit Damage +24 2nd Attack 31 vs AC Damage 13 Crit Confirm 14 vs AC Crit Damage +29 Rapid Attack 34 vs AC Damage 14 Haste Attack 28 vs AC Damage 12 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: Ok then... Range penalty is already applied. Fleir moves back a bit to provide cover and beg for healing. Chris: I guess she'll fight defensively for +2AC. Cat: geez people. at least y'all retaliate in kind. Meghan: I can do that. what wants flying? also undead are not immune to fire. I could kill those skeletons probably the bridge is blocking my view unless I fly. Claire : Wings of Heaven Class Features Class: Class: Sorceror (Celestial) Can fly for Level number of minutes per day Meghan: wings of heaven for me so I can fly up and see. I can cast fly next round and bring someone with me. realtime 8/26 10.55a As Fleir dives for cover, Fi returns fire, even critically hitting the wight once. Claire sprouts some wings. Round 3 Hawk is up. George: Hawk already went. Singing, healing Fleir, etc. (GM) Chad S. (GM): Right, yes. Archers away! Cat: drop a fly on vegeta, bring him. (GM) Chad S. (GM): Vegeta and Claire are on the front line... Cat: drawbridge is going to start interfering with the archers, isn't it? Meghan: lol Cat: if they're 60' and it's 30' Meghan: i should've flown up further and used it for cover (GM) Chad S. (GM): How high up is Claire? Is she at ground level? Meghan: right now i'm next to vegeta in the hope of dropping a fly on him next round yeah (GM) Chad S. (GM): Okay. Meghan: i don't think i'm strong enough to just carry him over how much do you weigh? (GM) Chad S. (GM): Cat has a good point, you two get cover. Archer A vs Vegeta: AC 27 for 8 damage (Target gets +4 AC due to cover) Archer A vs Vegeta: AC 15 for 14 damage (Target gets +4 AC due to cover) Archer A vs Vegeta: AC 18 for 9 damage (Target gets +4 AC due to cover) That's three misses Meghan: also i have a ton of hp for a sorc (GM) Chad S. (GM): Archer B vs Claire: AC 10 for 14 damage (Target gets +4 AC due to cover) Archer B vs Claire: AC 13 for 10 damage (Target gets +4 AC due to cover) Meghan: lol (GM) Chad S. (GM): Archer B vs Claire: AC 18 for 12 damage (Target gets +4 AC due to cover) Finally the rolls are no longer crazy Cat: dice are all over the place this fight heh. Meghan: my ac is... (GM) Chad S. (GM): It's your turn, Nidri. Nidranisan casts Cure Critical on Fleir! Nidranisan: heal 24 HPs. Meghan: I mean, it's 16 I think. but things aren't adding on the page Cat: that's pretty good for a nidri in-combat healing roll :| Fleir's feeling a lot better. Meghan: yeah, my ac isn't adding up on the page. I have +1 from my base dex, +1 from a ring, +1 from haste and +4 from mage armor, but those last 5 are not adding up in my AC Buff column so my base ac is 17, but 21 vs them. boo Cat: so hey, one missed because of the cover :) Meghan: there, now that I unchecked/rechecked a buff, the +5 is there yeah Cat: i'm a helper. :) (GM) Chad S. (GM): It was 17 when I looked a few days ago... did they update the sheets again? Meghan: no, it just doesn't always read right or finish loading or some shit The drawbridge continues to raise. Now the edge is 40 feet away and 40 feet above the ground. Cat: if no one is dying next round (let's say below 1/3 hp) i'll cast shield of darkness on myself. if you want to queue that up so i don't hold things up. The Ghostly leader emerges atop the right tower and places her hand upon the archer. Some of the arrow wounds heal instantly. (GM) Chad S. (GM): The negative energy heals 23 damage. Thanks Nidri. Everyone else is up. Fi attacks Wright Archer B again. Fi: Fi : Long Bow (Rapid) Attack 25 vs AC Damage 16 2nd Attack 26 vs AC Damage 18 Rapid Attack 18 vs AC Damage 17 Haste Attack 23 vs AC Damage 17 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: range penalty already applied. Meghan: next action will be to cast fly on vegeta and then move up Claire : Fly Spell Level: Sorceror (Celestial), 3 School: Transmutation Cast Time: 1 standard action Range: (touch) Effects/Target: creature touched Duration: 1 min/level Spell Resistance: Yes (Harmless) Concentration: +17 Rolls Caster Level Check +10 =22 Overcome SR: +2 can I get up to the lip of the drawbridge? with hasted fly? I'm going to fly 30 ft up to stay behind the drawbridge for cover Only Fi's second arrow is able to hit the archer. Claire uses the distraction to fly so she's 30 feet above the ground, right below the lip of the drawbridge. Vegeta realizes he can fly now! (GM) Chad S. (GM): Vegeta, Fleir and Hawk are up. Fleir stays in place to provide cover and defends herself. Chris: +4AC. Hernz: ok, so looks like bridge is on my way as far as a straight line to the archers... so I have move fly 90 with haste, I can either take down an archer, or go to the drawbridge... thoughts? George: Archers first. once their offensive line is down, you guys can take the skeles out quickly and lower the bridge for the rest of us. Meanwhile... Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 36 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is casting Cure Moderate Wounds on Fleir Hawk Hubertins: healing 15 hp! George: Ugh. Free bardsong due to the crappy healing spell. Hernz: lol Vegeta will fly up and galick gun wight B and cleric (he has move 90 cause of fly and haste) Hernz: I'm not sure on the height rules how much that impacts my move up... if it does, I'll use ki to boost my move by 20 for the round, if not, I'll use ki to boost my AC by 4 for the round... Chad, you let me know Vegeta: Vegeta : Galick Gun Damage 33 Weapon Notes: Reflex DC 23; Fire Damage Meghan: I think fly is move 60, haste is +30, and you have monk move increase, right? Hernz: the monk move doesn't stack with haste since they're both enhancements bonuses to speed. But I can get a temp "bonus" of 20 if I need it to make it 110 if I need to realtime 8/27 10.33 am (GM) Chad S. (GM): Hey Hernz, you spent 145 ft to move. You'd have to double move and you can't spend a standard action to shoot. Hawk does the best heal he can on Fleir. Cat: it's half-speed when you fly up (45 degree angle or less) (GM) Chad S. (GM): So he moved 85 ft across, and 60 feet up... Cat: so that's 170 movement. less than 45 degree angle, traveling 85 at half speed. unless i'm reading it wrong :) still a double move. (GM) Chad S. (GM): Yeah, he did a double move and attacked, that's too many actions. Anyway, we'll wait to hear what Vegeta wants to do. Hernz: ok, so let's see then... double move there, no attack, buff up defense Cat: good call. :) Hernz: wait, one sec... :) Cat: too late no backsies ;) Hernz: yeah, that's it Vegeta flies up and prepares for a face full of arrows. Round 4 (GM) Chad S. (GM): Here comes the arrows. May I not roll 6 20s Cat: (rolls 5 20s) Hernz: lol (GM) Chad S. (GM): Vegeta's AC is high enough, I'm just gonna roll 6d20. rolling 6d20 ( 9 + 9 + 8 + 13 + 3 + 8 ) = 50 Hernz: a 13????? Cat: huzzah. A stream of arrows fly past Vegeta. Hernz: close (GM) Chad S. (GM): lol, 1 of them broke 10 Hernz: makes up for 3 crits against us already lol (GM) Chad S. (GM): "Nidri: if no one is dying next round (let's say below 1/3 hp) i'll cast shield of darkness on myself. if you want to queue that up so i don't hold things up." Is that still your plan, Cat? Cat: yup i'll mark off the spell. Nidranisan : Shield of Darkness Spell Level: Oracle, 3 Range: Personal (touch) Effects/Target: personal Duration: 1 round/lvl Concentration: +17 Rolls Caster Level Check +10 =19 You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect. next round probably getting the wings on lol. Vegeta: are you done trying? Cat: i guess we'll find out if they can see in magical darkness....... The lip of the drawbridge is 50 feet above the ground, and about 30 feet from the edge of the moat. The ghostly cleric casts and moves up to Vegeta, trying to reach out with his hand wrapped in darkness. Cat: ...and then a bunch of math occurred figuring out veg's touch ac? (GM) Chad S. (GM): Touch Attack: AC 23 Something like that, lol But I think that missed? Vegeta: 28 Hernz: touch AC is high for monks Cat: niiice (GM) Chad S. (GM): Yes, but the cleric doesn't know that. Vegeta dodges it instinctively. Hernz: of course not... i'd be 24 if I didn't pump up defense... (GM) Chad S. (GM): Everyone but Nidri is up. You'll need a DC 15 fly check to hover in place if you want to do a full round attack. Hernz: oops, 26 (30 with buff)... yeah, veg was like.. Vegeta: can't touch this Vegeta : Pummel Attack 35 vs AC Damage 22 2nd Attack 34 vs AC Damage 18 3rd Attack 22 vs AC Damage 19 4th Attack 32 vs AC Damage 21 Haste Attack 40 vs AC Damage 21 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. (GM) Chad S. (GM): Make that fly check to hover, Vegeta Cat: i picture him being like sloppy about dodging tho so it always looks like the juuuuust missed. Hernz: if he's a ghost, he has allt hat fun incorporeal 50% dam reduction Cat: hover is fly dc 15 Vegeta: Vegeta : Fly Check 25 thanks for reminder Vegeta hits the ghost four times. Hernz: should I move to lower bridge? I mean, the skelly are nothing, so not sure if lowering bridge matter right now? Cat: lowering the bridge will let people across, but not necessarily up the walls. Hernz: and man, those were good damage rolls Cat: are there ladders or stairs etc that vegeta can see now? Hernz: and yeah, it's just for you and fleir... everyone else can pluck or fly (GM) Chad S. (GM): Vegeta can see spiral stairs on the tower. Hernz: or does nidri also fly? I forget Cat: nidri will fly next round. it's mostly fleir. :) Vegeta: so yeah, Fleir provides cover for Fi so he doens't get killed Cat: fair. chris and meghan are like, flying home. by the way. Hernz: so even OOC people are flying... see, there's enough people flying Cat: yeah well let's hope the pilot makes their fly check? :) Chris: Fi will start with Archer B, and then move to attacking Archer A. Fi: Fi : Long Bow (Rapid) Attack 29 vs AC Damage 17 2nd Attack 31 vs AC Damage 19 Crit Confirm 19 vs AC Crit Damage +32 Rapid Attack 34 vs AC Damage 18 Haste Attack 24 vs AC Damage 18 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: I'm rolling 20's but they aren't converting... oh well. realtime 8/28 11.34 a Fi fires a flurry of feathered arrows to defeat the fiends. The first arrow destroys the undead archer immediately. Two more hit the other one. (GM) Chad S. (GM): I'm guessing Fleir will continue to provide cover and Meghan was mid-flight. George: I think Hawk is just singing this round and moving towards the drawbridge. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 36 Note: Effect lasts for 2 rounds after song has ended. Hawk hustles ahead. Meghan: Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Cast Time: 1 standard action Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Concentration: +17 Rolls Caster Level Check +10 =16 Overcome SR: +2 Damage =9d6 Claire is attacking with Fireball Fireball uses remaining: 5 Damage: 38 to each creature in area of effect on skeleton A and B Claire darts around the bridge and hurls fire at the two skeletons. They look up from the bridge controls long enough to be incinerated. Fleir stands guard. Round 5 The remaining archer has two targets to aim at... (GM) Chad S. (GM): Even = Claire, Odd = Vegeta rolling 3d2 ( 1 + 2 + 1 ) = 4 Archer hits AC 12 for 9 damage Archer hits AC 20 for 11 damage Archer hits AC 25 for 8 damage Archer crit confirms AC 17 for 13 damage Two of the arrows find their mark. (GM) Chad S. (GM): Nidri is up next. Vegeta, can you roll an AoO? The Cleric will likely provoke from you. Hernz: aoo coming right up Vegeta: 24 dam 22 (GM) Chad S. (GM): Thanks Hernz If Nidri doesn't destroy the cleric immediately I will apply it. +22 on your attacks? Damn Hernz: lots of buffs plus wis mod by burning 1 ki/rd And will you stop your crits?!?! (GM) Chad S. (GM): Look, I have to hit you somehow You're flying, I can't even lift + drop you anymore Hernz: Lolol (GM) Chad S. (GM): The cleric could do some major damage to you right now... if he could touch you... yeah... Hernz: Well, AC touch is down to 26 this rd... though he saw the futility last round :) Touch, iharm chad, my AOO is actually 21 (BAB is different than flurry)... so it's AC 23 on the hit Cat: no healing emergencies, nidri's gonna get her wings on. Nidranisan : Revelation (lvl 7) Class Features Class: Class: Oracle Wings of Terror new and improved with level 10, now move 90. also, the intimidate bonus goes up lol. anyone y'all want shouted at, just let me know. call it about 40' high. basically i have move 120 and need to fly up so half move is 60, and i'm just peeking past the drawbridge to see what the archer situation is. Cat: can't see claire but i assume some things look a little crispy so i know she's nearby heh. realtime 8/29 12.45 p Nidri flies up towards the bridge. The cleric flies around Vegeta, dodging his fist. But first, he tries to merge his body into Vegeta. (GM) Chad S. (GM): Vegeta's Will Save: 37 Nnnnope Now, he flies behind the archer. (GM) Chad S. (GM): Okay, most of the party is up. George: Ok, so the cleric is 10' below the top of the wall, and 20' lower than the archer? I think at this point only Veg has line of sight on it. Not much for Hawk to do, so he's going to keep singing and twiddle his thumbs, I think. Hernz: thanks for rolling the will save for me... not like I'd say "no, don't save" lol ok, so if I have line of sight, means I can charge... I'll let Fi deal with the archer Vegeta: Vegeta : Fly Check 18 Hernz: ok, no issues there Vegeta dives towards the cleric Vegeta: Vegeta : Pummel Attack 37 vs AC Damage 18 2nd Attack 35 vs AC Damage 20 3rd Attack 26 vs AC Damage 16 4th Attack 31 vs AC Damage 20 Haste Attack 41 vs AC Damage 19 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Fi attacks Archer A. Fi: Fi : Long Bow (Rapid) Attack 21 vs AC Damage 18 2nd Attack 15 vs AC Damage 16 Rapid Attack 30 vs AC Damage 15 Haste Attack 34 vs AC Damage 12 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR realtime 8/30 9.04 am Vegeta charges in and pummels the ghostly priest 4 times. Fi lands two solid arrows through the other archer's full plate. (GM) Chad S. (GM): Claire is up, I assume Fleir and Hawk will remain in place. George: Hawk shrugs, only sees the one archer, and stops singing. Consider him to be delaying. Bard Song effects linger for 2 rounds. (GM) Chad S. (GM): Got it George: He's also still invisible... (GM) Chad S. (GM): Yup, going to be embarrassing if someone drops a fireball there or something Or he just shrugs and walks away. Perfect time to become OOC George: Mostly he's waiting for someone who can fly in to lower the drawbridge. (GM) Chad S. (GM): I figured. Glad this encounter is finally going the way I thought it would. George: Now that you've stopped critting with every hit. ;) Chris: Yeah, Fleir will hang out where she is. Meghan: okay i think I can assume fi will kill that archer soon enough and vegeta is taking out the cleric so I'll go deal with the drawbridge What do I have to do to lower this thing? Hernz: if dumb dumb skelys can use it, you should have no prob lol Cat: unless the archer crits someone again, nidri will probably fly over and mass cure the fireball formation and herself...i think she can probably finagle a range that gets everyone over there. realtime 8/31 12:50 pm Claire flies down to the draw bridge controls. She figures she'll need a strong arm to lower it. (GM) Chad S. (GM): You'll need a DC 12 strength check to lower the bridge by 15 degrees as a full round action. You moved this turn down to the controls, so I'll give you another standard action next round so we can keep things moving. Round 6 While Hawk waits for a way to cross the bridge, the archer takes aim. (GM) Chad S. (GM): Fleir is the only target with a Line of Sight, so... AC 29 for 10 damage AC 13 for 10 damage AC 7 for 9 damage That's 3 misses. Nidri is up next. (GM) Chad S. (GM): I think "everyone over there" means the archer, Vegeta, Cleric and Claire? Cat: yeah, i think the cleric and claire are 30' apart? i can't see how high up the cleric is. but i was assuming 40' in line w veg? (GM) Chad S. (GM): Vegeta and the Cleric are 40 feet up. Claire and the Cleric are 30 feet apart. Cat: ok. (GM) Chad S. (GM): It wasn't clear from Meghan's post if Claire was flying above or trying to land, so I'll just say she's still in midair Cat: so if i stay at 40, i think we're good. no two of us are more than 30' apart. (GM) Chad S. (GM): You are correct Cat: and i get 1 creature per lvl so we're good on count. Nidranisan : Cure Light Wounds, Mass Spell Level: Oracle, 5 Range: 50 (Close) Effects/Target: one creature/level, no two of which can be more than 30 ft. apart Spell Resistance: Yes Save: Will half DC: 20 Rolls Caster Level Check =25 You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. Cat casts Cure Light, Mass! Cat: heal 16 HPs if you're in range. they get a will save for half. uuuuuungh it erased all my counts of spells used. (GM) Chad S. (GM): Cleric's Will Save 12 Noice Archer's Will Save 8 Double Noice Cat: lol. crit revenge i guess? And with Nidri's blessing, the archer returns to dust (and her friends feel a lot better.) The cleric reveals his holy symbol, a scythe. Negative energy washes over himself, Vegeta, Nidri and Claire, dealing 22 damage. Cat: lol nice d6s. (GM) Chad S. (GM): Will Save DC 19 for half. Claire's WIll Save: 12 Vegeta's Will Save 37 GM Vegeta is cranking out those 20s though Nidri's Will 16 Vegeta gets an AoO as the cleric leaves his threatened range (GM) Chad S. (GM): Vegeta, Fi, Claire and Fleir are up next Cat: sure, fail my save for me ;) Chris: Well, Vegeta gets his AoO first. But I'll leave these here if the Cleric is still alive. Fi: Fi : Long Bow (Rapid) Attack 21 vs AC Damage 18 2nd Attack 31 vs AC Damage 16 Crit Confirm 18 vs AC Crit Damage +38 Rapid Attack 18 vs AC Damage 15 Haste Attack 32 vs AC Damage 13 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Vegeta: 37 15 AOO Meghan: Claire : Strength Check: 7 ... uh. I'm not likely to lower this. hey, if nidri touches it and it breaks, will the drawbridge fall? I would say "Vegeta should try" but if I remember right, his strength sucks, too I should clearly go cast fly on fleir Hernz: If the enemies are dead STR 12 Ha! Never doubt the Satan prince! Sayan Meghan: same diff realtime 9/2 8:21 pm Vegeta strikes the cleric as it floats away. Fi sees an opportunity to strike and shoots him twice. Claire lands and struggles to turn the winch. (GM) Chad S. (GM): The Cleric has not been defeated yet, so Vegeta can end round 6. Remember Vegeta you'll either have to fly around the tower or up and down the wall. Both require fly checks. Vegeta: Vegeta : Fly Check 19 Vegeta : Galick Gun Damage 36 Weapon Notes: Reflex DC 23; Fire Damage Vegeta moves around the wall and positions for a galick gun Nidranisan: Did you get him? Vegeta waits for the smoke to clear Hernz: if he saves, that's only 9 damage... so let's hope failed save (From Hernz): for the record, I basically moved in a square formation from where I was 40 ft up, NE (up the diagonal), then E, then SE, then S, then SW.... total move was like 50-60, plus 20 for each direction change..., more than plenty for the 90 move... not sure if I need a fly check for every turn or not... I assumed one for how good I fly that turn... but let me know realtime 9/3 4.04 pm (GM) Chad S. (GM): Reflex Save 26 Welp, I tried. The ghost manages to dodge most of Vegeta's blast- he's hanging on to this world by a thread! Round 7 (GM) Chad S. (GM): Nidri and Hawk, it's up to you! George: Does Hawk need anything in particular to hit this thing, or will regular arrows from his magic bow do it? Cat: i mean i could just go sneeze on him. pretty sure i have enough move to get there. cast, move, go for the touch. Nidranisan: Nidranisan : Fly Check 29 extra +4 is good maneuverability w/wings Cat: no issues going around the wall. Nidranisan casts Cure Moderate on Ghostly Cleric (40 feet up)! Nidranisan: heal 24 HPs. Cat: will save dc 17 for half... 'cause apparently i only roll crap on healing spells when i'm like....healing. Hernz: you roll your touch attack? cause it's not automatic hit Cat: right that's what i forgot. watch me roll a 1. ;) Nidranisan : Melee Attack Check: 11 lolz. yup, i'm good at this game. whelp i think the spell sticks around so if he gets shanked by hawk i can just heal myself with it anyway. Hernz: roll again! if you crit fail, you hit yourself and heal! lol time for hawk to go pew pew pew Cat: Nidranisan : Melee Attack Check: 16 Hernz: hahaha, I was kidding but that'd be hilarious lol Cat: ;) well if hawk takes a shot before i fly over might be moot anyway Hernz: yeah, he definitely should shoot first to avoid firing into melee penalties plus he is first on the turn order Cat: yeah first on the turn order was the big thing i noticed after i already rolled stuff so eh. if he kills it i'll just apply the healing to me. George: This does not include the range to hit penalty. It should be 1 increment, meaning -2 to these rolls. George is attacking Ghostly Cleric (40 feet up) with his Composite Short Bow! George: Attack Result: 32 (Needs at least 35 to crit.) Damage Result: 10 Crit: 20/x3 Crit Confirm: 26 Crit Damage: +8 George: Type: P And if that doesn't finish the job... Hawk Hubertins is attacking Ghostly Cleric (40 feet up) with his Composite Short Bow! Hawk Hubertins: Attack Result: 25 (Needs at least 30 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 25 Crit Damage: +12 Hawk Hubertins: Type: P George: and yes, he still has a haste attack after that. Hernz: shoot your haste one just in case Hawk Hubertins: Oh, and the first attack is from invis, so also gets the bonus from that, which I think just cancels the range penalty. Hawk Hubertins is attacking Ghostly Cleric (40 feet up) with his Composite Short Bow! Hawk Hubertins: Attack Result: 27 (Needs at least 35 to crit.) Damage Result: 10 Crit: 20/x3 Crit Confirm: 34 Crit Damage: +3 Hawk Hubertins: Type: P George: And that's the haste attack. Hernz: that should do it... hopefully :) George: My impression was that this guy had 1 hp left. My only question was whether a regular arrow fired from a magic bow is good enough to hit him. Hawk Hubertins: There are some stupid rules about what non-magic arrows can and can't do when fired from a magic bow. DR is one case where the arrow has to be magic, not just the bow. Not sure about incorporeals. Hernz: yeah I think arrows get the magical properties of the bow really? George: And I keep forgetting about the friggin ooc tag. :/ Yup. Hmm... No, that wasn't the one I thought it was. That or they errata'd it. In any case, yes, Hawk's bow is magic, so hopefully that'll do it. Hernz: yeah, it's not DR, it's more the "only magic weapons can harm incorporeal" thing George: A plus and minus of using the SRD is the constant updates & changes. AA used to explicitly duplicate special and magical ammunition. They updated it so it doesn't. Hernz: hm... I would think the arrows inherit... otherwise what the heck is the point of a +5 bow? just the damage/attack? I dont think so George: For the most part they inherit, but then what's the point of the silly expensive magic arrows? Why would you buy a bundle of magic arrows instead of a magic bow? Hernz: hm..... the magic arrows are there so a GM can give you ONE +5 magic arrow as a treasure lol "Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction" we should be good George: Yeah, that should do it. I'd actually be surprised if the first shot didn't do the trick, but we'll see what Chad thinks when he catches up. realtime 9/4 10.17 am Hawk shoots the ghost with his first arrow. He grunts and then plummets into the lake while dissolving. The lake water seems to churn around his remains. Combat Over Nidri takes this opportunity to heal herself. Vegeta: pfft... that's his defenses here? heh... ok, let's lower this thing With the immediate combat resolved, Vegeta, Claire and Nidri manage to lower the bridge. Hernz: guess we should heal up before we go up Cat: i don't really use first list spells so i can drop a pile of cure lights into the healing pool. (GM) Chad S. (GM): I've added a document, "Baat's Castle-front gate" Cat: if other casters want to help out i won't say no :) nidri will also take a few minutes to det magic/ID stuff. As you cross the gate and approach the entrance, you see a holy symbol and a bit of green cloth with a familiar family crest on it. (GM) Chad S. (GM): K Religion and K Nobility can be used to identify. Hernz: side note, we never id'd the harpies longbow, studded leather, and bracers too lol Cat: Nidranisan : Knowledge (Religion) Check 13 really? i try to keep up w/the ids... so four checks for the gate stuff and three more for the harpy stuff. Nidranisan : Spellcraft Check 22 Nidranisan : Spellcraft Check 27 Nidranisan : Spellcraft Check 23 Cat: Nidranisan : Spellcraft Check 34 Nidranisan : Spellcraft Check 32 Nidranisan : Spellcraft Check 33 Nidranisan : Spellcraft Check 17 those poor, lonely bracers. most of those other ones should be ok...guessing the pairs of equipment at the gates are probably the same, so if the 22 and 23 fail we'll just assume :) Nidri takes the opportunity to identify the suits of armor and bows. The bracers remain a mystery... Chris: Yeah, they made it so that the only property of a bow that transfers to the arrow is making it type "magic". There are a few other abilities that explicitly transfer. Nidri clearly recognizes the holy symbol of Virton. Lawful Good patron of justice, protection and vanquishing evil. Cat: george is gonna pop in to roll the k nob before he has to run out. George: Hawk Hubertins : Knowledge (Nobility) Check 15 And deciding to roll, I get a 3... Hawk peers at the family crest. It belongs to the Kolphan family, maybe two to three hundred years old. As Hawk and Nidri approach to investigate the symbols, a light emanates from the family crest. It forms into a humanoid male, decked in chainmail armor adorned with Virton's holy symbol. Reval Kolphan: Greetings, all of you. I am Reval Kolphan. Know that you are within the vampire’s lair. If you die, your soul is bound to this castle, the symbol of his power. The denizens will try to corrupt you to their own desires. (GM) Chad S. (GM): ...and I put the icon on the wrong layer, lol Hawk Hubertins: Greetings, Master Kolphan. Forgive me, but you have not given us your name, though know that we were until recently traveling with a member of your family. He met an unfortunate end on our way here, though we do have hopes to restore him to life when our business here is done. Any aid you can give us in finding the master of this castle would be appreciated. (GM) Chad S. (GM): A member? Was it Sigurd? Reval Kolphan: A member? Was it Sigurd? The apparition frowns. Reval Kolphan: I pushed him too hard to become a fighter, a warrior who would make Grandmother proud. I dragged him into this, and he fought well. But when we were overwhelmed he fled first as I stubbornly held my ground. He was wise to retreat, and I foolishly sacrificed my allies in a losing battle. Please, tell Sigurd to forgive himself. George: I'm not on crack, right? Darius is a Kolphan, right? (GM) Chad S. (GM): Darius, Sheela and Sigurd are Kolphans. Hawk Hubertins: No, it was Darius. He had reason to follow with our troupe. He is capable, but I'm afraid we face challenges that are somewhat beyond him. Reval Kolphan: I see. Hawk Hubertins: We will carry your message to Sigurd when we leave this place. Meghan: (ooo, are we going to be able to talk our way through the castle?) Cat: lol @ meghan. Reval Kolphan: Baat Daculon was once a loved performer, popular and known for upsetting corrupt nobles by rallying the poor to overthrow evil. One vampire lord took great pleasure in seducing him in and draining him of his life. It blackened his heart, it showed him how to turn love into a weapon. With the help of an even greater evil, he destroyed his Lord and pledged loyalty to this creature he calls Mother. It has granted him incredible powers, and yet his heart yearns for love. He has committed the same sins that damned him in the first place. My friends and I are not the first hunters to try to stop him. Know that all who have died this close are damned to remain with his castle, the symbol of his power. Cat: chad is just making sure we know where we'll be spending eternity when he criticals us into oblivion. (GM) Chad S. (GM): Surprise Death Arrow! Nidranisan: Well if that's what befalls us, I will be glad that Darius was spared. Cat: ....we really have an NPC problem lately don't we. like broadly, in our lives. Meghan: (Darius died earlier, right?) Hawk Hubertins: After seeing the evils he has caused in this world, I cannot stand by and allow him to continue to exist. We will either end him today, or be trapped. At least I know we will be in good company, Master Kolphan. Meghan: i guess this'll answer the question of if animal companions have souls... Cat: oh well, i guess we'll head back lol. Reval Kolphan: The kindhearted man I once knew died. In his stead lays a bitter, corrupted beast. Reval Kolphan looks up towards the top of the castle. Reval Kolphan: Defeat him and you will banish him for perhaps a century. If you can free my teammates, perhaps we can destroy his evil taint forever. Meghan: oooo, getting the band back together the quest is: either go straight to killing calamity baat draculon, or first free the spirit teammates and use their powers against him. Nidranisan: What might that entail? Meghan: (This is 100% ooc btw) Cat: or fall into the evil trap ;) and free an even bigger evil that we then have to defeat lol i feel like this chat log needs two columns...one for IC and one for OOC. so it's not all mixed together heh. so. much. peanut. gallery. Meghan: well, i don't have detect traps so... Claire : Sense Motive Check 9 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up lol it's totes legit i'm sure (GM) Chad S. (GM): This website assumes you'll be talking for the most part so it doesn't have multiple text windows. Drives me crazy. Nidranisan: Nidranisan : Sense Motive Check 14 Claire is certain everything Reval says he thinks is truthful. Nidri as well believes him. Meghan: does sense motive even work on ghosts? Cat: quick, vegeta ;) Meghan: lbr i can probably talk some ghosts into helping us "So I hear that afterlife thing is preeeeetty sweet" Reval Kolphan: Ghosts tend to... linger onto their final actions before they pass away. My last moments involved fighting an impossible fight here, cursing Sigurd's name, calling him a coward. It has taken all of my strength and resolve to watch other hunters as they entered the castle without giving into despair. When you meet my teammates, they may be completely self-absorbed. You will have to convince them to pay attention to you, and then talk to recruit them. Vegeta: Vegeta : Sense Motive Check 27 my sense motifs works on ghosts Hernz: lol Claire: What do you suggest we say to appeal to them? What were their motivations in life? Nidranisan: are they...not dead? Reval Kolphan: I am...certain they have died, but memories are fleeting. I feel like even more souls were trapped here recently, yet I do not fully remember. Vegeta doesn't notice anything suspicious about Reval's conversation. Nidranisan: So you're suggesting there are things you and they can do from beyond to help us actually destroy Baat. Reval Kolphan: Yes, I have a few ideas, but he must be weakened and vulnerable enough. If enough of the poor souls in here, especially the strongest ones, combine our holy affinity, we may be able to shatter this castle utterly. Without the castle, Baat has no anchor to this world and will be forced to move on. Nidranisan: ....and that won't pose a problem for our eventual exit? Reval Kolphan: I am not sure about that. I will try to wait until you are safely away from the castle grounds. But I will not rest until I destroy this evil. I travelled with Sigurd, Simon and Bellum. Simon was a... portly human. Valiant, skilled with an axe but had very poor tastes in food. Nidranisan quietly mutters something about bringing the wrong Kolphan. Reval Kolphan: Bellum was a brilliant elf, always interested in alchemical discoveries. Sometime a little too interested. Meghan: Ooo, explosions and fire go together great George: Ok, so it sounds like we need to explore the castle, find the other dead people who tried to kill baat and failed, convince them to help destroy him, then find and beat Baat again? Reval Kolphan: I will pray for your success and safety. I feel the castle's taint has spread beyond the gate. I can only pray for Queen Calofistieri's safety, she was very kind to us. (GM) Chad S. (GM): You guys can heal up and keep conversing with Reval while I describe the next scene. You approach the door to the castle, adorn with an image of a dragon flying through a lightning storm. It opens on its own as you approach. The main foyer is empty, save for everlasting torches along the walls and columns supporting the castle. Nidranisan casts Cure Light on Vegeta (40 ft)! Nidranisan: heal 7 HPs. Nidranisan casts Cure Light on Fleir! Nidranisan: heal 11 HPs. Nidranisan casts Cure Light on Fleir! Nidranisan: heal 6 HPs. Cat: yup, healing rolls are in full swing. i'm going to assume claire will light herself on fire. lmk when the 6 is applied...looks like fleir might need one more. (GM) Chad S. (GM): Fleir has been healed. Cat: ...i say we check out the lab and the dining hall lol. given the descriptions... There are 6 obvious routes from the foyer: The front gate you came from and a set of stairs leading to the throne room. Nidranisan casts Cure Light on Fleir! Nidranisan: heal 13 HPs. huzzah. There are also pathways leading to the Alchemical Laboratory, Bordello, Dining Hall and Grotto. Cat: so, conversation plan for the two ghosts, and when we find them we can diplo bomb them? (GM) Chad S. (GM): Note that while you can guess where Simon and Bellum are, the other rooms may have surprises, as well. (also, loot) Hernz: let's go to all of them! Meghan: (how much hp do I need and can I abstract that away with lighting myself on fire?) (GM) Chad S. (GM): You are at 40/62 HP, Claire Meghan: my healing attack is gone. :( but it heals 1d4+1 for every 2 sorc levels oh. "a good creature cannot benefit from your heavenly fire more than once per day" for real? Hernz: oh wow Meghan: I can use it 10 times per day though wish more of you were good Hernz: haha Meghan: that's kinda bullshit i can attack with it plenty but i can't heal with it enough anyway rolling 5d4 + 5 ( 3 + 3 + 2 + 1 + 1 )+5 = 15 Hernz: oops, a few too many d4s lol Meghan: nah, i'm level 10, right? but yeah, historically Vegeta: id4+1/level... the d4s don't scale Meghan: meh hawk is good, right? can I heal him, too? or doesn't he need it? Hernz: he's full Meghan: full of something Hernz: lol (GM) Chad S. (GM): So how much did you heal? I'm gonna assume that's 1d4+5 and you rolled a 3, so... 8 Nidranisan casts Cure Light on Claire! Nidranisan: heal 8 HPs. Cat: you want the top off? and yeah i say we find the two ghosts first, and then based on how we're doing we explore the other rooms. the only ghost conversation tactic i really have is revenge, frankly. like, this guy has kept you trapped here, don't you want to reallllly screw him over? George: Ok, so we're expecting bat to be in the throne room. Shall we go in the order that Chad wrote them? Start in the bordello and work our way back to the throne room? Cat: i'd rather do the dining hall and lab first. and see if we can get the ghost business out of the way before we potentially pick fights elsewhere. Chris: So... Simon will be in the Dining Hall and Bellum in the Alchemical Lab? Hernz: I'm good with DH and AL first Hawk Hubertins: Sure. Let's head to the dining hall first. George: Dining hall first, then alchemical lab? Hernz: let's do it! Meghan: uh no, it's 5d4+5 i am a 10th level sorc. my healing fire does 5d4+5. hold on Hernz: the d4 is constant regardless of the level Meghan: why would it be? Hernz: cause that's how those abilities work, otherwise they're too powerful (well, paizo thinks so anyway) Meghan: that's moronic Hernz: yeah, like the monk lay on hands is stupid too... yay, i waste 2 ki to heal 1/2 level in HP... why would I waste 2 ki to heal 5 HP..... ugh Meghan: yeah, i'm reading the phrase and I guess that's how it's interpreted. add that to only being able to use it once per good creature per day and it's basically useless yeah, okay, my healing ability is dumb. nevermind at least i can still talk my way out of things Hernz: it's kinda like cure light 1d8+1/lvl Meghan: i have never read those spells right, then like, magic missile has it based on number of missiles Vegeta: yeah, they're first level spells that become kinda last resort Cat: yeah actual healing spells are mostly crap until you are very high level. Hernz: until Heal :) lol Cat: yeah "very" high level is subjective, but basically yes. Hernz: you have breath of life prepped? Cat: i don't have it. i don't prep spells :P Hernz: so you're a sorc equiv of cleric? Cat: yup. Hernz: do you also get the spells one level later? Cat: i feel like we've gone over this a few times ;) i think so. yup http://www.d20pfsrd.com/classes/base-classes/oracle/ Hernz: lol. probably... I forget... come on, we thought that amber had the cloak of scroll thingie lol Cat: ember :P and it was a rod. geez hernz. Hernz: haha, I'm so all over the place realtime 9/6 10:39 pm er, am The party looks at the paths and follow their noses toward the Dining Hall. (GM) Chad S. (GM): If there are any buffs you want to do on the way there, let me know. It will take about 10 minutes to get to somewhere interesting. You enter what seems to be a dining hall. The stench of rotting meat and rancid water overwhelms your nostrils. On a table full of rotting meat, you see the ghostly image of a portly man. A chef walks up to the table and places another turkey leg on the table. His face already stuffed, he reaches for the leg and tries to stuff it into his mouth. Some bulettes and swarms of flies sleep aside the table, feeding on scraps. They awaken as soon as you enter. Vampire Chef: Huh? Are you here to ruin my guest’s dinner? Vampire Chef snarls, his red eyes briefly glow. Vampire Chef: We won’t have any of that! Tell you what, I’ll toss you into the stew next! (GM) Chad S. (GM): Time for Initiative. Bulette's Init 20 Other enemies 13 Hawk Hubertins: Hawk Hubertins : Initiative Check: 19.03 George: Fly swarms... Time for a fireball, Claire. Vegeta: Vegeta : Initiative Check: 3.02 Hernz: Chaaaaaad - can't move the shapes again Meghan: Claire : Initiative Check: 10.02 Cat: Nidranisan : Initiative Check: 14.02 two bulettes? we're toast. ;) vampire chef huh. buffs: i'm keeping demonhide up, let me know when to mark off a second hour (set it up estimated 20-30 minutes out from the castle) P.S. i have 15 vials of holy water, welcoming input on how many to save for baat. George: Who's the KISS band member over by the party name list? Hernz: ha! just saw him... he looks like one cool cat (From Hernz): so vegeta pretty much has his aura (barkskin) on for the whole time here... not sure if you need to mark that unless you start sending dispellers Cat: lol we are gonna be so tapped out by the time we get to baat. we can totally go rest and come back, right? :) Fi: Fi : Initiative Check: 20.05 Fleir: Fleir : Initiative Check: 7.06 George: I think that's the point of all of these multiple battles in one day things. realtime 9/7 11.09 am (GM) Chad S. (GM): Don't worry about the Groovy Guy- I'm sure you'll see him later. Spell Targetting templates should be selectable by everyone now. Round 1 (GM) Chad S. (GM): Fi's instincts kick in and he's able to stay alert (sadly before the party can) Fi casts Iron Skin on Fleir. realtime 9/8 12:47 pm Fi takes the opportunity to reinforce Fleir. (GM) Chad S. (GM): K Arcana DC 17 to learn about Bulettes. K Nature DC 14 to learn about the flies Looks like Fi is staying put. Hawk Hubertins: Hawk Hubertins : Knowledge (Arcana) Check 28 Hawk Hubertins : Knowledge (Nature) Check 17 (GM) Chad S. (GM): Hawk recognizes the flies at a Swarm of Botflies. It is a group of fine flies that can infect victims upon injury. Hawk knows Bulettes, the Sharks of the Land. They'll eat anything they can get their razor sharp jaws on. Hawk, you get 2 extra questions to ask about their resistances, special attacks or special qualities. Pick which one you don't care about hearing George: Yummy. Botfly swarms. Fireball please? (GM) Chad S. (GM): I mean, pick which Bulette info you don't need to know about. George: I think we know about their appetite and they like to eat, so assuming we have a good idea about their attacks, we can skip that. (GM) Chad S. (GM): You know what they about assumptions... George: The GM will change the template to Fsck with the players. ;) Hawk recalls a tale he heard about Bulettes from one scared warrior. He remembers their resilience against anything that challenged fortitude and their weakness against will power. The warrior also remembered their ability to burrow underground and also leap through the air. They could track even the smallest vibration. One of the Bulettes quickly runs up and leaps ahead! (GM) Chad S. (GM): Acrobatics check 16 lol And it tries to bite Vegeta, the only person in range when it lands. (GM) Chad S. (GM): Bites AC 33 for 18 damage Oy Confirms AC 33 for 18 damage Yup Oh, it's actually out of range, nvm Bullet dodged (GM) Chad S. (GM): Meanwhile, the other Bulette tries to show how leaping is done. 28 2 Claws come for Vegeta, another 2 for Fleir. (GM) Chad S. (GM): Vegeta: AC 26 for 13 damage Vegeta: AC 30 for 16 damage Fleir: AC 29 for 14 damage Fleir: AC 31 for 13 damage Caught off guard and flatfooted, Vegeta and Fleir are mauled by 3 of the Bulette's claws. Vampire Chef: Yes, tenderize them! Our guest is quite hungry! You see the chef quickly quaff a potion. Then, he disappears! (GM) Chad S. (GM): Hawk and Nidri are up next. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 35 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Bulette A with his Composite Short Bow! Hawk Hubertins: Attack Result: 31 (Needs at least 33 to crit.) Damage Result: 8 Crit: 20/x3 Crit Confirm: 17 Crit Damage: +2 Hawk Hubertins: Type: P Hawk inspires his friends to fight on, and to demonstrate his skill, he quickly shoots the closer bulette! George: He shot A, the one that isn't in melee with Fleir. (GM) Chad S. (GM): I fail at reading Hawk Hubertins: ;) Fi: Fi : Knowledge (Nature) Check 27 Hernz: glad to dodge a double crit... jebus lol Cat: Nidranisan : Knowledge (Arcana) Check 18 Nidranisan : Prayer Spell Level: Oracle, 3 Range: See text (40' burst) Effects/Target: 40' burst centered on me Spell Resistance: Yes Rolls Caster Level Check =25 You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. catches both bulettes. really does have no save yay. Hernz: spells with no save... awesome realtime 9/10 10:42 am (GM) Chad S. (GM): Yes I was excited about the confirmed crit, only to realize it was out of range Anything in particular you want to know about the Bloatfly Swarm, Fi? Resistances, Attacks, Special Qualities? I'll tell you about 2 of those categories. Claire, Vegeta and Fleir find themselves covered in flies. (GM) Chad S. (GM): The flies deal 7 damage as they bite and sting their hosts. I also need a DC 14 Fort Save vs Disease. I'm pretty sure Fleir will make the save, Vegeta's immune to disease, right? Vegeta is immune to diseases, including the gum disease gengivitis! (GM) Chad S. (GM): Oh so you'll keep immunity to disease but not slow fall? Hernz: hahahaha (GM) Chad S. (GM): I also need a DC 14 Fort save versus distraction (which nauseates you for 1 round, which means you only get 1 move action) Hernz: it includes gengivitis! I don't need to floss! (GM) Chad S. (GM): Also, the swarms provoke upon entering, but Fi probably knows they are too small to be affected by weapon attacks. Vegeta: Vegeta : Fortitude Save: 26 Save Notes: Improved Evasion Vegeta finds these insects more annoying than dangerous. The ghostly apparition bites into a turkey leg. (GM) Chad S. (GM): (To GM) rolling 1d6 ( 6 ) = 6 Vegeta: elf, tell your wolf to move away from the beast... I'm going to try to blast them all As he bites into it, another swarm of flies erupt from the rancid food in the back. Chris: Resistances and Special Qualities (GM) Chad S. (GM): Claire, Fleir and Vegeta can end round 1. Fi can also take an action for round 2. Chris: Fleir : Fortitude Save: 22 Save Notes: Evasion +4 Will vs Enchantment Fi remembers that swarms of fine creatures are immune to all weapon damage. They are also immune to mind affecting abilities. He knows that area of effect attacks are best, since they take 50% extra damage from them. Chris: Fleir : Fortitude Save: 21 Save Notes: Evasion +4 Will vs Enchantment Any kind of strong wind attack can also quickly disperse swarms. Chris: Time for Vegeta's fart attack. Fi remembers Bloatflies have a nasty habit of laying a lot of eggs in anyone they injure. Those with poor constitution suffer even more constitution damage as the larvae eat the victim from the inside out. Luckily Fleir isn't one of those victims. Hernz: veg will wait until after fleir before acting Fleir bites Bulette B Fleir: Fleir: Powerful Bite Attack:19 vs AC Damage:24 2nd Attack:23 vs AC Damage28 Type:PBS Fi attacks Bulette B. Vegeta: tell it to move back a few feet elf! Fi: Fi : Long Bow (Rapid, Point Blank) Attack 24 vs AC Damage 17 2nd Attack 27 vs AC Damage 18 Rapid Attack 20 vs AC Damage 17 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: I have no idea what you mean by that. Hernz: five foot down Chris: So that she can't attack? Hernz: attack, and 5ft away Chris: Already did a full attack though. Fleir steps away from the swarm and bites the Bulette, but her teeth can't pierce the skin. Hernz: you can 5ft as part of full attack 5 ft one block down Chris: There? Hernz: sure Vegeta: good girl... you too wolf heh Vegeta ups his defense for the round and moves, provoking from Bulette B (GM) Chad S. (GM): Bulette B's bite: AC 32 for 15 Bulette B's confirm: AC 23 for 24 Hernz: STOP CHAD, just STOP! lol (GM) Chad S. (GM): You had a bad vision of a crit happening Vegeta: Vegeta : Galick Gun Damage 31 Weapon Notes: Reflex DC 23; Fire Damage Hernz: not sure if I provoke from the swarm, but def is up Chris: I don't think swarms get AoO since they just have a special swarm attack that ignores AC. Vegeta unleashes a blast of flame, stealing Claire's bit (GM) Chad S. (GM): Bulette A's Reflex 23 Bulette B's Reflex 15 Swarm A's Reflex 9 Swarm B's Reflex 4 The flames incinerate the fly swarms. Fi: Nice flame. Hernz: that beast is next.... ugh... Vegeta: that beast is next... ugh.... (GM) Chad S. (GM): Only Claire can save you now! I forgot to apply Fi's damage. 2 arrows hit. Meghan: No haste yet, right? distraction fort save: Claire : Fortitude Save: 19 nice. disease fort save: Claire : Fortitude Save: 7 Meghan: not as good anyone want to pick an element for a dragon's breath attack? or should i just fireball? yeah let's try fireball Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =24 Overcome SR: +2 Meghan: Claire is attacking with Fireball Fireball uses remaining: -1 Damage: 29 to each creature in area of effect good old fireball. nothign beats that. on the bulettes. ... fuck, my number of spells reset again i know i had some 3rd list left but I don't remember ho wmany Meghan: this system kinda sucks. okay, i haven't used any of my 5th list spells since i got them so I still have all 4 How long has it been since the last time i used greater invis? we rested before the front gate fight, right? and then I used fly twice there like, i should assume i used fireball at some point, but how many Chris: You used 2 flys and a fireball iirc. Cat: we really need a better source of healing. particularly between fights. Hernz: we just need to stop crits on us lol Meghan: okay, so i have 4 3rd list spells left then Cat: lol nidri is already pretty low on spells. Hernz: veg will try to stay alive for a round... also, claire might want to move after that fireball so the bulettes don't target her not sure how intelligent theya re Cat: wait was she fireballing them or the swarm in the back? i assumed she'd just nuke the swarm. Hernz: I thinkn she said the bulettes "good old fireball. nothign beats that. on the bulettes." Cat: ok i missed that one. Meghan: I'll take the swarm out next round with a 2nd list spell, I think okay, moved realtime 9/11 8.44 am Claire escapes from the swarm right before Vegeta incinerates it. Claire decides to torch the bulettes. (GM) Chad S. (GM): Bullette A's Reflex: 23 Bullette B's Reflex: 24 Round 2 Unfortunately, the bulettes are much more agile than expected. Bulette A bites and claws at Vegeta. (GM) Chad S. (GM): Bite hits AC 13 for 15 damage Claw hits AC 15 for 11 damage Claw hits AC 14 for 11 damage Bulette B bites and claws at Fleir. (GM) Chad S. (GM): Bite hits AC 31 for 11 damage Claw hits AC 28 for 12 damage Claw hits AC 12 for 12 damage Now that Fleir is alert and ready for attacks, she is able to dodge and evade the Bulette's bites. Cat: chad, your dice. did you borrow them from chris? You hear more mumbling from the back of the room, but from where? Cat: they just seem a little....bi-modal. (GM) Chad S. (GM): 1s or 20s, that's all I got Hawk and Nidri are up next Cat: do the bulettes seem to have like monsterous reach? (GM) Chad S. (GM): They are able to reach Vegeta and Fleir from here, you haven't seen more than 10 foot reach. Cat: so i wouldn't have reason to believe B threatens me from here. (GM) Chad S. (GM): You're 20 feet away from both. Cat: k, i'll cast first and then go slap veg with a cure. Cat casts Cure Critical on Vegeta! Cat: heal 23 HPs. and hide behind him. (GM) Chad S. (GM): noice Cat: with my epic healing rollz. (GM) Chad S. (GM): I'm sure Vegeta will enjoy maybe not getting a double crit Cat: hah. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 34 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Bulette B with his Composite Short Bow! Hawk Hubertins: Attack Result: 23 (Needs at least 33 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 29 Crit Damage: +7 Hawk Hubertins: Type: P George: And in case that doesn't hit, he only took a 5' so here's the second shot... Hawk Hubertins is attacking Bulette B with his Composite Short Bow! Hawk Hubertins: Attack Result: 25 (Needs at least 28 to crit.) Damage Result: 8 Crit: 20/x3 Crit Confirm: 10 Crit Damage: +7 Hawk Hubertins: Type: P George: Forgot to turn on prayer, so those should get +1 attack and damage added. So 24 and 26 to hit, and 10 and 9 damage, respectively. Hawk lets two arrows fly, scoring a kill on his first arrow (and stealing Vegeta and Claire's bit) while hitting the second one as well. Another swarm approaches, biting and stinging Nidri and Vegeta for 5 damage. Meanwhile, the ghost in the back happily munches away... (GM) Chad S. (GM): (To GM) rolling 1d6 ( 3 ) = 3 (GM) Chad S. (GM): Nidri and Vegeta need a DC 14 Fort Save vs distraction or they are nauseated for 1 round. Nidri needs a DC 14 Fort Save vs disease. Fleir, Vegeta and Claire are up next. Fi can give a round 3 action. Vegeta: Vegeta : Fortitude Save: 15 Save Notes: Improved Evasion Hernz: 5ft, then attack Vegeta: Vegeta : Pummel Attack 38 vs AC Damage 18 2nd Attack 31 vs AC Damage 13 3rd Attack 17 vs AC Damage 13 4th Attack 22 vs AC Damage 17 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: Crap rolls... let's see if it stuns (GM) Chad S. (GM): Fort Save vs Stun: DC 23 On da nose It might not matter though... Yup, didn't matter. Vegeta gives the other bulette more than a splitting headache. Vegeta: Thanks nidri! Cat: Nidranisan : Fortitude Save: 28 Nidranisan : Fortitude Save: 26 lol i guess saves are always a good time to use up some good dice but hey the swarm lined up nicely for burning hands. y'know, after i move. Chris: Anyone got invisibility purge? Fi: Fi : Perception Check 28 Fleir: Fleir : Perception Check 12 Cat: ...he asked all the spontaneous casters... oh haha it's only a 5' radius. yeah no. Chris: It was intended to be a joke :-P Vegeta: Vegeta : Perception Check 41 Hernz: does I see dead people? Cat: i mean if the spell wasn't utter crap, i'd keep a scroll of it around for just in case maybes. but it is. so, yeah. Hernz: radius is 5ft per caster level... so would be a 50 ft radius now not total crap lol Cat: lol i missed the per caster level. so through the robes where it gets my caster level, maybe ok. Meghan: Claire : Burning Hands Spell Level: Sorceror (Celestial), 1 School: Evocation Range: (15 ft) Effects/Target: cone-shaped burst Duration: instantaneous Spell Resistance: Yes Save: Reflex half DC: 18 Rolls Caster Level Check =20 Overcome SR: +2 Damage: 12 to each creature in area of effect Burning Hands uses remaining: 5 I think I can angle that at the swarm without hitting nidri it's an area attack so it does extra damage to the swarm, right? Hernz: 50% Cat: yeah if you hit just the left half of the swarm that should work. Hernz: did we decide on a date for next hub yet btw? Chris: I think we're looking at next month at this point. Too much going on. Hernz: k, danke realtime 9/12 12:03pm Nidri ignores the swarm and prepares to, wel, something. Vegeta doesn't notice anyone nearby. Claire, meanwhile blasts the swarm with some fire. (GM) Chad S. (GM): Reflex Save: 6 Fleir to end round 2, and Fi can start round 3. Vegeta: Keep your eyes open... I don't see that other guy who disappeared Chris: Don't see anything useful to do at the moment. We'll move to the corner, and I'll heal Fleir a bit. Fi casts Cure Light on Fleir: 12 realtime 9/13 5.01 p Round 3 Fi takes the opportunity to heal Fleir. You hear the sounds of something scuttling about and drinking something. But from where? (GM) Chad S. (GM): Nidri and Hawk are up next. Cat: gonna get my wings up. just in case. unless the room is only like 10' ceilings. Hernz: hey Chad, is that a table in front of the portly human ghost? realtime 9/14 10.32 a Nidri prepares to fly. (GM) Chad S. (GM): The room is 30 feet high. Er, the ceiling is 30 feet up. George: Hawk is going to keep singing and start moving towards the ghost in the back. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 34 Note: Effect lasts for 2 rounds after song has ended. George: Chad, you can let me know if Hawk ran into something on the way. Otherwise I think Hawk is going to change his song next round to try to get the ghosts attention. realtime 9/15 at 11.04 a Hawk bravely scouts ahead. (GM) Chad S. (GM): Even = Vegeta, Odd=Claire 2 The swarm covers Vegeta, dealing 9 more damage. (GM) Chad S. (GM): Vegeta I need a Fort Save, DC 14 or you are nauseated for 1 round. Meanwhile, the ghost happily munches away... (GM) Chad S. (GM): (To GM) rolling 1d6 ( 1 ) = 1 (GM) Chad S. (GM): Vegeta needs a Fort Save that will determine if he can take his full turn or only a move action. Claire, Fleir and Fi can move. Hernz: Vegeta : Fortitude Save: 28 Save Notes: Improved Evasion Vegeta: Claire, you gonna finish these flies? Chris: Fleir and Fi will move up by Hawk. Fi casts Gravity Bow. Cat: http://outofcontextdnd.tumblr.com/post/165373064501/is-a-wolf-a-ranged-weapon gonna just let the URL give that one away. :) Meghan: nice Claire : Burning Hands Spell Level: Sorceror (Celestial), 1 School: Evocation Range: (15 ft) Effects/Target: cone-shaped burst Duration: instantaneous Spell Resistance: Yes Save: Reflex half DC: 18 Rolls Caster Level Check =24 Overcome SR: +2 Damage: 15 to each creature in area of effect Burning Hands uses remaining: 4 getting a different half of the flies Hernz: Veg is gonna cast his new spell. Ki leech Vegeta seems to be constipated this round Vegeta: Nidri, I could use one of your spells to close some of these wounds? realtime 9/16 2.50 p (GM) Chad S. (GM): Swarm's Reflex 7 As Claire torches another swarm, everyone prepares to approach the table. Vegeta hangs back and focuses. Round 4 Fi advances and increases the weight of his arrows. A crossbow bolt flies from the ceiling, aimed at Fleir's furry hide! (GM) Chad S. (GM): Invisible Crossbow bolt hits Flatfooted AC 18 for 10 damage The bolt bounces off Fleir's fur. The hellish chef crawls along the ceiling and quickly reloads his crossbow. Vampire Chef: He is my guest! I'll never let you get to him! (GM) Chad S. (GM): Hawk and Nidri are up next. Cat casts Cure Light on Vegeta! Cat: heal 13 HPs. hey look, an in-combat healing roll that doesn't suck! :) (GM) Chad S. (GM): In fact that roll can't suck! Cat: i roll 1's on like half my d8's. (GM) Chad S. (GM): Welcome to my d20s. Cat: yeah but you get 20's on the other half. i get 2's on the other half. of my d8 but only in combat! (GM) Chad S. (GM): "Okay, this minion shouldn't be able to do much to Ventshi" CRIT "Okay this bulette will seem scary to Vegeta but he has sky high AC" DOUBLE CRIT Thank goodness he was out of range Cat: it's ok chad. i got raise dead, just for you. just give us enough money that i can afford it :P George: Hawk switches his song to "Fascinate", which I think he does as a move equiv at this point, but his only other action is to move so it doesn't really matter if it's a standard. Hawk Hubertins : Fascinate Class Features Class: Class: Bard Bard Song (GM) Chad S. (GM): Also you need to make it alive out of here... Hawk, remembering what people told you about vampires, you would know they aren't affected by mind-affecting effects. Cat: (he's interested in the ghost...) George: He's trying to fascinate the ghost. Hawk figures the rest of the party can deal with the until recently invisible vamp. Though if combat is still going on, fascinate may not work, even on the ghost. But he's trying anyway because that's Hawk. (GM) Chad S. (GM): Dat's Hawk. The ghost seems oblivious to the combat around him. He continues to eat away... (GM) Chad S. (GM): (To GM) rolling 1d6 ( 3 ) = 3 (GM) Chad S. (GM): Vegeta, Claire, Fleir and Fi are up next. Fi shoots the Chef! Fi: Fi : Long Bow (Rapid) Attack 20 vs AC Damage 19 2nd Attack 18 vs AC Damage 20 Rapid Attack 32 vs AC Damage 17 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Vegeta: Vegeta : Galick Gun Damage 39 Weapon Notes: Reflex DC 23; Fire Damage thanks nidri Hernz: the edge of the come shoul be 30 ft up Meghan: should i just fireball the hell chef? hm. chef from hell is within 60 ft of me I could try pearl-of-brilliancing him. assuming he's undead that's 2d6+10 damage for a ranged touch attack Hernz: he is undead... vampire he looks like a thief type from hiding and shooting though, so might have a tough touch AC then again, might have evasion too lol Cat: we have a bunch more fighting to do, i'd hope to save the area attacks for when they can hit more than 1 target... Hernz: veg needs to control that... specially vs undead... (just read that ki leech works on living only lol) Cat: well the bulettes were living, so plan ahead ;) or at least i assumed they were. Hernz: yeah, veg got a really late init on this one, so he had to attack them right next to him realtime 9/17 9.45 a Vegeta unleashes another cone of flame! (GM) Chad S. (GM): Chef's Reflex Save 15 Vampire Chef: No, not the fire! It BURNS While Claire contemplates what to do, Fi's third arrow dispatches the chef. He poofs into thin air. Combat Over (GM) Chad S. (GM): For those of you who remember how Vampires work, this chef did not leave behind a cloud that quickly retreated to a coffin or anything. He just kind of poofed in a cloud of smoke. The portly man continues to chow down. As you approach him, he mumbles, “More stew.” Portly Man finally looks up. Portly Man: Pass me… something filling, yummy. Hurry up, I'm famished! The ghost reaches for another turkey leg on the table. As his hand passes through the food, a ghostly version emerges just long enough for him to bite into it. His ghostly axe lies at his side, next to his chair. (GM) Chad S. (GM): If you want to recommend some of the food for him, you can make a Craft(Alchemy), Profession(Cooking) or Int check to determine the difference between healthy and disgusting food. George: Ok, those three skills sort of rule out Hawk doing this. (GM) Chad S. (GM): Hawk can always try an Int check. Or is Int his dump stat? George: Wis is his real dump stat. Sure... Hawk Hubertins: Hawk Hubertins : Intelligence Check: 17 (GM) Chad S. (GM): Nope, all of the food looks terrible. Fi: Fi : Craft Alchemy Check 11 Chris: Figures. All up to you, Nidri. (GM) Chad S. (GM): All of this food seems to be rancid. Fi: I guess, he really is a Chef from Hell. was... Vegeta: int 4 ghosts dont eat food...do they? Fi: No, that's why the hungry ones never stop eating. (GM) Chad S. (GM): I imagine Vegeta asking that in Peter Griffin's voice Cat: Nidranisan : Craft Craft - Alchemy Check 19 -1 from that if prayer is down when we make the check. Hernz: can it be an assist from Fi? George: If Nidri fails with that, Hawk will cast TI to give a retroactive boost. (GM) Chad S. (GM): Cast TI, Hawk I'm going to assume Hawk cast TI. With Hawk's help, Nidri points at a bowl of recently cooked beef stew that's still fresh. The ghost swipes at the bowl, picks up an etheral spoon and slurps away. Portly Man: Wow! Wow! That's great stuff! Portly Man slurps down the stew Portly Man: Oh man, I haven't eaten that well in ages. George: Estimating spells left since they got zeroed at some point due to sheet "upgrade". Consider TI cast. Simon: Hi there, I’m Simon. Man, how long have I- Wait! Is this another trick? You can't trick me! Simon grabs his ethereal axe. (GM) Chad S. (GM): Now give me a Diplomacy or Perform(oratory) check. Chris: Claire! Meghan: what buffs are still up? Claire : Diplomacy Check 49 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up loool it's only 48 if prayer isn't up so close (also this is very much the deathday party in the second harry potter book) I mean. you guys can assist if you want. Fi: Fi : Diplomacy Check 9 What she said. Meghan: heh (GM) Chad S. (GM): Fi adds a quick "Yeah!" The spirit seems to calm down as Claire speaks. He lowers his axe and keeps it to his side. Cat: Nidranisan : Diplomacy Check 16 i'm a helper too! lol probably doesn't matter. Simon: Sorry about that, I need to be aware... I’m Simon, a Crusader from the… well, you know. Kolphan invited me to fight this vampire lord and we got here. The Bulette tackled me and snapped at me with its jaws but then I started eating… here? Whoa. What a trip! Vegeta: we're here to fight him as well... join us Simon: Wait, I didn't win? What have I been doing here? I'm not sure what I can do directly. Maybe I can help Reval. Um. The chef was saying something about capturing some new souls recently. Maybe you guys could go rescue them. (GM) Chad S. (GM): Do you have any questions for Simon? Any healing you want to do? Vegeta: figures... Who is Reval? Hawk Hubertins: Simon, we're likely the new souls the Chef was talking about. We won't be easy to capture, but we do think you can help. When the time comes, your aid in finally defeating the vampire who lords over this castle will be needed. I think at this point you will know when he's been weakened enough for your help to be required. Are you willing to assist us in this task? Chris: I've got some Level 1 spells to toss. Cure Light on Fleir and Vegeta. Fi casts Cure Light Wounds on Vegeta. Fi: Healing: 8 Saving Throw: DC 14, Will half; Spell Resistance: Yes Fi casts Cure Light Wounds on Fleir. Fi: Healing: 13 Saving Throw: DC 14, Will half; Spell Resistance: Yes Chris: Figures. Hernz: I'll take the 8 lol chad I adjusted veg's HP by 8 Vegeta: thanks elf realtime 9/18 10:33am Simon: Reval Kolphan? He's the guy who got me in this mess. Haha, just kidding, he knew I'd be ready to smash some vampires. I've help slay plenty of 'em, but this guy... he was ready. Something keeps him alive, and I don't know what. But yeah, if you guys weaken him enough Reval and I will tag team 'em. Oh, and Bellum, I guess, if you can get her head out of her formula book. I'm sure other good spirits would be willing to help out if you can find 'em. Hawk Hubertins: Thank you, Simon. Watch for the signal. I'm sure it won't be subtle. George: Ok, guys, off to the next place? The lab, right? (GM) Chad S. (GM): Mention which buffs you want to activate on your way to the lab, it will take about 10 more minutes to get to the action (roughly 1/2 an hour since you approached the castle gates.) George: No new buffs for Hawk. Hernz: So question. Ki leech is free (0 ki) and lasts 10 minutes... can veg have that on? Like all the time? Every ten mins he pauses to fart lol I thought it was 1rd/lvl, but it's 1min/lvl... not like he'd hold the party back Cat: keeping demonhide up (wings are down) -- i'll mark off a second hour of demohide because i usually fire it up like a half-hour out. Hernz: Also, barkskin (aka ssj mode) should still be active as it lasts 100 minutes realtime 9/20 6.33 a Simon grabs one more turkey leg before running through the dining hall and dissipating. You make your way to the alchemical laboratory, hoping to find Bellum. Baat Daculon's voice rings in as you leave, seemingly from every direction. Baat Daculon: Sal’nessee has a voracious appetite. She’s always hungry. I brought her the finest meats, the tastiest wine, the finest bread. It wasn’t enough. So I gave her blood. Fresh blood. She loved it. She begged for more. And so I gave her all the blood she wanted. Do you think she's fasting right now, Hawk? Or maybe she's enjoying a meal while your back is turned? As you force open the door to the alchemical lab, golden coins spill forth. Coins, potions and alchemical reagents are overflowing through the room. The ghostly image of an elven woman is mixing chemicals when she cries “Eureka! I found it! I think I did...” she keeps mixing. (GM) Chad S. (GM): Mounds of gold form from the ground into humanoid creations and prepare to charge you. Ghosts babble madly about protecting their precious gold. Roll for initiative, folks. Golem's Init 18 Ghost's Init 8 A K Arcana check DC 20 will tell you more about these golden golems. (GM) Chad S. (GM): Also, note that the floor is slippery, since the entire room is overflowing with coins. If you move more than a single movement, you must make a DC 15 Acrobatics check. Failure means you fall prone before moving and lose that move action. So you fall prone before moving, is what I'm saying. George: Hawk Hubertins : Initiative Check: 20.02 Hawk Hubertins: Hawk Hubertins : Knowledge (Arcana) Check 23 Vegeta: Init 15 Hernz: Let's see these golems trip as they charge lol Meghan: Claire : Initiative Check: 15.02 Chris: Fi : Initiative Check: 8.05 Fleir : Initiative Check: 21.06 Cat: Nidranisan : Initiative Check: 7.02 Nidranisan : Knowledge (Arcana) Check 17 George: So wait, we've got several gold golems here. Does that mean this is where we farm gold to buy the Magic Armor and Flame Sword? Hernz: Ooooh!! That's the right thinking! Let's farm, come back w better weapons lol realtime 9/21 1:38 p Hawk remembers tales of wizards who breathed life into their treasure, ordering them to strike down all uninvited guests. They loved to pin their foes and something bad would happen afterward, but Hawk doesn't remember the details. (GM) Chad S. (GM): Time to find out. You mostly know ghosts by now because they're my favorite way to stop your damage output- I mean, there are a lot of undead in the vampire's castle. Round 1 (GM) Chad S. (GM): Fleir and Hawk are up. George: I don't see Vegeta on the init chart... Now I do. (GM) Chad S. (GM): Thanks Hawk, he's the only one who doesn't use an init macro Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 33 Note: Effect lasts for 2 rounds after song has ended. George: Hawk doesn't really have a clear shot on anything, so he's singing and holding his bow, and that's about it for this round. Hernz: I do but it lags when I'm on my phone!! At first I was like "why is he not hasting?" Then realized hawk is being smart about spell consumption lol George: Yeah, holding on to spells for now. If we need a haste for this combat, Hawk can cast one, but that's probably the last one before the encounter with Baat. Meghan: well. I think I still have my wings to use. and I have all my 4th and 5th list spells. and all my 2nd list ones. Cat: yeah at this point nidri is basically emergency heals until baat. Fleir: Fleir: Powerful Bite Attack:34 vs AC Damage:25 Crit Confirm:20 vs AC Crit Damage:+25 2nd Attack:12 vs AC Damage21 Type:PBS Fleir attacks Golem A Fleir: Fleir: CMB Check:31 realtime 9/22 10:47 am (GM) Chad S. (GM): Warning: I'll be in Maine for most of this weekend and won't be back until Tuesday. If I don't post, that's why. As Fleir bites into the golem, it uses coins from the floor to reconstruct its legs. She bites a huge chunk of it with her first bite, but feels some of the damage reduced. Unsurprisingly, Golem A slams into Flier, twice. (GM) Chad S. (GM): Golem punch hits AC 19 for 14 damage Golem punch hits AC 30 for 12 damage Golem tries to grab, beating CMD 28 The golem hits once but fails to maintain its grasp. The other golems quickly surround the party. (GM) Chad S. (GM): Claire, Vegeta and Fi are up next. Chris: Fi Will shoot some Golems. Target priority D, C, A, B. Did Fleir fail to trip Golem A? Fi: Fi : Long Bow (Rapid, Point Blank) Attack 21 vs AC Damage 17 2nd Attack 29 vs AC Damage 16 Rapid Attack 34 vs AC Damage 19 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR (GM) Chad S. (GM): Golem A is standing, you can see the coins on the ground quickly gathered to maintain its balance. Fi shoots the golem threatening Claire 3 times. Chris: ok. Hernz: These guys look tough... veg will go all out for a couple rounds Vegeta: Vegeta : Pummel Attack 32 vs AC Damage 21 2nd Attack 28 vs AC Damage 17 3rd Attack 16 vs AC Damage 15 4th Attack 22 vs AC Damage 14 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Meghan: quick, what's the melting point of gold? and what's the boiling point of whatever's in that pot? let's fine out. Claire : Dragon's Breath Spell Level: Sorceror (Celestial), 4 School: Evocation Range: See text Effects/Target: in range Duration: Instantaneous Spell Resistance: Yes Save: Reflex Half DC: 21 Rolls Caster Level Check =23 Overcome SR: +2 Line of fire golem D, back to hungry ghost A Meghan: rolling 10d6 ( 6 + 2 + 4 + 2 + 2 + 6 + 4 + 5 + 3 + 4 ) = 38 Hernz: You moving so you don't provoke? Meghan: yeah, that's a good idea do I need to roll acrobatics to move 5 feet, though? might be better to roll against the aoo Hernz: no roll for 5 foot move realtime 9/23 3.37 pm (GM) Chad S. (GM): Oh hey, my hotel room has wifi Vegeta quickly pummels a golem 3 times. Claire spits hot hire at a golem and a ghost. (GM) Chad S. (GM): Golem's Reflex: 3 Claire melts one of the golems. (GM) Chad S. (GM): Ghost's Reflex 17 The bolt of flame burns one of the ghosts. Undaunted, the ghosts begin casting. It looks like they could be interrupted. The elf in the back of the room seems oblivious to this. She mixes her chemical ingredients together... (GM) Chad S. (GM): (To GM) rolling 1d6 ( 5 ) = 5 (GM) Chad S. (GM): (To GM) rolling 1d6 ( 2 ) = 2 A cloud starts to form in the corner of the room. The elf teleports over to the southern desk and continues her work. (GM) Chad S. (GM): Nidri, Hawk and Fleir are up next. We'll spill over into round 2. Cat: i'm gonna drop a guidance on hawk and step out of the way, politely suggesting he see if he can interrupt ghost A if i give him a clear shot. Cat casts Guidance on Hawk! Cat: Duration: 1 minute. Take +1 on a single attack roll, saving throw, or skill check (choose before you roll) 5' step doesn't need a roll for movement? p.s. yay wifi, also, enjoy Maine, it's beautiful :) Hernz: FYI, guidance doesn't stack with bard song (for the + to attack) Both are comp bonuses... sorry to poop on the plan Cat: i always forget which kind is which. it lasts for a minute, if we end this fast he can use it on something after lol. Fleir attacks Golem A. Fleir: Fleir: Powerful Bite Attack:31 vs AC Damage:21 2nd Attack:11 vs AC Damage24 Type:PBS Fleir: CMB Check:29 Chris: She'll try to trip again anyway :-P Hernz: hey, anyone with spellcraft can try to identify the spell already... dc 15+spell level... see which ghost is more dangerous? Cat: leaving a couple spellcraft rolls in case i can id spells...if i can i'll tell the party what spells they are. Nidranisan : Spellcraft Check 22 Nidranisan : Spellcraft Check 28 one of the few things i'm good at lol. George: If whatever they're casting is language dependent, Hawk would switch to Countersong, otherwise he'll shoot his bow at Ghost A. realtime 9/24, 8:40 pm Round 2 Fleir bites into the Golem, failing to trip it but weakening it further. Nidri identifies the spells as Empowered Summon Monster 2. (GM) Chad S. (GM): Hawk, give me an attack roll! Hawk Hubertins is attacking Money Hungry Ghost A (Casting Empowered Summon Monster 2) with his Composite Short Bow! Hawk Hubertins: Attack Result: 15 (Needs at least 33 to crit.) Damage Result: 5 Crit: 20/x3 Crit Confirm: 20 Crit Damage: +6 Hawk Hubertins: Type: P Hawk Hubertins is attacking Money Hungry Ghost A (Casting Empowered Summon Monster 2) with his Composite Short Bow! Hawk Hubertins: Attack Result: 19 (Needs at least 28 to crit.) Damage Result: 7 Crit: 20/x3 Crit Confirm: 9 Crit Damage: +7 Hawk Hubertins: Type: P George: Whelp, so much for Hawk's attack. Next? realtime 9/25 4:36 pm Hawk hits twice, forcing the ghost to maintain its concentration! (GM) Chad S. (GM): Concentration check vs 16: 26 Concentration check vs 17: 32 He maintains concentration. The golems continue their assault. (GM) Chad S. (GM): Golem A vs Fleir hits AC 21 for 7 damage Golem A vs Fleir hits AC 22 for 15 damage Golem C vs Fleir hits AC 17 for 13 damage Golem C vs Fleir hits AC 22 for 12 damage The other golem attacks Vegeta. (GM) Chad S. (GM): Golem B vs Vegeta hits AC 14 for 16 damage Golem B vs Vegeta hits AC 17 for 16 damage lol, I didn't roll over 10 on those attacks. The golems fail to do anything impressive. (GM) Chad S. (GM): Fi, Claire and Vegeta are up next. Cat: heh might not break his concentration but fi could probably just take out ghost A ;) Hernz: veg will provoke from golem B as he moves Cat: heh nice. Hernz: Hold back? save for Baat? what's that? Cat: how does ki leech work and can you leech off golems? :) i'm guessing no if it has to be actually living. Hernz: no, only living things... and it's either on a crit or a kill, I get 1 ki back so golems, undead... worst place for it lol Cat: i mean honestly, baat you are more likely to just punch. no? like to me when your area affect can hit 3 things that's a pretty good use. Hernz: punch takes ki too if I want to get my +8/+8 to attack and damage... otherwise his attacks suck lol Cat: hah ok. eh i say we just clean out these four rooms and then leave, sleep, and come back lol. Hernz: LOL Vegeta: Vegeta : Galick Gun Damage 40 Weapon Notes: Reflex DC 23; Fire Damage Cat: gold melts, right? ;) Hernz: Claire took one out with fire Meghan: 1,948°F is how hot dragon fire is I guess I'm gonna take another couple out with fire, too Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =21 Overcome SR: +2 Claire is attacking with Fireball Meghan: Fireball uses remaining: 3 Damage: 34 to each creature in area of effect money hungry ghost, golem A, golem C, and the pot of bubbling stuff, I guess shouldn't hit anyone else though Hernz: so we're both doing the same? lol Meghan: what's your dex? Hernz: same as yours 14 Meghan: damn no, my dex is 12 Hernz: how do you get +2 on your init? Cat: yeah don't both burn the "spell" lo. Meghan: i have no idea where the +2 is from because roll20 is magical Hernz: I mean, veg can let you go if you really want to burn them... he likes to kill things but there's not much pride in these idiots Meghan: okay, you're faster so you're hitting them Hernz: k Meghan: Maybe i'll use my fly instead Chad, I take it back. didn't realize that hernz's stuff hadn't gone through yet I mean, if there are still 3 of them there after he zaps, then sure. but otherwise, I'm putting up my wings and then i should probably move Hernz: hey, if golem B hits, I might get grappled and then nothing happens George: Oh yeah, and I think I forgot to keep Hawk's bard song up last round, so he definitely did keep it going. realtime 9/27 11:47 am (GM) Chad S. (GM): Golem B's AoO vs Vegeta: AC 21 Let's go Reflex Saves! 15 4 5 lol Ghost B's Concentration vs DC 34: 20 Vegeta's flames melt one of the golems and breaks the concentration of the ghost. He notices they golems melt quicker than expected, they must be vulnerable to fire damage! (GM) Chad S. (GM): Sounds like Claire is going to sprout her Wings of Heaven. Is she moving? Fi is also up. Vegeta: These things are a pushover, should probably not waste my strength on them Hernz: Claire used fire before too, right, so she would have noticed as well Meghan: wait the other ghost is casting, right? nevermind the wings Claire : Burning Arc Spell Level: Sorceror (Celestial), 2 School: evocation Range: (25 ft. + 5 ft./2 levels) Effects/Target: 1 primary + 1 per 3 levels Duration: instantaneous Spell Resistance: Yes Save: Reflex half DC: 19 Rolls Caster Level Check =25 Overcome SR: +2 Claire is attacking Money Hungry Ghost A (Casting Empowered Summon Monster 2) with Burning Arc Burning Arc uses remaining: 7 Meghan: Damage (primary): 10d6, 42 Damage (secondary): 4d6, 16 Damage (tertiary): 2d6, 5 do that instead, to interrupt casting nothing's close enough to it to get the second arc but that's still good ...a nd i have no idea how to edit that macro anymore. Meghan: but I think i get a 4th one now and i'm not moving Cat: fi can probably just kill it with arrows... if the burning arc can hit both golems that would be better heh. Meghan: they're 20ft apart. they need to be within 15. :( can fleir herd them? Hernz: if he could, not until next round Chris: Target priority: MHGA, GC, GB, MHGB. Only get 3 attacks, so I guess there wasn't much point to listing 4... Fi: Fi : Long Bow (Rapid) Attack 31 vs AC Damage 20 2nd Attack 16 vs AC Damage 18 Rapid Attack 23 vs AC Damage 16 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: Any attacks on GB and GC will be +2 to hit and +1 damage. realtime 9/28 3 pm (GM) Chad S. (GM): Reflex Save 17 Concentration check vs DC 35 : 26 Claire interrupts the other ghost before it can finish its spell. Fi dispatches the first ghost with two arrows, then dings the golem with a third. The golem resists most of the arrow's impact. The ghost screams as it reaches into the coins in the floor and hurls them at Vegeta, Fi, Fleir and Claire. As they leave his hand, the coins turn into magic missiles, hitting each person for 5 damage. The clouds in the back of the room turn red hot, and you can feel the heat from here as it dissapates. Meanwhile, the elven ghost continues to work away... (GM) Chad S. (GM): (To GM) rolling 1d6 ( 2 ) = 2 Ghostly Elven Chemist: HA! I've figured it out! I knew I could... that may be too much silver, actually... Some of the chemicals she mixes bursts, releasing heat and acid all over Vegeta and the desk. Ghostly Elven Chemist: (To GM) rolling 1d6 ( 2 ) = 2 She then warps to the other desk and continues her work. Ghostly Elven Chemist: Vegeta, I need a Reflex Save DC 20 to avoid 19 fire and acid damage. Meanwhile, Nidri, Fleir and Hawk are up next. George: I don't think we have more than 2 rounds of combat left, so Hawk is going to stop singing on his turn. Going to wait to see what Nidri and Fleir do before Hawk goes, but he's likely to step up and shoot MHGB. Vegeta: Vegeta : Reflex Save: 15 Save Notes: Improved Evasion Cat: i'll hold the action of healing if someone takes a ton of damage. not really much i can do here. Chris: Fleir's target priority GC then GB. Fleir: Fleir: Bite Attack:26 vs AC Damage:23 Type:PBS Chris: oops. I'll roll the 2nd manually. Fleir: Attack 17 damage 22 realtime 9/29 12:16 pm Vegeta is caught in the blast, but his natural reflexes avoid the worst of it. Round 3 Nidri waits patiently. Meanwhile, Fleir tears another golem to pieces. Hawk stops singing and sees if there is an opportunity to shoot the ghost. (GM) Chad S. (GM): Hawk is up. Nidri can break hold whenever she wants to, but I won't wait for her action. George: I think Hawk has a clear shot from there with the golem gone. No, it clips the corner of Fleir's square. Ok, he's going to have to move a bit more and get a single shot. Assuming the workbench doesn't provide cover for the shot... George is attacking 20 foot radius Burst with his Composite Short Bow! George: Attack Result: 25 (Needs at least 33 to crit.) Damage Result: 7 Crit: 20/x3 Crit Confirm: 16 Crit Damage: +9 George: Type: P Ploink realtime 9/30 1:28 pm (GM) Chad S. (GM): I assume George was shooting the ghost. Hawk shoots the ghost once again. Nidri waits patiently as the Golem tries to hit Fleir once again. (GM) Chad S. (GM): Slam AC 16 for 10 damage Slam AC 29 for 15 damage So close The gold splats harmlessly off of Fleir's hide. (GM) Chad S. (GM): Vegeta, Fi, Claire and Nidri are up next. Nidri is still delaying. Vegeta charges the ghost, but decided to conserve some ki. Hernz: he can charge since I'm assuming this floor is no more unstable or slippery than water, or any difficult terrain, which veg has a feat to avoid movement penalties and walk on water Vegeta: Vegeta : Pummel Attack 28 vs AC Damage 5 2nd Attack 31 vs AC Damage 6 Crit Confirm 18 vs AC Crit Damage +9 3rd Attack 8 vs AC Damage 6 4th Attack 11 vs AC Damage 10 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: nice pathetic damage rolls and a waste of a crit (and this is veg without ki boost lol) Attacks should have +2 since I'm charging... forgot that (hoping that helps the last one hit maybe) Vegeta: And in case veg's feat doesn't apply, he has a base acro of 15, so auto succeed at acro check Hernz: I thought they were immune to crits, but I can't find it... I'll let you call that... too lazy to search again. Meghan: I still have a ton of 2nd list spells so i'll melt that last golem Claire : Burning Arc Spell Level: Sorceror (Celestial), 2 School: evocation Range: (25 ft. + 5 ft./2 levels) Effects/Target: 1 primary + 1 per 3 levels Duration: instantaneous Spell Resistance: Yes Save: Reflex half DC: 19 Rolls Caster Level Check =21 Overcome SR: +2 Claire is attacking Golem B with Burning Arc Burning Arc uses remaining: 6 Damage (primary): 10d6, 30 Meghan: Damage (secondary): 4d6, 18 Damage (tertiary): 2d6, 6 realtime 10/1 2:13 pm (GM) Chad S. (GM): Ghosts are not immune to crits. That's 3.5. Vegeta pummels the ghost, only missing one of his blows. (GM) Chad S. (GM): Golem's reflex: 3 lol Claire uses more of her energy to melt the remaining golem. (GM) Chad S. (GM): Fi and Nidri are up. Cat: still gonna hold in case someone is dying i guess. (GM) Chad S. (GM): Got it Chris: shooting through both Fleir and Vegta provides soft cover for the ghost. Fi: Fi : Long Bow Attack 28 vs AC Damage 15 2nd Attack 31 vs AC Damage 11 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Hernz: no third attack? Chris: Not using rapid. Hernz: is there a drawback to doing so? Fi: -2 to all attacks. Hernz: ah ok Chris: I over compensating for the cover by dropping that and the deadly aim. Hernz: got it Chris: Happy Birthday, Hernz! realtime 10/2 2.31 pm (GM) Chad S. (GM): Happy Birthday, Hernz? Corrupting Touch vs Vegeta's Touch AC: 8 (To GM) rolling 1d6 ( 1 ) = 1 (GM) Chad S. (GM): (To GM) rolling 1d6 ( 4 ) = 4 The Ghostly Elven Chemist continues at her workbench, oblivious to the goings on. (GM) Chad S. (GM): You wouldn't believe how many times I've rolled 50-50 rolls, only for "nothing happens" to keep coming up, lol Round 4 (GM) Chad S. (GM): Nidri, Fleir, Hawk and Vegeta are up. Most likely Vegeta's going to kill this thing. George: Hawk delays. Chris: Uh... Did Fi hit? Vegeta: After resolving fi's arrows, here's veg punches Vegeta : Pummel Attack 17 vs AC Damage 5 2nd Attack 28 vs AC Damage 6 3rd Attack 20 vs AC Damage 10 4th Attack 10 vs AC Damage 9 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: God he's pathetic without his ki boost lol Cat: yeah but these ghosts are cheesy. George: Yeah, Hawk hit with a 13 earlier, I think. Mid to low teens anyway, so I think Veg still has 3 hits. Cat: i think it was a 15. but yeah. Hernz: I meant the damage lol. 5, 6... lol realtime 10/3 1:58 pm (GM) Chad S. (GM): Okay, let's see who killed the ghost... Both Fi's arrows hit last round. Vegeta finishes off the last ghost without a bunch of ki-powered fists. Combat Over The elven woman’s ghost continues to mix away, frantically. With a flourish, red hot golden coins fall on the table. Ghostly Elven Chemist: Is this it? Ah, I’ve created gold from water! Finally! Haha! Haha, the Cadaven Rebels would love this! The woman celebrates, seemingly oblivious to her surroundings. (GM) Chad S. (GM): You have a moment to look at the coins. Make a Knowledge(History) to learn the coins would never fit in the Cadaven age. You can also make a Craft(Alchemy) check to realize the coins aren’t gold at all. DC 20! Hernz: Vegeta : Knowledge (History) Check 24 The one thing veg knows! George: Hawk Hubertins : Knowledge (History) Check 27 Cat: Nidranisan : Craft Craft - Alchemy Check 23 Nidranisan : Knowledge (History) Check 7 guess i rolled those in the right order... Nidranisan attempts to point out some flaws in the material. Fi: Fi : Craft Alchemy Check 25 Hernz: 2 good rolls for each... nice Meghan: i got nothing except maybe that they melt real nice Hernz: Side note: veg could use some healz. He's down 26 realtime 10/5 6:43 pm (GM) Chad S. (GM): < 30 minutes until the harvest moon, woo! Ghostly Elven Chemist: Hmm? Ghostly Elven Chemist looks up at Nidri Ghostly Elven Chemist: What? This is 100% gold. Yes? What about it... I see... hmm... Oh, no. No no no. How will these fit in the Cadaven Age, now? Vegeta and Hawk point out the historical significance of the coins. The ghost flips through a separate journal, stopping at a given page. She frowns as she reads the passage. Ghostly Elven Chemist: Oh, of course. The king AFTER the fall of the Cadavens starting using gold instead of a barter system. How could I forget? Ghostly Elven Chemist She slams the journal against the table in frustration. One of the etheral drawers slides open, revealing a single sheet of peper. She quickly reads them. Ghostly Elven Chemist: "Ask what the year is." Err, what year is... oh, that's over 100 years since I last remember. "Realize you are dead." I... dammit. I saw the gold, then I saw the golems. They pinned me and I pulled out my special grenade...I wonder how many I took down with me. Bellum: "Introduce yourself." Yes, my name is Bellum. Come to slay a vampire lord, have you? You'll need to break his cycle of regeneration. Reval had a theory, but he thinks 3 people are enough. I theorize we need 5. Vegeta: What's this invecile talking about? Anyone? Nidranisan: ...so we need to find two more then. Hernz: 3 more no? We've only gotten 2 so far... Nvm I get it now lol. Stupid player :) realtime 10/6 10:14 am Bellum: Well, that's the theory, anyway. Reval and I... disagree on this issue. He's too hasty, sometimes. We have all the time in the world to finish this thing off for good. Oh. you seem wounded. Let me see what I have, lying around. Ghosts and golems don't have much use for a potion or two. (To GM) rolling 2+1d4 2+( 1 ) = 3 Opening her drawer, Bellum produces 3 vials. Bellum: Some of the equipment I carried but didn't get to use yesterday. Wait, not yesterday. Time is hard to appreciate. Hernz: note: Veg cannot drink potions... violates his vow of ingesting only rice and water Vegeta: bah, I don't trust that.... if one of you wants to trust this old ghost's mental state, chug away Hawk Hubertins: You're going to have to trust someone sooner or later, Vegeta. Nidri, how are you doing spell-wise? Sounds like we have a few more fights to go. If you're getting low, I'll use one of my spells for Vegeta and take the potions offered by Bellum. Thank you for the assistance. Be ready. Once we've gathered the forces we need, we'll be assaulting the Vampire's inner sanctum and bringing an end to all of this, though as you note, we'll need assistance to break the cycle. Bellum: I've been ready for quite some time. You need to survive long enough to weaken the Lord so he crosses through the stages of undeath. Then we can reach him. Hawk Hubertins: So... Bordello next or Grotto? Hernz: bordello sounds good Cat: yeah nidri doesn't have a whole lot of spells left. basically down to emergency use until we face baat. so we should hang on to the potions for everyone else. but yeah if hawk can spare the spell for vegeta that might be better. George: So how many potions do we get, and are they labeled? Hawk Hubertins is casting Cure Moderate Wounds on Vegeta Hawk Hubertins: healing 20 hp! George: Looks like 3 potions? Hernz: Nice healz realtime 10/8 12:57 pm Hawk heals Vegeta while Nidri looks at the potions. She is able to verify the 3 potions are Cure Serious Wounds potions. Cat: yay srs wounds. sorry chad. cure critical 68 realtime 10/9 6.35 pm (GM) Chad S. (GM): Sounds like you guys are going to the bordello. Any prep you want to take before entering? You will spend another 10 minutes before reaching there. Hernz: If it's been more than 1:40 since we entered, I'll have to spend ki to keep up the SSJ armor... let me know realtime 10/10 7.54p (GM) Chad S. (GM): I think your SSJ mode is still good, Vegeta. You enter the room, and you see a platform about 60 feet up next to a rough wall. As a crowd of undead on the ground level animate and come to life, you hear a woman scream from atop the platform, “Oh no! Somebody help me, please! They’re everywhere!” Two vampires atop the platform hiss and look at the party. Rocks constantly fall off the edge of the platform. (GM) Chad S. (GM): I've provided an overhead view on the bottom, and a side view on top. If you don't see yourself on the top, assume you're on ground level. Roll for initiative. Haalp's Init 15 Ghasts 17 Vegeta: Vegeta : Initiative Check: 6.02 George: Uhh... I'm still seeing the alchemy lab. Hawk Hubertins: Hawk Hubertins : Initiative Check: 19.02 Hernz: Same Chris: Fi : Initiative Check: 16.05 Fleir : Initiative Check: 8.05 Hernz: Why does my init button keep not working right... maybe veg is too fast for init George: Do you use the Roll-For-Initiative macro? Chris: The one that I use requires my character token to be selected before I click it. Hernz: I select veg and use the Init "button" as they call it... realtime 10/11 7:55 pm (GM) Chad S. (GM): Waiting on Claire's Init. Also, you guys can see the bordello map, right? George: Yup, I see it now. Hernz: Is that lava? Chris: So Ghasts C & D are 20' below us? Meghan: Claire : Initiative Check: 14.02 so, more flying Hernz: Protect go and let hit fire away lol. Though a nice fireball would do too ;) I really should stop using my phone which autocorrects fi and other names all the time realtime 10/13 8:24 am (GM) Chad S. (GM): The ghasts are 20 feet below you guys, you're on top of a platform 20 feet above ground with a ramp to the floor. That is blood, not lava. Hawk is up first! George is activating his Bard ability, Inspire Courage +2 George: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 32 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 32 Note: Effect lasts for 2 rounds after song has ended. George: Does Hawk have a clear shot at Vamp A? (GM) Chad S. (GM): I'll say yes. George: Since singing is a move equiv, Hawk gets one shot. Hawk Hubertins is attacking Vampire A with his Composite Short Bow! Hawk Hubertins: Attack Result: 17 (Needs at least 33 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 31 Crit Damage: +11 Hawk Hubertins: Type: P George: Whelp... so much for that one. Next! Hernz: chad is just punishing vegeta for not taking slow fall btw Chad, I don't see Fi/Fleir/Nidri/Hawk in the turn order... not sure if that happened after you manually added dumb veg (GM) Chad S.: Huh, yeah, no one else is appearing. Oh! People rolled for init before I changed the page, I see. (GM) Chad S. (GM): Huh, I didn't get Nidri's init. 6.02 Okay, everyone should be able to see their inits now Two of the ghasts hang back and cast some kind of magic as the others advance. (GM) Chad S. (GM): (To GM) rolling 1d6 ( 5 ) = 5 One ghast and two more zombies rise from the blood-soaked pool and wals. (GM) Chad S. (GM): Fi is next. Vegeta: Vegeta : Willpower Save: 25 Save Notes: Improved Evasion Vegeta : Willpower Save: 29 Save Notes: Improved Evasion I aint afraid of no ghasts! Fi attacks Zombie A. Fi: Fi : Long Bow (Rapid, Point Blank) Attack 26 vs AC Damage 15 2nd Attack 15 vs AC Damage 19 Rapid Attack 33 vs AC Damage 15 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Fi : Willpower Save: 24 Save Notes: +2 vs enchantment Fi : Willpower Save: 11 Save Notes: +2 vs enchantment Chris: I guess those attacks are at -1 then. (GM) Chad S. (GM): Who else are you firing at besides Zombie A? B, then ghast D? Fi destroys two of the zombies and wounds one of the ghasts. The male vampire chants. (GM) Chad S. (GM): (To GM) rolling 2d6 ( 5 + 4 ) = 9 Vampire B casts a spell, then floats off the ledge. (GM) Chad S. (GM): She's floating 60 feet up, as you can see on the side view. Damsel: Please, come up here now! These undead freaks are frightening! (To Vegeta): I need a DC 20 Will Save or you are affected by the Suggestion to get up there as soon as possible. (GM) Chad S. (GM): Claire, Fleir, Nidri and Vegeta are up next. I need 2 Will Saves from Hawk, Nidri, Fleir and Claire. I need a Will Save from Vegeta. Vegeta: Vegeta : Willpower Save: 21 Save Notes: Improved Evasion you sure you want me there? you'll regret it if I decide to waste my time with you ugh, let's get rid of these weeklings quickly Vegeta charges at Ghast C Vegeta: Vegeta : Pummel Attack 31 vs AC Damage 11 2nd Attack 17 vs AC Damage 5 3rd Attack 14 vs AC Damage 6 4th Attack 21 vs AC Damage 10 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: wait, does it slope so that I cannot charge? causeif so, just movethere and first punch I guess Meghan: Claire : Willpower Save: 12 Claire : Willpower Save: 28 well, i made one Fleir: Fleir : Willpower Save: 19 Save Notes: Evasion +4 Will vs Enchantment Fleir : Willpower Save: 12 Save Notes: Evasion +4 Will vs Enchantment Chris: Fleir is affected. Putting in a -1 to attack. Fleir attacks Ghast D. Fleir: Fleir: Powerful Bite Attack:23 vs AC Damage:25 Type:PBS Meghan: is this a particular condition we have? Hawk Hubertins: Hawk Hubertins : Willpower Save: 14 Hawk Hubertins : Willpower Save: 8 George: That's a nope and a nope. Cat: Nidranisan : Willpower Save: 15 Nidranisan : Willpower Save: 26 nice 4. Cat casts Resistance on Fi! Cat: Duration: 1 minute. +1 bonus on saving throws Chris: I didn't see a specific box to check that matched the condition. realtime 10/14 8:31 pm The party falters under the bad luck the party projects The ghast projects. Vegeta gets tired of all this and pastes one of the ghasts. (GM) Chad S. (GM): Claire, Fleir, Nidri and Hawk are next! Hernz: Fleir already moved and bit the ghast (From Hernz): also, how many hits hit? the two good ones for veg I assume? realtime 10/15 1:32 pm Fleir destroys the ghast within her toothy maw. (To Hernz): you mentioned that you only attacked once while running down the ramp. Cat: nidri cast resistance on fi. (From Hernz): that's if he can't charge... if he can, he'd go with all his attacks Meghan: I think I still have some wings of heaven left. Claire : Wings of Heaven Class Features Class: Class: Sorceror (Celestial) Can fly for Level number of minutes per day I'll go up to be on the level as the tall platform Claire : Fly Check 14 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up 'cause it's more than 45 degrees to get up that high. but I don't know if that makes the DC Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 31 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Zombie C with his Composite Short Bow! Hawk Hubertins: Attack Result: 18 (Needs at least 32 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 24 Crit Damage: +7 Hawk Hubertins: Type: P Hawk Hubertins is attacking Zombie C with his Composite Short Bow! Hawk Hubertins: Attack Result: 12 (Needs at least 27 to crit.) Damage Result: 6 Crit: 20/x3 Crit Confirm: 22 Crit Damage: +10 Hawk Hubertins: Type: P George: Well, we'll see if Hawk hit with either of those. realtime 10/16 3.36 pm Claire sprouts wings and has trouble flying straight up. (GM) Chad S. (GM): Since you have actual wings and you failed the DC 20 check by 5, you plummet straight to the ground. Since you were already on ground level, you don't move. Round 2 Hawk hits the zombie, destroying it entirely. He directs his next arrow at the ghast in the far back, hitting it as well. (To Vegeta): Ah I see. I'm gonna say you attacked once because you couldn't charge. Ghast E chants and an etheral sword made of eeeeeevil swings at Hawk! (GM) Chad S. (GM): Spirit weapon: Hits AC 20 for 5 damage Ghast B attacks Fleir 2 while Ghast C attacks Vegeta 13 Ghast A channels destructive energy. All of its allies feel invigorated! (To GM) rolling 1d6 ( 6 ) = 6 (GM) Chad S. (GM): (To GM) rolling 2d4 ( 4 + 3 ) = 7 Two more Ghasts emerge from the bloody remains. (GM) Chad S. (GM): Fi's up! Chris: Did Claire move out that far? I thought she was closer than that when I saw her move last night. Vegeta: get those vamps elf... we'll take care of these up close Hernz: hey chad, we can't select the cone templates Fi shoots Vampire A! Chris: Using Silver Blanch Arrows. Fi: Fi : Long Bow (Rapid) Attack 27 vs AC Damage 20 2nd Attack 12 vs AC Damage 18 Rapid Attack 33 vs AC Damage 18 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR realtime 10/18 9:21 am (GM) Chad S. (GM): I fixed the permissions on the cone templates. Fi takes aim, hitting the floating vampire with two arrows! The female vampire launches a good old fireball upon the party. Nothing beats that! (GM) Chad S. (GM): The party takes 27 fire damage, DC 19 Reflex Save for half. Chris: Fi : Reflex Save: 19 Save Notes: +2 vs enchantment Fleir : Reflex Save: 15 Save Notes: Evasion +4 Will vs Enchantment Oh, come on Fleir. The male vampire crawls down the wall, like a spider. Damsel: Please! Hurry! I think there's some kind of poison in the bed. Hurry up and save me! George: Hawk Hubertins : Reflex Save: 23 (To Fi): I need a Will Save DC 19 against Mind Affecting Enchantments to resist that suggestion. Cat: Nidranisan : Reflex Save: 21 also nidri has fire resist 5. (GM) Chad S. (GM): Vegeta, Fleir, Claire and Nidri are up next. Claire and Vegeta still need to save against a fireball. (To Fi): And I need a Will Save from you. Cat: Nidranisan : Detect Poison Spell Level: Oracle, 0 Range: 50 (Close) Rolls Caster Level Check =19 You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. 5' cube that has both her and the bed...is there actually poison? Nidranisan : Craft Craft - Alchemy Check 19 Nidranisan : Wisdom Check: 15 alas. guess i should've rolled them in the other order lol. Chris: Fi : Willpower Save: 8 Save Notes: +2 vs enchantment sigh. (GM) Chad S. (GM): Nidri doesn't detect any poison. Did that Will Save include your Resistance bonus, Fi? Or did the Fireball consume it? Nidranisan: (loud enough for the party but not the damsel) There's no poison over there, is she lying, vegeta? Nidranisan : Sense Motive Check 13 i can't tell if she believes it or not. (GM) Chad S. (GM): (To GM) rolling 1d20+29 ( 4 )+29 = 33 (GM) Chad S. (GM): (GM) Vegeta's Sense Motive check: 24 Chris: I forgot to add the resistance to both. It lasts a minute. Vegeta: (GM) Hmpf, that woman's panicking, I don't know if she's lying or not- HEY! Hands off my armor, creep! (GM) Chad S. (GM): Thanks Chris. Oh, resistance lasts for a whole minute, I though it gets exhausted after 1 save, cool. Nidranisan: (party) ok, i'll check the rest of the bed when i can get closer. Cat: lol its not that shitty... Fleir attacks Ghast B. Fleir: Fleir: Powerful Bite Attack:19 vs AC Damage:24 2nd Attack:16 vs AC Damage28 Type:PBS Nidranisan: (shouting to the damsel) the space right around you is safe, we're on our way, don't move! Chris: I Can't Roll Shit! Cat: but kinda, you can? Fleir bites a chunk of decaying flesh from one of the ghasts, but is unable to land the second bite. Cat: it's like all your dice can do today :) at least these are easy to hit? :( Vegeta: Vegeta : Reflex Save: 13 Save Notes: Improved Evasion Hernz: Dammit, I can't flip the cones on the phone... And I somehow moved vegetarian outside the screen... fuck it. Ok I'll do this tonight at home Cat: lol i'm gonna call him vegetarian from now on... Meghan: I'm gonna try to fly up again. Claire : Fly Check 12 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up lol nope I don't remember flying being this hard but whatever, fireball then no, wait Meghan: I have burning arc and they're all lined up Claire : Burning Arc Spell Level: Sorceror (Celestial), 2 School: evocation Range: (25 ft. + 5 ft./2 levels) Effects/Target: 1 primary + 1 per 3 levels Duration: instantaneous Spell Resistance: Yes Save: Reflex half DC: 19 Rolls Caster Level Check =27 Overcome SR: +2 Claire is attacking Ghast E with Burning Arc Burning Arc uses remaining: 5 Damage (primary): 10d6, 42 Meghan: Damage (secondary): 4d6, 9 Damage (tertiary): 2d6, 7 rolling 1d6 ( 4 ) = 4 down the line. I guess I was assuming that ghast E and zombie D are on our level. (ghast e, ghast B, ghast C, zombie D) Meghan: I don't know how to edit the macro anymore, so I can't add my quaternary damage. Hernz: guess I'll wait till that's resolved also chad, no idea where "vegetarian" went lol hey Meghan, shouldn't your arc secondary do 5d6 not 4d6? (if it's half the previous) Did Claire roll her reflex? realtime 10/19 2:05 pm (GM) Chad S. (GM): Oops, I needed Claire to roll her reflex save vs fireball. Claire fails to fly in an awkward direction and decides to shoot fire as usual. (GM) Chad S. (GM): Reflex Saves 9 11 20 10 So if I got this right, Burning Arc should deal 10d6 then 5d6 then 2d6 then 1d6 damage. So I will add 1 damage to her secondary bolt Hernz: Yeah so add 1d6 to the second Saboteur!! (GM) Chad S. (GM): ...where did Vegeta go? On a wild & crazy adventure? Without the link to the ghast, the spiritual sword threatening Hawk dissapears. Hernz: Vegetarian is his new name lol He was iffto the left somehow when I saw my phone move him. Sri killed veg (GM) Chad S. (GM): I don't see him, so I'm just gonna clone him here. Hernz: Lol. But yes, if you could do the cone from there, he should get the remaining 4.. I'm not trusting my phone w template dragging lol (GM) Chad S. (GM): Claire's Reflex Save vs Fireball: 12 (To Claire): Claire : Defenses Fort Ref Will All Saves Defense Stats Vegeta: 38 dc 23 (GM) Chad S. (GM): Does that provoke or anything? Vegeta: Yes (GM) Chad S. (GM): 4 Well, you never know. Reflex Saves 14 20 20 8 Vegeta: I tire of these pawns! With a snap of his fingers, Vegeta fries the ghasts. Round 3 (GM) Chad S. (GM): Hawk is up! George: If Hawk steps up between Claire and Nidri, does he have a clear shot at either vampire? (GM) Chad S. (GM): He can shoot Vampire B Fleir blocks Vampire A's shot from there. George: Ok. 5' step, shooting vamp B. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 31 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Vampire B with his Composite Short Bow! Hawk Hubertins: Attack Result: 29 (Needs at least 32 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 30 Crit Damage: +10 Hawk Hubertins: Type: P Hawk Hubertins is attacking Vampire B with his Composite Short Bow! Hawk Hubertins: Attack Result: 16 (Needs at least 27 to crit.) Damage Result: 7 Crit: 20/x3 Crit Confirm: 20 Crit Damage: +6 Hawk Hubertins: Type: P Hawk's first arrow hits the vampire. (GM) Chad S. (GM): (To GM) rolling 1d6 ( 6 ) = 6 (GM) Chad S. (GM): (To GM) rolling 2d4 ( 1 + 3 ) = 4 Two more ghasts emerge from the bloodied walls. (GM) Chad S. (GM): Unlike the last room, my "random event" die doesn't like you guys Fi is up. (To Fi): It was suggested that you get up there and help the Damsel. Vegeta: Oh for gods sake! Hernz: Does hawk do full damage? (GM) Chad S. (GM): I assumed he was using special arrows. George: If Fi is, so is Hawk. He sort of takes cues from him. Hernz: Yeah I somehow don't think hawk would come vamp hunting w normal arrows :) (From Chris): I would like to deal with the Vampire A before trying to climb up there since he would kill me while trying to climb. Can I do that? Chris: Hawk is the person that told Fi to use silver against vampires. Been doing that ever since. Hernz: Take em out! Chris: waiting on an answer from Chad on something. Hernz: Ooc note, did go fail that will save? Fi* Chris: Fi failed the will save. Hernz: Doh Meghan: Claire : Reflex Save: 13 (To Chris): Yeah, Vampire A is directly in your way from saving the Damsel. Take 'em out! realtime 10/20 11.40 am Fi shoots Vampire A with silver blanche arrows. Chris: He gets soft cover since everyone and their mom is in front of me now. Hernz: lol Fi: Fi : Long Bow (Rapid) Attack 18 vs AC Damage 14 2nd Attack 13 vs AC Damage 16 Rapid Attack 15 vs AC Damage 14 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: Nothing but air. Hernz: wow...... Vegeta: are you even looking where you're shooting elf?? Fi: Oh fuck, I knew I forgot something. Thanks for reminding me! Chris: I haven't rolled over an 8 since Wednesday. Hernz: like me rolling 2-4 on d10s for damage Chris: (1, 4, 4, 8, 6, 2, 4, 7) are may last set of d20 rolls. Hernz: lol... you might win :) Chris: "win" realtime 10/21 7.13 pm Three arrows sail through the air! And keep sailing! And hit the wall! Vampire A climbs down to ground level. Vampire B flies down until she's barely above the party and unleashes a cone of flame. (GM) Chad S. (GM): Her cone of flame deals 17 fire damage to Vegeta and Fleir (Reflex DC 18 for half) Damsel: Oh no... I can feel the bed get hot! Get up here and help me now! (To Hawk Hubertins): I need a DC 19 Will Save against mind affecting compulsions or you are under the effect of suggestion. (GM) Chad S. (GM): Up next: Nidri, Fleir, Claire and Vegeta Oh, and Hawk can start Round 4 Vegeta and Fleir need to give me Reflex Saves. Hawk owes me a will save. Cat: i'm gonna wait for vegetarian's will save. see if he needs a rescue before i fly off. Hawk Hubertins: Hawk Hubertins : Willpower Save: 18 (From Hawk Hubertins): So what's the suggestion? Hawk has no way to get up the pedestal. Chris: Fleir : Reflex Save: 28 Save Notes: Evasion +4 Will vs Enchantment FINALLY Any move restrictions for going through the blood pool? Vegeta: Vegeta : Reflex Save: 22 Save Notes: Improved Evasion Hernz: lol Cat... vegetarian... ah, that's not gonna get old lol also, you might want to heal claire Vegeta: Hey, does bard song help Hawk vs that will save? realtime 10/22 9.11 am (GM) Chad S. (GM): No restrictions for the blood pool, it's more like a blood puddle. (To Hawk Hubertins): The suggestion is to "Get up here and help" the Damsel. Interpret that however you want, just know it's your highest priority. (To Hawk Hubertins): Never mind, suggestion is also Language Dependent, so you get a +4 from your Well-Versed class feature. You're fine. (GM) Chad S. (GM): Good point, Vegeta. Hawk made the save, as he gets a +4 vs Language Dependent effects. Hernz: ok, I really need to conserve ki... hmmm (From George): Right, I forgot about that bonus. Cool, so Hawk can be snide about it. ;) George: Heh. Thanks Hernz! I keep forgetting that Hawk has all kinds of misc. bonuses to his saves for random things. Cat: claire can drink a potion. Vegeta: elf, send your wolf with me... let's finish one of these... the rest of you, get out of fireball formation! Vegeta : Galick Gun Damage 32 Weapon Notes: Reflex DC 23; Fire Damage Vegeta shoots at vampire A before moving around to provide Fleir flanking Chris: Chad, Did you take HP off from Fleir for the fire attack? She has evasion, so if you did that should be put back. Fleir attacks Vampire A. Fleir: Fleir: Powerful Bite Attack:29 vs AC Damage:31 Type:PBS Chris: Add 2 to attack for flanking. Fleir: Fleir: CMB Check:26 Meghan: yeah, I should probably drink a potion and get out of the way... what do the potions do? (or I could fire something but maybe getting killed is bad) Hernz: drinking provokes, so maybe 5 ft step before? and it consumes your standard action for the round realtime 10/23 9.12 am (GM) Chad S. (GM): I forgot about evasion, Fleir gets her HP back. Fighter's Reflex Save 12 Hernz: so close... go fleir for the kill Vegeta and Fleir roast one of the vampires, tripping him. (GM) Chad S. (GM): Which potion was Claire drinking? Remember you're 20 feet above Ghast J if you're worried about provoking. Hernz: oh right, he's on the ground, no provoke (GM) Chad S. (GM): I'm gonna assume it was on of the potions Reval handed you. Claire drinks one of Reval's potions, recovering 26 hit points. (GM) Chad S. (GM): That leaves Nidri to finish the round, and Hawk to start round 4. Hernz: liquid senzu beans?? Meghan: I did 5 ft step first but yeah Hernz: you dont need to... you can drink and do a full move Meghan: guess I can try to fly again Claire : Fly Check 21 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up okay, going up probably to 60 ft realtime 10/24 11.49 a Claire flies away! Whee! Cat: wings on i guess. Nidranisan : Revelation (lvl 7) Class Features Class: Class: Oracle Wings of Terror realtime 10/25 9:07 p Nidri sprouts some wings and holds her ground. As Claire flies up, she sees ethereal rocks falling from the top. Damsel: It's about time someone got up here! Now come here and help me out! Round 4 Damsel: Hawk to start. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 30 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is attacking Vampire B with his Composite Short Bow! Hawk Hubertins: Attack Result: 26 (Needs at least 32 to crit.) Damage Result: 10 Crit: 20/x3 Crit Confirm: 26 Crit Damage: +8 Hawk Hubertins: Type: P Hawk Hubertins is attacking Vampire B with his Composite Short Bow! Hawk Hubertins: Attack Result: 18 (Needs at least 27 to crit.) Damage Result: 6 Crit: 20/x3 Crit Confirm: 19 Crit Damage: +6 Hawk Hubertins: Type: P Cat: can i tell if the damsel is actually like...alive? like normal? realtime 10/27 2.46 pm realtime 10/26 2.46 pm (GM) Chad S. (GM): Nidri: It's hard to make details from down there. George: Chad's sending updates from the future! (GM) Chad S. (GM): I have come from 1 day in the future! Hawk's first arrow hits the flying vampire square in the chest. One of the ghasts scrambles up the ramp, while the other one casts some kind of magic to protect itself. (GM) Chad S. (GM): (To GM) rolling 1d6 ( 4 ) = 4 (GM) Chad S. (GM): (To GM) rolling 1d4 ( 4 ) = 4 Oh great. More Zombies. (GM) Chad S. (GM): Fi is next. You may as well roll an AoO for Fleir now. Fi attacks Vampire B. Chris: Silver blanche arrows. Fi: Fi : Long Bow (Rapid, Point Blank) Attack 31 vs AC Damage 18 2nd Attack 26 vs AC Damage 14 Rapid Attack 21 vs AC Damage 18 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Fleir: Fleir: Powerful Bite Attack:27 vs AC Damage:27 Type:PBS realtime 10/27 12.11 pm Fi shoots the floating vampire thrice more. She seems to regret her plan to fly so closely. The other vampire tries to stand, but Fleir puts a quick end to that. The floating vampire causes a mass of webbing to erupt around Fi, Nidri and Hawk. Damsel: He-he-help! I don't feel good...ugh... help me. (GM) Chad S. (GM): I need Reflex Saves from Fi, Nidri and Hawk. Reflex DC 18 or you are caught in a Web, as per the spell. This makes you grappled. Fleir, Vegeta, Claire and Nidri are up to close Round 4. Fi: Fi : Reflex Save: 27 Save Notes: +2 vs enchantment Fine... I'll just stay here. Someone else is going to have to go help her. Chris: Maybe it will keep the Ghasts away. Interesting sentence in the web spell description "These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears." Vegeta charges Ghast J Vegeta: Vegeta : Pummel Attack 29 vs AC Damage 8 2nd Attack 24 vs AC Damage 13 3rd Attack 20 vs AC Damage 4 4th Attack 12 vs AC Damage 5 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: yay one nonshitty damage roll! Hawk Hubertins: Hawk Hubertins : Reflex Save: 24 realtime 10/28 6.10 pm Fi and Hawk evade the stickiest webs Vegeta crushes one of the ghasts. (GM) Chad S. (GM): Fleir, Claire and Nidri are up next. Fleir attacks Ghast I. Fleir: Fleir: Bite Attack:35 vs AC Damage:18 Crit Confirm:22 vs AC Crit Damage:+22 Type:PBS Chris: Ugh. what a waste of a 20. Meghan: Claire : Burning Arc Spell Level: Sorceror (Celestial), 2 School: evocation Range: (25 ft. + 5 ft./2 levels) Effects/Target: 1 primary + 1 per 3 levels Duration: instantaneous Spell Resistance: Yes Save: Reflex half DC: 19 Rolls Caster Level Check =15 Overcome SR: +2 Claire is attacking Vampire B with Burning Arc Burning Arc uses remaining: 4 Damage (primary): 10d6, 37 Damage (secondary): 4d6, 8 Meghan: Damage (tertiary): 2d6, 9 no other monsters are in range of the vampire so just that 37 works Hernz: Meghan, don’t forget to update the burning arc second damage to 5d6 if you can figure out that macro :) realtime 10/29 8pm CHOMP! Fleir destroys another Ghast. (GM) Chad S. (GM): Reflex Save (Raw d20) 2 Okay, I don't have to look it up Hernz: lol (GM) Chad S. (GM): Claire, where are you moving? Are you hovering in place or flying somewhere? Vegeta: hm... ok, vampires weren't the source of these stupid respawning bugs... Claire's flames leave nothing left of the other vampire. She contemplates where to go... (GM) Chad S. (GM): Claire still has a move, Nidri and Hawk can decide what to do next. If Claire is staying put, she needs a DC 15 Fly check. George: Can Hawk 5' step out of the web since he made the save, or does the ramp preclude a 5' step? Meghan: let's not pretend that Claire can reliably make a dc 15 fly check realtime 10/30 10.42 am (GM) Chad S. (GM): Claire flies some more, she doesn't want to faceplant. Hawk, you can't take a 5ft step onto the ramp, you'll have to use a move action. George: Ok, since I don't think Nidri is doing much, I'll take Hawk's action. Hawk Hubertins is attacking Zombie B with his Composite Short Bow! Hawk Hubertins: Attack Result: 29 (Needs at least 32 to crit.) Damage Result: 5 Crit: 20/x3 Crit Confirm: 15 Crit Damage: +9 Hawk Hubertins: Type: P George: Normal arrow this time. I'm going to guess we're within 2 rounds of done, so Hawk stops singing. Bard song effects persist for 2 more rounds. Hawk takes down another zombie and stops singing. The feeling of Inspire Courage lingers on. Hawk Hubertins: You're not fooling anyone. You may as well drop the act and reveal your true self to us. Hawk calls out to the damsel, only to hear silence. (GM) Chad S. (GM): I'll let the zombies move in a few hours. realtime 10/31 8.40 am (GM) Chad S. (GM): Nidri holds. Round 5 (GM) Chad S. (GM): Zombie C: 11 Zombie D: 15 Zombie A: 16 The zombies lurch forward and swing at air. (GM) Chad S. (GM): Fi and Nidri are up, but I don't think this battle will last much longer. Fi moves through the web. Fi: Fi : CMB Check: 14 Chris: Seriously? Uh, I was planning on moving through Nidri's spot. Does that mean I'm grappled there, or could I not do that? Either way I need another CMB to break out. Fi: Fi : CMB Check: 17 Chris: Nope. So Fi is either stuck where Nidri is if she moved, or is stuck in the first square of movement around her. Hernz: since vampires are all dead, unless there's one hiding, here's veg's action. Vegeta PUNCH zombie GOOD Vegeta: Vegeta : Pummel Attack 29 vs AC Damage 7 2nd Attack 24 vs AC Damage 13 3rd Attack 11 vs AC Damage 11 4th Attack 16 vs AC Damage 10 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: if first hit kills, veg will move behind zombie C, otherwise, stay realtime 11/2 9:43 am As Fi tries to crawl through the web (and gets stuck), everyone hears the sound of glass breaking from atop the cliff. What's happening up there? More etheral debris falls from the edge. Vegeta destroys one of the zombies and then climbs up the bottom of the bloody ramp. (GM) Chad S. (GM): Fleir and Claire to finish the round. Fleir attacks Zombie C. Fleir: Fleir: Bite Attack:28 vs AC Damage:24 2nd Attack:25 vs AC Damage21 Type:PBS (GM) Chad S. (GM): That's one dead zombie. Hawk, do you want to shoot that last one so Claire doesn't have to waste a spell? Hernz: that's two attacks, no? doesnt fleir take out both? unless it was a super tough chunky zombie (GM) Chad S. (GM): OH, I'm bad at reading... more resolution when I finish eating lunch. And with Fleir's assault, the undead scourge is over. Combat Over As Claire flies to the top of the cliff, she notices two strange things: For one, there is a pile of stones on top of the bed. Secondly, the ghostly apparition of Darius Kolphan lies buried beneath a pile of etheral rubble. Darius Kolphan: Urgh! I have to help her! But all these rocks... ack! Hernz: chad is doing this because I gave up the ability to become etheral for ability to kick ass... I'm on to you (GM) Chad S. (GM): Not only is Darius stuck under a pile of rocks, but he also wants to stubbornly help the woman who was crying for help. lol, Hernz, I'll make a bottomless pit just for you some day! Hernz: lol (GM) Chad S. (GM): You can make an Escape Artist DC 20, Knowledge Engineering DC 20 or Int check 20 to instruct the ghost how to escape. Then you'll need a Intimidate or Perform(Oratory) check DC 20 to convince him to stop obsessing over the woman (now a pile of rocks) Vegeta: Vegeta : Escape Artist Check 36 move the rocks you idiot George: Can anyone help? (GM) Chad S. (GM): Anyone can help, but I don't think you need to worry about the first check... George: Ok, time to try Oratory. Hawk Hubertins: Hawk Hubertins : Perform Oratory Check 34 George: Go Go Team 20! (GM) Chad S. (GM): I can tell you guys want to move on... Hernz high fives George Hawk Hubertins: Darius, you just need to listen to what Vegeta tells you so you can move on. The girl wasn't really there. Darius Kolphan: She...wasn't? Oh, hello Hawk! Darius Kolphan squeezes his way through the rock pile and stands up. Darius Kolphan: And Vegeta... um thank you I guess. ...what am I doing here? We were assaulting the Queen of the Forest and then... hmm. So I can fly, yes? Oh yes, I can. Falling doesn't really mean much when you have no weight. Hawk Hubertins: I'm so sorry Darius. We seem to have made a mess of things. You didn't make in that fight. We'll be taking care of you when we finish dealing with Baat. Darius Kolphan: This will make quite a tale, assuming I remember enough details. I did sense another Kolphan around here, I should probably have a chat. Hawk Hubertins: That sounds like an excellent idea. Darius Kolphan: Oh! Lest I forget: in addition to being a terrible singer, Baat Daculon enjoys lightning. More than simple dramatic flair, I think he can summon and channel electricity. Be careful about that, yes? Vegeta: good to know... thanks Hawk Hubertins: Thanks Darius. We'll keep that in mind. Vegeta: you guys ready for the next room? Hawk Hubertins nods (GM) Chad S. (GM): You can choose either the Grotto or the Throne Room next. It will take about 10 minutes to reach. George: I think we're planning to do the throne room last, so Grotto next. Vegeta: to the grotto then (GM) Chad S. (GM): Any questions for Darius? Any worries about the stones on the bed? Hernz: can the rest of us see much from 30 feet below? (GM) Chad S. (GM): I assumed Claire mentioned the pile of rocks. Hawk Hubertins: Hey Claire, what's up with the bed? (GM) Chad S. (GM): Otherwise your skill checks to save Darius made no sense Hernz: I mean, she did, but I mean to make a perception check type Vegeta: Vegeta : Perception Check 26 (GM) Chad S. (GM): Yeah, you make a check. Penalties will apply due to distance. Vegeta: Vegeta : Perception Check 40 Hernz: PENALIZE THAT! (seriously wasting all good rolls) (GM) Chad S. (GM): Vegeta peers at the stones atop the ordinary bed. They seem similar to what remained of the Fake businessman, Bromann, that Vegeta punched through a long time ago on the Isle of the Sun. Hernz: I totally do not recall that lol (GM) Chad S. (GM): The name is Berrei Thromman. https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusSeaCreeps On July 11, 1236 AD Chris: Darius is already a ghost? lovely. (GM) Chad S. (GM): G-g-ghost Darius! Fi: Wait how did you get here? Weren't the plants watching over you? Darius Kolphan: The...what? I thought we were fighting the plants because the queen was insane. Fi: Uh yeah. They're ok for the moment, and uh... watching you for a bit. Fi thinks maybe she should shut up. Vegeta mentions this to the party... maybe they'll think something up of the stones Cat: so when i forget to refresh for a week someone should like, email me or text me or something.... not that nidri was gonna spend spells at this point anyway. Hernz pokes George George: Ok, so I think we're basically done here, ready for Darius to head off to the courtyard to talk to his ancestor, and for us to head to the Grotto. Hernz: agree realtime 11/4 1.18 pm (GM) Chad S. (GM): It will be about 20 more minutes to reach the grotto. After bidding Darius's ghost farewell, the party travels through the paths and tunnels beneath the castle. The bricks give way to natural caverns, and the party finds itself underground. A cool breeze flows towards them, and the scent of freshwater fills the air. There must be some kind of underwater river nearby. (GM) Chad S. (GM): Set up your buffs, heals and stuff, we'll get started later. Hernz: let me know if it's been an hour and a half since we entered so I use up one ki to buff Any healing we want to do? or save for before Baat? Cat: i'm trying to do minimal casting until we get to baat at this point. if i can help it. George: How bad is Fleir? Bar looks about half. Hernz: yeah, but now that I think about it, I think he has like 90 hp lol, so he's probably better off than us haha realtime 11/5 7:45 am (Daylight Savings Time) (GM) Chad S. (GM): Fleir is at 49/93 Vegeta you should reapply your buffs for another hour. Hernz: applied 7 ki left.... yikes! Cat: marked off a third hour of demonhide. Chris: Fleir is at 49/93. She could probably use a potion. Fi is at 25/43. realtime 11/6 12.49 pm The grotto waters shimmer as you see a pool of water about 40 feet long and 30 feet deep. Two fishmen are treading water on the surface as they see you approach. They croak and bare their fangs. Not too long after, you hear a loud methodical noise in the back, like a hammer smashing into stone. (GM) Chad S. (GM): Roll for initiative folks. Sahag's Init 13 Mystery Init 5 Like the Bordello, I'm providing an overhead view and a side view so you can measure depth. Notice how the Sahags are not in a line, Sahag B is 10 feet deeper than A & C. Er, B is 10 feet below A & C. Chris: Does the big spike in the water behind the frogmen go all the way up to the ceiling or can one fly over it? Fi : Initiative Check: 18.05 Fleir : Initiative Check: 7.05 Hernz: ok, let's see if the init button works.... Vegeta: Vegeta : Initiative Check: 11.02 Hernz: dammit! Vegeta: What the hell are those things? George: Let's assume I'd given Fleir a potion. Hawk Hubertins : Potion of Cure Serious Wounds Location: Item is Carried Pot Cure Srs Whoops. Didn't have a macro for it. Hawk Hubertins : Initiative Check: 22.02 Cat: Nidranisan : Initiative Check: 11.02 Hawk Hubertins feeds a potion of cure serious to Fleir healing 14 damage. Chris: I think Cure Serious would be +5 since it is a level 3 cleric spell which means a minimum of level 5 cleric. George: Yup, you're right. Add 2 more to that healing. realtime 11/7 12.06 pm (GM) Chad S. (GM): The spike goes up to the ceiling, the only way past it is underwater. Hawk heals Fleir for 16 HP total. Claire's Init 12 Round 1 (GM) Chad S. (GM): Hawk and Fi are next. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 29 Note: Effect lasts for 2 rounds after song has ended. George: I think that's all Hawk is doing right now. Drawing his bow if it wasn't already out. Hernz: chad add me at 11.02 as well... my macro doesn't add me.... Chris: What should we roll to know about these things? Hernz: K pasa? Chris: At first I read that as K. Pasta. Hernz: lol Fi attacks Sahag A. Fi: Fi : Long Bow (Rapid) Attack 30 vs AC Damage 14 2nd Attack 13 vs AC Damage 16 Rapid Attack 19 vs AC Damage 14 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Hernz: there no cover for water or anything right? like if we go up and punch them... let me read rules I guess lol I think they have total cover? Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects. Chris: Well, if they have total cover, I won't be shooting them :-P If they have improved cover, then I won't have used Deadly aim, which will be +2 to the attacks that I rolled and -4 damage. Hernz: I think every fight we get into going forward, we should summon a puddle of water and take a walk into it to get +8 AC! lol Cat: if everyone stays gathered around until nidri's turn, i have a scroll of waterbreathing i can burn. realtime 11/8 3.26 pm Fi decides not to use Deadly Aim, forcing the GM to look up his character sheets! (GM) Chad S. (GM): K Nature to identify. Okay, the first and last arrows hit. Sahag A and C are currently chest deep in water. The Sahags croak as they are caught off guard! Ripples form across the surface as the Sahags dive underwater. Under the clear water you can see them start to circle each other in some kind of ritual. (GM) Chad S. (GM): Claire, Nidri, Fleir and Vegeta are up next. Chris: Fi : Knowledge (Nature) Check 34 (GM) Chad S. (GM): Welp, these creatures are Sahaugin. This scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw. They are amphibious, can speak natively with sharks, and have blindsense of 30 feet. Clearly these monsters are more experienced than the average Sahag. Once per day, the Sahaugin can enter a bloody frenzy that gives them extra strength but lowers their AC. Chris: thx Vegeta: any idea what these things are weak to? Hernz: also chad, I think a 30ft cone should get all 3, but can you verify? it's a little hard to figure out lol Cat: lol veg is gonna be so tapped out by the time we get to baat can you 5' up so i can get in the middle and tap like everyone with waterbreathing? and fi can maybe 5' in so i can reach? that'll probably make all this a lot easier... if people are willing to shuffle for it i'll step where veg is and burn my waterbreathing scroll and can tap everyone, gets us like over 2 hours each. Fi: They are weak to damage. Chris: Chad does Fi know about their light sensitivity? If so, she would suggest that if anyone has the Daylight spell, they could use that. Vegeta: Hahaha! Well put elf! Vegeta will sudestep to give nidri room Vegeta assumes defensive stance George: I read that as "Vegeta will sudostep" the first time. Epic typo, Hernz. :) realtime 11/9 1:56 pm (GM) Chad S. (GM): Huh, I didn't notice their light sensitivity. But yes, Fi knows and will mention how you can briefly blind them by exposing them to light. Vegeta braces for impact! (GM) Chad S. (GM): Vegeta, a 30 foot cone will hit them if you basically walk above Sahag B and fire downward into the water. Hernz: Hahahaha didn’t notice myself George lol Thanks Chad. For the sake of my 4 swim skill, I’ll wait for the waterbreathing :) Chad, is there light in this cave? Chris: Fi has been keeping a light spell up as needed. So, at the very least it is light near us. Hernz: watching new season of voltron btw... let's see how this goes realtime 11/10 3.13 pm (GM) Chad S. (GM): You can see the front half of the room well, but the back half is pitch black. So Nidri, do you want to cast waterbreathing, or...? Hernz: yeah, she was gonna do that, tha's why veg moved one step only Meghan: the sahags appear to be in fireball formation Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =14 Overcome SR: +2 Claire is attacking with Fireball Fireball uses remaining: 3 Damage: 31 to each creature in area of effect Meghan: 'cause why not Hernz: fireball doesnt work shooting from land into water: The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell’s line of effect. I'm sure Claire would know that and not use fire here Cat: yup gonna go ahead and use up my scroll. i'll replace it later. 2h per level divided among everyone including fleir. so we get 3h 20 minutes. in case anyone is wondering what all i keep on hand: Nidranisan : Lots of scrolls Location: Item is Carried scrolls to cast from level and spell name 1 - aunt haul 1 - endure elements 2 - ant haul communal 2 - delay poison 2 - endure elements communal 2 - gentle repose 2 - make whole 2 - restoration (lesser) 2 - zone of truth 3 - create food and water 3 - dispel magic 3 - remove disease (3 - water breathing) -- USED, needs to be replaced 4 - freedom of movement 4 - neutralize poison 4 - protection from energy, communal 4 - restoration (no perm lvls) 4 - ride the waves 4 - tongues 4 - water walk, communal Meghan: ah, they're under the water? Cat: yeah see side view above :| Meghan: my bad Cat: got a lightning bolt in there? :) or just save it for baat. Chris: Where does this fireball not crossing water thing come from? I hadn't seen it before. Meghan: Ihave a dragon's breath 60' line of electricity how deep under the water are they? Chris: Look at the top half of the map. Chad is doing the height thing again. Meghan: that makes more sense Chris: ... Weird they make it so that you can use a caster level check to use a fire spell under water, but don't let you do the same if casting into the water. lame. Meghan: Wait, if the fireball detonates on the surface, it's a sphere, right? does it still affect under the water? Chris: They imply total cover which would be a no. Any other element would be ok though... Meghan: lol Chris: Or even if you did the same partially submerged, and made a caster level check it would be fine. Meghan: I could get in the water and do a 30' cone of cold we're going to have to swim eventually, right? maybe there's a kraken Chris: If you're going to get in the water, the fireball would work with a DC20+spell level caster level check. Meghan: wait, I have elemental spell (cold) I can just make it an ice ball and up the level Chris: yeah. Meghan: okay. should I just keep the damage roll? I've readjusted my spell used Chris: Fleir will delay. Hernz: yeah, basically the logic they use is that underwater, the fireball acts as a ball of heated steam Meghan: well yeah that I knew I just didn't realize the surface of the water acted as a barrier realtime 11/12 11:32 am Nidri grants everyone the power to breathe underwater (GM) Chad S. (GM): Claire takes the opportunity to fire a ball of pure ice into the stream. Reflex Saves: 19 19 15 Fleir decides not to get her fur wet. You hear a loud banging noise from across the stream. The ceiling full of stalactites begin to fall. (GM) Chad S. (GM): (To GM) rolling 6d100 ( 48 + 4 + 72 + 7 + 81 + 75 ) = 287 Stalactites above Claire and Vegeta fall. (GM) Chad S. (GM): I need a DC 16 Reflex Save to avoid 4 damage from the ceiling spikes. Round 2 (GM) Chad S. (GM): Hawk, Fi and Fleir are up next! Vegeta: Vegeta : Reflex Save: 11 Save Notes: Improved Evasion how annoying... that's it, you're all dust now Meghan: Claire : Reflex Save: 9 nope Vegeta: we rock! Meghan: we're so good at this Hernz: at least improved evo here reduces the destructive 4 dmg to a managable 2 Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 28 Note: Effect lasts for 2 rounds after song has ended. George: Uhhh... I think that's it. Hawk will sing and I think that's it. Fi casts Siphon Strength on Sahag A and applies the bonus to Fleir. Fi: Fi : Siphon Strength Spell Level: Hunter, 3 Duration: 10 minutes Save: fort half DC: 16 Damage =7 Fi switches one of Fleir's animal focuses from Bull to Frog. Fleir jumps into the water near Sahag A and attacks Sahag A. Chris: I'll roll Fleir's attack once Chad resolves the Siphon Strength fort save. Fleir: Fleir : Acrobatics Check 26 Fleir : Swim Check 29 Chris: Lol, Fleir's worst jump check still gives a 26... realtime 11/13, 11.19 am Hawk inspires his allies, even as Vegeta and Claire are nailed by the debris. (GM) Chad S. (GM): Sahag A's Fort Save 20 Sahag A resists losing most of its strength, but it may be too little, too late. (GM) Chad S. (GM): Hey, is this the Siphon Might spell? Also, what is Fleir's vision? If she has low light or better, make a Perception check. Chris: Yes, it is Siphon Might. I'll have to fix that. She has low light. Fleir: Fleir : Perception Check 17 Fleir: Bite Attack:21 vs AC Damage:19 Type:PBS Fleir bites and wriggles Sahag A into unconsciousness. It's then that she sees an 8-headed monstrosity on the other side of the pool. Meghan: ... lighting bolts under water are a bad idea, right? Fi: Seems that Fleir has noticed something nasty down there. Sahags B and C continue their underwater dance. Fleir feels the water starting to churn. Chris: I don't think there are any official rules on casting electric spells in water. George: Chad just can't resist scenarios that require the awesomely well documented underwater rules. (GM) Chad S. (GM): You can zappy zap underwater just fine. And then, a shark appears next to Fleir! (GM) Chad S. (GM): Imma shark 16 It feels good to be a shark, even when you miss. As Sahag D retreats, Sahag F pops up. Its scales have a wooden texture to them. (GM) Chad S. (GM): Vegeta, Nidri and Claie can go next Hernz: Is that siphon might? Siphon might is a 1 rd casting... wouldn’t be cast and take effect until next round Lucia hass it that’s why I know lol Vegeta walks on the water and fires a Galic gun cone of cold at the two sahag. If he can get the shark too, shark too Vegeta: Vegeta : Galick Gun Damage 34 Weapon Notes: Reflex DC 23; Fire Damage Hernz: Cold damage Cat: y'all want some underwater crowd control? i can summon some sharks or crocodiles. or one medium water elemental. crocodiles might be the win here. opinions on summon vs like, i dunno, sit around/cast resistance on someone? Hernz: summoning might be good to get the hydra to eat them and not us lol... summon meat shield! Cat: the crocodiles are a win because they do land and water and can hold their breath for like 58 rounds or something stupid like that. so they can get all over the place here, and i get a d3 of them. (you know i'll roll a 1) Hernz: I assume you can't take a 5ft step in water if you don't have a swim speed? Also, is this a normal shark or should it be large attacking fleir (it's like aquaman summoning tiny fish lol) Chris: Ah, yes. 1 round. Well, I'll know better for next time. From last underwater adventure we learned that you can't 5' step underwater without swim or freedom of movement. Hernz: you can pick the target out of what lives afterwards.... maybe even yourself haha... not veg... he's terrible at swimming and needs all the str he can have lol Funny cause I had considered using it on lucia to pump up totoro, but with double the hub rules, she'd be left with like 1 str guaranteed and pretty much unable to move 11/14 7.16 pm realtime 11/14 7.16 pm Vegeta blasts the Sahags and the Shark with pure cold. (GM) Chad S. (GM): Shark's Reflex Save 8 Sahags Reflex 22 13 The shark poofs as it withers under Vegeta's wintry assault. One of the Sahags, impaled with icy shards, floats up to the surface. The third one lacks a dance partner and stops dancing. (GM) Chad S. (GM): Sounds like Nidri will summon a crocodile. In the meantime, what is Claire doing? Cat: 1d3 crocodiles, even. :) Hernz: did the 3rd one make the save? cause its dc23 (assuming they all have same HP, I could be wrong) Vegeta 's fighting spirit rises after killing his opponents (gains 2 ki (1/kill) from ki leech) Hernz: so who's gonna roll the d3 crocs? Cat: Nidranisan : Summon Monster IV Spell Level: Oracle, 4 Range: 50 (Close) Duration: 1 round/lvl Rolls Caster Level Check =23 Summon 1 monster from the level 4 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#4th-level Or summon 1d3 of one type from the level 3 list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#3rd-level Or summon 1d4 + 1 of one type from a lower level list: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#2nd-level It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. okay, officially burned the spell. it takes a round to show up tho, right? and the grand total crocs who show up: 3 http://www.d20pfsrd.com/bestiary/monster-listings/animals/crocodilians/crocodile/crocodile/summoned-creature-crocodile let's go fiendish today. put them as far forward/down as they can be to go after the sahags (i get 50' of range assuming they have to be placed within the spell's range) Hernz: They can take action when they’re summoned next round too realtime 11/15 8.45 pm (GM) Chad S. (GM): Oh, it's DC 23? Oops. Vegeta finishes off all three Sahags and feels his ki rise 1 point higher! Nidri begins summoning, hoping to draw 3 fiendish crocodiles. (GM) Chad S. (GM): I'll give Claire tonight to make a move- otherwise I'll delay her in the morning. Meghan: Should I ice-ball again? Hernz: Do we know if there’s anything there? I think only flair has seen You might have to go underwater Chris: Fi said there is something, but didn't say what. She will be able to tell at the beginning of the round by checking through Fleir's sight. What Knowledge check is needed to identify the Hydra? Hernz: Magical beast, so k arcana Meghan: well, I know the sahags retreated do I need to make a swimming check ? Hernz: yes ch-ch-ch-chiad! realtime 11/17 9 am (GM) Chad S. (GM): I'm gonna make Claire delay so we can keep the game going. Fleir sees the hydra advance, but it stops swimming after a bit. The Sahag yells at it and it seems to brace itself against danger. (GM) Chad S. (GM): (To GM) rolling 4d100 ( 38 + 57 + 47 + 61 ) = 203 Hernz: do the rest of us who are in line of sight get to make a check or anything to see/ID? Another vibration loosens stones from the ceiling, but no one is affected. (GM) Chad S. (GM): The K Arcana check is DC 22 Hernz: veg has the fun goggles of night, so he can see in dark, but has no K pasa skillz (GM) Chad S. (GM): And only if you can see it. At this point you need low light vision or better to view it from here. Round 3 (GM) Chad S. (GM): Fleir, Fi, Hawk and Claire are up. I'm giving Claire a standard action as it looks like she moved out onto the water. And is lining up a spell? Hernz: Oh yeah, that's so fireball formation :) George: Since Hawk pretty much can't swim, even with water breathing he'd be screwed if he went in the water, so he's just going to sit around singing. George is activating his Bard ability, Inspire Courage +2 George: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 27 Note: Effect lasts for 2 rounds after song has ended. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 27 Note: Effect lasts for 2 rounds after song has ended. Hawk continues to sing a rousing tale of heroism and staying dry Meghan: what do I need to do to swim? Claire : Swim Check 21 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up yoooooo apparently that I can activate my halo for light i think that's a standard action (GM) Chad S. (GM): Yeah, that will do. Claire's halo lights the water, revealing an eight-headed monstrosity. (GM) Chad S. (GM): K Arcana DC 22 to identify. Meghan: Claire : Knowledge (Arcana) Check 14 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up lol nope (GM) Chad S. (GM): It's a...squiggly wiggle snake head thingy George: Can Hawk see it well enough to make the check? (GM) Chad S. (GM): If he moves to the edge of the water, I'll let him make the check Hawk Hubertins: Cool. Then he'll do that. George: Err, ooc. Which it looks like you've done. Hawk Hubertins: Hawk Hubertins : Knowledge (Arcana) Check 33 Ah, the dreaded 8-headed hydra. All 8 heads are capable of biting at once. Chop off one (by targetting the head specifically) and 2 more regrow in a few rounds. Fire and Acid damage will halt the fast healing, though. (GM) Chad S. (GM): Anything else you want to know about it, Hawk? Hawk Hubertins: Nothing special required to kill it, other than chopping off heads = more heads? George: Err, occ again. Drat. (GM) Chad S. (GM): The hydra's fast healing is tied to the number of heads present. It doesn't have any elemental weaknesses. George: Ok, so burn the heads off with acid or fire to make it easier to kill, or just kill it real fast. Got it. Fleir: Fleir : Swim Check 36 Fleir swims 10' and defends. Fi converts her strength bonus to jump/swim bonus. Fi runs and jumps 15' into the water. Fi: Fi : Acrobatics Check 18 Chris: That exceeds the DC15 to jump 15 feet? (GM) Chad S. (GM): Hey Fleir, are you diving deeper into the water? I'm trying to line up your position in 3D space here Chris: 5' diagonal and 5' down already moved on both maps. (GM) Chad S. (GM): Fi made the jump because Fi had a running start of 10 feet. Fleir isn't lining up properly on the maps. Fleir needs to move 5ft right on the bottom map to line up Chris: ah, yeah. (GM) Chad S. (GM): Thank you. Normally I'd move it but I'm not sure if there was positioning you wanted to do. Chris: She might not have been lined up last round either. I thought I moved both appropriately. (GM) Chad S. (GM): Oh well, it didn't affect anything. Chris: hmm... Does 15' of jump go over 3 squares of water, or put me into the 3rd square? Fi: ie would that clear a 15' hole and put me on the other side of it? Chris: ooc (GM) Chad S. (GM): You would travel 3 squares in midair. So you're on the other side of the 15 foot pit Chris: ok. That will put me 30' from where I started. Looks good. Fi starts casting Syphon Might again. Chris: Do we resolve the rolls now or next round since it takes 1 round? She'll be targeting the Hyrda. Hernz: oh nice, water breathing means no check to cast underwater (non fire spells anyway)... nice (GM) Chad S. (GM): So you moved already. It's a 1 round casting time, which is a full round. You may be interrupted in the meantime. Chris: Yeah, we dealt with that when fighting the pirates. (GM) Chad S. (GM): Next round, the spell completes and you get a standard action. Chris: Oh. Ok. Fleir swims down to defend Fi as she prepares to draw energy from the Hydra. One of the Sahags continues to swim rhythmically and rises out of sight. The Sahag you can see weaves its fins and conjures a ball of churning liquid around Claire, Fleir and Fi! Hernz: churning makes me think of butter (GM) Chad S. (GM): I'll need Reflex Saves from Claire, Fi and Fleir. DC 15. If you fail the first, I need a second Reflex Save! The water bludgeons the sluggish for 6 nonlethal damage. The stream feels turbulent, just like when those 3 Sahag started circling each other and dancing before... Hernz: the crocs can be summoned anywhere within range, right? so she could chuck them at the water, yes? Nidri finishes casting, and 3 Crocodiles appear! (GM) Chad S. (GM): Yes, she can summon them anywhere in the spell range. Hernz: 3 large crocs... nice (GM) Chad S. (GM): Claire, Vegeta and Nidri (with her pet crocs) are next. I need reflex saves from Fi, Fleir and Claire. Hernz: this is getting a little crowded lol (GM) Chad S. (GM): Just a bit, lol Fi, if you fail the reflex save you also need to make a Concentration spell to maintain the spell. Concentration Check Hernz: DC 10+dam+spell lvl good thing only 6 damage (GM) Chad S. (GM): The second save does something else nasty to spell casters as well Hernz: So do I need to make a swim check before I decide to move or as I move. i.e. if I fail it, can I still move running around above water for example, or if I fail I'm stuck at the first water square? (GM) Chad S. (GM): If you fail a swim check, you either make no progress or you fall in and start to drown. Well, you can't drown. I'm guessing if you failed you could either sink like a rock (losing your dodge bonuses to AC) or decide to continue walking on water Hernz: I'll shoot after my call Hernz , somewhat rejuvenated after his recent opponents defeats, decides to let loose another galick gun Vegeta that was me Vegeta fires a galick gun at hydra and sahag F Vegeta: Vegeta : Galick Gun Damage 44 Weapon Notes: Reflex DC 23; Cold Damage Hernz: holy crap! (GM) Chad S. (GM): That's a good 10d6. 7 lol Vegeta fires another blast of icy cold shards, almost freezing the Sahag right off the bat. Hernz: and the hydra? (GM) Chad S. (GM): Is it a line? I don't know how your Galick Gun works 17 Vegeta: yes, a 60 line or 30 cone... its dragon breath... wait, let me check that cold is a line... if not I'll chose elec (GM) Chad S. (GM): Yeah, you should check, although it won't matter here. Hernz: yeah, lightning, cold is the one that doesnt do lines... so lit dam The blast also shocks the hydra, who has enough. If only its turn was up... Hernz: go crocs to serve at meat shields! Fi: Fi : Reflex Save: 29 Save Notes: +2 vs enchantment Fleir: Fleir : Reflex Save: 26 Save Notes: Evasion +4 Will vs Enchantment Hernz: excellent... hopefully save for none (GM) Chad S. (GM): It's save for none, don't worry about that. Meghan: Claire : Reflex Save: 24 yooo, i made my save what is good against these guys? ice? fire? lit? acid? Meghan: do fireballs do fire damage? under water? Vegeta: everything is good (cold and lit so far)... fireball does fire damage but requires a DC 20+spell caster level check Hernz: hub tomorrow yes? Cat: ok, i think i have the crocs bigpiled in place pigpiled even. i guess they get to move again. not again. they get to actually move. George: Yes, Hub tomorrow. Meghan: I'll do another iceball Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =20 Overcome SR: +2 Claire is attacking with Fireball Fireball uses remaining: 3 Damage: 42 to each creature in area of effect Meghan: (I'm shifting that up to 4th list to make it ice) I'm pretty sure if I center it right it will hit sahag D and F and the hydra also, DAMN i rolled well Hernz: nice realtime 11/19 9.30 am As Claire evades the ball of churning water, she responds with a ball of freezing ice. (GM) Chad S. (GM): Hydra's Reflex: 19 Sahag F is dead even if it makes the save. So! Sahag D's Reflex Save 22 Claire's ball of ice destroys the hydra and the Sahag hiding behind it. (GM) Chad S. (GM): Nidri is up. If the crocs swim underneath they will see two Sahags, swimming in a synchronized motion. Vegeta: not bad Claire Hernz: So just send the crocs and have them take care of those two? Cat: yeah i think this is still the round they appeared and they're only swim 30 but they can head that way. if i get in the water can i just voluntarily sink and walk slowly across the bottom? :) i'm good, not much else worth doing right now. Hernz: You need to have x amount of weight in gear for it to weigh u down and be able to walk on water at the bottom. realtime 11/20 8.28 pm Nidri's crocodiles go for a swim. (GM) Chad S. (GM): (To GM) rolling 3d100 ( 50 + 76 + 32 ) = 158 More rocks fall, but nowhere close to the party. More slamming noises can be heard from the far end of the coridoor. Round 4 (GM) Chad S. (GM): Hawk, Fi and Fleir are up. Chris: 16lb of equipment will allow you to walk on the bottom. Fleir: Fleir : Swim Check 32 Hernz: hm... does a monk's kit count? nah, veg doesn't fight with a backpack on lol... in which has he has 1 lb of equipment on lol Fleir swims 25' Fi: Fi : Swim Check 15 Chris: I've rolled 3 1s. Hernz: you dont fail a skill check with a 1 though Fi swims 15' Hernz: so that's good Chris: Yeah, thankfully I've succeeded all the skill checks with 1s anyway. Hernz: lol so if I fail a swim check, how far do I sink? Chris: So, my siphon might target disappeared. Fi: Oh well... Hernz: you can pick a different target when it casts... like.... a croc lol Chad, can we take 10 to swim here btw? thinking since we can't drown... at least to just move about without fighting anything realtime 11/22 10.26 am Fi's spell completes!... and the hydra's dead. (GM) Chad S. (GM): I'm gonna say you can't take 10 because you are still in combat. I'm pretty sure Hawk is going to stay on dry land. I'll give him until tonight to confirm this. George: Yup, Hawk is pretty much standing there singing, assuming his performance continues to give the party a bonus while they're underwater and he's not. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 26 Note: Effect lasts for 2 rounds after song has ended. Hernz: Oh crap, we’re down to only 26 more rounds if bardsong!!! Cat: lol gonna have to beat baat in a hurry so we don't run out. this is the last pre-fight that we know of so far, right? Hernz: yup realtime 11/23 3.24 pm Happy Thanksgiving, folks. The two Sahags finish swimming in unison, and unleash a wave across the stream. (GM) Chad S. (GM): Croc's Fort Saves 20 26 24 Everyone needs to make a Fort Save, DC 16 to halve 10 damage. Bull Rush vs Crocs (18) 23 24 16 Wave vs Fleir: Fort Save 18 CMB vs 30 28 Wave vs Fi: Fort Save 24 CMB vs 23 25 Wave vs Claire: Fort Save 20 CMB vs 21 15 (GM) Chad S. (GM): Wave vs Hawk: Fort Save 12 CMB vs 20 24, CMB vs Trip 20 25 Wave vs Vegeta: Fort Save 11 CMB vs 34 20, CMB vs Trip 34 17 Wave vs Nidri: Fort Save 20 CMB vs 34 40, CMB vs Trip 25 15 A surge of water pushes the party back and washes Nidri upon the shore. Hawk is knocked over. (GM) Chad S. (GM): Hawk and Vegeta took 10 damage from failed saves. Most of you were pushed back 5 feet. The Sahags back pedal towards the far shore. (GM) Chad S. (GM): Vegeta, Claire, Nidri and Nidri's crocs are next. Vegeta walks on the water up to the wall and then attempts to swim Vegeta: swim 19 Hernz: yay swim check! Cat: croc B charges sahag E (turning on smite evil just in case) croc C similarly charges sahag D croc B bites AC 13 for 12 damage (plus another 3 from smite if it's evil) croc C bites AC 27 for 9 damage (also plus another 3 from smite if it's evil) croc C confirm: 18 oh hey, do they get bardsong? i left out bardsong in those rolls. Cat: plz add :) also C will get a grab once i figure out how to roll that. ok srd is not loading. croc specs say they're CMB +7 (+11 grapple) and i'm not sure if bardsong also applies to the CMB check to grab sahag D. feel free to roll the extra damage if the crit confirmed and roll the grab if applicable :) Meghan: swim is half speed right? is haste up? Hernz: Half speed and no haste as hawk is conserving spells Cat: no haste see right side of map for buffs :) ok, croc C attempt to grab sahag D (this time including bardsong): 25 realtime 11/25 8.03 pm As the crocodiles rush in, one of them clutches onto Sahag D and bites down with HOLY SMITING! (GM) Chad S. (GM): The crit confirms for an extra 15 damage Vegeta divers underwater. (GM) Chad S. (GM): Nidri and Claire are still up. Cat: so 20 hits and 15 misses. not terrible. so if i'm carrying 20 lbs of stuff, i can just sink to the bottom and walk? :) i assume at half move also. because, water. if so i'm just gonna walk straight in. (bedtime book time) (GM) Chad S. (GM): Yeah, you move at half speed if you have firm footing while underwater OK, I'll double move Nidri in. Chris: Swimming is quarter move. Walking on the bottom is halve move. Cat: i bet that little drain is there just so i'll be forced to make at least one swim check lol. so how badly hurt does sahag D look? Hernz: true on quarter move, but if you use your standard too, you can effectively half move... that's where I was getting half move, sorry for confusion Vegeta looks at the hole at the bottom with the darkvision goggles Vegeta: Vegeta : Perception Check 42 Hernz: well, if there's something, he'll see it Meghan: Claire : Swim Check 16 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up yeah full move to swim 15ft down I guess realtime 11/27 12:12 pm (GM) Chad S. (GM): (To GM) rolling 1d100 ( 55 ) = 55 Hawk sees more rocks from the ceiling fall near him as he tries to regain his footing. Vegeta can tell the vibrations are coming from the surface, further ahead. Vegeta doesn't see anything in the deep down tunnel before his goggles give way to darkness. (GM) Chad S. (GM): Sahag D is at 2 HP and in Croc C's jaws. So almost dead. Round 5 (GM) Chad S. (GM): Hawk, Fi and Fleir are next. Fleir: Fleir : Swim Check 36 Fi: Fi : Swim Check 30 Chris: Swimming is so slow... George: I think Hawk may stop singing since everyone is under water at this point and likely can't hear him, and will try to stand up while he waits for them. Any saves/checks required for that? Bard song lingers for 2 rounds. Chris: Can we ride the Crocs like mounts? Hernz: If Nidri can communicate with them, then maybe... otherwise, just attack is pretty much it Aquan or Terran I'd guess Chris: Bah. Way to ruin the fun. Hernz: lol you might as well ride Fleir.. .he's got move 40 at least (GM) Chad S. (GM): The crocs aren't trained to be mounts. Hawk can stand up without trouble. Hawk decides to stop singing as his companions swim further underwater. Sahag D prays he can escape. (GM) Chad S. (GM): CMB check: 19 Success! It provokes AoOs as he desperately tries to escape! Croc C's AoO: 18 Croc B's AoO: 22 Sahag D escapes the grapple but not the bite, and Croc B wrings the life from his body. Sahag E swims to the surface and seems to ready himself for your approach. (GM) Chad S. (GM): Vegeta, Nidri and Claire are up next. Also, Nidri's crocs may continue. Sahag E's touch attack hits touch ac 20 Hernz: Who did sahag E try to touch? Vegeta: Swim 15 Vegeta keeps swimming Hernz: Also, FYI, the 2 crocs that attacked no longer have smite (only works against one enemy per day) Meghan: what's the DC on this swim check? Claire : Swim Check 17 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up when does the fast "you're drowning" music start? Hernz: 15 lol Cat: hernz, one of them smited E so that one still has it. and did E not provoke when moving away? Hernz: oh ok Cat: pretty sure it was B who has smite up against E. i mean they could just...charge again. Hernz: DO IT!! Cat: ok B can charge, because it has to be the nearest square that threatens. Hernz: yup Cat: C might be able to waddle over and also take a bite. chad feel free to move the croc up 5' if that makes more sense w/that sloped terrain...there's plenty of move for it. croc B charges sahag E hitting AC 25 for 16 (includes lingering bardsong and smite) croc B attempts the grab with 27 croc B does a DEATH ROLL for 9 additional damage and also sahag E is now prone. (but...still grappled?) "When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple." Cat: oh wait, smite...add 3 damage to that death roll. (already included bardsong but not smite) nidri continues going for a walk. (dbl move, half speed due to water.) realtime 11/28 2:12 pm (GM) Chad S. (GM): Croc E was too low to reach Sahag D As Croc B charges, Sahag E lashes out with its touch attack. A frigid chill spreads over the holy crocodile! (GM) Chad S. (GM): Frigid Touch deals 17 cold damage to the croc and forces a DC 15 Fort Save Croc B's Fort Save: 26 No problem! The crocodile shivers. It's not clear if that's because it was nearly frozen to death, or because it gets to smite again! Holy energy courses through as it knocks the Sahag down! The rest of the party continues the slow but steady trek across the stream. The sound of something hitting the wall become louder and louder. (GM) Chad S. (GM): (To GM) rolling 1d100 ( 25 ) = 25 (GM) Chad S. (GM): (To GM) rolling 1d100 ( 75 ) = 75 (GM) Chad S. (GM): (To GM) rolling 3d100 ( 19 + 82 + 100 ) = 201 Some rocks fall near Croc A! (GM) Chad S. (GM): Croc A's reflex save 9 to avoid 9 damage Round 6 Hawk's rousing song lingers for a little longer... (GM) Chad S. (GM): Hawk, Fi and Fleir are up next Fi: Fi : Swim Check 18 Fleir: Fleir : Swim Check 35 realtime 11/29 2.23 pm Fleir darts ahead while Fi tries to not bonk his head against the bottom of the cavern. George: Hawk delays. (GM) Chad S. (GM): Come one, come all! Let's see if the Sahag can break free of the grapple! 10 Nope, and grappled it remains! Let's see if any of the PCs can kill it before Nidri's crocs can! As the party emerges from the other side of the pool, the source of the loud vibrations become clear: Ventshi's ghost is kicking the wall with all of his might. (GM) Chad S. (GM): Everyone but Fi and Fleir are up next. Hernz: veg will likely just let the crocs eat it Vegeta: swim 22 Vegeta takes one step up (using 20ft of move) and then just walks on top of the water for the rest... if the crocs don't kill it, he will Hernz: not enough move to attack as well... he'll double move Cat: so croc B gets to chew on it. technically they also get a tail swipe. croc C is within a 5' step so they can basically all just unload on this guy. croc B maintains the grapple? 25 croc B gets bite damage for maintaining the grapple (with smite and that last bit of bardsong) 15 croc B takes a tail slap: AC 14 for 8 croc A bites: AC 10 for 9 Cat: croc A tail slaps: AC 4 for 13 croc C bites: AC 13 for 11 croc C tail slaps: AC 9 for 6 well that was a load of amazing d20s :) nidri is gonna try to look down the drain and see what the deal is with that. Meghan: I'm at the same depth as nidri Hernz: wow... thats terrible lol on the plus side, grappled (-4 dex) and prone, -4 AC = a +6 total to those poor rolls... you might hit Cat: oh hey, do A and C get flanking? throw another +2 on there ;) realtime 11/30 7.57 pm Croc B continues to chew on the Sahag, and slaps it once for good measure. As the other crocs swarm and thrash wildly, Croc C manages to bite the Sahag again, killing it. Combat Over Claire and Nidri look down the drain and see a lot of water. Vegeta emerges from the pool and sees Ventshi kicking the far wall. Ventshi: Destroyed my own clan. Betrayed by Queen Calofisteri. Abandoned… GAH! Ventshi continues pummelling the wall. More rocks fall from the ceiling. (GM) Chad S. (GM): You'll need a DC 20 Diplomacy check to calm him down. Cat: lol rocks fall. nidri is gonna have trouble swimming over the drain heh. does she ever get there? 18, 20, 11, 6, 17, 1, 11, 17, 11, 16 looks like she gets over the drain ok and then takes a long time to get up the hill far enough to get out of the water. assuming i make it there in time i'll help with the diplo i guess maybe. Nidranisan : Diplomacy Check 28 Cat: yup, i'm a helper. :) Meghan: Claire : Swim Check 14 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up Claire : Swim Check 4 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up rolling 1d20 + 1 ( 9 )+1 = 10 rolling 1d20 + 1 ( 8 )+1 = 9 rolling 1d20 + 1 ( 6 )+1 = 7 rolling 1d20 + 1 ( 4 )+1 = 5 Meghan: jesus jesus rolling 1d20 + 1 ( 11 )+1 = 12 rolling 1d20 + 1 ( 3 )+1 = 4 rolling 1d20 + 1 ( 15 )+1 = 16 ayyy Meghan: rolling 1d20 + 1 ( 2 )+1 = 3 how many of those do I need? rolling 1d20+1 1d20+1 1d20+1 ( 1 )+1 = 2 ... (how did you put them all together? rolling 1d20+1 ( 3 )+1 = 4 Meghan: rolling 1d20+1 ( 6 )+1 = 7 rolling 1d20+1 ( 15 )+1 = 16 spaaam I'm gonna drown someone send a croc to hold on to fleir, save me Meghan: glub glub glub Claire : Swim Check 12 +1 trait bonus on Survival checks made to follow tracks +2 trait bonus on Diplomacy checks toward outsiders +2 circumstance bonus on Intimidate checks against evil creatures while Halo is up Hernz: lol, Fleir can fetch you, he's got infinity swim Chris: Fleir has a +19. I'm pretty sure we can just have you grab her, and she'll pull you out. Not like we have any chance of drowning now. Fi: Does Fi help with diplo? Fi : Diplomacy Check 7 Chris: nope. Vegeta: Vegeta : Diplomacy Check 2 STOP KNOCKING THE WALL!~ Hernz: I think we should implement a house rule... a roll of 0-5 is a -1, a negative checkis a -2 lol Chris: That way they'll always tell us to shut up. Hernz: exactly lol George: Hawk has a +20 diplo... But isn't there. He also has a negative swim check, so getting him there would more or less require someone dragging him up over the drain. Hernz: we're out of combat, I'm sure we can all congregate there realtime 12/1 2.20 pm (GM) Chad S. (GM): So, everyone who can swim easily has no communication skills. Everyone who can communicate is a terrible swimmer, got it. Anyways... The more talkative members cross the stream and catch the ghost's attention. Ventshi: You are... still alive? It has been centuries, I recall. Or maybe all of you are dead! Hawk Hubertins: It has been days, not centuries, my friend. Ventshi: Damn that Forest Queen! She has taken my life, the monastery's life- What do you say, Hawk? Days? Hawk Hubertins: Yes, only days. We came here, to this place, to finish our mission to end the foul creature who has trapped your spirit, along with those of several others in this place. Once we have defeated him here, we will need your help, along with that of the others who are similarly trapped to bring a final end to him. You will know the time. Can we count on your assistance in this? Ventshi stops kicking the wall, and squats to meditate. Ventshi: When I felt myself blacking out, I thought I hear my master's voice. He sounded so serene, so calm...yet so distant. I heard the Queen mocking me, telling me I would never escape this prison. It made me so angry. But what did Darius tell me? Grant yourself sight beyond sight and you will see everything. Hawk Hubertins: That certainly sounds like Darius. And wise advice as well. Ventshi: If this...creature is the real reason I am here, I will gladly crush it under my heel! Of course I will help you. Er...what did happen to Queen Calofisteri? Fi: Not quite almost dead. Chris: There's my contribution with a 7 diplo. Hawk Hubertins: Indeed, as Fi says we defeated her. She is in a deep slumber and has temporarily ceded control of her realm to one of her uncorrupted servants. Ventshi: Hmpf. I see...I may have jumped to conclusions, then. A few centuries of solitary confinement will do that to you. Nonetheless, I will be ready. Hawk Hubertins nods to Ventshi Hawk Hubertins: Shall we head to the throne room and finish this? Vegeta: let's go... Hernz: 1) healz and 2) no treasures here? :D (GM) Chad S. (GM): No treasure, just dead Sahags Chris: Can we eat the Croc's and get their left over HP? More seriously how many potions are left? I've got 2 more cure light wounds to offer. I can also safely burn 2 more 2nd list spells to bring it to 4 cure lights. George: Hawk has one more potion of cure srs, a potion of cure light, can do a Song of Healing to cure everyone 1d8+10, and then has a couple of cure moderates. Actually, the song of healing might be a good thing to cast at the start of the next fight. It grants fast healing 2 to "up to 3 creatures" that keeps going as long as Hawk is singing, and when he ends it, those three get the 1d8+10 So cure serious potion to Fleir, then cast on Veg a couple of times, then as a prep about a round before combat start bard song and cast song of healing on Veg, Fleir, and Fi? Cat: unless someone wants a shield of faith i can also cast two more cure lights to top ppl off. i do like george's plan. Hernz: I like realtime 12/2 8.41 pm (GM) Chad S. (GM): The party's HP: Nidri is at 45/63 Fleir is 60/93 Vegeta 26/63 Claire is 34/62 Hawk 35/63 Fi is 20/43 Ventshi's ghost leaps upwards into the ceiling. You all make your way back to the grotto entrance. The castle is even more quiet. All you hear is the sound of thunder cracking through the night. It's clear your next destination is the throne room. Prepare carefully! Hernz: man, veg has been taking a beating Chris: Ok. Potion Fleir, and Fi will throw 2 cure lights on Veg. Fi casts Cure Light Wounds on Vegeta. Fi: Healing: 10 Saving Throw: DC 14, Will half; Spell Resistance: Yes Fi casts Cure Light Wounds on Vegeta. Fi: Healing: 11 Saving Throw: DC 14, Will half; Spell Resistance: Yes Vegeta: thanks elf realtime 12/3 7.22 pm (GM) Chad S. (GM): Looks like Vegeta got healed. The Cure Serious Potions will heal 3d8+5, you can roll for them. The path to the throne room leads to a long flight of stairs climbing upward. As you cross through a thick layer of fog, you feel the evening wind blow against you. The full moon practically glows against the pitch black night sky. Sometimes lightning cracks down and illuminates the clouds beneath you. Baat Daculon's voice comes in loud and clear. Baat Daculon: I gotta admit, I'm kind of excited here. Time for the rematch. You stole my lady, Hawk and that's personal. You trashed my house, too. But that's fine, just fine. We need a climactic final battle, right? You, me, our goons, and dramatic lighting. We gotta make this cool. Chris: We need to decide how many rounds of prep spells we're casting. Fleir: potion 19 Hernz: Veg has all his stuff up. Not that he has much Cat: anyone want some holy water to have on hand before we walk in? i have....15 left. :) Hernz: lol holy hands of justice? nah Cat: otherwise when i run out of spells i'm just gonna start dropping them on him heh. Hernz: how many spells u got left? Cat: 2 first, 6 second, 4 third, 2 fourth, 2 fifth. my prep spells for myself are second/third and i can drop a prayer (third) Hernz: you got tons left lol Cat: leaves me a decent set of "save someone" cures. Hernz: prayer affects them too, so I'd say save that for when we bust in Cat: yeah that's good for like first round. the bunch of 2nd slots are nice because i can throw a cure light across the room. did we use up all the healing potions etc? 'cause i think hawk and i have a couple spells we can spend so we're going in pretty close to full if not literally topped off looks like hawk/fi/claire could use a little. Hernz: veg still needs 16 if we got extra Cat: yeah hawk was gonna cast some stuff before we go in George: Hawk has 2 cure serious he can cast before we head in, and when he judges we're ~1 round from start of combat, he'll start singing and cast Song of Healing on Veg, Fleir, and Fi, giving them each fast healing 2 for as long as his bard song is going. Then first round of combat will be haste on the party. Looks like Fi could use some healz. Hawk Hubertins is casting Cure Moderate Wounds on Fi Hawk Hubertins: healing 20 hp! Hernz: nice George: We can figure out who gets the other one. Votes? Hernz: you? or save it in case? George: He has 3 castings left for that level, was going to use one for invis in round 2, and keep one for emergencies. Cat: i can drop a cure moderate, so pick between you and claire based on who's missing more HP? George: We're missing exactly the same number of hp. Cat: FLIP A COIN sorry, i had to shout in here so i don't wake eric up. Hernz: ood hawk 1 Hawk Hubertins is casting Cure Moderate Wounds on Claire Hawk Hubertins: healing 19 hp! George: Hawk heals Claire because he's going to go invis in the fight ans just sing and cast buffs. Technically he could spend a 3rd level spell and 1 round of bard song to cast Reviving Finale and heal everyone 2d6, but that seems silly at this point, now that we've done everything else. >< Cat: yeah maybe that's the "keep for emergencies" Cat casts Cure Moderate on Hawk! Cat: heal 18 HPs. George: Yeah, 'cause it also hits everyone who's gaining the bardsong bebefit. Or at least everyone within 20' of him. And it's a swift action. Hawk also casts Expeditious Retreat on himself while we're walking in. It's got a 10 minute duration, so he's looking to cast it so it's still up when we get to the fight, but I don't think we need to count rounds. Doesn't stack with Haste, sadly, but why not. Chris: Fi has 4 prep spells to put up on Fleir and herself. The all are 10minute duration. Any issue with that? Hernz: 24 seconds...we know where this is.... I think we should be fine Chris: It will be Iron skin on Fleir and Fi. Gravity Bow on Fi and Strong Jaw on Fleir. Once inside, might also use animal growth on Fleir... realtime 12/5 2.10 pm (GM) Chad S. (GM): Buffapalooza begins I'll definitely ask you guys to verify the buffs again when the fights start. You reach the top of the stairs, above the fog. A pair of ornate doors made of silver bearing the image of a dragon slowly creak open, urging you inside. You hear the stairway crumble and collapse behind you as the doors close. Three vampire servants stand before you. Two of them draw swords and the one in the middle bears her fangs. Inbetween the two pillars, lounging against his pillar, strumming his guitar, is the ever seductive Baat Daculon. Baat Daculon: Dramatic backdrop, the boss lounging in his chair, waiting for the heroes to arrive, casually tossing a goblet away Baat Daculon yells "huck!" as he hurls the goblet Baat Daculon: I am a slave to tradition. Chris: Isn't there supposed to be a fire for him to throw that into? Lightning cracks across the window behind him as he stands up. His long shadow briefly streaks across the room. Baat Daculon: But whatever. We gotta do this, right? You've come to vanquish me, I gotta get my lady back. Step One: Kill her new boyfriend. Baat Daculon stands up and pulls out a new axe Baat Daculon: Let's do this. (GM) Chad S. (GM): Wrong evil supervillain trope, Chris It's time to d-d-d-d-duel! Roll for Initiative against Chris: Ok. I'm not evil enough for this. VAMPIRE ROCK STAR: Baat Daculon (GM) Chad S. (GM): Sorceress 23 Fi: Fi : Initiative Check: 9.05 (GM) Chad S. (GM): Fighters 19 Fi sighs. Fleir: Fleir : Initiative Check: 7.05 Fleir sighs. (GM) Chad S. (GM): lolz Baat's Init 15 Chris: Clearly stunned by the dramatictude. (GM) Chad S. (GM): I should remind most of you: Many of you have a trinket that lets you reroll a d20. It may come in handy here. Dramatic Thunder 5 Chris: Clearly, that flash was too far away. (GM) Chad S. (GM): Almost 2 miles away since each round takes 6 seconds Chris: lol I forgot if anyone used their trinket yet. (GM) Chad S. (GM): I think Fi did to resist the Harpy's Lure. Chris: I thought I had, but couldn't remember when. Hawk Hubertins: Hawk Hubertins : Initiative Check: 14.02 Hernz: time for the initiative that doesnt stick to the list Vegeta: Vegeta : Initiative Check: 3.02 Hernz: we're all sucking at this init thing side note, just realized that's the original dracula pic from like... 1931 (had to google it) Chris: haha Cat: Nidranisan : Initiative Check: 20.02 my pre-prep is ironskin and shield of darkness. and still have demonhide up i guess if we have enough rounds i might as well put my wings up too. marked off the two spells and a minute of wings. George: B should be up for the party, and Fleir, Fi, and Vegeta have "Song of Healing", which grants fast healing 2. realtime 12/6 2.24 pm Claire: (GM) My Init is: 21 Round 1 (GM) Chad S. (GM): Welp, perfect time for a fireball. The vampiric sorceress hurls a fireball at the party, dealing 23 Fire Damage. (GM) Chad S. (GM): Reflex Save DC 19 for half. The dark green part of the ground that Baat's throne is on is about 10 feet above the ground. The back of the room is a big stained-glass window. Claire is ready for action! (GM) Chad S. (GM): If you have Fire Resist or anything like that, mention it after you make the Reflex Save! Vegeta: Vegeta : Reflex Save: 14 Save Notes: Improved Evasion Hernz: I swear I roll the worst frozen saves all the time. Thank the dragon balls for improved evasion Frozen lol Hawk Hubertins: Hawk Hubertins : Reflex Save: 24 (GM) Chad S. (GM): Ah, Claire and Nidri are up next. Fi: Fi : Reflex Save: 19 Save Notes: +2 vs enchantment Chris: on the nose. thank you. Fleir: Fleir : Reflex Save: 19 Save Notes: Evasion +4 Will vs Enchantment Chris: whoa. 11 damage marked on Fi. Fleir takes 0. Hernz: nice... Vegeta: Claire, show them who's the real fireballer here Cat: Nidranisan : Reflex Save: 20 plus fire resist 5 Nidranisan : Prayer Spell Level: Oracle, 3 Range: See text (40' burst) Effects/Target: 40' burst centered on me Spell Resistance: Yes Rolls Caster Level Check =19 You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. that hits everyone we can see on the map. Hernz: nice.... Cat: lol i guess nidri brought the good dice to this one :) P.S. chad: if there's an issue with the heigh difference of the terrain or whatever i'll just fly there, since wings are already up. :) also can i tell if these fighters and the sorceress are undead? :) Nidranisan : Knowledge (Religion) Check 18 i'll leave that there just in case. Meghan: Claire : Reflex Save: 8 lol nope Cat: but you still have some resist, right? Meghan: I have SR vs spells and spell-like abilities cast by evil outsidesr and against anything that has an evil descriptor would there have been any use to prepping fly? or greater invis? Cat: i doubt these are outsiders. you don't have fire resist from racial traits? i forget lol. realtime 12/7/2017, 8.15 pm The party manages to avoid the worst of the flames. Nidri flies forward and unleashes a prayer to aid the party. (GM) Chad S. (GM): Okay, it's Claire time Hernz: Show them your moves! Meghan: do we think they like fire? Hernz: undead.... or so I'm guessing Meghan: burn-baby-burn Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =25 Overcome SR: +2 Claire is attacking with Fireball Fireball uses remaining: 3 Damage: 40 to each creature in area of effect (GM) Chad S. (GM): Nidri identifies the fighters and sorceress as common vampires. TOASTY Meghan: Nice. there are so many more where that came from if I can survive this Cat: niiiiice d6's. (GM) Chad S. (GM): The Baat's Reflex: 13 Not a 1! Cat: not...quite... (GM) Chad S. (GM): Fighter B's Reflex: 28 Cat: common vampires means...fire, holy water, don't let them touch you? (GM) Chad S. (GM): Yes, and they can summon swarms. Cat: oh fun. (GM) Chad S. (GM): Sorceress's Reflex 19 Cat: well i'll share with the group. (GM) Chad S. (GM): I assume Claire's staying put. Meghan: yeah, i'm good here fire kills swarms (GM) Chad S. (GM): Hey Nidri, how high up are you? Claire decides to light things up. Cat: i was thinking essentially just walked off the edge of the green and hover. Fighter A decides to charge Fleir. Cat: didn't you say the green was like 10' up? vs the black? (GM) Chad S. (GM): The green in the back of the room Cat: or was that just the back bit? ah ok. (GM) Chad S. (GM): The olive carpet is still ground level. Cat: no i'm probably just standing there like an idiot then, :) (GM) Chad S. (GM): Charging Fighter A vs Fleir: AC 23 for 8 damage Understood. It's that or stay in lightning bolt formation... Cat: i forget if they see through magical darkness or whatever to negate miss chance. but if not, shield of darkness is 50% miss chance :) (GM) Chad S. (GM): Charging Fighter B vs Nidri: AC 19 for 8 damage Well, he missed anyway, looks like you have AC 24 The fighters charge, raising their fists full of negative energy and miss entirely. Baat plays a chord and his form becomes very blurry and displaced. He then hides behind his throne like a true fighter would. Meghan: displaced still burns Hawk's Song of Healing causes Fi, Vegeta and Fleir to recover slightly. (GM) Chad S. (GM): Speaking of which, Hawk, Fi and Fleir are up next. Chris: Hawk was probably going to cast something, useful I should probably wait. (GM) Chad S. (GM): Good idea. Bedtime for me though. Let's see if we get to round 3. Hawk Hubertins: Hawk Hubertins : Haste Spell Level: Bard, 3 Components: V, S, M (a shaving of licorice root) Range: (close) Effects/Target: one creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Spell Resistance: Yes (Harmless) Save: Fortitude negates (harmless) DC: 19 Rolls Caster Level Check =21 Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 23 Note: Effect lasts for 2 rounds after song has ended. George: Bard song is free this round due to casting. I think Hawk stays put for now. Fleir bites Fighter A! Fleir: Fleir: Powerful Bite Attack:24 vs AC Damage:37 2nd Attack:23 vs AC Damage33 Haste Attack:22 vs AC Damage38 Type:PBS Cat: chomp chomp Chris: 4d6+23. tasty. Cat: heh. and it charged, so -2 AC for the bad guy. assuming chad literally meant charge. Chris: That seems off. I'm reloading the buffs and such. Ok. not off by much. It's +22 damage. Fleir: So take 1 damage off each of those. I mean... grr. Chris: Fi's move will be determined from sate of Fighter A. state Hernz: talk about shitty rolls to hit anyway see how baddass Fleir gets with rounds of prepping?? Do the attacks seem... less effective? realtime 12/8, 8.09 pm Hawk Hastes the party! With the Fighter off balance, Fleir manages to bite Fighter A twice. (GM) Chad S. (GM): I think Fleir gets a trip attempt. 23 lol, that charge really killed it Unable to regain its balance, Fleir knocks it down and the wolf kills it off. (GM) Chad S. (GM): There was DR, but it wasn't enough. Chris: Yeah. I don't have a way to make her fangs silver, so I just upped the die size several times instead :-P Ok. Drawing a line from the top corner of Fi's square through the top left corner of the pillar cuts through half of the Sorceress's square, so she has partial cover. Using Silver Blanche Arrow. Fi: Fi : Long Bow Attack 34 vs AC Damage 17 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR realtime 12/9 12:37 pm (GM) Chad S. (GM): Squeezing this in, quick! Fi dives to the side and shoots the sorceress. Dramatic thunder strikes, briefly lighting the nightime sky. Balls of lightning materialize right in front of Fi, Fleir, and Nidri. (GM) Chad S. (GM): Nidri: 15 Fleir: 9 Fi: 12 Make a Reflex Save, DC 17 to negate electricity damage. If you wear metal armor you take a -4 penalty to the save. The door flies open, and vampire spawn flood the room! (GM) Chad S. (GM): Vegeta to end Round 1. Fi: Fi : Reflex Save: 16 Save Notes: +2 vs enchantment Fleir: Fleir : Reflex Save: 16 Save Notes: Evasion +4 Will vs Enchantment Vegeta increases his defense for the round and then moves to shoot his trade mark.. GALIK GUN Vegeta: Vegeta : Galick Gun Damage 39 Weapon Notes: Reflex DC 23; FUEGO Damage Hernz: not sure if spawn D get cover or not Cat: Nidranisan : Reflex Save: 17 realtime 12/10 1.21 pm Nidri evades the electric ball as Vegeta unleashes a cone of fire upon most of the vampires. (GM) Chad S. (GM): Sorceress's Reflex: 22 Fighter B's Reflex 23 Spawn Reflexes: 4 13 The fighter in front of Nidri evades most of the blast. His companions though aren't as lucky. Round 2 (GM) Chad S. (GM): Nidri and Claire are up next. Vegeta: you run and hide and these pawns will do anything to us? *think these You're pathetic Baat Hernz: Claire should shoot a fireball over the throne, hide from that! realtime 12/11 8.05pm Baat Daculon: Pathetic? Naah bro, just keeping it dramatic! (GM) Chad S. (GM): A weekly reminder: Some of you have trinkets that let you reroll a 1d20. Meghan: yeah, fireball sounds good (GM) Chad S. (GM): Huck! Hernz: ah yes, please dont get vegeta lol Meghan: Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =20 Overcome SR: +2 Claire is attacking with Fireball Fireball uses remaining: 2 Damage: 27 to each creature in area of effect booo (GM) Chad S. (GM): Did you say Boo or Bu-urns? Baat's Reflex Save: 26 Baat Daculon: Yeee! Baat Daculon dives behind his immaculate throne as flames burst around him Hernz: crappy rolls... (GM) Chad S. (GM): Sometimes you 2-shot an elite mook. Othertimes you singe the boss slightly. Meghan: after i'm done with fireballs, i'm moving on to dragon breath. so, you know. also, moving Hernz: hm... nidri's in a pickle Chris: If she's in a pickle, that ball lightning must be really making it glow. Cat: lol. nidri is gonna fly over and try to bomb the two on the left with some holy water. if fighter B can see in magical darkness, he gets an AOO. if not, full concealment ftw. how tall is the ceiling? would like to be at least 15' up so i'm out of reach of the spawn. throwing it at spawn B, from 15' up i.e. 10' away from him. Cat: will adjust position if needed. Nidranisan : Ranged Attack Check: 32 gonna guess that hits their touch AC... deals 5 to spawn B and 1 splash damage to spawn A. realtime 12/12 6.23 pm Nidri flies 20 feet up to the ceiling and drops some holy water on the spawn. Cat: yay go me. One of the spawns melts as the water burns its undead flesh. Fighter B regains his footing adn attacks Fleir. (GM) Chad S. (GM): Undead Fist: AC 33 for 9 damage Crit Confirm: AC 33 for 9 damage Ruh Roh Cat: nooooooooo The Fighter drains the life out of Fleir as his fist slams against the poor wolf. Cat: very consistent rolls. did you forget to reset the random number generator? ;) (GM) Chad S. (GM): Let's find out. Undead Fist 2: AC 15 for 9 damage Nope, back to normal. Baat Daculon: Hiding behind his throne, Baat sees Vegeta. He tries to crush Vegeta's mind with but a look before fleeing behind a pillar. Hiding behind his throne, Baat sees Vegeta. He tries to crush Vegeta's mind with but a look before fleeing behind a pillar. (GM) Chad S. (GM): Sure, Baat's vain enough to narrate his own actions, totally not an accident. (To Vegeta): DC 19 Will Save vs Dominate Person. If you fail, Baat compels you to destroy your friends. (GM) Chad S. (GM): Hawk, Fleir and Fi are up next. Vegeta has one heck of a Will Save to make. Cat: beautiful. Hernz: we don't do triple crit chances here, right? in case we land 20/20? Vegeta : Willpower Save: 26 Save Notes: Improved Evasion Vegeta stares down Baat Vegeta: what, you're going to look me to death now? Hawk Hubertins: Hawk Hubertins : Invisibility Spell Level: Bard, 2 Components: V, S, M/DF (an eyelash encased in gum arabic) Range: (personal or touch) Effects/Target: you or a creature or object weighing no more than 100 lbs./level Duration: 1 min./level (D) Spell Resistance: Yes (Harmless) Rolls Caster Level Check =19 Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 23 Note: Effect lasts for 2 rounds after song has ended. George: Free round of bard song due to casting. Hawk Hubertins sings a song about the courage of the party in chasing the cowardly Baat around his throne room. Chris: All around the gaudy throne, the monk chased the Baat. The monk shot an energy beam. Pop! goes the Baat. Fi and Flier recover 2 HP. Fleir attempts to dismember this vampire. Fleir: Fleir: Powerful Bite Attack:18 vs AC Damage:40 2nd Attack:27 vs AC Damage40 Haste Attack:29 vs AC Damage37 Type:PBS Fleir: CMB Check:29 Fleir: CMB Check:36 Fleir: CMB Check:27 Chris: Negative levels are applied, so that is right. Fi decides to join in the circling behind pillars game. Fi shoots a silver blanche arrow at Baat! Fi: Fi : Long Bow Attack 37 vs AC Damage 18 Crit Confirm 21 vs AC Crit Damage +40 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR I think there is a Miss Chance: 28 Chris: Here's hoping that AC21 hits and that his miss chance is 20%. Hernz: I think it’s displacement from how Chad described it... might be 50% :/.... realtime 12/13 7.33p Vegeta shakes off a dark impulse and stares down Baat. Baat Daculon: Stare you to death? Maybe? I don't know, it's Step One, you know? Fleir's second bite hits and trips the Vampire Fighter, letting her chomp again with the third bite. And with that, the other fighter is destroyed. Hawk spends this opportunity to turn invisible and advance through the room. Baat Daculon: Bro, you know I can still hear you, right? Dramatic Irony and stuff. Fi takes this opportunity to fire! The first arrow hits Baat's displaced image, while the second one fails to penetrate his unnaturally thick hide. (GM) Chad S. (GM): Yes, it's a 50% miss chance due to Displacement. Hernz: it was just one shot but yeah, missed (GM) Chad S. (GM): Oh that's the crit confirm roll Welp, Displacement. Hernz: btw, I didnt add my 2 hp... I can if you want was leaving that to you (GM) Chad S. (GM): Added More lightning strikes outside and the three lightning orbs track Hawk, Fleir and Claire. Hernz: his singing gives him away that bad? (GM) Chad S. (GM): No, Baat can tell where Hawk is Hernz: it's like the hell knight sneaking in full plate lol (GM) Chad S. (GM): Hawk: 11 Fleir: 8 Claire: 9 (To GM) rolling 1d6 ( 3 ) = 3 (GM) Chad S. (GM): I need a DC 17 Reflex Save to evade that much electric damage. 6 more vampire spawn emerge from the doors, one of them wondering what Nidri is doing above it. (GM) Chad S. (GM): Okay Vegeta, time to see how much more typing I need to do. Do your thing. Hernz: can I aim lower my cone so it doesnt hit nidri? like if I stand there? if not, I'll move closer to them and provoke (GM) Chad S. (GM): She's 25 feet away because you're 10 feet up Drop down and provoke to guarantee no friendly fire 19 Hernz: let me find the template (GM) Chad S. (GM): Okay you're good Hernz: is there 4 of them? (GM) Chad S. (GM): Your AC is high enough I don't think they can hit you without a 20 Yes, #4 is directly below Nidri Huh, I didn't move Spawn A. Hernz: yeah... he should have done something move him while I think Spawn A runs up to Claire and licks its lips. (GM) Chad S. (GM): Okay, now Vegeta, Nidri and Claire are up. Really happy I added those templates Hernz: very lol what's the chair count as far as movement through it? (GM) Chad S. (GM): It's difficult terrain, so double movement cost Hernz: can I get baat and E/F? if I stand there? or for sure if I can move to the triangle square next to where I am now? (GM) Chad S. (GM): Move down 1 and you can fire Hernz: how's there? (GM) Chad S. (GM): That's good Hernz: I dont have enough to move more Vegeta: Vegeta : Galick Gun Damage 31 Weapon Notes: Reflex DC 23; FUEGO Damage Hernz: provoking Vegeta: and just in case, burning 1 ki for +4 def (GM) Chad S. (GM): I did roll the AoO for Spawn E before, it missed. Spawn Reflex Saves: 7 8 poof The Baat's Reflex Save: 31 Hernz: oof! Baat Daculon: Oh, that's hot. Burning hot! Baat takes refuge around the column as Vegeta atomizes 2 of the 3 vampire spawn coming from the western door. Hernz: ok, I'm out for a bit Round 3 (GM) Chad S. (GM): Claire and Nidri are next. I need Reflex Saves from Hawk, Fleir and Claire. Fleir: Fleir : Reflex Save: 30 Save Notes: Evasion +4 Will vs Enchantment Chris: Oh good. At this moment I'm super glad that I had Fi take the Burst of Speed spell. Hawk Hubertins: Hawk Hubertins : Reflex Save: 23 Hernz: Anyone got dispel to get rid of his stupid concealment spell? Chris: Bah, just flurry away! Hernz: oh veg will... if baat doesn't run away from him again Cat: you want help with those spawn, fi? i can come throw holy water at them. fwiw. if people were a little closer together a mass cure would make sense. but...kind of not quite. Hernz: I think they all attack before Fi gets t go, so I'd say yes if you or Claire can assist him... Fi's squishy Chris: No, the Spawn go at init 5. The fighters are all dead, so the only enemy inits left are Baat at 15 and dramatic thunder at 5. Fi: I'm not sticking around here. Hernz: I think you can get everyone (including bad guys) with a mass cure light wounds except for veg... Cat: only gets 30 ft hernz. it's one of those "no two of which are more than 30 ft apart" things. Hernz: oh, sorry, thought 30 ft radius... well, just note that getting 4 of us and a critter aint bad we don't want to all get too close and find out baat can do fireballs too lol Cat: mostly i was thinking fi could use the healing and it would just nuke the spawn altogether. but seems slightly cheesey if it's only healing me and fi. i'm gonna see if claire wants to move within the 30 feet. realtime 12/17 8.40 a (GM) Chad S. (GM): I'm gonna just have Claire retreat if I don't see anything by noon. I'll drop her an email. Cat: k. (GM) Chad S. (GM): Were you looking to see if Claire would get close to the eastern spawns so you could Mass Cure them all and Fi? Cat: yeah and i'd fly over in range too. i figured she might cast a lower level spell on spawn A and then run over there. or she could just withdraw and get the healing. i feel better about spending the 5th list spell if i get 3 party members lol (GM) Chad S. (GM): Makes sense to me. Cat: and it should just nuke all the spawn outright i think. problem solved. (GM) Chad S. (GM): Okay, she should be close enough with 30 feet movement. Cat: haste is up so she should get 60 ayway i'll stay 15' up and cast from here, so as long as she's w/in 10 of me and the top right spawn, she'll get in on it. i'll just roll it now and you can figure out if it applies to her or not when she goes. Cat casts Cure Light, Mass! Cat: heal 14 HPs if you're in range. so me, fi, the three spawn, and claire if she comes over here. (GM) Chad S. (GM): thanks! off to the gym. Meghan: I think I provoke an aoo from spawn A but I'm moving here Claire : Dragon's Breath Spell Level: Sorceror (Celestial), 4 School: Evocation Range: See text Effects/Target: in range Duration: Instantaneous Spell Resistance: Yes Save: Reflex Half DC: 21 Rolls Caster Level Check =15 Overcome SR: +2 cone of fire actually, fireball would still be better five foot step back instead b/c I can do that without provoking Meghan: ignore the dragon's breath. I'm sticking with fireball Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =15 Overcome SR: +2 Damage =10d6 Claire is attacking with Fireball Fireball uses remaining: 0 Damage: 39 to each creature in area of effect Meghan: Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =23 Overcome SR: +2 Damage =10d6 Claire is attacking with Fireball Fireball uses remaining: 0 Damage: 37 to each creature in area of effect Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =13 Overcome SR: +2 Damage =10d6 Meghan: Claire is attacking with Fireball Fireball uses remaining: 0 Damage: 35 to each creature in area of effect Claire : Fireball Spell Level: Sorceror (Celestial), 3 School: Evocation Range: 800 (Long) (800 ft) Effects/Target: 20 ft radius spread Duration: Instantaneous Spell Resistance: Yes Save: Reflex half DC: 20 Rolls Caster Level Check =12 Overcome SR: +2 Damage =10d6 Meghan: Claire is attacking with Fireball Fireball uses remaining: 0 Damage: 32 to each creature in area of effect god damn it laaaaag. just the first one should count I think everything fucking updated again. Meghan: I don't know where it's getting the uses I have 1 third list spell left Hernz: you are getting vegeta...? Meghan: nope Hernz: if you move one more step to the right and move the fireball the same way, you avoid him Meghan: you'll feel the heat though. :P unless we're looking at different maps, I already avoid him I hit spawn G, spawn A, and The Baat, but miss vegeta and Hawk Hernz: hm... shows on mine as being hit, but maybe it's me Meghan: the outline in white is the actual hitting point, not the circle Hernz: yeah, I'm in the outline in my browser... anyway, chad will knwo you're avoiding me lol Meghan: that's very weird Hernz: also, make that reflex save to avoid the 9 lit damage Chris: I just loaded, and it agrees with what Meghan says. Hernz: ok, reloaded and shows properly... thanks chris Meghan: Claire : Reflex Save: 14 realtime 12/17 2.56p Claire is zapped, but she responds with a fiery blast! (GM) Chad S. (GM): Spawn's Reflex Saves 1 3 lol Hernz: yay (GM) Chad S. (GM): Baat vs Fire Ball: 28 As Claire singes Baat again (who thanks his lucky pillar,) Nidri flies overhead and channels positive energy to heal her allies and harm her undead foes. Baat notices he's the only one left. So he walks into the middle of the hallway. Baat Daculon: This is it, huh? Time to flex a bit here... Baat Daculon stretches his fingers, plays a few notes on his axe, tries to inhale, then stops because vampires don't breathe. Baat Daculon: Well Hawk, 'cause I know you're right there. I'm gonna lose my second favorite instrument in a few seconds. Oh well. Time for one last power chord. Baat jams on his axe, releasing a powerful sonic blast. (GM) Chad S. (GM): Claire, Fleir, and Hawk will take 13 Sonic Damage and are Bull Rushed vs a CMB of 35 Claire feels an invisible Hawk bump into her as all are pushed backwards by the blast. (GM) Chad S. (GM): Okay, Hawk Fleir and Fi are up next. Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 23 Note: Effect lasts for 2 rounds after song has ended. George: First shot is from invis. Apply appropriate mods afterwards. Second and third (haste) are regular. All three are silver arrows. Hawk Hubertins is attacking The Baat with his Composite Short Bow! Hawk Hubertins: Attack Result: 20 (Needs at least 35 to crit.) Damage Result: 10 Crit: 20/x3 Crit Confirm: 26 Crit Damage: +8 Hawk Hubertins: Type: P Hawk Hubertins is attacking The Baat with his Composite Short Bow! Hawk Hubertins: Attack Result: 22 (Needs at least 30 to crit.) Damage Result: 9 Crit: 20/x3 Crit Confirm: 27 Crit Damage: +8 Hawk Hubertins: Type: P Hawk Hubertins is attacking The Baat with his Composite Short Bow! Hawk Hubertins: Attack Result: 32 (Needs at least 35 to crit.) Damage Result: 8 Crit: 20/x3 Crit Confirm: 35 Crit Damage: +9 Hawk Hubertins: Type: P Hernz: roll your 50% miss chance... he's displaced George: Miss chances in order: Hawk Hubertins: rolling 1d100 ( 79 ) = 79 rolling 1d100 ( 56 ) = 56 rolling 1d100 ( 95 ) = 95 Hernz: nice! George: Ok, all three hit, if they hit. realtime 12/18 10:01a Hawk fires three arrows, but only the last one hits. Baat's been staring at him this whole time, even when he was invisible. (GM) Chad S. (GM): Fi and Fleir, the dynamic duo I assume Hawk was using silver arrows. Hernz: yeah, he mentioned that at the start of this whole castle Fleir: Miss Chance: 22 Chris: nope. Hernz: dope Chris: silver arrow miss chance: 52 Hernz: now don't roll a 1 Chris: Now I need to set up all the bonuses... Fi: Fi : Long Bow (Point Blank) Attack 34 vs AC Damage 20 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Weapon Notes: Within 30' Hernz: chad: "he has gloves of arrowsnatching" Chris: lol While Fleir Bites an illusion, Fi's arrow shoots right through Baat's torso. More lightning cracks outside as the bolt of electricity harass Hawk, Claire and Fleir. Fleir: Fleir : Reflex Save: 21 Save Notes: Evasion +4 Will vs Enchantment (GM) Chad S. (GM): Won't bother rolling for Fleir. Hawk: 12 Claire: 12 Claire is low enough on HP that will KO her. Chris: What's the metal armor penalty? 2 or 4? (GM) Chad S. (GM): -4 for metal armor Chris: Oh, but it's 17 base. ok. For once, nothing barges out of the doors. (GM) Chad S. (GM): Okay Vegeta, it's time. Vegeta: Time to end this BAAT! Vegeta charges and pummels Chris: with flanking! Hernz: yup! Baat Daculon chuckles as he's about to eat a knuckle sandwich. Vegeta: Vegeta : Pummel Attack 37 vs AC Damage 20 2nd Attack 38 vs AC Damage 18 3rd Attack 38 vs AC Damage 15 4th Attack 26 vs AC Damage 16 Haste Attack 32 vs AC Damage 20 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: and now the %s (GM) Chad S. (GM): 1,1,1,1,2? Vegeta: 61 63 100 77 70 Chris: SPLAT! Hernz: sure, all 5 hit... but when I need a 10 or higher to create an item in the hub, that explodes Chris: What else would you expect? Baat reels back as Vegeta lays into him. The first punch smashes his shades. Another one sends a stack of Baat autographs flying. Vegeta even stomps his shiny designer shoes for good measure. Baat Daculon: Aww man...I was hoping I could do this on my own, but... Hernz: if he transforms, it's all u guys... I got 3 ki left lol Baat Daculon groans and leans back as lightning strikes. His shadow is much larger than before. Baat Daculon: Mom, I need some help here! One bolt of lightning smashes through the window and hits Baat directly. He convulses as his clothing is torn to shreds. He screams toward the ceiling as he becomes larger, longer, and scalier. Baat Daculon: Behold my new form... and despair! hehe. I always wanted to say that. Baat Daculon crushes his axe underneath one of his scaly feet. Baat Daculon: DAMMIT I knew that would happen! Vegeta: hehehe.... you don't disappoint Baat I was about to go ask for a refund Reval Kolphan: Friends, he is focusing so much energy on attacking you we can see his vulnerabilities! You must survive while we weaken him! Round 4 (GM) Chad S. (GM): Claire has an important Reflex Save to make. Hawk also needs to make the save. Anyone with K. Arcana can ID Baat's new form. Vegeta: Is this thing undead guys? Hawk Hubertins: Hawk Hubertins : Reflex Save: 21 Hawk Hubertins : Knowledge (Arcana) Check 25 Hernz: hey chad, did you heal me/fleir/fi for 2 HP on the last round when hawk went? Chris: I think it is supposed to be on our turn. (GM) Chad S. (GM): Hawk is certain Baat has transformed into some kind of black Dragon. He knows it is undead, but he's not sure what age category this is – it's older than a young adult that's for sure. Chris: I'll add 2hp to Fleir and Fi. Hernz: this is colossal.... yeah, definitely not young adult lol Chris: Large, Huge, Gargantuan. I think Colossal would be 5 squares. So I think it's "only" Gargantuan. Here's hoping that it's size is beyond it's age. Because a normal black dragon that size is a Great Wyrm. Vegeta: I meant garg oops Hernz: yeah, I randomly checked different dragons... yeah, that'd be killer... so do we focus on survival? ie, spread out, hide, fight defensively, etc? Meghan: Claire : Reflex Save: 10 Claire final words before falling unconscious are: Claire: healz plz Hernz: think of what you of what you'd do if nidri heals you since you'd go right away Meghan: I'd probably cast greater invis so I could get into position next round and start line-of-fire on baat draculon Hernz: I think he has been able to see hawk invis this whole time Meghan: oh, nevermind then. just the fire or acid or electricity. you know. whatever I have 3 fourth list spells left and then 4 fifth list Hernz: do undead dragons still have a breath weapon? maybe scatter first? you'll spend a move action getting up from prone Meghan: yeah, I can't really hit him from here anyway if black dragons have the same attack as in my dragon breath list, it's a 60ft line of acid either that or a cone, so basically, surround him Hernz: if it's a line, we're in decent formation... cone might get 3-4 of us if nidri goes heal you... or does she have ranged healz, I forget George: Hawk doesn't go again until after Baat, but he has some healing tricks still up his sleeve. Hernz: FYI (and hopefully it never comes down to this)... veg CAN have a potion if he's out cold... he's not knowingly or voluntarily breaking his vow also, if we start having to make fear checks, don't forget inspire courage is +2 to that too George: Ok, so we're onto his second form. We take this one down fast, then we just have to deal with his final form. ;) Hernz: GOLD BAAT Cat: Nidranisan : Knowledge (Arcana) Check 10 NOPE NO CLUE uh, is the turn order right and me and claire are up again? if so i'll probably get in range and burn my other group healz which should at least let claire regain consciousness. but hawk, veg, fleir and i could all use the support too... nidri is basically flying along the edge of the room trying to stay out of dragon range if possible. assuming he has some kind of crazy reach for AOOs. Cat: though unless he can see through magical darkness he doesn't get an AOO, but now's not the time to find out. Cat casts Cure Light, Mass! Cat: heal 18 HPs if you're in range. gets me, hawk, claire, fleir, vegeta, and baat 2. Nidranisan : Cure Light Wounds, Mass Spell Level: Oracle, 5 Range: 50 (Close) Effects/Target: one creature/level, no two of which can be more than 30 ft. apart Spell Resistance: Yes Save: Will half DC: 20 Rolls Caster Level Check =13 You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. ...for save DC/SR stuff. Chris: Nice d8 Hernz: I think by default you get reach 15 at that size... Meghan: it the dragon from Dragon Quest Monsters? realtime 12/19, 10.09 am THUD. Claire falls as the orb zaps her once more. Yay! Nidri is there to bring her back up, as well as the rest of the party. Nidri's curative magic fizzles against Baat's body. (GM) Chad S. (GM): Failed to penetrate SR As Nidri flies past Baat, he looks right at her. But the strain of transformation seems to have slowed him down. (GM) Chad S. (GM): Claire is prone and it's her turn. Meghan: get up and move I think. still hasted so I can go more than 30, right? but I want to keep out of his range... I think there, probably. hoping the big crystal thing gives cover and I can 5 ft step out and shoot a line under Nidri Hernz: 90 HP healed... hey, that's the best heal ever! Vegeta: timely healing nidri! Cat: yeah that was a pretty cruddy SR roll lol. realtime 12/20 3.46p With her near death experience, Claire decides it's time to get out of there and dive for cover. Baat laughs, snarling at the three people surrounding him. Baat Daculon: Whoo, what a rush! Where was I? Oh yeah. Time to finish this. (To GM) rolling 1d3 ( 2 ) = 2 Baat turns to face Fleir. HIs mouth is full of razor-sharp teeth and his lips sparkle with electricity. As he is about to bite down, Suddenly an axe lands on it above. Simon’s chops right into its skull and falls off, interrupting Baat’s bite. Simon: Haha! He's gonna bite more than he chew, eh? Keep him busy a bit longer, Reval's got a good plan! Simon chops his axe once more into Baat, searing into Baat's undead skin. He convulses and his body shrinks. Baat shakes off the energy and bites once, into Fleir. (GM) Chad S. (GM): Bite vs Fleir: AC 42 for 31 damage plus 20 electricity damage Glad that didn't crit, at least. Hawk, Fleir and Fi are up. Then it's time for thunder! George: Heal Fleir or toss Holy Water on Baat? Looking at it, I think it's a 5' step and heal Fleir. Hawk Hubertins is casting Cure Moderate Wounds on Fleir (2 Negative Levels) Hawk Hubertins: healing 20 hp! Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 23 Note: Effect lasts for 2 rounds after song has ended. George: Free round of bardsong due to casting. And Hawk is out of Cure spells. Next one will have to be song related. Hernz: ouch... even if veg went all out defense and ki defense, he'd get hit by that... ok, defense is not an option then lol if veg can get flanking, he has a skill he's never used before (had it since like lvl 3) that could work vs this guy and it might need GI from hawk too if he's got it prepped nvm... he'd get a fort saving throw which I'm sure is through the roof... man, what a useless feat I took... if I could take that back... ugh... nevermind... carry on as normal Chris: Fi will use burst of speed to gtfo. (swift action) Fi: Fi : Burst of Speed Spell Level: Hunter, 3 Fi : Animal Growth Spell Level: Hunter, 4 Duration: 10 minutes Spell Failure Check =4 Spell Failure % =25 Chris: Where did the Spell Failure Check come from? I'm going to assume that shouldn't be there since Fi is a divine caster. Fleir grows to size huge! Fleir attacks Baat! Fleir: Fleir: Bite Attack:21 vs AC Damage:43 2nd Attack:17 vs AC Damage46 Haste Attack:24 vs AC Damage46 Type:PBS Chris: Shittiest Attack Rolls Ever... Applying +20HP to Fleir for Hawk's Healing and 2HP from the song. Hernz: wow, 3, 4, 6... yeah, nice rolls... do we attack or do we defend... hm..... who am I kidding, vegeta would go down punching the shit out of him realtime 12/21 3.01 pm Fleir grows huge and fails to bite the Baat significantly. Hawk tries to save Fleir, healing some of the worst wounds. Fi decides to not be face-to-face with a huge undead dragon and flees behind the throne. The balls of lightning harass Fleir, Hawk, and Vegeta. (GM) Chad S. (GM): I need a DC 17 Reflex Save to negate all electricity damage. If you're wearing metal armor you take a -4 penalty to this save. Fleir: 11 Hawk: 10 Vegeta: 10 How amazingly average. Okay, Vegeta can finish round 4. Nidri and Claire can start round 5. (GM) Chad S. (GM): Uh, wait... Four more vampire spawn appear from the eastern door. (GM) Chad S. (GM): Okay, now you can go. Hawk Hubertins: Hawk Hubertins : Reflex Save: 15 George: Wow. Ok, I guess there's a first time for everything. Hawk only needed to roll a 5 to make it. Vegeta: Vegeta : Reflex Save: 31 Save Notes: Improved Evasion Hernz: updated healing based on hawk's song Vegeta: Vegeta : Pummel Attack 34 vs AC Damage 14 2nd Attack 42 vs AC Damage 17 Crit Confirm 34 vs AC Crit Damage +20 3rd Attack 30 vs AC Damage 19 4th Attack 36 vs AC Damage 21 Crit Confirm 26 vs AC Crit Damage +16 Haste Attack 32 vs AC Damage 16 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. ooh, one of those crits is a 19.... that's not an automatic hit... but maybe enough Hernz: and he's immune to sicken and all that fun stuff... blah Vegeta hates undead Fleir: Fleir : Reflex Save: 26 Save Notes: Evasion +4 Will vs Enchantment Cat: yeah i gotta go help claire Cat casts Cure Critical on Claire! Cat: heal 28 HPs. Meghan: Claire : Dragon's Breath Spell Level: Sorceror (Celestial), 4 School: Evocation Range: See text Effects/Target: in range Duration: Instantaneous Spell Resistance: Yes Save: Reflex Half DC: 21 Rolls Caster Level Check =11 Overcome SR: +2 Damage =10d6 Line of fire rolling 10d6 ( 6 + 6 + 6 + 4 + 6 + 5 + 5 + 6 + 2 + 3 ) = 49 (also hits spawn A because why not Chris: Burn! Meghan: exactly Hernz: wow, what a roll!! to bad you had to roll a 13 to overcome SR... realtime 12/22 3.38 pm Vegeta and Fleir easily evades the electricity. Vegeta decides to bring on the hurt! This is probably the thickest hide Vegeta has ever punched before, as only one of his punches actually causes Baat to grunt in pain. Round 5 Nidri lands and heals most of Claire's worst wounds. Vegeta has a look of disbelief... like when krillin punched perfect cell for the first time Claire spits a line of flame at Baat... which fizzles right before it touches him. (GM) Chad S. (GM): Claire did not overcome SR. Baat has a LOT of natural armor right now. Oh, and Spawn A: 5 died Hernz: yup... its like punching totoro... almost... cause totoro is insane (GM) Chad S. (GM): lol Vegeta: let's see that legendary dragon breath Baat! Baat Daculon: Nah bro. Time to get personal. Hawk's moving in on my lady. Baat laughs, looks at Hawk and tries to fly over Vegeta and Fleir. ...only for holy chains of pure gold to weigh him down. Pinning him against the ground it strips him of more of his mass. Bellum’s image materializes from a nearby puff of smoke. Bellum: Tsk tsk. At this rate I predict a 23% chance of survival. Unless I intervene, of course! Vegeta: 23% is a little high for Baat's survival... I'm just getting started Bellum: That's not what I implied- oh, you're bragging. As Baat breaks free of the chains, Bellum's image disappears. You can see Baat has weakened further. Hernz: (says vegeta with 2 ki left) Baat snarls and has enough energy to bite one of you and slash the other. (GM) Chad S. (GM): (Even is Vegeta) 1 Hernz: veg is the worst taunter ever (GM) Chad S. (GM): Baat bites Fleir, hitting AC 45 for 30 biting and 9 acid damage Baat claws Vegeta, hitting AC 43 for 15 damage Oops, not acid damage, electric Baat seems to get faster but more vulnerable each time he's weakened. (GM) Chad S. (GM): Hawk, Fleir and Fi are up. Hernz: do the spawn go? or do they go with the thunder? (GM) Chad S. (GM): No they move with Dramatic Thunder I've added 2 HP for Fi and Fleir's Fast Healing Fleir: Fleir: Bite Attack:25 vs AC Damage:44 2nd Attack:30 vs AC Damage37 Haste Attack:28 vs AC Damage49 Type:PBS Chris: Uhg. The only good roll was on the secondary. Fleir's teeth fail to penetrate Baat's thick hide. Chris: Hmm... attack Baat or kill the spawn... Is the throne going to get in my way of attacking Baat? (GM) Chad S. (GM): No, you can attack the NE corner without worrying about cover Chris: ok. George: Is there another save you need for Hawk? (GM) Chad S. (GM): Nope, none right now Fi attacks Baat with silver arrows. Fi: Fi : Long Bow (Point Blank) Attack 35 vs AC Damage 16 2nd Attack 22 vs AC Damage 15 Haste Attack 36 vs AC Damage 18 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Weapon Notes: Within 30' Fi takes careful aim... and two of the arrows pierce Baat's hide! Fi: Come on Fleir! He's not that hard. George: Uhhh... Not sure what to do. Hawk is out of healing, his spells aren't terribly useful, and he doesn't have a clear shot on anything using his bow. Hernz: move behind fleir and take down a spawn? Hawk Hubertins is attacking Spawn D with his Composite Short Bow! Hawk Hubertins: Attack Result: 30 (Needs at least 35 to crit.) Damage Result: 10 Crit: 20/x3 Crit Confirm: 31 Crit Damage: +9 Hawk Hubertins: Type: P George: Silver arrow. Poof! Hawk destroys another Vampire Spawn. Hernz: AOO for fleir! (GM) Chad S. (GM): Spawn C vs Fleir: 17 Oh, an AoO? Hernz: reach (GM) Chad S. (GM): Take the AoO if you want, huge Fleir Fleir: Fleir: Bite Attack:33 vs AC Damage:43 Type:PBS One of the Spawns foolishly runs up to Fleir and is casually destoyed. The other approaches Fi. Vegeta: Vegeta : Reflex Save: 29 Save Notes: Improved Evasion (GM) Chad S. (GM): Okay, now I need Reflex Saves from Hawk, Fleir and Vegeta. DC 17 to negate, you take a -4 if you're wearing metal armor. Fleir: Fleir : Reflex Save: 24 Save Notes: Evasion +4 Will vs Enchantment (GM) Chad S. (GM): Hawk: 13 Hernz: can veg 5ft to the throne to get flanking? no, right, it's at a different height? (GM) Chad S. (GM): It's 10 feet up. No 5 ft for you Meanwhile, 4 more Vampire Spawn surge from the western doors. (GM) Chad S. (GM): Vegeta is up to finish Round 5. Vegeta: Vegeta : Pummel Attack 30 vs AC Damage 17 2nd Attack 42 vs AC Damage 13 Crit Confirm 26 vs AC Crit Damage +15 3rd Attack 37 vs AC Damage 17 Crit Confirm 25 vs AC Crit Damage +18 4th Attack 29 vs AC Damage 15 Haste Attack 41 vs AC Damage 13 Crit Confirm 30 vs AC Crit Damage +15 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: wow... 3 more crit threats and shitty confirms... but I'm getting the threats! (GM) Chad S. (GM): Well, now is the time to roll 20s at least Hernz: yup! Vegeta has 1 ki left..... Vegeta hits 3 times, but not critically. Hernz: those damages sucked balls Round 6 Vegeta: heh... you make for a decent punching bag Baat (GM) Chad S. (GM): Nidri and Claire are next. Don't forget your Reflex Save, Hawk. Meghan: let's try that again Claire : Dragon's Breath Spell Level: Sorceror (Celestial), 4 School: Evocation Range: See text Effects/Target: in range Duration: Instantaneous Spell Resistance: Yes Save: Reflex Half DC: 21 Rolls Caster Level Check =15 Overcome SR: +2 Damage =10d6 do we know what his SR is? because there's no one behind him now so if i don't overcome it I'm not going to roll damage and then be disappointed use up all my 6s Hernz: usually SR = 11+CR of the enemy... usually under CR 10 has no SR, so the minimum SR is normally 21... he's definitely higher CR than 10 so yeah, don't bother rolling Hawk Hubertins: Hawk Hubertins : Reflex Save: 14 George: Really? A 2? Hernz: didnt you roll a 2 or 3 last time too? George: I think I rolled a 3 last time. Hernz: Chad, I added my 2 HP that we forgot during my turn Chris, anime I think you shoudl watch: Steins Gate... I'm 6 deep so far, and it's good (and different) Chris: Old one or new one? Hernz: I guess it’s the old one from 2011... I just found it randomly searching... guess u watched it? Lol Chris, do you have the Hail of Arrows spell? pretty cool Chris: Haven't seen it yet, just heard about it. Don't have Hail of arrows. Does sound pretty cool for crowd control. Hernz: So any healz left? something tells me fleir might need it if Baat is starting to get more attacks per round realtime 12/23 3.41 pm Zap! Hawk feels the sphere of lightning shock him again. Claire breathes fire again... but it does nothing to Baat's impressive spell resistance. (GM) Chad S. (GM): Time for Nidri to make her move before Baat does. George: Can Bards burn a higher list spell to cast a lower one? If so, Hawk has more healz. If not, he has a few "expensive" healing spells that require turning off Bard Song for a round. But those are also multi-target. realtime 12/24 11.12 a (GM) Chad S. (GM): Hawk: I think you need the Heighten Spell feat to sacrifice spell slots like that. Let me look that up. Nope, I am wrong. You can sacrifice a high level slot to cast a lower level spell. I'll drop Cat an email so she knows it's her turn. I'll check in during Christmas but I don't expect much activity here. Nidranisan casts Cure Critical on Fleir (2 Negative Levels)! Nidranisan: heal 22 HPs. Cat: aaah, the usual in-combat d8's are back! i didn't do a full catch-up, but if there's anyone who would benefit from a resist energy of some sort, i have a few one-offs of those. but i am now down to just 1st/2nd/3rd list spells. and mostly expecting to be on duty for healing and protection basically./ until i resort to throwing holy water. realtime 12/25 10.42 a Nidri helps Fleir from some of her wounds. The dragon roars as a ghostly hooded figure kicks it form. It shrinks even further. The figure bounces off its hide and lands, adjusting its red sash. The hood falls off, revealing a serpentine head. It’s Ventshi. Ventshi: The Order of the Red Vipers lives on! You cannot erase our impact on this world! Baat Daculon: What the hell, man? Where are these ghosts coming from? I'll feast on their souls when I'm done with you! Baat lashes out with bite and claw. (GM) Chad S. (GM): Someone gets a bite and a claw. Even is Vegeta: 2 Bite vs Vegeta: AC 43 for 21 damage Claw vs Vegeta: AC 35 for 11 damage Claw vs Fleir: AC 36 for 12 damage Baat rolled well. Baat lashes out with tooth and claw, tearing into Vegeta and Fleir. At least his electric bite is gone. Cat: at least it wasn't a crit ;) (GM) Chad S. (GM): Yes, this fight would have changed significantly if he crit early on Fleir, Fi and Hawk are up next. Cat: no merry critmas for him lol. (GM) Chad S. (GM): Well St Nick would probably dump a truckload of coal on him Cat: does my truck load of holy water count? i have like 13 or 14 left. (GM) Chad S. (GM): Hehe I don't expect people to reply until Wednesday but I will check tomorrow. Cat: i'll let george know it's his turn. he may check in today or tomorrow. Hawk Hubertins is casting Cure Moderate Wounds on Fleir (2 Negative Levels) Hawk Hubertins: healing 16 hp! Hawk Hubertins is activating his Bard ability, Inspire Courage +2 Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm Inspire Courage +2 uses remaining: 23 Note: Effect lasts for 2 rounds after song has ended. Cat: ... George: Burning a 3rd list spell to cast the cure, and then bard song is free due to casting. 'cause if I didn't get free rounds of bardsong I might eventually run out. (From Hernz): hey man, thanks for the gift! The card was pretty hilarious too lol realtime 12/26 11.10 am Hawk goes through his reserves to aid Fleir some more. (GM) Chad S. (GM): Like I said yesterday, I'm not expecting a lot of posts until tomorrow, maybe. Hernz: oooo... George, new Fist of the North Start coming out in April... Fist of the Blue Sky realtime 12/28 11.03 a (GM) Chad S. (GM): Did Chris & Meghan go on vacation? I know they are usually busy when they go to Arkansas Email sent. Chris: Sorry, been busy. (GM) Chad S. (GM): No problem, I know you're usually busy around New Years. Fleir: Fleir: Bite Attack:36 vs AC Damage:45 2nd Attack:30 vs AC Damage40 Haste Attack:34 vs AC Damage44 Type:PBS Fi attacks the Spawn with rapid silver arrows. Chris: Ordering: B, E, F, G. Fi: Fi : Long Bow (Rapid) Attack 20 vs AC Damage 15 2nd Attack 31 vs AC Damage 18 Rapid Attack 32 vs AC Damage 14 Haste Attack 31 vs AC Damage 15 Type: piercing Ranged Notes: +1 within 30' Sum all damage to single target before applying DR Chris: +1 to hit and damage on B. Fleir finds the smaller Baat has easier to crunch TM armor, and two of her bites sink into him. Chris: I forgot to add flanking on Fleir's attacks. (GM) Chad S. (GM): Oh okay, all 3 hit Vegeta may be able to finish this Unable to hit around the throne, Fi destroys the Vampire Spawn bothering him as well as 3 others. The Balls of Lighting continue to harass the party. Fleir: Fleir : Reflex Save: 17 Save Notes: Evasion +4 Will vs Enchantment (GM) Chad S. (GM): Reflex Saves, DC 17 to avoid getting zapped. If you wear metal armor you take a -4 penalty. Chris: hits this round. (GM) Chad S. (GM): Fleir: 16 Hawk: 8 Vegeta: 13 Thanks Chris. Chris: We'll be back late Friday. Another Vampire emerges from the eastern door and looks in horror as he sees Baat on the verge of collapse! (GM) Chad S. (GM): Alright, see you Friday with good news! (assuming Vegeta doesn't miss or Claire beats his SR) Vegeta, Claire or Nidri: Finish this! Chris: Spawn H gets an action, no? Kinda why Fi cleared them out. George: Hawk Hubertins : Reflex Save: 15 Ok, this is getting dumb. That's the third D20 in a row that I've failed to get at least a 5. Vegeta: Vegeta : Reflex Save: 14 Save Notes: Improved Evasion poop Vegeta : Pummel Attack 43 vs AC Damage 15 Crit Confirm 37 vs AC Crit Damage +16 2nd Attack 28 vs AC Damage 19 3rd Attack 25 vs AC Damage 17 4th Attack 29 vs AC Damage 20 Haste Attack 29 vs AC Damage 13 Type: P Weapon Notes: -Magic/Cold Iron/Silver/Lawful -Sum all damage before applying DR -If any hit crits, Sicken 1 rd (no save) -If hit by first hit, Fort DC 23 or stun for 1 round. Hernz: well, the crit confirms... all others miss... 4 6 10 5 I forget the rules, but if he doesn't die, I'll use the trinket on the 1d6 to the 4th attack... feel free to roll it (don't want to spend another round of Baat attacks) (and yes, those include flanking bonus... ugh) Vegeta has 0 ki left Cat: lol i'm totally gonna go throw holy water at him. he's the broad side of a barn... if he's still up after vegeta's turn. Nidranisan : Ranged Attack Check: 21 if that hits his touch AC, take 3 from holy water. I AM SO GOOD AT DICE. realtime 12/29 2.56 p (GM) Chad S. (GM): Oh yeah, Spawn H (I always forget about these guys.) Spawn H vs Claire: 18 Damage: 7 Hawk and Vegeta fail to evade the balls of electricity. But Vegeta isn't done yet! (GM) Chad S. (GM): Would've been embarassing if that took you out, Vegeta Vegeta puts all of his training, his skill and the might of his nation into a single strike. It smashes right into Baat Daculon's chest cavity, and the undead dragon spasms. At the same time, the oversized glass windows in the back burst, and glass shards give way to a single ray of sunlight, piercing through the clouds. Baat Daculon: No way...is this the end? Oh man IT BURNS! But Hawk...you gotta take care of her now. You can't...keep her locked up... forever- Baat Daculon wails as rays of sunshine obliterate him and his spawn. The black clouds surrounding the castle begin to dissipate as the ground begins to rumble. Reval Kolphan: Quickly, friends! The castle is collapsing! (GM) Chad S. (GM): Anything you guys want to do on your way out? Hernz: I know! lol quick spot check as we run out Vegeta: Vegeta : Perception Check 34 Vegeta is clearly exhausted... wishing he had genzu beans... oh wait, he can't eat those... DENDE!! Fi: Fi : Perception Check 40 Chris: lol. now I get the 20. Is this our second "Bomb Set. Get Out." moment or third? Meghan: hey guys remember when I got teleport as my 5th list spell? self + 1 medium creature per 3 levels and I have 4 of them Chris: Clearly we should just fly out the window. Meghan: (I also have one third list spell that I can use as a fly) ... where's hawk? Chris: I guess if we want to gtfo with a teleport, I'll pocket Fleir. Fi: Fi : Carry Companion Spell Level: , Hunter 10 School: transmutation Fleir turns into a miniature figurine. Fi puts Fleir in her pocket. (From George): DId something happen to Hawk, or did his token just get removed from the board accidentally? Cat: uh. i can fly out. Chris: Ok. grab the best looking loot, Claire teleports herself, Fi, Vegeta, and Hawk out. Nidri flies out the window? Cat: sounds like a plan. Hernz: CHAD!! So I’m playing some random emulator for the NES that has a version of River City Ransom... same levels, music, etc, but it’s called Pussy City Pimps... the main guy walk around with his dick sticking out of his pants, and he beats up strippers and shit lol Hernz got a little too excited about a hacked version while drinking with friends lol George: How drunk were you? :) Hernz: lol (To George): I deleted Hawk instead of the Ball Lightning, whoops. realtime 12/30 7pm (GM) Chad S. (GM): Hawk's right there, I deleted him by accident lol George: Exit, stage right! I think we just GTFO, with the fly and teleport as contingencies. Cat: uh, are we like super sure baat is dead? do i need to dump extra holy water on anything? P.S. i am totally still going out the window just like last time, i will meet y'all out front. George: If there's a pile of dust, Hawk will toss a bottle on it, but it looked like he exploded in a column of light. Cat: well i'm waiting on the perception checks and then will jet. realtime 12/31 8.07 a (GM) Chad S. (GM): Not even a speck of dust remains after the sunlight destroyed Baat. You do find his second favorite axe and some jewels, however. The other vampires carried a few pairs of magical bracers. Combat Over Nidri plans to fly right out the window and sees a cliff jutting out from the edge of the lake. Fi touches Fleir, shrinking her into a small statue that fits in a pocket. Claire prepares to try out her new teleportation spell. Exhausted and barely conscious, Vegeta wishes he could use Instant Transmission like that George: Grab obvious loot, GTFO? Nidranisan: i'll meet you all back out front. Cat: chad, just lmk how many minutes of flying it takes. speed 90 now (without haste) Meghan: do I roll a d100 for teleport? Claire : Teleport Spell Level: Sorceror (Celestial), 5 School: Conjuration Cast Time: 1 std. action Range: Touch Effects/Target: Self and 1 medium creature per 3 levels Duration: instantaneous Spell Resistance: Yes (Object) Save: Will DC: 22 Rolls Caster Level Check =20 Overcome SR: +2 rolling 1d100 ( 100 ) = 100 ... really? rolling 1d100 ( 40 ) = 40 yeah, really Meghan: okay, ignore the 40. I rolled right. and poorly. ... sorry I'm not "very familar" with the outside of Baat's castle so I think this is a mishap "Mishap: You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more damage and must reroll." maybe we should have healed vegeta first Chris: I guess we use the 40 as your reroll. Meghan: so fi, claire, hawk, and vegeta's dead body... Chris: After Vegeta passes out. Meghan: no, the rerolls are 1d20+80 Chris: oh... bleh Meghan: did anyone think to heal vegeta first? Chris: I've got a 2nd list slot and a 3rd list slot that I could convert to a cure light. That's all I've got. I guess you should go ahead and roll the d20+80. Meghan: rolling 1d20+80 ( 8 )+80 = 88 If the castle is "seen casually": Seen casually 01–88 89–94 95–98 99–100 01-88 is on-target now the question is, do we have to roll individually? and for damage: Meghan: rolling 1d10 ( 5 ) = 5 if this is "viewed once" though, we arrive off target "You appear safely a random distance away from the destination in a random direction. Distance off target is d% of the distance that was to be traveled. The direction off target is determined randomly." hilariously, we land back in the collapsing castle Cat: ...i was gonna ask if we should pause to heal veg first. mostly it depends how imminently the castle is collapsing. if we're worried about literally rounds to get out, no. if we think we have like a minute to get out, yes. George: When Hawk stopped singing, Veg was autmatically healed by the Song of Healing. One sec while I look up how much. Cat: oh hey. that. George: So he heals 15 hp. As do Flier and Fi. Meghan: yaaay i didn't kill him Cat: happy new year, folks. George: Happy New Year! Chris: Happy 2018! or something. Cat: dear 2018: please do not make the same mistake as 2017 and try to be worse than the year before you. it is not helpful. thank you. Hernz: sweet, no death is good and Happy New Years! realtime 1/1/2018 Happy New Year (GM) Chad S. (GM): ...I still looked at my watch to confirm the date, yeesh Cat: lol awesome (GM) Chad S. (GM): Okay, Claire tries to teleport and suffers a mishap. Claire refocuses and tries again... appearing on a cliff across the lake alongside Fi, Hawk, Fleir and Vegeta. Nidri reasons she needs about 3 minutes to fly to a safe distance away from the castle. Cat: i'll mark off one minute for the combat plus 3 for the getaway. do i see where they ended up and just meet them there? (GM) Chad S. (GM): Uh, sure. The party stands exhausted at the edge of the cliff as Baat's Castle tumbles into the lake. The clouds part as the morning sun begins to creep above the horizon. Nidranisan: well that was...theatrical. Cat: did you write the loot down? some of it was magical stuff? That day the world was rid of the taint of one more evil creature. (GM) Chad S. (GM): I have added "Baat's Castle - Throne Room" Cat: sweet. Baat called upon his mother to turn him into a hideous beast, and he screamed about saving someone important from Hawk. Whatever dark thoughts he had were burned by the sun. August 18, 1236 AD (morning) The five ghosts you rescued appear before you. Bellum, Simon and Ventshi stand back as Reval and Darius Kolphan step up to you. Reval Kolphan: Thanks to you, the vampire will never return. We cut off the source of his dark power so he cannot regenerate. All of us. We are free, finally. We may reach the afterlife. Reval Kolphan starts to float away, but then he descends and takes a knee. Reval Kolphan: My apologies. They say ghosts have infinite patience, but they are wrong. Reval Kolphan kneels and focuses as his hands begin to glow. Several rocks coalesce around a glowing orb of light as he releases the orb from his hands. Reval Kolphan: Take this. A portion of my power. The ability to recover from physical injury and long term debilitations. Clerics like myself used to simply call the spell, heal. It will work once, so please choose carefully. Now, it is time to leave. Please, send my regards to Sigurd. Reval, Simon and Bellum begin to float away until their spirits become indistinct. Suddenly they are pulled high into the air, as if the gods are claiming long overdue souls. Cat: ...gonna let chad finish before i say something snotty... Darius and Ventshi's spirits look up from the ground for about a minute. Ventshi: Yes, Reval is right- I can hear my master now. He is... much happier. And calling me. How I would love to join him. And yet, the Order of the Red Vipers must continue. Darius Kolphan: A most wise decision, Ventshi. Nidranisan is eyeing darius the whole time they're all talking. Darius Kolphan: Besides, our bodies are still relatively intact, I hope. Nidranisan: Yeah. Don't go far. Darius Kolphan: Haha! I will not. He has told me so many stories about his time I feel like I can write a hundred plays. ...no really, I wrote the plays to pass the time and maintain sanity. Nidranisan: I...may not be able to help until tomorrow. Darius Kolphan: Of course. Besides, I don't see my... body around here. It is safe and sound, yes? Nidranisan: you and ventshi are being cared for, yes. I should be able to bring you both back, though you will be weak for a few days. Darius Kolphan: A small price to pay in order to thank Sigurd. Ventshi: I am... feeling a bit itchy, Darius. You? Darius Kolphan: Yes, me too. It's best we wait for our revival at this point. Ghosts talking to mortals can be very tricky. Nidranisan: Stay safe. Stay sane. Darius Kolphan: Of course. I missed you the most, Nidri. (GM) Chad S. (GM): I added Reval's Blessing to your loot list. Cat: is "baat's second favorite axe" also magical? (GM) Chad S. (GM): Nope, it is mundane. Well, masterwork. Cat: well, let's at least take a look at the bracers. Nidranisan: Nidranisan : Detect Magic Spell Level: Oracle, 0 Range: See text Rolls Caster Level Check =15 Nidranisan : Spellcraft Check 28 Nidranisan : Spellcraft Check 32 Nidranisan : Spellcraft Check 18 shall we also heal up a little before we travel back? just in case. (GM) Chad S. (GM): Unsurprisingly Vegeta needs the most healing. Fleir also has 2 negative levels. Nidri knows two pairs of the bracers are bracers of armor +2. She's pretty sure the third one is, as well. Cat: technically it's a new day...do my robes recharge? ...actually i brought an extra scroll of restoration. (GM) Chad S. (GM): It is a new day. Cat: overnight fights always mess with my "when do my spells come back" thing is the ruling "sunrise = spell reset"? or am i healing ppl out of my leftovers? :) (GM) Chad S. (GM): Uh... this always does get confusing. You do need to rest to restore your spells. And I don't remember when you used the robes, was that in the castle? Cat: i think it was during the day before. so i'm gonna heal ppl out of my leftovers, and use my actual scroll of restoration on fleir. and figure we'll find somewhere to nap on the way back. fleir has temporary negative levels, right? Nidranisan: Nidranisan : Heal Check 22 Nidranisan casts Cure Serious on Fleir (2 Negative Levels)! Nidranisan: heal 27 HPs. er, that was supposed to be on vegeta but he's on top of fleir's squares i guess. (GM) Chad S. (GM): It's ok, Vegeta is healed I have to get rid of the grid or the pictures will warp Lousy snap to grid Cat: fun. Nidranisan casts Cure Serious on Fleir (2 Negative Levels)! Nidranisan: heal 24 HPs. Cat: actually on fleir that time. if the negative levels are temporary i can just burn the scroll now and it should fix both. if they're permanent i need to go find components etc. Nidranisan casts Cure Moderate on Vegeta! Nidranisan: heal 15 HPs. Nidranisan casts Cure Moderate on Claire! Nidranisan: heal 19 HPs. (GM) Chad S. (GM): The Negative levels are temporary. So you should burn the scroll now. Nidranisan: Nidranisan : Scroll of Restoration Location: Item is Carried Owned by the party Cat: should clear them both then. so fleir still needs some hp an everyone else looks pretty close now? i can't see fi. ...unless i move myself. yeah everyone else looks pretty close. George: How hurt is everyone at this point? Hawk has one last Cure Moderate left. And nice pictures, Chad. :) Cat: i don't think it's worth topping people off. imho. save the spell for when we get jumped in like 10 minutes ;) George: When did Hawk get healed? He was down pretty low before Baat exploded. Nidranisan casts Cure Moderate on Fleir (2 Negative Levels)! Nidranisan: heal 22 HPs. (GM) Chad S. (GM): Remember I deleted your icon by accident? George: Ah, so when Baat exploded, Hawk was mysteriously healed. Got it. ;) (GM) Chad S. (GM): I don't remember how much HP you have and I'm too lazy to do the math. It's fiiiine The gods healed you. Hernz: great pics haha (GM) Chad S. (GM): Fi is down by 5 HP, Vegeta down by 7, Claire is down by 13 Nidranisan casts Cure Light on Claire! Nidranisan: heal 7 HPs. OK. I think we're probably good enough to either slog back, or find somewhere to rest first. Hawk Hubertins: Let's get away from this place. Hawk Hubertins walks about 10 paces and falls over face first and starts snoring. Vegeta tries to make it seem like it was a walk in the park.... as he limps in regular sayan mode holding his ribs Nidranisan just shakes her head. Nidranisan: anyone got an alarm spell handy? i think we all just need to rest.